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- QQRKSRC1
- // Configuration file for Doom 3
- {
- QuArKProtected = "1"
- Description = "Base Doom 3 data"
- Default forms.qctx =
- {
- t_aas_e:incl =
- {
- allowFlyReachabilities = "0"
- allowSwimReachabilities = "0"
- gravity = "0 0 -1050"
- maxBarrierHeight = "32"
- maxFallHeight = "64"
- maxStepHeight = "18"
- maxWaterJumpHeight = "20"
- minFloorCos = "0.6999999881"
- playerFlood = "0"
- tt_barrierJump = "100"
- tt_startCrouching = "100"
- tt_startWalkOffLedge = "100"
- tt_waterJump = "100"
- usePatches = "0"
- writeBrushMap = "0"
- origin = "0 0 0"
- }
- t_ammo_e:incl =
- {
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- t_cinematic_e:incl =
- {
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- t_cinematic2_e:incl =
- {
- cycle = "1"
- inherited = "func_animate"
- wait = "-1"
- origin = "0 0 0"
- }
- dup arenafilemaker:form =
- {
- help = "put one in your map to create a .arena script automatically"
- bots: =
- {
- Txt = "&"
- Hint = "bots that are default for this map"
- }
- longname: =
- {
- Txt = "&"
- Hint = "This name will be shown in Doom 3"
- }
- fraglimit: =
- {
- Txt = "&"
- Typ = "EF1"
- Hint = "default fraglimit for map"
- }
- type: =
- {
- Txt = "&"
- Hint = "ffa tourney etc."
- }
- }
- }
- Doom 3 setup.qctx =
- {
- Game = "Doom 3"
- HTML = "help/index.html"
- Palette = $0000000F0F0F1F1F1F2F2F2F3F3F3F4B4B4B5B5B5B6B6B6B7B7B7B8B8B8B9B9B9BAB
- $ABABBBBBBBCBCBCBDBDBDBEBEBEB634B235B431F533F1F4F3B1B47371B3F2F173B2B1733
- $27132F23132B1F13271B0F23170F1B130B170F0B130F070F0B075F5F6F5B5B675B535F57
- $4F5B534B534F474B473F433F3B3B3B3737332F2F2F2B2B2727272323231B1B1B17171713
- $13138F77537B6343735B3B674F2FCF974BA77B3B8B672F6F5327EB9F27CB8B23AF771F93
- $631B774F175B3B0F3F270B231707A73B2B9F2F23972B1B8B27137F1F0F73170B67170757
- $13004B0F00430F003B0F00330B002B0B00230B001B07001307007B5F4B7357436B533F67
- $4F3B5F4737574333533F2F4B372B4333273F2F2337271B2F2317271B131F170F170F0B0F
- $0B076F3B175F3717532F17432B17372313271B0F1B130B0F0B07B35B4FBF7B6FCB9B93D7
- $BBB7CBD7DFB3C7D39FB7C387A7B77397A75B879B47778B2F677F17536F134B670F435B0B
- $3F5307374B072F3F072733001F2B00171F000F1300070B0000008B5757834F4F7B474773
- $43436B3B3B6333335B2F2F572B2B4B23233F1F1F331B1B2B13131F0F0F130B0B0B070700
- $0000979F7B8F9773878B6B7F8363777B5F7373576B6B4F6363475B5B434F4F3B43433337
- $372B2F2F2323231B1717130F0F0B9F4B3F9343378B3B2F7F3727772F236B2B1B63231757
- $1F134F1B0F43170B37130B2B0F071F0B071707000B0000000000777BCF6F73C3676BB763
- $63A75B5B9B53578F4B4F7F4747733F3F673737572F2F4B27273F231F2F1B1723130F170B
- $07079BAB7B8F9F6F8797637B8B5773834B6777435F6F3B5767334B5B273F4F1B3743132F
- $3B0B232F071B23001317000B0F0000FF0023E70F3FD31B53BB275FA72F5F8F335F7B33FF
- $FFFFFFFFD3FFFFA7FFFF7FFFFF53FFFF27FFEB1FFFD717FFBF0FFFAB07FF9300EF7F00E3
- $6B00D35700C74700B73B00AB2B009B1F008F17007F0F007307005F00004700002F00001B
- $0000EF00003737FFFF00000000FF2B2B231B1B1713130FEB977FC373539F57337B3F1BEB
- $D3C7C7AB9BA78B77876B579F5B53
- ShaderFiles: =
- {
- scripts/shaderlist.txt = {
- Data =
- "// Created by QuArK"$0D0A
- "// All shaders are extracted to a single file called 'quark.shader'"$0D0A
- "quark"$0D0A
- }
- scripts/shaderlist.txt = { // 2nd case: if there is no shader in the map
- Data =
- "// Created by QuArK"$0D0A
- "// No shader in this map"$0D0A
- }
- }
- TextureFlags:form = // a form for setting Doom 2 texture flags on polyhedron faces
- {
- Style = "5"
- Reset: = // Reset button
- {
- Cap = "Reset to default" // button caption
- Typ = "B" // "B"utton
- Hint = "Reset all flags to the texture's default"
- Delete: =
- {
- Flags = "" // the button deletes these Specifics
- Contents = ""
- Value = ""
- }
- }
- Contents:=
- {
- Cap = "detail"
- Typ = "X134217728"
- Hint = "for small, detail brushes that QVIS3 can ignore"
- }
- }
- }
- NewFiles.qtx =
- {
- ToolBox = "New files..."
- Root = "Doom 3 file types.qtxfolder"
- Doom 3 file types.qtxfolder =
- {
- Pk4.pk4 = { }
- }
- }
- NewMap:incl =
- {
- Game = "Doom 3"
- Root = "worldspawn:b"
- worldspawn:b =
- {
- Border walls:g =
- {
- East wall:p =
- {
- west:f =
- {
- v = '256 0 272 256 -128 272 256 0 400'
- tex = "base_wall/a_sopanel1_d01b"
- }
- east:f =
- {
- v = '272 0 272 272 128 272 272 0 400'
- tex = "common/caulk"
- }
- south:f =
- {
- v = '432 -192 272 560 -192 272 432 -192 400'
- tex = "common/caulk"
- }
- north:f =
- {
- v = '432 192 272 304 192 272 432 192 400'
- tex = "common/caulk"
- }
- down:f =
- {
- v = '432 0 -96 560 0 -96 432 -128 -96'
- tex = "common/caulk"
- }
- up:f =
- {
- v = '432 0 96 560 0 96 432 128 96'
- tex = "common/caulk"
- }
- }
- West wall:p =
- {
- west:f =
- {
- v = '-272 0 272 -272 -128 272 -272 0 400'
- tex = "common/caulk"
- }
- east:f =
- {
- v = '-256 0 272 -256 128 272 -256 0 400'
- tex = "base_wall/a_sopanel1_d01b"
- }
- south:f =
- {
- v = '432 -192 272 560 -192 272 432 -192 400'
- tex = "common/caulk"
- }
- north:f =
- {
- v = '432 192 272 304 192 272 432 192 400'
- tex = "common/caulk"
- }
- down:f =
- {
- v = '432 0 -96 560 0 -96 432 -128 -96'
- tex = "common/caulk"
- }
- up:f =
- {
- v = '432 0 96 560 0 96 432 128 96'
- tex = "common/caulk"
- }
- }
- North wall:p =
- {
- west:f =
- {
- v = '-256 0 272 -256 -128 272 -256 0 400'
- tex = "common/caulk"
- }
- east:f =
- {
- v = '256 0 272 256 128 272 256 0 400'
- tex = "common/caulk"
- }
- south:f =
- {
- v = '432 192 272 560 192 272 432 192 400'
- tex = "base_wall/a_sopanel1_d01b"
- }
- north:f =
- {
- v = '432 208 272 304 208 272 432 208 400'
- tex = "common/caulk"
- }
- down:f =
- {
- v = '432 0 -96 560 0 -96 432 -128 -96'
- tex = "common/caulk"
- }
- up:f =
- {
- v = '432 0 96 560 0 96 432 128 96'
- tex = "common/caulk"
- }
- }
- South wall:p =
- {
- west:f =
- {
- v = '-256 0 272 -256 -128 272 -256 0 400'
- tex = "common/caulk"
- }
- east:f =
- {
- v = '256 0 272 256 128 272 256 0 400'
- tex = "common/caulk"
- }
- south:f =
- {
- v = '432 -208 272 560 -208 272 432 -208 400'
- tex = "common/caulk"
- }
- north:f =
- {
- v = '432 -192 272 304 -192 272 432 -192 400'
- tex = "base_wall/a_sopanel1_d01b"
- }
- down:f =
- {
- v = '432 0 -96 560 0 -96 432 -128 -96'
- tex = "common/caulk"
- }
- up:f =
- {
- v = '432 0 96 560 0 96 432 128 96'
- tex = "common/caulk"
- }
- }
- Sky:p =
- {
- west:f =
- {
- v = '-256 0 272 -256 -128 272 -256 0 400'
- tex = "common/caulk"
- }
- east:f =
- {
- v = '256 0 272 256 128 272 256 0 400'
- tex = "common/caulk"
- }
- south:f =
- {
- v = '432 -192 272 560 -192 272 432 -192 400'
- tex = "common/caulk"
- }
- north:f =
- {
- v = '432 192 272 304 192 272 432 192 400'
- tex = "common/caulk"
- }
- down:f =
- {
- v = '432 0 96 560 0 96 432 -128 96'
- tex = "base_floor/ghoceiling3"
- }
- up:f =
- {
- v = '432 0 112 560 0 112 432 128 112'
- tex = "common/caulk"
- }
- }
- Floor:p =
- {
- west:f =
- {
- v = '-256 0 272 -256 -128 272 -256 0 400'
- tex = "common/caulk"
- }
- east:f =
- {
- v = '256 0 272 256 128 272 256 0 400'
- tex = "common/caulk"
- }
- south:f =
- {
- v = '432 -192 272 560 -192 272 432 -192 400'
- tex = "common/caulk"
- }
- north:f =
- {
- v = '432 192 272 304 192 272 432 192 400'
- tex = "common/caulk"
- }
- down:f =
- {
- v = '432 0 -112 560 0 -112 432 -128 -112'
- tex = "common/caulk"
- }
- up:f =
- {
- v = '432 0 -96 560 0 -96 432 128 -96'
- tex = "base_floor/sflgrate2a"
- }
- }
- }
- info_player_start:e =
- {
- origin = "-144 0 -64"
- angle = "360"
- }
- light:e =
- {
- origin = "0 0 0"
- light = "300"
- _color = "1 1 1"
- }
- }
- }
- Toolbox Folders.qtx =
- {
- ToolBox = "Texture Browser..."
- Root = "id Software Textures.qtxfolder"
- t_d3:incl = { a = "base" }
-
- id Software Textures.qtxfolder =
- {
- common.txlist =
- {
- common/trigonce.wl = { t_d3=! }
- common/trigmulti.wl = { t_d3=! }
- common/trighurt.wl = { t_d3=! }
- common/trigger.wl = { t_d3=! }
- common/trigflashlight.wl = { t_d3=! }
- common/trigentityname_once.wl = { t_d3=! }
- common/trigentityname.wl = { t_d3=! }
- common/shadow.wl = { t_d3=! }
- common/player_clip.wl = { t_d3=! }
- common/nodrawsolid.wl = { t_d3=! }
- common/nodraw.wl = { t_d3=! }
- common/moveable_clip.wl = { t_d3=! }
- common/monster_clip.wl = { t_d3=! }
- common/ladder.wl = { t_d3=! }
- common/ikclip.wl = { t_d3=! }
- common/full_clip.wl = { t_d3=! }
- common/cushion.wl = { t_d3=! }
- common/collision.wl = { t_d3=! }
- common/clipplus.wl = { t_d3=! }
- common/clip.wl = { t_d3=! }
- common/caulk.wl = { t_d3=! }
- }
- }
- }
- Textures.qtx =
- {
- Toolbox = "Texture Browser..."
- Root = "D3 Materials.qtxfolder"
-
- // Notice! The b="<filename>" specifies which materials file the material exists in
- t_d3material_Maxtextures:incl = { a="base" b="Maxtextures.mtr" }
- t_d3material_aaduffyTest:incl = { a="base" b="aaduffyTest.mtr" }
- t_d3material_alphalabs:incl = { a="base" b="alphalabs.mtr" }
- t_d3material_andy:incl = { a="base" b="andy.mtr" }
- t_d3material_atest:incl = { a="base" b="atest.mtr" }
- t_d3material_base_door:incl = { a="base" b="base_door.mtr" }
- t_d3material_base_floor:incl = { a="base" b="base_floor.mtr" }
- t_d3material_base_light:incl = { a="base" b="base_light.mtr" }
- t_d3material_base_trim:incl = { a="base" b="base_trim.mtr" }
- t_d3material_base_wall:incl = { a="base" b="base_wall.mtr" }
- t_d3material_caves:incl = { a="base" b="caves.mtr" }
- t_d3material_char_common:incl = { a="base" b="char_common.mtr" }
- t_d3material_characters:incl = { a="base" b="characters.mtr" }
- t_d3material_decals:incl = { a="base" b="decals.mtr" }
- t_d3material_door:incl = { a="base" b="door.mtr" }
- t_d3material_duffyTest:incl = { a="base" b="duffyTest.mtr" }
- t_d3material_fogs:incl = { a="base" b="fogs.mtr" }
- t_d3material_gfx:incl = { a="base" b="gfx.mtr" }
- t_d3material_glass:incl = { a="base" b="glass.mtr" }
- t_d3material_hell:incl = { a="base" b="hell.mtr" }
- t_d3material_invisible:incl = { a="base" b="invisible.mtr" }
- t_d3material_jerry:incl = { a="base" b="jerry.mtr" }
- t_d3material_kentest:incl = { a="base" b="kentest.mtr" }
- t_d3material_ktest:incl = { a="base" b="ktest.mtr" }
- t_d3material_lab:incl = { a="base" b="lab.mtr" }
- t_d3material_lab_floor:incl = { a="base" b="lab_floor.mtr" }
- t_d3material_lights:incl = { a="base" b="lights.mtr" }
- t_d3material_mal:incl = { a="base" b="mal.mtr" }
- t_d3material_mapobjects:incl = { a="base" b="mapobjects.mtr" }
- t_d3material_monsters:incl = { a="base" b="monsters.mtr" }
- t_d3material_morgue:incl = { a="base" b="morgue.mtr" }
- t_d3material_mp_gui:incl = { a="base" b="mp_gui.mtr" }
- t_d3material_mp_lights:incl = { a="base" b="mp_lights.mtr" }
- t_d3material_mre:incl = { a="base" b="mre.mtr" }
- t_d3material_object:incl = { a="base" b="object.mtr" }
- t_d3material_outside:incl = { a="base" b="outside.mtr" }
- t_d3material_patd:incl = { a="base" b="patd.mtr" }
- t_d3material_patricktest:incl = { a="base" b="patricktest.mtr" }
- t_d3material_pdtest:incl = { a="base" b="pdtest.mtr" }
- t_d3material_phook:incl = { a="base" b="phook.mtr" }
- t_d3material_recyc_door:incl = { a="base" b="recyc_door.mtr" }
- t_d3material_recyc_floor:incl = { a="base" b="recyc_floor.mtr" }
- t_d3material_recyc_light:incl = { a="base" b="recyc_light.mtr" }
- t_d3material_recyc_trim:incl = { a="base" b="recyc_trim.mtr" }
- t_d3material_recyc_wall:incl = { a="base" b="recyc_wall.mtr" }
- t_d3material_rock:incl = { a="base" b="rock.mtr" }
- t_d3material_senetemp:incl = { a="base" b="senetemp.mtr" }
- t_d3material_sfx:incl = { a="base" b="sfx.mtr" }
- t_d3material_sfx_multiplayer:incl = { a="base" b="sfx_multiplayer.mtr" }
- t_d3material_shaderDemo:incl = { a="base" b="shaderDemo.mtr" }
- t_d3material_skies:incl = { a="base" b="skies.mtr" }
- t_d3material_sound:incl = { a="base" b="sound.mtr" }
- t_d3material_specialcase:incl = { a="base" b="specialcase.mtr" }
- t_d3material_stevetest:incl = { a="base" b="stevetest.mtr" }
- t_d3material_stone:incl = { a="base" b="stone.mtr" }
- t_d3material_testInteractions:incl = { a="base" b="testInteractions.mtr" }
- t_d3material_tim:incl = { a="base" b="tim.mtr" }
- t_d3material_tools:incl = { a="base" b="tools.mtr" }
- t_d3material_vehicles:incl = { a="base" b="vehicles.mtr" }
- t_d3material_video:incl = { a="base" b="video.mtr" }
- t_d3material_vp_materials:incl = { a="base" b="vp_materials.mtr" }
- t_d3material_washroom:incl = { a="base" b="washroom.mtr" }
- t_d3material_weapons:incl = { a="base" b="weapons.mtr" }
- t_d3material_zgraeme:incl = { a="base" b="zgraeme.mtr" }
-
- D3 Materials.qtxfolder =
- {
- mtr_Maxtextures.txlist =
- {
- decals/pressurepanel_ed.wl = { t_d3material_Maxtextures=! }
- base_door/cold_door_ed.wl = { t_d3material_Maxtextures=! }
- base_light/bulb_ed.wl = { t_d3material_Maxtextures=! }
- sfx/bglass01_ed.wl = { t_d3material_Maxtextures=! }
- base_trim/strip1a_ed.wl = { t_d3material_Maxtextures=! }
- base_trim/rustrim_ed.wl = { t_d3material_Maxtextures=! }
- base_trim/bluetex3k2_ed.wl = { t_d3material_Maxtextures=! }
- base_light/trimlight_ed.wl = { t_d3material_Maxtextures=! }
- base_light/trimlightrim_d.wl = { t_d3material_Maxtextures=! }
- base_trim/yelhaz2_ed.wl = { t_d3material_Maxtextures=! }
- base_floor/floorvent02_ed.wl = { t_d3material_Maxtextures=! }
- decals/sprinklercap_ed.wl = { t_d3material_Maxtextures=! }
- lab/labwall1d_ed.wl = { t_d3material_Maxtextures=! }
- architecture/offtrim01_ed.wl = { t_d3material_Maxtextures=! }
- seneca/shinymonitor1_ed.wl = { t_d3material_Maxtextures=! }
- architecture/testdoor.wl = { t_d3material_Maxtextures=! }
- }
- mtr_aaduffyTest.txlist =
- {
- sfx/refract.wl = { t_d3material_aaduffyTest=! }
- common/npc_pda.wl = { t_d3material_aaduffyTest=! }
- particles/duffybolt3.wl = { t_d3material_aaduffyTest=! }
- particles/blood2.wl = { t_d3material_aaduffyTest=! }
- particles/bloodstream4.wl = { t_d3material_aaduffyTest=! }
- particles/bfgball.wl = { t_d3material_aaduffyTest=! }
- particles/duffybolt_white.wl = { t_d3material_aaduffyTest=! }
- particles/duffyboltvert_white.wl = { t_d3material_aaduffyTest=! }
- particles/duffyboltball.wl = { t_d3material_aaduffyTest=! }
- decals/wallsplat1.wl = { t_d3material_aaduffyTest=! }
- decals/wallsplat2.wl = { t_d3material_aaduffyTest=! }
- particles/bloodspray.wl = { t_d3material_aaduffyTest=! }
- particles/bloodpuff.wl = { t_d3material_aaduffyTest=! }
- decals/duffysplat.wl = { t_d3material_aaduffyTest=! }
- decals/duffysplat2.wl = { t_d3material_aaduffyTest=! }
- decals/dsplat2.wl = { t_d3material_aaduffyTest=! }
- decals/dsplat5.wl = { t_d3material_aaduffyTest=! }
- decals/dsplat7.wl = { t_d3material_aaduffyTest=! }
- decals/dsplat11.wl = { t_d3material_aaduffyTest=! }
- sfx/firetrail.wl = { t_d3material_aaduffyTest=! }
- sfx/fireplume.wl = { t_d3material_aaduffyTest=! }
- particles/teleportsparks.wl = { t_d3material_aaduffyTest=! }
- particles/teleportsparks2.wl = { t_d3material_aaduffyTest=! }
- particles/sparkstrip.wl = { t_d3material_aaduffyTest=! }
- particles/bluesparks.wl = { t_d3material_aaduffyTest=! }
- decals/duffysplatgun.wl = { t_d3material_aaduffyTest=! }
- particles/redteleportsparks.wl = { t_d3material_aaduffyTest=! }
- particles/redteleportsmoke.wl = { t_d3material_aaduffyTest=! }
- particles/debris.wl = { t_d3material_aaduffyTest=! }
- particles/debrislight.wl = { t_d3material_aaduffyTest=! }
- cameraImg1.wl = { t_d3material_aaduffyTest=! }
- cameraImg2.wl = { t_d3material_aaduffyTest=! }
- cameraView1.wl = { t_d3material_aaduffyTest=! }
- cameraView2.wl = { t_d3material_aaduffyTest=! }
- skies/duffyblah_sky.wl = { t_d3material_aaduffyTest=! }
- objective1.wl = { t_d3material_aaduffyTest=! }
- objective2.wl = { t_d3material_aaduffyTest=! }
- objective3.wl = { t_d3material_aaduffyTest=! }
- objective4.wl = { t_d3material_aaduffyTest=! }
- objective5.wl = { t_d3material_aaduffyTest=! }
- objectivecomplete1.wl = { t_d3material_aaduffyTest=! }
- objectivecomplete2.wl = { t_d3material_aaduffyTest=! }
- objectivecomplete3.wl = { t_d3material_aaduffyTest=! }
- objectivecomplete4.wl = { t_d3material_aaduffyTest=! }
- objectivecomplete5.wl = { t_d3material_aaduffyTest=! }
- effects/vagarysonic.wl = { t_d3material_aaduffyTest=! }
- decals/influence1.wl = { t_d3material_aaduffyTest=! }
- }
- mtr_alphalabs.txlist =
- {
- alphalabs/a_lfwall21b.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall18a.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall17a.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall16a.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall14g4.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall13g4.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall13f3.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall13e.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall13d.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall13c.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall13b.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall13a.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall12b2.wl = { t_d3material_alphalabs=! }
- alphalabs/a_lfwall12a2.wl = { t_d3material_alphalabs=! }
- alphalabs/a_enwall22b.wl = { t_d3material_alphalabs=! }
- alphalabs/a_enwall21a.wl = { t_d3material_alphalabs=! }
- alphalabs/a_enwall20d.wl = { t_d3material_alphalabs=! }
- alphalabs/a_enwall13c.wl = { t_d3material_alphalabs=! }
- }
- mtr_andy.txlist =
- {
- base_door/doorlight_grn.wl = { t_d3material_andy=! }
- object/csawmanual.wl = { t_d3material_andy=! }
- base_wall/lfwall19_en.wl = { t_d3material_andy=! }
- base_wall/lfwall14g3trim.wl = { t_d3material_andy=! }
- mcity/mcity3_grn.wl = { t_d3material_andy=! }
- decals/mcu_slimestain.wl = { t_d3material_andy=! }
- decals/boothspeaker.wl = { t_d3material_andy=! }
- decals/pipecap2vent.wl = { t_d3material_andy=! }
- particles/droppuddle.wl = { t_d3material_andy=! }
- particles/droppuddleblood.wl = { t_d3material_andy=! }
- particles/drop2.wl = { t_d3material_andy=! }
- particles/drop3.wl = { t_d3material_andy=! }
- particles/drop2blood.wl = { t_d3material_andy=! }
- particles/s_lightning2_whi.wl = { t_d3material_andy=! }
- particles/s_lightning_whi.wl = { t_d3material_andy=! }
- base_floor/floorpgratecapdirt.wl = { t_d3material_andy=! }
- base_floor/floorpgratedirt.wl = { t_d3material_andy=! }
- base_wall/skpanel11_dirt.wl = { t_d3material_andy=! }
- object/airlockfloorflat.wl = { t_d3material_andy=! }
- base_wall/boxpanel_rust.wl = { t_d3material_andy=! }
- base_wall/reactorwalla3aburst.wl = { t_d3material_andy=! }
- base_wall/lfwall2dirt.wl = { t_d3material_andy=! }
- base_floor/tecstairstep.wl = { t_d3material_andy=! }
- base_floor/tecstairstepgrn.wl = { t_d3material_andy=! }
- base_floor/tecstairstepdirt.wl = { t_d3material_andy=! }
- base_wall/snailswatch.wl = { t_d3material_andy=! }
- base_wall/mcuswatch.wl = { t_d3material_andy=! }
- base_wall/mcuswatch_y.wl = { t_d3material_andy=! }
- base_wall/snpanel2rust.wl = { t_d3material_andy=! }
- caves/cavsolarmap.wl = { t_d3material_andy=! }
- caves/swirltile.wl = { t_d3material_andy=! }
- caves/swirltile2.wl = { t_d3material_andy=! }
- base_wall/lfwall1a_swatch.wl = { t_d3material_andy=! }
- base_door/airwheel.wl = { t_d3material_andy=! }
- base_door/airdoor.wl = { t_d3material_andy=! }
- base_door/airdoorfrm.wl = { t_d3material_andy=! }
- base_door/jumbofrm.wl = { t_d3material_andy=! }
- base_door/jumbodoorguts.wl = { t_d3material_andy=! }
- base_door/jumbodoor.wl = { t_d3material_andy=! }
- object/extcable.wl = { t_d3material_andy=! }
- object/storagecabdoor.wl = { t_d3material_andy=! }
- object/storagecabdoordirt.wl = { t_d3material_andy=! }
- object/storagecabdoorblood.wl = { t_d3material_andy=! }
- object/storagecabdoordelta.wl = { t_d3material_andy=! }
- object/storagecabdoorgen.wl = { t_d3material_andy=! }
- object/cavcross.wl = { t_d3material_andy=! }
- object/paperdec1.wl = { t_d3material_andy=! }
- object/paperdec2.wl = { t_d3material_andy=! }
- object/paperdec2_crumple.wl = { t_d3material_andy=! }
- object/paperdec3.wl = { t_d3material_andy=! }
- decals/alphabet6bleh.wl = { t_d3material_andy=! }
- decals/chemstorage.wl = { t_d3material_andy=! }
- object/modconsole1.wl = { t_d3material_andy=! }
- object/modconsole1dirt.wl = { t_d3material_andy=! }
- object/modconsole1burn.wl = { t_d3material_andy=! }
- object/modconsole2.wl = { t_d3material_andy=! }
- object/modconsole2dirt.wl = { t_d3material_andy=! }
- object/modconsole2burn.wl = { t_d3material_andy=! }
- object/modconsole3.wl = { t_d3material_andy=! }
- object/modconsole3dirt.wl = { t_d3material_andy=! }
- object/modconsole3burn.wl = { t_d3material_andy=! }
- object/modconsole4.wl = { t_d3material_andy=! }
- object/modconsole4dirt.wl = { t_d3material_andy=! }
- object/modconsole5.wl = { t_d3material_andy=! }
- object/modconsole5dirt.wl = { t_d3material_andy=! }
- object/modconsole6.wl = { t_d3material_andy=! }
- object/modconsole6dirt.wl = { t_d3material_andy=! }
- object/modconsole6drive.wl = { t_d3material_andy=! }
- object/modsidesbackflat.wl = { t_d3material_andy=! }
- object/modsidesbackflatburn.wl = { t_d3material_andy=! }
- object/modsidesbackflatdirt.wl = { t_d3material_andy=! }
- object/sterubber1.wl = { t_d3material_andy=! }
- object/warfoot.wl = { t_d3material_andy=! }
- mcity/mcityc13blu.wl = { t_d3material_andy=! }
- base_light/striplightxl1.wl = { t_d3material_andy=! }
- base_light/striplightxl1_cave_group1.wl = { t_d3material_andy=! }
- base_light/striplightxl1_cave_group2.wl = { t_d3material_andy=! }
- base_light/striplightxl1_cave_group3.wl = { t_d3material_andy=! }
- base_wall/sopanel25neolight.wl = { t_d3material_andy=! }
- decals/stenameplate.wl = { t_d3material_andy=! }
- base_wall/stewall3bdecwall.wl = { t_d3material_andy=! }
- base_wall/hexpanel_a.wl = { t_d3material_andy=! }
- base_wall/hexpanel_b.wl = { t_d3material_andy=! }
- object/autfloordisc.wl = { t_d3material_andy=! }
- caves/metalswatch1.wl = { t_d3material_andy=! }
- caves/metalswatch2.wl = { t_d3material_andy=! }
- caves/metalswatch3.wl = { t_d3material_andy=! }
- caves/warshutter1.wl = { t_d3material_andy=! }
- caves/wardoortrim.wl = { t_d3material_andy=! }
- caves/wardoortrim2.wl = { t_d3material_andy=! }
- object/burgerbox.wl = { t_d3material_andy=! }
- object/csawbox.wl = { t_d3material_andy=! }
- object/stebox1.wl = { t_d3material_andy=! }
- object/stebox2.wl = { t_d3material_andy=! }
- object/sopcsawbox.wl = { t_d3material_andy=! }
- object/gendesk1flat.wl = { t_d3material_andy=! }
- object/gendesk3flat.wl = { t_d3material_andy=! }
- object/modgobflat1.wl = { t_d3material_andy=! }
- object/modgobflat1_dirt.wl = { t_d3material_andy=! }
- object/autable.wl = { t_d3material_andy=! }
- object/telegui.wl = { t_d3material_andy=! }
- object/telearm.wl = { t_d3material_andy=! }
- object/teleguard.wl = { t_d3material_andy=! }
- object/teleshoulder.wl = { t_d3material_andy=! }
- object/telebody.wl = { t_d3material_andy=! }
- object/telebody2.wl = { t_d3material_andy=! }
- object/hoser5.wl = { t_d3material_andy=! }
- object/hoser6.wl = { t_d3material_andy=! }
- base_wall/minwall8.wl = { t_d3material_andy=! }
- base_wall/minwall8blu.wl = { t_d3material_andy=! }
- base_wall/minwall8yel.wl = { t_d3material_andy=! }
- base_wall/minwall9.wl = { t_d3material_andy=! }
- base_wall/minwall9blu.wl = { t_d3material_andy=! }
- base_wall/minwall9yel.wl = { t_d3material_andy=! }
- base_wall/minwall10.wl = { t_d3material_andy=! }
- base_wall/minwall10blu.wl = { t_d3material_andy=! }
- base_wall/minwall10yel.wl = { t_d3material_andy=! }
- base_wall/minwall11.wl = { t_d3material_andy=! }
- base_wall/minwall11whi.wl = { t_d3material_andy=! }
- base_wall/minwall11blu.wl = { t_d3material_andy=! }
- base_wall/minwall11yel.wl = { t_d3material_andy=! }
- base_wall/minwall12.wl = { t_d3material_andy=! }
- base_wall/minwall12blu.wl = { t_d3material_andy=! }
- base_wall/minwall12yel.wl = { t_d3material_andy=! }
- base_wall/minwall13.wl = { t_d3material_andy=! }
- base_wall/minwall13whi.wl = { t_d3material_andy=! }
- base_wall/minwall13blu.wl = { t_d3material_andy=! }
- base_wall/minwall13yel.wl = { t_d3material_andy=! }
- base_wall/sopanel36_og.wl = { t_d3material_andy=! }
- base_floor/stefloormat1.wl = { t_d3material_andy=! }
- base_door/deldoor2glass.wl = { t_d3material_andy=! }
- base_door/delelev1.wl = { t_d3material_andy=! }
- base_door/delelev1a.wl = { t_d3material_andy=! }
- base_door/delelev2a.wl = { t_d3material_andy=! }
- base_door/delelev2.wl = { t_d3material_andy=! }
- base_door/deldoorgutter.wl = { t_d3material_andy=! }
- base_door/deldoorgutter2.wl = { t_d3material_andy=! }
- base_door/deldoor1frm.wl = { t_d3material_andy=! }
- base_door/deldoor1.wl = { t_d3material_andy=! }
- base_door/deldoor1vert.wl = { t_d3material_andy=! }
- base_door/deldoor2frm.wl = { t_d3material_andy=! }
- base_door/deldoor2combo.wl = { t_d3material_andy=! }
- decals/wirejumble.wl = { t_d3material_andy=! }
- decals/drophose.wl = { t_d3material_andy=! }
- decals/drophose2.wl = { t_d3material_andy=! }
- object/ut_foil1.wl = { t_d3material_andy=! }
- object/ut_foil2.wl = { t_d3material_andy=! }
- caves/cavslashtrim.wl = { t_d3material_andy=! }
- caves/temteeth1.wl = { t_d3material_andy=! }
- caves/temfloor1.wl = { t_d3material_andy=! }
- caves/temfloortrim1.wl = { t_d3material_andy=! }
- caves/tembrickrib1.wl = { t_d3material_andy=! }
- caves/tembrick1ridges.wl = { t_d3material_andy=! }
- caves/tembrick1.wl = { t_d3material_andy=! }
- caves/tembrick2.wl = { t_d3material_andy=! }
- caves/tembrick2door.wl = { t_d3material_andy=! }
- caves/tembrick6.wl = { t_d3material_andy=! }
- caves/tembrick4marble.wl = { t_d3material_andy=! }
- caves/tembrick1crum.wl = { t_d3material_andy=! }
- caves/temtablet1.wl = { t_d3material_andy=! }
- caves/temtablet2.wl = { t_d3material_andy=! }
- caves/tembrick1smoo.wl = { t_d3material_andy=! }
- caves/tembrick2smoo.wl = { t_d3material_andy=! }
- caves/egy_brick1.wl = { t_d3material_andy=! }
- caves/temwalltest1.wl = { t_d3material_andy=! }
- caves/temlongwall1.wl = { t_d3material_andy=! }
- caves/cavhexcement1.wl = { t_d3material_andy=! }
- caves/cavhexrubber1.wl = { t_d3material_andy=! }
- caves/cavhexfloor2.wl = { t_d3material_andy=! }
- caves/cavtrfloor1.wl = { t_d3material_andy=! }
- caves/cavfloorflat1yel.wl = { t_d3material_andy=! }
- caves/cavfloorflat1.wl = { t_d3material_andy=! }
- caves/cavtrfloor1dust.wl = { t_d3material_andy=! }
- caves/cavtrfloor2dust.wl = { t_d3material_andy=! }
- caves/cavwafpanel1sqr.wl = { t_d3material_andy=! }
- caves/cavwafpanel1.wl = { t_d3material_andy=! }
- caves/cavwafpanel2.wl = { t_d3material_andy=! }
- caves/cavwafpanel3.wl = { t_d3material_andy=! }
- caves/cavwafpanel3win.wl = { t_d3material_andy=! }
- caves/cavwafpanel1win.wl = { t_d3material_andy=! }
- caves/cavpanel1.wl = { t_d3material_andy=! }
- caves/cavpanel1_yel.wl = { t_d3material_andy=! }
- caves/cavwarcol1.wl = { t_d3material_andy=! }
- caves/cavwarcol2.wl = { t_d3material_andy=! }
- caves/cavwarhaz1.wl = { t_d3material_andy=! }
- caves/cavwall1.wl = { t_d3material_andy=! }
- caves/cavwall2.wl = { t_d3material_andy=! }
- caves/cavwall2_yel.wl = { t_d3material_andy=! }
- caves/cavwall4.wl = { t_d3material_andy=! }
- caves/cavwall4b.wl = { t_d3material_andy=! }
- caves/cavvac1a.wl = { t_d3material_andy=! }
- caves/cavvac1.wl = { t_d3material_andy=! }
- caves/cavvac1b.wl = { t_d3material_andy=! }
- caves/cavvac2.wl = { t_d3material_andy=! }
- caves/cavvac3.wl = { t_d3material_andy=! }
- caves/cavvac4.wl = { t_d3material_andy=! }
- caves/cavvac2_yel.wl = { t_d3material_andy=! }
- caves/cavfgirder1.wl = { t_d3material_andy=! }
- caves/cavfgirder2.wl = { t_d3material_andy=! }
- caves/cavgrate1.wl = { t_d3material_andy=! }
- caves/cavgrate1dust.wl = { t_d3material_andy=! }
- caves/cavgrate1dust_trans.wl = { t_d3material_andy=! }
- caves/cavflpanel1.wl = { t_d3material_andy=! }
- decals/pipecap2straight.wl = { t_d3material_andy=! }
- decals/pipecap2.wl = { t_d3material_andy=! }
- decals/keycircuit.wl = { t_d3material_andy=! }
- decals/pipecap2a.wl = { t_d3material_andy=! }
- decals/pipecap3.wl = { t_d3material_andy=! }
- decals/pipecap4.wl = { t_d3material_andy=! }
- decals/pipecap4rust.wl = { t_d3material_andy=! }
- decals/pipecapsquare.wl = { t_d3material_andy=! }
- decals/dirtblast.wl = { t_d3material_andy=! }
- object/tecserver1.wl = { t_d3material_andy=! }
- object/tecserver2.wl = { t_d3material_andy=! }
- object/tecserver3.wl = { t_d3material_andy=! }
- object/tecserver1side.wl = { t_d3material_andy=! }
- object/sodoor1vert.wl = { t_d3material_andy=! }
- decals/paintcorner_white.wl = { t_d3material_andy=! }
- decals/paintline_white1.wl = { t_d3material_andy=! }
- decals/redcross.wl = { t_d3material_andy=! }
- base_wall/silverswatch.wl = { t_d3material_andy=! }
- base_wall/collectorring.wl = { t_d3material_andy=! }
- base_wall/collectorbarrel.wl = { t_d3material_andy=! }
- base_wall/collectorlid.wl = { t_d3material_andy=! }
- base_wall/gotcbar1.wl = { t_d3material_andy=! }
- base_wall/gotcbar2.wl = { t_d3material_andy=! }
- base_wall/gotbluswatch.wl = { t_d3material_andy=! }
- base_wall/gotvacuform1.wl = { t_d3material_andy=! }
- base_wall/gotbtri1.wl = { t_d3material_andy=! }
- base_wall/gotbtri_dirt1.wl = { t_d3material_andy=! }
- base_wall/gotbflat1.wl = { t_d3material_andy=! }
- base_wall/gotbflat1a.wl = { t_d3material_andy=! }
- base_wall/gotbflat2.wl = { t_d3material_andy=! }
- base_wall/gotbflat3.wl = { t_d3material_andy=! }
- base_wall/gotbflat4.wl = { t_d3material_andy=! }
- base_wall/gotbpanel1.wl = { t_d3material_andy=! }
- base_wall/gotbpanel2.wl = { t_d3material_andy=! }
- base_wall/gotsnoshovel1.wl = { t_d3material_andy=! }
- base_wall/gotsnoshovel2.wl = { t_d3material_andy=! }
- base_wall/gotbpanel2light.wl = { t_d3material_andy=! }
- base_light/gottubelight_off.wl = { t_d3material_andy=! }
- base_light/gottubelight.wl = { t_d3material_andy=! }
- base_wall/gotpwall1.wl = { t_d3material_andy=! }
- base_wall/gotbwall1.wl = { t_d3material_andy=! }
- base_wall/gotbwall1vent.wl = { t_d3material_andy=! }
- base_wall/gotbwall2.wl = { t_d3material_andy=! }
- base_wall/gotbwall2dark.wl = { t_d3material_andy=! }
- base_wall/gotbwall3.wl = { t_d3material_andy=! }
- base_wall/gotbwall4.wl = { t_d3material_andy=! }
- base_wall/gotbwall4b.wl = { t_d3material_andy=! }
- base_wall/gotbwall5.wl = { t_d3material_andy=! }
- base_wall/gotbwall6.wl = { t_d3material_andy=! }
- base_wall/gotgimwall.wl = { t_d3material_andy=! }
- base_wall/gotgimwall2.wl = { t_d3material_andy=! }
- base_wall/gotgimwall2mini.wl = { t_d3material_andy=! }
- base_wall/gotribs1.wl = { t_d3material_andy=! }
- base_wall/gotribs2.wl = { t_d3material_andy=! }
- base_wall/gotribs3.wl = { t_d3material_andy=! }
- base_wall/gotendo1.wl = { t_d3material_andy=! }
- base_wall/gotendo1dirt.wl = { t_d3material_andy=! }
- base_wall/gotcflat1.wl = { t_d3material_andy=! }
- base_wall/gotcgate.wl = { t_d3material_andy=! }
- base_wall/gotcgate2.wl = { t_d3material_andy=! }
- base_wall/gotcgate3.wl = { t_d3material_andy=! }
- base_wall/gotvertpanel1.wl = { t_d3material_andy=! }
- base_wall/gotteeth1.wl = { t_d3material_andy=! }
- base_wall/gotteeth1xl.wl = { t_d3material_andy=! }
- base_wall/goteva1.wl = { t_d3material_andy=! }
- base_wall/gotehospike.wl = { t_d3material_andy=! }
- base_wall/gotehobottom1.wl = { t_d3material_andy=! }
- base_wall/gotehospike2.wl = { t_d3material_andy=! }
- base_wall/gotnewton.wl = { t_d3material_andy=! }
- base_wall/gottrap.wl = { t_d3material_andy=! }
- base_trim/gotsilvercol1.wl = { t_d3material_andy=! }
- base_trim/gotrustcol1.wl = { t_d3material_andy=! }
- base_trim/sfltrim1.wl = { t_d3material_andy=! }
- base_trim/sfltrim2.wl = { t_d3material_andy=! }
- base_trim/sfltrim3.wl = { t_d3material_andy=! }
- base_trim/sfltrim3yel.wl = { t_d3material_andy=! }
- base_trim/sfltrim4.wl = { t_d3material_andy=! }
- base_trim/sfltrim4yel.wl = { t_d3material_andy=! }
- base_trim/sfltrim5.wl = { t_d3material_andy=! }
- base_trim/sfltrim5a.wl = { t_d3material_andy=! }
- base_trim/sfltrim6.wl = { t_d3material_andy=! }
- base_trim/sfltrim7.wl = { t_d3material_andy=! }
- base_floor/gothallpanel1.wl = { t_d3material_andy=! }
- base_floor/gothallpanel1a.wl = { t_d3material_andy=! }
- base_floor/gothallpanel2.wl = { t_d3material_andy=! }
- base_floor/gothoneytrap.wl = { t_d3material_andy=! }
- base_floor/gothoneytrap2.wl = { t_d3material_andy=! }
- base_floor/sflcgateceiling1.wl = { t_d3material_andy=! }
- base_floor/sflgratetrans1.wl = { t_d3material_andy=! }
- base_floor/sflgratetrans2.wl = { t_d3material_andy=! }
- base_floor/sflgrate1cav.wl = { t_d3material_andy=! }
- base_floor/sflgrate2.wl = { t_d3material_andy=! }
- base_floor/sflgrate2a.wl = { t_d3material_andy=! }
- base_floor/sflgrate3.wl = { t_d3material_andy=! }
- base_floor/sflgrate4.wl = { t_d3material_andy=! }
- base_floor/sflgrate5.wl = { t_d3material_andy=! }
- base_floor/sflgrate2diag.wl = { t_d3material_andy=! }
- base_floor/sflgrate2adiag.wl = { t_d3material_andy=! }
- base_floor/sflgrate2mini.wl = { t_d3material_andy=! }
- base_floor/sflframetrim1.wl = { t_d3material_andy=! }
- base_floor/sflpanel1.wl = { t_d3material_andy=! }
- base_floor/sflpanel1b.wl = { t_d3material_andy=! }
- base_floor/sflpanel1c.wl = { t_d3material_andy=! }
- base_floor/sflpanel1d.wl = { t_d3material_andy=! }
- base_floor/sflpanel2.wl = { t_d3material_andy=! }
- base_floor/sflpanel3.wl = { t_d3material_andy=! }
- base_floor/sflpanel4.wl = { t_d3material_andy=! }
- base_floor/sflpanel4a.wl = { t_d3material_andy=! }
- base_floor/sflpanel4b.wl = { t_d3material_andy=! }
- base_floor/sflpanel5.wl = { t_d3material_andy=! }
- base_floor/sflpanel6.wl = { t_d3material_andy=! }
- base_floor/sflpanel7.wl = { t_d3material_andy=! }
- base_floor/sflpanel8.wl = { t_d3material_andy=! }
- base_trim/stesilverswatch.wl = { t_d3material_andy=! }
- base_trim/stesilvertrim.wl = { t_d3material_andy=! }
- base_trim/stesilvertrim2.wl = { t_d3material_andy=! }
- base_trim/stesilvertrim3.wl = { t_d3material_andy=! }
- base_floor/steelbow.wl = { t_d3material_andy=! }
- object/tec_stcable1.wl = { t_d3material_andy=! }
- base_light/sterlightdecal_off.wl = { t_d3material_andy=! }
- base_light/sterlightdecal.wl = { t_d3material_andy=! }
- base_light/sterlightdecalblu.wl = { t_d3material_andy=! }
- base_light/sterlightdecalred.wl = { t_d3material_andy=! }
- base_light/blinkydec1.wl = { t_d3material_andy=! }
- base_light/blinkydec1_y.wl = { t_d3material_andy=! }
- base_light/blinkydec1_b.wl = { t_d3material_andy=! }
- base_light/blinkydec1_g.wl = { t_d3material_andy=! }
- base_floor/stehallpanel.wl = { t_d3material_andy=! }
- base_door/doorlamp.wl = { t_d3material_andy=! }
- base_door/doorlamp2.wl = { t_d3material_andy=! }
- base_light/stehalllight.wl = { t_d3material_andy=! }
- base_light/stehalllight_global.wl = { t_d3material_andy=! }
- base_light/stehalllight_off.wl = { t_d3material_andy=! }
- base_light/stelightstrip2.wl = { t_d3material_andy=! }
- base_light/stelightstrip2red.wl = { t_d3material_andy=! }
- base_light/stelightstrip2blu.wl = { t_d3material_andy=! }
- base_floor/stetile4rlight.wl = { t_d3material_andy=! }
- base_floor/stectile1rlight.wl = { t_d3material_andy=! }
- base_floor/stetile4sqlight.wl = { t_d3material_andy=! }
- base_floor/stetile4sqlight_break.wl = { t_d3material_andy=! }
- base_trim/steslashtrim.wl = { t_d3material_andy=! }
- base_trim/stemettrim.wl = { t_d3material_andy=! }
- base_wall/offcubicleframe1.wl = { t_d3material_andy=! }
- base_wall/stelabcasewall.wl = { t_d3material_andy=! }
- base_wall/stelabcasewallside.wl = { t_d3material_andy=! }
- base_wall/stelabwafer1.wl = { t_d3material_andy=! }
- base_wall/stelabwafer1grn.wl = { t_d3material_andy=! }
- base_wall/stelabwafer2.wl = { t_d3material_andy=! }
- base_wall/stelabwafer2grn.wl = { t_d3material_andy=! }
- base_wall/stelabwafer2enpro.wl = { t_d3material_andy=! }
- base_wall/stelabwafer3.wl = { t_d3material_andy=! }
- base_wall/stelabwafer3grn.wl = { t_d3material_andy=! }
- base_wall/stepanel1.wl = { t_d3material_andy=! }
- base_wall/stepanel3.wl = { t_d3material_andy=! }
- base_wall/stepanel5.wl = { t_d3material_andy=! }
- base_wall/stepanel5a.wl = { t_d3material_andy=! }
- base_wall/stepanel5ablu.wl = { t_d3material_andy=! }
- base_wall/stepanel5b.wl = { t_d3material_andy=! }
- base_wall/stepanel5grn.wl = { t_d3material_andy=! }
- base_wall/stepanel5agrn.wl = { t_d3material_andy=! }
- base_wall/stepanel5bgrn.wl = { t_d3material_andy=! }
- base_wall/stepanel6.wl = { t_d3material_andy=! }
- base_wall/stepanel4a.wl = { t_d3material_andy=! }
- base_wall/steribpanel1.wl = { t_d3material_andy=! }
- base_wall/steribpanel1a.wl = { t_d3material_andy=! }
- base_wall/steribpanel2.wl = { t_d3material_andy=! }
- base_wall/steribpanel3.wl = { t_d3material_andy=! }
- base_wall/steribpanel4.wl = { t_d3material_andy=! }
- base_wall/steribpanel6.wl = { t_d3material_andy=! }
- base_wall/stecolumn1.wl = { t_d3material_andy=! }
- base_wall/stecolumn1grn.wl = { t_d3material_andy=! }
- base_wall/stecolumn1blu.wl = { t_d3material_andy=! }
- base_wall/stecolumn1yel.wl = { t_d3material_andy=! }
- base_wall/stecolumn2.wl = { t_d3material_andy=! }
- base_wall/stecolumn2grn.wl = { t_d3material_andy=! }
- base_wall/stecolumn2blu.wl = { t_d3material_andy=! }
- base_wall/stecolumn2yel.wl = { t_d3material_andy=! }
- base_wall/steribwall1.wl = { t_d3material_andy=! }
- base_wall/steribwall1grn.wl = { t_d3material_andy=! }
- base_wall/steribwall1yel.wl = { t_d3material_andy=! }
- base_wall/steribwall1light.wl = { t_d3material_andy=! }
- base_wall/steribwall1grnlight.wl = { t_d3material_andy=! }
- base_wall/steribwall1blulight.wl = { t_d3material_andy=! }
- base_wall/steribwall1yellight.wl = { t_d3material_andy=! }
- base_wall/steribwall1grnlight2.wl = { t_d3material_andy=! }
- base_wall/steribwall1blulight2.wl = { t_d3material_andy=! }
- base_wall/steribwall1yellight2.wl = { t_d3material_andy=! }
- base_wall/steribwall2light.wl = { t_d3material_andy=! }
- base_wall/steterrarium.wl = { t_d3material_andy=! }
- base_wall/steterrariumdoor.wl = { t_d3material_andy=! }
- base_wall/minbumpoval.wl = { t_d3material_andy=! }
- base_wall/mintechrect1.wl = { t_d3material_andy=! }
- base_wall/mintechrect1blu.wl = { t_d3material_andy=! }
- base_wall/mintechrect1yel.wl = { t_d3material_andy=! }
- base_wall/mintechrect2.wl = { t_d3material_andy=! }
- base_wall/mintechrect2blu.wl = { t_d3material_andy=! }
- base_wall/mintechrect2yel.wl = { t_d3material_andy=! }
- base_wall/mintechrect3.wl = { t_d3material_andy=! }
- base_wall/mintechrect3blu.wl = { t_d3material_andy=! }
- base_wall/mintechrect3yel.wl = { t_d3material_andy=! }
- decals/fgrill3.wl = { t_d3material_andy=! }
- base_wall/stewall1.wl = { t_d3material_andy=! }
- base_wall/stewall1grn.wl = { t_d3material_andy=! }
- base_wall/stewall1blu.wl = { t_d3material_andy=! }
- base_wall/stewall1yel.wl = { t_d3material_andy=! }
- base_wall/stewall2.wl = { t_d3material_andy=! }
- base_wall/stewall2_gry.wl = { t_d3material_andy=! }
- base_wall/stewall2a.wl = { t_d3material_andy=! }
- base_wall/stewall2a_blu.wl = { t_d3material_andy=! }
- base_wall/stewall2a_grn.wl = { t_d3material_andy=! }
- base_wall/stewall2a_yel.wl = { t_d3material_andy=! }
- base_wall/stewall3.wl = { t_d3material_andy=! }
- base_wall/stewall3_gry.wl = { t_d3material_andy=! }
- base_wall/stewall3a.wl = { t_d3material_andy=! }
- base_wall/stewall3b.wl = { t_d3material_andy=! }
- base_wall/stewall3b_blu.wl = { t_d3material_andy=! }
- base_wall/stewall3b_yel.wl = { t_d3material_andy=! }
- base_wall/stewall3bhaz.wl = { t_d3material_andy=! }
- base_wall/stewall3bhaz_blu.wl = { t_d3material_andy=! }
- base_wall/stewall3bhaz_yel.wl = { t_d3material_andy=! }
- base_wall/stewall3c.wl = { t_d3material_andy=! }
- base_wall/stewall3d.wl = { t_d3material_andy=! }
- base_wall/stewall3d_blu.wl = { t_d3material_andy=! }
- base_wall/stewall4.wl = { t_d3material_andy=! }
- base_wall/stewall4yel.wl = { t_d3material_andy=! }
- base_wall/stewall4blu.wl = { t_d3material_andy=! }
- base_wall/stewall4grn.wl = { t_d3material_andy=! }
- base_wall/stewall6.wl = { t_d3material_andy=! }
- base_wall/stewall6grn.wl = { t_d3material_andy=! }
- base_wall/stewall6blu.wl = { t_d3material_andy=! }
- base_wall/stewall6wingrn.wl = { t_d3material_andy=! }
- base_wall/stewall6yel.wl = { t_d3material_andy=! }
- base_wall/stewall6a.wl = { t_d3material_andy=! }
- base_wall/stewall6agrn.wl = { t_d3material_andy=! }
- base_wall/stewall7grn.wl = { t_d3material_andy=! }
- base_wall/stewall7yel.wl = { t_d3material_andy=! }
- base_wall/stewall7blu.wl = { t_d3material_andy=! }
- base_wall/sterestwall1.wl = { t_d3material_andy=! }
- base_wall/sterestwall2.wl = { t_d3material_andy=! }
- base_wall/sterestwall2vent.wl = { t_d3material_andy=! }
- base_floor/steceilingplank1.wl = { t_d3material_andy=! }
- base_trim/ghoventtrim1.wl = { t_d3material_andy=! }
- base_floor/ghoceiling1.wl = { t_d3material_andy=! }
- base_floor/ghoceiling1a.wl = { t_d3material_andy=! }
- base_floor/ghoceiling2.wl = { t_d3material_andy=! }
- base_floor/ghoceiling2a.wl = { t_d3material_andy=! }
- base_floor/ghoceiling3.wl = { t_d3material_andy=! }
- base_floor/ghotile1.wl = { t_d3material_andy=! }
- base_floor/ghotile2.wl = { t_d3material_andy=! }
- base_floor/ghotile3.wl = { t_d3material_andy=! }
- base_floor/ghotile3a.wl = { t_d3material_andy=! }
- base_floor/stetilerib1.wl = { t_d3material_andy=! }
- base_floor/stetile1.wl = { t_d3material_andy=! }
- base_floor/stetile1green.wl = { t_d3material_andy=! }
- base_floor/stectile1.wl = { t_d3material_andy=! }
- base_floor/stectile1quad2.wl = { t_d3material_andy=! }
- base_floor/stectile1quad.wl = { t_d3material_andy=! }
- base_floor/stectile2.wl = { t_d3material_andy=! }
- base_floor/stetile1b.wl = { t_d3material_andy=! }
- base_floor/stetile3.wl = { t_d3material_andy=! }
- base_floor/stetile3a.wl = { t_d3material_andy=! }
- base_floor/stetile3b.wl = { t_d3material_andy=! }
- base_floor/stetile4.wl = { t_d3material_andy=! }
- base_floor/stetilepygrip.wl = { t_d3material_andy=! }
- base_floor/stetilediscgrip3.wl = { t_d3material_andy=! }
- base_floor/stetilepygrip3.wl = { t_d3material_andy=! }
- base_floor/stetilepygrip4.wl = { t_d3material_andy=! }
- base_wall/minpanel1.wl = { t_d3material_andy=! }
- base_wall/minpanel1blu.wl = { t_d3material_andy=! }
- base_wall/minpanel1yel.wl = { t_d3material_andy=! }
- base_wall/minpanel1cut.wl = { t_d3material_andy=! }
- base_wall/minpanel1cutblu.wl = { t_d3material_andy=! }
- base_wall/minpanel1cutyel.wl = { t_d3material_andy=! }
- base_wall/minwall1.wl = { t_d3material_andy=! }
- base_wall/minwall1blu.wl = { t_d3material_andy=! }
- base_wall/minwall1yel.wl = { t_d3material_andy=! }
- base_wall/minwall2.wl = { t_d3material_andy=! }
- base_wall/minwall2blu.wl = { t_d3material_andy=! }
- base_wall/minwall2yel.wl = { t_d3material_andy=! }
- base_wall/minwall3.wl = { t_d3material_andy=! }
- base_wall/minwall3blu.wl = { t_d3material_andy=! }
- base_wall/minwall3yel.wl = { t_d3material_andy=! }
- base_wall/minwall3a.wl = { t_d3material_andy=! }
- base_wall/minwall3ablu.wl = { t_d3material_andy=! }
- base_wall/minwall3ayel.wl = { t_d3material_andy=! }
- base_wall/minwall3c.wl = { t_d3material_andy=! }
- base_wall/minwall3cyel.wl = { t_d3material_andy=! }
- base_wall/minwall3d.wl = { t_d3material_andy=! }
- base_wall/minwall3dblu.wl = { t_d3material_andy=! }
- base_wall/minwall3dyel.wl = { t_d3material_andy=! }
- base_wall/minwall3dcut.wl = { t_d3material_andy=! }
- base_wall/minwall3dcutblu.wl = { t_d3material_andy=! }
- base_wall/minwall3dcutyel.wl = { t_d3material_andy=! }
- base_wall/minwall4.wl = { t_d3material_andy=! }
- base_wall/minwall4yel.wl = { t_d3material_andy=! }
- base_wall/minwall4cut.wl = { t_d3material_andy=! }
- base_wall/minwall4cutyel.wl = { t_d3material_andy=! }
- base_wall/minwall4light.wl = { t_d3material_andy=! }
- base_wall/minwall5.wl = { t_d3material_andy=! }
- base_wall/minwall5b.wl = { t_d3material_andy=! }
- base_wall/minwall5byel.wl = { t_d3material_andy=! }
- base_wall/minwall6.wl = { t_d3material_andy=! }
- base_wall/minwall6b.wl = { t_d3material_andy=! }
- base_wall/minwall6byel.wl = { t_d3material_andy=! }
- base_wall/ghowall1.wl = { t_d3material_andy=! }
- base_wall/ghowall2.wl = { t_d3material_andy=! }
- base_wall/ghowall3.wl = { t_d3material_andy=! }
- base_wall/ghowall3a.wl = { t_d3material_andy=! }
- base_wall/ghowall3b.wl = { t_d3material_andy=! }
- base_wall/ghowall3c.wl = { t_d3material_andy=! }
- base_wall/ghowall3d.wl = { t_d3material_andy=! }
- base_wall/ghowall3e.wl = { t_d3material_andy=! }
- base_wall/ghowall3s.wl = { t_d3material_andy=! }
- base_wall/ghowall4.wl = { t_d3material_andy=! }
- base_wall/ghowall5.wl = { t_d3material_andy=! }
- base_wall/ghopanel1.wl = { t_d3material_andy=! }
- base_floor/ghofloor1a.wl = { t_d3material_andy=! }
- base_floor/ghofloor1b.wl = { t_d3material_andy=! }
- base_floor/ghofloor1c.wl = { t_d3material_andy=! }
- base_wall/ghotest1.wl = { t_d3material_andy=! }
- base_wall/ghocolumn1.wl = { t_d3material_andy=! }
- base_wall/ghocolumn1yel.wl = { t_d3material_andy=! }
- base_wall/ghoribpanel1.wl = { t_d3material_andy=! }
- base_wall/ghoribpanel2.wl = { t_d3material_andy=! }
- base_wall/ghoribpanel3.wl = { t_d3material_andy=! }
- base_wall/ghoribpanel4.wl = { t_d3material_andy=! }
- base_wall/ghoribpanel6.wl = { t_d3material_andy=! }
- base_wall/gholabwafer1.wl = { t_d3material_andy=! }
- base_wall/gholabwafer2.wl = { t_d3material_andy=! }
- base_wall/gholabwafer3.wl = { t_d3material_andy=! }
- base_wall/ghovat1.wl = { t_d3material_andy=! }
- base_wall/ghocolumn2.wl = { t_d3material_andy=! }
- base_trim/ghopaneltrim1.wl = { t_d3material_andy=! }
- base_trim/ghopaneltrim2.wl = { t_d3material_andy=! }
- object/tecpipebraid1.wl = { t_d3material_andy=! }
- object/tecpipebraid2dirt.wl = { t_d3material_andy=! }
- object/tecpipebraid2.wl = { t_d3material_andy=! }
- object/tecpipebraid3.wl = { t_d3material_andy=! }
- object/tecpipebraid4.wl = { t_d3material_andy=! }
- object/tecpipebraid4red.wl = { t_d3material_andy=! }
- object/tecpipebraid4grn.wl = { t_d3material_andy=! }
- object/tecpipebraid4blk.wl = { t_d3material_andy=! }
- object/tecpipe1blk.wl = { t_d3material_andy=! }
- object/tecpipe1blkburn.wl = { t_d3material_andy=! }
- object/tecpipe1red.wl = { t_d3material_andy=! }
- object/tecpipe1redburn.wl = { t_d3material_andy=! }
- object/tecpipe1yel.wl = { t_d3material_andy=! }
- object/tecpipe2sil.wl = { t_d3material_andy=! }
- object/tecpipe2blu.wl = { t_d3material_andy=! }
- object/tecpipe2grn.wl = { t_d3material_andy=! }
- object/tecpipe3grn.wl = { t_d3material_andy=! }
- object/gohoser_y.wl = { t_d3material_andy=! }
- object/gohoser_b.wl = { t_d3material_andy=! }
- object/gotcablecage.wl = { t_d3material_andy=! }
- object/conpanel1.wl = { t_d3material_andy=! }
- object/conpanel1tec.wl = { t_d3material_andy=! }
- object/conpanel2.wl = { t_d3material_andy=! }
- object/conpanel2tec.wl = { t_d3material_andy=! }
- object/conpanel3.wl = { t_d3material_andy=! }
- object/conpanel3tec.wl = { t_d3material_andy=! }
- object/conpanel4.wl = { t_d3material_andy=! }
- object/conpanel4tec.wl = { t_d3material_andy=! }
- object/conpanel5.wl = { t_d3material_andy=! }
- object/conpanel5tec.wl = { t_d3material_andy=! }
- object/conpanel6.wl = { t_d3material_andy=! }
- object/conpanel6tec.wl = { t_d3material_andy=! }
- object/conpanel7.wl = { t_d3material_andy=! }
- object/conpanel7tec.wl = { t_d3material_andy=! }
- object/conpanel7a.wl = { t_d3material_andy=! }
- object/conpanel7atec.wl = { t_d3material_andy=! }
- object/conmonitor1.wl = { t_d3material_andy=! }
- object/conmonitorxl1.wl = { t_d3material_andy=! }
- object/conmonitorxl1whi.wl = { t_d3material_andy=! }
- object/conmonitor2.wl = { t_d3material_andy=! }
- object/conmonitor3.wl = { t_d3material_andy=! }
- object/offbindercomp1_side.wl = { t_d3material_andy=! }
- object/offbinder1_top.wl = { t_d3material_andy=! }
- object/offbinder1_side.wl = { t_d3material_andy=! }
- object/offbinder1_front.wl = { t_d3material_andy=! }
- object/offbinder2_front.wl = { t_d3material_andy=! }
- object/offbinder3_front.wl = { t_d3material_andy=! }
- object/offbinder4_front.wl = { t_d3material_andy=! }
- object/offbinder2_side.wl = { t_d3material_andy=! }
- object/offbinder3_side.wl = { t_d3material_andy=! }
- object/offbinder4_side.wl = { t_d3material_andy=! }
- object/offdrawing1.wl = { t_d3material_andy=! }
- object/offcab1.wl = { t_d3material_andy=! }
- object/offcab1x2.wl = { t_d3material_andy=! }
- object/offcab2.wl = { t_d3material_andy=! }
- object/offcab2x2.wl = { t_d3material_andy=! }
- object/offdrawer1.wl = { t_d3material_andy=! }
- object/offlocker1.wl = { t_d3material_andy=! }
- object/offlocker1quad.wl = { t_d3material_andy=! }
- object/offlocker1side.wl = { t_d3material_andy=! }
- base_door/gothatch.wl = { t_d3material_andy=! }
- base_door/gothatch2.wl = { t_d3material_andy=! }
- base_door/stedoorpanel1.wl = { t_d3material_andy=! }
- base_door/tridoor.wl = { t_d3material_andy=! }
- base_door/vaultdoor1.wl = { t_d3material_andy=! }
- base_door/stedoor1.wl = { t_d3material_andy=! }
- base_door/stedoubledoor1.wl = { t_d3material_andy=! }
- base_door/stedoubledoor1un.wl = { t_d3material_andy=! }
- base_door/stedoubledoor1red.wl = { t_d3material_andy=! }
- base_door/stedoorgromit.wl = { t_d3material_andy=! }
- base_door/stedoorframe2.wl = { t_d3material_andy=! }
- base_door/stedoorframe2e3.wl = { t_d3material_andy=! }
- base_door/stedoorframe2red.wl = { t_d3material_andy=! }
- base_door/stedoorframe2grn.wl = { t_d3material_andy=! }
- base_door/stedoor2.wl = { t_d3material_andy=! }
- base_door/stedoortrim.wl = { t_d3material_andy=! }
- base_door/stegreenswatch.wl = { t_d3material_andy=! }
- base_trim/stetrim2.wl = { t_d3material_andy=! }
- base_light/sterlightdecal_global.wl = { t_d3material_andy=! }
- }
- mtr_atest.txlist =
- {
- atest/atest1.wl = { t_d3material_atest=! }
- atest/puzzle01.wl = { t_d3material_atest=! }
- atest/puzzle02.wl = { t_d3material_atest=! }
- atest/puzzle03.wl = { t_d3material_atest=! }
- atest/puzzle04.wl = { t_d3material_atest=! }
- atest/techboard01.wl = { t_d3material_atest=! }
- atest/techboard02.wl = { t_d3material_atest=! }
- atest/techpipes01.wl = { t_d3material_atest=! }
- atest/techpipes02.wl = { t_d3material_atest=! }
- atest/techpipes03.wl = { t_d3material_atest=! }
- atest/swr01.wl = { t_d3material_atest=! }
- atest/swr02.wl = { t_d3material_atest=! }
- atest/swr03.wl = { t_d3material_atest=! }
- atest/swr04.wl = { t_d3material_atest=! }
- atest/swr05.wl = { t_d3material_atest=! }
- atest/girders02d128test1.wl = { t_d3material_atest=! }
- atest/girders02d128test2.wl = { t_d3material_atest=! }
- atest/girders02e128_fin.wl = { t_d3material_atest=! }
- atest/girders02eorg_fin.wl = { t_d3material_atest=! }
- atest/work/hell/hellbones_d07alocalwork.wl = { t_d3material_atest=! }
- atest/work/hell/a_helldoor_skulls_d01d.wl = { t_d3material_atest=! }
- }
- mtr_base_door.txlist =
- {
- base_door/stedoorframe2_toggle.wl = { t_d3material_base_door=! }
- base_door/stedoorframe2_trim.wl = { t_d3material_base_door=! }
- base_door/smalldoortexdirty.wl = { t_d3material_base_door=! }
- base_door/leftframe2.wl = { t_d3material_base_door=! }
- base_door/gdoor1glass.wl = { t_d3material_base_door=! }
- base_door/gdoor1.wl = { t_d3material_base_door=! }
- base_door/leftframe.wl = { t_d3material_base_door=! }
- base_door/nobbydoor_fx.wl = { t_d3material_base_door=! }
- base_door/nobbydoor.wl = { t_d3material_base_door=! }
- base_door/glass_door.wl = { t_d3material_base_door=! }
- base_door/cold_door2.wl = { t_d3material_base_door=! }
- base_door/cold_door.wl = { t_d3material_base_door=! }
- base_door/stor_door.wl = { t_d3material_base_door=! }
- base_door/door1.wl = { t_d3material_base_door=! }
- base_door/doortrak.wl = { t_d3material_base_door=! }
- base_door/a_delelev1_d01.wl = { t_d3material_base_door=! }
- base_door/a_delelev1_d02.wl = { t_d3material_base_door=! }
- base_door/a_delelev1_d02b.wl = { t_d3material_base_door=! }
- base_door/a_delelev1_d03.wl = { t_d3material_base_door=! }
- base_door/a_delelev1_d04.wl = { t_d3material_base_door=! }
- base_door/a_delelev1_d05.wl = { t_d3material_base_door=! }
- base_door/a_delelev1org_d01.wl = { t_d3material_base_door=! }
- base_door/a_delelev1white_d02.wl = { t_d3material_base_door=! }
- base_door/a_deldoorgutter_d02.wl = { t_d3material_base_door=! }
- }
- mtr_base_floor.txlist =
- {
- base_floor/floorpgratecap.wl = { t_d3material_base_floor=! }
- base_floor/floorpgrate.wl = { t_d3material_base_floor=! }
- base_floor/roundfloor1_trans.wl = { t_d3material_base_floor=! }
- base_floor/roundfloor1.wl = { t_d3material_base_floor=! }
- base_floor/conc_panel02.wl = { t_d3material_base_floor=! }
- base_floor/fgrate.wl = { t_d3material_base_floor=! }
- base_floor/ribfloor.wl = { t_d3material_base_floor=! }
- base_floor/squaretile.wl = { t_d3material_base_floor=! }
- base_floor/insettrim.wl = { t_d3material_base_floor=! }
- base_floor/insettrim_ns.wl = { t_d3material_base_floor=! }
- base_floor/sflooralpha.wl = { t_d3material_base_floor=! }
- base_floor/sflooralpha_2sided.wl = { t_d3material_base_floor=! }
- base_floor/a_sflooralpha_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sflooralpha_05_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sflooralpha_06_fin.wl = { t_d3material_base_floor=! }
- base_floor/sfloor.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_02_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_03_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_04_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_04b_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sflooralpha_04_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor128_04_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_05_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_06_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sfloor_07_fin.wl = { t_d3material_base_floor=! }
- base_floor/rectangle01_fin.wl = { t_d3material_base_floor=! }
- base_floor/concrete01.wl = { t_d3material_base_floor=! }
- base_floor/testroom1e_ed.wl = { t_d3material_base_floor=! }
- base_floor/bluetex3a2.wl = { t_d3material_base_floor=! }
- base_floor/bluetex3b_ed.wl = { t_d3material_base_floor=! }
- base_floor/bluetex1c_ed.wl = { t_d3material_base_floor=! }
- base_floor/bluetex1a2_ed.wl = { t_d3material_base_floor=! }
- base_floor/bluetex1a_ed.wl = { t_d3material_base_floor=! }
- base_floor/a_bluetex1a_02.wl = { t_d3material_base_floor=! }
- base_floor/doomfloor1.wl = { t_d3material_base_floor=! }
- base_floor/doomfloor2.wl = { t_d3material_base_floor=! }
- base_floor/doomfloor3.wl = { t_d3material_base_floor=! }
- base_floor/textest.wl = { t_d3material_base_floor=! }
- base_floor/floor2c.wl = { t_d3material_base_floor=! }
- base_floor/floor2b.wl = { t_d3material_base_floor=! }
- base_floor/floor2a.wl = { t_d3material_base_floor=! }
- base_floor/floor1a.wl = { t_d3material_base_floor=! }
- base_floor/floor1.wl = { t_d3material_base_floor=! }
- base_floor/doortrim.wl = { t_d3material_base_floor=! }
- base_floor/sen_techgrate.wl = { t_d3material_base_floor=! }
- base_floor/diafloorburn2.wl = { t_d3material_base_floor=! }
- base_floor/diafloorburn.wl = { t_d3material_base_floor=! }
- base_floor/diafloor.wl = { t_d3material_base_floor=! }
- base_floor/coldstairstrim.wl = { t_d3material_base_floor=! }
- base_floor/coldstairs.wl = { t_d3material_base_floor=! }
- base_floor/a_coldstairs_01_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_coldstairs_02_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_coldstairs_03_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_coldstairs_04_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_coldstairs_05_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_coldstairs_06_fin.wl = { t_d3material_base_floor=! }
- base_floor/conc_panel01.wl = { t_d3material_base_floor=! }
- base_floor/grill_floor3.wl = { t_d3material_base_floor=! }
- base_floor/grill_floor5.wl = { t_d3material_base_floor=! }
- base_floor/diamond05.wl = { t_d3material_base_floor=! }
- base_floor/diamond05rust.wl = { t_d3material_base_floor=! }
- base_floor/floorvent02trans.wl = { t_d3material_base_floor=! }
- base_floor/grill_floor2.wl = { t_d3material_base_floor=! }
- base_floor/grill_floor.wl = { t_d3material_base_floor=! }
- base_floor/floorvent03.wl = { t_d3material_base_floor=! }
- base_floor/floorvent02.wl = { t_d3material_base_floor=! }
- base_floor/cstair_trim.wl = { t_d3material_base_floor=! }
- base_floor/rustpanel.wl = { t_d3material_base_floor=! }
- base_floor/techfloor1.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_1_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_2_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_3_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_4_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_5_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_6_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_7_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor1_8_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_1_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_1b_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_1c_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_1d_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_1e_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_1f_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_2_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_3_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorfloor2_4_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_diafloor_1_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_diafloor_1b_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorwalk1a_01_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorwalk1a_02_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_reactorwalk1a_02b_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sflgrate2_01_fin.wl = { t_d3material_base_floor=! }
- base_floor/a_sflgrate2diag.wl = { t_d3material_base_floor=! }
- base_floor/a_ghoceiling1_01.wl = { t_d3material_base_floor=! }
- base_floor/a_ghoceiling1_02.wl = { t_d3material_base_floor=! }
- base_floor/a_ghoceiling1_03.wl = { t_d3material_base_floor=! }
- base_floor/a_ghoceiling1_04.wl = { t_d3material_base_floor=! }
- base_floor/a_ghoceiling1_05.wl = { t_d3material_base_floor=! }
- base_floor/a_skpanel5_01.wl = { t_d3material_base_floor=! }
- base_floor/a_skpanel5_03.wl = { t_d3material_base_floor=! }
- base_floor/a_sflpanel4a_01.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor3_d01a.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor3_d01c.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor3_d01d.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor3_d01e.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor3_d01f.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor2_d01a.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01a.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01aclean.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01b.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01c.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01d.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01f.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01h.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d01g.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d02b.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1_d02c.wl = { t_d3material_base_floor=! }
- base_floor/a_sofloor1decal_d02c.wl = { t_d3material_base_floor=! }
- base_floor/a_insettrim_d01a.wl = { t_d3material_base_floor=! }
- base_floor/a_insettrim_d01b.wl = { t_d3material_base_floor=! }
- base_floor/a_insettrim_d01c.wl = { t_d3material_base_floor=! }
- base_floor/a_insettrim_d01d.wl = { t_d3material_base_floor=! }
- base_floor/a_insettrim_d01e.wl = { t_d3material_base_floor=! }
- base_floor/a_insettrim_d01f.wl = { t_d3material_base_floor=! }
- base_floor/a_insettrim_d01g.wl = { t_d3material_base_floor=! }
- base_floor/a_stairs_d01.wl = { t_d3material_base_floor=! }
- base_floor/a_stairs_d02.wl = { t_d3material_base_floor=! }
- }
- mtr_base_light.txlist =
- {
- base_door/doorlightdel.wl = { t_d3material_base_light=! }
- base_door/doorlight.wl = { t_d3material_base_light=! }
- base_door/doorlightcav.wl = { t_d3material_base_light=! }
- base_door/doorlight_red_to_green.wl = { t_d3material_base_light=! }
- base_light/gottubelight2.wl = { t_d3material_base_light=! }
- base_light/striplight3.wl = { t_d3material_base_light=! }
- base_light/striplight3noshadow.wl = { t_d3material_base_light=! }
- base_light/striplight3_cave_group1.wl = { t_d3material_base_light=! }
- base_light/striplight3_cave_group2.wl = { t_d3material_base_light=! }
- base_light/striplight3_cave_group3.wl = { t_d3material_base_light=! }
- base_light/striplight3_delta1.wl = { t_d3material_base_light=! }
- base_light/striplight3_delta1b.wl = { t_d3material_base_light=! }
- base_light/striplight3_break.wl = { t_d3material_base_light=! }
- base_light/striplight3_broken.wl = { t_d3material_base_light=! }
- base_light/lampgrill.wl = { t_d3material_base_light=! }
- base_light/striplight_ed.wl = { t_d3material_base_light=! }
- base_light/striplight_ed_noflare.wl = { t_d3material_base_light=! }
- base_light/striplight2_ed.wl = { t_d3material_base_light=! }
- base_light/striplight2_break.wl = { t_d3material_base_light=! }
- base_light/striplight2_ed_noshadow.wl = { t_d3material_base_light=! }
- base_light/striplight2a_ed_noshadow.wl = { t_d3material_base_light=! }
- base_light/striplight2a2_ed.wl = { t_d3material_base_light=! }
- base_light/striplight2a_ed.wl = { t_d3material_base_light=! }
- base_light/striplight2b_ed.wl = { t_d3material_base_light=! }
- base_light/striplight5a_ed.wl = { t_d3material_base_light=! }
- base_light/striplight6_ed.wl = { t_d3material_base_light=! }
- base_light/striplight6_break.wl = { t_d3material_base_light=! }
- base_light/striplight6_broken.wl = { t_d3material_base_light=! }
- base_light/bluetex4a_ed.wl = { t_d3material_base_light=! }
- base_light/bluetex4b_ed.wl = { t_d3material_base_light=! }
- base_light/bluetex4b_mb.wl = { t_d3material_base_light=! }
- base_light/smrdlt.wl = { t_d3material_base_light=! }
- base_light/red3.wl = { t_d3material_base_light=! }
- base_light/senescroll2.wl = { t_d3material_base_light=! }
- base_light/testglow.wl = { t_d3material_base_light=! }
- base_light/bulb03.wl = { t_d3material_base_light=! }
- base_light/bulb02.wl = { t_d3material_base_light=! }
- base_light/bulb02_static.wl = { t_d3material_base_light=! }
- base_light/bulb_on.wl = { t_d3material_base_light=! }
- base_light/bulb.wl = { t_d3material_base_light=! }
- base_light/trilight.wl = { t_d3material_base_light=! }
- base_light/trilight2.wl = { t_d3material_base_light=! }
- base_light/mallight.wl = { t_d3material_base_light=! }
- base_light/mallight02_d.wl = { t_d3material_base_light=! }
- base_light/trimlight.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_01_fin.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_01b_fin.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_02_fin.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_04_fin.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_04b_fin.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_06_fin.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_07_fin.wl = { t_d3material_base_light=! }
- base_light/a_trimlight_08_fin.wl = { t_d3material_base_light=! }
- base_light/trimlightrim.wl = { t_d3material_base_light=! }
- base_light/trimlightblink.wl = { t_d3material_base_light=! }
- base_light/trimlight2.wl = { t_d3material_base_light=! }
- base_light/trimlight2blink.wl = { t_d3material_base_light=! }
- base_light/dlight01.wl = { t_d3material_base_light=! }
- base_light/tlight01.wl = { t_d3material_base_light=! }
- base_light/tlight01blue.wl = { t_d3material_base_light=! }
- base_light/tltrim.wl = { t_d3material_base_light=! }
- base_light/striplight_ed_global.wl = { t_d3material_base_light=! }
- base_light/a_reactorlight1_d1c.wl = { t_d3material_base_light=! }
- }
- mtr_base_trim.txlist =
- {
- base_trim/sotrim2a.wl = { t_d3material_base_trim=! }
- base_trim/mintrim2.wl = { t_d3material_base_trim=! }
- base_trim/lftrim3a.wl = { t_d3material_base_trim=! }
- base_trim/bitrail.wl = { t_d3material_base_trim=! }
- base_trim/steeltrim.wl = { t_d3material_base_trim=! }
- base_trim/fleshpipe.wl = { t_d3material_base_trim=! }
- base_trim/fitpanel.wl = { t_d3material_base_trim=! }
- base_trim/strim_noshadow.wl = { t_d3material_base_trim=! }
- base_trim/strim.wl = { t_d3material_base_trim=! }
- base_trim/red1.wl = { t_d3material_base_trim=! }
- base_trim/asp2.wl = { t_d3material_base_trim=! }
- base_trim/asp3.wl = { t_d3material_base_trim=! }
- base_trim/testroom1f_ed.wl = { t_d3material_base_trim=! }
- base_trim/testroom1g_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4j_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4k_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4l_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4m_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4n_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4n_ed_ns.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4o_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4p_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4q_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4r_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4s_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4f_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4g_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4h_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex3h_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex3i_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex3j_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex3k2.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_01.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_01_red.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex4j_01.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_02.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex4j_02.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_03.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex4j_03.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_04.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_05.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_06.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex4j_06.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex3k2_07.wl = { t_d3material_base_trim=! }
- base_trim/a_bluetex4j_07.wl = { t_d3material_base_trim=! }
- base_trim/bluetex3k_ed.wl = { t_d3material_base_trim=! }
- base_trim/bluetex3l_ed.wl = { t_d3material_base_trim=! }
- base_trim/yelhaz1.wl = { t_d3material_base_trim=! }
- base_trim/yelhaz2.wl = { t_d3material_base_trim=! }
- base_trim/redhaz1.wl = { t_d3material_base_trim=! }
- base_trim/redhaz2.wl = { t_d3material_base_trim=! }
- base_trim/talltrim1_ed.wl = { t_d3material_base_trim=! }
- base_trim/talltrim2_ed.wl = { t_d3material_base_trim=! }
- base_trim/nlab1.wl = { t_d3material_base_trim=! }
- base_trim/nlab2.wl = { t_d3material_base_trim=! }
- base_trim/grate1ashiny.wl = { t_d3material_base_trim=! }
- base_trim/grate1a.wl = { t_d3material_base_trim=! }
- base_trim/grate1.wl = { t_d3material_base_trim=! }
- base_trim/railgate1b.wl = { t_d3material_base_trim=! }
- base_trim/railgate1a.wl = { t_d3material_base_trim=! }
- base_trim/railgate1.wl = { t_d3material_base_trim=! }
- base_trim/railgate2b.wl = { t_d3material_base_trim=! }
- base_trim/railgate2a.wl = { t_d3material_base_trim=! }
- base_trim/railgate2.wl = { t_d3material_base_trim=! }
- base_trim/spipes1.wl = { t_d3material_base_trim=! }
- base_trim/srail1_shinya.wl = { t_d3material_base_trim=! }
- base_trim/srail1_shiny.wl = { t_d3material_base_trim=! }
- base_trim/srail12a.wl = { t_d3material_base_trim=! }
- base_trim/srail1a.wl = { t_d3material_base_trim=! }
- base_trim/srail12.wl = { t_d3material_base_trim=! }
- base_trim/srail1.wl = { t_d3material_base_trim=! }
- base_trim/srail2.wl = { t_d3material_base_trim=! }
- base_trim/sgirder1a.wl = { t_d3material_base_trim=! }
- base_trim/a_sgirder2_01.wl = { t_d3material_base_trim=! }
- base_trim/a_sgirder2cav.wl = { t_d3material_base_trim=! }
- base_trim/sgirder1.wl = { t_d3material_base_trim=! }
- base_trim/sgirder2a.wl = { t_d3material_base_trim=! }
- base_trim/sgirder2.wl = { t_d3material_base_trim=! }
- base_trim/panel1.wl = { t_d3material_base_trim=! }
- base_trim/walkside.wl = { t_d3material_base_trim=! }
- base_trim/strip1a2_dark.wl = { t_d3material_base_trim=! }
- base_trim/strip1a_dark.wl = { t_d3material_base_trim=! }
- base_trim/strip1_dark.wl = { t_d3material_base_trim=! }
- base_trim/strip1a3.wl = { t_d3material_base_trim=! }
- base_trim/strip1a2.wl = { t_d3material_base_trim=! }
- base_trim/strip1a.wl = { t_d3material_base_trim=! }
- base_trim/strip1.wl = { t_d3material_base_trim=! }
- base_trim/greenpanel1trim.wl = { t_d3material_base_trim=! }
- base_trim/lobbytrim1a.wl = { t_d3material_base_trim=! }
- base_trim/lobbytrim1.wl = { t_d3material_base_trim=! }
- base_trim/yeltrim.wl = { t_d3material_base_trim=! }
- base_trim/lobbytrim1b.wl = { t_d3material_base_trim=! }
- base_trim/spipe.wl = { t_d3material_base_trim=! }
- base_trim/ppipe.wl = { t_d3material_base_trim=! }
- base_trim/ladder.wl = { t_d3material_base_trim=! }
- base_trim/ridbeam.wl = { t_d3material_base_trim=! }
- base_trim/treadpanel.wl = { t_d3material_base_trim=! }
- base_trim/a_treadpanel_d02.wl = { t_d3material_base_trim=! }
- base_trim/a_treadpanel_d03.wl = { t_d3material_base_trim=! }
- base_trim/hangpipe.wl = { t_d3material_base_trim=! }
- base_trim/rustrim.wl = { t_d3material_base_trim=! }
- base_trim/brail2_2sided.wl = { t_d3material_base_trim=! }
- base_trim/brail2.wl = { t_d3material_base_trim=! }
- base_trim/brail_2sided.wl = { t_d3material_base_trim=! }
- base_trim/brail.wl = { t_d3material_base_trim=! }
- base_trim/cautionsign01.wl = { t_d3material_base_trim=! }
- base_trim/bluetex4r_danger_d.wl = { t_d3material_base_trim=! }
- base_trim/arm_cable_d.wl = { t_d3material_base_trim=! }
- base_trim/greentrim.wl = { t_d3material_base_trim=! }
- base_trim/understair.wl = { t_d3material_base_trim=! }
- base_trim/sub_trim01.wl = { t_d3material_base_trim=! }
- base_trim/ytrim01.wl = { t_d3material_base_trim=! }
- base_trim/ytrim01a.wl = { t_d3material_base_trim=! }
- base_trim/btrim01.wl = { t_d3material_base_trim=! }
- base_trim/dangertrim01.wl = { t_d3material_base_trim=! }
- base_trim/flatyellow01_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_01_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_02b_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe64_02b_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_02black_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_02blackb_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_03_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe64_03_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_03b_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe64_03b_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_03c_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_04_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_05_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe64_05_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_05b_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/a_reactorpipe_06blood_fin.tga.wl = { t_d3material_base_trim=! }
- base_trim/hose01.wl = { t_d3material_base_trim=! }
- base_trim/steslashtrim2.wl = { t_d3material_base_trim=! }
- base_trim/ghoventtrim2.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d02b.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d02bdark.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d02c.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d02d.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d03b.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d03c.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d03d.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3yel_d03e.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3red_d01.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim3reddirty_d01.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d01.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d02.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d02b.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d03.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d04.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d05a.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d05b.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5_d06.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim5red_d01.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim7_d01.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim7_d02.wl = { t_d3material_base_trim=! }
- base_trim/a_sfltrim7red_d01.wl = { t_d3material_base_trim=! }
- base_trim/latpipe1.wl = { t_d3material_base_trim=! }
- base_trim/latpipe2.wl = { t_d3material_base_trim=! }
- base_trim/a_diamondstairs_d01m.wl = { t_d3material_base_trim=! }
- base_trim/a_yel_d01a.wl = { t_d3material_base_trim=! }
- }
- mtr_base_wall.txlist =
- {
- base_wall/lfwall10_zap.wl = { t_d3material_base_wall=! }
- base_wall/james.wl = { t_d3material_base_wall=! }
- base_wall/lfwall5_red.wl = { t_d3material_base_wall=! }
- base_wall/cpuwall2b.wl = { t_d3material_base_wall=! }
- base_wall/sosnpanel1.wl = { t_d3material_base_wall=! }
- base_wall/dlongwall.wl = { t_d3material_base_wall=! }
- base_wall/boltygrate.wl = { t_d3material_base_wall=! }
- base_wall/ce_panel.wl = { t_d3material_base_wall=! }
- base_wall/jimtest1.wl = { t_d3material_base_wall=! }
- base_wall/boxpanel.wl = { t_d3material_base_wall=! }
- base_wall/a_boxpanel_06.wl = { t_d3material_base_wall=! }
- base_wall/redtex1_ed.wl = { t_d3material_base_wall=! }
- base_wall/testroom1a2_ed.wl = { t_d3material_base_wall=! }
- base_wall/testroom1a3_ed.wl = { t_d3material_base_wall=! }
- base_wall/testroom1c_ed.wl = { t_d3material_base_wall=! }
- base_wall/testroom1d_ed.wl = { t_d3material_base_wall=! }
- base_wall/bluetex3g_ed.wl = { t_d3material_base_wall=! }
- base_wall/bluetex3e_ed.wl = { t_d3material_base_wall=! }
- base_wall/bluetex3c_ed.wl = { t_d3material_base_wall=! }
- base_wall/bluetex3a_ed.wl = { t_d3material_base_wall=! }
- base_wall/bluetex1b_ed.wl = { t_d3material_base_wall=! }
- base_wall/bluetex1d_ed.wl = { t_d3material_base_wall=! }
- base_wall/bluetex1e_ed.wl = { t_d3material_base_wall=! }
- base_wall/a_bluetex1e2_03.wl = { t_d3material_base_wall=! }
- base_wall/flwall1.wl = { t_d3material_base_wall=! }
- base_wall/flwall2.wl = { t_d3material_base_wall=! }
- base_wall/flwall3.wl = { t_d3material_base_wall=! }
- base_wall/xiantex1_dark.wl = { t_d3material_base_wall=! }
- base_wall/xiantex1.wl = { t_d3material_base_wall=! }
- base_wall/xiantex2.wl = { t_d3material_base_wall=! }
- base_wall/xiantex3_dark_burn.wl = { t_d3material_base_wall=! }
- base_wall/xiantex3_dark.wl = { t_d3material_base_wall=! }
- base_wall/xiantex3.wl = { t_d3material_base_wall=! }
- base_wall/reactorcircle1nolight.wl = { t_d3material_base_wall=! }
- base_wall/reactorcircle1.wl = { t_d3material_base_wall=! }
- base_wall/shinypanel1.wl = { t_d3material_base_wall=! }
- base_wall/factoutwall1b.wl = { t_d3material_base_wall=! }
- base_wall/factoutwall1a.wl = { t_d3material_base_wall=! }
- base_wall/waretunnel1a.wl = { t_d3material_base_wall=! }
- base_wall/waretunnel1.wl = { t_d3material_base_wall=! }
- base_wall/factoutwall12.wl = { t_d3material_base_wall=! }
- base_wall/factoutwall1.wl = { t_d3material_base_wall=! }
- base_wall/greenpanel1.wl = { t_d3material_base_wall=! }
- base_wall/svent.wl = { t_d3material_base_wall=! }
- base_wall/shortpanel.wl = { t_d3material_base_wall=! }
- base_wall/r2panel2.wl = { t_d3material_base_wall=! }
- base_wall/a_r2panel2_02.wl = { t_d3material_base_wall=! }
- base_wall/a_r2panel2_03.wl = { t_d3material_base_wall=! }
- base_wall/a_r2panel2_04.wl = { t_d3material_base_wall=! }
- base_wall/a_r2panel.wl = { t_d3material_base_wall=! }
- base_wall/rpanel.wl = { t_d3material_base_wall=! }
- base_wall/r2panel.wl = { t_d3material_base_wall=! }
- base_wall/rib_panel.wl = { t_d3material_base_wall=! }
- base_wall/rib_panel2.wl = { t_d3material_base_wall=! }
- base_wall/rib_panel3.wl = { t_d3material_base_wall=! }
- base_wall/rib_panel4.wl = { t_d3material_base_wall=! }
- base_wall/rib_panel5.wl = { t_d3material_base_wall=! }
- base_wall/rib_panel6.wl = { t_d3material_base_wall=! }
- base_wall/wire_fence2cull.wl = { t_d3material_base_wall=! }
- base_wall/wire_fence2.wl = { t_d3material_base_wall=! }
- base_wall/a_wire_fence2.wl = { t_d3material_base_wall=! }
- base_wall/wire_fence.wl = { t_d3material_base_wall=! }
- base_wall/fatpanel2.wl = { t_d3material_base_wall=! }
- base_wall/fatpanel.wl = { t_d3material_base_wall=! }
- base_wall/darkconcrete.wl = { t_d3material_base_wall=! }
- base_wall/rust_rail.wl = { t_d3material_base_wall=! }
- base_wall/rust_rail2.wl = { t_d3material_base_wall=! }
- base_wall/canvas.wl = { t_d3material_base_wall=! }
- base_wall/canvas2.wl = { t_d3material_base_wall=! }
- base_wall/maltextest1_d.wl = { t_d3material_base_wall=! }
- base_wall/stucco.wl = { t_d3material_base_wall=! }
- base_wall/green02b.wl = { t_d3material_base_wall=! }
- base_wall/grillwall01.wl = { t_d3material_base_wall=! }
- base_wall/ribblerustrim.wl = { t_d3material_base_wall=! }
- base_wall/ribblerust.wl = { t_d3material_base_wall=! }
- base_wall/steel.wl = { t_d3material_base_wall=! }
- base_wall/panel01.wl = { t_d3material_base_wall=! }
- base_wall/spacetile.wl = { t_d3material_base_wall=! }
- base_wall/techmetal02.wl = { t_d3material_base_wall=! }
- base_wall/techmetal02b.wl = { t_d3material_base_wall=! }
- base_wall/techmetal03.wl = { t_d3material_base_wall=! }
- base_wall/techmetal03_top02.wl = { t_d3material_base_wall=! }
- base_wall/techmetal03_top01.wl = { t_d3material_base_wall=! }
- base_wall/techmetal03b.wl = { t_d3material_base_wall=! }
- base_wall/techmetal04.wl = { t_d3material_base_wall=! }
- base_wall/techmetal05.wl = { t_d3material_base_wall=! }
- base_wall/puzzle01.wl = { t_d3material_base_wall=! }
- base_wall/puzzle02.wl = { t_d3material_base_wall=! }
- base_wall/puzzle03.wl = { t_d3material_base_wall=! }
- base_wall/puzzle04.wl = { t_d3material_base_wall=! }
- base_wall/techpipes01.wl = { t_d3material_base_wall=! }
- base_wall/techpipes02.wl = { t_d3material_base_wall=! }
- base_wall/techpipes03.wl = { t_d3material_base_wall=! }
- base_wall/swr01.wl = { t_d3material_base_wall=! }
- base_wall/swr02.wl = { t_d3material_base_wall=! }
- base_wall/swr03.wl = { t_d3material_base_wall=! }
- base_wall/swr04.wl = { t_d3material_base_wall=! }
- base_wall/swr04door_02.wl = { t_d3material_base_wall=! }
- base_wall/swr05.wl = { t_d3material_base_wall=! }
- base_wall/swr06.wl = { t_d3material_base_wall=! }
- base_wall/swr04b.wl = { t_d3material_base_wall=! }
- base_wall/swr04c.wl = { t_d3material_base_wall=! }
- base_wall/swr04d.wl = { t_d3material_base_wall=! }
- base_wall/swr04ddirty.wl = { t_d3material_base_wall=! }
- base_wall/swr04ddirty2.wl = { t_d3material_base_wall=! }
- base_wall/swr04e.wl = { t_d3material_base_wall=! }
- base_wall/swr04f.wl = { t_d3material_base_wall=! }
- base_wall/swr04g.wl = { t_d3material_base_wall=! }
- base_wall/swr04gdirty.wl = { t_d3material_base_wall=! }
- base_wall/swr04h.wl = { t_d3material_base_wall=! }
- base_wall/swr04i.wl = { t_d3material_base_wall=! }
- base_wall/slantwall01.wl = { t_d3material_base_wall=! }
- base_wall/slantwall02.wl = { t_d3material_base_wall=! }
- base_wall/slantwall03.wl = { t_d3material_base_wall=! }
- base_wall/slantwall04.wl = { t_d3material_base_wall=! }
- base_wall/slantwall05.wl = { t_d3material_base_wall=! }
- base_wall/square01_fin.wl = { t_d3material_base_wall=! }
- base_wall/square01_fin_small.wl = { t_d3material_base_wall=! }
- base_wall/square01b_fin.wl = { t_d3material_base_wall=! }
- base_wall/square01c_fin.wl = { t_d3material_base_wall=! }
- base_wall/square01d_fin.wl = { t_d3material_base_wall=! }
- base_wall/square02_fin.wl = { t_d3material_base_wall=! }
- base_wall/square02b_fin.wl = { t_d3material_base_wall=! }
- base_wall/square02c_fin.wl = { t_d3material_base_wall=! }
- base_wall/square02d_fin.wl = { t_d3material_base_wall=! }
- base_wall/blend.wl = { t_d3material_base_wall=! }
- base_wall/doomwall03_01_fin.wl = { t_d3material_base_wall=! }
- base_wall/doomwall03_02_fin.wl = { t_d3material_base_wall=! }
- base_wall/doomwall03_03_fin.wl = { t_d3material_base_wall=! }
- base_wall/doomwall03_04_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_factoutwall1_01_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_factoutwall1_01b_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_factoutwall1_01c_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_factoutwall1_01d_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_factoutwall1_02b_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_factoutwall1_02c_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_rib_panel_01_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_rib_panel_02_fin.wl = { t_d3material_base_wall=! }
- base_wall/a_rib_panel_04_fin.wl = { t_d3material_base_wall=! }
- base_wall/elevator_l.wl = { t_d3material_base_wall=! }
- base_wall/elevator_r.wl = { t_d3material_base_wall=! }
- base_wall/elevator_t.wl = { t_d3material_base_wall=! }
- base_wall/a_pipevent_2.wl = { t_d3material_base_wall=! }
- base_wall/a_skpanel3b_01.wl = { t_d3material_base_wall=! }
- base_wall/a_superpipes_02.wl = { t_d3material_base_wall=! }
- base_wall/a_superpipes_d03.wl = { t_d3material_base_wall=! }
- base_wall/a_mcityb3_03.wl = { t_d3material_base_wall=! }
- base_wall/a_skpanel3bclean_01.wl = { t_d3material_base_wall=! }
- base_wall/a_skpanel3bclean_02.wl = { t_d3material_base_wall=! }
- base_wall/a_skpanel3bclean_02dead.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall26_d02.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall5_d01.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d02.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d03.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d04.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d05.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d06.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d07.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d08.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d09.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall9_d10.wl = { t_d3material_base_wall=! }
- base_wall/a_outfactory9_d01.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel1_d01b.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel1_d01c.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2a_d01b.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2a_d01grn.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2a_d01org.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2a_d01yel.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2c_d01b.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2c_d01c.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2c_d01d.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2c_d01e.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2c_d01f.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel2c_d01g.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel4_d01a.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel4_d01b.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel4_d01c.wl = { t_d3material_base_wall=! }
- base_wall/a_sopanel4_d01d.wl = { t_d3material_base_wall=! }
- base_wall/a_lflift_d.wl = { t_d3material_base_wall=! }
- base_wall/a_lflift_d02.wl = { t_d3material_base_wall=! }
- base_wall/a_snpanel15_d01.wl = { t_d3material_base_wall=! }
- base_wall/a_snpanel15_d02.wl = { t_d3material_base_wall=! }
- base_wall/a_snpanel15_d03.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall21b.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall18a.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall17a.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall16a.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall14g4.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall13g4.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall13f3.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall13e.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall13d.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall13c.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall13b.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall13a.wl = { t_d3material_base_wall=! }
- base_wall/a_lfwall12a2.wl = { t_d3material_base_wall=! }
- mcity/ipnnews.wl = { t_d3material_base_wall=! }
- }
- mtr_caves.txlist =
- {
- caves/a_cavfgirder2_d01.wl = { t_d3material_caves=! }
- caves/a_cavfgirder2_d02.wl = { t_d3material_caves=! }
- caves/a_cavfgirder2_d02b.wl = { t_d3material_caves=! }
- caves/a_cavfgirder2_d03.wl = { t_d3material_caves=! }
- caves/a_cavfgirder2_d03b.wl = { t_d3material_caves=! }
- caves/a_cavfgirder2_d04.wl = { t_d3material_caves=! }
- caves/a_cavfgirder2red_d01.wl = { t_d3material_caves=! }
- caves/a_diamondstairs_d01i.wl = { t_d3material_caves=! }
- caves/a_diamondstairs_d01l.wl = { t_d3material_caves=! }
- caves/a_diamondstairs_d01h.wl = { t_d3material_caves=! }
- }
- mtr_char_common.txlist =
- {
- }
- mtr_characters.txlist =
- {
- }
- mtr_decals.txlist =
- {
- decals/bloodyfilmred.wl = { t_d3material_decals=! }
- decals/telemars.wl = { t_d3material_decals=! }
- decals/bloodspray.wl = { t_d3material_decals=! }
- decals/uacdec2_s.wl = { t_d3material_decals=! }
- decals/frosty.wl = { t_d3material_decals=! }
- decals/schmutz.wl = { t_d3material_decals=! }
- decals/junebug.wl = { t_d3material_decals=! }
- decals/lava_trim.wl = { t_d3material_decals=! }
- decals/spawndecal.wl = { t_d3material_decals=! }
- decals/hotpatch.wl = { t_d3material_decals=! }
- decals/hellwind.wl = { t_d3material_decals=! }
- decals/symbol_letters_31e.wl = { t_d3material_decals=! }
- decals/alphabet_bloody_d01b.wl = { t_d3material_decals=! }
- decals/alphabet_bloody_d02b.wl = { t_d3material_decals=! }
- decals/maggot.wl = { t_d3material_decals=! }
- decals/deadroach.wl = { t_d3material_decals=! }
- decals/roach.wl = { t_d3material_decals=! }
- decals/sentry_spot.wl = { t_d3material_decals=! }
- decals/sentry_spot2.wl = { t_d3material_decals=! }
- decals/scorch2.wl = { t_d3material_decals=! }
- decals/scorch.wl = { t_d3material_decals=! }
- decals/irblend.wl = { t_d3material_decals=! }
- decals/webdangle.wl = { t_d3material_decals=! }
- decals/webstrand.wl = { t_d3material_decals=! }
- decals/webtile.wl = { t_d3material_decals=! }
- decals/websquare.wl = { t_d3material_decals=! }
- decals/webcorner.wl = { t_d3material_decals=! }
- decals/berserk.wl = { t_d3material_decals=! }
- decals/influence2.wl = { t_d3material_decals=! }
- decals/influence3.wl = { t_d3material_decals=! }
- decals/teleport.wl = { t_d3material_decals=! }
- decals/tunnel.wl = { t_d3material_decals=! }
- decals/bfgvision.wl = { t_d3material_decals=! }
- decals/berserktripp.wl = { t_d3material_decals=! }
- decals/disposalarea.wl = { t_d3material_decals=! }
- decals/ballburn_plasma.wl = { t_d3material_decals=! }
- decals/glass1.wl = { t_d3material_decals=! }
- decals/glass2.wl = { t_d3material_decals=! }
- decals/shot_glass.wl = { t_d3material_decals=! }
- decals/glyphbet02.wl = { t_d3material_decals=! }
- decals/glyphbet01.wl = { t_d3material_decals=! }
- decals/symbol06.wl = { t_d3material_decals=! }
- decals/symbol05.wl = { t_d3material_decals=! }
- decals/symbol04.wl = { t_d3material_decals=! }
- decals/symbol03.wl = { t_d3material_decals=! }
- decals/symbol_letters_31d.wl = { t_d3material_decals=! }
- decals/symbol_letters_32d.wl = { t_d3material_decals=! }
- decals/urine_stain.wl = { t_d3material_decals=! }
- decals/duffyglowsplat.wl = { t_d3material_decals=! }
- decals/duffyglowsplat2.wl = { t_d3material_decals=! }
- decals/dglowsplat2.wl = { t_d3material_decals=! }
- decals/dglowsplat5.wl = { t_d3material_decals=! }
- decals/dglowsplat7.wl = { t_d3material_decals=! }
- decals/dglowsplat11.wl = { t_d3material_decals=! }
- decals/random01.wl = { t_d3material_decals=! }
- decals/ballburn01.wl = { t_d3material_decals=! }
- decals/bullethurt.wl = { t_d3material_decals=! }
- decals/bulleth03.wl = { t_d3material_decals=! }
- decals/chainsawh02.wl = { t_d3material_decals=! }
- decals/bulleth02.wl = { t_d3material_decals=! }
- decals/testbulletglass1.wl = { t_d3material_decals=! }
- decals/pentagramfx.wl = { t_d3material_decals=! }
- decals/gobdrip.wl = { t_d3material_decals=! }
- decals/bite01.wl = { t_d3material_decals=! }
- decals/slash03.wl = { t_d3material_decals=! }
- decals/slash02.wl = { t_d3material_decals=! }
- decals/slash01.wl = { t_d3material_decals=! }
- decals/hurt01.wl = { t_d3material_decals=! }
- decals/hurt05.wl = { t_d3material_decals=! }
- decals/hurt04.wl = { t_d3material_decals=! }
- decals/hurt03.wl = { t_d3material_decals=! }
- decals/hurt02.wl = { t_d3material_decals=! }
- decals/hurtmetal.wl = { t_d3material_decals=! }
- decals/bulleth01.wl = { t_d3material_decals=! }
- decals/blood_drop.wl = { t_d3material_decals=! }
- decals/blood_drop2.wl = { t_d3material_decals=! }
- decals/glass_on_floor.wl = { t_d3material_decals=! }
- decals/glass_on_floor2.wl = { t_d3material_decals=! }
- decals/stainwall.wl = { t_d3material_decals=! }
- decals/stainwallfade.wl = { t_d3material_decals=! }
- decals/stainwallfade2.wl = { t_d3material_decals=! }
- decals/stainwallred.wl = { t_d3material_decals=! }
- decals/a_stainwallred.wl = { t_d3material_decals=! }
- decals/stainwallfadered.wl = { t_d3material_decals=! }
- decals/dirty_frame.wl = { t_d3material_decals=! }
- decals/drip2.wl = { t_d3material_decals=! }
- decals/sci_logo.wl = { t_d3material_decals=! }
- decals/military_logo2.wl = { t_d3material_decals=! }
- decals/ind_logo2.wl = { t_d3material_decals=! }
- decals/corp_logo2.wl = { t_d3material_decals=! }
- decals/glass_crack1.wl = { t_d3material_decals=! }
- decals/widget.wl = { t_d3material_decals=! }
- decals/military_logo.wl = { t_d3material_decals=! }
- decals/ind_logo1.wl = { t_d3material_decals=! }
- decals/corp_logo1.wl = { t_d3material_decals=! }
- decals/alphabet5.wl = { t_d3material_decals=! }
- decals/alphabet4.wl = { t_d3material_decals=! }
- decals/alphabet4blk.wl = { t_d3material_decals=! }
- decals/arrow1.wl = { t_d3material_decals=! }
- decals/arrow2.wl = { t_d3material_decals=! }
- decals/alphabet6.wl = { t_d3material_decals=! }
- decals/alphabet6blk.wl = { t_d3material_decals=! }
- decals/whitesquare64.wl = { t_d3material_decals=! }
- decals/whitesquare128.wl = { t_d3material_decals=! }
- decals/scannersquare.wl = { t_d3material_decals=! }
- decals/step01.wl = { t_d3material_decals=! }
- decals/glasscrack2.wl = { t_d3material_decals=! }
- decals/bulletglass2.wl = { t_d3material_decals=! }
- decals/bulletglass1.wl = { t_d3material_decals=! }
- decals/floor_stripecrn.wl = { t_d3material_decals=! }
- decals/floor_stripetrim.wl = { t_d3material_decals=! }
- decals/floor_stripetrim2.wl = { t_d3material_decals=! }
- decals/floor_stripe.wl = { t_d3material_decals=! }
- decals/pipevent.wl = { t_d3material_decals=! }
- decals/flap.wl = { t_d3material_decals=! }
- decals/stain01bwet.wl = { t_d3material_decals=! }
- decals/alphabet1.wl = { t_d3material_decals=! }
- decals/alphabet2.wl = { t_d3material_decals=! }
- decals/alphabet3.wl = { t_d3material_decals=! }
- decals/shadow.wl = { t_d3material_decals=! }
- decals/wheel.wl = { t_d3material_decals=! }
- decals/sp4_2_alpha.wl = { t_d3material_decals=! }
- decals/hangingwires2.wl = { t_d3material_decals=! }
- decals/spanel.wl = { t_d3material_decals=! }
- decals/pressurepanel2.wl = { t_d3material_decals=! }
- decals/pressurepanel_a.wl = { t_d3material_decals=! }
- decals/pressurepanel.wl = { t_d3material_decals=! }
- decals/vent01.wl = { t_d3material_decals=! }
- decals/skid_tilecap2.wl = { t_d3material_decals=! }
- decals/skid_tilecap1.wl = { t_d3material_decals=! }
- decals/skid_turn.wl = { t_d3material_decals=! }
- decals/skid_tile.wl = { t_d3material_decals=! }
- decals/skid.wl = { t_d3material_decals=! }
- decals/cam_base.wl = { t_d3material_decals=! }
- decals/cam_base2.wl = { t_d3material_decals=! }
- decals/floordiv.wl = { t_d3material_decals=! }
- decals/wall_wire.wl = { t_d3material_decals=! }
- decals/plugin.wl = { t_d3material_decals=! }
- decals/floor_drain.wl = { t_d3material_decals=! }
- decals/floor_drain2.wl = { t_d3material_decals=! }
- decals/achtung.wl = { t_d3material_decals=! }
- decals/pipeterm.wl = { t_d3material_decals=! }
- decals/pipeterm_rust.wl = { t_d3material_decals=! }
- decals/pipeterm3.wl = { t_d3material_decals=! }
- decals/bcap.wl = { t_d3material_decals=! }
- decals/bootprint01.wl = { t_d3material_decals=! }
- decals/footprint01r.wl = { t_d3material_decals=! }
- decals/footprint01.wl = { t_d3material_decals=! }
- decals/handprint02.wl = { t_d3material_decals=! }
- decals/smear01.wl = { t_d3material_decals=! }
- decals/handprint01.wl = { t_d3material_decals=! }
- decals/smoke01.wl = { t_d3material_decals=! }
- decals/drip.wl = { t_d3material_decals=! }
- decals/stain01.wl = { t_d3material_decals=! }
- decals/stain03.wl = { t_d3material_decals=! }
- decals/stain01b.wl = { t_d3material_decals=! }
- decals/stain02.wl = { t_d3material_decals=! }
- decals/graffiti2.wl = { t_d3material_decals=! }
- decals/graffiti.wl = { t_d3material_decals=! }
- decals/fgrill.wl = { t_d3material_decals=! }
- decals/fgrill2.wl = { t_d3material_decals=! }
- decals/toiletmunge.wl = { t_d3material_decals=! }
- decals/bdrain.wl = { t_d3material_decals=! }
- decals/bathpanel.wl = { t_d3material_decals=! }
- decals/sprinklercap.wl = { t_d3material_decals=! }
- decals/hivent03.wl = { t_d3material_decals=! }
- decals/hivent02.wl = { t_d3material_decals=! }
- decals/hivent01.wl = { t_d3material_decals=! }
- decals/snippers.wl = { t_d3material_decals=! }
- decals/drain.wl = { t_d3material_decals=! }
- decals/bloodpool01.wl = { t_d3material_decals=! }
- decals/jimblood.wl = { t_d3material_decals=! }
- decals/bloodrun01.wl = { t_d3material_decals=! }
- decals/caution_hazardous_material.wl = { t_d3material_decals=! }
- decals/no_smoking.wl = { t_d3material_decals=! }
- decals/breathing_air.wl = { t_d3material_decals=! }
- decals/high_voltage.wl = { t_d3material_decals=! }
- decals/no_eating.wl = { t_d3material_decals=! }
- decals/danger_atmos.wl = { t_d3material_decals=! }
- decals/danger_author_person.wl = { t_d3material_decals=! }
- decals/report_injuries.wl = { t_d3material_decals=! }
- decals/report_all_spills.wl = { t_d3material_decals=! }
- decals/first_aid_stat.wl = { t_d3material_decals=! }
- decals/one_way.wl = { t_d3material_decals=! }
- decals/employee_door_sign.wl = { t_d3material_decals=! }
- decals/speed_limit.wl = { t_d3material_decals=! }
- decals/do_not_enter.wl = { t_d3material_decals=! }
- decals/forklifts.wl = { t_d3material_decals=! }
- decals/biohazard.wl = { t_d3material_decals=! }
- decals/radiation.wl = { t_d3material_decals=! }
- decals/bio_auth_pers.wl = { t_d3material_decals=! }
- decals/rad_auth_pers.wl = { t_d3material_decals=! }
- decals/wrong_way.wl = { t_d3material_decals=! }
- decals/danger_electric_shock.wl = { t_d3material_decals=! }
- decals/danger_high_voltage.wl = { t_d3material_decals=! }
- decals/compressedgas.wl = { t_d3material_decals=! }
- decals/elevatorshaft.wl = { t_d3material_decals=! }
- decals/labcoat.wl = { t_d3material_decals=! }
- decals/movingmachine.wl = { t_d3material_decals=! }
- decals/oxidizer.wl = { t_d3material_decals=! }
- decals/postnote1.wl = { t_d3material_decals=! }
- decals/postnote2.wl = { t_d3material_decals=! }
- decals/p_change.wl = { t_d3material_decals=! }
- decals/p_change_face.wl = { t_d3material_decals=! }
- decals/p_destiny.wl = { t_d3material_decals=! }
- decals/p_future.wl = { t_d3material_decals=! }
- decals/p_inspirational.wl = { t_d3material_decals=! }
- decals/p_oppressive.wl = { t_d3material_decals=! }
- decals/p_oppressive2.wl = { t_d3material_decals=! }
- decals/p_oppressive3.wl = { t_d3material_decals=! }
- decals/p_time.wl = { t_d3material_decals=! }
- decals/authorizedpersons.wl = { t_d3material_decals=! }
- decals/confinedwalkway.wl = { t_d3material_decals=! }
- decals/crane.wl = { t_d3material_decals=! }
- decals/report_office.wl = { t_d3material_decals=! }
- decals/surveillance.wl = { t_d3material_decals=! }
- decals/override_switch_one.wl = { t_d3material_decals=! }
- decals/override_switch_two.wl = { t_d3material_decals=! }
- decals/override_switch_three.wl = { t_d3material_decals=! }
- decals/logofred.wl = { t_d3material_decals=! }
- decals/e3text.wl = { t_d3material_decals=! }
- decals/e3text2.wl = { t_d3material_decals=! }
- decals/e3idlogo.wl = { t_d3material_decals=! }
- decals/a_fanvent_fin.wl = { t_d3material_decals=! }
- decals/a_flap.wl = { t_d3material_decals=! }
- decals/a_flap_02.wl = { t_d3material_decals=! }
- decals/a_flap_d03.wl = { t_d3material_decals=! }
- decals/a_pipecap2_d01.wl = { t_d3material_decals=! }
- decals/a_pipecap2_d02.wl = { t_d3material_decals=! }
- decals/a_pipecap2a_d.wl = { t_d3material_decals=! }
- decals/a_pipecap3_d01.wl = { t_d3material_decals=! }
- decals/a_pipecap3_d02.wl = { t_d3material_decals=! }
- decals/a_pipecap4_d01.wl = { t_d3material_decals=! }
- decals/a_sofloor1decal_d02c.wl = { t_d3material_decals=! }
- decals/a_stain01_d01a.wl = { t_d3material_decals=! }
- decals/a_glass_bloody_d06.wl = { t_d3material_decals=! }
- decals/a_glass_bloody_d07.wl = { t_d3material_decals=! }
- decals/alphabet_bloody_d01.wl = { t_d3material_decals=! }
- decals/alphabet_bloody_d02.wl = { t_d3material_decals=! }
- decals/wallsnot.wl = { t_d3material_decals=! }
- }
- mtr_door.txlist =
- {
- base_door/light_panel1.wl = { t_d3material_door=! }
- }
- mtr_duffyTest.txlist =
- {
- lab/duffyblah.wl = { t_d3material_duffyTest=! }
- base_wall/blupaintedmetalcomp.wl = { t_d3material_duffyTest=! }
- base_floor/bigroundfloor.wl = { t_d3material_duffyTest=! }
- base_floor/smallroundfloor.wl = { t_d3material_duffyTest=! }
- }
- mtr_fogs.txlist =
- {
- }
- mtr_gfx.txlist =
- {
- REGION.wl = { t_d3material_gfx=! }
- bigchars.wl = { t_d3material_gfx=! }
- }
- mtr_glass.txlist =
- {
- glass/outdoor_glass1.wl = { t_d3material_glass=! }
- glass/breakyglass3.wl = { t_d3material_glass=! }
- glass/breakyglass3_nvp.wl = { t_d3material_glass=! }
- glass/breakyglass2.wl = { t_d3material_glass=! }
- glass/breakyglass2_nvp.wl = { t_d3material_glass=! }
- glass/breakyglass1_nvp.wl = { t_d3material_glass=! }
- glass/breakyglass1.wl = { t_d3material_glass=! }
- glass/mc_scannerglass.wl = { t_d3material_glass=! }
- glass/glass1.wl = { t_d3material_glass=! }
- glass/glass1_nvp.wl = { t_d3material_glass=! }
- glass/glass2_nvp.wl = { t_d3material_glass=! }
- glass/glass2.wl = { t_d3material_glass=! }
- }
- mtr_hell.txlist =
- {
- rock/sharprock_dark_lavascroll_ns.wl = { t_d3material_hell=! }
- hell/lavascroll_ns.wl = { t_d3material_hell=! }
- hell/qfloor.wl = { t_d3material_hell=! }
- hell/hhtrim1.wl = { t_d3material_hell=! }
- hell/bartrim.wl = { t_d3material_hell=! }
- hell/tinnytrim.wl = { t_d3material_hell=! }
- hell/nuckletrim.wl = { t_d3material_hell=! }
- hell/pillarbase.wl = { t_d3material_hell=! }
- hell/apillar.wl = { t_d3material_hell=! }
- hell/vpillar.wl = { t_d3material_hell=! }
- hell/lavalanrockblend.wl = { t_d3material_hell=! }
- hell/sandylanrockblend.wl = { t_d3material_hell=! }
- hell/cbrick_single.wl = { t_d3material_hell=! }
- hell/bustage.wl = { t_d3material_hell=! }
- hell/dirt02sand.wl = { t_d3material_hell=! }
- hell/boney.wl = { t_d3material_hell=! }
- hell/hhbricks.wl = { t_d3material_hell=! }
- hell/htorch.wl = { t_d3material_hell=! }
- hell/lava21hell_hub.wl = { t_d3material_hell=! }
- hell/lavasharpyblend2.wl = { t_d3material_hell=! }
- hell/lavasharpyblend.wl = { t_d3material_hell=! }
- hell/dirtyboneyblend.wl = { t_d3material_hell=! }
- hell/dirtysharpyblend.wl = { t_d3material_hell=! }
- hell/lavaboneyblend.wl = { t_d3material_hell=! }
- hell/boney_hellhub.wl = { t_d3material_hell=! }
- hell/hhstone.wl = { t_d3material_hell=! }
- hell/hhstairs.wl = { t_d3material_hell=! }
- hell/hbranches.wl = { t_d3material_hell=! }
- hell/hhconcrete.wl = { t_d3material_hell=! }
- hell/hhstairs2.wl = { t_d3material_hell=! }
- hell/hhrubble.wl = { t_d3material_hell=! }
- hell/hhbannister.wl = { t_d3material_hell=! }
- hell/spinalcrap.wl = { t_d3material_hell=! }
- hell/spinalcrap2.wl = { t_d3material_hell=! }
- hell/spinalcrap2alpha.wl = { t_d3material_hell=! }
- hell/skullspinalcrap.wl = { t_d3material_hell=! }
- hell/hellbark.wl = { t_d3material_hell=! }
- hell/pentabase2.wl = { t_d3material_hell=! }
- hell/pentabase_decal.wl = { t_d3material_hell=! }
- hell/pentabase.wl = { t_d3material_hell=! }
- hell/pentabloodtastic1.wl = { t_d3material_hell=! }
- hell/pentastic1_spectrum.wl = { t_d3material_hell=! }
- decals/yesno.wl = { t_d3material_hell=! }
- hell/pentastic2.wl = { t_d3material_hell=! }
- hell/pentastic1.wl = { t_d3material_hell=! }
- hell/hellcrystal.wl = { t_d3material_hell=! }
- hell/peekaboo.wl = { t_d3material_hell=! }
- hell/lava1sharprock02noshadow.wl = { t_d3material_hell=! }
- hell/lava1move2sharprock02noshadow.wl = { t_d3material_hell=! }
- hell/lava1move3sharprock02ns.wl = { t_d3material_hell=! }
- hell/lava1movenoshadow.wl = { t_d3material_hell=! }
- hell/dirt02sharprock02noshadow.wl = { t_d3material_hell=! }
- hell/dirt02noshadow.wl = { t_d3material_hell=! }
- hell/sharprock2noshadow.wl = { t_d3material_hell=! }
- hell/pentagram2.wl = { t_d3material_hell=! }
- hell/lava2.wl = { t_d3material_hell=! }
- hell/lava1.wl = { t_d3material_hell=! }
- hell/lava1move.wl = { t_d3material_hell=! }
- hell/dirt02.wl = { t_d3material_hell=! }
- hell/dirt01.wl = { t_d3material_hell=! }
- hell/qbrick1.wl = { t_d3material_hell=! }
- hell/sharpbreakblend.wl = { t_d3material_hell=! }
- hell/cracksharpblend.wl = { t_d3material_hell=! }
- hell/breakageblend.wl = { t_d3material_hell=! }
- hell/bloodsharpblend.wl = { t_d3material_hell=! }
- hell/bloodcrackblend.wl = { t_d3material_hell=! }
- hell/blood_stream1.wl = { t_d3material_hell=! }
- hell/steamtrim1.wl = { t_d3material_hell=! }
- hell/skulltrim1.wl = { t_d3material_hell=! }
- hell/bushes.wl = { t_d3material_hell=! }
- hell/wood1.wl = { t_d3material_hell=! }
- hell/breakage1.wl = { t_d3material_hell=! }
- hell/stone1nsf.wl = { t_d3material_hell=! }
- hell/stone1.wl = { t_d3material_hell=! }
- hell/stone2.wl = { t_d3material_hell=! }
- hell/stone2fx.wl = { t_d3material_hell=! }
- hell/cracked2lava.wl = { t_d3material_hell=! }
- hell/cracked2.wl = { t_d3material_hell=! }
- hell/cracked1.wl = { t_d3material_hell=! }
- hell/sharprock3.wl = { t_d3material_hell=! }
- hell/sharprock2.wl = { t_d3material_hell=! }
- hell/sharprock1.wl = { t_d3material_hell=! }
- hell/cbrick4.wl = { t_d3material_hell=! }
- hell/cbrick3.wl = { t_d3material_hell=! }
- hell/cbrick1.wl = { t_d3material_hell=! }
- hell/cbrick2.wl = { t_d3material_hell=! }
- hell/cbrick2b.wl = { t_d3material_hell=! }
- hell/cbrick2c.wl = { t_d3material_hell=! }
- hell/cbrick_id.wl = { t_d3material_hell=! }
- hell/cbrick2c2.wl = { t_d3material_hell=! }
- hell/cbrick2c3.wl = { t_d3material_hell=! }
- helltemp/afloor1b_f.wl = { t_d3material_hell=! }
- helltemp/awall2h.wl = { t_d3material_hell=! }
- helltemp/awall4j.wl = { t_d3material_hell=! }
- hell/spine02a.wl = { t_d3material_hell=! }
- hell/spine02a_2.wl = { t_d3material_hell=! }
- hell/spine01a.wl = { t_d3material_hell=! }
- hell/askin_02d.wl = { t_d3material_hell=! }
- hell/askin_02e.wl = { t_d3material_hell=! }
- hell/askin_03a.wl = { t_d3material_hell=! }
- hell/askin_03c.wl = { t_d3material_hell=! }
- hell/askin_03e.wl = { t_d3material_hell=! }
- hell/askin_d06b.wl = { t_d3material_hell=! }
- hell/slime_d05b.wl = { t_d3material_hell=! }
- hell/slime_d05c.wl = { t_d3material_hell=! }
- hell/slime_d05e.wl = { t_d3material_hell=! }
- hell/slime_d05f.wl = { t_d3material_hell=! }
- hell/slime_d05g.wl = { t_d3material_hell=! }
- hell/slime_d05h.wl = { t_d3material_hell=! }
- hell/slime_dblood01.wl = { t_d3material_hell=! }
- hell/slime_dblood02.wl = { t_d3material_hell=! }
- hell/slime_dblood03.wl = { t_d3material_hell=! }
- hell/slime_dblood04.wl = { t_d3material_hell=! }
- hell/slime_dblood05.wl = { t_d3material_hell=! }
- hell/slime_dblood_wall01.wl = { t_d3material_hell=! }
- hell/slime_dblood_wall02.wl = { t_d3material_hell=! }
- hell/slime_dblood_wall03.wl = { t_d3material_hell=! }
- hell/spectrum_symbol_letters_01.wl = { t_d3material_hell=! }
- hell/spectrum_symbol_letters_02.wl = { t_d3material_hell=! }
- hell/symbol_spawn_d01a.wl = { t_d3material_hell=! }
- hell/symbol_spawn_d02a.wl = { t_d3material_hell=! }
- hell/symbol_spawn_d03a.wl = { t_d3material_hell=! }
- hell/spectrum_symbol03.wl = { t_d3material_hell=! }
- hell/spectrum_symbol04.wl = { t_d3material_hell=! }
- hell/spectrum_symbol05.wl = { t_d3material_hell=! }
- hell/spectrum_symbol06.wl = { t_d3material_hell=! }
- hell/hellbones_d02a.wl = { t_d3material_hell=! }
- hell/hellbones_d02b.wl = { t_d3material_hell=! }
- hell/hellbones_d02d.wl = { t_d3material_hell=! }
- hell/hellbones_d04d.wl = { t_d3material_hell=! }
- hell/hellbones_d04ddarker.wl = { t_d3material_hell=! }
- hell/hellbones_d04f.wl = { t_d3material_hell=! }
- hell/hellbones_d05b.wl = { t_d3material_hell=! }
- hell/hellflesh_d01e.wl = { t_d3material_hell=! }
- hell/hellflesh_d01edarker.wl = { t_d3material_hell=! }
- hell/hellbones_d07a.wl = { t_d3material_hell=! }
- hell/hellbones_d07adarker.wl = { t_d3material_hell=! }
- hell/hellbones_d07b.wl = { t_d3material_hell=! }
- hell/hellbones_d07bchg1.wl = { t_d3material_hell=! }
- hell/hellbones_d07c.wl = { t_d3material_hell=! }
- hell/hellbones_d07d.wl = { t_d3material_hell=! }
- hell/hellbones_d07dchg1.wl = { t_d3material_hell=! }
- hell/hellbones_d07e.wl = { t_d3material_hell=! }
- hell/hellbones_d07echg1.wl = { t_d3material_hell=! }
- hell/hellbones_d07f.wl = { t_d3material_hell=! }
- hell/hellbones_d07g.wl = { t_d3material_hell=! }
- hell/hellbones_d07gchg1.wl = { t_d3material_hell=! }
- hell/hellbones_d07j.wl = { t_d3material_hell=! }
- hell/hellbones_d07jchg1.wl = { t_d3material_hell=! }
- hell/hellbones_d07k.wl = { t_d3material_hell=! }
- hell/hellbones_d07kchg1.wl = { t_d3material_hell=! }
- hell/hellbones_d08c.wl = { t_d3material_hell=! }
- hell/hellbones_d09b.wl = { t_d3material_hell=! }
- hell/a_hellmetal_d03.wl = { t_d3material_hell=! }
- hell/a_hellmetal_d03b.wl = { t_d3material_hell=! }
- hell/a_hellmetal_d06a.wl = { t_d3material_hell=! }
- hell/a_hellmetal_d06b.wl = { t_d3material_hell=! }
- hell/a_circles_d01b.wl = { t_d3material_hell=! }
- hell/a_circles_d01c.wl = { t_d3material_hell=! }
- hell/a_circles_d01d.wl = { t_d3material_hell=! }
- hell/a_circles_d01e.wl = { t_d3material_hell=! }
- hell/a_circles_d04a.wl = { t_d3material_hell=! }
- hell/a_circles_d04b.wl = { t_d3material_hell=! }
- hell/a_circles_d04c.wl = { t_d3material_hell=! }
- hell/a_circles_d04d.wl = { t_d3material_hell=! }
- hell/a_circles_d04e.wl = { t_d3material_hell=! }
- hell/a_helldoor_d01d.wl = { t_d3material_hell=! }
- hell/a_helldoor_d02d.wl = { t_d3material_hell=! }
- hell/a_helldoor_d03d.wl = { t_d3material_hell=! }
- hell/a_helldoor_d03e.wl = { t_d3material_hell=! }
- hell/a_hellwall_d01a.wl = { t_d3material_hell=! }
- }
- mtr_invisible.txlist =
- {
- common/pda_gui.wl = { t_d3material_invisible=! }
- common/entityGui.wl = { t_d3material_invisible=! }
- common/entityGui2.wl = { t_d3material_invisible=! }
- common/entityGui3.wl = { t_d3material_invisible=! }
- editor/visportal.wl = { t_d3material_invisible=! }
- editor/aassolid.wl = { t_d3material_invisible=! }
- editor/aasobstacle.wl = { t_d3material_invisible=! }
- common/caulk.wl = { t_d3material_invisible=! }
- common/nodraw.wl = { t_d3material_invisible=! }
- common/nodrawsolid.wl = { t_d3material_invisible=! }
- common/shadow.wl = { t_d3material_invisible=! }
- common/shadow2.wl = { t_d3material_invisible=! }
- common/trigger.wl = { t_d3material_invisible=! }
- common/trigmulti.wl = { t_d3material_invisible=! }
- common/trigonce.wl = { t_d3material_invisible=! }
- common/trigtimer.wl = { t_d3material_invisible=! }
- common/trigrelay.wl = { t_d3material_invisible=! }
- common/trighurt.wl = { t_d3material_invisible=! }
- common/trigfade.wl = { t_d3material_invisible=! }
- common/triggui.wl = { t_d3material_invisible=! }
- common/trigair.wl = { t_d3material_invisible=! }
- common/trigentityname.wl = { t_d3material_invisible=! }
- common/trigentityname_once.wl = { t_d3material_invisible=! }
- common/nodrop.wl = { t_d3material_invisible=! }
- common/clip.wl = { t_d3material_invisible=! }
- common/trigflashlight.wl = { t_d3material_invisible=! }
- common/clip_plusmovables.wl = { t_d3material_invisible=! }
- common/full_clip.wl = { t_d3material_invisible=! }
- common/player_clip.wl = { t_d3material_invisible=! }
- common/monster_clip.wl = { t_d3material_invisible=! }
- common/moveable_clip.wl = { t_d3material_invisible=! }
- common/ik_clip.wl = { t_d3material_invisible=! }
- common/cushion.wl = { t_d3material_invisible=! }
- common/slick.wl = { t_d3material_invisible=! }
- common/noimpact.wl = { t_d3material_invisible=! }
- common/mirror.wl = { t_d3material_invisible=! }
- common/ladder.wl = { t_d3material_invisible=! }
- common/collision.wl = { t_d3material_invisible=! }
- common/speaker.wl = { t_d3material_invisible=! }
- common/particle.wl = { t_d3material_invisible=! }
- common/overdrawtest.wl = { t_d3material_invisible=! }
- common/moveableclipmodel.wl = { t_d3material_invisible=! }
- }
- mtr_jerry.txlist =
- {
- }
- mtr_kentest.txlist =
- {
- decals/bluestatica2x.wl = { t_d3material_kentest=! }
- decals/bloodyfilm1.wl = { t_d3material_kentest=! }
- decals/oldfilm1.wl = { t_d3material_kentest=! }
- decals/greystatica2x.wl = { t_d3material_kentest=! }
- decals/greystatica.wl = { t_d3material_kentest=! }
- decals/statica.wl = { t_d3material_kentest=! }
- decals/statica2x.wl = { t_d3material_kentest=! }
- decals/staticablend.wl = { t_d3material_kentest=! }
- particles/barrelpoof_sort.wl = { t_d3material_kentest=! }
- decals/fly.wl = { t_d3material_kentest=! }
- ktest/yellow_test.wl = { t_d3material_kentest=! }
- sfx/roqtest.wl = { t_d3material_kentest=! }
- decals/spooky.wl = { t_d3material_kentest=! }
- particles/barrel_flame.wl = { t_d3material_kentest=! }
- particles/barrel_explosion1.wl = { t_d3material_kentest=! }
- particles/barrel_explosion2.wl = { t_d3material_kentest=! }
- particles/barrel_explosion3.wl = { t_d3material_kentest=! }
- particles/sonic2.wl = { t_d3material_kentest=! }
- particles/sonic.wl = { t_d3material_kentest=! }
- particles/bloodstream3.wl = { t_d3material_kentest=! }
- particles/blooddrop3.wl = { t_d3material_kentest=! }
- particles/spawnarc4.wl = { t_d3material_kentest=! }
- particles/spawnarc3.wl = { t_d3material_kentest=! }
- sfx/shatterglass01_fx1.wl = { t_d3material_kentest=! }
- dynamic/camera1.wl = { t_d3material_kentest=! }
- }
- mtr_ktest.txlist =
- {
- sfx/vids.wl = { t_d3material_ktest=! }
- ktest/ktest1.wl = { t_d3material_ktest=! }
- ktest/tiletest.wl = { t_d3material_ktest=! }
- ktest/storageceiling1.wl = { t_d3material_ktest=! }
- ktest/bluetiletest.wl = { t_d3material_ktest=! }
- ktest/bluemet.wl = { t_d3material_ktest=! }
- ktest/redpaint.wl = { t_d3material_ktest=! }
- recyc_wall/rustpipe.wl = { t_d3material_ktest=! }
- ktest/metalvent.wl = { t_d3material_ktest=! }
- recyc_wall/metaltrain.wl = { t_d3material_ktest=! }
- ktest/concretetest.wl = { t_d3material_ktest=! }
- ktest/concretetest2.wl = { t_d3material_ktest=! }
- ktest/dirtmetal.wl = { t_d3material_ktest=! }
- ktest/dirtmetalplate.wl = { t_d3material_ktest=! }
- ktest/galvanizetrim.wl = { t_d3material_ktest=! }
- ktest/enginevent.wl = { t_d3material_ktest=! }
- ktest/enginevent2.wl = { t_d3material_ktest=! }
- ktest/enginevent3.wl = { t_d3material_ktest=! }
- recyc_wall/basepanel.wl = { t_d3material_ktest=! }
- ktest/malwall.wl = { t_d3material_ktest=! }
- ktest/malwall2.wl = { t_d3material_ktest=! }
- ktest/malwall3.wl = { t_d3material_ktest=! }
- ktest/techpuzzle.wl = { t_d3material_ktest=! }
- ktest/techpuzzle2.wl = { t_d3material_ktest=! }
- ktest/techpuzzle3.wl = { t_d3material_ktest=! }
- ktest/techpuzzle4.wl = { t_d3material_ktest=! }
- ktest/mtexture2.wl = { t_d3material_ktest=! }
- ktest/mtexture2b.wl = { t_d3material_ktest=! }
- ktest/mtexture2c.wl = { t_d3material_ktest=! }
- ktest/mtexture2d.wl = { t_d3material_ktest=! }
- ktest/mtexture2e.wl = { t_d3material_ktest=! }
- ktest/mtexture2f.wl = { t_d3material_ktest=! }
- ktest/mtexture2g.wl = { t_d3material_ktest=! }
- ktest/adrianwall.wl = { t_d3material_ktest=! }
- ktest/adrianwall4.wl = { t_d3material_ktest=! }
- ktest/adrianwall5.wl = { t_d3material_ktest=! }
- ktest/kbump.wl = { t_d3material_ktest=! }
- ktest/kbump2.wl = { t_d3material_ktest=! }
- ktest/kbump3.wl = { t_d3material_ktest=! }
- base_wall/nurntest1.wl = { t_d3material_ktest=! }
- base_wall/nurntest2.wl = { t_d3material_ktest=! }
- base_wall/nurntest3.wl = { t_d3material_ktest=! }
- base_wall/nurntest4.wl = { t_d3material_ktest=! }
- recyc_wall/storage1.wl = { t_d3material_ktest=! }
- recyc_wall/storage_rough1.wl = { t_d3material_ktest=! }
- recyc_wall/storage_rough1_5.wl = { t_d3material_ktest=! }
- recyc_wall/storage_rough3.wl = { t_d3material_ktest=! }
- recyc_wall/storage1_5.wl = { t_d3material_ktest=! }
- ktest/storage10.wl = { t_d3material_ktest=! }
- ktest/storage2c.wl = { t_d3material_ktest=! }
- recyc_wall/storage3.wl = { t_d3material_ktest=! }
- recyc_wall/storage3_2.wl = { t_d3material_ktest=! }
- recyc_wall/storage4.wl = { t_d3material_ktest=! }
- recyc_wall/storage5.wl = { t_d3material_ktest=! }
- recyc_wall/storage6.wl = { t_d3material_ktest=! }
- recyc_wall/storage7.wl = { t_d3material_ktest=! }
- recyc_wall/storage8.wl = { t_d3material_ktest=! }
- recyc_wall/storage_rough8.wl = { t_d3material_ktest=! }
- recyc_wall/storage_rough8b.wl = { t_d3material_ktest=! }
- recyc_wall/storage_rough8c.wl = { t_d3material_ktest=! }
- recyc_wall/storage9.wl = { t_d3material_ktest=! }
- recyc_wall/storage9b.wl = { t_d3material_ktest=! }
- recyc_wall/storage_rough9.wl = { t_d3material_ktest=! }
- ktest/kcdoomfloor.wl = { t_d3material_ktest=! }
- base_floor/kcdoomfloor2.wl = { t_d3material_ktest=! }
- base_floor/kcdoomfloor3.wl = { t_d3material_ktest=! }
- base_floor/kcdoomfloor4.wl = { t_d3material_ktest=! }
- ktest/offwall.wl = { t_d3material_ktest=! }
- ktest/offwall2.wl = { t_d3material_ktest=! }
- ktest/carpet.wl = { t_d3material_ktest=! }
- ktest/carpet2.wl = { t_d3material_ktest=! }
- ktest/carpet3.wl = { t_d3material_ktest=! }
- }
- mtr_lab.txlist =
- {
- lab/hilabpanel.wl = { t_d3material_lab=! }
- lab/box01.wl = { t_d3material_lab=! }
- lab/boxtop01.wl = { t_d3material_lab=! }
- lab/whitetechtrim01.wl = { t_d3material_lab=! }
- lab/white_plain.wl = { t_d3material_lab=! }
- lab/green_plain.wl = { t_d3material_lab=! }
- lab/cage01_shadow.wl = { t_d3material_lab=! }
- lab/cage01.wl = { t_d3material_lab=! }
- lab/white_panel5.wl = { t_d3material_lab=! }
- lab/white_panel3.wl = { t_d3material_lab=! }
- lab/labwall1a.wl = { t_d3material_lab=! }
- lab/labwall1b.wl = { t_d3material_lab=! }
- lab/labwall1c.wl = { t_d3material_lab=! }
- lab/labwall1c2.wl = { t_d3material_lab=! }
- lab/labwall1c3.wl = { t_d3material_lab=! }
- lab/labwall1c4.wl = { t_d3material_lab=! }
- lab/labwall1d.wl = { t_d3material_lab=! }
- lab/labwall1e.wl = { t_d3material_lab=! }
- lab/labwall1f.wl = { t_d3material_lab=! }
- lab/labwall1flit.wl = { t_d3material_lab=! }
- lab/labwall1f2.wl = { t_d3material_lab=! }
- lab/labwall1f2lit.wl = { t_d3material_lab=! }
- lab/labwall1g.wl = { t_d3material_lab=! }
- lab/labwall1h.wl = { t_d3material_lab=! }
- lab/labwall1h2.wl = { t_d3material_lab=! }
- lab/labwall1i2.wl = { t_d3material_lab=! }
- lab/labwall1i.wl = { t_d3material_lab=! }
- lab/labwall1j.wl = { t_d3material_lab=! }
- lab/labwall1j2.wl = { t_d3material_lab=! }
- lab/newlabtex1.wl = { t_d3material_lab=! }
- lab/newlabtex1a.wl = { t_d3material_lab=! }
- lab/newlabtex1b.wl = { t_d3material_lab=! }
- lab/newlabtex2.wl = { t_d3material_lab=! }
- lab/labvent.wl = { t_d3material_lab=! }
- lab/white_panel.wl = { t_d3material_lab=! }
- lab/green_panel.wl = { t_d3material_lab=! }
- lab/green_panel2.wl = { t_d3material_lab=! }
- lab/whitedoor1_ed.wl = { t_d3material_lab=! }
- lab/vent1_d.wl = { t_d3material_lab=! }
- lab/vent1b_d.wl = { t_d3material_lab=! }
- lab/whitegrate1_ed.wl = { t_d3material_lab=! }
- lab/labfloor1_d.wl = { t_d3material_lab=! }
- lab/outlet1_ed.wl = { t_d3material_lab=! }
- lab/noteboard1_d.wl = { t_d3material_lab=! }
- lab/lswitch1_ed.wl = { t_d3material_lab=! }
- lab/whitewall_d.wl = { t_d3material_lab=! }
- lab/whitediv_d.wl = { t_d3material_lab=! }
- lab/whiteroof_d.wl = { t_d3material_lab=! }
- lab/whiteroof2_d.wl = { t_d3material_lab=! }
- lab/whitetrim1_d.wl = { t_d3material_lab=! }
- lab/whitetrim2_d.wl = { t_d3material_lab=! }
- }
- mtr_lab_floor.txlist =
- {
- lab/medtile01.wl = { t_d3material_lab_floor=! }
- }
- mtr_lights.txlist =
- {
- }
- mtr_mal.txlist =
- {
- base_trim/comptrim2_ns.wl = { t_d3material_mal=! }
- base_trim/a_reactorpipe_02blackb_fin_ns.tga.wl = { t_d3material_mal=! }
- base_trim/stesilverswatch_ns.wl = { t_d3material_mal=! }
- decals/ind_logo1a.wl = { t_d3material_mal=! }
- rock/rockblend.wl = { t_d3material_mal=! }
- object/windowpane1ss.wl = { t_d3material_mal=! }
- object/windowpane2ss.wl = { t_d3material_mal=! }
- object/windowpane3ss.wl = { t_d3material_mal=! }
- }
- mtr_mapobjects.txlist =
- {
- }
- mtr_monsters.txlist =
- {
- }
- mtr_morgue.txlist =
- {
- morgue/mtile_green.wl = { t_d3material_morgue=! }
- morgue/mgirder.wl = { t_d3material_morgue=! }
- morgue/mtile.wl = { t_d3material_morgue=! }
- morgue/mtrim.wl = { t_d3material_morgue=! }
- morgue/floorvent01.wl = { t_d3material_morgue=! }
- }
- mtr_mp_gui.txlist =
- {
- }
- mtr_mp_lights.txlist =
- {
- base_light/striplight3_notbreakable.wl = { t_d3material_mp_lights=! }
- base_light/stehalllight_notbreakable.wl = { t_d3material_mp_lights=! }
- base_light/stehalllight_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_wall/gotbpanel2light_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_light/sterlightdecal_global_d3dm3.wl = { t_d3material_mp_lights=! }
- mcity/mcityc29_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_wall/sopanel19_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_wall/sopanel19a_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_light/bluetex4a_ed_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_light/striplight3_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_light/mallight_global_d3dm3.wl = { t_d3material_mp_lights=! }
- base_light/striplightxl1_global0.wl = { t_d3material_mp_lights=! }
- base_light/striplightxl1_global1.wl = { t_d3material_mp_lights=! }
- }
- mtr_mre.txlist =
- {
- base_wall/skpanel17a_d_trans.wl = { t_d3material_mre=! }
- washroom/btile01_trans.wl = { t_d3material_mre=! }
- }
- mtr_object.txlist =
- {
- object/hellchain.wl = { t_d3material_object=! }
- object/hellchainparticle.wl = { t_d3material_object=! }
- object/hellchainsprite.wl = { t_d3material_object=! }
- object/desknurnies1.wl = { t_d3material_object=! }
- object/mc_radardish2.wl = { t_d3material_object=! }
- object/mc_radardish.wl = { t_d3material_object=! }
- object/hangwire.wl = { t_d3material_object=! }
- object/pipehole.wl = { t_d3material_object=! }
- object/labcoat.wl = { t_d3material_object=! }
- object/door_smallframe.wl = { t_d3material_object=! }
- object/ddrawer.wl = { t_d3material_object=! }
- object/windowpane3.wl = { t_d3material_object=! }
- object/windowpane2.wl = { t_d3material_object=! }
- object/windowpane1.wl = { t_d3material_object=! }
- object/touchpadx.wl = { t_d3material_object=! }
- object/bframeglass.wl = { t_d3material_object=! }
- object/bframe.wl = { t_d3material_object=! }
- object/canvas.wl = { t_d3material_object=! }
- object/blinds.wl = { t_d3material_object=! }
- object/cautiontape_ed.wl = { t_d3material_object=! }
- object/chain.wl = { t_d3material_object=! }
- object/elec_box3as.wl = { t_d3material_object=! }
- object/elec_box3a.wl = { t_d3material_object=! }
- object/elec_box3s.wl = { t_d3material_object=! }
- object/elec_box3.wl = { t_d3material_object=! }
- object/elec_box2s.wl = { t_d3material_object=! }
- object/elec_box2.wl = { t_d3material_object=! }
- object/elec_box1t.wl = { t_d3material_object=! }
- object/elec_box1s.wl = { t_d3material_object=! }
- object/elec_box1.wl = { t_d3material_object=! }
- object/bluetex4i_ed.wl = { t_d3material_object=! }
- object/bluetex4c_ed.wl = { t_d3material_object=! }
- object/bluetex4e_ed.wl = { t_d3material_object=! }
- object/bluetex3f_ed.wl = { t_d3material_object=! }
- object/bluetex2_ed.wl = { t_d3material_object=! }
- object/bluetex3d_ed.wl = { t_d3material_object=! }
- object/shinymonitor2.wl = { t_d3material_object=! }
- object/shinymonitor1.wl = { t_d3material_object=! }
- object/metalshelve_top.wl = { t_d3material_object=! }
- object/metalshelve_floor.wl = { t_d3material_object=! }
- object/metalshelve_side.wl = { t_d3material_object=! }
- object/a_metalshelve_side.wl = { t_d3material_object=! }
- object/metalshelve_front.wl = { t_d3material_object=! }
- object/metalshelve_post.wl = { t_d3material_object=! }
- object/a_metalshelve_post.wl = { t_d3material_object=! }
- object/whiteboard.wl = { t_d3material_object=! }
- object/noteboard.wl = { t_d3material_object=! }
- object/calendar1.wl = { t_d3material_object=! }
- object/camera_red.wl = { t_d3material_object=! }
- object/surface_red.wl = { t_d3material_object=! }
- object/camera_green.wl = { t_d3material_object=! }
- object/surface_green.wl = { t_d3material_object=! }
- object/camera_yellow.wl = { t_d3material_object=! }
- object/camera_state.wl = { t_d3material_object=! }
- object/metalshelve_top_trans.wl = { t_d3material_object=! }
- object/metalshelve_floor_trans.wl = { t_d3material_object=! }
- object/metalshelve_side_trans.wl = { t_d3material_object=! }
- object/metalshelve_front_trans.wl = { t_d3material_object=! }
- object/metalshelve_post_trans.wl = { t_d3material_object=! }
- gui/remap1.wl = { t_d3material_object=! }
- gui/remap2.wl = { t_d3material_object=! }
- gui/remap3.wl = { t_d3material_object=! }
- gui/remap4.wl = { t_d3material_object=! }
- gui/remap5.wl = { t_d3material_object=! }
- object/a_conpanel1.wl = { t_d3material_object=! }
- object/a_conpanel2_01.wl = { t_d3material_object=! }
- object/a_conpanel3_01.wl = { t_d3material_object=! }
- object/a_conpanel4.wl = { t_d3material_object=! }
- object/a_conpanel5.wl = { t_d3material_object=! }
- object/a_conpanel5b_d.wl = { t_d3material_object=! }
- object/a_conpanel6.wl = { t_d3material_object=! }
- object/a_conpanel7.wl = { t_d3material_object=! }
- object/a_conpanel7a.wl = { t_d3material_object=! }
- object/a_conpanel8.wl = { t_d3material_object=! }
- object/a_conmonitorxl1.wl = { t_d3material_object=! }
- object/a_conmonitorback.wl = { t_d3material_object=! }
- object/a_conpanel1blk.wl = { t_d3material_object=! }
- object/a_conpanel2blk_01.wl = { t_d3material_object=! }
- object/a_conpanel3blk_01.wl = { t_d3material_object=! }
- object/a_conpanel4blk.wl = { t_d3material_object=! }
- object/a_conpanel5blk.wl = { t_d3material_object=! }
- object/a_conpanel6blk.wl = { t_d3material_object=! }
- object/a_conpanel7blk.wl = { t_d3material_object=! }
- object/a_conpanel7ablk.wl = { t_d3material_object=! }
- object/a_conpanel8blk.wl = { t_d3material_object=! }
- object/a_conmonitorxl1blk.wl = { t_d3material_object=! }
- object/a_conmonitorbackblk.wl = { t_d3material_object=! }
- object/a_tecpipe1blkdirty.wl = { t_d3material_object=! }
- object/a_tecpipe1yel.wl = { t_d3material_object=! }
- object/a_tecpipe1red.wl = { t_d3material_object=! }
- object/a_tecpipe2blu.wl = { t_d3material_object=! }
- object/a_tecpipe2grn.wl = { t_d3material_object=! }
- object/a_tecpipe2sil.wl = { t_d3material_object=! }
- object/a_tecpipe3grn.wl = { t_d3material_object=! }
- object/cabinetfront01_d02.wl = { t_d3material_object=! }
- object/cabinetfront01_d02b.wl = { t_d3material_object=! }
- object/cabinetfront01_d02c.wl = { t_d3material_object=! }
- object/cabinetfront01_d02d.wl = { t_d3material_object=! }
- object/cabinetfront01_d03.wl = { t_d3material_object=! }
- object/cabinetfront01_d04.wl = { t_d3material_object=! }
- object/cabinetfront01_d05.wl = { t_d3material_object=! }
- object/cabinetfront01_d07.wl = { t_d3material_object=! }
- object/cabinetfront01_d08.wl = { t_d3material_object=! }
- object/cabinetside01_d08b.wl = { t_d3material_object=! }
- object/cabinetfront01_d08b.wl = { t_d3material_object=! }
- object/cabinetfront01_d08c.wl = { t_d3material_object=! }
- object/cabinetfront01_d08d.wl = { t_d3material_object=! }
- object/cabinetfront01_d08e.wl = { t_d3material_object=! }
- object/cabinetfront01_d08f.wl = { t_d3material_object=! }
- object/cabinetfront01_d08g.wl = { t_d3material_object=! }
- object/cabinetfront01_d08h.wl = { t_d3material_object=! }
- object/cabinetfront01_d09.wl = { t_d3material_object=! }
- object/cabinetfront01_d10.wl = { t_d3material_object=! }
- object/cabinetfront01_d10c.wl = { t_d3material_object=! }
- object/cabinetfront01_d10d.wl = { t_d3material_object=! }
- object/cabinetfront01_d11b.wl = { t_d3material_object=! }
- object/cabinettop_brnblk01_d.wl = { t_d3material_object=! }
- object/cabinettop_brnblk02_d.wl = { t_d3material_object=! }
- object/cabinettop_blue02_d.wl = { t_d3material_object=! }
- object/cabinettop_org01_d.wl = { t_d3material_object=! }
- object/cabinettop_white02_d.wl = { t_d3material_object=! }
- object/cabinettop_blk01_d.wl = { t_d3material_object=! }
- object/a_sopbox1_d02.wl = { t_d3material_object=! }
- object/a_sopbox1_d02c.wl = { t_d3material_object=! }
- object/a_sopbox1_d02e.wl = { t_d3material_object=! }
- object/a_sopbox1_d04b.wl = { t_d3material_object=! }
- object/a_sopbox1_d05a.wl = { t_d3material_object=! }
- object/a_sopbox1_d05b.wl = { t_d3material_object=! }
- object/a_tecpipebraid1.wl = { t_d3material_object=! }
- object/a_tecpipebraid2_d.wl = { t_d3material_object=! }
- object/a_tecpipebraid3_d.wl = { t_d3material_object=! }
- object/a_tecpipebraid4_d.wl = { t_d3material_object=! }
- object/a_tecpipebraid4blk_d.wl = { t_d3material_object=! }
- object/a_tecpipebraid4grn_d.wl = { t_d3material_object=! }
- object/a_tecpipebraid4red_d.wl = { t_d3material_object=! }
- object/a_sopbox2_d01.wl = { t_d3material_object=! }
- object/a_sopbox2_d02.wl = { t_d3material_object=! }
- object/a_sopbox2_d03.wl = { t_d3material_object=! }
- object/a_sopbox2a_d01.wl = { t_d3material_object=! }
- object/a_offlocker1_d01.wl = { t_d3material_object=! }
- object/a_offlocker1_d02.wl = { t_d3material_object=! }
- }
- mtr_outside.txlist =
- {
- outside/a_redskybuilding1_01.wl = { t_d3material_outside=! }
- outside/a_redskybuilding2_d01.wl = { t_d3material_outside=! }
- outside/a_redskybuilding3_d01.wl = { t_d3material_outside=! }
- outside/a_fencewall1_d01.wl = { t_d3material_outside=! }
- outside/a_fencewall1_d02.wl = { t_d3material_outside=! }
- outside/a_fencewall2_d01.wl = { t_d3material_outside=! }
- outside/a_fencewall3_d01.wl = { t_d3material_outside=! }
- outside/a_fencewall4_d01.wl = { t_d3material_outside=! }
- }
- mtr_patd.txlist =
- {
- }
- mtr_patricktest.txlist =
- {
- object/lightingmonkey.wl = { t_d3material_patricktest=! }
- rock/cliffwall.wl = { t_d3material_patricktest=! }
- rock/hellrock.wl = { t_d3material_patricktest=! }
- particles/p_lightning6.wl = { t_d3material_patricktest=! }
- sfx/drip_01.wl = { t_d3material_patricktest=! }
- sfx/drip_02.wl = { t_d3material_patricktest=! }
- sfx/drip_03.wl = { t_d3material_patricktest=! }
- hell/hellcloud_filter.wl = { t_d3material_patricktest=! }
- particles/flame7.wl = { t_d3material_patricktest=! }
- particles/flame6.wl = { t_d3material_patricktest=! }
- particles/ring_blue.wl = { t_d3material_patricktest=! }
- particles/ring_2.wl = { t_d3material_patricktest=! }
- particles/crack_02.wl = { t_d3material_patricktest=! }
- particles/fredo.wl = { t_d3material_patricktest=! }
- particles/fredo2.wl = { t_d3material_patricktest=! }
- particles/smokepuff4.wl = { t_d3material_patricktest=! }
- particles/smokepuff3.wl = { t_d3material_patricktest=! }
- particles/smokepuff2.wl = { t_d3material_patricktest=! }
- particles/snowball.wl = { t_d3material_patricktest=! }
- particles/strip_turq.wl = { t_d3material_patricktest=! }
- particles/lightball.wl = { t_d3material_patricktest=! }
- particles/duffyboltver3_white.wl = { t_d3material_patricktest=! }
- particles/rock.wl = { t_d3material_patricktest=! }
- sfx/vpring_power3.wl = { t_d3material_patricktest=! }
- particles/billow3_glow.wl = { t_d3material_patricktest=! }
- particles/billow_glow.wl = { t_d3material_patricktest=! }
- particles/billow2_glow.wl = { t_d3material_patricktest=! }
- hell/spinalcrap_Hell1.wl = { t_d3material_patricktest=! }
- hell/clouds.wl = { t_d3material_patricktest=! }
- hell/anustube.wl = { t_d3material_patricktest=! }
- hell/anustubescroll.wl = { t_d3material_patricktest=! }
- hell/anustubescrollblend.wl = { t_d3material_patricktest=! }
- hell/wrinkles.wl = { t_d3material_patricktest=! }
- hell/wrinkle.wl = { t_d3material_patricktest=! }
- hell/wrinkle2.wl = { t_d3material_patricktest=! }
- hell/wrinkle3.wl = { t_d3material_patricktest=! }
- hell/hellanustube2.wl = { t_d3material_patricktest=! }
- hell/hellanustube2scroll.wl = { t_d3material_patricktest=! }
- object/demonmuseum_tendons.wl = { t_d3material_patricktest=! }
- particles/bloodwater.wl = { t_d3material_patricktest=! }
- particles/fluid_a.wl = { t_d3material_patricktest=! }
- particles/dust_a.wl = { t_d3material_patricktest=! }
- particles/dust_b.wl = { t_d3material_patricktest=! }
- particles/dust_c.wl = { t_d3material_patricktest=! }
- particles/lightning1.wl = { t_d3material_patricktest=! }
- sfx/lightning2.wl = { t_d3material_patricktest=! }
- sfx/lightning3.wl = { t_d3material_patricktest=! }
- sfx/lightning4.wl = { t_d3material_patricktest=! }
- sfx/lightning4_color.wl = { t_d3material_patricktest=! }
- sfx/lightning5.wl = { t_d3material_patricktest=! }
- sfx/lightning5_color.wl = { t_d3material_patricktest=! }
- sfx/lightning6.wl = { t_d3material_patricktest=! }
- sfx/lightning7.wl = { t_d3material_patricktest=! }
- sfx/lightning8a.wl = { t_d3material_patricktest=! }
- sfx/lightning9a.wl = { t_d3material_patricktest=! }
- sfx/radiogoop_d.wl = { t_d3material_patricktest=! }
- sfx/radiogoopflow_d.wl = { t_d3material_patricktest=! }
- sfx/radiogoopflow2_d.wl = { t_d3material_patricktest=! }
- sfx/radiogoop_mix.wl = { t_d3material_patricktest=! }
- hell/warprockbblend.wl = { t_d3material_patricktest=! }
- hell/rockbase.wl = { t_d3material_patricktest=! }
- hell/rockwall.wl = { t_d3material_patricktest=! }
- hell/warprocka.wl = { t_d3material_patricktest=! }
- hell/warprockb.wl = { t_d3material_patricktest=! }
- hell/warprockc_d.wl = { t_d3material_patricktest=! }
- hell/warprockd.wl = { t_d3material_patricktest=! }
- hell/lavatube.wl = { t_d3material_patricktest=! }
- hell/warprockd_lava_blend.wl = { t_d3material_patricktest=! }
- hell/worm.wl = { t_d3material_patricktest=! }
- hell/tentacles.wl = { t_d3material_patricktest=! }
- hell/rockpores.wl = { t_d3material_patricktest=! }
- hell/treeroots.wl = { t_d3material_patricktest=! }
- hell/treeroots2.wl = { t_d3material_patricktest=! }
- hell/treerootsgrey.wl = { t_d3material_patricktest=! }
- hell/guts.wl = { t_d3material_patricktest=! }
- hell/meathead.wl = { t_d3material_patricktest=! }
- hell/growth.wl = { t_d3material_patricktest=! }
- hell/wormtube_d.wl = { t_d3material_patricktest=! }
- decals/splat18.wl = { t_d3material_patricktest=! }
- decals/splat19.wl = { t_d3material_patricktest=! }
- decals/splat20.wl = { t_d3material_patricktest=! }
- hell/veins_d.wl = { t_d3material_patricktest=! }
- hell/canyonb.wl = { t_d3material_patricktest=! }
- hell/wires2_d.wl = { t_d3material_patricktest=! }
- hell/wirestreerootsgrey_blend.wl = { t_d3material_patricktest=! }
- hell/treeroots_blend.wl = { t_d3material_patricktest=! }
- hell/bacteria_1_d.wl = { t_d3material_patricktest=! }
- hell/bacteria_2_d.wl = { t_d3material_patricktest=! }
- hell/bacteria_3_d.wl = { t_d3material_patricktest=! }
- hell/bacteria_4.wl = { t_d3material_patricktest=! }
- hell/bacteria_5.wl = { t_d3material_patricktest=! }
- hell/bacteria_6.wl = { t_d3material_patricktest=! }
- hell/burnedfly.wl = { t_d3material_patricktest=! }
- rock/sharprock_sand_d.wl = { t_d3material_patricktest=! }
- rock/skyrock3.wl = { t_d3material_patricktest=! }
- rock/skysand3.wl = { t_d3material_patricktest=! }
- hell/anustubescrollblend2.wl = { t_d3material_patricktest=! }
- hell/bacteriablend.wl = { t_d3material_patricktest=! }
- hell/burnedflyblend.wl = { t_d3material_patricktest=! }
- hell/blood_stream2_d.wl = { t_d3material_patricktest=! }
- particles/candlefire.wl = { t_d3material_patricktest=! }
- decals/candleglow.wl = { t_d3material_patricktest=! }
- decals/spawn.wl = { t_d3material_patricktest=! }
- decals/spawn2.wl = { t_d3material_patricktest=! }
- hell/wrinklewall_tile.wl = { t_d3material_patricktest=! }
- hell/wrinklewall_blendb.wl = { t_d3material_patricktest=! }
- hell/smoke.wl = { t_d3material_patricktest=! }
- hell/smokeblend.wl = { t_d3material_patricktest=! }
- sfx/purpleglassb.wl = { t_d3material_patricktest=! }
- hell/anustubescrollblend3.wl = { t_d3material_patricktest=! }
- hell/anustubescrollblend4.wl = { t_d3material_patricktest=! }
- hell/gizpool.wl = { t_d3material_patricktest=! }
- hell/gizpool2.wl = { t_d3material_patricktest=! }
- hell/gizpoolblend.wl = { t_d3material_patricktest=! }
- hell/firewall.wl = { t_d3material_patricktest=! }
- hell/eyeskin.wl = { t_d3material_patricktest=! }
- hell/eyeskin2.wl = { t_d3material_patricktest=! }
- hell/slime.wl = { t_d3material_patricktest=! }
- hell/slimefade.wl = { t_d3material_patricktest=! }
- hell/maggot.wl = { t_d3material_patricktest=! }
- hell/maggotb.wl = { t_d3material_patricktest=! }
- hell/maggot_red.wl = { t_d3material_patricktest=! }
- hell/maggot_noanim.wl = { t_d3material_patricktest=! }
- hell/maggot_group.wl = { t_d3material_patricktest=! }
- decals/airlock.wl = { t_d3material_patricktest=! }
- hell/dirtywater.wl = { t_d3material_patricktest=! }
- hell/dirtywaterb.wl = { t_d3material_patricktest=! }
- }
- mtr_pdtest.txlist =
- {
- }
- mtr_phook.txlist =
- {
- mcity/mcitya12_2_break.wl = { t_d3material_phook=! }
- }
- mtr_recyc_door.txlist =
- {
- }
- mtr_recyc_floor.txlist =
- {
- recyc_floor/recycfloor1_1_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/recycfloor1_2_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/recycfloor1_3_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/recycfloor1_4_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/recycfloor1_7_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/a_sen_techgrate_01_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/a_sen_techgrate_02_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/a_sen_techgrate_03_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/a_sen_techgrate_04_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/a_sen_techgrate_07_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/a_sen_techgrate_05_fin.wl = { t_d3material_recyc_floor=! }
- recyc_floor/a_sen_techgrate_06_fin.wl = { t_d3material_recyc_floor=! }
- }
- mtr_recyc_light.txlist =
- {
- }
- mtr_recyc_trim.txlist =
- {
- recyc_wall/recyc_doornrnskn.wl = { t_d3material_recyc_trim=! }
- recyc_trim/girders02.wl = { t_d3material_recyc_trim=! }
- recyc_trim/girders04.wl = { t_d3material_recyc_trim=! }
- }
- mtr_recyc_wall.txlist =
- {
- recyc_wall/corrugated05.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated01.wl = { t_d3material_recyc_wall=! }
- recyc_wall/flat01.wl = { t_d3material_recyc_wall=! }
- recyc_wall/concretebumpy.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02_fin.tga.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02d128_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02e128_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02eorg_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/maldoor_org01_d.wl = { t_d3material_recyc_wall=! }
- recyc_wall/maldoor_org02_d.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02f128_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport01_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport04_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport05_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport06_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport07_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport07b_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport07c_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/asupport07d_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders2pipesb_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girdersgray01_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated01_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated01_3_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated01_4_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated01_5_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated01_6_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated05_1_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated05_3_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated05_4_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated05_5_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated05_6_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02e128flat_fin.tga.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02e128flat2_fin.tga.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02eorgflat_fin.tga.wl = { t_d3material_recyc_wall=! }
- recyc_wall/girders02eorgflat2_fin.tga.wl = { t_d3material_recyc_wall=! }
- recyc_wall/corrugated01b_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/refpipes01_3_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/refpipes01_4_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/refpipes01_5_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/dirtypipe01_01_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/dirtypipe01_02_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/dirtypipe01_03_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/dirtypipe01_04_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/shinypipe01_01_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/shinypipe01_02_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/shinypipe01_02b_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/shinypipe01_02c_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/shinypipe01_02d_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/shinypipe01_02e_fin.wl = { t_d3material_recyc_wall=! }
- recyc_wall/shinypipe01_02f_fin.wl = { t_d3material_recyc_wall=! }
- }
- mtr_rock.txlist =
- {
- rock/sharprock_dark_ns.wl = { t_d3material_rock=! }
- rock/dirt03.wl = { t_d3material_rock=! }
- rock/lanrock1.wl = { t_d3material_rock=! }
- rock/lanrock2.wl = { t_d3material_rock=! }
- rock/sharprock3.wl = { t_d3material_rock=! }
- rock/skysand2b.wl = { t_d3material_rock=! }
- rock/rock03_skysand1.wl = { t_d3material_rock=! }
- rock/lanrock2_skysand2b.wl = { t_d3material_rock=! }
- rock/dirt03_sharprock3.wl = { t_d3material_rock=! }
- rock/skysand1_sharprock2.wl = { t_d3material_rock=! }
- rock/skysand1_rock04.wl = { t_d3material_rock=! }
- rock/skysand1_hillside1.wl = { t_d3material_rock=! }
- rock/rock04.wl = { t_d3material_rock=! }
- rock/rock03.wl = { t_d3material_rock=! }
- rock/rock02.wl = { t_d3material_rock=! }
- rock/rock01.wl = { t_d3material_rock=! }
- rock/hillside1.wl = { t_d3material_rock=! }
- }
- mtr_senetemp.txlist =
- {
- caves/tembrick2_spectrum.wl = { t_d3material_senetemp=! }
- caves/s_egg2.wl = { t_d3material_senetemp=! }
- caves/s_egg.wl = { t_d3material_senetemp=! }
- caves/s_eggleg_shadow.wl = { t_d3material_senetemp=! }
- caves/s_eggleg.wl = { t_d3material_senetemp=! }
- caves/s_eggrim.wl = { t_d3material_senetemp=! }
- caves/sbricksblenddust.wl = { t_d3material_senetemp=! }
- caves/sbricksblend2.wl = { t_d3material_senetemp=! }
- caves/sbricksblend.wl = { t_d3material_senetemp=! }
- caves/rubble3.wl = { t_d3material_senetemp=! }
- caves/rubble.wl = { t_d3material_senetemp=! }
- caves/sbricks4.wl = { t_d3material_senetemp=! }
- caves/sbricks3.wl = { t_d3material_senetemp=! }
- caves/sbricks2a.wl = { t_d3material_senetemp=! }
- caves/sbricks2.wl = { t_d3material_senetemp=! }
- caves/sbricks1b.wl = { t_d3material_senetemp=! }
- caves/s_stairs.wl = { t_d3material_senetemp=! }
- caves/sbricks1a.wl = { t_d3material_senetemp=! }
- caves/sbricks1.wl = { t_d3material_senetemp=! }
- caves/sbricks1top.wl = { t_d3material_senetemp=! }
- caves/sbricks1bot.wl = { t_d3material_senetemp=! }
- ice/sflpanel4a_ice.wl = { t_d3material_senetemp=! }
- ice/elec_box1s_ice.wl = { t_d3material_senetemp=! }
- ice/elec_box1_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel1a_ice.wl = { t_d3material_senetemp=! }
- ice/reactorwalk1a_ice.wl = { t_d3material_senetemp=! }
- ice/sofloor3_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel2b4_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel22_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel20_ice.wl = { t_d3material_senetemp=! }
- ice/skpanel12b_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel21_ice.wl = { t_d3material_senetemp=! }
- ice/smalldoortex_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel4_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel2a_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel25_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel9_ice.wl = { t_d3material_senetemp=! }
- ice/shatterglass01_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel2b5_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel15b_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel23_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel2b_ice.wl = { t_d3material_senetemp=! }
- ice/sofloor2_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel16_ice.wl = { t_d3material_senetemp=! }
- ice/sopanel2c_ice.wl = { t_d3material_senetemp=! }
- ice/servertex1_ice.wl = { t_d3material_senetemp=! }
- ice/sfloor_ice.wl = { t_d3material_senetemp=! }
- ice/sofloor1_ice.wl = { t_d3material_senetemp=! }
- enpro/minpanel1cut2a.wl = { t_d3material_senetemp=! }
- enpro/minpanel1cut2.wl = { t_d3material_senetemp=! }
- enpro/minpanel1cut1a.wl = { t_d3material_senetemp=! }
- enpro/minpanel1cut1.wl = { t_d3material_senetemp=! }
- enpro/encyl10_glow.wl = { t_d3material_senetemp=! }
- enpro/encyl10_glow_global.wl = { t_d3material_senetemp=! }
- enpro/encyl10.wl = { t_d3material_senetemp=! }
- enpro/encyl9.wl = { t_d3material_senetemp=! }
- enpro/encyl8.wl = { t_d3material_senetemp=! }
- enpro/encyl7.wl = { t_d3material_senetemp=! }
- enpro/encyl6.wl = { t_d3material_senetemp=! }
- enpro/encyl5.wl = { t_d3material_senetemp=! }
- enpro/encyl4.wl = { t_d3material_senetemp=! }
- enpro/encyl3.wl = { t_d3material_senetemp=! }
- enpro/encyl2.wl = { t_d3material_senetemp=! }
- enpro/encyl1.wl = { t_d3material_senetemp=! }
- enpro/encyl1_global.wl = { t_d3material_senetemp=! }
- enpro/enwall22e.wl = { t_d3material_senetemp=! }
- enpro/enwall22d.wl = { t_d3material_senetemp=! }
- enpro/enwall22c.wl = { t_d3material_senetemp=! }
- enpro/enwall22b.wl = { t_d3material_senetemp=! }
- enpro/enwall22a.wl = { t_d3material_senetemp=! }
- enpro/enwall22.wl = { t_d3material_senetemp=! }
- enpro/enwall21c.wl = { t_d3material_senetemp=! }
- enpro/enwall21b.wl = { t_d3material_senetemp=! }
- enpro/enwall21a.wl = { t_d3material_senetemp=! }
- enpro/enwall21.wl = { t_d3material_senetemp=! }
- enpro/enwall20f.wl = { t_d3material_senetemp=! }
- enpro/enwall20e.wl = { t_d3material_senetemp=! }
- enpro/enwall20d.wl = { t_d3material_senetemp=! }
- enpro/enwall20c.wl = { t_d3material_senetemp=! }
- enpro/enwall20b.wl = { t_d3material_senetemp=! }
- enpro/enwall20a.wl = { t_d3material_senetemp=! }
- enpro/enwall20.wl = { t_d3material_senetemp=! }
- enpro/enwall19f.wl = { t_d3material_senetemp=! }
- enpro/enwall19e.wl = { t_d3material_senetemp=! }
- enpro/enwall19d.wl = { t_d3material_senetemp=! }
- enpro/enwall19c.wl = { t_d3material_senetemp=! }
- enpro/enwall19b.wl = { t_d3material_senetemp=! }
- enpro/enwall19a.wl = { t_d3material_senetemp=! }
- enpro/enwall19.wl = { t_d3material_senetemp=! }
- enpro/enwall18e.wl = { t_d3material_senetemp=! }
- enpro/enwall18d.wl = { t_d3material_senetemp=! }
- enpro/enwall18c.wl = { t_d3material_senetemp=! }
- enpro/enwall18b.wl = { t_d3material_senetemp=! }
- enpro/enwall18a.wl = { t_d3material_senetemp=! }
- enpro/enwall18.wl = { t_d3material_senetemp=! }
- enpro/enwall17a.wl = { t_d3material_senetemp=! }
- enpro/enwall17.wl = { t_d3material_senetemp=! }
- enpro/enwall16d.wl = { t_d3material_senetemp=! }
- enpro/enwall16c.wl = { t_d3material_senetemp=! }
- enpro/enwall16b.wl = { t_d3material_senetemp=! }
- enpro/enwall16a.wl = { t_d3material_senetemp=! }
- enpro/enwall16.wl = { t_d3material_senetemp=! }
- enpro/enwall15a.wl = { t_d3material_senetemp=! }
- enpro/enwall15.wl = { t_d3material_senetemp=! }
- enpro/enwall14.wl = { t_d3material_senetemp=! }
- enpro/enwall13c.wl = { t_d3material_senetemp=! }
- enpro/enwall13b.wl = { t_d3material_senetemp=! }
- enpro/enwall13a.wl = { t_d3material_senetemp=! }
- enpro/enwall13.wl = { t_d3material_senetemp=! }
- enpro/enwall12.wl = { t_d3material_senetemp=! }
- enpro/enwall11.wl = { t_d3material_senetemp=! }
- enpro/enwall10.wl = { t_d3material_senetemp=! }
- enpro/enwall9.wl = { t_d3material_senetemp=! }
- enpro/enwall8a4.wl = { t_d3material_senetemp=! }
- enpro/enwall8a3.wl = { t_d3material_senetemp=! }
- enpro/enwall8a2.wl = { t_d3material_senetemp=! }
- enpro/enwall8a.wl = { t_d3material_senetemp=! }
- enpro/enwall8.wl = { t_d3material_senetemp=! }
- enpro/enwall7.wl = { t_d3material_senetemp=! }
- enpro/enwall6.wl = { t_d3material_senetemp=! }
- enpro/enwall5.wl = { t_d3material_senetemp=! }
- enpro/enwall4.wl = { t_d3material_senetemp=! }
- enpro/enwall3a.wl = { t_d3material_senetemp=! }
- enpro/enwall3.wl = { t_d3material_senetemp=! }
- enpro/enwall2.wl = { t_d3material_senetemp=! }
- enpro/enwall1a.wl = { t_d3material_senetemp=! }
- enpro/enwall1.wl = { t_d3material_senetemp=! }
- hell/hellhole_lavascroll_fade.wl = { t_d3material_senetemp=! }
- rock/sharprock_dark_cracked1.wl = { t_d3material_senetemp=! }
- hell/cracked1_lavascroll.wl = { t_d3material_senetemp=! }
- hell/hhconcrete_bustage.wl = { t_d3material_senetemp=! }
- hell/lavascroll_lava21hell_hub.wl = { t_d3material_senetemp=! }
- rock/greenrocks2_rockbase.wl = { t_d3material_senetemp=! }
- rock/greenrocks2_lavascroll.wl = { t_d3material_senetemp=! }
- hell/greenrocks2.wl = { t_d3material_senetemp=! }
- hell/lavascroll.wl = { t_d3material_senetemp=! }
- hell/rockfloor.wl = { t_d3material_senetemp=! }
- hell/wrinklewall_blend.wl = { t_d3material_senetemp=! }
- hell/wrinklewall.wl = { t_d3material_senetemp=! }
- hell/emitfrompoly_hellhole_bouldersmoke.wl = { t_d3material_senetemp=! }
- hell/emitfrompoly_delta3bridge.wl = { t_d3material_senetemp=! }
- hell/emitfrompoly_smallersparks.wl = { t_d3material_senetemp=! }
- hell/emitfrompoly_sparks.wl = { t_d3material_senetemp=! }
- hell/lfwall27alava.wl = { t_d3material_senetemp=! }
- hell/swiss.wl = { t_d3material_senetemp=! }
- hell/spiderwall.wl = { t_d3material_senetemp=! }
- hell/blackhorn1.wl = { t_d3material_senetemp=! }
- hell/hornring2.wl = { t_d3material_senetemp=! }
- hell/scowall.wl = { t_d3material_senetemp=! }
- hell/avawall3.wl = { t_d3material_senetemp=! }
- hell/avawall2.wl = { t_d3material_senetemp=! }
- hell/avawall.wl = { t_d3material_senetemp=! }
- hell/bladder.wl = { t_d3material_senetemp=! }
- hell/intest.wl = { t_d3material_senetemp=! }
- hell/ribwall.wl = { t_d3material_senetemp=! }
- hell/sharprock2vertexglow.wl = { t_d3material_senetemp=! }
- hell/leggoo.wl = { t_d3material_senetemp=! }
- hell/legs2.wl = { t_d3material_senetemp=! }
- hell/legs1.wl = { t_d3material_senetemp=! }
- hell/boards1.wl = { t_d3material_senetemp=! }
- hell/crystal1.wl = { t_d3material_senetemp=! }
- hell/metal1.wl = { t_d3material_senetemp=! }
- hell/rock1a.wl = { t_d3material_senetemp=! }
- hell/rock1.wl = { t_d3material_senetemp=! }
- hell/bricks1a.wl = { t_d3material_senetemp=! }
- hell/bricks1.wl = { t_d3material_senetemp=! }
- hell/hellfloor2.wl = { t_d3material_senetemp=! }
- hell/hellfloor1.wl = { t_d3material_senetemp=! }
- hell/bark1b.wl = { t_d3material_senetemp=! }
- hell/bark1a.wl = { t_d3material_senetemp=! }
- hell/bark1.wl = { t_d3material_senetemp=! }
- hell/stitches1_trans.wl = { t_d3material_senetemp=! }
- hell/stitches1.wl = { t_d3material_senetemp=! }
- hell/blobby1.wl = { t_d3material_senetemp=! }
- caves/ice.wl = { t_d3material_senetemp=! }
- caves/iceblend.wl = { t_d3material_senetemp=! }
- decals/bfg_wallmark.wl = { t_d3material_senetemp=! }
- mcity/mchangar15.wl = { t_d3material_senetemp=! }
- mcity/mchangar14.wl = { t_d3material_senetemp=! }
- mcity/mchangar13.wl = { t_d3material_senetemp=! }
- mcity/mchangar12_skysandnew.wl = { t_d3material_senetemp=! }
- mcity/mchangar12_scale.wl = { t_d3material_senetemp=! }
- mcity/mchangar12.wl = { t_d3material_senetemp=! }
- mcity/mchangar11.wl = { t_d3material_senetemp=! }
- mcity/mchangar10.wl = { t_d3material_senetemp=! }
- mcity/mchangar9.wl = { t_d3material_senetemp=! }
- mcity/mchangar8.wl = { t_d3material_senetemp=! }
- mcity/mchangar7a.wl = { t_d3material_senetemp=! }
- mcity/mchangar7.wl = { t_d3material_senetemp=! }
- mcity/mchangar6.wl = { t_d3material_senetemp=! }
- mcity/mchangar5.wl = { t_d3material_senetemp=! }
- mcity/mchangar4.wl = { t_d3material_senetemp=! }
- mcity/mchangar3.wl = { t_d3material_senetemp=! }
- mcity/mchangar2.wl = { t_d3material_senetemp=! }
- mcity/mchangar2ns.wl = { t_d3material_senetemp=! }
- mcity/mchangar1.wl = { t_d3material_senetemp=! }
- mcity/stelabwafer3.wl = { t_d3material_senetemp=! }
- mcity/stelabwafer2.wl = { t_d3material_senetemp=! }
- mcity/stelabwafer1.wl = { t_d3material_senetemp=! }
- mcity/minwall13.wl = { t_d3material_senetemp=! }
- mcity/minwall11.wl = { t_d3material_senetemp=! }
- mcity/minwall9.wl = { t_d3material_senetemp=! }
- mcity/minwall8.wl = { t_d3material_senetemp=! }
- mcity/minwall4.wl = { t_d3material_senetemp=! }
- mcity/minwall2.wl = { t_d3material_senetemp=! }
- mcity/minwall1.wl = { t_d3material_senetemp=! }
- mcity/stewall4.wl = { t_d3material_senetemp=! }
- mcity/stewall3b.wl = { t_d3material_senetemp=! }
- mcity/stewall2a.wl = { t_d3material_senetemp=! }
- mcity/stewall1a.wl = { t_d3material_senetemp=! }
- mcity/stewall1.wl = { t_d3material_senetemp=! }
- mcity/steribwall1.wl = { t_d3material_senetemp=! }
- mcity/stecolumn2.wl = { t_d3material_senetemp=! }
- mcity/stecolumn1a.wl = { t_d3material_senetemp=! }
- mcity/stecolumn1.wl = { t_d3material_senetemp=! }
- mcity/mchelev.wl = { t_d3material_senetemp=! }
- mcity/mcityc34.wl = { t_d3material_senetemp=! }
- mcity/mcityc33.wl = { t_d3material_senetemp=! }
- mcity/mcityc32.wl = { t_d3material_senetemp=! }
- mcity/mcityc31a.wl = { t_d3material_senetemp=! }
- mcity/mcityc31.wl = { t_d3material_senetemp=! }
- mcity/mcityc30b.wl = { t_d3material_senetemp=! }
- mcity/mcityc30a.wl = { t_d3material_senetemp=! }
- mcity/mcityc30.wl = { t_d3material_senetemp=! }
- mcity/mcityc29rusty.wl = { t_d3material_senetemp=! }
- mcity/mcityc29.wl = { t_d3material_senetemp=! }
- mcity/mcityc28.wl = { t_d3material_senetemp=! }
- mcity/mcityc27b.wl = { t_d3material_senetemp=! }
- mcity/mcityc27a.wl = { t_d3material_senetemp=! }
- mcity/mcityc27.wl = { t_d3material_senetemp=! }
- mcity/mcityc26.wl = { t_d3material_senetemp=! }
- mcity/mcityc25.wl = { t_d3material_senetemp=! }
- mcity/mcityc24.wl = { t_d3material_senetemp=! }
- mcity/mcityc23c.wl = { t_d3material_senetemp=! }
- mcity/mcityc23b.wl = { t_d3material_senetemp=! }
- mcity/mcityc23a.wl = { t_d3material_senetemp=! }
- mcity/mcityc23.wl = { t_d3material_senetemp=! }
- mcity/mcityc22.wl = { t_d3material_senetemp=! }
- mcity/mcityc21.wl = { t_d3material_senetemp=! }
- mcity/mcityc20.wl = { t_d3material_senetemp=! }
- mcity/mcityc19.wl = { t_d3material_senetemp=! }
- mcity/mcityc18d.wl = { t_d3material_senetemp=! }
- mcity/mcityc18c.wl = { t_d3material_senetemp=! }
- mcity/mcityc18b.wl = { t_d3material_senetemp=! }
- mcity/mcityc18a.wl = { t_d3material_senetemp=! }
- mcity/mcityc17.wl = { t_d3material_senetemp=! }
- mcity/mcityc16.wl = { t_d3material_senetemp=! }
- mcity/mcityc15.wl = { t_d3material_senetemp=! }
- mcity/mcityc14.wl = { t_d3material_senetemp=! }
- mcity/mcityc13a.wl = { t_d3material_senetemp=! }
- mcity/mcityc13aa.wl = { t_d3material_senetemp=! }
- mcity/mcityc13.wl = { t_d3material_senetemp=! }
- mcity/mcityc12.wl = { t_d3material_senetemp=! }
- mcity/mcityc11.wl = { t_d3material_senetemp=! }
- mcity/mcityc10.wl = { t_d3material_senetemp=! }
- mcity/mcityc9.wl = { t_d3material_senetemp=! }
- mcity/mcityc8b.wl = { t_d3material_senetemp=! }
- mcity/mcityc8a.wl = { t_d3material_senetemp=! }
- mcity/mcityc8.wl = { t_d3material_senetemp=! }
- mcity/mcityc7a.wl = { t_d3material_senetemp=! }
- mcity/mcityc7.wl = { t_d3material_senetemp=! }
- mcity/mcityc6_2.wl = { t_d3material_senetemp=! }
- mcity/mcityc6.wl = { t_d3material_senetemp=! }
- mcity/mcityc5.wl = { t_d3material_senetemp=! }
- mcity/mcityc4.wl = { t_d3material_senetemp=! }
- mcity/mcityc3.wl = { t_d3material_senetemp=! }
- mcity/mcityc2.wl = { t_d3material_senetemp=! }
- mcity/mcityc1.wl = { t_d3material_senetemp=! }
- mcity/mcitycplain3.wl = { t_d3material_senetemp=! }
- mcity/mcitycplain2.wl = { t_d3material_senetemp=! }
- mcity/mcitycplain1.wl = { t_d3material_senetemp=! }
- mcity/mcityb24.wl = { t_d3material_senetemp=! }
- mcity/mcityb23.wl = { t_d3material_senetemp=! }
- mcity/mcityb22.wl = { t_d3material_senetemp=! }
- mcity/mcityb21.wl = { t_d3material_senetemp=! }
- mcity/mcityb20d.wl = { t_d3material_senetemp=! }
- mcity/mcityb20c.wl = { t_d3material_senetemp=! }
- mcity/mcityb20b.wl = { t_d3material_senetemp=! }
- mcity/mcityb20a.wl = { t_d3material_senetemp=! }
- mcity/mcityb20.wl = { t_d3material_senetemp=! }
- mcity/mcityb19.wl = { t_d3material_senetemp=! }
- mcity/mcityb18a.wl = { t_d3material_senetemp=! }
- mcity/mcityb18.wl = { t_d3material_senetemp=! }
- mcity/mcityb17b.wl = { t_d3material_senetemp=! }
- mcity/mcityb17a.wl = { t_d3material_senetemp=! }
- mcity/mcityb17.wl = { t_d3material_senetemp=! }
- mcity/mcityb16.wl = { t_d3material_senetemp=! }
- mcity/mcityb15.wl = { t_d3material_senetemp=! }
- mcity/mcityb14.wl = { t_d3material_senetemp=! }
- mcity/mcityb13.wl = { t_d3material_senetemp=! }
- mcity/mcityb12.wl = { t_d3material_senetemp=! }
- mcity/mcityb11c.wl = { t_d3material_senetemp=! }
- mcity/mcityb11b.wl = { t_d3material_senetemp=! }
- mcity/mcityb11a.wl = { t_d3material_senetemp=! }
- mcity/mcityb11.wl = { t_d3material_senetemp=! }
- mcity/mcityb10.wl = { t_d3material_senetemp=! }
- mcity/mcityb9.wl = { t_d3material_senetemp=! }
- mcity/mcityb8.wl = { t_d3material_senetemp=! }
- mcity/mcityb7c.wl = { t_d3material_senetemp=! }
- mcity/mcityb7b.wl = { t_d3material_senetemp=! }
- mcity/mcityb7a.wl = { t_d3material_senetemp=! }
- mcity/mcityb7.wl = { t_d3material_senetemp=! }
- mcity/mcityb6a.wl = { t_d3material_senetemp=! }
- mcity/mcityb6.wl = { t_d3material_senetemp=! }
- mcity/mcityb5b.wl = { t_d3material_senetemp=! }
- mcity/mcityb5a.wl = { t_d3material_senetemp=! }
- mcity/mcityb5.wl = { t_d3material_senetemp=! }
- mcity/mcityb4c.wl = { t_d3material_senetemp=! }
- mcity/mcityb4b.wl = { t_d3material_senetemp=! }
- mcity/mcityb4a.wl = { t_d3material_senetemp=! }
- mcity/mcityb4.wl = { t_d3material_senetemp=! }
- mcity/mcityb3.wl = { t_d3material_senetemp=! }
- mcity/mcityb2.wl = { t_d3material_senetemp=! }
- mcity/mcityb1b.wl = { t_d3material_senetemp=! }
- mcity/mcityb1a.wl = { t_d3material_senetemp=! }
- mcity/mcityb1.wl = { t_d3material_senetemp=! }
- mcity/mcitya14.wl = { t_d3material_senetemp=! }
- mcity/mcitya13a_nolit.wl = { t_d3material_senetemp=! }
- mcity/mcitya13a.wl = { t_d3material_senetemp=! }
- mcity/mcitya13.wl = { t_d3material_senetemp=! }
- mcity/mcitya12_2.wl = { t_d3material_senetemp=! }
- mcity/mcitya12.wl = { t_d3material_senetemp=! }
- mcity/mcitya11_3.wl = { t_d3material_senetemp=! }
- mcity/mcitya11_2.wl = { t_d3material_senetemp=! }
- mcity/mcitya11.wl = { t_d3material_senetemp=! }
- mcity/mcitya10.wl = { t_d3material_senetemp=! }
- mcity/mcitya9.wl = { t_d3material_senetemp=! }
- mcity/mcitya8.wl = { t_d3material_senetemp=! }
- mcity/mcitya7_3.wl = { t_d3material_senetemp=! }
- mcity/mcitya7_2.wl = { t_d3material_senetemp=! }
- mcity/mcitya7.wl = { t_d3material_senetemp=! }
- mcity/mcitya6a2.wl = { t_d3material_senetemp=! }
- mcity/mcitya6a.wl = { t_d3material_senetemp=! }
- mcity/mcitya6_2.wl = { t_d3material_senetemp=! }
- mcity/mcitya6.wl = { t_d3material_senetemp=! }
- mcity/mcitya5_2.wl = { t_d3material_senetemp=! }
- mcity/mcitya5.wl = { t_d3material_senetemp=! }
- mcity/mcitya4.wl = { t_d3material_senetemp=! }
- mcity/mcitya3.wl = { t_d3material_senetemp=! }
- mcity/mcitya2.wl = { t_d3material_senetemp=! }
- mcity/mcitya1.wl = { t_d3material_senetemp=! }
- mcity/mcityfloor1.wl = { t_d3material_senetemp=! }
- mcity/mcityplain.wl = { t_d3material_senetemp=! }
- mcity/mcityplain2.wl = { t_d3material_senetemp=! }
- mcity/mcityplain3.wl = { t_d3material_senetemp=! }
- mcity/mcityplain4.wl = { t_d3material_senetemp=! }
- mcity/mcityplain5.wl = { t_d3material_senetemp=! }
- mcity/mcityplain6a.wl = { t_d3material_senetemp=! }
- mcity/mcityplain6.wl = { t_d3material_senetemp=! }
- mcity/mcityplain7.wl = { t_d3material_senetemp=! }
- mcity/mcity4.wl = { t_d3material_senetemp=! }
- mcity/mcity3.wl = { t_d3material_senetemp=! }
- mcity/mcity2a.wl = { t_d3material_senetemp=! }
- mcity/mcity2.wl = { t_d3material_senetemp=! }
- mcity/mcity1a.wl = { t_d3material_senetemp=! }
- mcity/mcity1.wl = { t_d3material_senetemp=! }
- mcity/mcitypipe2a.wl = { t_d3material_senetemp=! }
- mcity/mcitypipe2.wl = { t_d3material_senetemp=! }
- mcity/mcitypipe1as.wl = { t_d3material_senetemp=! }
- mcity/mcitypipe1a.wl = { t_d3material_senetemp=! }
- mcity/mcitypipe1s.wl = { t_d3material_senetemp=! }
- mcity/mcitypipe1.wl = { t_d3material_senetemp=! }
- base_door/cpubossdoor.wl = { t_d3material_senetemp=! }
- base_door/smdoor1b.wl = { t_d3material_senetemp=! }
- base_door/smdoor1a.wl = { t_d3material_senetemp=! }
- base_door/airdoor_cpu.wl = { t_d3material_senetemp=! }
- base_door/airwheel_enpro.wl = { t_d3material_senetemp=! }
- base_door/deldoorgutter2_enpro.wl = { t_d3material_senetemp=! }
- base_door/airdoorfrm_enpro.wl = { t_d3material_senetemp=! }
- base_door/airdoor_enpro.wl = { t_d3material_senetemp=! }
- base_door/bighangardoors.wl = { t_d3material_senetemp=! }
- base_door/jumbofrm_hangar.wl = { t_d3material_senetemp=! }
- base_door/jumbodoor_hangar.wl = { t_d3material_senetemp=! }
- base_door/doorsign1.wl = { t_d3material_senetemp=! }
- base_door/smalldoortex2.wl = { t_d3material_senetemp=! }
- base_door/smalldoortex2a.wl = { t_d3material_senetemp=! }
- base_door/smalldoortex1a.wl = { t_d3material_senetemp=! }
- base_door/smalldoortex.wl = { t_d3material_senetemp=! }
- base_door/smdoor1.wl = { t_d3material_senetemp=! }
- base_door/smdoor1trim.wl = { t_d3material_senetemp=! }
- outside/outfactory_new9.wl = { t_d3material_senetemp=! }
- outside/outfactory_new8.wl = { t_d3material_senetemp=! }
- outside/outfactory_new7c.wl = { t_d3material_senetemp=! }
- outside/outfactory_new7b.wl = { t_d3material_senetemp=! }
- outside/outfactory_new7a.wl = { t_d3material_senetemp=! }
- outside/outfactory_new7.wl = { t_d3material_senetemp=! }
- outside/outfactory_new6a.wl = { t_d3material_senetemp=! }
- outside/outfactory_new6.wl = { t_d3material_senetemp=! }
- outside/outfactory_new5b.wl = { t_d3material_senetemp=! }
- outside/outfactory_new5a.wl = { t_d3material_senetemp=! }
- outside/outfactory_new5.wl = { t_d3material_senetemp=! }
- outside/outfactory_new4b2.wl = { t_d3material_senetemp=! }
- outside/outfactory_new4b.wl = { t_d3material_senetemp=! }
- outside/outfactory_new4a2.wl = { t_d3material_senetemp=! }
- outside/outfactory_new4a.wl = { t_d3material_senetemp=! }
- outside/outfactory_new4.wl = { t_d3material_senetemp=! }
- outside/outfactory_new3.wl = { t_d3material_senetemp=! }
- outside/outfactory_new2.wl = { t_d3material_senetemp=! }
- outside/outfactory_new1.wl = { t_d3material_senetemp=! }
- outside/track.wl = { t_d3material_senetemp=! }
- outside/tramwaydoor2.wl = { t_d3material_senetemp=! }
- outside/tramwaydoor.wl = { t_d3material_senetemp=! }
- outside/tram9tex.wl = { t_d3material_senetemp=! }
- outside/tram8tex.wl = { t_d3material_senetemp=! }
- outside/tram7tex.wl = { t_d3material_senetemp=! }
- outside/tram6tex.wl = { t_d3material_senetemp=! }
- outside/tram5tex.wl = { t_d3material_senetemp=! }
- outside/tram4tex.wl = { t_d3material_senetemp=! }
- outside/tram3tex2.wl = { t_d3material_senetemp=! }
- outside/tram3tex.wl = { t_d3material_senetemp=! }
- outside/tram2tex2.wl = { t_d3material_senetemp=! }
- outside/tram2tex.wl = { t_d3material_senetemp=! }
- outside/tram1tex2.wl = { t_d3material_senetemp=! }
- outside/tram1tex.wl = { t_d3material_senetemp=! }
- outside/outfactory19.wl = { t_d3material_senetemp=! }
- outside/outfactory18.wl = { t_d3material_senetemp=! }
- outside/outfactory17.wl = { t_d3material_senetemp=! }
- outside/outfactory16.wl = { t_d3material_senetemp=! }
- outside/outfactory15a.wl = { t_d3material_senetemp=! }
- outside/outfactory15.wl = { t_d3material_senetemp=! }
- outside/outfactory14.wl = { t_d3material_senetemp=! }
- outside/outfactory13.wl = { t_d3material_senetemp=! }
- outside/outfactory12.wl = { t_d3material_senetemp=! }
- outside/outfactory11.wl = { t_d3material_senetemp=! }
- outside/outpipe1.wl = { t_d3material_senetemp=! }
- outside/outbuildings14.wl = { t_d3material_senetemp=! }
- outside/outbuildings13.wl = { t_d3material_senetemp=! }
- outside/outbuildings12.wl = { t_d3material_senetemp=! }
- outside/outbuildings11.wl = { t_d3material_senetemp=! }
- outside/outbuildings10.wl = { t_d3material_senetemp=! }
- outside/outbuildings9.wl = { t_d3material_senetemp=! }
- outside/outbuildings8.wl = { t_d3material_senetemp=! }
- outside/outbuildings7.wl = { t_d3material_senetemp=! }
- outside/outbuildings6.wl = { t_d3material_senetemp=! }
- outside/outbuildings5.wl = { t_d3material_senetemp=! }
- outside/outbuildings4.wl = { t_d3material_senetemp=! }
- outside/outbuildings3.wl = { t_d3material_senetemp=! }
- outside/outbuildings2.wl = { t_d3material_senetemp=! }
- outside/outbuildings1.wl = { t_d3material_senetemp=! }
- outside/outerpipe.wl = { t_d3material_senetemp=! }
- outside/outfactory1.wl = { t_d3material_senetemp=! }
- outside/outfactory2.wl = { t_d3material_senetemp=! }
- outside/outfactory3.wl = { t_d3material_senetemp=! }
- outside/outfactory4.wl = { t_d3material_senetemp=! }
- outside/outfactory5.wl = { t_d3material_senetemp=! }
- outside/outfactory6.wl = { t_d3material_senetemp=! }
- outside/outfactory7.wl = { t_d3material_senetemp=! }
- outside/outfactory8.wl = { t_d3material_senetemp=! }
- outside/outfactory9.wl = { t_d3material_senetemp=! }
- outside/outfactory10.wl = { t_d3material_senetemp=! }
- outside/redskybuilding1.wl = { t_d3material_senetemp=! }
- outside/redskyroadwall2.wl = { t_d3material_senetemp=! }
- outside/redskyroadwall.wl = { t_d3material_senetemp=! }
- skies/colortest.wl = { t_d3material_senetemp=! }
- skies/desertlightning.wl = { t_d3material_senetemp=! }
- skies/desert.wl = { t_d3material_senetemp=! }
- skies/commoutside.wl = { t_d3material_senetemp=! }
- rock/zbtest.wl = { t_d3material_senetemp=! }
- rock/sharprocklava.wl = { t_d3material_senetemp=! }
- rock/sharprock_dark_dirt02noshadow.wl = { t_d3material_senetemp=! }
- rock/sharprock_dark_lavascroll.wl = { t_d3material_senetemp=! }
- rock/sharprock_dark.wl = { t_d3material_senetemp=! }
- rock/sharprock.wl = { t_d3material_senetemp=! }
- rock/skysandnew_sharprock_dark.wl = { t_d3material_senetemp=! }
- rock/skysandnew_sharprock.wl = { t_d3material_senetemp=! }
- rock/sharprockblend.wl = { t_d3material_senetemp=! }
- rock/sandblend2.wl = { t_d3material_senetemp=! }
- rock/newdarkrock.wl = { t_d3material_senetemp=! }
- rock/skysandnew_newdarkrock.wl = { t_d3material_senetemp=! }
- rock/newdarkrockblend.wl = { t_d3material_senetemp=! }
- rock/skysandnew_oldrock.wl = { t_d3material_senetemp=! }
- rock/sandblend.wl = { t_d3material_senetemp=! }
- rock/skyrock1.wl = { t_d3material_senetemp=! }
- rock/skysandnew.wl = { t_d3material_senetemp=! }
- rock/skysand1.wl = { t_d3material_senetemp=! }
- rock/skysand1ns.wl = { t_d3material_senetemp=! }
- decals/hellhole_glow.wl = { t_d3material_senetemp=! }
- decals/blood_drip1.wl = { t_d3material_senetemp=! }
- decals/crack.wl = { t_d3material_senetemp=! }
- decals/btest.wl = { t_d3material_senetemp=! }
- decals/expmark1.wl = { t_d3material_senetemp=! }
- decals/ceilvent2.wl = { t_d3material_senetemp=! }
- decals/ceilvent1.wl = { t_d3material_senetemp=! }
- decals/uac4490.wl = { t_d3material_senetemp=! }
- decals/mixom1.wl = { t_d3material_senetemp=! }
- decals/mixom2.wl = { t_d3material_senetemp=! }
- decals/cpusign1.wl = { t_d3material_senetemp=! }
- decals/scratches.wl = { t_d3material_senetemp=! }
- decals/uacosticker2.wl = { t_d3material_senetemp=! }
- decals/uacosticker.wl = { t_d3material_senetemp=! }
- decals/redsticker3.wl = { t_d3material_senetemp=! }
- decals/redsticker2.wl = { t_d3material_senetemp=! }
- decals/redsticker1.wl = { t_d3material_senetemp=! }
- decals/hangingwires_shadow.wl = { t_d3material_senetemp=! }
- decals/hangingwires.wl = { t_d3material_senetemp=! }
- decals/hangingwires2sided.wl = { t_d3material_senetemp=! }
- decals/bloodpool1.wl = { t_d3material_senetemp=! }
- decals/splat17.wl = { t_d3material_senetemp=! }
- decals/splat16.wl = { t_d3material_senetemp=! }
- decals/splat15.wl = { t_d3material_senetemp=! }
- decals/splat14.wl = { t_d3material_senetemp=! }
- decals/splat13.wl = { t_d3material_senetemp=! }
- decals/splat12.wl = { t_d3material_senetemp=! }
- decals/splat11.wl = { t_d3material_senetemp=! }
- decals/splat10.wl = { t_d3material_senetemp=! }
- decals/splat9.wl = { t_d3material_senetemp=! }
- decals/splat8.wl = { t_d3material_senetemp=! }
- decals/splat7.wl = { t_d3material_senetemp=! }
- decals/splat6.wl = { t_d3material_senetemp=! }
- decals/splat5.wl = { t_d3material_senetemp=! }
- decals/splat4.wl = { t_d3material_senetemp=! }
- decals/splat3.wl = { t_d3material_senetemp=! }
- decals/splat2.wl = { t_d3material_senetemp=! }
- decals/splat1.wl = { t_d3material_senetemp=! }
- decals/sdirt12.wl = { t_d3material_senetemp=! }
- decals/sdirt11a.wl = { t_d3material_senetemp=! }
- decals/sdirt11.wl = { t_d3material_senetemp=! }
- decals/sdirt10a.wl = { t_d3material_senetemp=! }
- decals/sdirt10.wl = { t_d3material_senetemp=! }
- decals/sdirt9.wl = { t_d3material_senetemp=! }
- decals/sdirt8.wl = { t_d3material_senetemp=! }
- decals/sdirt7.wl = { t_d3material_senetemp=! }
- decals/sdirt6.wl = { t_d3material_senetemp=! }
- decals/sdirt5.wl = { t_d3material_senetemp=! }
- decals/sdirt4.wl = { t_d3material_senetemp=! }
- decals/sdirt3.wl = { t_d3material_senetemp=! }
- decals/sdirt2.wl = { t_d3material_senetemp=! }
- decals/sdirt1.wl = { t_d3material_senetemp=! }
- decals/mini.wl = { t_d3material_senetemp=! }
- decals/sulfuric.wl = { t_d3material_senetemp=! }
- decals/lw65.wl = { t_d3material_senetemp=! }
- decals/uacdec2.tga.wl = { t_d3material_senetemp=! }
- decals/uacdec1.tga.wl = { t_d3material_senetemp=! }
- decals/screw6.wl = { t_d3material_senetemp=! }
- decals/screw5.wl = { t_d3material_senetemp=! }
- decals/screw4.wl = { t_d3material_senetemp=! }
- decals/screw3.wl = { t_d3material_senetemp=! }
- decals/screw2.wl = { t_d3material_senetemp=! }
- decals/screw1.wl = { t_d3material_senetemp=! }
- decals/ember5.wl = { t_d3material_senetemp=! }
- decals/ember4.wl = { t_d3material_senetemp=! }
- decals/ember3.wl = { t_d3material_senetemp=! }
- decals/ember2.wl = { t_d3material_senetemp=! }
- decals/ember1.wl = { t_d3material_senetemp=! }
- decals/pl_tarp.wl = { t_d3material_senetemp=! }
- decals/fanvent.wl = { t_d3material_senetemp=! }
- decals/sp1_alpha.wl = { t_d3material_senetemp=! }
- decals/sp2_alpha.wl = { t_d3material_senetemp=! }
- decals/sp3_alpha.wl = { t_d3material_senetemp=! }
- decals/sp4_alpha.wl = { t_d3material_senetemp=! }
- decals/sp5_alpha.wl = { t_d3material_senetemp=! }
- decals/sp6_alpha.wl = { t_d3material_senetemp=! }
- lab/vent_spiral.wl = { t_d3material_senetemp=! }
- base_wall/gotbflat3b.wl = { t_d3material_senetemp=! }
- base_wall/gotbflat3a.wl = { t_d3material_senetemp=! }
- base_wall/lflift.wl = { t_d3material_senetemp=! }
- base_wall/lfwall32.wl = { t_d3material_senetemp=! }
- base_wall/lfwall31b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall31a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall31.wl = { t_d3material_senetemp=! }
- base_wall/lfwall30.wl = { t_d3material_senetemp=! }
- base_wall/lfwall28a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27d2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27c2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27b2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27a2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27d1.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27c1.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27b1.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27a1.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27d.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27c.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall27a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall26.wl = { t_d3material_senetemp=! }
- base_wall/lfwall25a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall25.wl = { t_d3material_senetemp=! }
- base_wall/lfwall24.wl = { t_d3material_senetemp=! }
- base_wall/lfwall23.wl = { t_d3material_senetemp=! }
- base_wall/lfwall22c.wl = { t_d3material_senetemp=! }
- base_wall/lfwall22b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall22a2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall22a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall22.wl = { t_d3material_senetemp=! }
- base_wall/lfwall21b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall21a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall21.wl = { t_d3material_senetemp=! }
- base_wall/lfwall20.wl = { t_d3material_senetemp=! }
- base_wall/lfwall19.wl = { t_d3material_senetemp=! }
- base_wall/lfwall18a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall18.wl = { t_d3material_senetemp=! }
- base_wall/lfwall17a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall17.wl = { t_d3material_senetemp=! }
- base_wall/lfwall16a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall16.wl = { t_d3material_senetemp=! }
- base_wall/lfwall15a_alpha.wl = { t_d3material_senetemp=! }
- base_wall/lfwall15a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall15.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14g4.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14g3.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14g2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14g.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14f2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14f.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14e.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14d.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14c.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall14a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13g5.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13g4.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13g3.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13g3_fire.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13g2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13f4.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13f3.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13f2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13e2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13d2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13c2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13b2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13a2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13e.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13d.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13c.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall13a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall12b2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall12b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall12a2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall12a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall11c.wl = { t_d3material_senetemp=! }
- base_wall/lfwall11b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall11a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall10a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall10.wl = { t_d3material_senetemp=! }
- base_wall/lfwall9.wl = { t_d3material_senetemp=! }
- base_wall/lfwall8.wl = { t_d3material_senetemp=! }
- base_wall/lfwall7a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall7a_global.wl = { t_d3material_senetemp=! }
- base_wall/lfwall7.wl = { t_d3material_senetemp=! }
- base_wall/lfwall6_shadow.wl = { t_d3material_senetemp=! }
- base_wall/lfwall6.wl = { t_d3material_senetemp=! }
- base_wall/lfwall5glow.wl = { t_d3material_senetemp=! }
- base_wall/lfwall5.wl = { t_d3material_senetemp=! }
- base_wall/lfwall4.wl = { t_d3material_senetemp=! }
- base_wall/lfwall3a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall3.wl = { t_d3material_senetemp=! }
- base_wall/lfwall2glow2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall2glow.wl = { t_d3material_senetemp=! }
- base_wall/lfwall2.wl = { t_d3material_senetemp=! }
- base_wall/lfwall1b.wl = { t_d3material_senetemp=! }
- base_wall/lfwall1a.wl = { t_d3material_senetemp=! }
- base_wall/lfwall1.wl = { t_d3material_senetemp=! }
- base_wall/gotbwall1venttest.wl = { t_d3material_senetemp=! }
- base_wall/cpuwall3.wl = { t_d3material_senetemp=! }
- base_wall/cpuwall2.wl = { t_d3material_senetemp=! }
- base_wall/cpuwall1.wl = { t_d3material_senetemp=! }
- base_wall/medrust1.wl = { t_d3material_senetemp=! }
- base_wall/sopanel36_alpha.wl = { t_d3material_senetemp=! }
- base_wall/sopanel36.wl = { t_d3material_senetemp=! }
- base_wall/sopanel35a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel35.wl = { t_d3material_senetemp=! }
- base_wall/sopanel34a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel34.wl = { t_d3material_senetemp=! }
- base_wall/sopanel33a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel33.wl = { t_d3material_senetemp=! }
- base_wall/sopanel32.wl = { t_d3material_senetemp=! }
- base_wall/sopanel31a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel31.wl = { t_d3material_senetemp=! }
- base_wall/sopanel30.wl = { t_d3material_senetemp=! }
- base_wall/sopanel29.wl = { t_d3material_senetemp=! }
- base_wall/sopanel28a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel28.wl = { t_d3material_senetemp=! }
- base_wall/sopanel27.wl = { t_d3material_senetemp=! }
- base_wall/sopanel26a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel26.wl = { t_d3material_senetemp=! }
- base_wall/sopanel25a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel25.wl = { t_d3material_senetemp=! }
- base_wall/sopanel24.wl = { t_d3material_senetemp=! }
- base_wall/sopanel23.wl = { t_d3material_senetemp=! }
- base_wall/sopanel22_shadow.wl = { t_d3material_senetemp=! }
- base_wall/sopanel22.wl = { t_d3material_senetemp=! }
- base_wall/sopanel21_shadow.wl = { t_d3material_senetemp=! }
- base_wall/sopanel21_y.wl = { t_d3material_senetemp=! }
- base_wall/sopanel21.wl = { t_d3material_senetemp=! }
- base_wall/sopanel20_shadow.wl = { t_d3material_senetemp=! }
- base_wall/sopanel20.wl = { t_d3material_senetemp=! }
- base_wall/sopanel19_broken.wl = { t_d3material_senetemp=! }
- base_wall/sopanel19a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel19.wl = { t_d3material_senetemp=! }
- base_wall/sopanel18_shadow.wl = { t_d3material_senetemp=! }
- base_wall/sopanel18.wl = { t_d3material_senetemp=! }
- base_wall/sopanel17.wl = { t_d3material_senetemp=! }
- base_wall/sopanel16.wl = { t_d3material_senetemp=! }
- base_wall/sopanel15b.wl = { t_d3material_senetemp=! }
- base_wall/sopanel15a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel15.wl = { t_d3material_senetemp=! }
- base_wall/sopanel14a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel14.wl = { t_d3material_senetemp=! }
- base_wall/sopanel13a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel13.wl = { t_d3material_senetemp=! }
- base_wall/sopanel12a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel12.wl = { t_d3material_senetemp=! }
- base_wall/sopanel11.wl = { t_d3material_senetemp=! }
- base_wall/sopanel10a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel10.wl = { t_d3material_senetemp=! }
- base_wall/sopanel9.wl = { t_d3material_senetemp=! }
- base_wall/sopanel8.wl = { t_d3material_senetemp=! }
- base_wall/sopanel7.wl = { t_d3material_senetemp=! }
- base_wall/sopanel6.wl = { t_d3material_senetemp=! }
- base_wall/sopanel5.wl = { t_d3material_senetemp=! }
- base_wall/sopanel4.wl = { t_d3material_senetemp=! }
- base_wall/sopanel3a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel3.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2d.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2c.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2b5.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2b4.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2b3.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2b2.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2b.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel2.wl = { t_d3material_senetemp=! }
- base_wall/sopanel1c.wl = { t_d3material_senetemp=! }
- base_wall/sopanel1b.wl = { t_d3material_senetemp=! }
- base_wall/sopanel1a.wl = { t_d3material_senetemp=! }
- base_wall/sopanel1.wl = { t_d3material_senetemp=! }
- base_wall/twistlightpipe.wl = { t_d3material_senetemp=! }
- base_wall/twistlightpipeblue.wl = { t_d3material_senetemp=! }
- base_wall/snpanelplain1.wl = { t_d3material_senetemp=! }
- base_wall/snpanelredplain.wl = { t_d3material_senetemp=! }
- base_wall/snpanel1.wl = { t_d3material_senetemp=! }
- base_wall/snpanel2e.wl = { t_d3material_senetemp=! }
- base_wall/snpanel2d.wl = { t_d3material_senetemp=! }
- base_wall/snpanel2c.wl = { t_d3material_senetemp=! }
- base_wall/snpanel2b.wl = { t_d3material_senetemp=! }
- base_wall/snpanel2a.wl = { t_d3material_senetemp=! }
- base_wall/snpanel2.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3a.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3b.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3c.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3d.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3e.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3f.wl = { t_d3material_senetemp=! }
- base_wall/snpanel3g.wl = { t_d3material_senetemp=! }
- base_wall/snpanel4.wl = { t_d3material_senetemp=! }
- base_wall/snpanel5.wl = { t_d3material_senetemp=! }
- base_wall/snpanel6.wl = { t_d3material_senetemp=! }
- base_wall/snpanel7.wl = { t_d3material_senetemp=! }
- base_wall/snpanel8.wl = { t_d3material_senetemp=! }
- base_wall/snpanel9.wl = { t_d3material_senetemp=! }
- base_wall/snpanel10.wl = { t_d3material_senetemp=! }
- base_wall/snpanel10a.wl = { t_d3material_senetemp=! }
- base_wall/snpanel11.wl = { t_d3material_senetemp=! }
- base_wall/snpanel12.wl = { t_d3material_senetemp=! }
- base_wall/snpanel12a.wl = { t_d3material_senetemp=! }
- base_wall/snpanel13.wl = { t_d3material_senetemp=! }
- base_wall/snpanel14.wl = { t_d3material_senetemp=! }
- base_wall/snpanel15.wl = { t_d3material_senetemp=! }
- base_wall/snpanel16.wl = { t_d3material_senetemp=! }
- base_wall/snpanel16_2.wl = { t_d3material_senetemp=! }
- base_wall/snpanel16a.wl = { t_d3material_senetemp=! }
- base_wall/snpanel17.wl = { t_d3material_senetemp=! }
- base_wall/snpanel18.wl = { t_d3material_senetemp=! }
- base_wall/snpanel19.wl = { t_d3material_senetemp=! }
- base_wall/snpanel20.wl = { t_d3material_senetemp=! }
- base_wall/snpanel21.wl = { t_d3material_senetemp=! }
- base_wall/snpanel22.wl = { t_d3material_senetemp=! }
- base_wall/snpanel23.wl = { t_d3material_senetemp=! }
- base_wall/snpanel24.wl = { t_d3material_senetemp=! }
- base_wall/snpanel25.wl = { t_d3material_senetemp=! }
- base_wall/snpanel25a.wl = { t_d3material_senetemp=! }
- base_wall/snpanel25_add.wl = { t_d3material_senetemp=! }
- base_wall/snpanel26.wl = { t_d3material_senetemp=! }
- base_wall/snpanel28.wl = { t_d3material_senetemp=! }
- base_wall/smpanel1.wl = { t_d3material_senetemp=! }
- base_wall/smpanel1a.wl = { t_d3material_senetemp=! }
- base_wall/smpanel2.wl = { t_d3material_senetemp=! }
- base_wall/smpanel2a.wl = { t_d3material_senetemp=! }
- base_wall/smpanel3.wl = { t_d3material_senetemp=! }
- base_wall/smpanel3a.wl = { t_d3material_senetemp=! }
- base_wall/smpanel4.wl = { t_d3material_senetemp=! }
- base_wall/smpanel4a.wl = { t_d3material_senetemp=! }
- base_wall/smpanel5.wl = { t_d3material_senetemp=! }
- base_wall/smpanel5a.wl = { t_d3material_senetemp=! }
- base_wall/smpanel6.wl = { t_d3material_senetemp=! }
- base_wall/smpanel7.wl = { t_d3material_senetemp=! }
- base_wall/smpanel8.wl = { t_d3material_senetemp=! }
- base_wall/superpipes.wl = { t_d3material_senetemp=! }
- base_wall/slpanel1.wl = { t_d3material_senetemp=! }
- base_wall/slpanel1a.wl = { t_d3material_senetemp=! }
- base_wall/slpanel2.wl = { t_d3material_senetemp=! }
- base_wall/slpanel2a.wl = { t_d3material_senetemp=! }
- base_wall/slpanel3.wl = { t_d3material_senetemp=! }
- base_wall/slpanelpipe.wl = { t_d3material_senetemp=! }
- base_wall/longpanel.wl = { t_d3material_senetemp=! }
- base_wall/conctest.wl = { t_d3material_senetemp=! }
- base_wall/tramtrim.wl = { t_d3material_senetemp=! }
- base_wall/tramwall2.wl = { t_d3material_senetemp=! }
- base_wall/tramwall1.wl = { t_d3material_senetemp=! }
- base_wall/skpanelT.wl = { t_d3material_senetemp=! }
- base_wall/skpanel26.wl = { t_d3material_senetemp=! }
- base_wall/skpanel25a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel25b.wl = { t_d3material_senetemp=! }
- base_wall/skpanel25.wl = { t_d3material_senetemp=! }
- base_wall/skpanel24.wl = { t_d3material_senetemp=! }
- base_wall/skpanel23.wl = { t_d3material_senetemp=! }
- base_wall/skpanel22a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel22.wl = { t_d3material_senetemp=! }
- base_wall/skpanel21.wl = { t_d3material_senetemp=! }
- base_wall/skpanel20g.wl = { t_d3material_senetemp=! }
- base_wall/skpanel20f.wl = { t_d3material_senetemp=! }
- base_wall/skpanel20e.wl = { t_d3material_senetemp=! }
- base_wall/skpanel20d.wl = { t_d3material_senetemp=! }
- base_wall/skpanel20c.wl = { t_d3material_senetemp=! }
- base_wall/skpanel20.wl = { t_d3material_senetemp=! }
- base_wall/skpanel19.wl = { t_d3material_senetemp=! }
- base_wall/skpanel18.wl = { t_d3material_senetemp=! }
- base_wall/skpanel17cg.wl = { t_d3material_senetemp=! }
- base_wall/skpanel17e_d.wl = { t_d3material_senetemp=! }
- base_wall/skpanel17d_d.wl = { t_d3material_senetemp=! }
- base_wall/skpanel17c_d.wl = { t_d3material_senetemp=! }
- base_wall/skpanel17b_d.wl = { t_d3material_senetemp=! }
- base_wall/skpanel17a_d.wl = { t_d3material_senetemp=! }
- base_wall/skpanel16a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel16.wl = { t_d3material_senetemp=! }
- base_wall/skpanel15.wl = { t_d3material_senetemp=! }
- base_wall/skpanel14.wl = { t_d3material_senetemp=! }
- base_wall/skpanel13b.wl = { t_d3material_senetemp=! }
- base_wall/skpanel13a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel13.wl = { t_d3material_senetemp=! }
- base_wall/skpanel12b.wl = { t_d3material_senetemp=! }
- base_wall/skpanel12a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel12.wl = { t_d3material_senetemp=! }
- base_wall/skpanel11a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel11.wl = { t_d3material_senetemp=! }
- base_wall/skpanel10.wl = { t_d3material_senetemp=! }
- base_wall/skpanel9.wl = { t_d3material_senetemp=! }
- base_wall/skpanel8.wl = { t_d3material_senetemp=! }
- base_wall/skpanel8a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel7.wl = { t_d3material_senetemp=! }
- base_wall/skpanel6.wl = { t_d3material_senetemp=! }
- base_wall/skpanel5.wl = { t_d3material_senetemp=! }
- base_wall/skpanel4.wl = { t_d3material_senetemp=! }
- base_wall/skpanel3b.wl = { t_d3material_senetemp=! }
- base_wall/skpanel3b_dust.wl = { t_d3material_senetemp=! }
- base_wall/skpanel3a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel3a_dust.wl = { t_d3material_senetemp=! }
- base_wall/skpanel3.wl = { t_d3material_senetemp=! }
- base_wall/skpanel2.wl = { t_d3material_senetemp=! }
- base_wall/skpanel1c.wl = { t_d3material_senetemp=! }
- base_wall/skpanel1b.wl = { t_d3material_senetemp=! }
- base_wall/skpanel1a.wl = { t_d3material_senetemp=! }
- base_wall/skpanel1.wl = { t_d3material_senetemp=! }
- base_wall/reactorcircles.wl = { t_d3material_senetemp=! }
- base_wall/reactorwalla3b2.wl = { t_d3material_senetemp=! }
- base_wall/reactorwalla3b.wl = { t_d3material_senetemp=! }
- base_wall/reactorwalla3a2.wl = { t_d3material_senetemp=! }
- base_wall/reactorwalla3a.wl = { t_d3material_senetemp=! }
- base_wall/reactorwall1a5.wl = { t_d3material_senetemp=! }
- base_wall/reactorwall1a4.wl = { t_d3material_senetemp=! }
- base_wall/reactorwall1a3.wl = { t_d3material_senetemp=! }
- base_wall/reactorwall1a2.wl = { t_d3material_senetemp=! }
- base_wall/reactorwall1a.wl = { t_d3material_senetemp=! }
- base_wall/reactorwall1.wl = { t_d3material_senetemp=! }
- base_wall/pipevent_2.wl = { t_d3material_senetemp=! }
- base_wall/bluetex1e2.wl = { t_d3material_senetemp=! }
- base_wall/techgrate2.wl = { t_d3material_senetemp=! }
- decals/lightgrate.wl = { t_d3material_senetemp=! }
- base_trim/redhaz3.wl = { t_d3material_senetemp=! }
- base_trim/skpaneltrim2.wl = { t_d3material_senetemp=! }
- base_trim/skpaneltrim1.wl = { t_d3material_senetemp=! }
- base_trim/glasscountertop.wl = { t_d3material_senetemp=! }
- base_trim/reactorfence.wl = { t_d3material_senetemp=! }
- base_trim/reactorgirder1.wl = { t_d3material_senetemp=! }
- base_trim/reactorep2.wl = { t_d3material_senetemp=! }
- base_trim/reactorep.wl = { t_d3material_senetemp=! }
- base_trim/reactortrim3.wl = { t_d3material_senetemp=! }
- base_trim/reactortrim2.wl = { t_d3material_senetemp=! }
- base_trim/reactortrim.wl = { t_d3material_senetemp=! }
- base_trim/reactorpipe2.wl = { t_d3material_senetemp=! }
- base_trim/reactorpipe.wl = { t_d3material_senetemp=! }
- base_trim/sp6.wl = { t_d3material_senetemp=! }
- base_trim/sp5.wl = { t_d3material_senetemp=! }
- base_trim/sp4.wl = { t_d3material_senetemp=! }
- base_trim/sp3.wl = { t_d3material_senetemp=! }
- base_trim/sp2.wl = { t_d3material_senetemp=! }
- base_trim/sp1.wl = { t_d3material_senetemp=! }
- base_trim/comptrim2.wl = { t_d3material_senetemp=! }
- base_trim/comptrim.wl = { t_d3material_senetemp=! }
- base_trim/tabletop2.wl = { t_d3material_senetemp=! }
- base_trim/tabletrim2.wl = { t_d3material_senetemp=! }
- base_trim/tabletop.wl = { t_d3material_senetemp=! }
- base_trim/tabletrimd.wl = { t_d3material_senetemp=! }
- base_trim/tabletrimc.wl = { t_d3material_senetemp=! }
- base_trim/tabletrimb.wl = { t_d3material_senetemp=! }
- base_trim/tabletrima.wl = { t_d3material_senetemp=! }
- base_trim/tabletrim.wl = { t_d3material_senetemp=! }
- base_floor/sofloor3.wl = { t_d3material_senetemp=! }
- base_floor/sofloor2.wl = { t_d3material_senetemp=! }
- base_floor/sofloor1.wl = { t_d3material_senetemp=! }
- base_floor/cpufloor1.wl = { t_d3material_senetemp=! }
- base_floor/cpufloor2.wl = { t_d3material_senetemp=! }
- base_floor/plfloor.wl = { t_d3material_senetemp=! }
- base_floor/tramfloor.wl = { t_d3material_senetemp=! }
- base_floor/reactorfloor2b.wl = { t_d3material_senetemp=! }
- base_floor/reactorfloor2a.wl = { t_d3material_senetemp=! }
- base_floor/reactorfloor2.wl = { t_d3material_senetemp=! }
- base_floor/reactorfloor1.wl = { t_d3material_senetemp=! }
- base_floor/reactorwalk1b.wl = { t_d3material_senetemp=! }
- base_floor/reactorwalk1a.wl = { t_d3material_senetemp=! }
- base_floor/reactorwalk1.wl = { t_d3material_senetemp=! }
- base_floor/whitefloortrim.wl = { t_d3material_senetemp=! }
- base_light/striplight2_dirty_break.wl = { t_d3material_senetemp=! }
- base_light/striplight2_dirty_broken.wl = { t_d3material_senetemp=! }
- base_light/striplight2_dirty.wl = { t_d3material_senetemp=! }
- base_light/squaresmall.wl = { t_d3material_senetemp=! }
- base_light/sterlightdecal_dm.wl = { t_d3material_senetemp=! }
- base_light/teenylights.wl = { t_d3material_senetemp=! }
- base_light/snpanel15light.wl = { t_d3material_senetemp=! }
- base_light/snpanel15lightb.wl = { t_d3material_senetemp=! }
- base_wall/snpanel27.wl = { t_d3material_senetemp=! }
- base_light/whiteblock.wl = { t_d3material_senetemp=! }
- base_light/reactorlight1a.wl = { t_d3material_senetemp=! }
- base_light/reactorlight1.wl = { t_d3material_senetemp=! }
- base_light/bluepillar.wl = { t_d3material_senetemp=! }
- object/parts_ns.wl = { t_d3material_senetemp=! }
- object/parts.wl = { t_d3material_senetemp=! }
- object/cpupanels1b.wl = { t_d3material_senetemp=! }
- object/cpupanels1a.wl = { t_d3material_senetemp=! }
- object/cpupanels1.wl = { t_d3material_senetemp=! }
- object/cpupanels.wl = { t_d3material_senetemp=! }
- object/cpupanels2.wl = { t_d3material_senetemp=! }
- object/fanspin.wl = { t_d3material_senetemp=! }
- object/fan.wl = { t_d3material_senetemp=! }
- object/gohoser_sen.wl = { t_d3material_senetemp=! }
- object/sopbox2a.wl = { t_d3material_senetemp=! }
- object/sopbox2.wl = { t_d3material_senetemp=! }
- object/sopbox1.wl = { t_d3material_senetemp=! }
- object/sodoor1b.wl = { t_d3material_senetemp=! }
- object/sodoor1a.wl = { t_d3material_senetemp=! }
- object/sodoor1.wl = { t_d3material_senetemp=! }
- object/servertex1f.wl = { t_d3material_senetemp=! }
- object/servertex1.wl = { t_d3material_senetemp=! }
- object/cpumonitor1.wl = { t_d3material_senetemp=! }
- object/cpumonitor2.wl = { t_d3material_senetemp=! }
- object/cpumonitor3.wl = { t_d3material_senetemp=! }
- object/cpumonitor4.wl = { t_d3material_senetemp=! }
- object/cpumonitor5.wl = { t_d3material_senetemp=! }
- object/topbox.wl = { t_d3material_senetemp=! }
- object/pcboardshit.wl = { t_d3material_senetemp=! }
- object/counterside.wl = { t_d3material_senetemp=! }
- object/counterfront.wl = { t_d3material_senetemp=! }
- object/bottles.wl = { t_d3material_senetemp=! }
- object/magpage6.wl = { t_d3material_senetemp=! }
- object/magpage5.wl = { t_d3material_senetemp=! }
- object/magpage4.wl = { t_d3material_senetemp=! }
- object/magpage3.wl = { t_d3material_senetemp=! }
- object/magpage2.wl = { t_d3material_senetemp=! }
- object/magpage1.wl = { t_d3material_senetemp=! }
- object/magback6.wl = { t_d3material_senetemp=! }
- object/magback5.wl = { t_d3material_senetemp=! }
- object/magback4.wl = { t_d3material_senetemp=! }
- object/magback3.wl = { t_d3material_senetemp=! }
- object/magback2.wl = { t_d3material_senetemp=! }
- object/magback1.wl = { t_d3material_senetemp=! }
- object/mag6.wl = { t_d3material_senetemp=! }
- object/mag5.wl = { t_d3material_senetemp=! }
- object/mag4.wl = { t_d3material_senetemp=! }
- object/mag3.wl = { t_d3material_senetemp=! }
- object/mag2.wl = { t_d3material_senetemp=! }
- object/mag1.wl = { t_d3material_senetemp=! }
- object/magrack4.wl = { t_d3material_senetemp=! }
- object/magrack3.wl = { t_d3material_senetemp=! }
- object/magrack2.wl = { t_d3material_senetemp=! }
- object/magrack1.wl = { t_d3material_senetemp=! }
- object/chairtex1.wl = { t_d3material_senetemp=! }
- object/cdplayer3.wl = { t_d3material_senetemp=! }
- object/cdplayer3f.wl = { t_d3material_senetemp=! }
- object/cdplayer3e.wl = { t_d3material_senetemp=! }
- object/cdplayer3d.wl = { t_d3material_senetemp=! }
- object/cdplayer3c.wl = { t_d3material_senetemp=! }
- object/cdplayer3b.wl = { t_d3material_senetemp=! }
- object/cdplayer3a.wl = { t_d3material_senetemp=! }
- object/cdplayer2.wl = { t_d3material_senetemp=! }
- object/cdplayer.wl = { t_d3material_senetemp=! }
- object/post_it1.wl = { t_d3material_senetemp=! }
- object/post_it2.wl = { t_d3material_senetemp=! }
- object/post_it3.wl = { t_d3material_senetemp=! }
- object/post_it4.wl = { t_d3material_senetemp=! }
- base_wall/sab_shieldfloor.wl = { t_d3material_senetemp=! }
- sfx/hellhole_endflame1.wl = { t_d3material_senetemp=! }
- sfx/seneca_vptest.wl = { t_d3material_senetemp=! }
- sfx/s_lightning2b.wl = { t_d3material_senetemp=! }
- sfx/s_lightning2a.wl = { t_d3material_senetemp=! }
- sfx/s_lightning2.wl = { t_d3material_senetemp=! }
- sfx/s_lightning1b.wl = { t_d3material_senetemp=! }
- sfx/s_lightning1a.wl = { t_d3material_senetemp=! }
- sfx/s_lightning1.wl = { t_d3material_senetemp=! }
- sfx/techglass1dark.wl = { t_d3material_senetemp=! }
- sfx/enprotubeglass.wl = { t_d3material_senetemp=! }
- sfx/act1glass3_dirt.wl = { t_d3material_senetemp=! }
- sfx/dustcloud.wl = { t_d3material_senetemp=! }
- sfx/watersplash2.wl = { t_d3material_senetemp=! }
- sfx/s_blooddrip2.wl = { t_d3material_senetemp=! }
- sfx/s_blooddrip.wl = { t_d3material_senetemp=! }
- sfx/waterbump.wl = { t_d3material_senetemp=! }
- sfx/pustulefilter.wl = { t_d3material_senetemp=! }
- sfx/reddot.wl = { t_d3material_senetemp=! }
- sfx/dm_spectrum.wl = { t_d3material_senetemp=! }
- sfx/dm_cylinder_teleport.wl = { t_d3material_senetemp=! }
- sfx/clearreflect.wl = { t_d3material_senetemp=! }
- sfx/enprolongflare.wl = { t_d3material_senetemp=! }
- sfx/encylglass.wl = { t_d3material_senetemp=! }
- sfx/longbeam.wl = { t_d3material_senetemp=! }
- sfx/senedust.wl = { t_d3material_senetemp=! }
- sfx/web4.wl = { t_d3material_senetemp=! }
- sfx/web3a.wl = { t_d3material_senetemp=! }
- sfx/web3.wl = { t_d3material_senetemp=! }
- sfx/web2.wl = { t_d3material_senetemp=! }
- sfx/web1nonsolid.wl = { t_d3material_senetemp=! }
- sfx/web1.wl = { t_d3material_senetemp=! }
- sfx/secureclear.wl = { t_d3material_senetemp=! }
- sfx/nogreyinvert.wl = { t_d3material_senetemp=! }
- sfx/overlay.wl = { t_d3material_senetemp=! }
- sfx/colortest.wl = { t_d3material_senetemp=! }
- sfx/xrayblend.wl = { t_d3material_senetemp=! }
- sfx/inverttest.wl = { t_d3material_senetemp=! }
- sfx/smokescreen.wl = { t_d3material_senetemp=! }
- sfx/teenysmoke2.wl = { t_d3material_senetemp=! }
- sfx/teenysmoke.wl = { t_d3material_senetemp=! }
- sfx/mac_glow.wl = { t_d3material_senetemp=! }
- sfx/outsidedustpass1.wl = { t_d3material_senetemp=! }
- sfx/smsmoke.wl = { t_d3material_senetemp=! }
- sfx/spotlight.wl = { t_d3material_senetemp=! }
- sfx/smallglow.wl = { t_d3material_senetemp=! }
- sfx/desertdust.wl = { t_d3material_senetemp=! }
- sfx/watersplash.wl = { t_d3material_senetemp=! }
- sfx/redskyglass.wl = { t_d3material_senetemp=! }
- sfx/redskyenv.wl = { t_d3material_senetemp=! }
- sfx/techglassadd.wl = { t_d3material_senetemp=! }
- sfx/tramwall2env.wl = { t_d3material_senetemp=! }
- sfx/firetest.wl = { t_d3material_senetemp=! }
- sfx/defaultflare.wl = { t_d3material_senetemp=! }
- sfx/reactorflare.wl = { t_d3material_senetemp=! }
- sfx/reactorflare_tube.wl = { t_d3material_senetemp=! }
- sfx/flamesparks.wl = { t_d3material_senetemp=! }
- sfx/reactorreflectadd.wl = { t_d3material_senetemp=! }
- sfx/tramenv.wl = { t_d3material_senetemp=! }
- sfx/reactorreflect.wl = { t_d3material_senetemp=! }
- sfx/bluefog.wl = { t_d3material_senetemp=! }
- ktest/nurntest2fire.wl = { t_d3material_senetemp=! }
- particles/sparks_multi.wl = { t_d3material_senetemp=! }
- particles/hellhole_fire.wl = { t_d3material_senetemp=! }
- particles/caco_shot2.wl = { t_d3material_senetemp=! }
- particles/spark_colorme.wl = { t_d3material_senetemp=! }
- particles/dot_hard.wl = { t_d3material_senetemp=! }
- particles/dot.wl = { t_d3material_senetemp=! }
- particles/s_lightning2.wl = { t_d3material_senetemp=! }
- particles/s_lightning_masked.wl = { t_d3material_senetemp=! }
- particles/s_lightning.wl = { t_d3material_senetemp=! }
- particles/rocketbacklit.wl = { t_d3material_senetemp=! }
- particles/barrelpoof.wl = { t_d3material_senetemp=! }
- particles/barrelexpbase1.wl = { t_d3material_senetemp=! }
- particles/barrelexpsmall.wl = { t_d3material_senetemp=! }
- particles/round001.wl = { t_d3material_senetemp=! }
- particles/hell_blood_splash.wl = { t_d3material_senetemp=! }
- particles/hell_blood_drip.wl = { t_d3material_senetemp=! }
- particles/dustcloud_opaque.wl = { t_d3material_senetemp=! }
- particles/dustcloud.wl = { t_d3material_senetemp=! }
- base_floor/insettrim_burn.wl = { t_d3material_senetemp=! }
- base_floor/insettrim_burn_glow.wl = { t_d3material_senetemp=! }
- base_floor/sfloor_burn.wl = { t_d3material_senetemp=! }
- base_trim/bluetex4r_danger_d_burn.wl = { t_d3material_senetemp=! }
- base_trim/strim_burn.wl = { t_d3material_senetemp=! }
- }
- mtr_sfx.txlist =
- {
- particles/bug_goo4.wl = { t_d3material_sfx=! }
- particles/bug_goo3.wl = { t_d3material_sfx=! }
- sfx/puzzglass.wl = { t_d3material_sfx=! }
- sfx/fridgeglass1.wl = { t_d3material_sfx=! }
- sfx/mc_medglass.wl = { t_d3material_sfx=! }
- sfx/alphaglass1.wl = { t_d3material_sfx=! }
- particles/murkycloud.wl = { t_d3material_sfx=! }
- sfx/bioscanbeam.wl = { t_d3material_sfx=! }
- particles/bioscansmoke.wl = { t_d3material_sfx=! }
- particles/caco_ball.wl = { t_d3material_sfx=! }
- particles/wraithwarp1.wl = { t_d3material_sfx=! }
- particles/preamble.wl = { t_d3material_sfx=! }
- sfx/hangar_redflare.wl = { t_d3material_sfx=! }
- sfx/hangar_redflareblink.wl = { t_d3material_sfx=! }
- sfx/telemask.wl = { t_d3material_sfx=! }
- particles/bumpsmoke.wl = { t_d3material_sfx=! }
- particles/bfgballblast.wl = { t_d3material_sfx=! }
- particles/billow3_glowalpha.wl = { t_d3material_sfx=! }
- particles/plasmablast.wl = { t_d3material_sfx=! }
- particles/plasmablast2.wl = { t_d3material_sfx=! }
- particles/boomboom4.wl = { t_d3material_sfx=! }
- particles/boomboom3.wl = { t_d3material_sfx=! }
- particles/boomboom.wl = { t_d3material_sfx=! }
- particles/boomboom2_sort10.wl = { t_d3material_sfx=! }
- particles/boomboom2.wl = { t_d3material_sfx=! }
- particles/duffyboltfade.wl = { t_d3material_sfx=! }
- particles/duffybolt.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc2.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc3.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc4.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc5.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc6.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc7.wl = { t_d3material_sfx=! }
- particles/bfgballsacarc8.wl = { t_d3material_sfx=! }
- particles/bfgballsacglo.wl = { t_d3material_sfx=! }
- particles/bfgballsac.wl = { t_d3material_sfx=! }
- particles/bfgballsac2.wl = { t_d3material_sfx=! }
- particles/hellmaggot.wl = { t_d3material_sfx=! }
- particles/hellmaggotsolid.wl = { t_d3material_sfx=! }
- particles/soul4.wl = { t_d3material_sfx=! }
- particles/soul3.wl = { t_d3material_sfx=! }
- particles/soul.wl = { t_d3material_sfx=! }
- sfx/add_glass1.wl = { t_d3material_sfx=! }
- sfx/add_glass2.wl = { t_d3material_sfx=! }
- sfx/add_glass3.wl = { t_d3material_sfx=! }
- sfx/keycircuit.wl = { t_d3material_sfx=! }
- particles/burst_strip_small.wl = { t_d3material_sfx=! }
- particles/dim_disk.wl = { t_d3material_sfx=! }
- particles/dust2.wl = { t_d3material_sfx=! }
- particles/dust2bits.wl = { t_d3material_sfx=! }
- particles/bloodspray4.wl = { t_d3material_sfx=! }
- particles/bloodspray3.wl = { t_d3material_sfx=! }
- particles/bloodspray2.wl = { t_d3material_sfx=! }
- particles/bloodspray1.wl = { t_d3material_sfx=! }
- particles/fly.wl = { t_d3material_sfx=! }
- particles/fbeam.wl = { t_d3material_sfx=! }
- particles/fbeam2.wl = { t_d3material_sfx=! }
- particles/pfiretiny1.wl = { t_d3material_sfx=! }
- particles/pfiresmall2.wl = { t_d3material_sfx=! }
- particles/pfiresmall.wl = { t_d3material_sfx=! }
- particles/pfirebig2.wl = { t_d3material_sfx=! }
- particles/pfirebig2_sort10.wl = { t_d3material_sfx=! }
- particles/pfirebig_grey.wl = { t_d3material_sfx=! }
- particles/pfirebig.wl = { t_d3material_sfx=! }
- particles/hkball.wl = { t_d3material_sfx=! }
- particles/hkbillow.wl = { t_d3material_sfx=! }
- particles/dust.wl = { t_d3material_sfx=! }
- particles/dust_sort10.wl = { t_d3material_sfx=! }
- particles/blood.wl = { t_d3material_sfx=! }
- particles/hotness.wl = { t_d3material_sfx=! }
- particles/billow_sprite.wl = { t_d3material_sfx=! }
- particles/billow.wl = { t_d3material_sfx=! }
- particles/fball.wl = { t_d3material_sfx=! }
- sfx/lens_flare02_teleport.wl = { t_d3material_sfx=! }
- sfx/sadglass.wl = { t_d3material_sfx=! }
- particles/tracer.wl = { t_d3material_sfx=! }
- particles/bflame1.wl = { t_d3material_sfx=! }
- particles/manfire1.wl = { t_d3material_sfx=! }
- particles/bloodfoopstrip2.wl = { t_d3material_sfx=! }
- particles/flame1.wl = { t_d3material_sfx=! }
- particles/flame2.wl = { t_d3material_sfx=! }
- particles/flame3.wl = { t_d3material_sfx=! }
- particles/flame4.wl = { t_d3material_sfx=! }
- particles/flame5.wl = { t_d3material_sfx=! }
- particles/flamebase.wl = { t_d3material_sfx=! }
- particles/burst.wl = { t_d3material_sfx=! }
- particles/plasma_impact1.wl = { t_d3material_sfx=! }
- particles/plasma_impact2.wl = { t_d3material_sfx=! }
- particles/plasma_impact2b.wl = { t_d3material_sfx=! }
- particles/lostflame1.wl = { t_d3material_sfx=! }
- particles/lostflame2.wl = { t_d3material_sfx=! }
- particles/lostflame1b.wl = { t_d3material_sfx=! }
- particles/lostflame3.wl = { t_d3material_sfx=! }
- particles/lostflame3b.wl = { t_d3material_sfx=! }
- particles/teststrip32.wl = { t_d3material_sfx=! }
- particles/rocketstrip.wl = { t_d3material_sfx=! }
- particles/plasmapop_strip_full.wl = { t_d3material_sfx=! }
- particles/plasmapop_strip.wl = { t_d3material_sfx=! }
- particles/flame3_strip.wl = { t_d3material_sfx=! }
- particles/flame2_strip.wl = { t_d3material_sfx=! }
- particles/flame_strip.wl = { t_d3material_sfx=! }
- particles/plasmaflame_strip.wl = { t_d3material_sfx=! }
- particles/plasmaflame2_strip.wl = { t_d3material_sfx=! }
- particles/spark6.wl = { t_d3material_sfx=! }
- particles/spark4.wl = { t_d3material_sfx=! }
- particles/spark3.wl = { t_d3material_sfx=! }
- particles/spark2.wl = { t_d3material_sfx=! }
- particles/plasmadot.wl = { t_d3material_sfx=! }
- particles/plasma2.wl = { t_d3material_sfx=! }
- particles/plasma.wl = { t_d3material_sfx=! }
- sfx/floorglass.wl = { t_d3material_sfx=! }
- sfx/chainsmoke.wl = { t_d3material_sfx=! }
- sfx/bam1.wl = { t_d3material_sfx=! }
- sfx/foop1.wl = { t_d3material_sfx=! }
- sfx/pop1.wl = { t_d3material_sfx=! }
- sfx/act1glass3.wl = { t_d3material_sfx=! }
- sfx/purpleglass.wl = { t_d3material_sfx=! }
- sfx/redglass.wl = { t_d3material_sfx=! }
- sfx/blueglass.wl = { t_d3material_sfx=! }
- sfx/blueshard.wl = { t_d3material_sfx=! }
- sfx/amberglass.wl = { t_d3material_sfx=! }
- sfx/ambershard.wl = { t_d3material_sfx=! }
- sfx/bubble.wl = { t_d3material_sfx=! }
- sfx/depthtest.wl = { t_d3material_sfx=! }
- sfx/bevglass01.wl = { t_d3material_sfx=! }
- sfx/desertdust2.wl = { t_d3material_sfx=! }
- sfx/monitor_glass2.wl = { t_d3material_sfx=! }
- sfx/monitor_glass.wl = { t_d3material_sfx=! }
- sfx/flare.wl = { t_d3material_sfx=! }
- sfx/flare_8.wl = { t_d3material_sfx=! }
- sfx/flare_2.wl = { t_d3material_sfx=! }
- sfx/flare_1.wl = { t_d3material_sfx=! }
- sfx/flareSizeable.wl = { t_d3material_sfx=! }
- sfx/flare_cv.wl = { t_d3material_sfx=! }
- sfx/flare_toggle.wl = { t_d3material_sfx=! }
- sfx/flare_toggle2.wl = { t_d3material_sfx=! }
- sfx/flare_cv2.wl = { t_d3material_sfx=! }
- sfx/flare_onoff1.wl = { t_d3material_sfx=! }
- sfx/flare2.wl = { t_d3material_sfx=! }
- sfx/flare3.wl = { t_d3material_sfx=! }
- sfx/flare4.wl = { t_d3material_sfx=! }
- sfx/flare5.wl = { t_d3material_sfx=! }
- sfx/lens_flare02.wl = { t_d3material_sfx=! }
- sfx/lens_flare01.wl = { t_d3material_sfx=! }
- sfx/shard06.wl = { t_d3material_sfx=! }
- sfx/shard05.wl = { t_d3material_sfx=! }
- sfx/shard04.wl = { t_d3material_sfx=! }
- sfx/shard03.wl = { t_d3material_sfx=! }
- sfx/shard02.wl = { t_d3material_sfx=! }
- sfx/shard01.wl = { t_d3material_sfx=! }
- sfx/shard00.wl = { t_d3material_sfx=! }
- sfx/pane//1.wl = { t_d3material_sfx=! }
- sfx/paneglass2.wl = { t_d3material_sfx=! }
- sfx/shatterglass01.wl = { t_d3material_sfx=! }
- sfx/smoke_a.wl = { t_d3material_sfx=! }
- sfx/techglass1.wl = { t_d3material_sfx=! }
- sfx/chiglass1blue.wl = { t_d3material_sfx=! }
- sfx/chiglass1blue_sort_close.wl = { t_d3material_sfx=! }
- sfx/chiglass1bluemac.wl = { t_d3material_sfx=! }
- sfx/chiglass1bluex.wl = { t_d3material_sfx=! }
- sfx/chiglass1.wl = { t_d3material_sfx=! }
- sfx/act1glass.wl = { t_d3material_sfx=! }
- sfx/act1glass2.wl = { t_d3material_sfx=! }
- sfx/bglass02.wl = { t_d3material_sfx=! }
- sfx/wing.wl = { t_d3material_sfx=! }
- sfx/bglasstrim.wl = { t_d3material_sfx=! }
- sfx/bglass01a.wl = { t_d3material_sfx=! }
- sfx/bglass01.wl = { t_d3material_sfx=! }
- sfx/beam_n.wl = { t_d3material_sfx=! }
- sfx/black.wl = { t_d3material_sfx=! }
- sfx/white.wl = { t_d3material_sfx=! }
- sfx/beam_red.wl = { t_d3material_sfx=! }
- sfx/beam_blue.wl = { t_d3material_sfx=! }
- sfx/mac_reflective.wl = { t_d3material_sfx=! }
- sfx/shotgunpuff.wl = { t_d3material_sfx=! }
- sfx/muzzleflash.wl = { t_d3material_sfx=! }
- sfx/flamesoul.wl = { t_d3material_sfx=! }
- sfx/explosionparticle.wl = { t_d3material_sfx=! }
- sfx/firesoul.wl = { t_d3material_sfx=! }
- sfx/expstrip.wl = { t_d3material_sfx=! }
- sfx/smokestrip.wl = { t_d3material_sfx=! }
- sfx/flare_global.wl = { t_d3material_sfx=! }
- sfx/flare_global1.wl = { t_d3material_sfx=! }
- }
- mtr_sfx_multiplayer.txlist =
- {
- sfx/mp_d3dm1_glass.wl = { t_d3material_sfx_multiplayer=! }
- sfx/mp_d3dm3_glass.wl = { t_d3material_sfx_multiplayer=! }
- sfx/mp_d3dm3_glass_small.wl = { t_d3material_sfx_multiplayer=! }
- sfx/mp_d3dm5_glass.wl = { t_d3material_sfx_multiplayer=! }
- }
- mtr_shaderDemo.txlist =
- {
- }
- mtr_skies.txlist =
- {
- skies/marssky.wl = { t_d3material_skies=! }
- skies/marscloud.wl = { t_d3material_skies=! }
- skies/marssky_dust.wl = { t_d3material_skies=! }
- skies/marssky_foreground.wl = { t_d3material_skies=! }
- skies/hellsky.wl = { t_d3material_skies=! }
- skies/hellsky2.wl = { t_d3material_skies=! }
- skies/hellsky3.wl = { t_d3material_skies=! }
- skies/hellsky4.wl = { t_d3material_skies=! }
- skies/qc_sky.wl = { t_d3material_skies=! }
- skies/animatingSky.wl = { t_d3material_skies=! }
- }
- mtr_sound.txlist =
- {
- }
- mtr_specialcase.txlist =
- {
- }
- mtr_stevetest.txlist =
- {
- base_wall/skpanelt2.wl = { t_d3material_stevetest=! }
- outside/fencewall1.wl = { t_d3material_stevetest=! }
- outside/fencewall2.wl = { t_d3material_stevetest=! }
- hell/bloodsharprock2blend.wl = { t_d3material_stevetest=! }
- hell/spectrum2_symbol_letters_02.wl = { t_d3material_stevetest=! }
- }
- mtr_stone.txlist =
- {
- stone/sand01.wl = { t_d3material_stone=! }
- stone/sand02.wl = { t_d3material_stone=! }
- }
- mtr_testInteractions.txlist =
- {
- }
- mtr_tim.txlist =
- {
- base_light/bulb_breakable.wl = { t_d3material_tim=! }
- base_light/extended_light.wl = { t_d3material_tim=! }
- sfx/chrome_mal_pipe.wl = { t_d3material_tim=! }
- sfx/lab_glass.wl = { t_d3material_tim=! }
- sfx/lab_glass_reflective.wl = { t_d3material_tim=! }
- base_light/colored_strip.wl = { t_d3material_tim=! }
- }
- mtr_tools.txlist =
- {
- }
- mtr_vehicles.txlist =
- {
- }
- mtr_video.txlist =
- {
- }
- mtr_vp_materials.txlist =
- {
- sfx/vpstatic.wl = { t_d3material_vp_materials=! }
- sfx/vpring1.wl = { t_d3material_vp_materials=! }
- sfx/vpring2.wl = { t_d3material_vp_materials=! }
- sfx/vpring3.wl = { t_d3material_vp_materials=! }
- sfx/vpsphere.wl = { t_d3material_vp_materials=! }
- sfx/vpsphereb.wl = { t_d3material_vp_materials=! }
- sfx/vptelesphere.wl = { t_d3material_vp_materials=! }
- sfx/vpfan.wl = { t_d3material_vp_materials=! }
- sfx/vppinch_bfgbolt.wl = { t_d3material_vp_materials=! }
- sfx/vppinch.wl = { t_d3material_vp_materials=! }
- sfx/vp1ghost.wl = { t_d3material_vp_materials=! }
- sfx/vp1.wl = { t_d3material_vp_materials=! }
- sfx/vp3.wl = { t_d3material_vp_materials=! }
- sfx/vp1particle.wl = { t_d3material_vp_materials=! }
- sfx/vp1particle2.wl = { t_d3material_vp_materials=! }
- sfx/vpfridge1glass.wl = { t_d3material_vp_materials=! }
- sfx/vppuzzglass.wl = { t_d3material_vp_materials=! }
- sfx/vpalphaglass.wl = { t_d3material_vp_materials=! }
- sfx/vp1band.wl = { t_d3material_vp_materials=! }
- sfx/vp2.wl = { t_d3material_vp_materials=! }
- }
- mtr_washroom.txlist =
- {
- washroom/rffloorgrate01.wl = { t_d3material_washroom=! }
- washroom/rftrim01.wl = { t_d3material_washroom=! }
- washroom/rfwallpanel04.wl = { t_d3material_washroom=! }
- washroom/rfwallpanel03.wl = { t_d3material_washroom=! }
- washroom/rfwallpanel02.wl = { t_d3material_washroom=! }
- washroom/rfthinbeam01.wl = { t_d3material_washroom=! }
- washroom/rfcorner01.wl = { t_d3material_washroom=! }
- washroom/rfcorner01ns.wl = { t_d3material_washroom=! }
- washroom/rfwallpanel01.wl = { t_d3material_washroom=! }
- washroom/rfceilingtile01.wl = { t_d3material_washroom=! }
- washroom/water01.wl = { t_d3material_washroom=! }
- washroom/glass01.wl = { t_d3material_washroom=! }
- washroom/bpipe2.wl = { t_d3material_washroom=! }
- washroom/bpipe.wl = { t_d3material_washroom=! }
- washroom/bvent01.wl = { t_d3material_washroom=! }
- washroom/nosmoking01.wl = { t_d3material_washroom=! }
- washroom/blight_fx.wl = { t_d3material_washroom=! }
- washroom/blight.wl = { t_d3material_washroom=! }
- washroom/mirror.wl = { t_d3material_washroom=! }
- washroom/plaingreen.wl = { t_d3material_washroom=! }
- washroom/lightburn01.wl = { t_d3material_washroom=! }
- washroom/sign2.wl = { t_d3material_washroom=! }
- washroom/btiletrim.wl = { t_d3material_washroom=! }
- washroom/blackbtile01.wl = { t_d3material_washroom=! }
- washroom/greenbtile01.wl = { t_d3material_washroom=! }
- washroom/btile01.wl = { t_d3material_washroom=! }
- washroom/redge.wl = { t_d3material_washroom=! }
- }
- mtr_weapons.txlist =
- {
- particles/soulknifetex.wl = { t_d3material_weapons=! }
- particles/soulring.wl = { t_d3material_weapons=! }
- particles/blacksmokepuff.wl = { t_d3material_weapons=! }
- particles/blacksmokepuff_sort10.wl = { t_d3material_weapons=! }
- particles/blacksmokepuff_far.wl = { t_d3material_weapons=! }
- sfx/plasmapuff.wl = { t_d3material_weapons=! }
- }
- mtr_zgraeme.txlist =
- {
- zaphod/rocketl.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/f_rocketl.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/bfg.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/shotgun.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/f_shotgun.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/shotgun_laser.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/f_bfg.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/plasma.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/plasma_glass.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/plasma_glo.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/f_plasma.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/vulcan.TGA.wl = { t_d3material_zgraeme=! }
- zaphod/f_vulcan.TGA.wl = { t_d3material_zgraeme=! }
- particles/smokepuff.wl = { t_d3material_zgraeme=! }
- particles/ember_mid.wl = { t_d3material_zgraeme=! }
- particles/spike.wl = { t_d3material_zgraeme=! }
- particles/gember_small.wl = { t_d3material_zgraeme=! }
- particles/ember_small.wl = { t_d3material_zgraeme=! }
- particles/smokepuffalpha.wl = { t_d3material_zgraeme=! }
- particles/muzzleflash.wl = { t_d3material_zgraeme=! }
- particles/mgmuzzleflash.wl = { t_d3material_zgraeme=! }
- particles/spawnpuff.wl = { t_d3material_zgraeme=! }
- particles/plasmapuff.wl = { t_d3material_zgraeme=! }
- particles/orangespark.wl = { t_d3material_zgraeme=! }
- particles/firestrip.wl = { t_d3material_zgraeme=! }
- particles/bamstrip.wl = { t_d3material_zgraeme=! }
- particles/spawnstrip.wl = { t_d3material_zgraeme=! }
- particles/foopstrip.wl = { t_d3material_zgraeme=! }
- particles/popstrip.wl = { t_d3material_zgraeme=! }
- particles/video.wl = { t_d3material_zgraeme=! }
- particles/pixel.wl = { t_d3material_zgraeme=! }
- particles/lightning.wl = { t_d3material_zgraeme=! }
- particles/blooddrip.wl = { t_d3material_zgraeme=! }
- decals/ballburn_rev.wl = { t_d3material_zgraeme=! }
- particles/bloodwound.wl = { t_d3material_zgraeme=! }
- particles/bloodstream.wl = { t_d3material_zgraeme=! }
- particles/bloodcloud.wl = { t_d3material_zgraeme=! }
- particles/bloodstream2.wl = { t_d3material_zgraeme=! }
- particles/blooddrop2.wl = { t_d3material_zgraeme=! }
- particles/bloodfoopstrip.wl = { t_d3material_zgraeme=! }
- particles/teststrip.wl = { t_d3material_zgraeme=! }
- particles/testvideo.wl = { t_d3material_zgraeme=! }
- particles/firefly.wl = { t_d3material_zgraeme=! }
- }
- }
- }
- t_originpoly:incl = {
- ORIGIN:p =
- {
- east:f = { v = '8 0 0 8 64 0 8 0 64' tex = "common/origin" }
- west:f = { v = '-8 0 0 -8 -64 0 -8 0 64' tex = "common/origin" }
- north:f = { v = '0 8 0 -64 8 0 0 8 64' tex = "common/origin" }
- south:f = { v = '0 -8 0 64 -8 0 0 -8 64' tex = "common/origin" }
- up:f = { v = '0 0 24 64 0 24 0 64 24' tex = "common/origin" }
- down:f = { v = '0 0 -24 64 0 -24 0 -64 -24' tex = "common/origin" }
- }
- poly:p =
- {
- east:f = { v = '32 -32 -32 32 96 -32 32 -32 96' tex = "[auto]" }
- west:f = { v = '-32 -32 -32 -32 -32 96 -32 96 -32' tex = "[auto]" m = "1" }
- north:f = { v = '-32 32 -32 -32 32 96 96 32 -32' tex = "[auto]" m = "1" }
- south:f = { v = '-32 -32 -32 96 -32 -32 -32 -32 96' tex = "[auto]" }
- up:f = { v = '-32 -32 32 96 -32 32 -32 96 32' tex = "[auto]" }
- down:f = { v = '-32 -32 -32 -32 96 -32 96 -32 -32' tex = "[auto]" m = "1" }
- }
- }
- D3Entities.qtx =
- {
- ToolBox = "New map items..."
- Root = "Doom3 Entities.qtxfolder"
- Doom3 Entities.qtxfolder =
- {
- aas Entities.qtxfolder =
- {
- aas48:e =
- {
- fileExtension = "aas48"
- maxs = "24 24 82"
- mins = "-24 -24 0"
- allowFlyReachabilities = "0"
- allowSwimReachabilities = "0"
- gravity = "0 0 -1050"
- maxBarrierHeight = "32"
- maxFallHeight = "64"
- maxStepHeight = "18"
- maxWaterJumpHeight = "20"
- minFloorCos = "0.6999999881"
- playerFlood = "0"
- tt_barrierJump = "100"
- tt_startCrouching = "100"
- tt_startWalkOffLedge = "100"
- tt_waterJump = "100"
- usePatches = "0"
- writeBrushMap = "0"
- origin = "0 0 0"
- }
- aas96:e =
- {
- fileExtension = "aas96"
- maxs = "47 47 96"
- mins = "-47 -47 0"
- allowFlyReachabilities = "0"
- allowSwimReachabilities = "0"
- gravity = "0 0 -1050"
- maxBarrierHeight = "32"
- maxFallHeight = "64"
- maxStepHeight = "18"
- maxWaterJumpHeight = "20"
- minFloorCos = "0.6999999881"
- playerFlood = "0"
- tt_barrierJump = "100"
- tt_startCrouching = "100"
- tt_startWalkOffLedge = "100"
- tt_waterJump = "100"
- usePatches = "0"
- writeBrushMap = "0"
- origin = "0 0 0"
- }
- aas_cyberdemon:e =
- {
- fileExtension = "aas_cyberdemon"
- maxs = "50 50 300"
- mins = "-50 -50 0"
- allowFlyReachabilities = "0"
- allowSwimReachabilities = "0"
- gravity = "0 0 -1050"
- maxBarrierHeight = "32"
- maxFallHeight = "64"
- maxStepHeight = "18"
- maxWaterJumpHeight = "20"
- minFloorCos = "0.6999999881"
- playerFlood = "0"
- tt_barrierJump = "100"
- tt_startCrouching = "100"
- tt_startWalkOffLedge = "100"
- tt_waterJump = "100"
- usePatches = "0"
- writeBrushMap = "0"
- origin = "0 0 0"
- }
- aas_guardian:e =
- {
- fileExtension = "aas_guardian"
- maxs = "100 100 200"
- mins = "-100 -100 0"
- allowFlyReachabilities = "0"
- allowSwimReachabilities = "0"
- gravity = "0 0 -1050"
- maxBarrierHeight = "32"
- maxFallHeight = "64"
- maxStepHeight = "18"
- maxWaterJumpHeight = "20"
- minFloorCos = "0.6999999881"
- playerFlood = "0"
- tt_barrierJump = "100"
- tt_startCrouching = "100"
- tt_startWalkOffLedge = "100"
- tt_waterJump = "100"
- usePatches = "0"
- writeBrushMap = "0"
- origin = "0 0 0"
- }
- aas_mancubus:e =
- {
- fileExtension = "aas_mancubus"
- maxs = "61 61 96"
- mins = "-61 -61 0"
- allowFlyReachabilities = "0"
- allowSwimReachabilities = "0"
- gravity = "0 0 -1050"
- maxBarrierHeight = "32"
- maxFallHeight = "64"
- maxStepHeight = "18"
- maxWaterJumpHeight = "20"
- minFloorCos = "0.6999999881"
- playerFlood = "0"
- tt_barrierJump = "100"
- tt_startCrouching = "100"
- tt_startWalkOffLedge = "100"
- tt_waterJump = "100"
- usePatches = "0"
- writeBrushMap = "0"
- origin = "0 0 0"
- }
- aas_sabaoth:e =
- {
- fileExtension = "aas_sabaoth"
- maxs = "86 86 144"
- mins = "-86 -86 0"
- allowFlyReachabilities = "0"
- allowSwimReachabilities = "0"
- gravity = "0 0 -1050"
- maxBarrierHeight = "32"
- maxFallHeight = "64"
- maxStepHeight = "18"
- maxWaterJumpHeight = "20"
- minFloorCos = "0.6999999881"
- playerFlood = "0"
- tt_barrierJump = "100"
- tt_startCrouching = "100"
- tt_startWalkOffLedge = "100"
- tt_waterJump = "100"
- usePatches = "0"
- writeBrushMap = "0"
- origin = "0 0 0"
- }
- }
- ammo Entities.qtxfolder =
- {
- ammo_belt_small:e =
- {
- inv_ammo_belt = "60"
- inv_name = "Ammo Belt"
- model = "models/items/belt_ammo/belt.lwo"
- snd_acquire = "guisounds_ammo"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_bfg_small:e =
- {
- inv_ammo_bfg = "4"
- inv_name = "BFG Ammo"
- model = "models/items/bfg_ammo/bfg_ammo.lwo"
- snd_acquire = "guisounds_ammo"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_bullets_large:e =
- {
- inv_ammo_bullets = "36"
- inv_name = "Bullets"
- model = "models/items/bullet_ammo/bullet_large.lwo"
- snd_acquire = "sound/items/clip_pickup_large.wav"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_bullets_small:e =
- {
- inv_ammo_bullets = "12"
- inv_name = "Bullets"
- model = "models/items/bullet_ammo/bullet_small.lwo"
- snd_acquire = "sound/items/clip_pickup_small.wav"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_cells_large:e =
- {
- inv_ammo_cells = "50"
- inv_name = "Cells"
- model = "models/items/cell_ammo/cells_large.lwo"
- snd_acquire = "guisounds_ammo"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_cells_small:e =
- {
- inv_ammo_cells = "25"
- inv_name = "Cells"
- model = "models/items/cell_ammo/cells_small.lwo"
- snd_acquire = "guisounds_ammo"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_clip_large:e =
- {
- inv_ammo_clip = "45"
- inv_name = "Clip"
- model = "models/items/clip_ammo/clip_large.lwo"
- snd_acquire = "sound/items/clip_pickup_large.wav"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_clip_small:e =
- {
- inv_ammo_clip = "30"
- inv_name = "Clip"
- model = "models/items/clip_ammo/clip_small.lwo"
- snd_acquire = "sound/items/clip_pickup_small.wav"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_grenade_small:e =
- {
- inv_ammo_grenades = "5"
- inv_name = "grenades"
- inv_weapon = "weapon_handgrenade"
- model = "models/items/grenade_ammo/grenade.lwo"
- snd_acquire = "guisounds_ammo"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_rockets_large:e =
- {
- inv_ammo_rockets = "10"
- inv_name = "Rockets"
- model = "models/items/rocket_ammo/rocket_large.lwo"
- snd_acquire = "guisounds_ammo"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_rockets_small:e =
- {
- inv_ammo_rockets = "5"
- inv_name = "Rockets"
- model = "models/items/rocket_ammo/rocket_small.lwo"
- snd_acquire = "guisounds_ammo"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_shells_large:e =
- {
- inv_ammo_shells = "16"
- inv_name = "Shells"
- model = "models/items/shells_ammo/shells_large.lwo"
- snd_acquire = "sound/items/shells_pickup_large.wav"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- ammo_shells_small:e =
- {
- inv_ammo_shells = "8"
- inv_name = "Shells"
- model = "models/items/shells_ammo/shells_small.lwo"
- snd_acquire = "sound/items/shells_pickup_small.wav"
- inv_item = "4"
- size = "32 32 32"
- origin = "0 0 0"
- snd_respawn = "sound_item_respawn"
- }
- }
- bloopers Entities.qtxfolder =
- {
- blooper_betruger:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "blooper_betrugerhead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- blooper_hazguy:e =
- {
- anim = "monsters"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "blooper_hazguy"
- sound_bone = "Chest"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- cache Entities.qtxfolder =
- {
- preCacheExtras:e =
- {
- origin = "0 0 0"
- }
- }
- char_sentry Entities.qtxfolder =
- {
- char_sentry:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedRadius = "20"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Hips"
- damage_zone head = "Loneck"
- damage_zone left_arm = "L1_upleg"
- damage_zone legs = "L2_upleg"
- damage_zone right_arm = "R1_upleg"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "1"
- ik_ankle1 = "L1_loleg"
- ik_ankle2 = "R1_loleg"
- ik_ankle3 = "L2_loleg"
- ik_ankle4 = "R2_loleg"
- ik_dir1 = "Lelbow"
- ik_dir2 = "Relbow"
- ik_dir3 = "Lknee"
- ik_dir4 = "Rknee"
- ik_foot1 = "L1toe"
- ik_foot2 = "R1toe"
- ik_foot3 = "L2toe"
- ik_foot4 = "R2toe"
- ik_footSize = "0"
- ik_hip1 = "L1_upleg"
- ik_hip2 = "R1_upleg"
- ik_hip3 = "L2_upleg"
- ik_hip4 = "R2_upleg"
- ik_knee1 = "L1_midleg"
- ik_knee2 = "R1_midleg"
- ik_knee3 = "L2_midleg"
- ik_knee4 = "R2_midleg"
- ik_minWaistFloorDist = "20"
- ik_numLegs = "4"
- ik_waist = "Hips"
- inherited = "character_default"
- kick_force = "60"
- look_joint Head = "0.6 0.6 0"
- look_joint Loneck = "0.4 0.4 0"
- model = "char_sentry"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "48 48 48"
- smoke_wound_metal = "bulletricochet.prt"
- snd_active = "char_sentry_active"
- snd_bounce = "ragdoll_impact"
- snd_cant_reach_player = "char_sentry_cant_reach_player"
- snd_death = "char_sentry_destroyed"
- snd_fire = "char_sentry_fire"
- snd_gear = "char_sentry_gears"
- snd_open_door = "char_sentry_open_door"
- snd_pain = "char_sentry_pain"
- snd_shutdown = "char_sentry_shutdown"
- snd_sight_enemy = "char_sentry_sight_enemy"
- snd_sight_friendly = "char_sentry_sight_friendly"
- snd_step = "char_sentry_step"
- snd_talk_excuseme = "char_sentry_waiting_for_player"
- snd_target_lost = "char_sentry_target_lost"
- snd_waiting_for_player = "char_sentry_waiting_for_player"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- char_sentry_flashlight:e =
- {
- anim = "folded"
- attack_accuracy = "1"
- attack_cone = "10"
- bleed = "0"
- blockedRadius = "20"
- bone_focus = "Head"
- damage_zone chest = "Hips"
- damage_zone head = "Loneck"
- damage_zone left_arm = "L1_upleg"
- damage_zone legs = "L2_upleg"
- damage_zone right_arm = "R1_upleg"
- def_projectile = "projectile_sentry_bullet"
- flashColor = "1 0.8 0.4"
- flashRadius = "120"
- flashTime = "0.15"
- flashlight = "2"
- flashlight_distance = "640"
- fov = "120"
- head_look = "1"
- health = "300"
- ik_ankle1 = "L1_loleg"
- ik_ankle2 = "R1_loleg"
- ik_ankle3 = "L2_loleg"
- ik_ankle4 = "R2_loleg"
- ik_dir1 = "Lelbow"
- ik_dir2 = "Relbow"
- ik_dir3 = "Lknee"
- ik_dir4 = "Rknee"
- ik_foot1 = "L1toe"
- ik_foot2 = "R1toe"
- ik_foot3 = "L2toe"
- ik_foot4 = "R2toe"
- ik_footSize = "0"
- ik_hip1 = "L1_upleg"
- ik_hip2 = "R1_upleg"
- ik_hip3 = "L2_upleg"
- ik_hip4 = "R2_upleg"
- ik_knee1 = "L1_midleg"
- ik_knee2 = "R1_midleg"
- ik_knee3 = "L2_midleg"
- ik_knee4 = "R2_midleg"
- ik_minWaistFloorDist = "20"
- ik_numLegs = "4"
- ik_waist = "Hips"
- inherited = "character_default"
- look_joint Head = "0.6 0.6 0"
- look_joint Loneck = "0.4 0.4 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "char_sentry"
- mtr_flashShader = "muzzleflash"
- mtr_flashlight = "lights/sentrylight"
- on_activate = "unfold"
- ragdoll = "char_sentry"
- rank = "0"
- scriptobject = "char_sentry"
- size = "48 48 48"
- skin_flashlight_off = "skins/models/monsters/sentrynobeam.skin"
- skin_flashlight_on = "skins/models/monsters/sentrybeam.skin"
- smoke_wound_metal = "bulletricochet.prt"
- snd_active = "char_sentry_active"
- snd_cant_reach_player = "char_sentry_cant_reach_player"
- snd_death = "char_sentry_destroyed"
- snd_fire = "char_sentry_fire"
- snd_gear = "char_sentry_gears"
- snd_open_door = "char_sentry_open_door"
- snd_pain = "char_sentry_pain"
- snd_shutdown = "char_sentry_shutdown"
- snd_sight_enemy = "char_sentry_sight_enemy"
- snd_sight_friendly = "char_sentry_sight_friendly"
- snd_step = "char_sentry_step"
- snd_talk_excuseme = "char_sentry_waiting_for_player"
- snd_target_lost = "char_sentry_target_lost"
- snd_waiting_for_player = "char_sentry_waiting_for_player"
- talks = "0"
- team = "0"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- damage_sentry_bullet:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "5"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "0"
- kick_time = "10"
- knockback = "1"
- mtr_blob = "genericDamage"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- path_sentry_ignore_player:e =
- {
- origin = "0 0 0"
- }
- path_sentry_lead_player:e =
- {
- origin = "0 0 0"
- }
- path_sentry_light_off:e =
- {
- origin = "0 0 0"
- }
- path_sentry_light_on:e =
- {
- origin = "0 0 0"
- }
- path_sentry_shutdown:e =
- {
- origin = "0 0 0"
- }
- path_sentry_unlock_door:e =
- {
- origin = "0 0 0"
- }
- projectile_sentry_bullet:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0.6"
- cone = "2"
- contact_friction = "0"
- decal_scale = "8"
- decal_size = "10"
- def_damage = "damage_sentry_bullet"
- detonate_on_actor = "1"
- detonate_on_death = "0"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "0 0 0"
- explode_light_fadetime = "0"
- explode_light_radius = "0"
- fuse = "4"
- gravity = "0"
- health = "0"
- impact_damage_effect = "1"
- impact_gib = "1"
- launchFromBarrel = "1"
- light_color = "0 0 0"
- light_offset = "0 0 0"
- light_radius = "0"
- linear_friction = "0"
- mass = "2"
- maxs = "1 1 1"
- mins = "-1 -1 -1"
- model_tracer = "models/particles/tracer/tracer.lwo"
- mtr_detonate = "textures/decals/bulleth02"
- noshadows = "1"
- scale = "0.1"
- smoke_detonate = "smokeandspark.smoke"
- snd_ricochet = "bullet_ricochet"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- tracers = "1"
- velocity = "2000 0 0"
- origin = "0 0 0"
- }
- }
- characters_eric Entities.qtxfolder =
- {
- ss_gameprocamera:e =
- {
- anim cam1 = "models/md5/screenshots/gameprocamera1.md5camera"
- origin = "0 0 0"
- }
- ss_hk_gamepro:e =
- {
- anim = "hk_gp_pose1"
- cycle = "1"
- inherited = "func_animate"
- model = "ss_hk_gamepro"
- wait = "-1"
- origin = "0 0 0"
- }
- ss_imp_gamepro:e =
- {
- anim = "pose1"
- cycle = "1"
- inherited = "func_animate"
- model = "ss_imp_gamepro"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- cinematics Entities.qtxfolder =
- {
- cin_base:e =
- {
- inherited = "func_animate"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_chain_cam:e =
- {
- anim cameras = "models/md5/cinematics/commandos/cin_commandos_camani"
- "m.md5camera"
- origin = "0 0 0"
- }
- cin_chain_uacm:e =
- {
- inherited = "cin_base"
- model = "cin_chain_uacm"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_chain_zcc:e =
- {
- inherited = "cin_base"
- model = "cin_chain_zcc"
- snd_bleed = "monster_zombie_commando_bleed"
- snd_chains = "monster_zombie_commando_cgun_chains"
- snd_fire = "monster_zombie_commando_fire"
- snd_footstep = "monster_zombie_commando_footstep"
- snd_winddown = "monster_zombie_commando_winddown"
- snd_windup = "monster_zombie_commando_windup"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_chain_zct:e =
- {
- inherited = "cin_base"
- model = "cin_chain_zct"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_e3teaser_cam:e =
- {
- anim e3teasercam = "models/md5/cinematics/e3teasercam.md5camera"
- origin = "0 0 0"
- }
- cin_e3teaser_hk:e =
- {
- inherited = "cin_base"
- model = "cin_e3teaser_hk"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_elevator_cam:e =
- {
- anim elevatorcam = "models/md5/cinematics/elevator/cin_elevator_cam."
- "md5camera"
- origin = "0 0 0"
- }
- cin_elevator_elev:e =
- {
- inherited = "cin_base"
- model = "cin_elevator_elev"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_elevator_player:e =
- {
- inherited = "cin_base"
- model = "cin_elevator_player"
- snd_elevator_door_open = "e31_elevator_door"
- snd_elevator_start = "e31_elevator_ride"
- snd_elevator_thud = "e31_elevator_thud"
- snd_footstep = "player_elevator_sounds_footstep"
- snd_helmet = "e31_elevator_helmet"
- snd_oneman_voice = "e31_elevator_oneman_voiceover"
- snd_player_elevator = "e31_elevator_player"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_fat_drag:e =
- {
- inherited = "cin_base"
- model = "cin_fat_drag"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_hk_hk:e =
- {
- inherited = "cin_base"
- model = "cin_hk_hk"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_hk_walkbydoor:e =
- {
- inherited = "cin_base"
- model = "cin_hk_walkbydoor"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_hkdeath_cam:e =
- {
- anim deathcam = "models/md5/cinematics/hellknightfeast/cin_hk_deathc"
- "am.md5camera"
- origin = "0 0 0"
- }
- cin_hkdeath_uac:e =
- {
- inherited = "cin_base"
- model = "cin_hkdeath_uac"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_hkendroar_cam:e =
- {
- anim endroarcam = "models/md5/cinematics/hellknightfeast/cin_hk_endr"
- "oarcam.md5camera"
- origin = "0 0 0"
- }
- cin_hkendroar_hk:e =
- {
- inherited = "cin_base"
- model = "cin_hkendroar_hk"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_hkrip_cam:e =
- {
- anim ripcam = "models/md5/cinematics/hellknightfeast/cin_hk_ripcam.m"
- "d5camera"
- origin = "0 0 0"
- }
- cin_hkrip_uac:e =
- {
- anim = "uacrip"
- model = "cin_hkrip_uac"
- cycle = "1"
- inherited = "func_animate"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_logo_cam:e =
- {
- anim logocam = "models/md5/cinematics/logo/logocam.md5camera"
- origin = "0 0 0"
- }
- cin_mars_cam:e =
- {
- anim marscam = "models/md5/cinematics/mars/marscam.md5camera"
- origin = "0 0 0"
- }
- cin_mars_flare:e =
- {
- model = "cin_mars_flare"
- origin = "0 0 0"
- }
- cin_pink_drag:e =
- {
- anim = "pinkdragidle"
- model = "cin_pink_drag"
- cycle = "1"
- inherited = "func_animate"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_posess2_cam:e =
- {
- anim pos2cam = "models/md5/cinematics/posession/cam2anim.md5camera"
- origin = "0 0 0"
- }
- cin_posess3_cam:e =
- {
- anim pos3cam = "models/md5/cinematics/posession/cam3anim.md5camera"
- origin = "0 0 0"
- }
- cin_posess5_cam:e =
- {
- anim pos5cam = "models/md5/cinematics/posession/cam5anim.md5camera"
- origin = "0 0 0"
- }
- cin_posess_cam:e =
- {
- anim poscam = "models/md5/cinematics/posession/secposcameras.md5came"
- "ra"
- origin = "0 0 0"
- }
- cin_posess_hk:e =
- {
- inherited = "cin_base"
- model = "cin_posess_hk"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_posess_imp:e =
- {
- anim = "imppos"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_posess_imp"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_posess_sec:e =
- {
- inherited = "cin_base"
- model = "cin_posess_sec"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_posess_skull:e =
- {
- inherited = "cin_base"
- model = "cin_posess_skull"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_posess_skull2:e =
- {
- inherited = "cin_base"
- model = "cin_posess_skull2"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_posess_skull3:e =
- {
- inherited = "cin_base"
- model = "cin_posess_skull3"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_posess_zsec:e =
- {
- inherited = "cin_base"
- mesh = "cin_posess_zsec"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_shake:e =
- {
- anim = "shake"
- model = "cin_shake"
- cycle = "1"
- inherited = "func_animate"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_shake_cam:e =
- {
- anim shakecam = "models/md5/cinematics/roomshake/cin_shakecam.md5cam"
- "era"
- origin = "0 0 0"
- }
- cin_tele_cam:e =
- {
- anim e3telecam = "models/md5/cinematics/teleporter/telecam.md5camera"
- origin = "0 0 0"
- }
- cin_tele_skull7:e =
- {
- inherited = "cin_base"
- model = "cin_tele_skull7"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_zombie_drag:e =
- {
- inherited = "cin_base"
- model = "cin_zombie_drag"
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- commo_hellgoo1 Entities.qtxfolder =
- {
- commoutside_hellgoo1:e =
- {
- model = "commoutside_hellgoo1"
- origin = "0 0 0"
- }
- }
- damage Entities.qtxfolder =
- {
- damage_HugeExplosion:e =
- {
- damage = "500"
- knockback = "200"
- push = "10000"
- radius = "256"
- origin = "0 0 0"
- }
- damage_Smallexplosion:e =
- {
- damage = "50"
- knockback = "50"
- push = "5000"
- radius = "50"
- origin = "0 0 0"
- }
- damage_VagaryObject:e =
- {
- damage = "10"
- knockback = "20"
- push = "20000"
- radius = "5"
- origin = "0 0 0"
- }
- damage_co_electric_trac:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "50"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_crush:e =
- {
- damage = "9999"
- gib = "1"
- gibNonSolid = "1"
- noArmor = "1"
- noGod = "1"
- origin = "0 0 0"
- }
- damage_explodingbarrel:e =
- {
- damage = "300"
- gib = "1"
- knockback = "100"
- push = "2000"
- radius = "140"
- origin = "0 0 0"
- }
- damage_explosion:e =
- {
- damage = "70"
- push = "10000"
- radius = "200"
- origin = "0 0 0"
- }
- damage_fatalfall:e =
- {
- damage = "300"
- kickDir = "0 0 -1"
- kick_amplitude = "1"
- kick_time = "300"
- knockback = "0"
- noArmor = "1"
- no_sound = "1"
- origin = "0 0 0"
- }
- damage_generic:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "20"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_gib:e =
- {
- damage = "9999"
- gib = "1"
- noArmor = "1"
- noGod = "1"
- origin = "0 0 0"
- }
- damage_hardfall:e =
- {
- damage = "30"
- kickDir = "0 0 -1"
- kick_amplitude = "1"
- kick_time = "300"
- knockback = "0"
- noArmor = "1"
- no_sound = "1"
- origin = "0 0 0"
- }
- damage_lava:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- burn = "1"
- damage = "15"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_lightBreak:e =
- {
- damage = "1"
- knockback = "20"
- push = "20000"
- radius = "5"
- origin = "0 0 0"
- }
- damage_moverCrush:e =
- {
- damage = "1"
- gib = "1"
- gibNonSolid = "1"
- origin = "0 0 0"
- }
- damage_noair:e =
- {
- damage = "10"
- delay = "3.0"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- noArmor = "1"
- no_air = "1"
- origin = "0 0 0"
- }
- damage_painTrigger:e =
- {
- damage = "10"
- origin = "0 0 0"
- }
- damage_softfall:e =
- {
- damage = "10"
- kickDir = "0 0 -1"
- kick_amplitude = "1"
- kick_time = "100"
- knockback = "0"
- noArmor = "1"
- no_sound = "1"
- origin = "0 0 0"
- }
- damage_suicide:e =
- {
- damage = "9999"
- noArmor = "1"
- noGod = "1"
- origin = "0 0 0"
- }
- damage_telefrag:e =
- {
- damage = "9999"
- noArmor = "1"
- noGod = "1"
- noTeam = "1"
- telefrag = "1"
- origin = "0 0 0"
- }
- damage_triggerhurt_10:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "10"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_100:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "100"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_1000:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "1000"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_15:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "15"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_25:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "25"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_5:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "5"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_50:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "50"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_75:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "75"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "genericDamage"
- origin = "0 0 0"
- }
- damage_triggerhurt_toxin:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "5"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "toxinDamage"
- noArmor = "1"
- origin = "0 0 0"
- }
- damage_triggerhurt_toxin_1:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "1"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "toxinDamage"
- noArmor = "1"
- origin = "0 0 0"
- }
- }
- debris Entities.qtxfolder =
- {
- debris_brass:e =
- {
- angular_friction = "0.4"
- angular_velocity = "0 0 0"
- bounce = "0.25"
- contact_friction = "0.1"
- detonate_on_actor = "0"
- detonate_on_death = "0"
- detonate_on_fuse = "1"
- detonate_on_world = "0"
- fuse = "3"
- gravity = "666"
- health = "0"
- linear_friction = "0.6"
- mass = "0.5"
- maxs = "1 1 1"
- mins = "-1 -1 -1"
- model = "models/weapons/shell1/mshell_lo.lwo"
- snd_bounce = "casings_small_mix"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "0 -100 120"
- origin = "0 0 0"
- }
- debris_largeshrapnel:e =
- {
- angular_friction = "0.4"
- angular_velocity = "10 -10 10"
- bounce = "0.6"
- contact_friction = "0.1"
- detonate_on_actor = "0"
- detonate_on_death = "0"
- detonate_on_fuse = "1"
- detonate_on_world = "0"
- fuse = "5"
- gravity = "1066"
- health = "0"
- linear_friction = "0.6"
- mass = "4"
- maxs = "3 3 3"
- mins = "-3 -3 -3"
- model = "models/particles/shrapnel/large.lwo"
- random_velocity = "1"
- smoke_fly = "debristrail.smoke"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "500 0 40"
- origin = "0 0 0"
- }
- debris_shrapnel:e =
- {
- angular_friction = "0.4"
- angular_velocity = "10 -10 10"
- bounce = "0.5"
- contact_friction = "0.1"
- detonate_on_actor = "0"
- detonate_on_death = "0"
- detonate_on_fuse = "1"
- detonate_on_world = "0"
- fuse = "4"
- gravity = "1066"
- health = "0"
- linear_friction = "0.6"
- mass = "3"
- maxs = "3 3 3"
- mins = "-3 -3 -3"
- model = "models/particles/shrapnel/small.lwo"
- random_velocity = "1"
- smoke_fly = "shrapneltrail.smoke"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "600 0 40"
- origin = "0 0 0"
- }
- }
- env Entities.qtxfolder =
- {
- env_airlockdoor:e =
- {
- anim = "open"
- model = "env_airlockdoor"
- snd_air_locks = "sound/machinery/machines/loops_05s/loop_machinery_0"
- "5s_02.wav"
- snd_endchuff = "sound/machinery/machines/loops_1s/loop_machinery_1s_"
- "20.wav"
- snd_pistons = "sound/machinery/machines/loops_1s/loop_machinery_1s_1"
- "5.wav"
- snd_rotor = "sound/movers/alphalabs4/rotor_1s_02.wav"
- origin = "0 0 0"
- }
- env_buggy:e =
- {
- articulatedFigure = "env_vehicle_buggy.af"
- eyesJoint = "buggy_eye"
- model = "env_buggy"
- sleep = "1"
- steeringHingeFrontLeft = "front_left_steering"
- steeringHingeFrontRight = "front_right_steering"
- steeringWheelJoint = "SteeringWheel"
- wheelBodyFrontLeft = "front_left_wheel"
- wheelBodyFrontRight = "front_right_wheel"
- wheelBodyRearLeft = "rear_left_wheel"
- wheelBodyRearRight = "rear_right_wheel"
- wheelJointFrontLeft = "buggy_front_left_wheel"
- wheelJointFrontRight = "buggy_front_right_wheel"
- wheelJointRearLeft = "buggy_rear_left_wheel"
- wheelJointRearRight = "buggy_rear_right_wheel"
- wheelRadius = "20"
- origin = "0 0 0"
- }
- env_chain:e =
- {
- density = "0.2"
- drop = "0"
- links = "3"
- width = "8"
- origin = "0 0 0"
- }
- env_crane:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_cranegame.af"
- model = "env_cranegame"
- origin = "0 0 0"
- }
- env_craneplatform_caverns1:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_craneplatform_caverns1.af"
- model = "env_craneplatform_caverns1"
- origin = "0 0 0"
- }
- env_curtain:e =
- {
- model = "env_curtain"
- origin = "0 0 0"
- }
- env_dragtest:e =
- {
- anim = "dragtest"
- model = "env_dragtest"
- origin = "0 0 0"
- }
- env_implanding:e =
- {
- anim = "imponservers"
- model = "env_implanding"
- start_anim = "imponserversidle"
- origin = "0 0 0"
- }
- env_inviso:e =
- {
- anim = "enprotuberide"
- model = "env_inviso"
- origin = "0 0 0"
- }
- env_locust:e =
- {
- articulatedFigure = "env_vehicle_locust.af"
- eyesJoint = "Eyes"
- model = "env_locust"
- sleep = "1"
- steeringHingeFrontLeft = "front_left_steering"
- steeringHingeFrontRight = "front_right_steering"
- steeringHingeRearLeft = "rear_left_steering"
- steeringHingeRearRight = "rear_right_steering"
- steeringWheelJoint = "SteeringWheel"
- wheelBodyFrontLeft = "front_left_wheel"
- wheelBodyFrontRight = "front_right_wheel"
- wheelBodyMiddleLeft = "middle_left_wheel"
- wheelBodyMiddleRight = "middle_right_wheel"
- wheelBodyRearLeft = "rear_left_wheel"
- wheelBodyRearRight = "rear_right_wheel"
- wheelJointFrontLeft = "Lfrontwheelout"
- wheelJointFrontRight = "Rfrontwheelout"
- wheelJointMiddleLeft = "Lmidwheelout"
- wheelJointMiddleRight = "Rmidwheelout"
- wheelJointRearLeft = "Lrearwheelout"
- wheelJointRearRight = "Rrearwheelout"
- wheelRadius = "20"
- origin = "0 0 0"
- }
- env_pinky_pipes:e =
- {
- anim = "active"
- model = "env_pinky_pipes"
- start_anim = "idle"
- origin = "0 0 0"
- }
- env_pipe_96:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_pipe_ninetysix.af"
- model = "env_pipe_96"
- origin = "0 0 0"
- }
- env_player_doommarine:e =
- {
- articulatedFigure = "player_doommarine.af"
- bleed = "1"
- model = "env_player_doommarine"
- sleep = "1"
- origin = "0 0 0"
- }
- env_playerandallguns:e =
- {
- anim = "idle"
- model = "env_playerandallguns"
- origin = "0 0 0"
- }
- env_ragdoll_archvile:e =
- {
- articulatedFigure = "monster_demon_archvile"
- bleed = "1"
- model = "env_ragdoll_archvile"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- env_ragdoll_boney:e =
- {
- articulatedFigure = "monster_zombie_bernie"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_boney"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_cherub:e =
- {
- articulatedFigure = "monster_demon_cherub"
- bleed = "1"
- model = "env_ragdoll_cherub"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_commando:e =
- {
- articulatedFigure = "monster_zombie_commando"
- bleed = "1"
- model = "env_ragdoll_commando"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_fatty:e =
- {
- articulatedFigure = "monster_zombie_fat"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_fatty"
- skin_dropGib = "skins/monsters/zombies/zfatgib.skin"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_gibbable_base:e =
- {
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- health = "50"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_hazmat:e =
- {
- articulatedFigure = "char_hazmat"
- bleed = "1"
- model = "env_ragdoll_hazmat"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_hellknight:e =
- {
- articulatedFigure = "monster_demon_hellknight"
- bleed = "1"
- model = "env_ragdoll_hellknight"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- env_ragdoll_imp:e =
- {
- articulatedFigure = "monster_demon_imp"
- bleed = "1"
- model = "env_ragdoll_imp"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- env_ragdoll_lab1:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bloodybald"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_lab1"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_lab2:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie4"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_lab2"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_lab3:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_surgeon"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_lab3"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_lab4:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_stump"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_lab4"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_maint:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bloodybald"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_maint"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine1:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bloodybald"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_marine1"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine2:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie4"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_marine2"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine3:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie2"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_marine2"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine4:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_stump"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_marine2"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine5:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_asian_young"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_marine_helmet"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine6:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_stump"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_marine_helmet"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine_helmet:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_marine_helmet"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_marine_stump:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_head = "head_stump"
- head_joint = "Shoulders"
- model = "env_ragdoll_marine_stump"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_mummy:e =
- {
- articulatedFigure = "env_mummy.af"
- bleed = "1"
- model = "env_ragdoll_mummy"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_mummy_fixed:e =
- {
- articulatedFigure = "env_mummy_fixed.af"
- bleed = "1"
- model = "env_ragdoll_mummy"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_pinky:e =
- {
- articulatedFigure = "monster_demon_pink"
- bleed = "1"
- model = "env_ragdoll_pinky"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- smoke_wound_metal = "bulletricochet.prt"
- origin = "0 0 0"
- }
- env_ragdoll_poppy:e =
- {
- articulatedFigure = "monster_zombie_zfem"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- model = "env_ragdoll_poppy"
- skin = "skins/poppy.skin"
- skin_dropGib = "skins/poppy_gib.skin"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_revenant:e =
- {
- articulatedFigure = "monster_demon_revenant2"
- bleed = "1"
- model = "env_ragdoll_revenant"
- sleep = "1"
- origin = "0 0 0"
- }
- env_ragdoll_sentry:e =
- {
- articulatedFigure = "char_sentry"
- bleed = "1"
- model = "env_ragdoll_sentry"
- sleep = "1"
- origin = "0 0 0"
- }
- env_ragdoll_suit1:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bloodybald"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_suit1"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_suit2:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_stump"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_suit2"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_suit3:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie4"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_suit3"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_tentacle:e =
- {
- bleed = "1"
- model = "env_ragdoll_tentacle"
- sleep = "1"
- origin = "0 0 0"
- }
- env_ragdoll_zfem:e =
- {
- articulatedFigure = "monster_zombie_zfem"
- bleed = "1"
- model = "env_ragdoll_zfem"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_zmaint:e =
- {
- articulatedFigure = "monster_zombie_maint"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_zmaint"
- skin = "skins/monsters/zombies/zmaintb.skin"
- skin_dropGib = "skins/monsters/zombies/zmaintb_gib"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_zscientist1:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bloodybald"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_zscientist1"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_zscientist2:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie4"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_zscientist2"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_zscientist3:e =
- {
- articulatedFigure = "char_npc_misc.af"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_surgeon"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_zscientist3"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_zsecm:e =
- {
- articulatedFigure = "monster_zombie_security_machinegun"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_security_helmet"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_zsecm"
- skin_dropGib = "skins/monsters/zombies/securitygib"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_zsecp:e =
- {
- articulatedFigure = "monster_zombie_security_pistol"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie6"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_zsecp"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_ragdoll_zsecs:e =
- {
- articulatedFigure = "monster_zombie_security_shotgun"
- bleed = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie5"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- head_joint = "Shoulders"
- health = "50"
- inherited = "env_ragdoll_gibbable_base"
- model = "env_ragdoll_zsecs"
- skin_dropGib = "skins/monsters/zombies/securitygib"
- sleep = "1"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_bounce = "bodyparts"
- snd_gibbed = "sound_giblets"
- origin = "0 0 0"
- }
- env_reactor:e =
- {
- anim = "idle"
- model = "env_reactor"
- origin = "0 0 0"
- }
- env_rope:e =
- {
- articulatedFigure = "env_rope.af"
- model = "env_rope"
- origin = "0 0 0"
- }
- env_sencpu:e =
- {
- anim = "active"
- model = "env_sencpu"
- start_anim = "idle"
- origin = "0 0 0"
- }
- env_severed_zombie:e =
- {
- anim = "active"
- model = "env_severed_zombie"
- start_anim = "idle"
- origin = "0 0 0"
- }
- env_storagecabinet:e =
- {
- anim = "open"
- bleed = "1"
- combatModel = "1"
- model = "env_storagecabinet"
- origin = "0 0 0"
- }
- env_storagecabinet_openback:e =
- {
- anim = "open"
- bleed = "1"
- combatModel = "1"
- model = "env_storagecabinet_openback"
- origin = "0 0 0"
- }
- env_swing_tubearm:e =
- {
- articulatedFigure = "env_swing_tubearm.af"
- model = "env_swing_tubearm"
- origin = "0 0 0"
- }
- env_swinglight_long:e =
- {
- articulatedFigure = "env_swinglight_long.af"
- model = "env_swinglight_long"
- origin = "0 0 0"
- }
- env_swinglight_long_fixed:e =
- {
- articulatedFigure = "env_swinglight_long_fixed.af"
- model = "env_swinglight_long_fixed"
- origin = "0 0 0"
- }
- env_swinglight_long_wbulbs:e =
- {
- articulatedFigure = "env_swinglight_long_wbulbs.af"
- model = "env_swinglight_long_wbulbs"
- origin = "0 0 0"
- }
- env_swinglight_long_wbulbs_128:e =
- {
- articulatedFigure = "env_swinglight_long_wbulbs_128.af"
- model = "env_swinglight_long_wbulbs_128"
- origin = "0 0 0"
- }
- env_swinglight_long_wbulbs_192:e =
- {
- articulatedFigure = "env_swinglight_long_wbulbs_192.af"
- model = "env_swinglight_long_wbulbs_192"
- origin = "0 0 0"
- }
- env_swinglight_long_wbulbs_32:e =
- {
- articulatedFigure = "env_swinglight_long_wbulbs_32.af"
- model = "env_swinglight_long_wbulbs_32"
- origin = "0 0 0"
- }
- env_swinglight_long_wbulbs_fixed:e =
- {
- articulatedFigure = "env_swinglight_long_wbulbs_fixed.af"
- model = "env_swinglight_long_wbulbs"
- origin = "0 0 0"
- }
- env_swinglight_round:e =
- {
- articulatedFigure = "env_swinglight_round.af"
- model = "env_swinglight_round"
- origin = "0 0 0"
- }
- env_web:e =
- {
- model = "env_web"
- origin = "0 0 0"
- }
- env_zsci_corpse:e =
- {
- anim = "zjump_eats_zsci_loop"
- model = "env_zsci_corpse"
- origin = "0 0 0"
- }
- underground_platform:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_craneplatform_mcunderground.af"
- model = "env_craneplatform_mcunderground"
- origin = "0 0 0"
- }
- }
- env_eric Entities.qtxfolder =
- {
- env_bluesteampipe_128:e =
- {
- articulatedFigure = "env_steampipe_blue_128.af"
- model = "env_bluesteampipe_128"
- steambody = "body9"
- steamforce = "200"
- steamupforce = "5"
- origin = "0 0 0"
- }
- env_cage_corpse:e =
- {
- anim = "slowswing"
- model = "env_cage_corpse"
- origin = "0 0 0"
- }
- env_evilmeat:e =
- {
- articulatedFigure = "env_evilmeat.af"
- model = "env_evilmeat"
- origin = "0 0 0"
- }
- env_greysteampipe_128:e =
- {
- articulatedFigure = "env_steampipe_grey_128.af"
- model = "env_greysteampipe_128"
- steambody = "body9"
- steamforce = "200"
- steamupforce = "5"
- origin = "0 0 0"
- }
- env_hellcage_long:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_hellcage_long.af"
- model = "env_hellcage_long"
- origin = "0 0 0"
- }
- env_hellcage_medium:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_hellcage_medium.af"
- model = "env_hellcage_medium"
- origin = "0 0 0"
- }
- env_hellcage_short:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_hellcage_short.af"
- model = "env_hellcage_short"
- origin = "0 0 0"
- }
- env_hellchain:e =
- {
- articulatedFigure = "env_hellchain.af"
- model = "env_hellchain"
- origin = "0 0 0"
- }
- env_hires_steampipe:e =
- {
- articulatedFigure = "env_steampipe_hires.af"
- model = "env_hires_steampipe"
- steambody = "body20"
- steamforce = "200"
- steamupforce = "5"
- origin = "0 0 0"
- }
- env_juglamp:e =
- {
- articulatedFigure = "env_juglamp.af"
- model = "env_juglamp"
- origin = "0 0 0"
- }
- env_orangesteampipe_128:e =
- {
- articulatedFigure = "env_steampipe_orange_128.af"
- model = "env_orangesteampipe_128"
- steambody = "body9"
- steamforce = "200"
- steamupforce = "5"
- origin = "0 0 0"
- }
- env_skullgate:e =
- {
- anim = "idle_closed"
- model = "env_skullgate"
- origin = "0 0 0"
- }
- env_steampipe_a:e =
- {
- articulatedFigure = "env_steampipe_a.af"
- model = "env_steampipe_a"
- steambody = "body9"
- steamforce = "2000"
- steamupforce = "10"
- origin = "0 0 0"
- }
- env_steampipe_b:e =
- {
- articulatedFigure = "env_steampipe_b.af"
- model = "env_steampipe_b"
- steambody = "body9"
- steamforce = "2000"
- steamupforce = "10"
- origin = "0 0 0"
- }
- env_steampipe_c:e =
- {
- articulatedFigure = "env_steampipe_c.af"
- model = "env_steampipe_c"
- steambody = "body9"
- steamforce = "2000"
- steamupforce = "10"
- origin = "0 0 0"
- }
- env_swinglight_sl128:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_swinglight_sl128.af"
- model = "env_swinglight_sl128"
- origin = "0 0 0"
- }
- env_swinglight_sl128_fixed:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_swinglight_sl128_fixed.af"
- model = "env_swinglight_sl128"
- origin = "0 0 0"
- }
- env_swinglight_sl64:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_swinglight_sl64.af"
- model = "env_swinglight_sl64"
- origin = "0 0 0"
- }
- env_wirea:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_wirea.af"
- model = "env_wirea"
- origin = "0 0 0"
- }
- env_wireb:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_wireb.af"
- model = "env_wireb"
- origin = "0 0 0"
- }
- env_wirec:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_wirec.af"
- model = "env_wirec"
- origin = "0 0 0"
- }
- env_xianbutton_1:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_xianbutton_1.af"
- model = "env_xianbutton_1"
- origin = "0 0 0"
- }
- env_xianbutton_2:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_xianbutton_2.af"
- model = "env_xianbutton_2"
- origin = "0 0 0"
- }
- env_xianbutton_3:e =
- {
- anim = "af_pose"
- articulatedFigure = "env_xianbutton_3.af"
- model = "env_xianbutton_3"
- origin = "0 0 0"
- }
- ss_trite:e =
- {
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "25"
- burnaway = ".01"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone head = "Body2"
- damage_zone left_arm = "Luparm1"
- damage_zone right_arm = "Ruparm1"
- def_explode_damage = "damage_trite_explode"
- health = "20"
- ik_ankle1 = "Lwrist1"
- ik_ankle2 = "Rwrist1"
- ik_ankle3 = "Lwrist2"
- ik_ankle4 = "Rwrist2"
- ik_ankle5 = "Lwrist3"
- ik_ankle6 = "Rwrist3"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Ltip1"
- ik_foot2 = "Rtip1"
- ik_foot3 = "Ltip2"
- ik_foot4 = "Rtip2"
- ik_foot5 = "Ltip3"
- ik_foot6 = "Rtip3"
- ik_footSize = "0"
- ik_hip1 = "Luparm1"
- ik_hip2 = "Ruparm1"
- ik_hip3 = "Luparm2"
- ik_hip4 = "Ruparm2"
- ik_hip5 = "Luparm3"
- ik_hip6 = "Ruparm3"
- ik_knee1 = "Lloarm1"
- ik_knee2 = "Rloarm1"
- ik_knee3 = "Lloarm2"
- ik_knee4 = "Rloarm2"
- ik_knee5 = "Lloarm3"
- ik_knee6 = "Rloarm3"
- ik_minWaistFloorDist = "16"
- ik_numLegs = "6"
- ik_waist = "Body2"
- inherited = "monster_default"
- melee_range = "48"
- model = "monster_demon_trite"
- model_explode = "trite_boomboom.prt"
- ragdoll = "monster_demon_trite"
- rank = "1"
- scriptobject = "monster_demon_trite"
- size = "48 48 40"
- smoke_burnParticleSystem = "trite_burst.prt-mouth"
- snd_burn = "trite_deathsplat"
- snd_chatter = "monster_demon_trite_chatter"
- snd_chatter_combat = "monster_demon_trite_chatter_combat"
- snd_chomp = "monster_demon_trite_chomp"
- snd_death = "monster_demon_trite_death"
- snd_enddrop = "monster_demon_trite_enddrop"
- snd_explode = "rocket_impact"
- snd_footstep = "monster_demon_trite_footstep"
- snd_melee = "monster_demon_trite_melee"
- snd_pain = "monster_demon_trite_pain"
- snd_sight = "monster_demon_trite_sight"
- snd_startdrop = "monster_demon_trite_startdrop"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- ss_trite2:e =
- {
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "25"
- burnaway = ".01"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone head = "Body2"
- damage_zone left_arm = "Luparm1"
- damage_zone right_arm = "Ruparm1"
- def_explode_damage = "damage_trite_explode"
- health = "20"
- ik_ankle1 = "Lwrist1"
- ik_ankle2 = "Rwrist1"
- ik_ankle3 = "Lwrist2"
- ik_ankle4 = "Rwrist2"
- ik_ankle5 = "Lwrist3"
- ik_ankle6 = "Rwrist3"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Ltip1"
- ik_foot2 = "Rtip1"
- ik_foot3 = "Ltip2"
- ik_foot4 = "Rtip2"
- ik_foot5 = "Ltip3"
- ik_foot6 = "Rtip3"
- ik_footSize = "0"
- ik_hip1 = "Luparm1"
- ik_hip2 = "Ruparm1"
- ik_hip3 = "Luparm2"
- ik_hip4 = "Ruparm2"
- ik_hip5 = "Luparm3"
- ik_hip6 = "Ruparm3"
- ik_knee1 = "Lloarm1"
- ik_knee2 = "Rloarm1"
- ik_knee3 = "Lloarm2"
- ik_knee4 = "Rloarm2"
- ik_knee5 = "Lloarm3"
- ik_knee6 = "Rloarm3"
- ik_minWaistFloorDist = "16"
- ik_numLegs = "6"
- ik_waist = "Body2"
- inherited = "monster_default"
- melee_range = "48"
- model = "monster_demon_trite"
- model_explode = "trite_boomboom.prt"
- ragdoll = "monster_demon_trite"
- rank = "1"
- scriptobject = "monster_demon_trite"
- size = "48 48 40"
- smoke_burnParticleSystem = "trite_burst.prt-mouth"
- snd_burn = "trite_deathsplat"
- snd_chatter = "monster_demon_trite_chatter"
- snd_chatter_combat = "monster_demon_trite_chatter_combat"
- snd_chomp = "monster_demon_trite_chomp"
- snd_death = "monster_demon_trite_death"
- snd_enddrop = "monster_demon_trite_enddrop"
- snd_explode = "rocket_impact"
- snd_footstep = "monster_demon_trite_footstep"
- snd_melee = "monster_demon_trite_melee"
- snd_pain = "monster_demon_trite_pain"
- snd_sight = "monster_demon_trite_sight"
- snd_startdrop = "monster_demon_trite_startdrop"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- ss_trite3:e =
- {
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "25"
- burnaway = ".01"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone head = "Body2"
- damage_zone left_arm = "Luparm1"
- damage_zone right_arm = "Ruparm1"
- def_explode_damage = "damage_trite_explode"
- health = "20"
- ik_ankle1 = "Lwrist1"
- ik_ankle2 = "Rwrist1"
- ik_ankle3 = "Lwrist2"
- ik_ankle4 = "Rwrist2"
- ik_ankle5 = "Lwrist3"
- ik_ankle6 = "Rwrist3"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Ltip1"
- ik_foot2 = "Rtip1"
- ik_foot3 = "Ltip2"
- ik_foot4 = "Rtip2"
- ik_foot5 = "Ltip3"
- ik_foot6 = "Rtip3"
- ik_footSize = "0"
- ik_hip1 = "Luparm1"
- ik_hip2 = "Ruparm1"
- ik_hip3 = "Luparm2"
- ik_hip4 = "Ruparm2"
- ik_hip5 = "Luparm3"
- ik_hip6 = "Ruparm3"
- ik_knee1 = "Lloarm1"
- ik_knee2 = "Rloarm1"
- ik_knee3 = "Lloarm2"
- ik_knee4 = "Rloarm2"
- ik_knee5 = "Lloarm3"
- ik_knee6 = "Rloarm3"
- ik_minWaistFloorDist = "16"
- ik_numLegs = "6"
- ik_waist = "Body2"
- inherited = "monster_default"
- melee_range = "48"
- model = "monster_demon_trite"
- model_explode = "trite_boomboom.prt"
- ragdoll = "monster_demon_trite"
- rank = "1"
- scriptobject = "monster_demon_trite"
- size = "48 48 40"
- smoke_burnParticleSystem = "trite_burst.prt-mouth"
- snd_burn = "trite_deathsplat"
- snd_chatter = "monster_demon_trite_chatter"
- snd_chatter_combat = "monster_demon_trite_chatter_combat"
- snd_chomp = "monster_demon_trite_chomp"
- snd_death = "monster_demon_trite_death"
- snd_enddrop = "monster_demon_trite_enddrop"
- snd_explode = "rocket_impact"
- snd_footstep = "monster_demon_trite_footstep"
- snd_melee = "monster_demon_trite_melee"
- snd_pain = "monster_demon_trite_pain"
- snd_sight = "monster_demon_trite_sight"
- snd_startdrop = "monster_demon_trite_startdrop"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- ss_trite4:e =
- {
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "25"
- burnaway = ".01"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone head = "Body2"
- damage_zone left_arm = "Luparm1"
- damage_zone right_arm = "Ruparm1"
- def_explode_damage = "damage_trite_explode"
- health = "20"
- ik_ankle1 = "Lwrist1"
- ik_ankle2 = "Rwrist1"
- ik_ankle3 = "Lwrist2"
- ik_ankle4 = "Rwrist2"
- ik_ankle5 = "Lwrist3"
- ik_ankle6 = "Rwrist3"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Ltip1"
- ik_foot2 = "Rtip1"
- ik_foot3 = "Ltip2"
- ik_foot4 = "Rtip2"
- ik_foot5 = "Ltip3"
- ik_foot6 = "Rtip3"
- ik_footSize = "0"
- ik_hip1 = "Luparm1"
- ik_hip2 = "Ruparm1"
- ik_hip3 = "Luparm2"
- ik_hip4 = "Ruparm2"
- ik_hip5 = "Luparm3"
- ik_hip6 = "Ruparm3"
- ik_knee1 = "Lloarm1"
- ik_knee2 = "Rloarm1"
- ik_knee3 = "Lloarm2"
- ik_knee4 = "Rloarm2"
- ik_knee5 = "Lloarm3"
- ik_knee6 = "Rloarm3"
- ik_minWaistFloorDist = "16"
- ik_numLegs = "6"
- ik_waist = "Body2"
- inherited = "monster_default"
- melee_range = "48"
- model = "monster_demon_trite"
- model_explode = "trite_boomboom.prt"
- ragdoll = "monster_demon_trite"
- rank = "1"
- scriptobject = "monster_demon_trite"
- size = "48 48 40"
- smoke_burnParticleSystem = "trite_burst.prt-mouth"
- snd_burn = "trite_deathsplat"
- snd_chatter = "monster_demon_trite_chatter"
- snd_chatter_combat = "monster_demon_trite_chatter_combat"
- snd_chomp = "monster_demon_trite_chomp"
- snd_death = "monster_demon_trite_death"
- snd_enddrop = "monster_demon_trite_enddrop"
- snd_explode = "rocket_impact"
- snd_footstep = "monster_demon_trite_footstep"
- snd_melee = "monster_demon_trite_melee"
- snd_pain = "monster_demon_trite_pain"
- snd_sight = "monster_demon_trite_sight"
- snd_startdrop = "monster_demon_trite_startdrop"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- }
- func Entities.qtxfolder =
- {
- func_aas_obstacle:e =
- {
- origin = "0 0 0"
- }
- func_aas_portal:e =
- {
- origin = "0 0 0"
- }
- func_activator:e =
- {
- start_off = "0"
- stay_on = "0"
- origin = "0 0 0"
- }
- func_animate:e =
- {
- blend_in = "0"
- cycle = "1"
- pose_frame = "1"
- sound_bone = "origin"
- wait = "-1"
- origin = "0 0 0"
- }
- func_beam:e =
- {
- origin = "0 0 0"
- }
- func_bobbing:e =
- {
- dmg = "2"
- height = "32"
- phase = "0"
- speed = "4"
- x_axis = "0"
- y_axis = "0"
- origin = "0 0 0"
- }
- func_cameraTarget:e =
- {
- inherited = "func_mover"
- origin = "0 0 0"
- }
- func_camera_anim:e =
- {
- fov = "90"
- origin = "0 0 0"
- }
- func_cameraview:e =
- {
- origin = "0 0 0"
- }
- func_clipmodel:e =
- {
- spawnfunc = "func_clipmodel"
- origin = "0 0 0"
- }
- func_damagable:e =
- {
- count = "1"
- cycle = "0"
- forcestate = "0"
- health = "5"
- numstates = "1"
- wait = "0.1"
- origin = "0 0 0"
- }
- func_damage:e =
- {
- def_damage = "damage_generic"
- origin = "0 0 0"
- }
- func_door:e =
- {
- angle = "0"
- crusher = "0"
- dmg = "2"
- health = "0"
- lip = "8"
- no_touch = "0"
- snd_close = "default_door_close"
- snd_locked = "default_door_locked"
- snd_open = "default_door_open"
- snd_unlocked = "default_door_unlocked"
- speed = "100"
- start_open = "0"
- triggersize = "60"
- wait = "3"
- origin = "0 0 0"
- ;desc = "A standard door"
- }
- func_earthquake:e =
- {
- origin = "0 0 0"
- }
- func_elevator:e =
- {
- snd_accel = "sound/ed/elevator/elev_start.wav"
- snd_decel = "sound/ed/elevator/elev_end.wav"
- snd_move = "elevator_moving_loop"
- origin = "0 0 0"
- }
- func_emitter:e =
- {
- inherited = "func_static"
- noclipmodel = "0"
- solid = "1"
- origin = "0 0 0"
- }
- func_explosion:e =
- {
- def_damage = "damage_explosion"
- model = "grenadeExplosion.prt"
- snd_explode = "rocket_impact"
- origin = "0 0 0"
- }
- func_forcefield:e =
- {
- randomTorque = "0"
- start_on = "0"
- origin = "0 0 0"
- }
- func_fracture:e =
- {
- mtr_decal = "textures/decals/shot_glass"
- snd_bullethole = "glass_bullethole"
- snd_shatter = "glass_shatter"
- origin = "0 0 0"
- }
- func_fx:e =
- {
- origin = "0 0 0"
- }
- func_group:e =
- {
- origin = "0 0 0"
- }
- func_itemremove:e =
- {
- origin = "0 0 0"
- }
- func_liquid:e =
- {
- maxs = "144 144 64"
- mins = "0 0 -64"
- origin = "0 0 0"
- }
- func_mover:e =
- {
- origin = "0 0 0"
- }
- func_mover_amodel:e =
- {
- inherited = "func_mover"
- origin = "0 0 0"
- }
- func_pendulum:e =
- {
- dmg = "2"
- phase = "0"
- speed = "30"
- origin = "0 0 0"
- }
- func_phantom_objects:e =
- {
- end_time = "0"
- max_wait = "3"
- min_wait = "1"
- shake_ang = "65 65 65"
- shake_time = "1"
- speed = "1200"
- time = "5"
- origin = "0 0 0"
- }
- func_plat:e =
- {
- dmg = "2"
- lip = "8"
- no_touch = "0"
- speed = "200"
- origin = "0 0 0"
- }
- func_portal:e =
- {
- origin = "0 0 0"
- }
- func_radiochatter:e =
- {
- origin = "0 0 0"
- }
- func_remove:e =
- {
- origin = "0 0 0"
- }
- func_riser:e =
- {
- height = "32"
- time = "5"
- origin = "0 0 0"
- }
- func_rotating:e =
- {
- dmg = "2"
- speed = "100"
- start_on = "1"
- x_axis = "0"
- y_axis = "0"
- origin = "0 0 0"
- }
- func_securitycamera:e =
- {
- health = "100"
- scanDist = "200"
- scanFov = "90"
- sightResume = "1.5"
- sightTime = "5"
- snd_activate = "security_camera_activate"
- snd_moving = "security_camera_moving"
- snd_sight = "security_camera_sight"
- snd_stop = "security_camera_end"
- sweepAngle = "90"
- sweepSpeed = "5"
- sweepWait = "0.5"
- wait = "20"
- origin = "0 0 0"
- }
- func_shaking:e =
- {
- period = "0.05"
- shake = "0.5 0.5 0.5"
- origin = "0 0 0"
- }
- func_smoke:e =
- {
- noclipmodel = "1"
- solid = "0"
- origin = "0 0 0"
- }
- func_splat:e =
- {
- inherited = "func_emitter"
- noclipmodel = "0"
- solid = "1"
- origin = "0 0 0"
- }
- func_splinemover:e =
- {
- origin = "0 0 0"
- }
- func_spring:e =
- {
- origin = "0 0 0"
- }
- func_static:e =
- {
- noclipmodel = "0"
- solid = "1"
- origin = "0 0 0"
- }
- func_teleporter:e =
- {
- origin = "0 0 0"
- }
- func_waitforbutton:e =
- {
- origin = "0 0 0"
- }
- }
- gibs Entities.qtxfolder =
- {
- env_gibs_leftarm:e =
- {
- articulatedFigure = "env_gibs_leftarm.af"
- model = "env_gibs_leftarm"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_gibs_leftleg:e =
- {
- articulatedFigure = "env_gibs_leftleg.af"
- model = "env_gibs_leftleg"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_gibs_rtlolegstump:e =
- {
- articulatedFigure = "env_gibs_rtlolegstump.af"
- model = "env_gibs_rtlolegstump"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_gibs_rtuplegstump:e =
- {
- articulatedFigure = "env_gibs_rtuplegstump.af"
- model = "env_gibs_rtuplegstump"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_gibs_ruparmstub:e =
- {
- articulatedFigure = "env_gibs_ruparmstub.af"
- model = "env_gibs_ruparmstub"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_gibs_spine:e =
- {
- articulatedFigure = "env_gibs_spine.af"
- model = "env_gibs_spine"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_gibs_torso:e =
- {
- articulatedFigure = "env_gibs_torso.af"
- model = "env_gibs_torso"
- snd_bounce = "bodyparts"
- origin = "0 0 0"
- }
- env_ragdoll_skeleton:e =
- {
- articulatedFigure = "env_skeleton"
- bleed = "1"
- model = "env_ragdoll_skeleton"
- sleep = "1"
- origin = "0 0 0"
- }
- env_ragdoll_skeleton2:e =
- {
- articulatedFigure = "env_skeleton"
- bleed = "1"
- inherited = "env_ragdoll_skeleton"
- model = "env_ragdoll_skeleton"
- sleep = "1"
- origin = "0 0 0"
- }
- }
- info Entities.qtxfolder =
- {
- info_player_deathmatch:e =
- {
- origin = "0 0 0"
- }
- info_player_start:e =
- {
- origin = "0 0 0"
- }
- info_player_teleport:e =
- {
- push = "300"
- visualEffect = "0"
- origin = "0 0 0"
- }
- }
- items Entities.qtxfolder =
- {
- item_aircannister:e =
- {
- inherited = "item_default"
- inv_air = "50"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_armor_security:e =
- {
- inherited = "item_default"
- inv_armor = "50"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_armor_shard:e =
- {
- inherited = "item_default"
- inv_armor = "5"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_backpack:e =
- {
- inherited = "item_default"
- inv_air = "0"
- inv_ammo_belt = "0"
- inv_ammo_bfg = "0"
- inv_ammo_bullets = "0"
- inv_ammo_cells = "0"
- inv_ammo_clip = "0"
- inv_ammo_grenades = "0"
- inv_ammo_rockets = "0"
- inv_ammo_shells = "0"
- inv_armor = "0"
- inv_health = "0"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_battery:e =
- {
- inherited = "item_default"
- inv_battery = "100"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_data_linker:e =
- {
- inherited = "item_default"
- inv_id_datalinker = "1"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_default:e =
- {
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_generic:e =
- {
- inherited = "item_default"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_key_blue:e =
- {
- editor_model = "models/items/keycard/keycard3.lwo"
- inherited = "item_default"
- inv_id_bluekey = "1"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_key_red:e =
- {
- editor_model = "models/items/keycard/keycard2.lwo"
- inherited = "item_default"
- inv_id_redkey = "1"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_key_yellow:e =
- {
- editor_model = "models/items/keycard/keycard.lwo"
- inherited = "item_default"
- inv_id_redkey = "1"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_keycard_aco:e =
- {
- editor_model = "models/items/keycard/keycard3.lwo"
- inherited = "item_default"
- inv_id_bluekey = "1"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_keycard_generic:e =
- {
- editor_model = "models/items/keycard/keycard.lwo"
- inherited = "item_default"
- inv_id_redkey = "1"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_medkit:e =
- {
- inherited = "item_default"
- inv_health = "25"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_medkit_small:e =
- {
- inherited = "item_default"
- inv_health = "15"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_objective:e =
- {
- inherited = "item_default"
- inv_objective = "1"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_objectivecomplete:e =
- {
- inherited = "item_default"
- inv_objective = "1"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_pda:e =
- {
- dropToFloor = "1"
- inherited = "item_default"
- inv_pda = "1"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- origin = "0 0 0"
- }
- item_videocd:e =
- {
- inherited = "item_default"
- size = "32 32 32"
- snd_acquire = "sound_item_acquire"
- snd_respawn = "sound_item_respawn"
- video = "pdas/video/testmap.video"
- origin = "0 0 0"
- }
- }
- maps Entities.qtxfolder =
- {
- map_admin Entities.qtxfolder =
- {
- admin_bfgcase:e =
- {
- anim = "overhear3"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "admin_bfgcase"
- wait = "-1"
- origin = "0 0 0"
- }
- admin_doorframe_pinkyattack:e =
- {
- anim = "doorframe"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "admin_doorframe_pinkyattack"
- wait = "-1"
- origin = "0 0 0"
- }
- admin_imp1:e =
- {
- anim = "idle1"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = ".5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_projectile = "projectile_impfireball"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- mass = "200"
- melee_damage = "35"
- melee_range = "40"
- model = "monster_demon_imp"
- offsetModel = "-8 0 0"
- on_activate = "impdoors"
- ragdoll = "monster_demon_imp"
- ragdoll_slomoEnd = "0"
- ragdoll_slomoStart = "0"
- rank = "1"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_chatter = "monster_demon_imp_chatter"
- snd_chatter_combat = "monster_demon_imp_chatter_combat"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- team = "1"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- admin_imp2:e =
- {
- anim = "idle1"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = ".5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_projectile = "projectile_impfireball"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- mass = "200"
- melee_damage = "35"
- melee_range = "40"
- model = "monster_demon_imp"
- offsetModel = "-8 0 0"
- on_activate = "impdoors"
- ragdoll = "monster_demon_imp"
- ragdoll_slomoEnd = "0"
- ragdoll_slomoStart = "0"
- rank = "1"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_chatter = "monster_demon_imp_chatter"
- snd_chatter_combat = "monster_demon_imp_chatter_combat"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- team = "1"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- admin_impdoors:e =
- {
- anim = "doors"
- cycle = "1"
- inherited = "func_animate"
- model = "admin_impdoors"
- wait = "-1"
- origin = "0 0 0"
- }
- admin_overhear_cam:e =
- {
- anim overhear1 = "models/md5/cinematics/admin/overhear_cam1.md5cam"
- "era"
- anim overhear2 = "models/md5/cinematics/admin/overhear_cam2.md5cam"
- "era"
- anim overhear3 = "models/md5/cinematics/admin/overhear_cam3.md5cam"
- "era"
- cinematic = "1"
- origin = "0 0 0"
- }
- admin_overhear_campbell:e =
- {
- attack_accuracy = "0"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_attach = "env_bfgcase"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- def_projectile = "projectile_bfg_cinematic"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "char_campbell_bfgcase"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "2000"
- model = "char_campbell_bfg"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_campbell_bfg"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/marine_campbell.skin"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- admin_overhear_campbell2:e =
- {
- attack_accuracy = "0"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- def_projectile = "projectile_bfg_cinematic"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "2000"
- model = "char_campbell_bfg"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_campbell_bfg"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- admin_overhear_campbell_bfg:e =
- {
- attack_accuracy = "0"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- def_projectile = "projectile_bfg_cinematic"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "2000"
- model = "char_campbell_bfg"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_campbell_bfg"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- admin_overhear_player:e =
- {
- anim = "overhear"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "admin_overhear_player"
- wait = "-1"
- origin = "0 0 0"
- }
- admin_overhear_swann:e =
- {
- anim = "overhear"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "admin_overhear_swannhead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- admin_pinky_glassbreak:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone chest = "Chest"
- damage_zone head = "Chest"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Waist1"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "220"
- inherited = "monster_demon_pinky"
- kick_force = "60"
- look_joint Head = "0.4 0.4 0"
- look_joint Waist = "0.1 0.1 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_pinky"
- on_activate = "sight"
- pain_threshold = "1"
- particleBone = "Waist3"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_pinky"
- size = "74 74 78"
- smoke_burnParticleSystem = "burn_imp_large.prt-waist"
- smoke_pain = "pinkysmokepain.smoke"
- smoke_particleSystem = "pinkysmoke.prt"
- smoke_wound_metal = "bulletricochet.prt"
- smoke_wound_ricochet = "bulletricochet.prt"
- snd_admin_footstep = "admin_monster_demon_pinky_foot"
- snd_admin_handstep = "admin_monster_demon_pinky_hand"
- snd_admin_sight2 = "admin_monster_demon_pinky_sight2"
- snd_bounce = "monster_demon_pinky_thud"
- snd_breath = "monster_demon_pinky_breath"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_demon_pinky_die"
- snd_footstep = "monster_demon_pinky_foot"
- snd_gear = "pinky_gears"
- snd_handstep = "pinky_hand"
- snd_idle = "monster_demon_pinky_idle"
- snd_melee_1 = "monster_demon_pinky_attackmelee_1"
- snd_melee_4 = "monster_demon_pinky_attackmelee_4"
- snd_pain = "monster_demon_pinky_pain"
- snd_sight1 = "monster_demon_pinky_sight1"
- snd_sight2 = "monster_demon_pinky_sight2"
- snd_sight3 = "monster_demon_pinky_sight3"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- admin_pinkyattack_cam:e =
- {
- anim pinkyattack = "models/md5/cinematics/admin/cin_pinkyattack_ca"
- "m.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- admin_pinkyattack_pinky:e =
- {
- anim = "railing"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "admin_pinkyattack_pinky"
- wait = "-1"
- origin = "0 0 0"
- }
- admin_pinkyattack_shards:e =
- {
- anim = "shatter"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "admin_pinkyattack_shards"
- wait = "-1"
- origin = "0 0 0"
- }
- admin_railing_pinkyattack:e =
- {
- anim = "railing"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "admin_railing_pinkyattack"
- wait = "-1"
- origin = "0 0 0"
- }
- admin_vent_swann:e =
- {
- anim = "overhear_a"
- anim1 = "overhear_a"
- anim2 = "overhear_b"
- anim3 = "overhear_c"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "admin_overhear_swannhead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "3"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- admin_wounded_marine:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "admin_wounded_marine_head"
- die_after_speaking = "1"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- look_joint Chest = "0 0 0"
- look_joint Luparm = "0 0 0"
- look_joint Ruparm = "0 0 0"
- look_joint Shoulders = "0 0 0"
- look_joint Waist = "0 0 0"
- look_joint headcontrol = ".5 .5 0"
- model = "admin_wounded_marine"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "64 20 32"
- snd_bounce = "ragdoll_impact"
- snd_gibbed = "sound_giblets"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- }
- map_alphalabs1 Entities.qtxfolder =
- {
- alphalabs1_cam:e =
- {
- anim magintro_a = "models/md5/cinematics/alphalabs1/magintro_cam1."
- "md5camera"
- anim magintro_b = "models/md5/cinematics/alphalabs1/magintro_cam2."
- "md5camera"
- origin = "0 0 0"
- }
- alphalabs1_helldoll:e =
- {
- anim = "helldoll"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs1_helldoll"
- snd_gasp = "alphalabs1_magintro_gasp"
- snd_scream = "alphalabs1_magintro_scream"
- sound_bone = "Jaw"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs1_imp:e =
- {
- anim = "scare"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs1_imp"
- sound_bone = "Jaw"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs1_labcoat_bald:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_alphalabs1_labcoat_bald"
- def_dropDeathItem = "pda_alphalabs1_labcoat_bald"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "alphalabs1_labcoat_bald_head"
- dropDeathItemJoint = "RHANDCONNECTOR"
- dropDeathItemRotation = "-90 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "alphalabs1_labcoat_secondary2"
- snd_talk_trigger = "default_trigger"
- snd_talk_two = "alphalabs1_labcoat_trigger2"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talktime = "1"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- alphalabs1_maggot1:e =
- {
- anim = "helldoll"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs1_maggot1"
- snd_footstep = "monster_demon_maggot_footstep"
- snd_sight = "monster_demon_maggot_sight"
- snd_sight2 = "monster_demon_maggot_sight"
- sound_bone = "Shoulders"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs1_maggot2:e =
- {
- anim = "helldoll"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs1_maggot2"
- snd_footstep = "monster_demon_maggot_footstep"
- snd_sight = "monster_demon_maggot_sight"
- snd_sight2 = "monster_demon_maggot_sight"
- sound_bone = "Shoulders"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs1_maggot3:e =
- {
- anim = "idle"
- bone_focus = "Shoulders"
- burnaway = "0.50"
- damage_scale head = "1.5"
- damage_zone chest = "Waist"
- damage_zone head = "Shoulders"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- health = "80"
- inherited = "monster_default"
- mass = "200"
- melee_range = "48"
- model = "monster_demon_maggot"
- ragdoll = "monster_demon_maggot"
- rank = "1"
- scriptobject = "monster_demon_maggot"
- size = "48 48 68"
- skin_dropDeath = "skins/models/monsters/magnospikes.skin"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attack_1 = "monster_demon_maggot_attack1"
- snd_attack_3 = "monster_demon_maggot_attack3"
- snd_attack_4 = "monster_demon_maggot_attack4"
- snd_burn = "monster_demon_tick_burn"
- snd_chatter = "monster_demon_maggot_idle"
- snd_chatter_combat = "monster_demon_maggot_idle"
- snd_death = "monster_demon_maggot_die"
- snd_evade_left = "monster_demon_maggot_evade_left"
- snd_evade_right = "monster_demon_maggot_evade_right"
- snd_footstep = "monster_demon_maggot_footstep"
- snd_melee = "monster_demon_maggot_melee"
- snd_melee2 = "monster_demon_maggot_melee2"
- snd_pain = "monster_demon_maggot_pain"
- snd_sight = "monster_demon_maggot_sight"
- snd_sight2 = "monster_demon_maggot_sight"
- sound_bone = "Shoulders"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- alphalabs1_pentagramdood:e =
- {
- anim = "pentagram"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs1_pentagramdood"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs1_player:e =
- {
- anim = "magintro"
- model = "alphalabs1_player"
- origin = "0 0 0"
- }
- }
- map_alphalabs2 Entities.qtxfolder =
- {
- alphalabs2_cin_imp:e =
- {
- anim = "edkiller"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs2_cin_imp"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs2_elevatorenv:e =
- {
- anim = "elevator"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs2_elevatorenv"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs2_imp:e =
- {
- anim = "idle1"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = ".5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_projectile = "projectile_impfireball"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- mass = "200"
- melee_damage = "35"
- melee_range = "40"
- model = "monster_demon_imp"
- offsetModel = "-8 0 0"
- ragdoll = "monster_demon_imp"
- ragdoll_slomoEnd = "0"
- ragdoll_slomoStart = "0"
- rank = "1"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_chatter = "monster_demon_imp_chatter"
- snd_chatter_combat = "monster_demon_imp_chatter_combat"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- team = "1"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- alphalabs2_maggot:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1.5"
- damage_zone chest = "Waist"
- damage_zone head = "Shoulders"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "80"
- inherited = "monster_demon_maggot"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_maggot"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_maggot"
- size = "48 48 68"
- skin_dropDeath = "skins/models/monsters/magnospikes.skin"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attack_1 = "monster_demon_maggot_attack1"
- snd_attack_3 = "monster_demon_maggot_attack3"
- snd_attack_4 = "monster_demon_maggot_attack4"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_demon_maggot_die"
- snd_evade_left = "monster_demon_maggot_evade_left"
- snd_evade_right = "monster_demon_maggot_evade_right"
- snd_footstep = "monster_demon_maggot_footstep"
- snd_melee = "monster_demon_maggot_melee"
- snd_melee2 = "monster_demon_maggot_melee2"
- snd_pain = "monster_demon_maggot_pain"
- snd_rattlecage = "al2_maggot_rattlecage"
- snd_sight = "monster_demon_maggot_sight"
- snd_sight2 = "monster_demon_maggot_sight"
- snd_thud = "monster_demon_imp_thud"
- sound_bone = "Shoulders"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- alphalabs2_marine_helmet_p90:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Wais"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_dropDeathItem = "moveable_item_machinegun"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropDeathItemJoint = "machinegun"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin_dropDeath = "skins/characters/npcs/marine_helmet.skin"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- alphalabs2_scientist1:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Origin"
- damage_zone right_arm = "Ruparm"
- def_dropDeathItem = "moveable_item_lantern"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "alphalabs2_scientist1_head"
- dropDeathItemJoint = "lantern"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/body_labcoat_lantern.skin"
- skin_dropDeath = "skins/characters/npcs/body_labcoat_no_lantern.sk"
- "in"
- snd_death = "generic_npc_death"
- snd_deathscene = "alpha_labs2_scientist_trigger_10"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- turn_rate = "190"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- cin_anim1_fatty:e =
- {
- anim = "scene1fatidle"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim1_fatty"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim1_pinky:e =
- {
- anim = "scene1pinkyidle"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim1_pinky"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim1_uacm:e =
- {
- anim = "scene1uacmidle"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim1_uacm"
- sound_bone = "Body"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim2_fatty:e =
- {
- anim = "scene6fat"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim2_fatty"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim2_pinky:e =
- {
- anim = "scene6pinky"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim2_pinky"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim3_fatty:e =
- {
- anim = "scene7fat"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim3_fatty"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim3_pinky:e =
- {
- anim = "scene7pinky"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim3_pinky"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim5_fatty:e =
- {
- anim = "scene10fat"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim5_fatty"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim5_pinky:e =
- {
- anim = "scene10pinky"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim5_pinky"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim9a_fatty:e =
- {
- anim = "scene9afat"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim9a_fatty"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim9a_pinky:e =
- {
- anim = "scene9apinky"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim9a_pinky"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_anim9a_uacm:e =
- {
- anim = "scene9auacm"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_anim9a_uacm"
- sound_bone = "Body"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_e3bathroom_cam:e =
- {
- anim scene1cams = "models/md5/cinematics/alphalabs2/scene1cams.md5"
- "camera"
- anim scene2cam = "models/md5/cinematics/alphalabs2/scene2cam.md5ca"
- "mera"
- anim scene3cams = "models/md5/cinematics/alphalabs2/scene3cams.md5"
- "camera"
- anim scene9acam = "models/md5/cinematics/alphalabs2/cam9a.md5camer"
- "a"
- origin = "0 0 0"
- }
- }
- map_alphalabs4 Entities.qtxfolder =
- {
- alphalabs3_fragchamber_scientist:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "alphalabs3_fragchamber_scientist_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_thanks = "frag_scientist_trigger13"
- snd_talk_trigger = "default_trigger"
- snd_talk_trigger2 = "frag_scientist_trigger2"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- alphalabs3_fragchamber_scientist2:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropDeathItem = "pda_alphalabs3_fragchamber_scientist2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "alphalabs3_fragchamber_scientist2_head"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- neverDormant = "1"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/alphalabs3_fragchamber_scientist2.sk"
- "in"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_line1 = "frag_scientist_trigger10"
- snd_line2 = "frag_scientist_trigger11"
- snd_line3 = "frag_scientist_trigger12"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "frag_scientist_secondary2"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- alphalabs3_fragchamber_skeleton:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_skull"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- alphalabs3_vagaryintro_cam:e =
- {
- anim vagaryintro1 = "models/md5/cinematics/alphalabs3/vagaryintro_"
- "cam1.md5camera"
- anim vagaryintro2 = "models/md5/cinematics/alphalabs3/vagaryintro_"
- "cam2.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- alphalabs3_vagaryintro_player:e =
- {
- anim = "vagaryintro"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs3_vagaryintro_player"
- sound_bone = "Chest"
- wait = "-1"
- origin = "0 0 0"
- }
- alphalabs3_vagaryintro_vagary:e =
- {
- anim = "vagaryintro"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "alphalabs3_vagaryintro_vagary"
- sound_bone = "Chest"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- map_caverns2 Entities.qtxfolder =
- {
- caverns_boulderbridge:e =
- {
- anim = "boulder"
- model = "caverns_boulderbridge"
- snd_boulderthud = "caverns2_boulder"
- sound_bone = "front_3"
- origin = "0 0 0"
- }
- caverns_bridge:e =
- {
- anim = "bridge"
- model = "caverns_bridge"
- origin = "0 0 0"
- }
- caverns_bridgeback:e =
- {
- anim = "bridge"
- model = "caverns_bridgeback"
- origin = "0 0 0"
- }
- caverns_bridgecrane:e =
- {
- anim = "bridge"
- model = "caverns_bridgecrane"
- origin = "0 0 0"
- }
- caverns_bridgefront:e =
- {
- anim = "bridge"
- model = "caverns_bridgefront"
- origin = "0 0 0"
- }
- caverns_char_maint_scared:e =
- {
- anim = "idle"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "caverns_char_maint_scared_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = ".5 .5 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talktime = "0"
- talktrigger = "1"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- caverns_hellknight:e =
- {
- anim = "bridge"
- model = "caverns_hellknight"
- ragdoll = "monster_demon_hellknight"
- snd_attackmissile = "monster_demon_hellknight_attackmissile"
- snd_chatter = "monster_demon_hellknight_chatter"
- snd_chatter_combat = "monster_demon_hellknight_chatter"
- snd_die = "cavcin_hk_die"
- snd_footstep = "monster_demon_hellknight_footstep"
- snd_melee1 = "monster_zombie_commando_melee_miss"
- snd_melee2 = "monster_demon_cacodemon_melee"
- snd_pain = "cavcin_hk_pain"
- snd_sight = "cavcin_hk_sight"
- snd_thud = "cavcin_hk_bridgebreak"
- sound_bone = "Chest"
- velocityTime = "200"
- origin = "0 0 0"
- }
- caverns_hellknight2:e =
- {
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = "0.50"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Ruparm"
- def_projectile = "projectile_fireball_hellknight"
- health = "900"
- ik_ankle1 = "lankle"
- ik_ankle2 = "rankle"
- ik_dir1 = "lknee1"
- ik_dir2 = "rknee1"
- ik_foot1 = "lfoot"
- ik_foot2 = "rfoot"
- ik_footDownTrace = "64"
- ik_footSize = "8"
- ik_footUpTrace = "32"
- ik_hip1 = "lupleg"
- ik_hip2 = "rupleg"
- ik_knee1 = "lloleg"
- ik_knee2 = "rloleg"
- ik_minWaistAnkleDist = "30"
- ik_numLegs = "2"
- ik_waist = "body"
- inherited = "monster_default"
- look_joint Head = "0.4 0.4 0"
- look_joint LoNeck = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "600"
- melee_range = "75"
- model = "monster_demon_hellknight"
- pain_threshold = "25"
- ragdoll = "monster_demon_hellknight"
- rank = "2"
- scriptobject = "monster_demon_hellknight"
- size = "94 94 96"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attackmissile = "monster_demon_hellknight_attackmissile"
- snd_burn = "monster_demon_hellknight_burn"
- snd_chatter = "monster_demon_hellknight_chatter"
- snd_chatter_combat = "monster_demon_hellknight_chatter_combat"
- snd_death = "monster_demon_hellknight_die"
- snd_deepfs = "hellknight_deepfs"
- snd_footstep = "monster_demon_hellknight_footstep"
- snd_pain = "monster_demon_hellknight_pain"
- snd_sight1 = "monster_demon_hellknight_sight1"
- snd_sight2 = "monster_demon_hellknight_sight2"
- snd_sight3 = "monster_demon_hellknight_sight3"
- team = "1"
- turn_rate = "100"
- use_aas = "aas96"
- origin = "0 0 0"
- }
- caverns_hkwall:e =
- {
- anim = "wall"
- model = "caverns_hkwall"
- origin = "0 0 0"
- }
- caverns_imp1:e =
- {
- anim = "idle1"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = ".5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_projectile = "projectile_impfireball"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- mass = "200"
- melee_damage = "35"
- melee_range = "40"
- model = "monster_demon_imp"
- offsetModel = "-8 0 0"
- ragdoll = "monster_demon_imp"
- ragdoll_slomoEnd = "0"
- ragdoll_slomoStart = "0"
- rank = "1"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_chatter = "monster_demon_imp_chatter"
- snd_chatter_combat = "monster_demon_imp_chatter_combat"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- team = "1"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- caverns_imp2:e =
- {
- anim = "idle1"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = ".5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_projectile = "projectile_impfireball"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- mass = "200"
- melee_damage = "35"
- melee_range = "40"
- model = "monster_demon_imp"
- offsetModel = "-8 0 0"
- ragdoll = "monster_demon_imp"
- ragdoll_slomoEnd = "0"
- ragdoll_slomoStart = "0"
- rank = "1"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_chatter = "monster_demon_imp_chatter"
- snd_chatter_combat = "monster_demon_imp_chatter_combat"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- team = "1"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- caverns_pinky:e =
- {
- anim = "bridge"
- model = "caverns_pinky"
- ragdoll = "monster_demon_vagary"
- snd_death = "monster_demon_vagary_die"
- snd_pain = "monster_demon_vagary_pain"
- snd_sight = "monster_demon_vagary_sight"
- snd_step = "monster_demon_vagary_step"
- sound_bone = "Chest"
- velocityTime = "200"
- origin = "0 0 0"
- }
- caverns_vagary1:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Tail"
- damage_zone right_arm = "Ruparm"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "1300"
- ik_ankle1 = "Lclaw5b"
- ik_ankle2 = "Rclaw5b"
- ik_ankle3 = "Lclaw5c"
- ik_ankle4 = "Rclaw5c"
- ik_ankle5 = "Lclaw5d"
- ik_ankle6 = "Rclaw5d"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Lclaw7b"
- ik_foot2 = "Lclaw7c"
- ik_foot3 = "Lclaw7d"
- ik_foot4 = "Rclaw7b"
- ik_foot5 = "Rclaw7c"
- ik_foot6 = "Rclaw7d"
- ik_footSize = "0"
- ik_hip1 = "Lclaw3b"
- ik_hip2 = "Rclaw3b"
- ik_hip3 = "Lclaw3c"
- ik_hip4 = "Rclaw3c"
- ik_hip5 = "Lclaw3d"
- ik_hip6 = "Rclaw3d"
- ik_knee1 = "Lclaw4b"
- ik_knee2 = "Rclaw4b"
- ik_knee3 = "Lclaw4c"
- ik_knee4 = "Rclaw4c"
- ik_knee5 = "Lclaw4d"
- ik_knee6 = "Rclaw4d"
- ik_numLegs = "6"
- ik_waist = "Body"
- inherited = "monster_boss_vagary"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Head = "0.6 0.6 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Torso = "0.1333 0.1333 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_vagary"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_vagary"
- size = "80 80 96"
- smoke_burnParticleSystem = "burn_manc.prt-body"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_boss_vagary_death"
- snd_melee = "monster_zombie_commando_melee_miss"
- snd_pain = "monster_boss_vagary_pain"
- snd_pickup = "monster_boss_vagary_pickup"
- snd_sight = "monster_boss_vagary_sight"
- snd_step = "monster_demon_vagary_step"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- caverns_vagary2:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Tail"
- damage_zone right_arm = "Ruparm"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "1300"
- ik_ankle1 = "Lclaw5b"
- ik_ankle2 = "Rclaw5b"
- ik_ankle3 = "Lclaw5c"
- ik_ankle4 = "Rclaw5c"
- ik_ankle5 = "Lclaw5d"
- ik_ankle6 = "Rclaw5d"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Lclaw7b"
- ik_foot2 = "Lclaw7c"
- ik_foot3 = "Lclaw7d"
- ik_foot4 = "Rclaw7b"
- ik_foot5 = "Rclaw7c"
- ik_foot6 = "Rclaw7d"
- ik_footSize = "0"
- ik_hip1 = "Lclaw3b"
- ik_hip2 = "Rclaw3b"
- ik_hip3 = "Lclaw3c"
- ik_hip4 = "Rclaw3c"
- ik_hip5 = "Lclaw3d"
- ik_hip6 = "Rclaw3d"
- ik_knee1 = "Lclaw4b"
- ik_knee2 = "Rclaw4b"
- ik_knee3 = "Lclaw4c"
- ik_knee4 = "Rclaw4c"
- ik_knee5 = "Lclaw4d"
- ik_knee6 = "Rclaw4d"
- ik_numLegs = "6"
- ik_waist = "Body"
- inherited = "monster_boss_vagary"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Head = "0.6 0.6 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Torso = "0.1333 0.1333 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_vagary"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_vagary"
- size = "80 80 96"
- smoke_burnParticleSystem = "burn_manc.prt-body"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_boss_vagary_death"
- snd_melee = "monster_zombie_commando_melee_miss"
- snd_pain = "monster_boss_vagary_pain"
- snd_pickup = "monster_boss_vagary_pickup"
- snd_sight = "monster_boss_vagary_sight"
- snd_step = "monster_demon_vagary_step"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- caverns_vagrocks:e =
- {
- anim = "rocks"
- model = "caverns_vagrocks"
- origin = "0 0 0"
- }
- }
- map_comm1 Entities.qtxfolder =
- {
- comm1_sentry:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedRadius = "20"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- burnaway = "10"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Hips"
- damage_zone head = "Loneck"
- damage_zone left_arm = "L1_upleg"
- damage_zone legs = "L2_upleg"
- damage_zone right_arm = "R1_upleg"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- hanging = "2"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "1"
- ik_ankle1 = "L1_loleg"
- ik_ankle2 = "R1_loleg"
- ik_ankle3 = "L2_loleg"
- ik_ankle4 = "R2_loleg"
- ik_dir1 = "Lelbow"
- ik_dir2 = "Relbow"
- ik_dir3 = "Lknee"
- ik_dir4 = "Rknee"
- ik_foot1 = "L1toe"
- ik_foot2 = "R1toe"
- ik_foot3 = "L2toe"
- ik_foot4 = "R2toe"
- ik_footSize = "0"
- ik_hip1 = "L1_upleg"
- ik_hip2 = "R1_upleg"
- ik_hip3 = "L2_upleg"
- ik_hip4 = "R2_upleg"
- ik_knee1 = "L1_midleg"
- ik_knee2 = "R1_midleg"
- ik_knee3 = "L2_midleg"
- ik_knee4 = "R2_midleg"
- ik_minWaistFloorDist = "20"
- ik_numLegs = "4"
- ik_waist = "Hips"
- inherited = "char_sentry"
- kick_force = "60"
- look_joint Head = "0.6 0.6 0"
- look_joint Loneck = "0.4 0.4 0"
- model = "char_sentry"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "48 48 48"
- smoke_wound_metal = "bulletricochet.prt"
- snd_active = "char_sentry_active"
- snd_bounce = "ragdoll_impact"
- snd_cant_reach_player = "char_sentry_cant_reach_player"
- snd_death = "char_sentry_destroyed"
- snd_fire = "char_sentry_fire"
- snd_gear = "char_sentry_gears"
- snd_open_door = "char_sentry_open_door"
- snd_pain = "char_sentry_pain"
- snd_shutdown = "char_sentry_shutdown"
- snd_sight_enemy = "char_sentry_sight_enemy"
- snd_sight_friendly = "char_sentry_sight_friendly"
- snd_step = "char_sentry_step"
- snd_talk_excuseme = "char_sentry_waiting_for_player"
- snd_target_lost = "char_sentry_target_lost"
- snd_waiting_for_player = "char_sentry_waiting_for_player"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- comm1_sentry_blank:e =
- {
- anim = "load"
- model = "comm1_sentry_blank"
- sound_bone = "Head"
- origin = "0 0 0"
- }
- comm1_sentryloader:e =
- {
- anim = "load"
- model = "comm1_sentryloader"
- sound_bone = "joint2"
- origin = "0 0 0"
- }
- comm1_swann_video_cam:e =
- {
- anim video_a = "models/md5/cinematics/comm1/swann_video_a_cam.md5c"
- "amera"
- anim video_b = "models/md5/cinematics/comm1/swann_video_b_cam.md5c"
- "amera"
- anim video_c = "models/md5/cinematics/comm1/swann_video_c_cam.md5c"
- "amera"
- origin = "0 0 0"
- }
- comm1_video_swann:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- def_head = "comm1_video_swannhead"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- model = "comm1_video_swann"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "1 1 1"
- snd_bounce = "ragdoll_impact"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- }
- map_commoutside Entities.qtxfolder =
- {
- commoutside_campbell:e =
- {
- attack_accuracy = "0"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- def_projectile = "projectile_bfg_cinematic"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- health = "800"
- ignore_obstacles = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "2000"
- model = "char_campbell_bfg"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_campbell_bfg"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- commoutside_camzombie_cam:e =
- {
- anim camzombie = "models/md5/cinematics/commoutside/zombie_with_ca"
- "mera.md5camera"
- origin = "0 0 0"
- }
- commoutside_camzombie_zomb:e =
- {
- blink_max = "8.0"
- blink_min = "2.0s"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- damage_scale head = "1.25"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_dropGibItem9 = "moveable_item_skull_pork"
- def_head = "head_zombie3"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- dropGibItem9Joint = "Headcontrol"
- dropGibItem9Offset = "0 0 16"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "30"
- inherited = "monster_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- melee_range = "32"
- model = "model_monster_zombie_camzombie"
- ragdoll = "monster_zombie_misc.af"
- rank = "1"
- scriptobject = "character"
- size = "0 0 0"
- snd_bounce = "ragdoll_impact"
- snd_gibbed = "sound_giblets"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- commoutside_cin_sawyer:e =
- {
- anim = "sawshot2"
- model = "commoutside_cin_sawyer"
- origin = "0 0 0"
- }
- commoutside_fatty:e =
- {
- anim = "office3"
- cycle = "1"
- inherited = "func_animate"
- model = "commoutside_fatty"
- wait = "-1"
- origin = "0 0 0"
- }
- commoutside_player:e =
- {
- anim = "sawshot1"
- model = "commoutside_player"
- origin = "0 0 0"
- }
- commoutside_sawintro_cam:e =
- {
- anim sawshot1 = "models/md5/cinematics/commoutside/sawintro_cam1.m"
- "d5camera"
- anim sawshot2 = "models/md5/cinematics/commoutside/sawintro_cam2.m"
- "d5camera"
- anim sawshot3 = "models/md5/cinematics/commoutside/sawintro_cam3.m"
- "d5camera"
- anim sawshot4 = "models/md5/cinematics/commoutside/sawintro_cam4.m"
- "d5camera"
- origin = "0 0 0"
- }
- commoutside_swann:e =
- {
- def_head = "head_swann"
- eye_horizontal_offset = "5"
- eye_verticle_offset = "10"
- head_joint = "Shoulders"
- health = "800"
- inherited = "npc_base"
- mass = "1000"
- model = "char_swann"
- origin = "0 0 0"
- }
- commoutside_vehicle:e =
- {
- anim = "sighting1"
- cycle = "1"
- inherited = "func_animate"
- model = "commoutside_vehicle"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- map_cpu1 Entities.qtxfolder =
- {
- char_campbell_bfgcase:e =
- {
- attack_accuracy = "0"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "env_bfgcase"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- def_projectile = "projectile_bfg_cinematic"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "2000"
- model = "char_campbell_bfg"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_campbell_bfg"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/marine_campbell.skin"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- cpu1_camphunt_cam:e =
- {
- anim camphunt_a = "models/md5/cinematics/cpu1/camphunt_cam_a.md5ca"
- "mera"
- anim camphunt_b = "models/md5/cinematics/cpu1/camphunt_cam_b.md5ca"
- "mera"
- anim camphunt_c = "models/md5/cinematics/cpu1/camphunt_cam_c.md5ca"
- "mera"
- anim camphunt_d = "models/md5/cinematics/cpu1/camphunt_cam_d.md5ca"
- "mera"
- cinematic = "1"
- origin = "0 0 0"
- }
- cpu1_camphunt_campbell:e =
- {
- anim = "idle"
- anim1 = "camphunt_a"
- anim2 = "camphunt_b"
- anim3 = "camphunt_c"
- anim4 = "camphunt_d"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- def_head = "cpu1_head_campbell"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footShift = "2"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_liftWaist = "16"
- ik_maxStepSpeed = "2"
- ik_numLegs = "0"
- ik_waist = "body"
- ik_waistShift = "4"
- inherited = "character_default"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "cpu1_camphunt_campbell"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- snd_bounce = "ragdoll_impact"
- snd_camphunt = "cpu_campbell_hunt"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- cpu1_monster_trite:e =
- {
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "25"
- burnaway = ".01"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone head = "Body2"
- damage_zone left_arm = "Luparm1"
- damage_zone right_arm = "Ruparm1"
- def_explode_damage = "damage_trite_explode"
- health = "20"
- ik_ankle1 = "Lwrist1"
- ik_ankle2 = "Rwrist1"
- ik_ankle3 = "Lwrist2"
- ik_ankle4 = "Rwrist2"
- ik_ankle5 = "Lwrist3"
- ik_ankle6 = "Rwrist3"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Ltip1"
- ik_foot2 = "Rtip1"
- ik_foot3 = "Ltip2"
- ik_foot4 = "Rtip2"
- ik_foot5 = "Ltip3"
- ik_foot6 = "Rtip3"
- ik_footSize = "0"
- ik_hip1 = "Luparm1"
- ik_hip2 = "Ruparm1"
- ik_hip3 = "Luparm2"
- ik_hip4 = "Ruparm2"
- ik_hip5 = "Luparm3"
- ik_hip6 = "Ruparm3"
- ik_knee1 = "Lloarm1"
- ik_knee2 = "Rloarm1"
- ik_knee3 = "Lloarm2"
- ik_knee4 = "Rloarm2"
- ik_knee5 = "Lloarm3"
- ik_knee6 = "Rloarm3"
- ik_minWaistFloorDist = "16"
- ik_numLegs = "6"
- ik_waist = "Body2"
- inherited = "monster_default"
- melee_range = "48"
- model = "monster_demon_trite"
- model_explode = "trite_boomboom.prt"
- ragdoll = "monster_demon_trite"
- rank = "1"
- scriptobject = "monster_demon_trite"
- size = "48 48 40"
- smoke_burnParticleSystem = "trite_burst.prt-mouth"
- snd_burn = "trite_deathsplat"
- snd_chatter = "monster_demon_trite_chatter"
- snd_chatter_combat = "monster_demon_trite_chatter_combat"
- snd_chomp = "monster_demon_trite_chomp"
- snd_death = "monster_demon_trite_death"
- snd_enddrop = "monster_demon_trite_enddrop"
- snd_explode = "rocket_impact"
- snd_footstep = "monster_demon_trite_footstep"
- snd_melee = "monster_demon_trite_melee"
- snd_pain = "monster_demon_trite_pain"
- snd_sight = "monster_demon_trite_sight"
- snd_startdrop = "monster_demon_trite_startdrop"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- cpu1_wounded_campbell:e =
- {
- anim = "idle"
- animate_z = "1"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "cpu1_head_campbell"
- die_after_speaking = "1"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_campdeath = "cpu_campbell_death"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- talk_mode = "2"
- talk_no_turn = "1"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- env_bfgcase:e =
- {
- angles = "0 0 0"
- anim = "case"
- cycle = "1"
- inherited = "func_animate"
- joint = "CASE_ATTACHER"
- model = "env_bfgcase"
- origin = "0 0 0"
- wait = "-1"
- }
- }
- map_cpuboss Entities.qtxfolder =
- {
- cpuboss_cam:e =
- {
- anim cpu_boss_cam = "models/md5/cinematics/cpu_boss/cpu_boss_cam.m"
- "d5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- cpuboss_cin_player:e =
- {
- anim = "sargedeath"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "cpuboss_cin_player"
- wait = "-1"
- origin = "0 0 0"
- }
- cpuboss_cin_sabaoth:e =
- {
- anim = "death"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "cpuboss_cin_sabaoth"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- map_delta1 Entities.qtxfolder =
- {
- delta1_reactor:e =
- {
- anim = "idle"
- model = "delta1_reactor"
- origin = "0 0 0"
- }
- delta1_sarge_video:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "delta1_sarge_video_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- delta1_sargevcd_cam:e =
- {
- anim sarge_vcd = "models/md5/cinematics/delta1/sarge_vcd.md5camera"
- origin = "0 0 0"
- }
- delta1_scipull:e =
- {
- anim = "idle"
- model = "delta1_scipull"
- origin = "0 0 0"
- }
- }
- map_delta2a Entities.qtxfolder =
- {
- cin_toob:e =
- {
- anim = "toob"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "cin_toob"
- wait = "-1"
- origin = "0 0 0"
- }
- cin_toob_cam:e =
- {
- anim = "toobcam"
- anim toobcam = "models/md5/cinematics/delta2a/cam_toob.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- delta2a_cin_fatty:e =
- {
- anim = "office3"
- cycle = "1"
- inherited = "func_animate"
- model = "delta2a_cin_fatty"
- skin = "skins/monsters/zombies/zfat.skin"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2a_commando:e =
- {
- blockedAttackTime = "500"
- blockedMoveTime = "500"
- blockedRadius = "20"
- burnaway = "0.50"
- chatter_combat_max = "6"
- chatter_combat_min = "3"
- chatter_max = "8"
- chatter_min = "3"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Loneck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_tentacle = "melee_commandoTentacle"
- gib = "0"
- health = "170"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Ltoe_r"
- ik_foot2 = "Rtoe_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "zombie_default"
- mass = "250"
- melee_range = "40"
- model = "monster_zombie_commando"
- ragdoll = "monster_zombie_commando"
- rank = "1"
- scriptobject = "monster_zombie_commando_tentacle"
- size = "48 48 80"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_bodyroll = "monster_zombie_commando_body_roll"
- snd_bounce = "monster_zombie_commando_thud"
- snd_breath = "monster_zombie_commando_breath"
- snd_burn = "monster_demon_tick_burn"
- snd_chatter = "monster_zombie_commando_chatter"
- snd_chatter_combat = "monster_zombie_commando_chatter_combat"
- snd_death = "monster_zombie_commando_death"
- snd_exhale = "monster_zombie_commando_breath_exhale"
- snd_footstep = "monster_zombie_commando_footstep"
- snd_inhale = "monster_zombie_commando_breath_inhale"
- snd_melee_attack_1 = "monster_zombie_commando_attackmelee_1"
- snd_melee_attack_2 = "monster_zombie_commando_attackmelee_2"
- snd_melee_attack_3 = "monster_zombie_commando_attackmelee_3"
- snd_melee_attack_4 = "monster_zombie_commando_attackmelee_4"
- snd_melee_attack_5 = "monster_zombie_commando_attackmelee_5"
- snd_pain = "monster_zombie_commando_pain"
- snd_range_attack_1 = "monster_zombie_commando_range_attack_1"
- snd_range_attack_2 = "monster_zombie_commando_range_attack_2"
- snd_range_attack_3 = "monster_zombie_commando_range_attack_3"
- snd_sight1 = "monster_zombie_commando_sight1"
- snd_sight2 = "monster_zombie_commando_sight2"
- snd_tentacle_in = "monster_zombie_commando_tentacle_in"
- snd_tentacle_out = "monster_zombie_commando_tentacle_out"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- delta2a_fatty:e =
- {
- anim = "bathroomidle"
- blockedAttackTime = "1200"
- blockedMoveTime = "1200"
- blockedRadius = "10"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Loneck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- dropGibItem9Joint = "head"
- health = "100"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Ltoe_r"
- ik_foot2 = "Rtoe_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "zombie_default"
- mass = "200"
- melee_range = "32"
- model = "monster_zombie_fat"
- on_activate = "bathroomgetup"
- ragdoll = "monster_zombie_fat"
- rank = "0"
- scriptobject = "monster_zombie"
- size = "48 48 68"
- skin = "skins/monsters/zombies/zfat.skin"
- skin_dropGib = "skins/monsters/zombies/zfatgib.skin"
- snd_bounce = "ragdoll_impact"
- snd_chatter = "monster_zombie_fat_chatter"
- snd_chatter_combat = "monster_zombie_fat_chatter_combat"
- snd_death = "monster_zombie_fat_death"
- snd_footstep = "monster_zombie_fat_footstep"
- snd_melee_attack_1 = "monster_zombie_fat_attackmelee_1"
- snd_melee_attack_2 = "monster_zombie_fat_attackmelee_2"
- snd_melee_attack_3 = "monster_zombie_fat_attackmelee_3"
- snd_pain = "monster_zombie_fat_pain"
- snd_sight1 = "monster_zombie_fat_sight1"
- snd_sight2 = "monster_zombie_fat_sight2"
- snd_sight3 = "monster_zombie_fat_sight3"
- snd_sight4 = "monster_zombie_fat_sight4"
- snd_sight5 = "monster_zombie_fat_sight5"
- snd_sight6 = "monster_zombie_fat_sight6"
- snd_sight7 = "monster_zombie_fat_sight7"
- snd_swipe = "monster_zombie_fat_swipe"
- snd_thud = "monster_zombie_fat_thud"
- snd_wrench = "monster_zombie_fat_wrench"
- team = "1"
- use_aas = "aas48"
- walk_on_sight = "1"
- origin = "0 0 0"
- }
- delta2a_imp:e =
- {
- anim = "idle1"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = ".5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_projectile = "projectile_impfireball"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- mass = "200"
- melee_damage = "35"
- melee_range = "40"
- model = "monster_demon_imp"
- offsetModel = "-8 0 0"
- ragdoll = "monster_demon_imp"
- ragdoll_slomoEnd = "0"
- ragdoll_slomoStart = "0"
- rank = "1"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_chatter = "monster_demon_imp_chatter"
- snd_chatter_combat = "monster_demon_imp_chatter_combat"
- snd_crawlergetoff = "monster_demon_imp_attackmelee_2"
- snd_crawlersight = "delta2a_columncrawlersight"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_glassfootstep = "monster_demon_imp_footstep_glass"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- team = "1"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- delta2a_player:e =
- {
- anim = "teleport"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta2a_player"
- snd_footstep = "player_sounds_footstep"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2a_player_scientist:e =
- {
- anim = "scientist_a"
- anim1 = "scientist_a"
- anim2 = "scientist_b"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta2a_player"
- num_anims = "2"
- snd_footstep = "player_sounds_footstep"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2a_sci_tele_hell_visions_cam:e =
- {
- anim teleport = "models/md5/cinematics/delta2a/teleporter_cam.md5c"
- "ameras"
- cinematic = "1"
- origin = "0 0 0"
- }
- delta2a_scientist:e =
- {
- anim = "shot_one"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropDeathItem = "moveable_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "delta2a_scientist_head"
- dropDeathItemJoint = "chair"
- dropDeathItemOffset = "0 -10 30"
- dropDeathItemRotation = "0 0 -90"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "-0.4 0.4 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/labcoat_chair.skin"
- skin_dropDeath = "skins/characters/npcs/labcoat_old.skin"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_imgoin = "delta2a_sci_imgoin"
- snd_imgonnastay = "delta2a_sci_imgonnastay"
- snd_iwaspart = "delta2a_sci_iwaspart"
- snd_primary1 = "delta2a_sci_primary1"
- snd_secondary1 = "delta2a_sci_secondary1"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_thankgod = "delta2a_sci_thankgod"
- snd_wuh = "delta2a_sci_wuh"
- snd_youhaveto = "delta2a_sci_youhaveto"
- talk_time = "0"
- talkradius = "384"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- delta2a_scientist_cam:e =
- {
- anim scientist = "models/md5/cinematics/delta2a/scientist_cam.md5c"
- "amera"
- cinematic = "1"
- origin = "0 0 0"
- }
- delta2a_scientist_return:e =
- {
- anim = "shot_one"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropDeathItem = "moveable_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "delta2a_scientist_head_return"
- dropDeathItemJoint = "chair"
- dropDeathItemOffset = "0 -10 30"
- dropDeathItemRotation = "0 0 -90"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "-0.4 0.4 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/labcoat_chair.skin"
- skin_dropDeath = "skins/characters/npcs/labcoat_old.skin"
- snd_butbefore = "delta2a_sci_butbefore"
- snd_death = "generic_npc_death"
- snd_excellent = "delta2a_sci_excellent"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_itsajournal = "delta2a_sci_itsajournal"
- snd_primary2 = "delta2a_sci_primary2"
- snd_secondary2 = "delta2a_sci_secondary2"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk_time = "0"
- talkradius = "384"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- delta2a_teleporter:e =
- {
- anim = "brace"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta2a_teleporter"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2a_teleporter_cam:e =
- {
- anim teleport = "models/md5/cinematics/delta2a/teleporter_cam.md5c"
- "amera"
- cinematic = "1"
- origin = "0 0 0"
- }
- delta2a_zombie_office1:e =
- {
- def_head = "head_bloodybald"
- head_joint = "Shoulders"
- inherited = "monster_zombie_base"
- model = "monster_zombie_jumpy"
- scriptobject = "character"
- snd_footstep = "monster_zombie_security_footstep"
- origin = "0 0 0"
- }
- delta2a_zombie_office2:e =
- {
- def_head = "head_bloodybald"
- head_joint = "Shoulders"
- inherited = "monster_zombie_base"
- model = "monster_zombie_jumpy"
- scriptobject = "character"
- snd_footstep = "monster_zombie_security_footstep"
- origin = "0 0 0"
- }
- }
- map_delta2b Entities.qtxfolder =
- {
- delta2b_cam:e =
- {
- anim delta2b_cam = "models/md5/cinematics/delta2b/delta2b_roq_came"
- "ra.md5camera "
- cinematic = "1"
- origin = "0 0 0"
- }
- delta2b_hazmat:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "delta2b_hazmat_secondary1"
- snd_talk_secondary2 = "delta2b_hazmat_secondary2"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- delta2b_imp:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = ".5"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_demon_imp"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_damage = "35"
- melee_range = "0"
- model = "monster_demon_imp"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- delta2b_keycardzombie:e =
- {
- blink_max = "8.0"
- blink_min = "2.0s"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- burnaway = "1.5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_dropGibItem9 = "moveable_item_skull_pork"
- def_head = "head_stump"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- dropGibItem9Joint = "Headcontrol"
- dropGibItem9Offset = "0 0 16"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "80"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "monster_zombie_base"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "150"
- melee_range = "32"
- model = "model_monster_zombie"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "monster_zombie_base"
- rank = "0"
- scriptobject = "monster_zombie"
- size = "40 40 72"
- skin = "skins/monsters/zombies/labcoat.skin"
- snd_bounce = "ragdoll_impact"
- snd_chatter = "monster_zombie_maint_chatter"
- snd_chatter_combat = "monster_zombie_maint_chatter_combat"
- snd_death = "monster_zombie_maint_die"
- snd_footstep = "monster_zombie_security_footstep"
- snd_gibbed = "sound_giblets"
- snd_idle = "monster_zombie_chainsaw_idle"
- snd_melee_attack = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
- snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
- snd_pain = "monster_zombie_maint_pain"
- snd_sight1 = "monster_zombie_maint_sight"
- snd_thud = "monster_zombie_maint_thud"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- delta2b_roq2_cam:e =
- {
- anim delta2b_roq2_cam = "models/md5/cinematics/delta2b/delta2b_roq"
- "2_camera.md5camera "
- cinematic = "1"
- origin = "0 0 0"
- }
- delta2b_roq3_cam:e =
- {
- anim delta2b_roq3_cam = "models/md5/cinematics/delta2b/delta2b_roq"
- "3_camera.md5camera "
- cinematic = "1"
- origin = "0 0 0"
- }
- delta2b_tankimp:e =
- {
- anim = "sway"
- anim1 = "twitch"
- anim2 = "sway"
- auto_advance = "1"
- cycle = "1"
- inherited = "func_animate"
- loop_last_anim = "1"
- model = "delta2b_tankimp"
- num_anims = "2"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2b_tankimpwires:e =
- {
- anim = "sway"
- anim1 = "twitch"
- anim2 = "sway"
- auto_advance = "1"
- cycle = "1"
- inherited = "func_animate"
- loop_last_anim = "1"
- model = "delta2b_tankimpwires"
- num_anims = "2"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2b_tankrev:e =
- {
- anim = "sway"
- cycle = "1"
- inherited = "func_animate"
- model = "delta2b_tankrev"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2b_tankrevwires:e =
- {
- anim = "sway"
- cycle = "1"
- inherited = "func_animate"
- model = "delta2b_tankrevwires"
- wait = "-1"
- origin = "0 0 0"
- }
- delta2b_waterwires:e =
- {
- anim = "sway"
- cycle = "1"
- inherited = "func_animate"
- model = "delta2b_waterwires"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- map_delta3 Entities.qtxfolder =
- {
- delta3_betruger:e =
- {
- anim = "laugh"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "delta3_betruger_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_escape = "delta4_betruger_escape"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_laugh = "delta4_betruger_laugh"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- }
- map_delta4 Entities.qtxfolder =
- {
- delta4_betruger:e =
- {
- anim = "laugh"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "delta4_betruger_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_escape = "delta4_betruger_escape"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_laugh = "delta4_betruger_laugh"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- delta4_cin_hazguy:e =
- {
- anim = "runoutcough"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta4_cin_hazguy"
- ragdoll = "char_hazmat"
- velocityTime = "200"
- wait = "-1"
- origin = "0 0 0"
- }
- delta4_cin_hk1:e =
- {
- anim = "hka"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta4_cin_hk"
- wait = "-1"
- origin = "0 0 0"
- }
- delta4_cin_hk2:e =
- {
- anim = "hkb"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta4_cin_hk"
- wait = "-1"
- origin = "0 0 0"
- }
- delta4_cin_player:e =
- {
- anim = "hk"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta4_cin_player"
- wait = "-1"
- origin = "0 0 0"
- }
- delta4_cin_player_start:e =
- {
- anim = "hk"
- anim1 = "hk"
- anim2 = "hkb"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta4_cin_player"
- num_anims = "2"
- wait = "-1"
- origin = "0 0 0"
- }
- delta4_cin_teleporter:e =
- {
- anim = "hk"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "delta4_cin_teleporter"
- wait = "-1"
- origin = "0 0 0"
- }
- delta4_hazguy:e =
- {
- anim = "runoutcough"
- cinematic = "1"
- ik_numlegs = "0"
- inherited = "npc_base"
- model = "char_hazmat"
- size = "1 1 1"
- skin = "skins/characters/npcs/d4bloodyhazmat.skin"
- origin = "0 0 0"
- }
- delta4_hkintro_cam:e =
- {
- anim hk1 = "models/md5/cinematics/delta4/hkintro_cam1.md5camera"
- anim hk1b = "models/md5/cinematics/delta4/hkintro_cam1b.md5camera"
- anim hk2 = "models/md5/cinematics/delta4/hkintro_cam2.md5camera"
- anim hk3 = "models/md5/cinematics/delta4/hkintro_cam3.md5camera"
- anim hk4 = "models/md5/cinematics/delta4/hkintro_cam4.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- }
- map_delta5 Entities.qtxfolder =
- {
- delta5_wounded_swann:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "delta5_swann_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- look_joint headcontrol = "1 1 0"
- model = "delta5_wounded_swann"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- npc_name = "Counselor Swann"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "64 20 32"
- snd_bounce = "ragdoll_impact"
- snd_gibbed = "sound_giblets"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- }
- map_enpro Entities.qtxfolder =
- {
- enpro_campbell:e =
- {
- anim = "idle"
- anim1 = "escape_a"
- anim2 = "escape_b"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "char_campbell_bfg"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "char_campbell_bfg"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_bounce = "ragdoll_impact"
- snd_convo1 = "enpro_no_sir"
- snd_convo2 = "enpro_yes_sir"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_cin_female:e =
- {
- anim = "lostintro"
- bleed = "1"
- cinematic = "1"
- combatModel = "1"
- cycle = "1"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "HEAD_headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- gib = "1"
- health = "10"
- inherited = "func_animate"
- model = "enpro_cin_female"
- ragdoll = "monster_zombie_zfem"
- skin = "skins/poppy.skin"
- skin_dropGib = "skins/poppy_gib.skin"
- snd_bounce = "ragdoll_impact"
- snd_chair = "enpro_chair"
- snd_gibbed = "sound_giblets"
- snd_help = "enpro_help_me"
- snd_leatherface = "enpro_leatherface"
- snd_scream = "enpro_scream"
- snd_spinerip = "enpro_spinerip"
- sound_bone = "Chest"
- takeDamage = "1"
- velocityTime = "200"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_cin_lostsoul:e =
- {
- anim = "lostintro1"
- anim1 = "lostintro1"
- anim2 = "lostintro2"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_cin_lostsoul"
- num_anims = "2"
- sound_bone = "Head"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_cin_machinegun:e =
- {
- angles = "270 160 0"
- anim = "idle"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- joint = "Lhand"
- model = "enpro_cin_machinegun"
- origin = "0 4 0"
- wait = "-1"
- }
- enpro_cin_player:e =
- {
- anim = "monitor"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_cin_player"
- sound_bone = "Chest"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_cin_wraith:e =
- {
- anim = "marine"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_cin_wraith"
- snd_footstep = "monster_demon_wraith_footstep"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_escape_cam:e =
- {
- anim escape1 = "models/md5/cinematics/enpro/escapecam1.md5camera"
- anim escape2 = "models/md5/cinematics/enpro/escapecam2.md5camera"
- anim escape3 = "models/md5/cinematics/enpro/escapecam3.md5camera"
- anim escape4 = "models/md5/cinematics/enpro/escapecam4.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- enpro_exit_cam:e =
- {
- anim exitshot_a = "models/md5/cinematics/enpro/exitcam_shot1.md5ca"
- "mera"
- anim exitshot_b = "models/md5/cinematics/enpro/exitcam_shot3.md5ca"
- "mera"
- anim exitshot_c = "models/md5/cinematics/enpro/exitcam_shot2.md5ca"
- "mera"
- anim exitshot_d = "models/md5/cinematics/enpro/exitcam_shot4.md5ca"
- "mera"
- anim exitshot_e = "models/md5/cinematics/enpro/exitcam_shot5.md5ca"
- "mera"
- anim exitshot_f = "models/md5/cinematics/enpro/exitcam_shot6.md5ca"
- "mera"
- anim exitshot_g = "models/md5/cinematics/enpro/exitcam_shot7.md5ca"
- "mera"
- anim exitshot_h = "models/md5/cinematics/enpro/exitcam_shot8.md5ca"
- "mera"
- cinematic = "1"
- origin = "0 0 0"
- }
- enpro_exit_helmet:e =
- {
- anim = "exit"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_exit_helmet"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_exit_imp1:e =
- {
- anim = "exit1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_exit_imp1"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_exit_imp2:e =
- {
- anim = "exit"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_exit_imp2"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_exit_imp3:e =
- {
- anim = "exitstart_a"
- anim1 = "exitstart_a"
- anim2 = "exitstart_b"
- anim3 = "exitstart_c"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_exit_imp2"
- num_anims = "3"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_glass_cam:e =
- {
- anim glassexplosion = "models/md5/cinematics/enpro/glassexplosionc"
- "am.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- enpro_keycard:e =
- {
- anim1 = "marine_to_player_a"
- anim2 = "marine_to_player_b"
- anim3 = "marine_to_player_c"
- anim4 = "marine_to_player_d"
- anim5 = "marine_to_player_e"
- anim6 = "marine_to_player_f"
- auto_advance = "1"
- cinematic = "1"
- model = "enpro_keycard"
- num_anims = "6"
- origin = "0 0 0"
- }
- enpro_lost_chair:e =
- {
- anim = "exit"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_lost_chair"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_lost_spine:e =
- {
- anim = "pop"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "enpro_lost_spine"
- wait = "-1"
- origin = "0 0 0"
- }
- enpro_lostintro_cam:e =
- {
- anim lostintro1 = "models/md5/cinematics/enpro/lostcam1.md5camera"
- anim lostintro2 = "models/md5/cinematics/enpro/lostcam2.md5camera"
- anim lostintro3 = "models/md5/cinematics/enpro/lostcam3.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- enpro_monitor_cam:e =
- {
- anim endmonitor = "models/md5/cinematics/enpro/monitorcam2.md5came"
- "ra"
- anim monitor = "models/md5/cinematics/enpro/monitorcam.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- enpro_soldier1:e =
- {
- anim = "idle"
- anim1 = "shot_a"
- anim2 = "shot_c"
- anim3 = "shot_b"
- anim4 = "shot_d"
- anim5 = "shot_g"
- anim6 = "shot_h"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- smoke_weapon = "cgsmoke.smoke"
- smoke_wound_metal = "bulletricochet.prt"
- smoke_wound_ricochet = "bulletricochet.prt"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_hallway = "enpro_hallway_clear"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_what = "enpro_what_the_hell"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_soldier2:e =
- {
- anim = "idle"
- anim1 = "shot_a"
- anim2 = "shot_c"
- anim3 = "shot_b"
- anim4 = "shot_d"
- anim5 = "shot_g"
- anim6 = "shot_h"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- smoke_weapon = "cgsmoke.smoke"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_man_down = "enpro_man_down"
- snd_move_in = "enpro_move_in"
- snd_moving_in = "enpro_moving_in"
- snd_moving_right = "enpro_moving_right"
- snd_quiet = "enpro_quiet"
- snd_son = "enpro_son_of_a"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_soldier3:e =
- {
- anim = "idle"
- anim1 = "shot_a"
- anim2 = "shot_c"
- anim3 = "shot_b"
- anim4 = "shot_d"
- anim5 = "shot_g"
- anim6 = "shot_h"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- smoke_weapon = "cgsmoke.smoke"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_nothing_here = "enpro_nothing_here"
- snd_pain = "enpro_pain"
- snd_status = "enpro_give_status"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_soldier4:e =
- {
- anim = "idle"
- anim1 = "shot_b"
- anim2 = "shot_c"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- smoke_weapon = "cgsmoke.smoke"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_down = "enpro_im_down"
- snd_fire = "enpro_fire_fire"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_johnny = "enpro_johnny"
- snd_swing = "enpro_swinging_left"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_watch = "enpro_watch_yourself"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_swann:e =
- {
- anim = "idle"
- anim1 = "escape_a"
- anim2 = "escape_b"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_swann"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "char_swann"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_convo1 = "enpro_do_u_see"
- snd_convo2 = "enpro_ok_lets_get_to"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_tuberide_cam:e =
- {
- anim tuberide = "models/md5/cinematics/enpro/tuberidecam.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- enpro_wounded_cam:e =
- {
- anim wounded1 = "models/md5/cinematics/enpro/marine_cam1.md5camera"
- anim wounded2 = "models/md5/cinematics/enpro/marine_cam2.md5camera"
- anim wounded3 = "models/md5/cinematics/enpro/marine_cam3.md5camera"
- anim wounded4 = "models/md5/cinematics/enpro/marine_cam4.md5camera"
- anim wounded5 = "models/md5/cinematics/enpro/marine_cam5.md5camera"
- anim wounded6 = "models/md5/cinematics/enpro/marine_cam6.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- enpro_wounded_marine:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "enpro_wounded_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/body_marine_bloody.skin"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_wounded_marine2:e =
- {
- anim = "idle"
- anim1 = "wounded_a"
- anim2 = "wounded_b"
- anim3 = "wounded_c"
- anim4 = "wounded_d"
- anim5 = "wounded_e"
- anim6 = "wounded_f"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "enpro_wounded_head2"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/body_marine_bloody.skin"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_wounded1 = "enpro_wounded_marine1"
- snd_wounded2 = "enpro_wounded_marine2"
- snd_wounded3 = "enpro_wounded_marine3"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- enpro_wounded_player:e =
- {
- anim = "idle"
- anim1 = "wounded_a"
- anim2 = "wounded_b"
- anim3 = "wounded_c"
- anim4 = "wounded_d"
- anim5 = "wounded_e"
- anim6 = "wounded_f"
- auto_advance = "1"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- model = "enpro_wounded_player"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- snd_bounce = "ragdoll_impact"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- }
- map_fragchamber Entities.qtxfolder =
- {
- damage_fragchamberfog:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "25"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "toxinDamage"
- origin = "0 0 0"
- }
- damage_fragchamberpipe:e =
- {
- blob_offset_x = "0"
- blob_size = "0"
- blob_time = "0"
- damage = "5"
- dv_time = "100"
- kickDir = "0 0 0"
- kick_amplitude = "0"
- kick_time = "0"
- knockback = "0"
- mtr_blob = "toxinDamage"
- origin = "0 0 0"
- }
- }
- map_hell1 Entities.qtxfolder =
- {
- hell1_cin_guardian:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- def_poundground = "guardian_poundground_explosion"
- def_poundgrounddamage = "damage_guardianPoundGround"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- head_look = "0"
- health = "800"
- ik_ankle1 = "lleg"
- ik_ankle2 = "rleg"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "ik_foot1"
- ik_foot2 = "ik_foot2"
- ik_footDownTrace = "64"
- ik_footSize = "0"
- ik_hip1 = "lupleg"
- ik_hip2 = "rupleg"
- ik_knee1 = "lloleg"
- ik_knee2 = "rloleg"
- ik_numLegs = "0"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- light_color = "1 0.2 0"
- light_offset_left = "0 32 -32"
- light_offset_right = "0 32 32"
- light_radius = "200"
- look_joint neck_2 = "0 0 0"
- look_joint spine_4 = "0 0 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "hell1_monster_boss_guardian"
- mtr_light_shader = "lights/lanternglow"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_zombie"
- size = "200 200 200"
- smokeParticleSystem2 = "GflameRhand"
- smokeParticleSystem3 = "head"
- smokeParticleSystem4 = "GflameLHand"
- smokeParticleSystem5 = "tail_12"
- smokeParticleSystem6 = "GflameReye"
- smokeParticleSystem7 = "GflameLeye"
- smokeParticleSystem8 = "GflameNose"
- smokeParticleSystem9 = "tounge_2"
- snd_attack = "monster_demon_guardian_attack"
- snd_death = "monster_demon_guardian_die"
- snd_footstep = "monster_demon_guardian_footstep"
- snd_kablam = "monster_demon_guardian_death_impact"
- snd_pain = "monster_demon_guardian_pain"
- snd_sight = "monster_demon_guardian_sight"
- snd_spawn_seeker = "monster_demon_guardian_spawn"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- hell1_cin_player:e =
- {
- anim = "teleport"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hell1_cin_player"
- wait = "-1"
- origin = "0 0 0"
- }
- hell1_guardiandeath_cam:e =
- {
- anim guardiandeath_cam = "models/md5/cinematics/hell1/guardiandeat"
- "h_camera.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- hell1_guardianintro_cam:e =
- {
- anim guardianintro_cam = "models/md5/cinematics/hell1/guardianintr"
- "o_camera.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- hell1_soulcube:e =
- {
- anim = "guardianintro_soulcube"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hell1_soulcube"
- wait = "-1"
- origin = "0 0 0"
- }
- hell_lstep:e =
- {
- anim = "open"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hell_lstep"
- wait = "-1"
- origin = "0 0 0"
- }
- hell_rstep:e =
- {
- anim = "open"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hell_rstep"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- map_hellhole Entities.qtxfolder =
- {
- hellhole_cam:e =
- {
- anim cyberdeath_a = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_a.md5camera"
- anim cyberdeath_b = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_b.md5camera"
- anim cyberdeath_c = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_c.md5camera"
- anim cyberdeath_d = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_d.md5camera"
- anim cyberdeath_e = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_e.md5camera"
- anim cyberdeath_f = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_f.md5camera"
- anim cyberdeath_g = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_g.md5camera"
- anim cyberdeath_h = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_h.md5camera"
- anim cyberdeath_i = "models/md5/cinematics/hellhole/cyberdeath_cam"
- "era_i.md5camera"
- anim cyberintro_a = "models/md5/cinematics/hellhole/cybercam_a.md5"
- "camera"
- anim cyberintro_b = "models/md5/cinematics/hellhole/cybercam_b.md5"
- "camera"
- anim cyberintro_c = "models/md5/cinematics/hellhole/cybercam_c.md5"
- "camera"
- anim cyberintro_d = "models/md5/cinematics/hellhole/cybercam_d.md5"
- "camera"
- anim cyberintro_e = "models/md5/cinematics/hellhole/cybercam_e.md5"
- "camera"
- anim cyberintro_f = "models/md5/cinematics/hellhole/cybercam_f.md5"
- "camera"
- anim cyberintro_g = "models/md5/cinematics/hellhole/cybercam_g.md5"
- "camera"
- anim cyberintro_h = "models/md5/cinematics/hellhole/cybercam_h.md5"
- "camera"
- anim cyberintro_i = "models/md5/cinematics/hellhole/cybercam_i.md5"
- "camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- hellhole_cin_cyberdemon:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- anim1 = "cyberintro_a"
- anim2 = "cyberintro_b"
- anim3 = "cyberintro_c"
- anim4 = "cyberintro_d"
- anim5 = "cyberintro_e"
- anim6 = "cyberintro_g"
- anim7 = "cyberintro_h"
- anim8 = "cyberintro_i"
- attack_accuracy = "0"
- attack_cone = "70"
- big_monster = "1"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- combat_chatter_max = "4"
- combat_chatter_min = "2"
- damage_scale head = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone right_arm = "Rshldr"
- def_kickdamage = "melee_cyberdemon_kick"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- finalBoss = "1"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "4000"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "cyber_lfoot_dust"
- ik_foot2 = "cyber_rfoot_dust"
- ik_footDownTrace = "128"
- ik_footSize = "20"
- ik_footUpTrace = "32"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_minWaistAnkleDist = "50"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_boss_cyberdemon"
- kick_force = "60"
- look_joint Chest = "0.4 0.4 0.4"
- look_joint Head = "0.2 0.2 0.2"
- look_joint Relbow = "0.1 0.2 0.1"
- look_joint Rshldr = "0.1 0.2 0.1"
- look_joint Waist = "0.4 0.4 0.4"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_cyberdemon"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_cyberdemon"
- size = "100 100 300"
- smokeParticleSystem1 = "cyber_barrel_smoke"
- smokeParticleSystem2 = "cyber_backfire1"
- smokeParticleSystem3 = "cyber_backfire2"
- smokeParticleSystem4 = "cyber_backfire3"
- smokeParticleSystem5 = "cyber_mouth_fire"
- smokeParticleSystem6 = "cyber_mouth_fire_L"
- smokeParticleSystem7 = "cyber_mouth_fire_R"
- smokeParticleSystem8 = "cyber_rfoot_dust"
- smokeParticleSystem9 = "cyber_lfoot_dust"
- snd_attackmissile = "monster_boss_cyberdemon_attackmissile"
- snd_footstep = "monster_boss_cyberdemon_step"
- snd_pain = "monster_boss_cyberdemon_pain"
- snd_sight1 = "monster_boss_cyberdemon_sight1"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- hellhole_cin_cyberdemon2:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- anim1 = "cyberdeath_a"
- anim2 = "cyberdeath_b"
- anim3 = "cyberdeath_c"
- anim4 = "cyberdeath_d"
- anim5 = "cyberdeath_e"
- anim6 = "cyberdeath_f"
- anim7 = "cyberdeath_g"
- anim8 = "cyberdeath_h"
- anim9 = "cyberdeath_i"
- attack_accuracy = "0"
- attack_cone = "70"
- big_monster = "1"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- combat_chatter_max = "4"
- combat_chatter_min = "2"
- damage_scale head = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone right_arm = "Rshldr"
- def_kickdamage = "melee_cyberdemon_kick"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- finalBoss = "1"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "4000"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "cyber_lfoot_dust"
- ik_foot2 = "cyber_rfoot_dust"
- ik_footDownTrace = "128"
- ik_footSize = "20"
- ik_footUpTrace = "32"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_minWaistAnkleDist = "50"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_boss_cyberdemon"
- kick_force = "60"
- look_joint Chest = "0.4 0.4 0.4"
- look_joint Head = "0.2 0.2 0.2"
- look_joint Relbow = "0.1 0.2 0.1"
- look_joint Rshldr = "0.1 0.2 0.1"
- look_joint Waist = "0.4 0.4 0.4"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_cyberdemon"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_cyberdemon"
- size = "100 100 300"
- smokeParticleSystem1 = "cyber_barrel_smoke"
- smokeParticleSystem2 = "cyber_backfire1"
- smokeParticleSystem3 = "cyber_backfire2"
- smokeParticleSystem4 = "cyber_backfire3"
- smokeParticleSystem5 = "cyber_mouth_fire"
- smokeParticleSystem6 = "cyber_mouth_fire_L"
- smokeParticleSystem7 = "cyber_mouth_fire_R"
- smokeParticleSystem8 = "cyber_rfoot_dust"
- smokeParticleSystem9 = "cyber_lfoot_dust"
- snd_attackmissile = "monster_boss_cyberdemon_attackmissile"
- snd_footstep = "monster_boss_cyberdemon_step"
- snd_pain = "monster_boss_cyberdemon_pain"
- snd_sight1 = "monster_boss_cyberdemon_sight1"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- hellhole_cin_marine:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- hellhole_cin_npcplayer:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "hellhole_cin_npcplayerhead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- hellhole_cin_player:e =
- {
- anim = "cyberintro"
- anim1 = "cyberintro_a"
- anim2 = "cyberintro_b"
- anim3 = "cyberintro_c"
- anim4 = "cyberintro_d"
- anim5 = "cyberintro_e"
- anim6 = "cyberintro_g"
- anim7 = "cyberintro_h"
- anim8 = "cyberintro_i"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hellhole_cin_player"
- num_anims = "8"
- wait = "-1"
- origin = "0 0 0"
- }
- hellhole_cin_player2:e =
- {
- anim = "cyberdeath"
- anim1 = "cyberdeath_a"
- anim2 = "cyberdeath_b"
- anim3 = "cyberdeath_c"
- anim4 = "cyberdeath_d"
- anim5 = "cyberdeath_e"
- anim6 = "cyberdeath_f"
- anim7 = "cyberdeath_g"
- anim8 = "cyberdeath_h"
- anim9 = "cyberdeath_i"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hellhole_cin_player2"
- num_anims = "9"
- wait = "-1"
- origin = "0 0 0"
- }
- hellhole_cin_player3:e =
- {
- anim = "rescue"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hellhole_cin_player3"
- wait = "-1"
- origin = "0 0 0"
- }
- hellhole_coffinbricks:e =
- {
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hellhole_coffinbricks"
- wait = "-1"
- origin = "0 0 0"
- }
- hellhole_cyberbricks:e =
- {
- anim = "cyberintro1"
- anim1 = "cyberintro1"
- anim2 = "cyberintro2"
- anim3 = "cyberintro3"
- auto_advance = "0"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hellhole_cyberbricks"
- num_anims = "3"
- wait = "-1"
- origin = "0 0 0"
- }
- hellhole_cyberdeathrocks:e =
- {
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hellhole_cyberdeathrocks"
- wait = "-1"
- origin = "0 0 0"
- }
- hellhole_imp:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = ".5"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_demon_imp"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_damage = "35"
- melee_range = "0"
- model = "monster_demon_imp"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- hellhole_lookmarine:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- hellhole_maggot:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1.5"
- damage_zone chest = "Waist"
- damage_zone head = "Shoulders"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "80"
- inherited = "monster_demon_maggot"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_maggot"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_maggot"
- size = "48 48 68"
- skin_dropDeath = "skins/models/monsters/magnospikes.skin"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attack_1 = "monster_demon_maggot_attack1"
- snd_attack_3 = "monster_demon_maggot_attack3"
- snd_attack_4 = "monster_demon_maggot_attack4"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_demon_maggot_die"
- snd_evade_left = "monster_demon_maggot_evade_left"
- snd_evade_right = "monster_demon_maggot_evade_right"
- snd_footstep = "monster_demon_maggot_footstep"
- snd_melee = "monster_demon_maggot_melee"
- snd_melee2 = "monster_demon_maggot_melee2"
- snd_pain = "monster_demon_maggot_pain"
- snd_sight = "monster_demon_maggot_sight"
- snd_sight2 = "monster_demon_maggot_sight"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- hellhole_pdamarine:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- hellhole_rescue_cam:e =
- {
- anim bodyshot = "models/md5/cinematics/hellhole/rescue_bodyshot_ca"
- "mera.md5camera"
- anim rescue = "models/md5/cinematics/hellhole/rescue_camera.md5cam"
- "era"
- anim rescueb = "models/md5/cinematics/hellhole/rescue_camera2.md5c"
- "amera"
- anim swann = "models/md5/cinematics/hellhole/rescue_swanndead_came"
- "ra.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- hellhole_soulcube:e =
- {
- anim1 = "cyberdeath_a"
- anim10 = "cyberdeath_j"
- anim2 = "cyberdeath_b"
- anim3 = "cyberdeath_c"
- anim4 = "cyberdeath_d"
- anim5 = "cyberdeath_e"
- anim6 = "cyberdeath_f"
- anim7 = "cyberdeath_g"
- anim8 = "cyberdeath_h"
- anim9 = "cyberdeath_i"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "hellhole_soulcube"
- num_anims = "10"
- wait = "-1"
- origin = "0 0 0"
- }
- hellhole_swann:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_head = "hellhole_swann_head"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- look_joint headcontrol = "0 0 0"
- model = "hellhole_swann"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "64 20 32"
- snd_bounce = "ragdoll_impact"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- hellhole_walkmarine:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- smoke_weapon = "cgsmoke.smoke"
- smoke_wound_metal = "bulletricochet.prt"
- smoke_wound_ricochet = "bulletricochet.prt"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- }
- map_intro Entities.qtxfolder =
- {
- intro_cam:e =
- {
- anim intro = "models/md5/cinematics/intro/intro_camera.camera"
- anim intro_shot1 = "models/md5/cinematics/intro/intro_camera1.came"
- "ra"
- anim intro_shot2 = "models/md5/cinematics/intro/intro_camera2.came"
- "ra"
- anim intro_shot3 = "models/md5/cinematics/intro/intro_camera3.came"
- "ra"
- origin = "0 0 0"
- }
- intro_meat:e =
- {
- anim = "intro"
- cycle = "1"
- inherited = "func_animate"
- model = "intro_meat"
- wait = "-1"
- origin = "0 0 0"
- }
- intro_panel:e =
- {
- anim = "intro"
- cycle = "1"
- inherited = "func_animate"
- model = "intro_panel"
- wait = "-1"
- origin = "0 0 0"
- }
- intro_pinky:e =
- {
- anim = "intro"
- cycle = "1"
- inherited = "func_animate"
- model = "intro_pinky"
- wait = "-1"
- origin = "0 0 0"
- }
- intro_scientist:e =
- {
- anim = "intro"
- ik_numLegs = "0"
- model = "intro_scientist"
- size = "12 12 74"
- skin = "skins/characters/npcs/labcoat_asian_tabletpc.skin"
- origin = "0 0 0"
- }
- }
- map_maledict Entities.qtxfolder =
- {
- maledict_debris1:e =
- {
- anim = "break"
- model = "maledict_debris1"
- origin = "0 0 0"
- }
- maledict_world:e =
- {
- anim = "fall"
- model = "maledict_world"
- origin = "0 0 0"
- }
- }
- map_marscity Entities.qtxfolder =
- {
- char_labcoat_black:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_black"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/soldier_black"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- char_marine_asian_chair1:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_metal_lounge_chair"
- def_dropDeathItem = "moveable_kitchenchair"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "char_marine_asian_chair1_head"
- dropDeathItemJoint = "chair"
- dropDeathItemOffset = "0 30 30"
- dropDeathItemRotation = "0 0 -90"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.5 0.4 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talktime = "1"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- char_marine_young_chair1:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_metal_lounge_chair"
- def_dropDeathItem = "moveable_kitchenchair"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "char_marine_young_chair1_head"
- dropDeathItemJoint = "chair"
- dropDeathItemOffset = "0 30 30"
- dropDeathItemRotation = "0 0 -90"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.5 0.4 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talktime = "1"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- char_security_goggles_pistol:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_pistol"
- def_dropDeathItem = "moveable_item_pistol"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_security_goggles"
- dropDeathItemJoint = "pistol"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_char_maint_asian_pda:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_marscity_char_maint_asian_pda"
- def_dropDeathItem = "pda_marscity_char_maint_asian_pda"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_char_maint_asian_pda_head"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_excuse = "marscity_maint_tech_hallway_excuse"
- snd_talk_idle = "marscity_maint_tech_hallway_idle1"
- snd_talk_idle2 = "marscity_maint_tech_hallway_idle2"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_maint_tech_hallway_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "1"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_betruger:e =
- {
- anim = "betrugercin_a"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_betruger_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_cam:e =
- {
- anim betrugercin1 = "models/md5/cinematics/marscity/betrugercin1_c"
- "am.camera"
- anim betrugercin1_a = "models/md5/cinematics/marscity/betrugercin1"
- "_cam_a.camera"
- anim betrugercin1_b = "models/md5/cinematics/marscity/betrugercin1"
- "_cam_b.camera"
- anim betrugercin1_c = "models/md5/cinematics/marscity/betrugercin1"
- "_cam_c.camera"
- anim betrugercin1_d = "models/md5/cinematics/marscity/betrugercin1"
- "_cam_d.camera"
- anim hangar_a = "models/md5/cinematics/marscity/hangar_cam_a.camer"
- "a"
- anim hangar_b = "models/md5/cinematics/marscity/hangar_cam_b.camer"
- "a"
- anim hangar_c = "models/md5/cinematics/marscity/hangar_cam_c.camer"
- "a"
- anim hangar_d = "models/md5/cinematics/marscity/hangar_cam_d.camer"
- "a"
- anim hangar_e = "models/md5/cinematics/marscity/hangar_cam_e.camer"
- "a"
- anim hangar_f = "models/md5/cinematics/marscity/hangar_cam_f.camer"
- "a"
- anim hangar_g = "models/md5/cinematics/marscity/hangar_cam_g.camer"
- "a"
- anim hangar_h = "models/md5/cinematics/marscity/hangar_cam_h.camer"
- "a"
- anim hangar_i = "models/md5/cinematics/marscity/hangar_cam_i.camer"
- "a"
- anim hangar_j = "models/md5/cinematics/marscity/hangar_cam_j.camer"
- "a"
- anim hangar_k = "models/md5/cinematics/marscity/hangar_cam_k.camer"
- "a"
- anim hangar_l = "models/md5/cinematics/marscity/hangar_cam_l.camer"
- "a"
- anim ipn_news = "models/md5/cinematics/marscity/ipn_news_cam.camer"
- "a"
- anim reception_a = "models/md5/cinematics/marscity/receptioncin1_c"
- "amera_a.camera"
- anim reception_b = "models/md5/cinematics/marscity/receptioncin1_c"
- "amera_b.camera"
- anim reception_c = "models/md5/cinematics/marscity/receptioncin1_c"
- "amera_c.camera"
- anim reception_d = "models/md5/cinematics/marscity/receptioncin1_c"
- "amera_d.camera"
- anim reception_e = "models/md5/cinematics/marscity/receptioncin1_c"
- "amera_e.camera"
- anim reception_f = "models/md5/cinematics/marscity/receptioncin1_c"
- "amera_f.camera"
- anim sargecin = "models/md5/cinematics/marscity/sargecin_cam.camer"
- "a"
- anim sargecin1 = "models/md5/cinematics/marscity/sargecin_cam1.cam"
- "era"
- anim sargecin2 = "models/md5/cinematics/marscity/sargecin_cam2.cam"
- "era"
- anim sargecin3 = "models/md5/cinematics/marscity/sargecin_cam3.cam"
- "era"
- anim sargecin4 = "models/md5/cinematics/marscity/sargecin_cam4.cam"
- "era"
- anim sargecin5 = "models/md5/cinematics/marscity/sargecin_cam5.cam"
- "era"
- anim sargecin6 = "models/md5/cinematics/marscity/sargecin_cam6.cam"
- "era"
- anim sargecin7 = "models/md5/cinematics/marscity/sargecin_cam7.cam"
- "era"
- anim window = "models/md5/cinematics/marscity/window_camera.camera"
- origin = "0 0 0"
- }
- marscity_cinematic_campbell:e =
- {
- anim1 = "betrugercin_a"
- anim2 = "betrugercin_b"
- anim3 = "betrugercin_c"
- anim4 = "betrugercin_d"
- attack_accuracy = "0"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "env_bfgcase"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- def_projectile = "projectile_bfg_cinematic"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "char_campbell_bfgcase"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "2000"
- model = "char_campbell_bfg"
- num_cinematics = "4"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_campbell_bfg"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/marine_campbell.skin"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_doctor:e =
- {
- anim = "doctor"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_adrenaline"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_surgeon"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_doc1 = "marscity_sci_hospital_1"
- snd_doc2 = "marscity_sci_hospital_2"
- snd_doc3 = "marscity_sci_hospital_3"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_player:e =
- {
- anim = "betrugercin_a"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_head_player"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_sarge:e =
- {
- anim = "sargecin"
- anim1 = "sargecin1"
- anim2 = "sargecin2"
- anim3 = "sargecin3"
- anim4 = "sargecin4"
- anim5 = "sargecin5"
- anim6 = "sargecin6"
- anim7 = "sargecin7"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_head_sarge"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "7"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_sargecin1 = "marscity_cin_sarge1"
- snd_sargecin2 = "marscity_cin_sarge2"
- snd_sargecin3 = "marscity_cin_sarge3"
- snd_sargecin4 = "marscity_cin_sarge4"
- snd_sargecin5 = "marscity_cin_sarge5"
- snd_sargecin6 = "marscity_cin_sarge6"
- snd_sargecin7 = "marscity_cin_sarge7"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_sarge2:e =
- {
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_cinematic_head_sarge2"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- follow_once = "1"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- talk_no_turn = "1"
- talktime = "1"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_security:e =
- {
- anim = "security"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_security_goggles"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_guard1 = "marscity_guard_hospital_1"
- snd_guard2 = "marscity_guard_hospital_2"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_swann:e =
- {
- anim = "betrugercin_a"
- anim1 = "betrugercin_a"
- anim2 = "betrugercin_b"
- anim3 = "betrugercin_c"
- anim4 = "betrugercin_d"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_head_swann"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "4"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_cinematic_victim:e =
- {
- anim = "victim"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie4"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_injured = "marscity_injured_hospital_1"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_civilian1:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_civilian1_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_civilian1_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_civilian2:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_blocked = "marscity_maint1_blocked"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_civilian_bathroom:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_civilian_bathroom_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/soldier_black"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_excuseme = "marscity_marine_bathroom_excuseme"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_marine_bathroom_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = ".5"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_civilian_hallway:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_asian_young"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_civilian_kitchen:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_foamcup"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_civilian_kitchen_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_kitchen_maint_secondary2"
- snd_talk_trigger = "default_trigger"
- talkradius = "384"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_dufflebag:e =
- {
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity_dufflebag"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity_hangar:e =
- {
- anim = "hangar"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity_hangar"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity_hangar_campbell:e =
- {
- anim1 = "hangar_a"
- anim2 = "hangar_b"
- anim3 = "hangar_c"
- anim4 = "hangar_d"
- anim5 = "hangar_e"
- anim6 = "hangar_f"
- attack_accuracy = "0"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "env_bfgcase"
- def_dropDeathItem = "moveable_item_bfg"
- def_head = "head_campbell"
- def_projectile = "projectile_bfg_cinematic"
- dropDeathItemJoint = "BFG"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "0"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "char_campbell_bfgcase"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "2000"
- model = "char_campbell_bfg"
- num_cinematics = "6"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_campbell_bfg"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/marine_campbell.skin"
- skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
- snd_footstep = "npc_sounds_footstep"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_hangar_player:e =
- {
- anim = "hangar_a"
- anim1 = "hangar_a"
- anim2 = "hangar_b"
- anim3 = "hangar_c"
- anim4 = "hangar_d"
- anim5 = "hangar_e"
- anim6 = "hangar_f"
- anim7 = "hangar_g"
- anim8 = "hangar_h"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_dufflebag"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_head_player"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "8"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_hangar_swann:e =
- {
- anim = "hangar_a"
- anim1 = "hangar_a"
- anim2 = "hangar_b"
- anim3 = "hangar_c"
- anim4 = "hangar_d"
- anim5 = "hangar_e"
- anim6 = "hangar_f"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_head_swann"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "6"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_ipn_news:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_ipn_news_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_labcoat_black:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_marscity_labcoat_black"
- def_dropDeathItem = "pda_marscity_labcoat_black"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_black"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/soldier_black"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk_no_turn = "1"
- talktime = ".5"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_labcoat_monitor:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_labcoat_monitor_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_sci_monitor_secondary2"
- snd_talk_trigger = "default_trigger"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "0"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_labcoat_young:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_young"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talktime = "0"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_maint1_hallway:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_marscity_maint1_hallway"
- def_dropDeathItem = "pda_marscity_maint1_hallway"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_maint1_hallway_head"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk_no_turn = "1"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_maint2_hallway:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_foamcup"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_maint2_hallway_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk_no_turn = "1"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_meeting_betruger:e =
- {
- anim = "betrugercin_a"
- anim1 = "betrugercin_a"
- anim2 = "betrugercin_b"
- anim3 = "betrugercin_c"
- anim4 = "betrugercin_d"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_betruger_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "4"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_meeting_player:e =
- {
- anim = "betrugercin_a"
- anim1 = "betrugercin_a"
- anim2 = "betrugercin_b"
- anim3 = "betrugercin_c"
- anim4 = "betrugercin_d"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_head_player"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "4"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_reception_player:e =
- {
- anim = "recep_a"
- anim1 = "recep_a"
- anim2 = "recep_b"
- anim3 = "recep_c"
- anim4 = "recep_d"
- anim5 = "recep_e"
- anim6 = "recep_f"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_head_player"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "6"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_receptionist:e =
- {
- anim1 = "reception_a"
- anim2 = "reception_b"
- anim3 = "reception_c"
- anim4 = "reception_d"
- anim5 = "reception_e"
- anim6 = "reception_f"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_receptionist_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- num_cinematics = "6"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- talktime = "0"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_receptionist2:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_receptionist_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.4 0.5 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "marscity_receptionist_secondary1"
- snd_talk_secondary2 = "marscity_receptionist_secondary2"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_time = "0"
- talktime = "0"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_receptionist3:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_receptionist_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "marscity_receptionist2"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.4 0.5 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "marscity_receptionist_secondary1"
- snd_talk_secondary2 = "marscity_receptionist_secondary2"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_time = "0"
- talktime = "0"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_receptionist_start:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_receptionist_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- talktime = "0"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_sci_team_request:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_sci_team_request_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- talk_no_turn = "1"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_sci_team_request_cam:e =
- {
- anim sci_team_request = "models/md5/cinematics/marscity/sci_team_r"
- "equest_cam"
- origin = "0 0 0"
- }
- marscity_sec_checkin:e =
- {
- anim = "idle"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_sec_checkin_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_cleared = "marscity_sec_checkin_cleared"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_hold = "marscity_sec_checkin_hold"
- snd_letmeget = "marscity_sec_checkin_letmeget"
- snd_need = "marscity_sec_checkin_need"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_waisting = "marscity_sec_checkin_waisting"
- snd_welcome = "marscity_sec_checkin_welcome"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_sec_window:e =
- {
- anim = "window"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_sec_window2_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_sec_window2:e =
- {
- anim = "idle"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropDeathItem = "moveable_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_sec_window2_head"
- dropDeathItemJoint = "chair"
- dropDeathItemRotation = "-90 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.8 0.8 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_marine6_hq_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talk_time = "0"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_security_goggles_pda:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_marscity_security_goggles_pda"
- def_dropDeathItem = "pda_marscity_security_goggles_pda"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_security_goggles_pda_head"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_sec_hangar_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_security_machinegun:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_machinegun"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_security_helmet"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_security_guard_admin_secondary2"
- snd_talk_trigger = "default_trigger"
- talkradius = "420"
- talktime = ".6"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_ship:e =
- {
- anim = "window"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity_ship"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity_ship2:e =
- {
- anim = "hangar_a"
- anim1 = "hangar_a"
- anim2 = "hangar_b"
- anim3 = "hangar_c"
- anim4 = "hangar_d"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity_ship2"
- num_anims = "4"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity_ship3:e =
- {
- anim = "hangarend"
- anim1 = "hangarend"
- anim2 = "hangarloop"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- loop_last_anim = "1"
- model = "marscity_ship3"
- num_anims = "2"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity_smallpda:e =
- {
- anim1 = "recep_a"
- anim2 = "recep_b"
- anim3 = "recep_c"
- auto_advance = "1"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity_smallpda"
- num_anims = "3"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity_soldier_bald_pda:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_marscity_soldier_bald_pda"
- def_dropDeathItem = "pda_marscity_soldier_bald_pda"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_soldier_bald_pda_head"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_marine5_hq_secondary2"
- snd_talk_trigger = "default_trigger"
- talk_no_turn = "1"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_soldier_black:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_marscity_soldier_black"
- def_dropDeathItem = "pda_marscity_soldier_black"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_soldier_black_head"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/characters/npcs/soldier_black"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_marine5_hq_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_soldier_young_pda:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_marscity_soldier_young_pda"
- def_dropDeathItem = "pda_marscity_soldier_young_pda"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_soldier_young_pda_head"
- dropDeathItemJoint = "pda"
- dropDeathItemRotation = "0 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_marine2_hq_secondary2"
- snd_talk_trigger = "default_trigger"
- talk_no_turn = "1"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_suit_asian_chair:e =
- {
- anim = "stand"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropDeathItem = "moveable_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_suit_asian_chair_head"
- dropDeathItemJoint = "chair"
- dropDeathItemRotation = "-90 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.8 0.8 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_respond = "marscity_marine3_hq_respond"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_marine3_hq_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talk_time = "0"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_suit_asian_chair2:e =
- {
- anim = "stand"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropDeathItem = "moveable_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity_suit_asian_chair_head2"
- dropDeathItemJoint = "chair"
- dropDeathItemRotation = "-90 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.8 0.8 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_respond = "marscity_marine3_hq_respond"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary2 = "marscity_marine3_hq_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talk_time = "0"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_suit_chair:e =
- {
- anim = "office"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity_suit_chair"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity_suit_officeguy1:e =
- {
- anim = "office"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_young"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_suit_young2:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_young"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_suit_young_chair:e =
- {
- anim = "idle"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_soft_desk_chair2"
- def_dropDeathItem = "moveable_chair2"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_young"
- dropDeathItemJoint = "chair"
- dropDeathItemRotation = "-90 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ignore_push = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0.4 0.5 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talk_time = "0"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity_walking_swann:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_swann"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- }
- map_marscity2 Entities.qtxfolder =
- {
- marscity2_cin_fatty:e =
- {
- anim = "impfeast_loop"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity2_cin_fatty"
- skin = "skins/monsters/zombies/zfatwrench.skin"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity2_cin_imp:e =
- {
- anim = "impfeast_loop"
- cycle = "1"
- inherited = "func_animate"
- model = "marscity2_cin_imp"
- wait = "-1"
- origin = "0 0 0"
- }
- marscity2_hallway_marine:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bloodybald"
- dropDeathItemJoint = "RHANDCONNECTOR"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- velocityTime = "200"
- origin = "0 0 0"
- }
- marscity2_hallway_zombie:e =
- {
- anim = "hallway"
- bleed = "1"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- burnaway = "1.5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_head = "head_zombie1"
- head_joint = "Shoulders"
- health = "80"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "monster_zombie_suit_skinny"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "150"
- melee_range = "32"
- model = "model_monster_zombie"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "monster_zombie_base"
- rank = "0"
- scriptobject = "monster_zombie"
- size = "40 40 72"
- skin = "skins/monsters/zombies/suit.skin"
- snd_chatter = "monster_zombie_maint_chatter"
- snd_chatter_combat = "monster_zombie_maint_chatter_combat"
- snd_death = "monster_zombie_maint_die"
- snd_footstep = "monster_zombie_security_footstep"
- snd_idle = "monster_zombie_chainsaw_idle"
- snd_melee_attack = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
- snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
- snd_pain = "monster_zombie_maint_pain"
- snd_sight1 = "monster_zombie_maint_sight"
- snd_thud = "monster_zombie_maint_thud"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- marscity2_imp:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = ".5"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_demon_imp"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_damage = "35"
- melee_range = "0"
- model = "monster_demon_imp"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- marscity2_maint_ceiling:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity2_ceiling_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_primary = "marscity2_ceiling_primary"
- snd_secondary1 = "marscity2_ceiling_secondary1"
- snd_secondary2 = "marscity2_ceiling_secondary2"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_trigger = "marscity2_ceiling_trigger"
- sound_bone = "headcontrol"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk3_blendin = "8"
- talk3_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- marscity2_sarge_cam:e =
- {
- anim sarge_brief_cam = "models/md5/cinematics/marscity_2/sarge_bri"
- "ef_cam.md5camera"
- origin = "0 0 0"
- }
- marscity2_video_sarge:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "marscity2_video_head_sarge"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_sargevid = "marscity2_sarge_briefing"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "headcontrol"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- marscity2_zombie_morgue:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- channel legs = "*origin -*Waist"
- channel torso = "*Waist"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- damage_scale head = "1.25"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_dropGibItem9 = "moveable_item_skull_pork"
- dropGibItem1Joint = "Chest"
- dropGibItem1Offset = "0 0 16"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- dropGibItem9Joint = "Headcontrol"
- dropGibItem9Offset = "0 0 16"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- gib = "1"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "100"
- ik_ankle1 = "Lankle"
- ik_ankle2 = "Rankle"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball"
- ik_foot2 = "Rball"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_zombie_morgue"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "model_monster_zombie_morgue"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_zombie_morgue"
- size = "48 48 68"
- skin = "skins/monsters/zombies/morgue.skin"
- skin_dropGib = "skins/monsters/zombies/morguegib.skin"
- snd_bounce = "ragdoll_impact"
- snd_death = "zombie_morgue_death"
- snd_footstep = "zombie_morgue_footstep"
- snd_gibbed = "sound_giblets"
- snd_melee_attack_1 = "zombie_morgue_melee"
- snd_melee_attack_2 = "zombie_morgue_melee"
- snd_melee_attack_3 = "zombie_morgue_melee"
- snd_pain = "zombie_morgue_pain"
- snd_sight = "zombie_morgue_sight"
- snd_swipe = "monster_zombie_maint_swipe"
- snd_thud = "monster_zombie_maint_thud"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- map_monorail Entities.qtxfolder =
- {
- monorail_crash_cam:e =
- {
- anim crash = "models/md5/cinematics/monorail/crash_cam.md5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- monorail_crash_debris:e =
- {
- anim = "raise"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "monorail_crash_debris"
- wait = "-1"
- origin = "0 0 0"
- }
- monorail_crashsight_player:e =
- {
- anim = "crash"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "monorail_crashsight_player"
- wait = "-1"
- origin = "0 0 0"
- }
- monorail_raisecommando_betruger:e =
- {
- anim = "raise"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "monorail_raisecommando_betrugerhead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_one = "monorail_betruger_one"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_three = "monorail_betruger_three"
- snd_two = "monorail_betruger_two"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- monorail_raisecommando_cam:e =
- {
- anim raise = "models/md5/cinematics/monorail/raisecommando_cam.md5"
- "camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- monorail_raisecommando_changer:e =
- {
- anim = "raise"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist -*loneckcontrol"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bald"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- monorail_raisecommando_marine1:e =
- {
- anim = "raise"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bald"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- monorail_raisecommando_zct:e =
- {
- anim = "raise"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "monorail_raisecommando_zct"
- wait = "-1"
- origin = "0 0 0"
- }
- monorail_rider:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "monorail_riderhead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- follow_once = "1"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "monorail_suitguy_secondary1"
- snd_talk_secondary2 = "monorail_suitguy_secondary2"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- talk0_blendin = "0"
- talk0_blendout = "0"
- talk1_blendin = "0"
- talk1_blendout = "0"
- talk2_blendin = "6"
- talk2_blendout = "6"
- talkradius = "512"
- talktime = "1"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- }
- map_recycling Entities.qtxfolder =
- {
- recycling1_revintro_cam:e =
- {
- anim = "revintro"
- anim revintro = "models/md5/cinematics/revenant/revintro_cam.md5ca"
- "mera"
- cinematic = "1"
- origin = "0 0 0"
- }
- recycling1_revintro_impact:e =
- {
- anim = "revintro"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling1_revintro_impact"
- wait = "-1"
- origin = "0 0 0"
- }
- recycling1_revintro_player:e =
- {
- anim = "revintro"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling1_revintro_player"
- snd_footstep = "monster_demon_revenant_footstep"
- wait = "-1"
- origin = "0 0 0"
- }
- recycling1_revintro_player2:e =
- {
- anim = "revintro"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling1_revintro_player2"
- wait = "-1"
- origin = "0 0 0"
- }
- recycling1_revintro_rev:e =
- {
- anim = "revintro"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling1_revintro_rev"
- snd_footstep = "monster_demon_revenant_footstep"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- map_recycling2 Entities.qtxfolder =
- {
- recycling2_imp1_cin:e =
- {
- anim = "crawl"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling2_imp1_cin"
- wait = "-1"
- origin = "0 0 0"
- }
- recycling2_imp2_cin:e =
- {
- anim = "crawl"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling2_imp2_cin"
- wait = "-1"
- origin = "0 0 0"
- }
- recycling2_imp3_cin:e =
- {
- anim = "crawl"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling2_imp3_cin"
- wait = "-1"
- origin = "0 0 0"
- }
- recycling2_mancintro_cam:e =
- {
- anim = "mancintro"
- anim mancintro = "models/md5/cinematics/recycling2/mancintro_cam.m"
- "d5camera"
- cinematic = "1"
- origin = "0 0 0"
- }
- recycling2_mancintro_manc:e =
- {
- anim = "mancintro"
- cinematic = "1"
- model = "recycling2_mancintro_manc"
- origin = "0 0 0"
- }
- recycling2_mancintro_pipes:e =
- {
- anim = "mancintro"
- cinematic = "1"
- model = "recycling2_mancintro_pipes"
- origin = "0 0 0"
- }
- recycling2_mancintro_player:e =
- {
- anim = "mancintro"
- cinematic = "1"
- cycle = "1"
- inherited = "func_animate"
- model = "recycling2_mancintro_player"
- wait = "-1"
- origin = "0 0 0"
- }
- recycling2_video_betruger:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- def_head = "recycling2_video_bethead"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- model = "recycling2_video_betruger"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "1 1 1"
- snd_bounce = "ragdoll_impact"
- sound_bone = "Chest"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- recycling2_video_cam:e =
- {
- anim betruger_cam_a = "models/md5/cinematics/recycling/betruger_vi"
- "d_camera.md5camera"
- anim betruger_cam_b = "models/md5/cinematics/recycling/betruger_vi"
- "d_camera2.md5camera"
- origin = "0 0 0"
- }
- }
- map_site3 Entities.qtxfolder =
- {
- site3_floor:e =
- {
- anim = "floor"
- model = "site3_floor"
- origin = "0 0 0"
- }
- site3_hellknight:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Ruparm"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "900"
- ik_ankle1 = "lankle"
- ik_ankle2 = "rankle"
- ik_dir1 = "lknee1"
- ik_dir2 = "rknee1"
- ik_foot1 = "lfoot"
- ik_foot2 = "rfoot"
- ik_footDownTrace = "64"
- ik_footSize = "8"
- ik_footUpTrace = "32"
- ik_hip1 = "lupleg"
- ik_hip2 = "rupleg"
- ik_knee1 = "lloleg"
- ik_knee2 = "rloleg"
- ik_minWaistAnkleDist = "30"
- ik_numLegs = "2"
- ik_waist = "body"
- inherited = "monster_demon_hellknight"
- kick_force = "60"
- look_joint Head = "0.4 0.4 0"
- look_joint LoNeck = "0.6 0.6 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_hellknight"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_hellknight"
- size = "94 94 96"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attackmissile = "monster_demon_hellknight_attackmissile"
- snd_burn = "monster_demon_hellknight_burn"
- snd_death = "monster_demon_hellknight_die"
- snd_deepfs = "hellknight_deepfs"
- snd_footstep = "monster_demon_hellknight_footstep"
- snd_pain = "monster_demon_hellknight_pain"
- snd_sight1 = "monster_demon_hellknight_sight1"
- snd_sight2 = "monster_demon_hellknight_sight2"
- snd_sight3 = "monster_demon_hellknight_sight3"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- site3_roq_cam:e =
- {
- anim site3_roq_cam = "models/md5/cinematics/site3/site3_roq_camera"
- ".md5camera "
- cinematic = "1"
- origin = "0 0 0"
- }
- site3_sci:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_orientation = "Body"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "site3_sci_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- head_look = "1"
- health = "1"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "npc_base"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_joint neckcontrol = "0 0 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_bounce = "ragdoll_impact"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_primary = "site3_sci_primary"
- snd_secondary1 = "site3_sci_secondary1"
- snd_secondary2 = "site3_sci_secondary2"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_trigger = "site3_sci_trigger"
- sound_bone = "headcontrol"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- }
- map_space Entities.qtxfolder =
- {
- space_cam:e =
- {
- anim mono = "models/md5/cinematics/marscity/spacemonocam.camera"
- anim space1 = "models/md5/cinematics/marscity/spacecam1.camera"
- anim space2 = "models/md5/cinematics/marscity/spacecam2.camera"
- anim space3 = "models/md5/cinematics/marscity/spacecam3.camera"
- origin = "0 0 0"
- }
- space_planet:e =
- {
- anim = "space"
- anim1 = "space_a"
- anim2 = "space_b"
- anim3 = "space_c"
- cycle = "1"
- inherited = "func_animate"
- model = "space_planet"
- num_anims = "3"
- wait = "-1"
- origin = "0 0 0"
- }
- space_ship:e =
- {
- anim = "space"
- anim1 = "space_a"
- anim2 = "space_b"
- anim3 = "space_c"
- cycle = "1"
- inherited = "func_animate"
- model = "space_ship"
- num_anims = "3"
- smokeParticleSystem1 = "dropship_top1R"
- smokeParticleSystem10 = "dropship3L"
- smokeParticleSystem2 = "dropship_top1L"
- smokeParticleSystem3 = "dropship_top2R"
- smokeParticleSystem4 = "dropship_top2L"
- smokeParticleSystem5 = "dropship1R"
- smokeParticleSystem6 = "dropship1L"
- smokeParticleSystem7 = "dropship2R"
- smokeParticleSystem8 = "dropship2L"
- smokeParticleSystem9 = "dropship3R"
- snd_entry = "mc_ship_reentry"
- snd_flyby = "mc_ship_flyby"
- snd_flyby2 = "mc_ship_flyby2"
- wait = "-1"
- origin = "0 0 0"
- }
- space_stars:e =
- {
- anim = "space"
- anim1 = "space_a"
- anim2 = "space_b"
- anim3 = "space_c"
- cycle = "1"
- inherited = "func_animate"
- model = "space_stars"
- num_anims = "3"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- map_underground Entities.qtxfolder =
- {
- underground_choke_victim:e =
- {
- anim = "choke_a"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_bald"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- talks = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_choke_zombie:e =
- {
- anim = "choke_a"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_choke_zsechead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- talks = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_cin_pistol:e =
- {
- angles = "0 0 0"
- anim = "idle"
- cycle = "1"
- inherited = "func_animate"
- joint = "PISTOL_ATTACHER"
- model = "underground_cin_pistol"
- origin = "0 0 0"
- wait = "-1"
- }
- underground_cin_player:e =
- {
- anim = "idle"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- model = "underground_cin_player"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- snd_bounce = "ragdoll_impact"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- underground_cin_player2:e =
- {
- anim = "impintro"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_cin_player2"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_cin_player3:e =
- {
- anim = "idle"
- anim1 = "crazy_a"
- anim2 = "crazy_b"
- anim3 = "crazy_c"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- bone_focus = "head"
- bone_leftEye = "Lfteye_Focus"
- bone_rightEye = "Rteye_Focus"
- chatter_max = "10"
- chatter_min = "5"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- focus_align_time = "0"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "1"
- inherited = "character_default"
- kick_force = "60"
- model = "underground_cin_player"
- on_activate = "sight"
- rank = "0"
- scriptobject = "character"
- snd_bounce = "ragdoll_impact"
- state = "state_Inactive"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talkradius = "300"
- talks = "1"
- talktime = "10"
- team = "0"
- turn_rate = "360"
- origin = "0 0 0"
- }
- underground_crazy_sci:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_crazy_scihead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "5000"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_crazy1 = "scinuts1a"
- snd_crazy2 = "scinuts2a"
- snd_crazy3 = "scinuts3a"
- snd_crazy4 = "scinuts4a"
- snd_crazy5 = "scinuts5a"
- snd_crazy6 = "scinutsend"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_crazy_sci_cin:e =
- {
- anim1 = "crazy_a"
- anim2 = "crazy_b"
- anim3 = "crazy_c"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_crazy_scihead"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "5000"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_cinematics = "3"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_crazy1 = "scinuts1a"
- snd_crazy2 = "scinuts2a"
- snd_crazy3 = "scinuts3a"
- snd_crazy4 = "scinuts4a"
- snd_crazy5 = "scinuts5a"
- snd_crazy6 = "scinutsend"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_crazy_zombie:e =
- {
- def_head = "head_bloodybald"
- head_joint = "Shoulders"
- health = "1"
- inherited = "monster_zombie_base"
- model = "monster_zombie_jumpy"
- normal_health = "80"
- snd_chatter_combat_precache = "monster_zombie_fat_chatter_combat"
- stay_on_attackpath = "1"
- origin = "0 0 0"
- }
- underground_fatty:e =
- {
- anim = "airlockdrag"
- def_head = "head_bloodybald"
- head_joint = "Shoulders"
- inherited = "monster_zombie_base"
- model = "monster_zombie_jumpy"
- origin = "0 0 0"
- }
- underground_hallway_skulls:e =
- {
- anim = "newone"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_chestskull"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_impcrawl_door:e =
- {
- anim = "underground_impcrawl_door"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_impcrawl_door"
- snd_tear1 = "mcu_impdoor_tear1"
- snd_tear2 = "mcu_impdoor_tear2"
- snd_tear3 = "mcu_impdoor_tear3"
- snd_tear4 = "mcu_impdoor_tear4"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_impintro_cam:e =
- {
- anim headache = "models/md5/cinematics/underground/headache_cam.md"
- "5camera"
- anim impintro = "models/md5/cinematics/underground/impintro_cam.md"
- "5camera"
- origin = "0 0 0"
- }
- underground_impintro_imp:e =
- {
- anim = "impintro"
- model = "underground_impintro_imp"
- snd_chatter = "monster_demon_imp_chatter_cin"
- snd_footstep = "monster_demon_imp_footstep_cin"
- snd_sight = "monster_demon_imp_sight_cin"
- snd_thud = "monster_demon_imp_thud_cin"
- origin = "0 0 0"
- }
- underground_impstairs:e =
- {
- anim = "stairs"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_impstairs"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_bigskull:e =
- {
- anim = "teleportskull"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_bigskull"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_cam:e =
- {
- anim bathroom = "models/md5/cinematics/underground/invasion_bathro"
- "om.md5camera"
- anim choke_a = "models/md5/cinematics/underground/invasion_choke_c"
- "am_a.md5camera"
- anim choke_b = "models/md5/cinematics/underground/invasion_choke_c"
- "am_b.md5camera"
- anim choke_c = "models/md5/cinematics/underground/invasion_choke_c"
- "am_c.md5camera"
- anim crazy = "models/md5/cinematics/underground/crazy_cam.md5camer"
- "a"
- anim crazy1 = "models/md5/cinematics/underground/crazy_cam1.md5cam"
- "era"
- anim crazy2 = "models/md5/cinematics/underground/crazy_cam2.md5cam"
- "era"
- anim crazy3 = "models/md5/cinematics/underground/crazy_cam3.md5cam"
- "era"
- anim end = "models/md5/cinematics/underground/crazy_cam_end.md5cam"
- "era"
- anim hallway = "models/md5/cinematics/underground/hallway_invasion"
- "cam.md5camera"
- anim hallway2 = "models/md5/cinematics/underground/hallway_invasio"
- "n2cam.md5camera"
- anim hallway3 = "models/md5/cinematics/underground/hallway_invasio"
- "n3cam.md5camera"
- anim hallway4 = "models/md5/cinematics/underground/hallway_invasio"
- "n4cam.md5camera"
- anim hallway5 = "models/md5/cinematics/underground/hallway_invasio"
- "n5cam.md5camera"
- anim hallway6 = "models/md5/cinematics/underground/hallway_invasio"
- "n6cam.md5camera"
- anim hallway7 = "models/md5/cinematics/underground/hallway_invasio"
- "n7cam.md5camera"
- anim pentagram_a = "models/md5/cinematics/underground/pentagram_ca"
- "m_a.md5camera"
- anim pentagram_b = "models/md5/cinematics/underground/pentagram_ca"
- "m_b.md5camera"
- anim pentagram_c = "models/md5/cinematics/underground/pentagram_ca"
- "m_c.md5camera"
- anim pentagram_d = "models/md5/cinematics/underground/pentagram_ca"
- "m_d.md5camera"
- anim teleporter = "models/md5/cinematics/underground/invasion_tele"
- "porter_cam.md5camera"
- anim zintro_a = "models/md5/cinematics/underground/invasion_zintro"
- "_cam1.md5camera"
- anim zintro_b = "models/md5/cinematics/underground/invasion_zintro"
- "_cam2.md5camera"
- origin = "0 0 0"
- }
- underground_invasion_chestskull:e =
- {
- anim = "newone"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_chestskull"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_labcoat:e =
- {
- anim = "rungetcover"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_invasion_labcoat_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "500"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talkradius = "400"
- talktime = "0"
- team = "0"
- turn_rate = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_invasion_labzombie:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- burnaway = "1.5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_head = "head_zombie4"
- head_joint = "Shoulders"
- health = "80"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "zombie_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "150"
- melee_range = "32"
- model = "model_monster_zombie"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "monster_zombie_base"
- rank = "0"
- scriptobject = "monster_zombie"
- size = "40 40 72"
- skin = "skins/monsters/zombies/labcoat.skin"
- snd_chatter = "monster_zombie_maint_chatter"
- snd_chatter_combat = "monster_zombie_maint_chatter_combat"
- snd_death = "monster_zombie_maint_die"
- snd_footstep = "monster_zombie_security_footstep"
- snd_idle = "monster_zombie_chainsaw_idle"
- snd_melee_attack = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
- snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
- snd_pain = "monster_zombie_maint_pain"
- snd_sight1 = "monster_zombie_maint_sight"
- snd_thud = "monster_zombie_maint_thud"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_invasion_ledge:e =
- {
- anim = "fall"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_ledge"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_lightattacher:e =
- {
- anim = "move"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_lightattacher"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_littleskulls:e =
- {
- anim = "skullone"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_littleskulls"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_maintzombie:e =
- {
- def_head = "head_zombie2"
- head_joint = "Shoulders"
- ik_numlegs = "0"
- inherited = "monster_zombie_base"
- model = "monster_zombie_jumpy"
- skin = "skins/monsters/zombies/jumpsuit.skin"
- origin = "0 0 0"
- }
- underground_invasion_pentagram:e =
- {
- anim = "pentagram_a"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_pentagram"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_security:e =
- {
- anim = "runbackshoot"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_invasion_sechead"
- def_projectile = "projectile_bullet_zsec_pistol"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- smoke_weapon = "cgsmoke.smoke"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_invasion_smallerskulls:e =
- {
- anim = "newtwo"
- cycle = "1"
- inherited = "func_animate"
- model = "underground_invasion_smallerskulls"
- wait = "-1"
- origin = "0 0 0"
- }
- underground_invasion_suit:e =
- {
- anim = "window"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_old"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_labcoat_young_todd:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_young"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_toddtalk1 = "todd_mcu_talk1"
- snd_toddtalk2 = "todd_mcu_talk2"
- snd_toddtalk3 = "todd_mcu_talk3"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_maint_asian_eric:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_asian_young"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_ericworktalk1 = "eric_mcu_worktalk1"
- snd_ericworktalk2 = "eric_mcu_worktalk2"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talks = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_maint_asian_eric2:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_maint_asian_eric_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- no_cower = "1"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_erichelp = "eric_mcu_zombieattack"
- snd_ericthankyou = "eric_mcu_thankyou"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- talks = "0"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- velocityTime = "10"
- origin = "0 0 0"
- }
- underground_maint_bald_ross:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_maint_bald_ross_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_rosstalk1 = "ross_mcu_listenscotty"
- snd_rosstalk2 = "ross_mcu_because"
- snd_rosstalk3 = "ross_mcu_justfinish"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "ross_mcu_secondary1"
- snd_talk_secondary2 = "ross_mcu_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_maint_old_charles:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_maint_old_charles_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_charleshey = "charles_mcu_hey"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_notsure = "charles_mcu_notsure"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "charles_mcu_secondary1"
- snd_talk_secondary2 = "charles_mcu_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_maint_young_daniel:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_underground_maint_young_daniel"
- def_dropDeathItem = "pda_underground_maint_young_daniel"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_maint_young_daniel_head"
- dropDeathItemJoint = "RHANDCONNECTOR"
- dropDeathItemRotation = "-90 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_donttouchthat = "daniel_mcu_donttouchthat"
- snd_talk_excuseme = "daniel_mcu_excuseme"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "daniel_mcu_secondary1"
- snd_talk_secondary2 = "daniel_mcu_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "384"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_mcu_pipes:e =
- {
- anim = "mcu_pipes"
- cinematic = "1"
- model = "underground_mcu_pipes"
- origin = "0 0 0"
- }
- underground_security_helmet_mark:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "pda_underground_security_helmet_mark"
- def_dropDeathItem = "pda_underground_security_helmet_mark"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_security_helmet"
- dropDeathItemJoint = "RHANDCONNECTOR"
- dropDeathItemRotation = "-90 0 0"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_secondary1 = "mark_mcu_secondary1"
- snd_talk_secondary2 = "mark_mcu_secondary2"
- snd_talk_trigger = "default_trigger"
- talk0_blendin = "8"
- talk0_blendout = "8"
- talk1_blendin = "8"
- talk1_blendout = "8"
- talk2_blendin = "8"
- talk2_blendout = "8"
- talk_no_turn = "1"
- talkradius = "400"
- talktime = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_tunnel_imp:e =
- {
- anim = "idle1"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = ".5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_projectile = "projectile_impfireball"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- mass = "200"
- melee_damage = "35"
- melee_range = "40"
- model = "monster_demon_imp"
- offsetModel = "-8 0 0"
- ragdoll = "monster_demon_imp"
- ragdoll_slomoEnd = "0"
- ragdoll_slomoStart = "0"
- rank = "1"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_chatter = "monster_demon_imp_chatter"
- snd_chatter_combat = "monster_demon_imp_chatter_combat"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- team = "1"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_window_security:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_brooks_head"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- snd_cower1 = "brooks_cowerwatch"
- snd_cower2 = "brooks_cowerdontfire"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- snd_window1 = "brooks01welcome"
- snd_window10 = "brooks13re_storagecabinet"
- snd_window11 = "brooks14readyforcombat"
- snd_window12 = "brooks18re_moveout"
- snd_window2 = "brooks02imgonnaneed"
- snd_window3 = "brooks03grabyourgear"
- snd_window4 = "brooks04letmeradiotest"
- snd_window9 = "brooks09re_secureyourgear"
- talk_no_turn = "1"
- talktime = "0.5"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_zintro_victim:e =
- {
- anim = "zbeat_a"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "underground_zintro_pop"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- skin = "skins/monsters/zombies/jumpsuit.skin"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_zintro_zombie:e =
- {
- anim = "zbeat_a"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_orientation = "Body"
- bone_rightEye = "Reyeaim"
- cinematic = "1"
- copy_joint headcontrol = "headcontrol"
- copy_joint neckcontrol = "neckcontrol"
- copy_joint_world eyecontrol = "eyecontrol"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Body2"
- damage_zone right_arm = "Ruparm"
- def_attach = "prop_machinegun"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_marine_helmet"
- def_projectile = "projectile_bullet_zsec_machinegun"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_turn_max = "20 30 0"
- eye_turn_min = "-20 -30 0"
- eye_verticle_offset = "5"
- gib = "1"
- head_focus_rate = "0.1"
- head_joint = "Shoulders"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_numlegs = "0"
- ik_waist = "Body2"
- inherited = "character_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- model = "npc_base"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- num_projectiles = "1"
- projectile_spread = "0"
- ragdoll = "char_npc_base"
- rank = "0"
- scriptobject = "character"
- size = "32 32 74"
- smoke_weapon = "cgsmoke.smoke"
- snd_death = "generic_npc_death"
- snd_footstep = "player_sounds_footstep"
- snd_gibbed = "sound_giblets"
- snd_talk_primary = "default_primary"
- snd_talk_secondary = "default_secondary"
- snd_talk_trigger = "default_trigger"
- sound_bone = "Chest"
- talks = "0"
- team = "0"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_zombie_maint_bald:e =
- {
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- burnaway = "1.5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_head = "head_bloodybald"
- head_joint = "Shoulders"
- health = "80"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "zombie_default"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "150"
- melee_range = "32"
- model = "model_monster_zombie"
- model_gib = "models/md5/chars/skeleton.md5mesh"
- ragdoll = "monster_zombie_base"
- rank = "0"
- scriptobject = "monster_zombie"
- size = "40 40 72"
- snd_chatter = "monster_zombie_maint_chatter"
- snd_chatter_combat = "monster_zombie_maint_chatter_combat"
- snd_death = "monster_zombie_maint_die"
- snd_footstep = "monster_zombie_security_footstep"
- snd_idle = "monster_zombie_chainsaw_idle"
- snd_melee_attack = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
- snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
- snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
- snd_pain = "monster_zombie_maint_pain"
- snd_sight1 = "monster_zombie_maint_sight"
- snd_thud = "monster_zombie_maint_thud"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- underground_zsecshotgun:e =
- {
- anim = "windowstart"
- attack_accuracy = "3"
- attack_cone = "70"
- bone_focus = "headcontrol"
- bone_leftEye = "Leyeaim"
- bone_rightEye = "Reyeaim"
- damage_scale head = "1.25"
- damage_zone chest = "Waist"
- damage_zone head = "Loneckcontrol"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- def_dropDeathItem9 = "moveable_item_pistol"
- def_dropGibItem1 = "moveable_item_head_pork"
- def_dropGibItem2 = "moveable_item_torso_pork"
- def_dropGibItem3 = "moveable_item_rup_arm_pork"
- def_dropGibItem4 = "moveable_item_left_waist_pork"
- def_dropGibItem5 = "moveable_item_lup_leg_pork"
- def_dropGibItem6 = "moveable_item_rup_leg_pork"
- def_dropGibItem7 = "moveable_item_rup2_leg_pork"
- def_dropGibItem8 = "moveable_item_pelvis_pork"
- def_head = "head_zombie6"
- def_projectile = "projectile_bullet_zsec_pistol"
- dropDeathItem9Joint = "pistol"
- dropGibItem1Joint = "headcontrol"
- dropGibItem2Joint = "Chest"
- dropGibItem3Joint = "Ruparm"
- dropGibItem4Joint = "Waist"
- dropGibItem5Joint = "Lupleg"
- dropGibItem6Joint = "Rupleg"
- dropGibItem7Joint = "Rloleg"
- dropGibItem8Joint = "Hips"
- flashColor = "1 0.8 0.4"
- flashRadius = "120"
- flashTime = "0.15"
- head_joint = "Shoulders"
- health = "55"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body2"
- inherited = "monster_zsec_shotgun"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Waist = "0.1333 0.1333 0"
- look_joint headcontrol = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "150"
- model = "model_monster_zsec_pistol"
- mtr_flashShader = "muzzleflash"
- num_projectiles = "7"
- projectile_spread = "2"
- ragdoll = "monster_zombie_security_pistol"
- rank = "1"
- scriptobject = "monster_zombie_security_pistol"
- size = "40 40 72"
- skin_dropDeath = "skins/monsters/zombies/zsecurity.skin"
- skin_dropGib = "skins/monsters/zombies/securitygib.skin"
- smoke_weapon = "cgsmoke.smoke"
- smoke_wound_metal = "bulletricochet.prt"
- smoke_wound_ricochet = "bulletricochet.prt"
- snd_bounce = "ragdoll_impact"
- snd_chatter = "monster_zombie_security_chatter"
- snd_chatter_combat = "monster_zombie_security_chatter_combat"
- snd_death = "monster_zombie_security_die"
- snd_footstep = "monster_zombie_security_footstep"
- team = "1"
- turn_rate = "360"
- use_aas = "aas48"
- origin = "0 0 0"
- }
- }
- }
- misc Entities.qtxfolder =
- {
- info_location:e =
- {
- origin = "0 0 0"
- }
- info_locationSeparator:e =
- {
- origin = "0 0 0"
- }
- info_vacuum:e =
- {
- origin = "0 0 0"
- }
- info_vacuumSeparator:e =
- {
- origin = "0 0 0"
- }
- light:e =
- {
- break = "0"
- count = "1"
- health = "0"
- levels = "1"
- start_off = "0"
- origin = "0 0 0"
- }
- speaker:e =
- {
- origin = "0 0 0"
- }
- text:e =
- {
- origin = "0 0 0"
- }
- worldspawn:e =
- {
- gravity = "1066"
- name = "world"
- origin = "0 0 0"
- }
- }
- monster Entities.qtxfolder =
- {
- monster_boss_cyberdemon Entities.qtxfolder =
- {
- damage_CyberRocketSplash:e =
- {
- damage = "40"
- dv_time = "500"
- gib = "1"
- kick_amplitude = "4"
- kick_time = "600"
- knockback = "0"
- push = "5000"
- radius = "40"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- damage_CyberrocketDirect:e =
- {
- damage = "40"
- dv_time = "500"
- gib = "1"
- kickDir = "1 0 0"
- kick_amplitude = "4"
- kick_time = "600"
- knockback = "0"
- mtr_wound_flesh = "textures/decals/hurt02"
- push = "2000"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- melee_cyberdemon_kick:e =
- {
- blob_height = "650"
- blob_time = "300"
- blob_width = "650"
- blob_x = "0"
- blob_y = "-50"
- damage = "400"
- dv_time = "100"
- gib = "1"
- kickDir = "1 0 1"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "100"
- mtr_blob = "leftSmack"
- push = "2000"
- origin = "0 0 0"
- }
- monster_boss_cyberdemon:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- big_monster = "1"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- combat_chatter_max = "4"
- combat_chatter_min = "2"
- damage_scale head = "1"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone right_arm = "Rshldr"
- def_kickdamage = "melee_cyberdemon_kick"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- finalBoss = "1"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- head_look = "1"
- health = "4000"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "cyber_lfoot_dust"
- ik_foot2 = "cyber_rfoot_dust"
- ik_footDownTrace = "128"
- ik_footSize = "20"
- ik_footUpTrace = "32"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_minWaistAnkleDist = "50"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- look_joint Chest = "0.4 0.4 0.4"
- look_joint Head = "0.2 0.2 0.2"
- look_joint Relbow = "0.1 0.2 0.1"
- look_joint Rshldr = "0.1 0.2 0.1"
- look_joint Waist = "0.4 0.4 0.4"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_cyberdemon"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_cyberdemon"
- size = "100 100 300"
- smokeParticleSystem1 = "cyber_barrel_smoke"
- smokeParticleSystem2 = "cyber_backfire1"
- smokeParticleSystem3 = "cyber_backfire2"
- smokeParticleSystem4 = "cyber_backfire3"
- smokeParticleSystem5 = "cyber_mouth_fire"
- smokeParticleSystem6 = "cyber_mouth_fire_L"
- smokeParticleSystem7 = "cyber_mouth_fire_R"
- smokeParticleSystem8 = "cyber_rfoot_dust"
- smokeParticleSystem9 = "cyber_lfoot_dust"
- snd_attackmissile = "monster_boss_cyberdemon_attackmissile"
- snd_footstep = "monster_boss_cyberdemon_step"
- snd_pain = "monster_boss_cyberdemon_pain"
- snd_sight1 = "monster_boss_cyberdemon_sight1"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_cyber_rocket:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- cone = "3"
- contact_friction = "0"
- debris_count = "6"
- decal_size = "75"
- def_damage = "damage_CyberrocketDirect"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_CyberRocketSplash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "2 1.6 0.8"
- explode_light_fadetime = "0.5"
- explode_light_radius = "320"
- fuse = "10"
- gravity = "0"
- health = "5"
- impact_damage_effect = "1"
- impact_gib = "1"
- launchFromBarrel = "1"
- light_color = "1 0.8 0.4"
- light_offset = "0 0 0"
- light_radius = "160"
- linear_friction = "0"
- mass = "300"
- maxs = "6 6 9"
- mins = "-6 -6 -9"
- model = "models/monsters/cyberdemon/cdrocket.lwo"
- model_detonate = "rocketExplosion.prt"
- mtr_detonate = "textures/decals/ballburn01"
- mtr_explode_light_shader = "muzzleflash"
- smoke_fly = "rockettrail.prt"
- snd_explode = "rocket_impact"
- snd_fly = "rocket_flight"
- thrust = "0"
- thrust_end = "4"
- thrust_start = "0"
- velocity = "900 0 0"
- origin = "0 0 0"
- }
- }
- monster_boss_guardian Entities.qtxfolder =
- {
- damage_guardianCharge:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "30"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "200"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- damage_guardianHeadButt:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "30"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "140"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- damage_guardianPoundGround:e =
- {
- damage = "20"
- knockback = "40"
- push = "5000"
- radius = "130"
- origin = "0 0 0"
- }
- damage_guardian_smash_direct:e =
- {
- damage = "20"
- mtr_wound_flesh = "textures/decals/hurt02"
- push = "1000"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- damage_guardian_smash_splash:e =
- {
- damage = "20"
- knockback = "80"
- push = "5000"
- radius = "100"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- guardian_poundground_explosion:e =
- {
- model = "guardian_poundground_b.prt"
- origin = "0 0 0"
- }
- monster_boss_guardian:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- def_poundground = "guardian_poundground_explosion"
- def_poundgrounddamage = "damage_guardianPoundGround"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "800"
- ik_ankle1 = "lleg"
- ik_ankle2 = "rleg"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "ik_foot1"
- ik_foot2 = "ik_foot2"
- ik_footDownTrace = "64"
- ik_footSize = "8"
- ik_hip1 = "lupleg"
- ik_hip2 = "rupleg"
- ik_knee1 = "lloleg"
- ik_knee2 = "rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- light_color = "1 0.2 0"
- light_offset_left = "0 32 -32"
- light_offset_right = "0 32 32"
- light_radius = "200"
- look_joint neck_2 = "0.6 0.6 0"
- look_joint spine_4 = "0.4 0.4 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_guardian"
- mtr_light_shader = "lights/lanternglow"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_guardian"
- size = "200 200 200"
- smokeParticleSystem2 = "GflameRhand"
- smokeParticleSystem3 = "head"
- smokeParticleSystem4 = "GflameLHand"
- smokeParticleSystem5 = "tail_12"
- smokeParticleSystem6 = "GflameReye"
- smokeParticleSystem7 = "GflameLeye"
- smokeParticleSystem8 = "GflameNose"
- smokeParticleSystem9 = "tounge_2"
- snd_attack = "monster_demon_guardian_attack"
- snd_death = "monster_demon_guardian_die"
- snd_footstep = "monster_demon_guardian_footstep"
- snd_kablam = "monster_demon_guardian_death_impact"
- snd_pain = "monster_demon_guardian_pain"
- snd_sight = "monster_demon_guardian_sight"
- snd_spawn_seeker = "monster_demon_guardian_spawn"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- monster_boss_guardian_spawner:e =
- {
- beam_color = "0.1 0.7 1"
- beam_offset = "0 0 -96"
- beam_pain_color = "1 0.0 0.0"
- health = "1360"
- lightning_color = "0.5 0.5 1"
- lightning_model = "models/monsters/spawn/spawnlightning.lwo"
- lightning_pain_color = "1 0.5 0.2"
- maxs = "32 32 32"
- mins = "-32 -32 -32"
- model = "models/monsters/spawn/spawn.lwo"
- model_pain = "models/monsters/spawn/redspawn.lwo"
- mtr_beam_light_shader = "lights/lanternglow"
- mtr_beam_skin = "textures/sfx/flare"
- offset = "0 0 236"
- rank = "0"
- rotate = "0 70 0"
- scriptobject = "monster_boss_guardian_spawner"
- team = "1"
- use_combat_bbox = "1"
- origin = "0 0 0"
- }
- projectile_guardian_smash:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0.9"
- contact_friction = "0"
- debris_count = "3"
- decal_size = "75"
- def_damage = "damage_guardian_smash_direct"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_guardian_smash_splash"
- detonate_on_actor = "1"
- detonate_on_death = "0"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "3.6 3.0 0.5"
- explode_light_fadetime = "1.0"
- explode_light_radius = "320"
- fuse = "4"
- gravity = "0"
- health = "10000"
- impact_damage_effect = "0"
- impact_gib = "1"
- linear_friction = "0"
- mass = "500"
- maxs = "16 16 16"
- mins = "-16 -16 -16"
- model = "guardian_fireball_b.prt"
- model_detonate = "rocketexplosion.prt"
- mtr_detonate = "textures/decals/ballburn01"
- mtr_explode_light_shader = "lights/impflash"
- noFloorCollision = "1"
- smoke_fly = "spark_atom_c.prt"
- snd_explode = "monster_demon_imp_fireball_explode"
- snd_fly = "monster_guardian_fireball_flight"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "450 0 0"
- origin = "0 0 0"
- }
- }
- monster_boss_guardian_seeker Entities.qtxfolder =
- {
- monster_boss_guardian_seeker:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- bone_flytilt = "body"
- burnaway = "0.25"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- def_light1 = "seeker_light1"
- def_light2 = "seeker_light2"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "70"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_guardian_seeker"
- model_lightbeam = "models/monsters/gseeker/gseeker_flare_on_orig.l"
- "wo"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_guardian_seeker"
- size = "48 48 82"
- snd_death = "monster_boss_guardian_seeker_die"
- snd_sight = "monster_boss_guardian_seeker_sight"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- seeker_light1:e =
- {
- break = "0"
- count = "1"
- health = "0"
- inherited = "light"
- levels = "1"
- radius = "64"
- start_off = "0"
- origin = "0 0 0"
- }
- seeker_light2:e =
- {
- break = "0"
- count = "1"
- health = "0"
- inherited = "light"
- levels = "1"
- start_off = "0"
- origin = "0 0 0"
- }
- }
- monster_boss_maledict Entities.qtxfolder =
- {
- ending_cam:e =
- {
- anim ending = "models/md5/monsters/maledict/endingcam.md5camera"
- anim ending_b = "models/md5/monsters/maledict/endingcam2.md5camera"
- origin = "0 0 0"
- }
- ending_debris:e =
- {
- anim = "inhell"
- cycle = "1"
- inherited = "func_animate"
- model = "ending_debris"
- wait = "-1"
- origin = "0 0 0"
- }
- monster_boss_maledict_cinematic:e =
- {
- anim = "inhell"
- cycle = "1"
- inherited = "func_animate"
- model = "monster_boss_maledict_cinematic"
- wait = "-1"
- origin = "0 0 0"
- }
- }
- monster_boss_sabaoth Entities.qtxfolder =
- {
- melee_sabaoth:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "40"
- dv_time = "200"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "70"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- monster_boss_sabaoth:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale legs = "0.75"
- damage_zone chest = "Organic_spine_1"
- "lavicle -*organic_neck_1"
- damage_zone head = "Organic_neck_1"
- damage_zone left_arm = "Organic_clavicle"
- damage_zone legs = "*Origin"
- damage_zone right_arm = "Organic_stub_1"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "1750"
- inherited = "monster_default"
- kick_force = "60"
- look_joint mech_spine_1 = "0 1 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_sabaoth"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_sabaoth"
- size = "172 172 144"
- snd_death = "sabaoth_death"
- snd_move = "sabaoth_move"
- snd_move_start = "sabaoth_move_start"
- snd_move_stop = "sabaoth_move_stop"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_sabaoth_bfg:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- beam_WidthExplode = "128"
- beam_WidthFly = "24"
- bounce = "0"
- cone = "3"
- contact_friction = "0"
- damageRadius = "2048"
- debris_count = "6"
- decal_size = "72"
- def_damage = "damage_bfg"
- def_damageFreq = "damage_bfgFreq"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_bfgSplash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "1"
- detonate_on_world = "1"
- explode_light_color = "0 1 0"
- explode_light_fadetime = "0.25"
- explode_light_radius = "300"
- fuse = "4.5"
- gravity = "0"
- health = "5"
- impact_damage_effect = "1"
- impact_gib = "1"
- inherited = "projectile_bfg"
- launchFromBarrel = "1"
- light_color = "1 1 1"
- light_offset = "0 0 -16"
- light_radius = "160"
- linear_friction = "0"
- mass = "50"
- maxs = "10 10 10"
- mins = "-10 -10 -10"
- model = "models/particles/bfg_bolt/bfg_bolt.lwo"
- model_detonate = "bfgExplosion.prt"
- model_two = "models/particles/bfg_bolt/bfg_bolt2.lwo"
- mtr_detonate = "textures/decals/bfg_wallmark"
- mtr_explode_light_shader = "muzzleflash"
- mtr_light_shader = "lights/baronflash"
- no_contents = "1"
- remove_time = "7000"
- skin_beam = "skins/duffybolt"
- snd_beam = "player_bfg_arc"
- snd_explode = "player_bfg_explode"
- snd_explode2 = "player_bfg_2explode"
- snd_explode3 = "player_bfg_3explode"
- snd_explode4 = "player_bfg_4explode"
- snd_fly = "player_bfg_fly"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "350 0 0"
- origin = "0 0 0"
- }
- }
- monster_boss_vagary Entities.qtxfolder =
- {
- melee_vagLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "12"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_vagRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "12"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- monster_boss_vagary:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Tail"
- damage_zone right_arm = "Ruparm"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "1300"
- ik_ankle1 = "Lclaw5b"
- ik_ankle2 = "Rclaw5b"
- ik_ankle3 = "Lclaw5c"
- ik_ankle4 = "Rclaw5c"
- ik_ankle5 = "Lclaw5d"
- ik_ankle6 = "Rclaw5d"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Lclaw7b"
- ik_foot2 = "Lclaw7c"
- ik_foot3 = "Lclaw7d"
- ik_foot4 = "Rclaw7b"
- ik_foot5 = "Rclaw7c"
- ik_foot6 = "Rclaw7d"
- ik_footSize = "0"
- ik_hip1 = "Lclaw3b"
- ik_hip2 = "Rclaw3b"
- ik_hip3 = "Lclaw3c"
- ik_hip4 = "Rclaw3c"
- ik_hip5 = "Lclaw3d"
- ik_hip6 = "Rclaw3d"
- ik_knee1 = "Lclaw4b"
- ik_knee2 = "Rclaw4b"
- ik_knee3 = "Lclaw4c"
- ik_knee4 = "Rclaw4c"
- ik_knee5 = "Lclaw4d"
- ik_knee6 = "Rclaw4d"
- ik_numLegs = "6"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- look_joint Chest = "0.1333 0.1333 0"
- look_joint Head = "0.6 0.6 0"
- look_joint Luparm = "-0.4 0 0"
- look_joint Ruparm = "-0.4 0 0"
- look_joint Shoulders = "0.1333 0.1333 0"
- look_joint Torso = "0.1333 0.1333 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_boss_vagary"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_boss_vagary"
- size = "80 80 96"
- smoke_burnParticleSystem = "burn_manc.prt-body"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_boss_vagary_death"
- snd_melee = "monster_zombie_commando_melee_miss"
- snd_pain = "monster_boss_vagary_pain"
- snd_pickup = "monster_boss_vagary_pickup"
- snd_sight = "monster_boss_vagary_sight"
- snd_step = "monster_demon_vagary_step"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_default Entities.qtxfolder =
- {
- monster_default:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_archvile Entities.qtxfolder =
- {
- archvile_flamewall:e =
- {
- cylinder = "6"
- def_damage = "damage_archvilefirewall"
- model = "archvile_flamewall.prt"
- size = "48 48 128"
- snd_fly = "archvile_fireloop"
- origin = "0 0 0"
- }
- archvile_incinerate:e =
- {
- cylinder = "6"
- def_damage = "damage_archvileincinerate"
- model = "archvile_flamewall_2b.prt"
- size = "48 48 128"
- origin = "0 0 0"
- }
- damage_archvilefirewall:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "20"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- damage_archvileincinerate:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "20"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- melee_archLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "12"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_archRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "12"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- monster_demon_archvile:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone right_arm = "Rshldr"
- def_attack1 = "archvile_incinerate"
- def_attack2 = "archvile_flamewall_2.prt"
- delay = "2"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "425"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Ltoe_r"
- ik_foot2 = "Rtoe_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- look_joint Head = "0.6 0.6 0"
- look_joint Waist = "0.4 0.4 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_archvile"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_archvile"
- size = "48 48 68"
- smokeParticleSystem2 = "larchhand"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attack = "monster_demon_archvile_attack"
- snd_burn = "monster_demon_archvile_burn"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_archvile_die"
- snd_footstep = "monster_demon_archvile_footstep"
- snd_melee = "monster_demon_archvile_melee"
- snd_pain = "monster_demon_archvile_pain"
- snd_resurrection = "monster_demon_archvile_resurrection"
- snd_sight = "monster_demon_archvile_sight"
- snd_sight2 = "monster_demon_archvile_sight2"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_cherub Entities.qtxfolder =
- {
- melee_cherubLeapAttack:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "12"
- dv_time = "350"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "500"
- knockback = "80"
- mtr_blob = "triteSmack"
- snd_hit = "monster_demon_imp_melee_hit"
- origin = "0 0 0"
- }
- melee_cherubLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "5"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_cherubRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "5"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- monster_demon_cherub:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1.25"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Tail1"
- damage_zone right_arm = "Ruparm"
- evade_rate = "5"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- group legs = "*Tail1 origin Body Body2"
- group torso = "*Waist"
- head_focus_rate = "0.1"
- health = "50"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_cherub"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_cherub"
- size = "48 48 48"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_ambient = "monster_demon_cherub_ambient"
- snd_attack = "monster_demon_cherub_attack"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_demon_cherub_death"
- snd_flutter = "monster_demon_cherub_flutter"
- snd_pain = "monster_demon_cherub_pain"
- snd_sight = "monster_demon_cherub_sight"
- snd_step = "monster_demon_cherub_step"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_d3xp_bruiser Entities.qtxfolder =
- {
- monster_demon_d3xp_bruiser:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Spine_1"
- damage_zone head = "Neck_2"
- damage_zone left_arm = "R_clav"
- damage_zone right_arm = "L_clav"
- delay = "2"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "425"
- ik_ankle1 = "l_leg"
- ik_ankle2 = "r_leg"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "ik_foot1"
- ik_foot2 = "ik_foot2"
- ik_footDownTrace = "64"
- ik_footSize = "8"
- ik_hip1 = "l_upleg"
- ik_hip2 = "r_upleg"
- ik_knee1 = "l_loleg"
- ik_knee2 = "r_loleg"
- ik_numLegs = "2"
- ik_waist = "body"
- inherited = "monster_default"
- kick_force = "60"
- look_joint Head = "0.6 0.6 0"
- look_joint Waist = "0.4 0.4 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_d3xp_bruiser"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- size = "48 48 68"
- smokeParticleSystem2 = "flame_l"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attack = "monster_demon_archvile_attack"
- snd_burn = "monster_demon_archvile_burn"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_archvile_die"
- snd_footstep = "monster_demon_archvile_footstep"
- snd_melee = "monster_demon_archvile_melee"
- snd_pain = "monster_demon_archvile_pain"
- snd_resurrection = "monster_demon_archvile_resurrection"
- snd_sight = "monster_demon_archvile_sight"
- snd_sight2 = "monster_demon_archvile_sight2"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_hellknight Entities.qtxfolder =
- {
- damage_fireball_hellknight:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "30"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- damage_fireball_hellknight_splash:e =
- {
- damage = "45"
- radius = "120"
- origin = "0 0 0"
- }
- delta1_hellknight:e =
- {
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- burnaway = "0.50"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Ruparm"
- def_projectile = "projectile_fireball_hellknight"
- health = "900"
- ik_ankle1 = "lankle"
- ik_ankle2 = "rankle"
- ik_dir1 = "lknee1"
- ik_dir2 = "rknee1"
- ik_foot1 = "lfoot"
- ik_foot2 = "rfoot"
- ik_footDownTrace = "64"
- ik_footSize = "8"
- ik_footUpTrace = "32"
- ik_hip1 = "lupleg"
- ik_hip2 = "rupleg"
- ik_knee1 = "lloleg"
- ik_knee2 = "rloleg"
- ik_minWaistAnkleDist = "30"
- ik_numLegs = "2"
- ik_waist = "body"
- inherited = "monster_default"
- look_joint Head = "0.4 0.4 0"
- look_joint LoNeck = "0.6 0.6 0"
- look_max = "25 125 0"
- look_min = "-90 -125 0"
- mass = "600"
- melee_range = "75"
- model = "monster_demon_hellknight"
- pain_threshold = "25"
- ragdoll = "monster_demon_hellknight"
- rank = "2"
- scriptobject = "monster_demon_hellknight"
- size = "94 94 96"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attackmissile = "monster_demon_hellknight_attackmissile"
- snd_burn = "monster_demon_hellknight_burn"
- snd_chatter = "monster_demon_hellknight_chatter"
- snd_chatter_combat = "monster_demon_hellknight_chatter_combat"
- snd_death = "monster_demon_hellknight_die"
- snd_deepfs = "hellknight_deepfs"
- snd_footstep = "monster_demon_hellknight_footstep"
- snd_pain = "monster_demon_hellknight_pain"
- snd_sight1 = "monster_demon_hellknight_sight1"
- snd_sight2 = "monster_demon_hellknight_sight2"
- snd_sight3 = "monster_demon_hellknight_sight3"
- team = "1"
- turn_rate = "100"
- use_aas = "aas96"
- origin = "0 0 0"
- }
- melee_hellknightLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "25"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "240"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_hellknightRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "25"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "120"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_hellknight_bite:e =
- {
- blob_height = "650"
- blob_time = "600"
- blob_width = "650"
- blob_x = "0"
- blob_y = "-125"
- damage = "30"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "100"
- mtr_blob = "bite"
- snd_hit = "monster_demon_hellknight_melee_2"
- snd_miss = "monster_demon_hellknight_melee_2"
- origin = "0 0 0"
- }
- monster_demon_hellknight:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Ruparm"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "900"
- ik_ankle1 = "lankle"
- ik_ankle2 = "rankle"
- ik_dir1 = "lknee1"
- ik_dir2 = "rknee1"
- ik_foot1 = "lfoot"
- ik_foot2 = "rfoot"
- ik_footDownTrace = "64"
- ik_footSize = "8"
- ik_footUpTrace = "32"
- ik_hip1 = "lupleg"
- ik_hip2 = "rupleg"
- ik_knee1 = "lloleg"
- ik_knee2 = "rloleg"
- ik_minWaistAnkleDist = "30"
- ik_numLegs = "2"
- ik_waist = "body"
- inherited = "monster_default"
- kick_force = "60"
- look_joint Head = "0.4 0.4 0"
- look_joint LoNeck = "0.6 0.6 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_hellknight"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_hellknight"
- size = "94 94 96"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attackmissile = "monster_demon_hellknight_attackmissile"
- snd_burn = "monster_demon_hellknight_burn"
- snd_death = "monster_demon_hellknight_die"
- snd_deepfs = "hellknight_deepfs"
- snd_footstep = "monster_demon_hellknight_footstep"
- snd_pain = "monster_demon_hellknight_pain"
- snd_sight1 = "monster_demon_hellknight_sight1"
- snd_sight2 = "monster_demon_hellknight_sight2"
- snd_sight3 = "monster_demon_hellknight_sight3"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_fireball_hellknight:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- cone = "3"
- contact_friction = "0"
- debris_count = "3"
- decal_size = "75"
- def_damage = "damage_fireball_hellknight"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_fireball_hellknight_splash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "0.1 0.6 0.9"
- explode_light_fadetime = "1"
- explode_light_radius = "320"
- fuse = "20"
- gravity = "250"
- health = "5"
- impact_damage_effect = "0"
- impact_gib = "1"
- launchFromBarrel = "1"
- light_color = "0.1 0.6 0.9"
- light_offset = "0 0 0"
- light_radius = "160"
- linear_friction = "0"
- mass = "5"
- maxs = "4 4 4"
- mins = "-4 -4 -4"
- model = "hellknight_fireball2.prt"
- model_detonate = "hellknight_explosion.prt"
- mtr_detonate = "textures/decals/ballburn_plasma"
- mtr_explode_light_shader = "lights/spawnflash"
- mtr_light_shader = "lights/impflyflash"
- smoke_fly = "hellknight_trail.prt"
- snd_explode = "monster_demon_imp_fireball_explode"
- snd_fly = "monster_demon_imp_fireball_flight"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "475 0 -150"
- origin = "0 0 0"
- }
- }
- monster_demon_imp Entities.qtxfolder =
- {
- damage_impfireball:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "12"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- push = "500"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- damage_impfireball_splash:e =
- {
- damage = "5"
- push = "5000"
- radius = "50"
- origin = "0 0 0"
- }
- melee_impLeapAttack:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "8"
- dv_time = "400"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "800"
- knockback = "100"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- origin = "0 0 0"
- }
- melee_impLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "8"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_impRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "8"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- monster_demon_imp:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = ".5"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_damage = "35"
- melee_range = "0"
- model = "monster_demon_imp"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_archvile_burn"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- monster_demon_imp_crawl_armdoor:e =
- {
- anim = "underground_impcrawl_arm"
- cycle = "1"
- inherited = "func_animate"
- model = "monster_demon_imp_crawl_armdoor"
- snd_sight = "mcu_imp_teh_angar"
- snd_sight2 = "mcu_imp_teh_angar2"
- snd_sight3 = "mcu_imp_teh_angar3"
- snd_sight4 = "mcu_imp_skulkaway"
- snd_sight5 = "monster_demon_imp_sight2_loud"
- wait = "-1"
- origin = "0 0 0"
- }
- monster_demon_imp_crawler:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1.25"
- damage_zone chest = "Waist"
- damage_zone head = "Neck"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "130"
- ik_ankle1 = "Lankle_r"
- ik_ankle2 = "Rankle_r"
- ik_ankle3 = "Lhand"
- ik_ankle4 = "Rhand"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_dir3 = "Lelbow"
- ik_dir4 = "Relbow"
- ik_foot1 = "Lball_r"
- ik_foot2 = "Rball_r"
- ik_foot3 = "Lhand"
- ik_foot4 = "Rhand"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_hip3 = "Luparm"
- ik_hip4 = "Ruparm"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_knee3 = "Lloarm"
- ik_knee4 = "Rloarm"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_damage = "35"
- melee_range = "0"
- model = "monster_demon_imp_crawler"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_imp"
- size = "48 48 72"
- snd_alert_idle = "monster_demon_imp_alert_idle"
- snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
- snd_attackmissile = "monster_demon_imp_fireball_throw"
- snd_burn = "monster_demon_tick_burn"
- snd_createmissile = "monster_demon_imp_fireball_create"
- snd_death = "monster_demon_imp_die"
- snd_footstep = "monster_demon_imp_footstep"
- snd_pain = "monster_demon_imp_pain"
- snd_sight = "monster_demon_imp_sight"
- snd_sight2 = "monster_demon_imp_sight2"
- snd_sight8 = "monster_demon_imp_sight8"
- snd_thud = "monster_demon_imp_thud"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_impfireball:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- cone = "3"
- contact_friction = "0"
- debris_count = "3"
- decal_size = "75"
- def_damage = "damage_impfireball"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_impfireball_splash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "3.6 3.0 0.5"
- explode_light_fadetime = "1.0"
- explode_light_radius = "320"
- fuse = "20"
- gravity = "250"
- health = "5"
- impact_damage_effect = "0"
- impact_gib = "1"
- launchFromBarrel = "1"
- light_color = "0.9 0.7 0.05"
- light_offset = "0 0 0"
- light_radius = "160"
- linear_friction = "0"
- mass = "5"
- maxs = "4 4 4"
- mins = "-4 -4 -4"
- model = "impfireball2.prt"
- model_detonate = "imp_explosion.prt"
- mtr_detonate = "textures/decals/ballburn01"
- mtr_explode_light_shader = "lights/impflash"
- mtr_light_shader = "lights/impflyflash"
- smoke_fly = "imp_trail2.prt"
- snd_explode = "monster_demon_imp_fireball_explode"
- snd_fly = "monster_demon_imp_fireball_flight"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "475 0 -150"
- origin = "0 0 0"
- }
- }
- monster_demon_maggot Entities.qtxfolder =
- {
- melee_magLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "6"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_magRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "6"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_maggotLeapAttack:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "50"
- blob_y = "-100"
- damage = "16"
- dv_time = "400"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "800"
- knockback = "100"
- mtr_blob = "leftSmack"
- snd_hit = "monster_demon_maggot_melee_hit"
- origin = "0 0 0"
- }
- monster_demon_maggot:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1.5"
- damage_zone chest = "Waist"
- damage_zone head = "Shoulders"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "80"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_maggot"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_maggot"
- size = "48 48 68"
- skin_dropDeath = "skins/models/monsters/magnospikes.skin"
- smoke_burnParticleSystem = "burn_imp.prt-chest"
- snd_attack_1 = "monster_demon_maggot_attack1"
- snd_attack_3 = "monster_demon_maggot_attack3"
- snd_attack_4 = "monster_demon_maggot_attack4"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_demon_maggot_die"
- snd_evade_left = "monster_demon_maggot_evade_left"
- snd_evade_right = "monster_demon_maggot_evade_right"
- snd_footstep = "monster_demon_maggot_footstep"
- snd_melee = "monster_demon_maggot_melee"
- snd_melee2 = "monster_demon_maggot_melee2"
- snd_pain = "monster_demon_maggot_pain"
- snd_sight = "monster_demon_maggot_sight"
- snd_sight2 = "monster_demon_maggot_sight"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_mancubus Entities.qtxfolder =
- {
- damage_mancubusSplash:e =
- {
- damage = "20"
- knockback = "30"
- push = "200"
- radius = "40"
- origin = "0 0 0"
- }
- damage_mancubusblast:e =
- {
- damage = "20"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_flesh = "bullet_impact_flesh"
- origin = "0 0 0"
- }
- melee_mancubus_stomp:e =
- {
- blob_height = "600"
- blob_time = "600"
- blob_width = "600"
- blob_x = "50"
- blob_y = "-100"
- damage = "40"
- dv_time = "100"
- kickDir = "1 0 -1"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "80"
- mtr_blob = "leftSmack"
- origin = "0 0 0"
- }
- monster_demon_mancubus:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1.5"
- damage_zone chest = "Waist"
- damage_zone head = "Loneck"
- damage_zone left_arm = "Luparm"
- damage_zone legs = "Lupleg"
- damage_zone right_arm = "Ruparm"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "1000"
- ik_ankle1 = "Lfoot"
- ik_ankle2 = "Rfoot"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lfoot"
- ik_foot2 = "Rfoot"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_mancubus"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_mancubus"
- size = "122 122 96"
- smoke_burnParticleSystem = "burn_manc.prt-waist"
- smoke_weapon = "cgsmoke.smoke"
- smoke_wound_metal = "bulletricochet.prt"
- smoke_wound_ricochet = "bulletricochet.prt"
- snd_attackmissile = "monster_demon_mancubus_attackmissle"
- snd_burn = "monster_demon_mancubus_burn"
- snd_death = "monster_demon_mancubus_die"
- snd_footstep = "monster_demon_mancubus_step"
- snd_pain = "monster_demon_mancubus_pain"
- snd_sight = "monster_demon_mancubus_sight"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_mancubus_rocket:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bindOnImpact = "0"
- bounce = "0"
- cone = "3"
- contact_friction = "0"
- decal_size = "70"
- def_damage = "damage_mancubusblast"
- def_splash_damage = "damage_mancubusSplash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- fuse = "10"
- gravity = "0"
- health = "0"
- impact_damage_effect = "1"
- impact_gib = "1"
- launchFromBarrel = "1"
- linear_friction = "0"
- mass = "100"
- maxs = "8 8 8"
- mins = "-8 -8 -8"
- model = "manc_fireball.prt"
- model_detonate = "manc_explosion.prt"
- mtr_detonate = "textures/decals/ballburn01"
- random_shader_spin = "1"
- snd_explode = "monster_demon_imp_fireball_explode"
- snd_fly = "monster_demon_imp_fireball_flight"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "700 0 0"
- origin = "0 0 0"
- }
- }
- monster_demon_pinky Entities.qtxfolder =
- {
- melee_pinky_back:e =
- {
- blob_height = "650"
- blob_time = "300"
- blob_width = "650"
- blob_x = "0"
- blob_y = "-125"
- damage = "10"
- dv_time = "400"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "800"
- knockback = "100"
- mtr_blob = "bite"
- snd_hit = "monster_demon_pinky_melee_hit"
- snd_miss = "monster_demon_pinky_melee_miss"
- origin = "0 0 0"
- }
- melee_pinky_left:e =
- {
- blob_height = "600"
- blob_time = "600"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "10"
- dv_time = "150"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "60"
- mtr_blob = "leftSmack"
- snd_hit = "monster_demon_pinky_melee_hit"
- snd_miss = "monster_demon_pinky_melee_miss"
- origin = "0 0 0"
- }
- melee_pinky_right:e =
- {
- blob_height = "600"
- blob_time = "600"
- blob_width = "600"
- blob_x = "-140"
- blob_y = "-100"
- damage = "10"
- dv_time = "150"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "60"
- mtr_blob = "rightSmack"
- snd_hit = "monster_demon_pinky_melee_hit"
- snd_miss = "monster_demon_pinky_melee_miss"
- origin = "0 0 0"
- }
- monster_demon_pinky:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone chest = "Chest"
- damage_zone head = "Chest"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Waist1"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "220"
- inherited = "monster_default"
- kick_force = "60"
- look_joint Head = "0.4 0.4 0"
- look_joint Waist = "0.1 0.1 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_pinky"
- on_activate = "sight"
- pain_threshold = "1"
- particleBone = "Waist3"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_pinky"
- size = "74 74 78"
- smoke_burnParticleSystem = "burn_imp_large.prt-waist"
- smoke_pain = "pinkysmokepain.smoke"
- smoke_particleSystem = "pinkysmoke.prt"
- smoke_wound_metal = "bulletricochet.prt"
- smoke_wound_ricochet = "bulletricochet.prt"
- snd_admin_handstep = "admin_monster_demon_pinky_hand"
- snd_bounce = "monster_demon_pinky_thud"
- snd_breath = "monster_demon_pinky_breath"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_demon_pinky_die"
- snd_footstep = "monster_demon_pinky_foot"
- snd_gear = "pinky_gears"
- snd_handstep = "pinky_hand"
- snd_idle = "monster_demon_pinky_idle"
- snd_melee_1 = "monster_demon_pinky_attackmelee_1"
- snd_melee_4 = "monster_demon_pinky_attackmelee_4"
- snd_pain = "monster_demon_pinky_pain"
- snd_sight1 = "monster_demon_pinky_sight1"
- snd_sight2 = "monster_demon_pinky_sight2"
- snd_sight3 = "monster_demon_pinky_sight3"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_revenant Entities.qtxfolder =
- {
- damage_RevRocket:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "10"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- snd_flesh = "bullet_impact_flesh"
- origin = "0 0 0"
- }
- damage_RevRocketSplash:e =
- {
- damage = "10"
- radius = "30"
- origin = "0 0 0"
- }
- melee_revLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "16"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_revRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "16"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_revenant:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "16"
- dv_time = "100"
- kickDir = ".5 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "genericDamage"
- snd_hit = "fist_impact"
- snd_miss = "fist_whoosh"
- origin = "0 0 0"
- }
- melee_revenant_left:e =
- {
- blob_height = "600"
- blob_time = "600"
- blob_width = "600"
- blob_x = "-140"
- blob_y = "-100"
- damage = "16"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSmack"
- snd_hit = "fist_impact"
- snd_miss = "fist_whoosh"
- origin = "0 0 0"
- }
- melee_revenant_left_down:e =
- {
- blob_height = "600"
- blob_time = "600"
- blob_width = "600"
- blob_x = "-140"
- blob_y = "-100"
- damage = "16"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSmack"
- snd_hit = "fist_impact"
- snd_miss = "fist_whoosh"
- origin = "0 0 0"
- }
- melee_revenant_right:e =
- {
- blob_height = "600"
- blob_time = "600"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "16"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "60"
- mtr_blob = "rightSmack"
- snd_hit = "fist_impact"
- snd_miss = "fist_whoosh"
- origin = "0 0 0"
- }
- melee_revenant_right_down:e =
- {
- blob_height = "600"
- blob_time = "600"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "16"
- dv_time = "100"
- kickDir = ".5 0 -1"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "70"
- mtr_blob = "rightSmack"
- snd_hit = "fist_impact"
- snd_miss = "fist_whoosh"
- origin = "0 0 0"
- }
- monster_demon_revenant:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Waist1"
- damage_zone head = "Shldrs"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "272"
- ik_ankle1 = "Lankle"
- ik_ankle2 = "Rankle"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Ltoe"
- ik_foot2 = "Rtoe"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "Body"
- inherited = "monster_default"
- kick_force = "60"
- look_joint Head = "0.6 0.6 0"
- look_joint Waist1 = "0.4 0.4 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_revenant"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_revenant"
- size = "48 48 82"
- smoke_burnParticleSystem = "burn_imp.prt-waist"
- snd_attackmelee_1 = "monster_demon_revenant_attackmelee"
- snd_attackmissile = "monster_demon_revenant_attackmissile"
- snd_burn = "monster_demon_revenant_burn"
- snd_death = "monster_demon_revenant_die"
- snd_footstep = "monster_demon_revenant_footstep"
- snd_pain = "monster_demon_revenant_pain"
- snd_sight = "monster_demon_revenant_sight"
- snd_sight2 = "monster_demon_revenant_sight2"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_rev_rocket:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- burstDist = "32"
- burstMode = "1"
- burstVelocity = "1.25"
- clamp_dist = "256"
- cone = "3"
- contact_friction = "0"
- debris_count = "3"
- decal_size = "75"
- def_damage = "damage_RevRocket"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_RevRocketSplash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "1 0.8 0.4"
- explode_light_fadetime = "0.25"
- explode_light_radius = "160"
- fuse = "7"
- gravity = "0"
- health = "5"
- impact_damage_effect = "0"
- impact_gib = "1"
- launchFromBarrel = "1"
- light_color = "0.9 0.6 0.05"
- light_offset = "0 0 -16"
- light_radius = "160"
- linear_friction = "0"
- mass = "10"
- maxs = "2 2 5"
- mins = "-2 -2 -5"
- model = "models/weapons/rocketlauncher/rocket.lwo"
- model_detonate = "rocketExplosion.prt"
- mtr_explode_light_shader = "muzzleflash"
- random = "15 15 0"
- smoke_fly = "revrockettrail.prt"
- snd_explode = "monster_demon_revenant_rocket_explode"
- snd_fly = "monster_demon_revenant_rocket_flight"
- snd_havetone = "monster_demon_revenant_rocket_tone"
- thrust_end = "4"
- thrust_start = "0"
- turn_max = "180"
- velocity = "300 0 0"
- origin = "0 0 0"
- }
- projectile_rev_rocket_cinematic:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- burstDist = "32"
- burstMode = "1"
- burstVelocity = "1.25"
- clamp_dist = "256"
- cone = "3"
- contact_friction = "0"
- debris_count = "3"
- decal_size = "75"
- def_damage = "damage_RevRocket"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_RevRocketSplash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "1 0.8 0.4"
- explode_light_fadetime = "0.25"
- explode_light_radius = "160"
- fuse = "7"
- gravity = "0"
- health = "5"
- impact_damage_effect = "0"
- impact_gib = "1"
- inherited = "projectile_rev_rocket"
- launchFromBarrel = "1"
- light_color = "0.9 0.6 0.05"
- light_offset = "0 0 -16"
- light_radius = "160"
- linear_friction = "0"
- mass = "10"
- maxs = "2 2 5"
- mins = "-2 -2 -5"
- model = "models/weapons/rocketlauncher/rocket.lwo"
- model_detonate = "rocketExplosion.prt"
- mtr_explode_light_shader = "muzzleflash"
- random = "15 15 0"
- smoke_fly = "revrockettrail.prt"
- snd_explode = "monster_demon_revenant_rocket_explode"
- snd_fly = "monster_demon_revenant_rocket_flight"
- snd_havetone = "monster_demon_revenant_rocket_tone"
- thrust_end = "4"
- thrust_start = "0"
- turn_max = "180"
- velocity = "300 0 0"
- origin = "0 0 0"
- }
- }
- monster_demon_sentry Entities.qtxfolder =
- {
- damage_plasmatracer:e =
- {
- damage = "40"
- smoke_wound_flesh = "bloodwound.smoke"
- snd_flesh = "bullet_impact_flesh"
- origin = "0 0 0"
- }
- monster_demon_sentry:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1.25"
- damage_zone chest = "Hips"
- damage_zone head = "Loneck"
- damage_zone left_arm = "L1_upleg"
- damage_zone legs = "L2_upleg"
- damage_zone right_arm = "R1_upleg"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "185"
- ik_ankle1 = "L1_loleg"
- ik_ankle2 = "R1_loleg"
- ik_ankle3 = "L2_loleg"
- ik_ankle4 = "R2_loleg"
- ik_dir1 = "Lelbow"
- ik_dir2 = "Relbow"
- ik_dir3 = "Lknee"
- ik_dir4 = "Rknee"
- ik_foot1 = "L1toe"
- ik_foot2 = "R1toe"
- ik_foot3 = "L2toe"
- ik_foot4 = "R2toe"
- ik_footSize = "0"
- ik_hip1 = "L1_upleg"
- ik_hip2 = "R1_upleg"
- ik_hip3 = "L2_upleg"
- ik_hip4 = "R2_upleg"
- ik_knee1 = "L1_midleg"
- ik_knee2 = "R1_midleg"
- ik_knee3 = "L2_midleg"
- ik_knee4 = "R2_midleg"
- ik_minWaistFloorDist = "20"
- ik_numLegs = "4"
- ik_waist = "Hips"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_sentry"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_sentry"
- size = "48 48 48"
- smoke_burnParticleSystem = "burn_imp.prt-hips"
- smoke_weapon = "cgsmoke.smoke"
- smoke_wound_metal = "bulletricochet.prt"
- snd_attackmissile = "monster_sentry1_attackmissile"
- snd_pain = "monster_sentry1_pain"
- snd_sight = "monster_sentry1_sight"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_plasmatracer:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- contact_friction = "0"
- decal_size = "75"
- def_damage = "damage_plasmatracer"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- fuse = "10"
- gravity = "0"
- health = "0"
- impact_damage_effect = "0"
- impact_gib = "1"
- linear_friction = "0"
- mass = "5"
- maxs = "3 3 3"
- mins = "-3 -3 -3"
- model = "models/monsters/sentry/plasmatracer.lwo"
- mtr_detonate = "textures/decals/ballburn01"
- snd_explode = "sound/zaphod/plasmaexplode.wav"
- snd_fly = "sound/zaphod/plasmafly.wav"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "700 0 0"
- origin = "0 0 0"
- }
- }
- monster_demon_tick Entities.qtxfolder =
- {
- damage_tick_explode:e =
- {
- damage = "50"
- gib = "0"
- knockback = "80"
- push = "1000"
- radius = "100"
- origin = "0 0 0"
- }
- monster_demon_tick:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone head = "Body2"
- damage_zone left_arm = "Luparm1"
- damage_zone right_arm = "Ruparm1"
- def_explode_damage = "damage_tick_explode"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "20"
- ik_ankle1 = "Lwrist1"
- ik_ankle2 = "Rwrist1"
- ik_ankle3 = "Lwrist2"
- ik_ankle4 = "Rwrist2"
- ik_ankle5 = "Lwrist3"
- ik_ankle6 = "Rwrist3"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Ltip1"
- ik_foot2 = "Rtip1"
- ik_foot3 = "Ltip2"
- ik_foot4 = "Rtip2"
- ik_foot5 = "Ltip3"
- ik_foot6 = "Rtip3"
- ik_footSize = "0"
- ik_hip1 = "Luparm1"
- ik_hip2 = "Ruparm1"
- ik_hip3 = "Luparm2"
- ik_hip4 = "Ruparm2"
- ik_hip5 = "Luparm3"
- ik_hip6 = "Ruparm3"
- ik_knee1 = "Lloarm1"
- ik_knee2 = "Rloarm1"
- ik_knee3 = "Lloarm2"
- ik_knee4 = "Rloarm2"
- ik_knee5 = "Lloarm3"
- ik_knee6 = "Rloarm3"
- ik_numLegs = "0"
- ik_waist = "Body2"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_tick"
- model_explode = "trite_boomboom.prt"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_trite"
- size = "48 48 40"
- smoke_burnParticleSystem = "burn_imp.prt-body2"
- snd_burn = "monster_demon_tick_burn"
- snd_chirp = "monster_demon_tick_chirp"
- snd_chomp = "monster_demon_tick_chomp"
- snd_death = "monster_demon_tick_death"
- snd_evade = "monster_demon_tick_evade"
- snd_footstep = "monster_demon_tick_footstep"
- snd_melee = "monster_demon_tick_melee"
- snd_pain = "monster_demon_tick_pain"
- snd_sight = "monster_demon_tick_sight"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_trite Entities.qtxfolder =
- {
- damage_trite_explode:e =
- {
- damage = "50"
- gib = "0"
- knockback = "80"
- push = "1000"
- radius = "100"
- origin = "0 0 0"
- }
- melee_triteLeapAttack:e =
- {
- blob_height = "500"
- blob_time = "300"
- blob_width = "500"
- blob_x = "100"
- blob_y = "50"
- damage = "12"
- dv_time = "350"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "500"
- knockback = "80"
- mtr_blob = "bite"
- snd_hit = "monster_demon_imp_melee_hit"
- origin = "0 0 0"
- }
- melee_tritebite1:e =
- {
- blob_height = "500"
- blob_time = "300"
- blob_width = "500"
- blob_x = "100"
- blob_y = "50"
- damage = "8"
- dv_time = "200"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "500"
- knockback = "40"
- mtr_blob = "bite"
- snd_hit = "monster_demon_imp_melee_hit"
- origin = "0 0 0"
- }
- monster_demon_trite:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = ".01"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "1"
- damage_zone head = "Body2"
- damage_zone left_arm = "Luparm1"
- damage_zone right_arm = "Ruparm1"
- def_explode_damage = "damage_trite_explode"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "20"
- ik_ankle1 = "Lwrist1"
- ik_ankle2 = "Rwrist1"
- ik_ankle3 = "Lwrist2"
- ik_ankle4 = "Rwrist2"
- ik_ankle5 = "Lwrist3"
- ik_ankle6 = "Rwrist3"
- ik_dir1 = "Lknee1"
- ik_dir2 = "Rknee1"
- ik_dir3 = "Lknee2"
- ik_dir4 = "Rknee2"
- ik_dir5 = "Lknee3"
- ik_dir6 = "Rknee3"
- ik_foot1 = "Ltip1"
- ik_foot2 = "Rtip1"
- ik_foot3 = "Ltip2"
- ik_foot4 = "Rtip2"
- ik_foot5 = "Ltip3"
- ik_foot6 = "Rtip3"
- ik_footSize = "0"
- ik_hip1 = "Luparm1"
- ik_hip2 = "Ruparm1"
- ik_hip3 = "Luparm2"
- ik_hip4 = "Ruparm2"
- ik_hip5 = "Luparm3"
- ik_hip6 = "Ruparm3"
- ik_knee1 = "Lloarm1"
- ik_knee2 = "Rloarm1"
- ik_knee3 = "Lloarm2"
- ik_knee4 = "Rloarm2"
- ik_knee5 = "Lloarm3"
- ik_knee6 = "Rloarm3"
- ik_minWaistFloorDist = "16"
- ik_numLegs = "6"
- ik_waist = "Body2"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_trite"
- model_explode = "trite_boomboom.prt"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_trite"
- size = "48 48 40"
- smoke_burnParticleSystem = "trite_burst.prt-mouth"
- snd_burn = "trite_deathsplat"
- snd_chomp = "monster_demon_trite_chomp"
- snd_death = "monster_demon_trite_death"
- snd_enddrop = "monster_demon_trite_enddrop"
- snd_explode = "rocket_impact"
- snd_footstep = "monster_demon_trite_footstep"
- snd_melee = "monster_demon_trite_melee"
- snd_pain = "monster_demon_trite_pain"
- snd_sight = "monster_demon_trite_sight"
- snd_startdrop = "monster_demon_trite_startdrop"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- }
- monster_demon_vulgar Entities.qtxfolder =
- {
- damage_vulgar_fireball:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "12"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- damage_vulgar_fireball_splash:e =
- {
- damage = "5"
- radius = "50"
- origin = "0 0 0"
- }
- melee_vulgarLeapAttack:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "20"
- dv_time = "400"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "800"
- knockback = "100"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- origin = "0 0 0"
- }
- melee_vulgarLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "12"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_vulgarRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "12"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "rightSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- monster_demon_vulgar:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Spine_1"
- damage_zone head = "Spine_6"
- damage_zone left_arm = "Lshldr"
- damage_zone legs = "Hips"
- damage_zone right_arm = "Rshldr"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "400"
- ik_ankle1 = "Lankle"
- ik_ankle2 = "Rankle"
- ik_dir1 = "Lknee"
- ik_dir2 = "Rknee"
- ik_foot1 = "Lball"
- ik_foot2 = "Rtoe"
- ik_footSize = "4"
- ik_hip1 = "Lupleg"
- ik_hip2 = "Rupleg"
- ik_knee1 = "Lloleg"
- ik_knee2 = "Rloleg"
- ik_numLegs = "2"
- ik_waist = "root"
- inherited = "monster_default"
- kick_force = "60"
- look_joint head_FK = "0.6 0.6 0"
- look_joint spine_1 = "0.4 0.4 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_vulgar"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_vulgar"
- size = "48 48 68"
- smoke_burnParticleSystem = "burn_imp.prt-root"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_vulgar_fireball:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- cone = "3"
- contact_friction = "0"
- debris_count = "3"
- decal_size = "75"
- def_damage = "damage_vulgar_fireball"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_vulgar_fireball_splash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "3.6 3.0 0.5"
- explode_light_fadetime = "1"
- explode_light_radius = "320"
- fuse = "20"
- gravity = "250"
- health = "5"
- impact_damage_effect = "0"
- impact_gib = "1"
- launchFromBarrel = "1"
- light_color = "0.9 0.7 0.05"
- light_offset = "0 0 0"
- light_radius = "160"
- linear_friction = "0"
- mass = "5"
- maxs = "4 4 4"
- mins = "-4 -4 -4"
- model = "models/weapons/impfireball/impfireball2.lwo"
- model_detonate = "bigExplosion.ips"
- mtr_detonate = "textures/decals/ballburn01"
- mtr_explode_light_shader = "lights/impflash"
- mtr_light_shader = "lights/impflyflash"
- smoke_fly = "impsparks.smoke"
- snd_explode = "monster_demon_imp_fireball_explode"
- snd_fly = "monster_demon_imp_fireball_flight"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "475 0 -150"
- origin = "0 0 0"
- }
- }
- monster_demon_wraith Entities.qtxfolder =
- {
- melee_wraithCenterAttack:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "8"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_wraithLeftClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "140"
- blob_y = "-100"
- damage = "8"
- dv_time = "100"
- kickDir = "0 -1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "40"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- melee_wraithRightClaw:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "-100"
- blob_y = "-100"
- damage = "8"
- dv_time = "100"
- kickDir = "0 1 0"
- kick_amplitude = "2"
- kick_time = "400"
- knockback = "30"
- mtr_blob = "leftSlash"
- snd_hit = "monster_demon_imp_melee_hit"
- snd_miss = "monster_demon_imp_melee_miss"
- origin = "0 0 0"
- }
- monster_demon_wraith:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- burnaway = "0.50"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_scale head = "2"
- damage_zone chest = "Spine_1"
- damage_zone head = "Spine_7"
- damage_zone left_arm = "Lshldr"
- damage_zone right_arm = "Rshldr"
- def_spawneffect_precache = "wraith_spawneffect"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "130"
- inherited = "monster_default"
- kick_force = "60"
- look_joint head_FK = "0.6 0.6 0"
- look_joint spine_1 = "0.4 0.4 0"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_demon_wraith"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_demon_wraith"
- size = "48 48 68"
- smoke_burnParticleSystem = "burn_imp.prt-root"
- snd_attackmelee_1 = "monster_demon_wraith_attackmelee_1"
- snd_attackmelee_2 = "monster_demon_wraith_attackmelee_2"
- snd_burn = "monster_demon_tick_burn"
- snd_death = "monster_demon_wraith_die"
- snd_fade_in = "monster_demon_wraith_fade_in"
- snd_fade_out = "monster_demon_wraith_fade_out"
- snd_footstep = "monster_demon_wraith_footstep"
- snd_pain = "monster_demon_wraith_pain"
- snd_sight = "monster_demon_wraith_sight"
- snd_sight2 = "monster_demon_wraith_sight2"
- snd_thud = "monster_demon_imp_thud"
- talks = "0"
- team = "1"
- turn_rate = "360"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- wraith_spawneffect:e =
- {
- cinematic_remove = "1"
- model = "wraithfade.prt"
- origin = "0 0 0"
- }
- }
- monster_flying_cacodemon Entities.qtxfolder =
- {
- damage_cacodemon_fireball:e =
- {
- blob_offset_x = "400"
- blob_size = "400"
- blob_time = "300"
- damage = "12"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "10"
- mtr_blob = "genericDamage"
- smoke_wound_flesh = "bloodwound.smoke"
- origin = "0 0 0"
- }
- damage_cacodemon_fireball_splash:e =
- {
- damage = "5"
- radius = "48"
- origin = "0 0 0"
- }
- melee_cacodemon:e =
- {
- blob_height = "650"
- blob_time = "300"
- blob_width = "650"
- blob_x = "0"
- blob_y = "-90"
- damage = "20"
- dv_time = "100"
- kickDir = "1 0 0"
- kick_amplitude = "1"
- kick_time = "400"
- knockback = "100"
- mtr_blob = "bite"
- snd_hit = "monster_demon_pinky_melee_hit"
- snd_miss = "monster_demon_pinky_melee_miss"
- origin = "0 0 0"
- }
- monster_flying_cacodemon:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- bone_flytilt = "Body2"
- burnaway = "0.25"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_zone head = "Head"
- damage_zone left_arm = "LeftSide"
- damage_zone legs = "Tail1"
- damage_zone right_arm = "RightSide"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fly_pitch_max = "15"
- fly_pitch_scale = "45"
- fly_roll_max = "60"
- fly_roll_scale = "100"
- fly_seek_scale = "4"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "200"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_flying_cacodemon"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_flying_cacodemon"
- size = "48 48 80"
- smokeParticleSystem2 = "caco_mouthfire"
- smokeParticleSystem3 = "caco_mouthfire2"
- smokeParticleSystem4 = "caco_mouthfire2a"
- smoke_burnParticleSystem = "burn_imp.prt-Head"
- snd_ambient = "monster_demon_cacodemon_walk"
- snd_attackmissile = "monster_demon_cacodemon_attackmissile"
- snd_burn = "monster_demon_cacodemon_burn"
- snd_death = "monster_demon_cacodemon_die"
- snd_melee = "monster_demon_cacodemon_melee"
- snd_pain = "monster_demon_cacodemon_pain"
- snd_sight = "monster_demon_cacodemon_sight"
- snd_sight2 = "monster_demon_cacodemon_sight2"
- talks = "0"
- team = "1"
- turn_rate = "360"
- useBoneAxis = "1"
- wait = "0"
- walk_on_sight = "0"
- origin = "0 0 0"
- }
- projectile_cacodemon_fireball:e =
- {
- angular_friction = "0"
- angular_velocity = "0 0 0"
- bounce = "0"
- contact_friction = "0"
- debris_count = "3"
- decal_size = "75"
- def_damage = "damage_cacodemon_fireball"
- def_debris = "debris_largeshrapnel"
- def_shrapnel = "debris_shrapnel"
- def_splash_damage = "damage_cacodemon_fireball_splash"
- detonate_on_actor = "1"
- detonate_on_death = "1"
- detonate_on_fuse = "0"
- detonate_on_world = "1"
- explode_light_color = "3.6 3.0 0.5"
- explode_light_fadetime = "1"
- explode_light_radius = "320"
- fuse = "20"
- gravity = "0"
- health = "5"
- impact_damage_effect = "0"
- impact_gib = "1"
- launchFromBarrel = "1"
- light_color = "0.9 0.7 0.05"
- light_offset = "0 0 0"
- light_radius = "160"
- linear_friction = "0"
- mass = "500"
- maxs = "6 6 6"
- mins = "-6 -6 -6"
- model = "caco_lightningball.prt"
- model_detonate = "caco_lightninghit.prt"
- mtr_detonate = "textures/decals/ballburn01"
- mtr_explode_light_shader = "lights/impflash"
- mtr_light_shader = "lights/impflyflash"
- snd_explode = "caco_projectile_impact"
- snd_fly = "caco_projectile"
- thrust = "0"
- thrust_end = "0"
- thrust_start = "0"
- velocity = "325 0 -350"
- origin = "0 0 0"
- }
- }
- monster_flying_lostsoul Entities.qtxfolder =
- {
- melee_lostsoul:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "0"
- blob_y = "-100"
- damage = "12"
- dv_time = "200"
- kickDir = "1 0 0"
- kick_amplitude = "2"
- kick_time = "500"
- knockback = "30"
- mtr_blob = "bite"
- snd_hit = "monster_demon_lostsoul_chomp"
- snd_miss = "monster_demon_lostsoul_chomp"
- origin = "0 0 0"
- }
- melee_lostsoul_charge:e =
- {
- blob_height = "600"
- blob_time = "300"
- blob_width = "600"
- blob_x = "0"
- blob_y = "-100"
- damage = "12"
- dv_time = "200"
- kickDir = "1 0 0"
- kick_amplitude = "4"
- kick_time = "500"
- knockback = "80"
- mtr_blob = "leftSmack"
- snd_hit = "monster_demon_lostsoul_chomp"
- snd_miss = "monster_demon_lostsoul_chomp"
- origin = "0 0 0"
- }
- monster_flying_lostsoul:e =
- {
- \ = "monster waits until triggered to follow it. Do not set 'walk"
- "_on_trigger' when using 'trigger'."
- ambush = "0"
- anim = "idle"
- attack_accuracy = "0"
- attack_cone = "70"
- bleed = "1"
- blink_max = "8.0"
- blink_min = "2.5"
- blockedAttackTime = "750"
- blockedMoveTime = "750"
- blockedRadius = "10"
- bone_flytilt = "Head"
- chatter_combat_max = "7"
- chatter_combat_min = "3"
- chatter_max = "10"
- chatter_min = "5"
- damage_zone head = "Head"
- eye_focus_rate = "0.5"
- eye_horizontal_offset = "-8"
- eye_verticle_offset = "5"
- fly_pitch_max = "30"
- fly_pitch_scale = "45"
- fly_roll_max = "45"
- fly_roll_scale = "90"
- fly_seek_scale = "4"
- fov = "170"
- fx_teleport = "fx/teleporter.fx"
- fx_teleport1 = "fx/teleporter1.fx"
- fx_teleport2 = "fx/teleporter2.fx"
- fx_teleport3 = "fx/teleporter3.fx"
- head_focus_rate = "0.1"
- health = "20"
- inherited = "monster_default"
- kick_force = "60"
- look_max = "80 75 0"
- look_min = "-80 -75 0"
- melee_range = "0"
- model = "monster_flying_lostsoul"
- model_death = "lostsoul_pop.prt"
- on_activate = "sight"
- pain_threshold = "1"
- projectile_height_to_distance_ratio = "0.9"
- rank = "0"
- scriptobject = "monster_flying_lostsoul"
- size = "24 24 24"
- smoke_death = "lostsouldeath