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Text File  |  2004-12-27  |  4.9 MB  |  216,430 lines

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  1. QQRKSRC1
  2. // Configuration file for Doom 3
  3. {
  4.   QuArKProtected = "1"
  5.   Description = "Base Doom 3 data"
  6.   Default forms.qctx =
  7.   {
  8.     t_aas_e:incl =
  9.     {
  10.       allowFlyReachabilities = "0"
  11.       allowSwimReachabilities = "0"
  12.       gravity = "0 0 -1050"
  13.       maxBarrierHeight = "32"
  14.       maxFallHeight = "64"
  15.       maxStepHeight = "18"
  16.       maxWaterJumpHeight = "20"
  17.       minFloorCos = "0.6999999881"
  18.       playerFlood = "0"
  19.       tt_barrierJump = "100"
  20.       tt_startCrouching = "100"
  21.       tt_startWalkOffLedge = "100"
  22.       tt_waterJump = "100"
  23.       usePatches = "0"
  24.       writeBrushMap = "0"
  25.       origin = "0 0 0"
  26.     }
  27.     t_ammo_e:incl =
  28.     {
  29.       inv_item = "4"
  30.       size = "32 32 32"
  31.       origin = "0 0 0"
  32.       snd_respawn = "sound_item_respawn"
  33.     }
  34.     t_cinematic_e:incl =
  35.     {
  36.       blend_in = "0"
  37.       cycle = "1"
  38.       pose_frame = "1"
  39.       sound_bone = "origin"
  40.       wait = "-1"
  41.       origin = "0 0 0"
  42.     }
  43.     t_cinematic2_e:incl =
  44.     {
  45.       cycle = "1"
  46.       inherited = "func_animate"
  47.       wait = "-1"
  48.       origin = "0 0 0"
  49.     }
  50.     dup arenafilemaker:form =
  51.     {
  52.       help = "put one in your map to create a .arena script automatically"
  53.       bots: =
  54.       {
  55.         Txt = "&"
  56.         Hint = "bots that are default for this map"
  57.       }
  58.       longname: =
  59.       {
  60.         Txt = "&"
  61.         Hint = "This name will be shown in Doom 3"
  62.       }
  63.       fraglimit: =
  64.       {
  65.         Txt = "&"
  66.         Typ = "EF1"
  67.         Hint = "default fraglimit for map"
  68.       }
  69.       type: =
  70.       {
  71.         Txt = "&"
  72.         Hint = "ffa tourney etc."
  73.       }
  74.     }
  75.   }
  76.   Doom 3 setup.qctx =
  77.   {
  78.     Game = "Doom 3"
  79.     HTML = "help/index.html"
  80.     Palette = $0000000F0F0F1F1F1F2F2F2F3F3F3F4B4B4B5B5B5B6B6B6B7B7B7B8B8B8B9B9B9BAB
  81.      $ABABBBBBBBCBCBCBDBDBDBEBEBEB634B235B431F533F1F4F3B1B47371B3F2F173B2B1733
  82.      $27132F23132B1F13271B0F23170F1B130B170F0B130F070F0B075F5F6F5B5B675B535F57
  83.      $4F5B534B534F474B473F433F3B3B3B3737332F2F2F2B2B2727272323231B1B1B17171713
  84.      $13138F77537B6343735B3B674F2FCF974BA77B3B8B672F6F5327EB9F27CB8B23AF771F93
  85.      $631B774F175B3B0F3F270B231707A73B2B9F2F23972B1B8B27137F1F0F73170B67170757
  86.      $13004B0F00430F003B0F00330B002B0B00230B001B07001307007B5F4B7357436B533F67
  87.      $4F3B5F4737574333533F2F4B372B4333273F2F2337271B2F2317271B131F170F170F0B0F
  88.      $0B076F3B175F3717532F17432B17372313271B0F1B130B0F0B07B35B4FBF7B6FCB9B93D7
  89.      $BBB7CBD7DFB3C7D39FB7C387A7B77397A75B879B47778B2F677F17536F134B670F435B0B
  90.      $3F5307374B072F3F072733001F2B00171F000F1300070B0000008B5757834F4F7B474773
  91.      $43436B3B3B6333335B2F2F572B2B4B23233F1F1F331B1B2B13131F0F0F130B0B0B070700
  92.      $0000979F7B8F9773878B6B7F8363777B5F7373576B6B4F6363475B5B434F4F3B43433337
  93.      $372B2F2F2323231B1717130F0F0B9F4B3F9343378B3B2F7F3727772F236B2B1B63231757
  94.      $1F134F1B0F43170B37130B2B0F071F0B071707000B0000000000777BCF6F73C3676BB763
  95.      $63A75B5B9B53578F4B4F7F4747733F3F673737572F2F4B27273F231F2F1B1723130F170B
  96.      $07079BAB7B8F9F6F8797637B8B5773834B6777435F6F3B5767334B5B273F4F1B3743132F
  97.      $3B0B232F071B23001317000B0F0000FF0023E70F3FD31B53BB275FA72F5F8F335F7B33FF
  98.      $FFFFFFFFD3FFFFA7FFFF7FFFFF53FFFF27FFEB1FFFD717FFBF0FFFAB07FF9300EF7F00E3
  99.      $6B00D35700C74700B73B00AB2B009B1F008F17007F0F007307005F00004700002F00001B
  100.      $0000EF00003737FFFF00000000FF2B2B231B1B1713130FEB977FC373539F57337B3F1BEB
  101.      $D3C7C7AB9BA78B77876B579F5B53
  102.     ShaderFiles: =
  103.     {
  104.       scripts/shaderlist.txt = {
  105.         Data =
  106.             "// Created by QuArK"$0D0A
  107.             "// All shaders are extracted to a single file called 'quark.shader'"$0D0A
  108.             "quark"$0D0A
  109.       }
  110.       scripts/shaderlist.txt = {    // 2nd case: if there is no shader in the map
  111.         Data =
  112.             "// Created by QuArK"$0D0A
  113.             "// No shader in this map"$0D0A
  114.       }
  115.     }
  116.     TextureFlags:form =     // a form for setting Doom 2 texture flags on polyhedron faces
  117.     {
  118.       Style = "5"
  119.       Reset: =       // Reset button
  120.       {
  121.         Cap = "Reset to default"      // button caption
  122.         Typ = "B"                     // "B"utton
  123.         Hint = "Reset all flags to the texture's default"
  124.         Delete: =
  125.         {
  126.           Flags = ""          // the button deletes these Specifics
  127.           Contents = ""
  128.           Value = ""
  129.         }
  130.       }
  131.       Contents:=
  132.       {
  133.         Cap = "detail"
  134.         Typ = "X134217728"
  135.         Hint = "for small, detail brushes that QVIS3 can ignore"
  136.       }
  137.     }
  138.   }
  139.   NewFiles.qtx =
  140.   {
  141.     ToolBox = "New files..."
  142.     Root = "Doom 3 file types.qtxfolder"
  143.     Doom 3 file types.qtxfolder =
  144.     {
  145.       Pk4.pk4 = { }
  146.     }
  147.   }
  148.   NewMap:incl =
  149.   {
  150.     Game = "Doom 3"
  151.     Root = "worldspawn:b"
  152.     worldspawn:b =
  153.     {
  154.       Border walls:g =
  155.       {
  156.         East wall:p =
  157.         {
  158.           west:f =
  159.           {
  160.             v = '256 0 272 256 -128 272 256 0 400'
  161.             tex = "base_wall/a_sopanel1_d01b"
  162.           }
  163.           east:f =
  164.           {
  165.             v = '272 0 272 272 128 272 272 0 400'
  166.             tex = "common/caulk"
  167.           }
  168.           south:f =
  169.           {
  170.             v = '432 -192 272 560 -192 272 432 -192 400'
  171.             tex = "common/caulk"
  172.           }
  173.           north:f =
  174.           {
  175.             v = '432 192 272 304 192 272 432 192 400'
  176.             tex = "common/caulk"
  177.           }
  178.           down:f =
  179.           {
  180.             v = '432 0 -96 560 0 -96 432 -128 -96'
  181.             tex = "common/caulk"
  182.           }
  183.           up:f =
  184.           {
  185.             v = '432 0 96 560 0 96 432 128 96'
  186.             tex = "common/caulk"
  187.           }
  188.         }
  189.         West wall:p =
  190.         {
  191.           west:f =
  192.           {
  193.             v = '-272 0 272 -272 -128 272 -272 0 400'
  194.             tex = "common/caulk"
  195.           }
  196.           east:f =
  197.           {
  198.             v = '-256 0 272 -256 128 272 -256 0 400'
  199.             tex = "base_wall/a_sopanel1_d01b"
  200.           }
  201.           south:f =
  202.           {
  203.             v = '432 -192 272 560 -192 272 432 -192 400'
  204.             tex = "common/caulk"
  205.           }
  206.           north:f =
  207.           {
  208.             v = '432 192 272 304 192 272 432 192 400'
  209.             tex = "common/caulk"
  210.           }
  211.           down:f =
  212.           {
  213.             v = '432 0 -96 560 0 -96 432 -128 -96'
  214.             tex = "common/caulk"
  215.           }
  216.           up:f =
  217.           {
  218.             v = '432 0 96 560 0 96 432 128 96'
  219.             tex = "common/caulk"
  220.           }
  221.         }
  222.         North wall:p =
  223.         {
  224.           west:f =
  225.           {
  226.             v = '-256 0 272 -256 -128 272 -256 0 400'
  227.             tex = "common/caulk"
  228.           }
  229.           east:f =
  230.           {
  231.             v = '256 0 272 256 128 272 256 0 400'
  232.             tex = "common/caulk"
  233.           }
  234.           south:f =
  235.           {
  236.             v = '432 192 272 560 192 272 432 192 400'
  237.             tex = "base_wall/a_sopanel1_d01b"
  238.           }
  239.           north:f =
  240.           {
  241.             v = '432 208 272 304 208 272 432 208 400'
  242.             tex = "common/caulk"
  243.           }
  244.           down:f =
  245.           {
  246.             v = '432 0 -96 560 0 -96 432 -128 -96'
  247.             tex = "common/caulk"
  248.           }
  249.           up:f =
  250.           {
  251.             v = '432 0 96 560 0 96 432 128 96'
  252.             tex = "common/caulk"
  253.           }
  254.         }
  255.         South wall:p =
  256.         {
  257.           west:f =
  258.           {
  259.             v = '-256 0 272 -256 -128 272 -256 0 400'
  260.             tex = "common/caulk"
  261.           }
  262.           east:f =
  263.           {
  264.             v = '256 0 272 256 128 272 256 0 400'
  265.             tex = "common/caulk"
  266.           }
  267.           south:f =
  268.           {
  269.             v = '432 -208 272 560 -208 272 432 -208 400'
  270.             tex = "common/caulk"
  271.           }
  272.           north:f =
  273.           {
  274.             v = '432 -192 272 304 -192 272 432 -192 400'
  275.             tex = "base_wall/a_sopanel1_d01b"
  276.           }
  277.           down:f =
  278.           {
  279.             v = '432 0 -96 560 0 -96 432 -128 -96'
  280.             tex = "common/caulk"
  281.           }
  282.           up:f =
  283.           {
  284.             v = '432 0 96 560 0 96 432 128 96'
  285.             tex = "common/caulk"
  286.           }
  287.         }
  288.         Sky:p =
  289.         {
  290.           west:f =
  291.           {
  292.             v = '-256 0 272 -256 -128 272 -256 0 400'
  293.             tex = "common/caulk"
  294.           }
  295.           east:f =
  296.           {
  297.             v = '256 0 272 256 128 272 256 0 400'
  298.             tex = "common/caulk"
  299.           }
  300.           south:f =
  301.           {
  302.             v = '432 -192 272 560 -192 272 432 -192 400'
  303.             tex = "common/caulk"
  304.           }
  305.           north:f =
  306.           {
  307.             v = '432 192 272 304 192 272 432 192 400'
  308.             tex = "common/caulk"
  309.           }
  310.           down:f =
  311.           {
  312.             v = '432 0 96 560 0 96 432 -128 96'
  313.             tex = "base_floor/ghoceiling3"
  314.           }
  315.           up:f =
  316.           {
  317.             v = '432 0 112 560 0 112 432 128 112'
  318.             tex = "common/caulk"
  319.           }
  320.         }
  321.         Floor:p =
  322.         {
  323.           west:f =
  324.           {
  325.             v = '-256 0 272 -256 -128 272 -256 0 400'
  326.             tex = "common/caulk"
  327.           }
  328.           east:f =
  329.           {
  330.             v = '256 0 272 256 128 272 256 0 400'
  331.             tex = "common/caulk"
  332.           }
  333.           south:f =
  334.           {
  335.             v = '432 -192 272 560 -192 272 432 -192 400'
  336.             tex = "common/caulk"
  337.           }
  338.           north:f =
  339.           {
  340.             v = '432 192 272 304 192 272 432 192 400'
  341.             tex = "common/caulk"
  342.           }
  343.           down:f =
  344.           {
  345.             v = '432 0 -112 560 0 -112 432 -128 -112'
  346.             tex = "common/caulk"
  347.           }
  348.           up:f =
  349.           {
  350.             v = '432 0 -96 560 0 -96 432 128 -96'
  351.             tex = "base_floor/sflgrate2a"
  352.           }
  353.         }
  354.       }
  355.       info_player_start:e =
  356.       {
  357.         origin = "-144 0 -64"
  358.         angle = "360"
  359.       }
  360.       light:e =
  361.       {
  362.         origin = "0 0 0"
  363.         light = "300"
  364.         _color = "1 1 1"
  365.       }
  366.     }
  367.   }
  368.   Toolbox Folders.qtx =
  369.   {
  370.     ToolBox = "Texture Browser..."
  371.     Root = "id Software Textures.qtxfolder"
  372.     t_d3:incl = { a = "base" }
  373.  
  374.     id Software Textures.qtxfolder =
  375.     {
  376.       common.txlist =
  377.       {
  378.         common/trigonce.wl = { t_d3=! }
  379.         common/trigmulti.wl = { t_d3=! }
  380.         common/trighurt.wl = { t_d3=! }
  381.         common/trigger.wl = { t_d3=! }
  382.         common/trigflashlight.wl = { t_d3=! }
  383.         common/trigentityname_once.wl = { t_d3=! }
  384.         common/trigentityname.wl = { t_d3=! }
  385.         common/shadow.wl = { t_d3=! }
  386.         common/player_clip.wl = { t_d3=! }
  387.         common/nodrawsolid.wl = { t_d3=! }
  388.         common/nodraw.wl = { t_d3=! }
  389.         common/moveable_clip.wl = { t_d3=! }
  390.         common/monster_clip.wl = { t_d3=! }
  391.         common/ladder.wl = { t_d3=! }
  392.         common/ikclip.wl = { t_d3=! }
  393.         common/full_clip.wl = { t_d3=! }
  394.         common/cushion.wl = { t_d3=! }
  395.         common/collision.wl = { t_d3=! }
  396.         common/clipplus.wl = { t_d3=! }
  397.         common/clip.wl = { t_d3=! }
  398.         common/caulk.wl = { t_d3=! }
  399.       }
  400.     }
  401.   }
  402.   Textures.qtx =
  403.   {
  404.     Toolbox = "Texture Browser..."
  405.     Root = "D3 Materials.qtxfolder"
  406.  
  407.     // Notice! The b="<filename>" specifies which materials file the material exists in
  408.     t_d3material_Maxtextures:incl      = { a="base" b="Maxtextures.mtr" }
  409.     t_d3material_aaduffyTest:incl      = { a="base" b="aaduffyTest.mtr" }
  410.     t_d3material_alphalabs:incl        = { a="base" b="alphalabs.mtr" }
  411.     t_d3material_andy:incl             = { a="base" b="andy.mtr" }
  412.     t_d3material_atest:incl            = { a="base" b="atest.mtr" }
  413.     t_d3material_base_door:incl        = { a="base" b="base_door.mtr" }
  414.     t_d3material_base_floor:incl       = { a="base" b="base_floor.mtr" }
  415.     t_d3material_base_light:incl       = { a="base" b="base_light.mtr" }
  416.     t_d3material_base_trim:incl        = { a="base" b="base_trim.mtr" }
  417.     t_d3material_base_wall:incl        = { a="base" b="base_wall.mtr" }
  418.     t_d3material_caves:incl            = { a="base" b="caves.mtr" }
  419.     t_d3material_char_common:incl      = { a="base" b="char_common.mtr" }
  420.     t_d3material_characters:incl       = { a="base" b="characters.mtr" }
  421.     t_d3material_decals:incl           = { a="base" b="decals.mtr" }
  422.     t_d3material_door:incl             = { a="base" b="door.mtr" }
  423.     t_d3material_duffyTest:incl        = { a="base" b="duffyTest.mtr" }
  424.     t_d3material_fogs:incl             = { a="base" b="fogs.mtr" }
  425.     t_d3material_gfx:incl              = { a="base" b="gfx.mtr" }
  426.     t_d3material_glass:incl            = { a="base" b="glass.mtr" }
  427.     t_d3material_hell:incl             = { a="base" b="hell.mtr" }
  428.     t_d3material_invisible:incl        = { a="base" b="invisible.mtr" }
  429.     t_d3material_jerry:incl            = { a="base" b="jerry.mtr" }
  430.     t_d3material_kentest:incl          = { a="base" b="kentest.mtr" }
  431.     t_d3material_ktest:incl            = { a="base" b="ktest.mtr" }
  432.     t_d3material_lab:incl              = { a="base" b="lab.mtr" }
  433.     t_d3material_lab_floor:incl        = { a="base" b="lab_floor.mtr" }
  434.     t_d3material_lights:incl           = { a="base" b="lights.mtr" }
  435.     t_d3material_mal:incl              = { a="base" b="mal.mtr" }
  436.     t_d3material_mapobjects:incl       = { a="base" b="mapobjects.mtr" }
  437.     t_d3material_monsters:incl         = { a="base" b="monsters.mtr" }
  438.     t_d3material_morgue:incl           = { a="base" b="morgue.mtr" }
  439.     t_d3material_mp_gui:incl           = { a="base" b="mp_gui.mtr" }
  440.     t_d3material_mp_lights:incl        = { a="base" b="mp_lights.mtr" }
  441.     t_d3material_mre:incl              = { a="base" b="mre.mtr" }
  442.     t_d3material_object:incl           = { a="base" b="object.mtr" }
  443.     t_d3material_outside:incl          = { a="base" b="outside.mtr" }
  444.     t_d3material_patd:incl             = { a="base" b="patd.mtr" }
  445.     t_d3material_patricktest:incl      = { a="base" b="patricktest.mtr" }
  446.     t_d3material_pdtest:incl           = { a="base" b="pdtest.mtr" }
  447.     t_d3material_phook:incl            = { a="base" b="phook.mtr" }
  448.     t_d3material_recyc_door:incl       = { a="base" b="recyc_door.mtr" }
  449.     t_d3material_recyc_floor:incl      = { a="base" b="recyc_floor.mtr" }
  450.     t_d3material_recyc_light:incl      = { a="base" b="recyc_light.mtr" }
  451.     t_d3material_recyc_trim:incl       = { a="base" b="recyc_trim.mtr" }
  452.     t_d3material_recyc_wall:incl       = { a="base" b="recyc_wall.mtr" }
  453.     t_d3material_rock:incl             = { a="base" b="rock.mtr" }
  454.     t_d3material_senetemp:incl         = { a="base" b="senetemp.mtr" }
  455.     t_d3material_sfx:incl              = { a="base" b="sfx.mtr" }
  456.     t_d3material_sfx_multiplayer:incl  = { a="base" b="sfx_multiplayer.mtr" }
  457.     t_d3material_shaderDemo:incl       = { a="base" b="shaderDemo.mtr" }
  458.     t_d3material_skies:incl            = { a="base" b="skies.mtr" }
  459.     t_d3material_sound:incl            = { a="base" b="sound.mtr" }
  460.     t_d3material_specialcase:incl      = { a="base" b="specialcase.mtr" }
  461.     t_d3material_stevetest:incl        = { a="base" b="stevetest.mtr" }
  462.     t_d3material_stone:incl            = { a="base" b="stone.mtr" }
  463.     t_d3material_testInteractions:incl = { a="base" b="testInteractions.mtr" }
  464.     t_d3material_tim:incl              = { a="base" b="tim.mtr" }
  465.     t_d3material_tools:incl            = { a="base" b="tools.mtr" }
  466.     t_d3material_vehicles:incl         = { a="base" b="vehicles.mtr" }
  467.     t_d3material_video:incl            = { a="base" b="video.mtr" }
  468.     t_d3material_vp_materials:incl     = { a="base" b="vp_materials.mtr" }
  469.     t_d3material_washroom:incl         = { a="base" b="washroom.mtr" }
  470.     t_d3material_weapons:incl          = { a="base" b="weapons.mtr" }
  471.     t_d3material_zgraeme:incl          = { a="base" b="zgraeme.mtr" }
  472.  
  473.     D3 Materials.qtxfolder =
  474.     {
  475.       mtr_Maxtextures.txlist =
  476.       {
  477.         decals/pressurepanel_ed.wl    = { t_d3material_Maxtextures=! }
  478.         base_door/cold_door_ed.wl    = { t_d3material_Maxtextures=! }
  479.         base_light/bulb_ed.wl    = { t_d3material_Maxtextures=! }
  480.         sfx/bglass01_ed.wl    = { t_d3material_Maxtextures=! }
  481.         base_trim/strip1a_ed.wl    = { t_d3material_Maxtextures=! }
  482.         base_trim/rustrim_ed.wl    = { t_d3material_Maxtextures=! }
  483.         base_trim/bluetex3k2_ed.wl    = { t_d3material_Maxtextures=! }
  484.         base_light/trimlight_ed.wl    = { t_d3material_Maxtextures=! }
  485.         base_light/trimlightrim_d.wl    = { t_d3material_Maxtextures=! }
  486.         base_trim/yelhaz2_ed.wl    = { t_d3material_Maxtextures=! }
  487.         base_floor/floorvent02_ed.wl    = { t_d3material_Maxtextures=! }
  488.         decals/sprinklercap_ed.wl    = { t_d3material_Maxtextures=! }
  489.         lab/labwall1d_ed.wl    = { t_d3material_Maxtextures=! }
  490.         architecture/offtrim01_ed.wl    = { t_d3material_Maxtextures=! }
  491.         seneca/shinymonitor1_ed.wl    = { t_d3material_Maxtextures=! }
  492.         architecture/testdoor.wl    = { t_d3material_Maxtextures=! }
  493.       }
  494.       mtr_aaduffyTest.txlist =
  495.       {
  496.         sfx/refract.wl    = { t_d3material_aaduffyTest=! }
  497.         common/npc_pda.wl    = { t_d3material_aaduffyTest=! }
  498.         particles/duffybolt3.wl    = { t_d3material_aaduffyTest=! }
  499.         particles/blood2.wl    = { t_d3material_aaduffyTest=! }
  500.         particles/bloodstream4.wl    = { t_d3material_aaduffyTest=! }
  501.         particles/bfgball.wl    = { t_d3material_aaduffyTest=! }
  502.         particles/duffybolt_white.wl    = { t_d3material_aaduffyTest=! }
  503.         particles/duffyboltvert_white.wl    = { t_d3material_aaduffyTest=! }
  504.         particles/duffyboltball.wl    = { t_d3material_aaduffyTest=! }
  505.         decals/wallsplat1.wl    = { t_d3material_aaduffyTest=! }
  506.         decals/wallsplat2.wl    = { t_d3material_aaduffyTest=! }
  507.         particles/bloodspray.wl    = { t_d3material_aaduffyTest=! }
  508.         particles/bloodpuff.wl    = { t_d3material_aaduffyTest=! }
  509.         decals/duffysplat.wl    = { t_d3material_aaduffyTest=! }
  510.         decals/duffysplat2.wl    = { t_d3material_aaduffyTest=! }
  511.         decals/dsplat2.wl    = { t_d3material_aaduffyTest=! }
  512.         decals/dsplat5.wl    = { t_d3material_aaduffyTest=! }
  513.         decals/dsplat7.wl    = { t_d3material_aaduffyTest=! }
  514.         decals/dsplat11.wl    = { t_d3material_aaduffyTest=! }
  515.         sfx/firetrail.wl    = { t_d3material_aaduffyTest=! }
  516.         sfx/fireplume.wl    = { t_d3material_aaduffyTest=! }
  517.         particles/teleportsparks.wl    = { t_d3material_aaduffyTest=! }
  518.         particles/teleportsparks2.wl    = { t_d3material_aaduffyTest=! }
  519.         particles/sparkstrip.wl    = { t_d3material_aaduffyTest=! }
  520.         particles/bluesparks.wl    = { t_d3material_aaduffyTest=! }
  521.         decals/duffysplatgun.wl    = { t_d3material_aaduffyTest=! }
  522.         particles/redteleportsparks.wl    = { t_d3material_aaduffyTest=! }
  523.         particles/redteleportsmoke.wl    = { t_d3material_aaduffyTest=! }
  524.         particles/debris.wl    = { t_d3material_aaduffyTest=! }
  525.         particles/debrislight.wl    = { t_d3material_aaduffyTest=! }
  526.         cameraImg1.wl    = { t_d3material_aaduffyTest=! }
  527.         cameraImg2.wl    = { t_d3material_aaduffyTest=! }
  528.         cameraView1.wl    = { t_d3material_aaduffyTest=! }
  529.         cameraView2.wl    = { t_d3material_aaduffyTest=! }
  530.         skies/duffyblah_sky.wl    = { t_d3material_aaduffyTest=! }
  531.         objective1.wl    = { t_d3material_aaduffyTest=! }
  532.         objective2.wl    = { t_d3material_aaduffyTest=! }
  533.         objective3.wl    = { t_d3material_aaduffyTest=! }
  534.         objective4.wl    = { t_d3material_aaduffyTest=! }
  535.         objective5.wl    = { t_d3material_aaduffyTest=! }
  536.         objectivecomplete1.wl    = { t_d3material_aaduffyTest=! }
  537.         objectivecomplete2.wl    = { t_d3material_aaduffyTest=! }
  538.         objectivecomplete3.wl    = { t_d3material_aaduffyTest=! }
  539.         objectivecomplete4.wl    = { t_d3material_aaduffyTest=! }
  540.         objectivecomplete5.wl    = { t_d3material_aaduffyTest=! }
  541.         effects/vagarysonic.wl    = { t_d3material_aaduffyTest=! }
  542.         decals/influence1.wl    = { t_d3material_aaduffyTest=! }
  543.       }
  544.       mtr_alphalabs.txlist =
  545.       {
  546.         alphalabs/a_lfwall21b.wl    = { t_d3material_alphalabs=! }
  547.         alphalabs/a_lfwall18a.wl    = { t_d3material_alphalabs=! }
  548.         alphalabs/a_lfwall17a.wl    = { t_d3material_alphalabs=! }
  549.         alphalabs/a_lfwall16a.wl    = { t_d3material_alphalabs=! }
  550.         alphalabs/a_lfwall14g4.wl    = { t_d3material_alphalabs=! }
  551.         alphalabs/a_lfwall13g4.wl    = { t_d3material_alphalabs=! }
  552.         alphalabs/a_lfwall13f3.wl    = { t_d3material_alphalabs=! }
  553.         alphalabs/a_lfwall13e.wl    = { t_d3material_alphalabs=! }
  554.         alphalabs/a_lfwall13d.wl    = { t_d3material_alphalabs=! }
  555.         alphalabs/a_lfwall13c.wl    = { t_d3material_alphalabs=! }
  556.         alphalabs/a_lfwall13b.wl    = { t_d3material_alphalabs=! }
  557.         alphalabs/a_lfwall13a.wl    = { t_d3material_alphalabs=! }
  558.         alphalabs/a_lfwall12b2.wl    = { t_d3material_alphalabs=! }
  559.         alphalabs/a_lfwall12a2.wl    = { t_d3material_alphalabs=! }
  560.         alphalabs/a_enwall22b.wl    = { t_d3material_alphalabs=! }
  561.         alphalabs/a_enwall21a.wl    = { t_d3material_alphalabs=! }
  562.         alphalabs/a_enwall20d.wl    = { t_d3material_alphalabs=! }
  563.         alphalabs/a_enwall13c.wl    = { t_d3material_alphalabs=! }
  564.       }
  565.       mtr_andy.txlist =
  566.       {
  567.         base_door/doorlight_grn.wl    = { t_d3material_andy=! }
  568.         object/csawmanual.wl    = { t_d3material_andy=! }
  569.         base_wall/lfwall19_en.wl    = { t_d3material_andy=! }
  570.         base_wall/lfwall14g3trim.wl    = { t_d3material_andy=! }
  571.         mcity/mcity3_grn.wl    = { t_d3material_andy=! }
  572.         decals/mcu_slimestain.wl    = { t_d3material_andy=! }
  573.         decals/boothspeaker.wl    = { t_d3material_andy=! }
  574.         decals/pipecap2vent.wl    = { t_d3material_andy=! }
  575.         particles/droppuddle.wl    = { t_d3material_andy=! }
  576.         particles/droppuddleblood.wl    = { t_d3material_andy=! }
  577.         particles/drop2.wl    = { t_d3material_andy=! }
  578.         particles/drop3.wl    = { t_d3material_andy=! }
  579.         particles/drop2blood.wl    = { t_d3material_andy=! }
  580.         particles/s_lightning2_whi.wl    = { t_d3material_andy=! }
  581.         particles/s_lightning_whi.wl    = { t_d3material_andy=! }
  582.         base_floor/floorpgratecapdirt.wl    = { t_d3material_andy=! }
  583.         base_floor/floorpgratedirt.wl    = { t_d3material_andy=! }
  584.         base_wall/skpanel11_dirt.wl    = { t_d3material_andy=! }
  585.         object/airlockfloorflat.wl    = { t_d3material_andy=! }
  586.         base_wall/boxpanel_rust.wl    = { t_d3material_andy=! }
  587.         base_wall/reactorwalla3aburst.wl    = { t_d3material_andy=! }
  588.         base_wall/lfwall2dirt.wl    = { t_d3material_andy=! }
  589.         base_floor/tecstairstep.wl    = { t_d3material_andy=! }
  590.         base_floor/tecstairstepgrn.wl    = { t_d3material_andy=! }
  591.         base_floor/tecstairstepdirt.wl    = { t_d3material_andy=! }
  592.         base_wall/snailswatch.wl    = { t_d3material_andy=! }
  593.         base_wall/mcuswatch.wl    = { t_d3material_andy=! }
  594.         base_wall/mcuswatch_y.wl    = { t_d3material_andy=! }
  595.         base_wall/snpanel2rust.wl    = { t_d3material_andy=! }
  596.         caves/cavsolarmap.wl    = { t_d3material_andy=! }
  597.         caves/swirltile.wl    = { t_d3material_andy=! }
  598.         caves/swirltile2.wl    = { t_d3material_andy=! }
  599.         base_wall/lfwall1a_swatch.wl    = { t_d3material_andy=! }
  600.         base_door/airwheel.wl    = { t_d3material_andy=! }
  601.         base_door/airdoor.wl    = { t_d3material_andy=! }
  602.         base_door/airdoorfrm.wl    = { t_d3material_andy=! }
  603.         base_door/jumbofrm.wl    = { t_d3material_andy=! }
  604.         base_door/jumbodoorguts.wl    = { t_d3material_andy=! }
  605.         base_door/jumbodoor.wl    = { t_d3material_andy=! }
  606.         object/extcable.wl    = { t_d3material_andy=! }
  607.         object/storagecabdoor.wl    = { t_d3material_andy=! }
  608.         object/storagecabdoordirt.wl    = { t_d3material_andy=! }
  609.         object/storagecabdoorblood.wl    = { t_d3material_andy=! }
  610.         object/storagecabdoordelta.wl    = { t_d3material_andy=! }
  611.         object/storagecabdoorgen.wl    = { t_d3material_andy=! }
  612.         object/cavcross.wl    = { t_d3material_andy=! }
  613.         object/paperdec1.wl    = { t_d3material_andy=! }
  614.         object/paperdec2.wl    = { t_d3material_andy=! }
  615.         object/paperdec2_crumple.wl    = { t_d3material_andy=! }
  616.         object/paperdec3.wl    = { t_d3material_andy=! }
  617.         decals/alphabet6bleh.wl    = { t_d3material_andy=! }
  618.         decals/chemstorage.wl    = { t_d3material_andy=! }
  619.         object/modconsole1.wl    = { t_d3material_andy=! }
  620.         object/modconsole1dirt.wl    = { t_d3material_andy=! }
  621.         object/modconsole1burn.wl    = { t_d3material_andy=! }
  622.         object/modconsole2.wl    = { t_d3material_andy=! }
  623.         object/modconsole2dirt.wl    = { t_d3material_andy=! }
  624.         object/modconsole2burn.wl    = { t_d3material_andy=! }
  625.         object/modconsole3.wl    = { t_d3material_andy=! }
  626.         object/modconsole3dirt.wl    = { t_d3material_andy=! }
  627.         object/modconsole3burn.wl    = { t_d3material_andy=! }
  628.         object/modconsole4.wl    = { t_d3material_andy=! }
  629.         object/modconsole4dirt.wl    = { t_d3material_andy=! }
  630.         object/modconsole5.wl    = { t_d3material_andy=! }
  631.         object/modconsole5dirt.wl    = { t_d3material_andy=! }
  632.         object/modconsole6.wl    = { t_d3material_andy=! }
  633.         object/modconsole6dirt.wl    = { t_d3material_andy=! }
  634.         object/modconsole6drive.wl    = { t_d3material_andy=! }
  635.         object/modsidesbackflat.wl    = { t_d3material_andy=! }
  636.         object/modsidesbackflatburn.wl    = { t_d3material_andy=! }
  637.         object/modsidesbackflatdirt.wl    = { t_d3material_andy=! }
  638.         object/sterubber1.wl    = { t_d3material_andy=! }
  639.         object/warfoot.wl    = { t_d3material_andy=! }
  640.         mcity/mcityc13blu.wl    = { t_d3material_andy=! }
  641.         base_light/striplightxl1.wl    = { t_d3material_andy=! }
  642.         base_light/striplightxl1_cave_group1.wl    = { t_d3material_andy=! }
  643.         base_light/striplightxl1_cave_group2.wl    = { t_d3material_andy=! }
  644.         base_light/striplightxl1_cave_group3.wl    = { t_d3material_andy=! }
  645.         base_wall/sopanel25neolight.wl    = { t_d3material_andy=! }
  646.         decals/stenameplate.wl    = { t_d3material_andy=! }
  647.         base_wall/stewall3bdecwall.wl    = { t_d3material_andy=! }
  648.         base_wall/hexpanel_a.wl    = { t_d3material_andy=! }
  649.         base_wall/hexpanel_b.wl    = { t_d3material_andy=! }
  650.         object/autfloordisc.wl    = { t_d3material_andy=! }
  651.         caves/metalswatch1.wl    = { t_d3material_andy=! }
  652.         caves/metalswatch2.wl    = { t_d3material_andy=! }
  653.         caves/metalswatch3.wl    = { t_d3material_andy=! }
  654.         caves/warshutter1.wl    = { t_d3material_andy=! }
  655.         caves/wardoortrim.wl    = { t_d3material_andy=! }
  656.         caves/wardoortrim2.wl    = { t_d3material_andy=! }
  657.         object/burgerbox.wl    = { t_d3material_andy=! }
  658.         object/csawbox.wl    = { t_d3material_andy=! }
  659.         object/stebox1.wl    = { t_d3material_andy=! }
  660.         object/stebox2.wl    = { t_d3material_andy=! }
  661.         object/sopcsawbox.wl    = { t_d3material_andy=! }
  662.         object/gendesk1flat.wl    = { t_d3material_andy=! }
  663.         object/gendesk3flat.wl    = { t_d3material_andy=! }
  664.         object/modgobflat1.wl    = { t_d3material_andy=! }
  665.         object/modgobflat1_dirt.wl    = { t_d3material_andy=! }
  666.         object/autable.wl    = { t_d3material_andy=! }
  667.         object/telegui.wl    = { t_d3material_andy=! }
  668.         object/telearm.wl    = { t_d3material_andy=! }
  669.         object/teleguard.wl    = { t_d3material_andy=! }
  670.         object/teleshoulder.wl    = { t_d3material_andy=! }
  671.         object/telebody.wl    = { t_d3material_andy=! }
  672.         object/telebody2.wl    = { t_d3material_andy=! }
  673.         object/hoser5.wl    = { t_d3material_andy=! }
  674.         object/hoser6.wl    = { t_d3material_andy=! }
  675.         base_wall/minwall8.wl    = { t_d3material_andy=! }
  676.         base_wall/minwall8blu.wl    = { t_d3material_andy=! }
  677.         base_wall/minwall8yel.wl    = { t_d3material_andy=! }
  678.         base_wall/minwall9.wl    = { t_d3material_andy=! }
  679.         base_wall/minwall9blu.wl    = { t_d3material_andy=! }
  680.         base_wall/minwall9yel.wl    = { t_d3material_andy=! }
  681.         base_wall/minwall10.wl    = { t_d3material_andy=! }
  682.         base_wall/minwall10blu.wl    = { t_d3material_andy=! }
  683.         base_wall/minwall10yel.wl    = { t_d3material_andy=! }
  684.         base_wall/minwall11.wl    = { t_d3material_andy=! }
  685.         base_wall/minwall11whi.wl    = { t_d3material_andy=! }
  686.         base_wall/minwall11blu.wl    = { t_d3material_andy=! }
  687.         base_wall/minwall11yel.wl    = { t_d3material_andy=! }
  688.         base_wall/minwall12.wl    = { t_d3material_andy=! }
  689.         base_wall/minwall12blu.wl    = { t_d3material_andy=! }
  690.         base_wall/minwall12yel.wl    = { t_d3material_andy=! }
  691.         base_wall/minwall13.wl    = { t_d3material_andy=! }
  692.         base_wall/minwall13whi.wl    = { t_d3material_andy=! }
  693.         base_wall/minwall13blu.wl    = { t_d3material_andy=! }
  694.         base_wall/minwall13yel.wl    = { t_d3material_andy=! }
  695.         base_wall/sopanel36_og.wl    = { t_d3material_andy=! }
  696.         base_floor/stefloormat1.wl    = { t_d3material_andy=! }
  697.         base_door/deldoor2glass.wl    = { t_d3material_andy=! }
  698.         base_door/delelev1.wl    = { t_d3material_andy=! }
  699.         base_door/delelev1a.wl    = { t_d3material_andy=! }
  700.         base_door/delelev2a.wl    = { t_d3material_andy=! }
  701.         base_door/delelev2.wl    = { t_d3material_andy=! }
  702.         base_door/deldoorgutter.wl    = { t_d3material_andy=! }
  703.         base_door/deldoorgutter2.wl    = { t_d3material_andy=! }
  704.         base_door/deldoor1frm.wl    = { t_d3material_andy=! }
  705.         base_door/deldoor1.wl    = { t_d3material_andy=! }
  706.         base_door/deldoor1vert.wl    = { t_d3material_andy=! }
  707.         base_door/deldoor2frm.wl    = { t_d3material_andy=! }
  708.         base_door/deldoor2combo.wl    = { t_d3material_andy=! }
  709.         decals/wirejumble.wl    = { t_d3material_andy=! }
  710.         decals/drophose.wl    = { t_d3material_andy=! }
  711.         decals/drophose2.wl    = { t_d3material_andy=! }
  712.         object/ut_foil1.wl    = { t_d3material_andy=! }
  713.         object/ut_foil2.wl    = { t_d3material_andy=! }
  714.         caves/cavslashtrim.wl    = { t_d3material_andy=! }
  715.         caves/temteeth1.wl    = { t_d3material_andy=! }
  716.         caves/temfloor1.wl    = { t_d3material_andy=! }
  717.         caves/temfloortrim1.wl    = { t_d3material_andy=! }
  718.         caves/tembrickrib1.wl    = { t_d3material_andy=! }
  719.         caves/tembrick1ridges.wl    = { t_d3material_andy=! }
  720.         caves/tembrick1.wl    = { t_d3material_andy=! }
  721.         caves/tembrick2.wl    = { t_d3material_andy=! }
  722.         caves/tembrick2door.wl    = { t_d3material_andy=! }
  723.         caves/tembrick6.wl    = { t_d3material_andy=! }
  724.         caves/tembrick4marble.wl    = { t_d3material_andy=! }
  725.         caves/tembrick1crum.wl    = { t_d3material_andy=! }
  726.         caves/temtablet1.wl    = { t_d3material_andy=! }
  727.         caves/temtablet2.wl    = { t_d3material_andy=! }
  728.         caves/tembrick1smoo.wl    = { t_d3material_andy=! }
  729.         caves/tembrick2smoo.wl    = { t_d3material_andy=! }
  730.         caves/egy_brick1.wl    = { t_d3material_andy=! }
  731.         caves/temwalltest1.wl    = { t_d3material_andy=! }
  732.         caves/temlongwall1.wl    = { t_d3material_andy=! }
  733.         caves/cavhexcement1.wl    = { t_d3material_andy=! }
  734.         caves/cavhexrubber1.wl    = { t_d3material_andy=! }
  735.         caves/cavhexfloor2.wl    = { t_d3material_andy=! }
  736.         caves/cavtrfloor1.wl    = { t_d3material_andy=! }
  737.         caves/cavfloorflat1yel.wl    = { t_d3material_andy=! }
  738.         caves/cavfloorflat1.wl    = { t_d3material_andy=! }
  739.         caves/cavtrfloor1dust.wl    = { t_d3material_andy=! }
  740.         caves/cavtrfloor2dust.wl    = { t_d3material_andy=! }
  741.         caves/cavwafpanel1sqr.wl    = { t_d3material_andy=! }
  742.         caves/cavwafpanel1.wl    = { t_d3material_andy=! }
  743.         caves/cavwafpanel2.wl    = { t_d3material_andy=! }
  744.         caves/cavwafpanel3.wl    = { t_d3material_andy=! }
  745.         caves/cavwafpanel3win.wl    = { t_d3material_andy=! }
  746.         caves/cavwafpanel1win.wl    = { t_d3material_andy=! }
  747.         caves/cavpanel1.wl    = { t_d3material_andy=! }
  748.         caves/cavpanel1_yel.wl    = { t_d3material_andy=! }
  749.         caves/cavwarcol1.wl    = { t_d3material_andy=! }
  750.         caves/cavwarcol2.wl    = { t_d3material_andy=! }
  751.         caves/cavwarhaz1.wl    = { t_d3material_andy=! }
  752.         caves/cavwall1.wl    = { t_d3material_andy=! }
  753.         caves/cavwall2.wl    = { t_d3material_andy=! }
  754.         caves/cavwall2_yel.wl    = { t_d3material_andy=! }
  755.         caves/cavwall4.wl    = { t_d3material_andy=! }
  756.         caves/cavwall4b.wl    = { t_d3material_andy=! }
  757.         caves/cavvac1a.wl    = { t_d3material_andy=! }
  758.         caves/cavvac1.wl    = { t_d3material_andy=! }
  759.         caves/cavvac1b.wl    = { t_d3material_andy=! }
  760.         caves/cavvac2.wl    = { t_d3material_andy=! }
  761.         caves/cavvac3.wl    = { t_d3material_andy=! }
  762.         caves/cavvac4.wl    = { t_d3material_andy=! }
  763.         caves/cavvac2_yel.wl    = { t_d3material_andy=! }
  764.         caves/cavfgirder1.wl    = { t_d3material_andy=! }
  765.         caves/cavfgirder2.wl    = { t_d3material_andy=! }
  766.         caves/cavgrate1.wl    = { t_d3material_andy=! }
  767.         caves/cavgrate1dust.wl    = { t_d3material_andy=! }
  768.         caves/cavgrate1dust_trans.wl    = { t_d3material_andy=! }
  769.         caves/cavflpanel1.wl    = { t_d3material_andy=! }
  770.         decals/pipecap2straight.wl    = { t_d3material_andy=! }
  771.         decals/pipecap2.wl    = { t_d3material_andy=! }
  772.         decals/keycircuit.wl    = { t_d3material_andy=! }
  773.         decals/pipecap2a.wl    = { t_d3material_andy=! }
  774.         decals/pipecap3.wl    = { t_d3material_andy=! }
  775.         decals/pipecap4.wl    = { t_d3material_andy=! }
  776.         decals/pipecap4rust.wl    = { t_d3material_andy=! }
  777.         decals/pipecapsquare.wl    = { t_d3material_andy=! }
  778.         decals/dirtblast.wl    = { t_d3material_andy=! }
  779.         object/tecserver1.wl    = { t_d3material_andy=! }
  780.         object/tecserver2.wl    = { t_d3material_andy=! }
  781.         object/tecserver3.wl    = { t_d3material_andy=! }
  782.         object/tecserver1side.wl    = { t_d3material_andy=! }
  783.         object/sodoor1vert.wl    = { t_d3material_andy=! }
  784.         decals/paintcorner_white.wl    = { t_d3material_andy=! }
  785.         decals/paintline_white1.wl    = { t_d3material_andy=! }
  786.         decals/redcross.wl    = { t_d3material_andy=! }
  787.         base_wall/silverswatch.wl    = { t_d3material_andy=! }
  788.         base_wall/collectorring.wl    = { t_d3material_andy=! }
  789.         base_wall/collectorbarrel.wl    = { t_d3material_andy=! }
  790.         base_wall/collectorlid.wl    = { t_d3material_andy=! }
  791.         base_wall/gotcbar1.wl    = { t_d3material_andy=! }
  792.         base_wall/gotcbar2.wl    = { t_d3material_andy=! }
  793.         base_wall/gotbluswatch.wl    = { t_d3material_andy=! }
  794.         base_wall/gotvacuform1.wl    = { t_d3material_andy=! }
  795.         base_wall/gotbtri1.wl    = { t_d3material_andy=! }
  796.         base_wall/gotbtri_dirt1.wl    = { t_d3material_andy=! }
  797.         base_wall/gotbflat1.wl    = { t_d3material_andy=! }
  798.         base_wall/gotbflat1a.wl    = { t_d3material_andy=! }
  799.         base_wall/gotbflat2.wl    = { t_d3material_andy=! }
  800.         base_wall/gotbflat3.wl    = { t_d3material_andy=! }
  801.         base_wall/gotbflat4.wl    = { t_d3material_andy=! }
  802.         base_wall/gotbpanel1.wl    = { t_d3material_andy=! }
  803.         base_wall/gotbpanel2.wl    = { t_d3material_andy=! }
  804.         base_wall/gotsnoshovel1.wl    = { t_d3material_andy=! }
  805.         base_wall/gotsnoshovel2.wl    = { t_d3material_andy=! }
  806.         base_wall/gotbpanel2light.wl    = { t_d3material_andy=! }
  807.         base_light/gottubelight_off.wl    = { t_d3material_andy=! }
  808.         base_light/gottubelight.wl    = { t_d3material_andy=! }
  809.         base_wall/gotpwall1.wl    = { t_d3material_andy=! }
  810.         base_wall/gotbwall1.wl    = { t_d3material_andy=! }
  811.         base_wall/gotbwall1vent.wl    = { t_d3material_andy=! }
  812.         base_wall/gotbwall2.wl    = { t_d3material_andy=! }
  813.         base_wall/gotbwall2dark.wl    = { t_d3material_andy=! }
  814.         base_wall/gotbwall3.wl    = { t_d3material_andy=! }
  815.         base_wall/gotbwall4.wl    = { t_d3material_andy=! }
  816.         base_wall/gotbwall4b.wl    = { t_d3material_andy=! }
  817.         base_wall/gotbwall5.wl    = { t_d3material_andy=! }
  818.         base_wall/gotbwall6.wl    = { t_d3material_andy=! }
  819.         base_wall/gotgimwall.wl    = { t_d3material_andy=! }
  820.         base_wall/gotgimwall2.wl    = { t_d3material_andy=! }
  821.         base_wall/gotgimwall2mini.wl    = { t_d3material_andy=! }
  822.         base_wall/gotribs1.wl    = { t_d3material_andy=! }
  823.         base_wall/gotribs2.wl    = { t_d3material_andy=! }
  824.         base_wall/gotribs3.wl    = { t_d3material_andy=! }
  825.         base_wall/gotendo1.wl    = { t_d3material_andy=! }
  826.         base_wall/gotendo1dirt.wl    = { t_d3material_andy=! }
  827.         base_wall/gotcflat1.wl    = { t_d3material_andy=! }
  828.         base_wall/gotcgate.wl    = { t_d3material_andy=! }
  829.         base_wall/gotcgate2.wl    = { t_d3material_andy=! }
  830.         base_wall/gotcgate3.wl    = { t_d3material_andy=! }
  831.         base_wall/gotvertpanel1.wl    = { t_d3material_andy=! }
  832.         base_wall/gotteeth1.wl    = { t_d3material_andy=! }
  833.         base_wall/gotteeth1xl.wl    = { t_d3material_andy=! }
  834.         base_wall/goteva1.wl    = { t_d3material_andy=! }
  835.         base_wall/gotehospike.wl    = { t_d3material_andy=! }
  836.         base_wall/gotehobottom1.wl    = { t_d3material_andy=! }
  837.         base_wall/gotehospike2.wl    = { t_d3material_andy=! }
  838.         base_wall/gotnewton.wl    = { t_d3material_andy=! }
  839.         base_wall/gottrap.wl    = { t_d3material_andy=! }
  840.         base_trim/gotsilvercol1.wl    = { t_d3material_andy=! }
  841.         base_trim/gotrustcol1.wl    = { t_d3material_andy=! }
  842.         base_trim/sfltrim1.wl    = { t_d3material_andy=! }
  843.         base_trim/sfltrim2.wl    = { t_d3material_andy=! }
  844.         base_trim/sfltrim3.wl    = { t_d3material_andy=! }
  845.         base_trim/sfltrim3yel.wl    = { t_d3material_andy=! }
  846.         base_trim/sfltrim4.wl    = { t_d3material_andy=! }
  847.         base_trim/sfltrim4yel.wl    = { t_d3material_andy=! }
  848.         base_trim/sfltrim5.wl    = { t_d3material_andy=! }
  849.         base_trim/sfltrim5a.wl    = { t_d3material_andy=! }
  850.         base_trim/sfltrim6.wl    = { t_d3material_andy=! }
  851.         base_trim/sfltrim7.wl    = { t_d3material_andy=! }
  852.         base_floor/gothallpanel1.wl    = { t_d3material_andy=! }
  853.         base_floor/gothallpanel1a.wl    = { t_d3material_andy=! }
  854.         base_floor/gothallpanel2.wl    = { t_d3material_andy=! }
  855.         base_floor/gothoneytrap.wl    = { t_d3material_andy=! }
  856.         base_floor/gothoneytrap2.wl    = { t_d3material_andy=! }
  857.         base_floor/sflcgateceiling1.wl    = { t_d3material_andy=! }
  858.         base_floor/sflgratetrans1.wl    = { t_d3material_andy=! }
  859.         base_floor/sflgratetrans2.wl    = { t_d3material_andy=! }
  860.         base_floor/sflgrate1cav.wl    = { t_d3material_andy=! }
  861.         base_floor/sflgrate2.wl    = { t_d3material_andy=! }
  862.         base_floor/sflgrate2a.wl    = { t_d3material_andy=! }
  863.         base_floor/sflgrate3.wl    = { t_d3material_andy=! }
  864.         base_floor/sflgrate4.wl    = { t_d3material_andy=! }
  865.         base_floor/sflgrate5.wl    = { t_d3material_andy=! }
  866.         base_floor/sflgrate2diag.wl    = { t_d3material_andy=! }
  867.         base_floor/sflgrate2adiag.wl    = { t_d3material_andy=! }
  868.         base_floor/sflgrate2mini.wl    = { t_d3material_andy=! }
  869.         base_floor/sflframetrim1.wl    = { t_d3material_andy=! }
  870.         base_floor/sflpanel1.wl    = { t_d3material_andy=! }
  871.         base_floor/sflpanel1b.wl    = { t_d3material_andy=! }
  872.         base_floor/sflpanel1c.wl    = { t_d3material_andy=! }
  873.         base_floor/sflpanel1d.wl    = { t_d3material_andy=! }
  874.         base_floor/sflpanel2.wl    = { t_d3material_andy=! }
  875.         base_floor/sflpanel3.wl    = { t_d3material_andy=! }
  876.         base_floor/sflpanel4.wl    = { t_d3material_andy=! }
  877.         base_floor/sflpanel4a.wl    = { t_d3material_andy=! }
  878.         base_floor/sflpanel4b.wl    = { t_d3material_andy=! }
  879.         base_floor/sflpanel5.wl    = { t_d3material_andy=! }
  880.         base_floor/sflpanel6.wl    = { t_d3material_andy=! }
  881.         base_floor/sflpanel7.wl    = { t_d3material_andy=! }
  882.         base_floor/sflpanel8.wl    = { t_d3material_andy=! }
  883.         base_trim/stesilverswatch.wl    = { t_d3material_andy=! }
  884.         base_trim/stesilvertrim.wl    = { t_d3material_andy=! }
  885.         base_trim/stesilvertrim2.wl    = { t_d3material_andy=! }
  886.         base_trim/stesilvertrim3.wl    = { t_d3material_andy=! }
  887.         base_floor/steelbow.wl    = { t_d3material_andy=! }
  888.         object/tec_stcable1.wl    = { t_d3material_andy=! }
  889.         base_light/sterlightdecal_off.wl    = { t_d3material_andy=! }
  890.         base_light/sterlightdecal.wl    = { t_d3material_andy=! }
  891.         base_light/sterlightdecalblu.wl    = { t_d3material_andy=! }
  892.         base_light/sterlightdecalred.wl    = { t_d3material_andy=! }
  893.         base_light/blinkydec1.wl    = { t_d3material_andy=! }
  894.         base_light/blinkydec1_y.wl    = { t_d3material_andy=! }
  895.         base_light/blinkydec1_b.wl    = { t_d3material_andy=! }
  896.         base_light/blinkydec1_g.wl    = { t_d3material_andy=! }
  897.         base_floor/stehallpanel.wl    = { t_d3material_andy=! }
  898.         base_door/doorlamp.wl    = { t_d3material_andy=! }
  899.         base_door/doorlamp2.wl    = { t_d3material_andy=! }
  900.         base_light/stehalllight.wl    = { t_d3material_andy=! }
  901.         base_light/stehalllight_global.wl    = { t_d3material_andy=! }
  902.         base_light/stehalllight_off.wl    = { t_d3material_andy=! }
  903.         base_light/stelightstrip2.wl    = { t_d3material_andy=! }
  904.         base_light/stelightstrip2red.wl    = { t_d3material_andy=! }
  905.         base_light/stelightstrip2blu.wl    = { t_d3material_andy=! }
  906.         base_floor/stetile4rlight.wl    = { t_d3material_andy=! }
  907.         base_floor/stectile1rlight.wl    = { t_d3material_andy=! }
  908.         base_floor/stetile4sqlight.wl    = { t_d3material_andy=! }
  909.         base_floor/stetile4sqlight_break.wl    = { t_d3material_andy=! }
  910.         base_trim/steslashtrim.wl    = { t_d3material_andy=! }
  911.         base_trim/stemettrim.wl    = { t_d3material_andy=! }
  912.         base_wall/offcubicleframe1.wl    = { t_d3material_andy=! }
  913.         base_wall/stelabcasewall.wl    = { t_d3material_andy=! }
  914.         base_wall/stelabcasewallside.wl    = { t_d3material_andy=! }
  915.         base_wall/stelabwafer1.wl    = { t_d3material_andy=! }
  916.         base_wall/stelabwafer1grn.wl    = { t_d3material_andy=! }
  917.         base_wall/stelabwafer2.wl    = { t_d3material_andy=! }
  918.         base_wall/stelabwafer2grn.wl    = { t_d3material_andy=! }
  919.         base_wall/stelabwafer2enpro.wl    = { t_d3material_andy=! }
  920.         base_wall/stelabwafer3.wl    = { t_d3material_andy=! }
  921.         base_wall/stelabwafer3grn.wl    = { t_d3material_andy=! }
  922.         base_wall/stepanel1.wl    = { t_d3material_andy=! }
  923.         base_wall/stepanel3.wl    = { t_d3material_andy=! }
  924.         base_wall/stepanel5.wl    = { t_d3material_andy=! }
  925.         base_wall/stepanel5a.wl    = { t_d3material_andy=! }
  926.         base_wall/stepanel5ablu.wl    = { t_d3material_andy=! }
  927.         base_wall/stepanel5b.wl    = { t_d3material_andy=! }
  928.         base_wall/stepanel5grn.wl    = { t_d3material_andy=! }
  929.         base_wall/stepanel5agrn.wl    = { t_d3material_andy=! }
  930.         base_wall/stepanel5bgrn.wl    = { t_d3material_andy=! }
  931.         base_wall/stepanel6.wl    = { t_d3material_andy=! }
  932.         base_wall/stepanel4a.wl    = { t_d3material_andy=! }
  933.         base_wall/steribpanel1.wl    = { t_d3material_andy=! }
  934.         base_wall/steribpanel1a.wl    = { t_d3material_andy=! }
  935.         base_wall/steribpanel2.wl    = { t_d3material_andy=! }
  936.         base_wall/steribpanel3.wl    = { t_d3material_andy=! }
  937.         base_wall/steribpanel4.wl    = { t_d3material_andy=! }
  938.         base_wall/steribpanel6.wl    = { t_d3material_andy=! }
  939.         base_wall/stecolumn1.wl    = { t_d3material_andy=! }
  940.         base_wall/stecolumn1grn.wl    = { t_d3material_andy=! }
  941.         base_wall/stecolumn1blu.wl    = { t_d3material_andy=! }
  942.         base_wall/stecolumn1yel.wl    = { t_d3material_andy=! }
  943.         base_wall/stecolumn2.wl    = { t_d3material_andy=! }
  944.         base_wall/stecolumn2grn.wl    = { t_d3material_andy=! }
  945.         base_wall/stecolumn2blu.wl    = { t_d3material_andy=! }
  946.         base_wall/stecolumn2yel.wl    = { t_d3material_andy=! }
  947.         base_wall/steribwall1.wl    = { t_d3material_andy=! }
  948.         base_wall/steribwall1grn.wl    = { t_d3material_andy=! }
  949.         base_wall/steribwall1yel.wl    = { t_d3material_andy=! }
  950.         base_wall/steribwall1light.wl    = { t_d3material_andy=! }
  951.         base_wall/steribwall1grnlight.wl    = { t_d3material_andy=! }
  952.         base_wall/steribwall1blulight.wl    = { t_d3material_andy=! }
  953.         base_wall/steribwall1yellight.wl    = { t_d3material_andy=! }
  954.         base_wall/steribwall1grnlight2.wl    = { t_d3material_andy=! }
  955.         base_wall/steribwall1blulight2.wl    = { t_d3material_andy=! }
  956.         base_wall/steribwall1yellight2.wl    = { t_d3material_andy=! }
  957.         base_wall/steribwall2light.wl    = { t_d3material_andy=! }
  958.         base_wall/steterrarium.wl    = { t_d3material_andy=! }
  959.         base_wall/steterrariumdoor.wl    = { t_d3material_andy=! }
  960.         base_wall/minbumpoval.wl    = { t_d3material_andy=! }
  961.         base_wall/mintechrect1.wl    = { t_d3material_andy=! }
  962.         base_wall/mintechrect1blu.wl    = { t_d3material_andy=! }
  963.         base_wall/mintechrect1yel.wl    = { t_d3material_andy=! }
  964.         base_wall/mintechrect2.wl    = { t_d3material_andy=! }
  965.         base_wall/mintechrect2blu.wl    = { t_d3material_andy=! }
  966.         base_wall/mintechrect2yel.wl    = { t_d3material_andy=! }
  967.         base_wall/mintechrect3.wl    = { t_d3material_andy=! }
  968.         base_wall/mintechrect3blu.wl    = { t_d3material_andy=! }
  969.         base_wall/mintechrect3yel.wl    = { t_d3material_andy=! }
  970.         decals/fgrill3.wl    = { t_d3material_andy=! }
  971.         base_wall/stewall1.wl    = { t_d3material_andy=! }
  972.         base_wall/stewall1grn.wl    = { t_d3material_andy=! }
  973.         base_wall/stewall1blu.wl    = { t_d3material_andy=! }
  974.         base_wall/stewall1yel.wl    = { t_d3material_andy=! }
  975.         base_wall/stewall2.wl    = { t_d3material_andy=! }
  976.         base_wall/stewall2_gry.wl    = { t_d3material_andy=! }
  977.         base_wall/stewall2a.wl    = { t_d3material_andy=! }
  978.         base_wall/stewall2a_blu.wl    = { t_d3material_andy=! }
  979.         base_wall/stewall2a_grn.wl    = { t_d3material_andy=! }
  980.         base_wall/stewall2a_yel.wl    = { t_d3material_andy=! }
  981.         base_wall/stewall3.wl    = { t_d3material_andy=! }
  982.         base_wall/stewall3_gry.wl    = { t_d3material_andy=! }
  983.         base_wall/stewall3a.wl    = { t_d3material_andy=! }
  984.         base_wall/stewall3b.wl    = { t_d3material_andy=! }
  985.         base_wall/stewall3b_blu.wl    = { t_d3material_andy=! }
  986.         base_wall/stewall3b_yel.wl    = { t_d3material_andy=! }
  987.         base_wall/stewall3bhaz.wl    = { t_d3material_andy=! }
  988.         base_wall/stewall3bhaz_blu.wl    = { t_d3material_andy=! }
  989.         base_wall/stewall3bhaz_yel.wl    = { t_d3material_andy=! }
  990.         base_wall/stewall3c.wl    = { t_d3material_andy=! }
  991.         base_wall/stewall3d.wl    = { t_d3material_andy=! }
  992.         base_wall/stewall3d_blu.wl    = { t_d3material_andy=! }
  993.         base_wall/stewall4.wl    = { t_d3material_andy=! }
  994.         base_wall/stewall4yel.wl    = { t_d3material_andy=! }
  995.         base_wall/stewall4blu.wl    = { t_d3material_andy=! }
  996.         base_wall/stewall4grn.wl    = { t_d3material_andy=! }
  997.         base_wall/stewall6.wl    = { t_d3material_andy=! }
  998.         base_wall/stewall6grn.wl    = { t_d3material_andy=! }
  999.         base_wall/stewall6blu.wl    = { t_d3material_andy=! }
  1000.         base_wall/stewall6wingrn.wl    = { t_d3material_andy=! }
  1001.         base_wall/stewall6yel.wl    = { t_d3material_andy=! }
  1002.         base_wall/stewall6a.wl    = { t_d3material_andy=! }
  1003.         base_wall/stewall6agrn.wl    = { t_d3material_andy=! }
  1004.         base_wall/stewall7grn.wl    = { t_d3material_andy=! }
  1005.         base_wall/stewall7yel.wl    = { t_d3material_andy=! }
  1006.         base_wall/stewall7blu.wl    = { t_d3material_andy=! }
  1007.         base_wall/sterestwall1.wl    = { t_d3material_andy=! }
  1008.         base_wall/sterestwall2.wl    = { t_d3material_andy=! }
  1009.         base_wall/sterestwall2vent.wl    = { t_d3material_andy=! }
  1010.         base_floor/steceilingplank1.wl    = { t_d3material_andy=! }
  1011.         base_trim/ghoventtrim1.wl    = { t_d3material_andy=! }
  1012.         base_floor/ghoceiling1.wl    = { t_d3material_andy=! }
  1013.         base_floor/ghoceiling1a.wl    = { t_d3material_andy=! }
  1014.         base_floor/ghoceiling2.wl    = { t_d3material_andy=! }
  1015.         base_floor/ghoceiling2a.wl    = { t_d3material_andy=! }
  1016.         base_floor/ghoceiling3.wl    = { t_d3material_andy=! }
  1017.         base_floor/ghotile1.wl    = { t_d3material_andy=! }
  1018.         base_floor/ghotile2.wl    = { t_d3material_andy=! }
  1019.         base_floor/ghotile3.wl    = { t_d3material_andy=! }
  1020.         base_floor/ghotile3a.wl    = { t_d3material_andy=! }
  1021.         base_floor/stetilerib1.wl    = { t_d3material_andy=! }
  1022.         base_floor/stetile1.wl    = { t_d3material_andy=! }
  1023.         base_floor/stetile1green.wl    = { t_d3material_andy=! }
  1024.         base_floor/stectile1.wl    = { t_d3material_andy=! }
  1025.         base_floor/stectile1quad2.wl    = { t_d3material_andy=! }
  1026.         base_floor/stectile1quad.wl    = { t_d3material_andy=! }
  1027.         base_floor/stectile2.wl    = { t_d3material_andy=! }
  1028.         base_floor/stetile1b.wl    = { t_d3material_andy=! }
  1029.         base_floor/stetile3.wl    = { t_d3material_andy=! }
  1030.         base_floor/stetile3a.wl    = { t_d3material_andy=! }
  1031.         base_floor/stetile3b.wl    = { t_d3material_andy=! }
  1032.         base_floor/stetile4.wl    = { t_d3material_andy=! }
  1033.         base_floor/stetilepygrip.wl    = { t_d3material_andy=! }
  1034.         base_floor/stetilediscgrip3.wl    = { t_d3material_andy=! }
  1035.         base_floor/stetilepygrip3.wl    = { t_d3material_andy=! }
  1036.         base_floor/stetilepygrip4.wl    = { t_d3material_andy=! }
  1037.         base_wall/minpanel1.wl    = { t_d3material_andy=! }
  1038.         base_wall/minpanel1blu.wl    = { t_d3material_andy=! }
  1039.         base_wall/minpanel1yel.wl    = { t_d3material_andy=! }
  1040.         base_wall/minpanel1cut.wl    = { t_d3material_andy=! }
  1041.         base_wall/minpanel1cutblu.wl    = { t_d3material_andy=! }
  1042.         base_wall/minpanel1cutyel.wl    = { t_d3material_andy=! }
  1043.         base_wall/minwall1.wl    = { t_d3material_andy=! }
  1044.         base_wall/minwall1blu.wl    = { t_d3material_andy=! }
  1045.         base_wall/minwall1yel.wl    = { t_d3material_andy=! }
  1046.         base_wall/minwall2.wl    = { t_d3material_andy=! }
  1047.         base_wall/minwall2blu.wl    = { t_d3material_andy=! }
  1048.         base_wall/minwall2yel.wl    = { t_d3material_andy=! }
  1049.         base_wall/minwall3.wl    = { t_d3material_andy=! }
  1050.         base_wall/minwall3blu.wl    = { t_d3material_andy=! }
  1051.         base_wall/minwall3yel.wl    = { t_d3material_andy=! }
  1052.         base_wall/minwall3a.wl    = { t_d3material_andy=! }
  1053.         base_wall/minwall3ablu.wl    = { t_d3material_andy=! }
  1054.         base_wall/minwall3ayel.wl    = { t_d3material_andy=! }
  1055.         base_wall/minwall3c.wl    = { t_d3material_andy=! }
  1056.         base_wall/minwall3cyel.wl    = { t_d3material_andy=! }
  1057.         base_wall/minwall3d.wl    = { t_d3material_andy=! }
  1058.         base_wall/minwall3dblu.wl    = { t_d3material_andy=! }
  1059.         base_wall/minwall3dyel.wl    = { t_d3material_andy=! }
  1060.         base_wall/minwall3dcut.wl    = { t_d3material_andy=! }
  1061.         base_wall/minwall3dcutblu.wl    = { t_d3material_andy=! }
  1062.         base_wall/minwall3dcutyel.wl    = { t_d3material_andy=! }
  1063.         base_wall/minwall4.wl    = { t_d3material_andy=! }
  1064.         base_wall/minwall4yel.wl    = { t_d3material_andy=! }
  1065.         base_wall/minwall4cut.wl    = { t_d3material_andy=! }
  1066.         base_wall/minwall4cutyel.wl    = { t_d3material_andy=! }
  1067.         base_wall/minwall4light.wl    = { t_d3material_andy=! }
  1068.         base_wall/minwall5.wl    = { t_d3material_andy=! }
  1069.         base_wall/minwall5b.wl    = { t_d3material_andy=! }
  1070.         base_wall/minwall5byel.wl    = { t_d3material_andy=! }
  1071.         base_wall/minwall6.wl    = { t_d3material_andy=! }
  1072.         base_wall/minwall6b.wl    = { t_d3material_andy=! }
  1073.         base_wall/minwall6byel.wl    = { t_d3material_andy=! }
  1074.         base_wall/ghowall1.wl    = { t_d3material_andy=! }
  1075.         base_wall/ghowall2.wl    = { t_d3material_andy=! }
  1076.         base_wall/ghowall3.wl    = { t_d3material_andy=! }
  1077.         base_wall/ghowall3a.wl    = { t_d3material_andy=! }
  1078.         base_wall/ghowall3b.wl    = { t_d3material_andy=! }
  1079.         base_wall/ghowall3c.wl    = { t_d3material_andy=! }
  1080.         base_wall/ghowall3d.wl    = { t_d3material_andy=! }
  1081.         base_wall/ghowall3e.wl    = { t_d3material_andy=! }
  1082.         base_wall/ghowall3s.wl    = { t_d3material_andy=! }
  1083.         base_wall/ghowall4.wl    = { t_d3material_andy=! }
  1084.         base_wall/ghowall5.wl    = { t_d3material_andy=! }
  1085.         base_wall/ghopanel1.wl    = { t_d3material_andy=! }
  1086.         base_floor/ghofloor1a.wl    = { t_d3material_andy=! }
  1087.         base_floor/ghofloor1b.wl    = { t_d3material_andy=! }
  1088.         base_floor/ghofloor1c.wl    = { t_d3material_andy=! }
  1089.         base_wall/ghotest1.wl    = { t_d3material_andy=! }
  1090.         base_wall/ghocolumn1.wl    = { t_d3material_andy=! }
  1091.         base_wall/ghocolumn1yel.wl    = { t_d3material_andy=! }
  1092.         base_wall/ghoribpanel1.wl    = { t_d3material_andy=! }
  1093.         base_wall/ghoribpanel2.wl    = { t_d3material_andy=! }
  1094.         base_wall/ghoribpanel3.wl    = { t_d3material_andy=! }
  1095.         base_wall/ghoribpanel4.wl    = { t_d3material_andy=! }
  1096.         base_wall/ghoribpanel6.wl    = { t_d3material_andy=! }
  1097.         base_wall/gholabwafer1.wl    = { t_d3material_andy=! }
  1098.         base_wall/gholabwafer2.wl    = { t_d3material_andy=! }
  1099.         base_wall/gholabwafer3.wl    = { t_d3material_andy=! }
  1100.         base_wall/ghovat1.wl    = { t_d3material_andy=! }
  1101.         base_wall/ghocolumn2.wl    = { t_d3material_andy=! }
  1102.         base_trim/ghopaneltrim1.wl    = { t_d3material_andy=! }
  1103.         base_trim/ghopaneltrim2.wl    = { t_d3material_andy=! }
  1104.         object/tecpipebraid1.wl    = { t_d3material_andy=! }
  1105.         object/tecpipebraid2dirt.wl    = { t_d3material_andy=! }
  1106.         object/tecpipebraid2.wl    = { t_d3material_andy=! }
  1107.         object/tecpipebraid3.wl    = { t_d3material_andy=! }
  1108.         object/tecpipebraid4.wl    = { t_d3material_andy=! }
  1109.         object/tecpipebraid4red.wl    = { t_d3material_andy=! }
  1110.         object/tecpipebraid4grn.wl    = { t_d3material_andy=! }
  1111.         object/tecpipebraid4blk.wl    = { t_d3material_andy=! }
  1112.         object/tecpipe1blk.wl    = { t_d3material_andy=! }
  1113.         object/tecpipe1blkburn.wl    = { t_d3material_andy=! }
  1114.         object/tecpipe1red.wl    = { t_d3material_andy=! }
  1115.         object/tecpipe1redburn.wl    = { t_d3material_andy=! }
  1116.         object/tecpipe1yel.wl    = { t_d3material_andy=! }
  1117.         object/tecpipe2sil.wl    = { t_d3material_andy=! }
  1118.         object/tecpipe2blu.wl    = { t_d3material_andy=! }
  1119.         object/tecpipe2grn.wl    = { t_d3material_andy=! }
  1120.         object/tecpipe3grn.wl    = { t_d3material_andy=! }
  1121.         object/gohoser_y.wl    = { t_d3material_andy=! }
  1122.         object/gohoser_b.wl    = { t_d3material_andy=! }
  1123.         object/gotcablecage.wl    = { t_d3material_andy=! }
  1124.         object/conpanel1.wl    = { t_d3material_andy=! }
  1125.         object/conpanel1tec.wl    = { t_d3material_andy=! }
  1126.         object/conpanel2.wl    = { t_d3material_andy=! }
  1127.         object/conpanel2tec.wl    = { t_d3material_andy=! }
  1128.         object/conpanel3.wl    = { t_d3material_andy=! }
  1129.         object/conpanel3tec.wl    = { t_d3material_andy=! }
  1130.         object/conpanel4.wl    = { t_d3material_andy=! }
  1131.         object/conpanel4tec.wl    = { t_d3material_andy=! }
  1132.         object/conpanel5.wl    = { t_d3material_andy=! }
  1133.         object/conpanel5tec.wl    = { t_d3material_andy=! }
  1134.         object/conpanel6.wl    = { t_d3material_andy=! }
  1135.         object/conpanel6tec.wl    = { t_d3material_andy=! }
  1136.         object/conpanel7.wl    = { t_d3material_andy=! }
  1137.         object/conpanel7tec.wl    = { t_d3material_andy=! }
  1138.         object/conpanel7a.wl    = { t_d3material_andy=! }
  1139.         object/conpanel7atec.wl    = { t_d3material_andy=! }
  1140.         object/conmonitor1.wl    = { t_d3material_andy=! }
  1141.         object/conmonitorxl1.wl    = { t_d3material_andy=! }
  1142.         object/conmonitorxl1whi.wl    = { t_d3material_andy=! }
  1143.         object/conmonitor2.wl    = { t_d3material_andy=! }
  1144.         object/conmonitor3.wl    = { t_d3material_andy=! }
  1145.         object/offbindercomp1_side.wl    = { t_d3material_andy=! }
  1146.         object/offbinder1_top.wl    = { t_d3material_andy=! }
  1147.         object/offbinder1_side.wl    = { t_d3material_andy=! }
  1148.         object/offbinder1_front.wl    = { t_d3material_andy=! }
  1149.         object/offbinder2_front.wl    = { t_d3material_andy=! }
  1150.         object/offbinder3_front.wl    = { t_d3material_andy=! }
  1151.         object/offbinder4_front.wl    = { t_d3material_andy=! }
  1152.         object/offbinder2_side.wl    = { t_d3material_andy=! }
  1153.         object/offbinder3_side.wl    = { t_d3material_andy=! }
  1154.         object/offbinder4_side.wl    = { t_d3material_andy=! }
  1155.         object/offdrawing1.wl    = { t_d3material_andy=! }
  1156.         object/offcab1.wl    = { t_d3material_andy=! }
  1157.         object/offcab1x2.wl    = { t_d3material_andy=! }
  1158.         object/offcab2.wl    = { t_d3material_andy=! }
  1159.         object/offcab2x2.wl    = { t_d3material_andy=! }
  1160.         object/offdrawer1.wl    = { t_d3material_andy=! }
  1161.         object/offlocker1.wl    = { t_d3material_andy=! }
  1162.         object/offlocker1quad.wl    = { t_d3material_andy=! }
  1163.         object/offlocker1side.wl    = { t_d3material_andy=! }
  1164.         base_door/gothatch.wl    = { t_d3material_andy=! }
  1165.         base_door/gothatch2.wl    = { t_d3material_andy=! }
  1166.         base_door/stedoorpanel1.wl    = { t_d3material_andy=! }
  1167.         base_door/tridoor.wl    = { t_d3material_andy=! }
  1168.         base_door/vaultdoor1.wl    = { t_d3material_andy=! }
  1169.         base_door/stedoor1.wl    = { t_d3material_andy=! }
  1170.         base_door/stedoubledoor1.wl    = { t_d3material_andy=! }
  1171.         base_door/stedoubledoor1un.wl    = { t_d3material_andy=! }
  1172.         base_door/stedoubledoor1red.wl    = { t_d3material_andy=! }
  1173.         base_door/stedoorgromit.wl    = { t_d3material_andy=! }
  1174.         base_door/stedoorframe2.wl    = { t_d3material_andy=! }
  1175.         base_door/stedoorframe2e3.wl    = { t_d3material_andy=! }
  1176.         base_door/stedoorframe2red.wl    = { t_d3material_andy=! }
  1177.         base_door/stedoorframe2grn.wl    = { t_d3material_andy=! }
  1178.         base_door/stedoor2.wl    = { t_d3material_andy=! }
  1179.         base_door/stedoortrim.wl    = { t_d3material_andy=! }
  1180.         base_door/stegreenswatch.wl    = { t_d3material_andy=! }
  1181.         base_trim/stetrim2.wl    = { t_d3material_andy=! }
  1182.         base_light/sterlightdecal_global.wl    = { t_d3material_andy=! }
  1183.       }
  1184.       mtr_atest.txlist =
  1185.       {
  1186.         atest/atest1.wl    = { t_d3material_atest=! }
  1187.         atest/puzzle01.wl    = { t_d3material_atest=! }
  1188.         atest/puzzle02.wl    = { t_d3material_atest=! }
  1189.         atest/puzzle03.wl    = { t_d3material_atest=! }
  1190.         atest/puzzle04.wl    = { t_d3material_atest=! }
  1191.         atest/techboard01.wl    = { t_d3material_atest=! }
  1192.         atest/techboard02.wl    = { t_d3material_atest=! }
  1193.         atest/techpipes01.wl    = { t_d3material_atest=! }
  1194.         atest/techpipes02.wl    = { t_d3material_atest=! }
  1195.         atest/techpipes03.wl    = { t_d3material_atest=! }
  1196.         atest/swr01.wl    = { t_d3material_atest=! }
  1197.         atest/swr02.wl    = { t_d3material_atest=! }
  1198.         atest/swr03.wl    = { t_d3material_atest=! }
  1199.         atest/swr04.wl    = { t_d3material_atest=! }
  1200.         atest/swr05.wl    = { t_d3material_atest=! }
  1201.         atest/girders02d128test1.wl    = { t_d3material_atest=! }
  1202.         atest/girders02d128test2.wl    = { t_d3material_atest=! }
  1203.         atest/girders02e128_fin.wl    = { t_d3material_atest=! }
  1204.         atest/girders02eorg_fin.wl    = { t_d3material_atest=! }
  1205.         atest/work/hell/hellbones_d07alocalwork.wl    = { t_d3material_atest=! }
  1206.         atest/work/hell/a_helldoor_skulls_d01d.wl    = { t_d3material_atest=! }
  1207.       }
  1208.       mtr_base_door.txlist =
  1209.       {
  1210.         base_door/stedoorframe2_toggle.wl    = { t_d3material_base_door=! }
  1211.         base_door/stedoorframe2_trim.wl    = { t_d3material_base_door=! }
  1212.         base_door/smalldoortexdirty.wl    = { t_d3material_base_door=! }
  1213.         base_door/leftframe2.wl    = { t_d3material_base_door=! }
  1214.         base_door/gdoor1glass.wl    = { t_d3material_base_door=! }
  1215.         base_door/gdoor1.wl    = { t_d3material_base_door=! }
  1216.         base_door/leftframe.wl    = { t_d3material_base_door=! }
  1217.         base_door/nobbydoor_fx.wl    = { t_d3material_base_door=! }
  1218.         base_door/nobbydoor.wl    = { t_d3material_base_door=! }
  1219.         base_door/glass_door.wl    = { t_d3material_base_door=! }
  1220.         base_door/cold_door2.wl    = { t_d3material_base_door=! }
  1221.         base_door/cold_door.wl    = { t_d3material_base_door=! }
  1222.         base_door/stor_door.wl    = { t_d3material_base_door=! }
  1223.         base_door/door1.wl    = { t_d3material_base_door=! }
  1224.         base_door/doortrak.wl    = { t_d3material_base_door=! }
  1225.         base_door/a_delelev1_d01.wl    = { t_d3material_base_door=! }
  1226.         base_door/a_delelev1_d02.wl    = { t_d3material_base_door=! }
  1227.         base_door/a_delelev1_d02b.wl    = { t_d3material_base_door=! }
  1228.         base_door/a_delelev1_d03.wl    = { t_d3material_base_door=! }
  1229.         base_door/a_delelev1_d04.wl    = { t_d3material_base_door=! }
  1230.         base_door/a_delelev1_d05.wl    = { t_d3material_base_door=! }
  1231.         base_door/a_delelev1org_d01.wl    = { t_d3material_base_door=! }
  1232.         base_door/a_delelev1white_d02.wl    = { t_d3material_base_door=! }
  1233.         base_door/a_deldoorgutter_d02.wl    = { t_d3material_base_door=! }
  1234.       }
  1235.       mtr_base_floor.txlist =
  1236.       {
  1237.         base_floor/floorpgratecap.wl    = { t_d3material_base_floor=! }
  1238.         base_floor/floorpgrate.wl    = { t_d3material_base_floor=! }
  1239.         base_floor/roundfloor1_trans.wl    = { t_d3material_base_floor=! }
  1240.         base_floor/roundfloor1.wl    = { t_d3material_base_floor=! }
  1241.         base_floor/conc_panel02.wl    = { t_d3material_base_floor=! }
  1242.         base_floor/fgrate.wl    = { t_d3material_base_floor=! }
  1243.         base_floor/ribfloor.wl    = { t_d3material_base_floor=! }
  1244.         base_floor/squaretile.wl    = { t_d3material_base_floor=! }
  1245.         base_floor/insettrim.wl    = { t_d3material_base_floor=! }
  1246.         base_floor/insettrim_ns.wl    = { t_d3material_base_floor=! }
  1247.         base_floor/sflooralpha.wl    = { t_d3material_base_floor=! }
  1248.         base_floor/sflooralpha_2sided.wl    = { t_d3material_base_floor=! }
  1249.         base_floor/a_sflooralpha_fin.wl    = { t_d3material_base_floor=! }
  1250.         base_floor/a_sflooralpha_05_fin.wl    = { t_d3material_base_floor=! }
  1251.         base_floor/a_sflooralpha_06_fin.wl    = { t_d3material_base_floor=! }
  1252.         base_floor/sfloor.wl    = { t_d3material_base_floor=! }
  1253.         base_floor/a_sfloor_fin.wl    = { t_d3material_base_floor=! }
  1254.         base_floor/a_sfloor_02_fin.wl    = { t_d3material_base_floor=! }
  1255.         base_floor/a_sfloor_03_fin.wl    = { t_d3material_base_floor=! }
  1256.         base_floor/a_sfloor_04_fin.wl    = { t_d3material_base_floor=! }
  1257.         base_floor/a_sfloor_04b_fin.wl    = { t_d3material_base_floor=! }
  1258.         base_floor/a_sflooralpha_04_fin.wl    = { t_d3material_base_floor=! }
  1259.         base_floor/a_sfloor128_04_fin.wl    = { t_d3material_base_floor=! }
  1260.         base_floor/a_sfloor_05_fin.wl    = { t_d3material_base_floor=! }
  1261.         base_floor/a_sfloor_06_fin.wl    = { t_d3material_base_floor=! }
  1262.         base_floor/a_sfloor_07_fin.wl    = { t_d3material_base_floor=! }
  1263.         base_floor/rectangle01_fin.wl    = { t_d3material_base_floor=! }
  1264.         base_floor/concrete01.wl    = { t_d3material_base_floor=! }
  1265.         base_floor/testroom1e_ed.wl    = { t_d3material_base_floor=! }
  1266.         base_floor/bluetex3a2.wl    = { t_d3material_base_floor=! }
  1267.         base_floor/bluetex3b_ed.wl    = { t_d3material_base_floor=! }
  1268.         base_floor/bluetex1c_ed.wl    = { t_d3material_base_floor=! }
  1269.         base_floor/bluetex1a2_ed.wl    = { t_d3material_base_floor=! }
  1270.         base_floor/bluetex1a_ed.wl    = { t_d3material_base_floor=! }
  1271.         base_floor/a_bluetex1a_02.wl    = { t_d3material_base_floor=! }
  1272.         base_floor/doomfloor1.wl    = { t_d3material_base_floor=! }
  1273.         base_floor/doomfloor2.wl    = { t_d3material_base_floor=! }
  1274.         base_floor/doomfloor3.wl    = { t_d3material_base_floor=! }
  1275.         base_floor/textest.wl    = { t_d3material_base_floor=! }
  1276.         base_floor/floor2c.wl    = { t_d3material_base_floor=! }
  1277.         base_floor/floor2b.wl    = { t_d3material_base_floor=! }
  1278.         base_floor/floor2a.wl    = { t_d3material_base_floor=! }
  1279.         base_floor/floor1a.wl    = { t_d3material_base_floor=! }
  1280.         base_floor/floor1.wl    = { t_d3material_base_floor=! }
  1281.         base_floor/doortrim.wl    = { t_d3material_base_floor=! }
  1282.         base_floor/sen_techgrate.wl    = { t_d3material_base_floor=! }
  1283.         base_floor/diafloorburn2.wl    = { t_d3material_base_floor=! }
  1284.         base_floor/diafloorburn.wl    = { t_d3material_base_floor=! }
  1285.         base_floor/diafloor.wl    = { t_d3material_base_floor=! }
  1286.         base_floor/coldstairstrim.wl    = { t_d3material_base_floor=! }
  1287.         base_floor/coldstairs.wl    = { t_d3material_base_floor=! }
  1288.         base_floor/a_coldstairs_01_fin.wl    = { t_d3material_base_floor=! }
  1289.         base_floor/a_coldstairs_02_fin.wl    = { t_d3material_base_floor=! }
  1290.         base_floor/a_coldstairs_03_fin.wl    = { t_d3material_base_floor=! }
  1291.         base_floor/a_coldstairs_04_fin.wl    = { t_d3material_base_floor=! }
  1292.         base_floor/a_coldstairs_05_fin.wl    = { t_d3material_base_floor=! }
  1293.         base_floor/a_coldstairs_06_fin.wl    = { t_d3material_base_floor=! }
  1294.         base_floor/conc_panel01.wl    = { t_d3material_base_floor=! }
  1295.         base_floor/grill_floor3.wl    = { t_d3material_base_floor=! }
  1296.         base_floor/grill_floor5.wl    = { t_d3material_base_floor=! }
  1297.         base_floor/diamond05.wl    = { t_d3material_base_floor=! }
  1298.         base_floor/diamond05rust.wl    = { t_d3material_base_floor=! }
  1299.         base_floor/floorvent02trans.wl    = { t_d3material_base_floor=! }
  1300.         base_floor/grill_floor2.wl    = { t_d3material_base_floor=! }
  1301.         base_floor/grill_floor.wl    = { t_d3material_base_floor=! }
  1302.         base_floor/floorvent03.wl    = { t_d3material_base_floor=! }
  1303.         base_floor/floorvent02.wl    = { t_d3material_base_floor=! }
  1304.         base_floor/cstair_trim.wl    = { t_d3material_base_floor=! }
  1305.         base_floor/rustpanel.wl    = { t_d3material_base_floor=! }
  1306.         base_floor/techfloor1.wl    = { t_d3material_base_floor=! }
  1307.         base_floor/a_reactorfloor1_1_fin.wl    = { t_d3material_base_floor=! }
  1308.         base_floor/a_reactorfloor1_2_fin.wl    = { t_d3material_base_floor=! }
  1309.         base_floor/a_reactorfloor1_3_fin.wl    = { t_d3material_base_floor=! }
  1310.         base_floor/a_reactorfloor1_4_fin.wl    = { t_d3material_base_floor=! }
  1311.         base_floor/a_reactorfloor1_5_fin.wl    = { t_d3material_base_floor=! }
  1312.         base_floor/a_reactorfloor1_6_fin.wl    = { t_d3material_base_floor=! }
  1313.         base_floor/a_reactorfloor1_7_fin.wl    = { t_d3material_base_floor=! }
  1314.         base_floor/a_reactorfloor1_8_fin.wl    = { t_d3material_base_floor=! }
  1315.         base_floor/a_reactorfloor2_1_fin.wl    = { t_d3material_base_floor=! }
  1316.         base_floor/a_reactorfloor2_1b_fin.wl    = { t_d3material_base_floor=! }
  1317.         base_floor/a_reactorfloor2_1c_fin.wl    = { t_d3material_base_floor=! }
  1318.         base_floor/a_reactorfloor2_1d_fin.wl    = { t_d3material_base_floor=! }
  1319.         base_floor/a_reactorfloor2_1e_fin.wl    = { t_d3material_base_floor=! }
  1320.         base_floor/a_reactorfloor2_1f_fin.wl    = { t_d3material_base_floor=! }
  1321.         base_floor/a_reactorfloor2_2_fin.wl    = { t_d3material_base_floor=! }
  1322.         base_floor/a_reactorfloor2_3_fin.wl    = { t_d3material_base_floor=! }
  1323.         base_floor/a_reactorfloor2_4_fin.wl    = { t_d3material_base_floor=! }
  1324.         base_floor/a_diafloor_1_fin.wl    = { t_d3material_base_floor=! }
  1325.         base_floor/a_diafloor_1b_fin.wl    = { t_d3material_base_floor=! }
  1326.         base_floor/a_reactorwalk1a_01_fin.wl    = { t_d3material_base_floor=! }
  1327.         base_floor/a_reactorwalk1a_02_fin.wl    = { t_d3material_base_floor=! }
  1328.         base_floor/a_reactorwalk1a_02b_fin.wl    = { t_d3material_base_floor=! }
  1329.         base_floor/a_sflgrate2_01_fin.wl    = { t_d3material_base_floor=! }
  1330.         base_floor/a_sflgrate2diag.wl    = { t_d3material_base_floor=! }
  1331.         base_floor/a_ghoceiling1_01.wl    = { t_d3material_base_floor=! }
  1332.         base_floor/a_ghoceiling1_02.wl    = { t_d3material_base_floor=! }
  1333.         base_floor/a_ghoceiling1_03.wl    = { t_d3material_base_floor=! }
  1334.         base_floor/a_ghoceiling1_04.wl    = { t_d3material_base_floor=! }
  1335.         base_floor/a_ghoceiling1_05.wl    = { t_d3material_base_floor=! }
  1336.         base_floor/a_skpanel5_01.wl    = { t_d3material_base_floor=! }
  1337.         base_floor/a_skpanel5_03.wl    = { t_d3material_base_floor=! }
  1338.         base_floor/a_sflpanel4a_01.wl    = { t_d3material_base_floor=! }
  1339.         base_floor/a_sofloor3_d01a.wl    = { t_d3material_base_floor=! }
  1340.         base_floor/a_sofloor3_d01c.wl    = { t_d3material_base_floor=! }
  1341.         base_floor/a_sofloor3_d01d.wl    = { t_d3material_base_floor=! }
  1342.         base_floor/a_sofloor3_d01e.wl    = { t_d3material_base_floor=! }
  1343.         base_floor/a_sofloor3_d01f.wl    = { t_d3material_base_floor=! }
  1344.         base_floor/a_sofloor2_d01a.wl    = { t_d3material_base_floor=! }
  1345.         base_floor/a_sofloor1_d01a.wl    = { t_d3material_base_floor=! }
  1346.         base_floor/a_sofloor1_d01aclean.wl    = { t_d3material_base_floor=! }
  1347.         base_floor/a_sofloor1_d01b.wl    = { t_d3material_base_floor=! }
  1348.         base_floor/a_sofloor1_d01c.wl    = { t_d3material_base_floor=! }
  1349.         base_floor/a_sofloor1_d01d.wl    = { t_d3material_base_floor=! }
  1350.         base_floor/a_sofloor1_d01f.wl    = { t_d3material_base_floor=! }
  1351.         base_floor/a_sofloor1_d01h.wl    = { t_d3material_base_floor=! }
  1352.         base_floor/a_sofloor1_d01g.wl    = { t_d3material_base_floor=! }
  1353.         base_floor/a_sofloor1_d02b.wl    = { t_d3material_base_floor=! }
  1354.         base_floor/a_sofloor1_d02c.wl    = { t_d3material_base_floor=! }
  1355.         base_floor/a_sofloor1decal_d02c.wl    = { t_d3material_base_floor=! }
  1356.         base_floor/a_insettrim_d01a.wl    = { t_d3material_base_floor=! }
  1357.         base_floor/a_insettrim_d01b.wl    = { t_d3material_base_floor=! }
  1358.         base_floor/a_insettrim_d01c.wl    = { t_d3material_base_floor=! }
  1359.         base_floor/a_insettrim_d01d.wl    = { t_d3material_base_floor=! }
  1360.         base_floor/a_insettrim_d01e.wl    = { t_d3material_base_floor=! }
  1361.         base_floor/a_insettrim_d01f.wl    = { t_d3material_base_floor=! }
  1362.         base_floor/a_insettrim_d01g.wl    = { t_d3material_base_floor=! }
  1363.         base_floor/a_stairs_d01.wl    = { t_d3material_base_floor=! }
  1364.         base_floor/a_stairs_d02.wl    = { t_d3material_base_floor=! }
  1365.       }
  1366.       mtr_base_light.txlist =
  1367.       {
  1368.         base_door/doorlightdel.wl    = { t_d3material_base_light=! }
  1369.         base_door/doorlight.wl    = { t_d3material_base_light=! }
  1370.         base_door/doorlightcav.wl    = { t_d3material_base_light=! }
  1371.         base_door/doorlight_red_to_green.wl    = { t_d3material_base_light=! }
  1372.         base_light/gottubelight2.wl    = { t_d3material_base_light=! }
  1373.         base_light/striplight3.wl    = { t_d3material_base_light=! }
  1374.         base_light/striplight3noshadow.wl    = { t_d3material_base_light=! }
  1375.         base_light/striplight3_cave_group1.wl    = { t_d3material_base_light=! }
  1376.         base_light/striplight3_cave_group2.wl    = { t_d3material_base_light=! }
  1377.         base_light/striplight3_cave_group3.wl    = { t_d3material_base_light=! }
  1378.         base_light/striplight3_delta1.wl    = { t_d3material_base_light=! }
  1379.         base_light/striplight3_delta1b.wl    = { t_d3material_base_light=! }
  1380.         base_light/striplight3_break.wl    = { t_d3material_base_light=! }
  1381.         base_light/striplight3_broken.wl    = { t_d3material_base_light=! }
  1382.         base_light/lampgrill.wl    = { t_d3material_base_light=! }
  1383.         base_light/striplight_ed.wl    = { t_d3material_base_light=! }
  1384.         base_light/striplight_ed_noflare.wl    = { t_d3material_base_light=! }
  1385.         base_light/striplight2_ed.wl    = { t_d3material_base_light=! }
  1386.         base_light/striplight2_break.wl    = { t_d3material_base_light=! }
  1387.         base_light/striplight2_ed_noshadow.wl    = { t_d3material_base_light=! }
  1388.         base_light/striplight2a_ed_noshadow.wl    = { t_d3material_base_light=! }
  1389.         base_light/striplight2a2_ed.wl    = { t_d3material_base_light=! }
  1390.         base_light/striplight2a_ed.wl    = { t_d3material_base_light=! }
  1391.         base_light/striplight2b_ed.wl    = { t_d3material_base_light=! }
  1392.         base_light/striplight5a_ed.wl    = { t_d3material_base_light=! }
  1393.         base_light/striplight6_ed.wl    = { t_d3material_base_light=! }
  1394.         base_light/striplight6_break.wl    = { t_d3material_base_light=! }
  1395.         base_light/striplight6_broken.wl    = { t_d3material_base_light=! }
  1396.         base_light/bluetex4a_ed.wl    = { t_d3material_base_light=! }
  1397.         base_light/bluetex4b_ed.wl    = { t_d3material_base_light=! }
  1398.         base_light/bluetex4b_mb.wl    = { t_d3material_base_light=! }
  1399.         base_light/smrdlt.wl    = { t_d3material_base_light=! }
  1400.         base_light/red3.wl    = { t_d3material_base_light=! }
  1401.         base_light/senescroll2.wl    = { t_d3material_base_light=! }
  1402.         base_light/testglow.wl    = { t_d3material_base_light=! }
  1403.         base_light/bulb03.wl    = { t_d3material_base_light=! }
  1404.         base_light/bulb02.wl    = { t_d3material_base_light=! }
  1405.         base_light/bulb02_static.wl    = { t_d3material_base_light=! }
  1406.         base_light/bulb_on.wl    = { t_d3material_base_light=! }
  1407.         base_light/bulb.wl    = { t_d3material_base_light=! }
  1408.         base_light/trilight.wl    = { t_d3material_base_light=! }
  1409.         base_light/trilight2.wl    = { t_d3material_base_light=! }
  1410.         base_light/mallight.wl    = { t_d3material_base_light=! }
  1411.         base_light/mallight02_d.wl    = { t_d3material_base_light=! }
  1412.         base_light/trimlight.wl    = { t_d3material_base_light=! }
  1413.         base_light/a_trimlight_01_fin.wl    = { t_d3material_base_light=! }
  1414.         base_light/a_trimlight_01b_fin.wl    = { t_d3material_base_light=! }
  1415.         base_light/a_trimlight_02_fin.wl    = { t_d3material_base_light=! }
  1416.         base_light/a_trimlight_04_fin.wl    = { t_d3material_base_light=! }
  1417.         base_light/a_trimlight_04b_fin.wl    = { t_d3material_base_light=! }
  1418.         base_light/a_trimlight_06_fin.wl    = { t_d3material_base_light=! }
  1419.         base_light/a_trimlight_07_fin.wl    = { t_d3material_base_light=! }
  1420.         base_light/a_trimlight_08_fin.wl    = { t_d3material_base_light=! }
  1421.         base_light/trimlightrim.wl    = { t_d3material_base_light=! }
  1422.         base_light/trimlightblink.wl    = { t_d3material_base_light=! }
  1423.         base_light/trimlight2.wl    = { t_d3material_base_light=! }
  1424.         base_light/trimlight2blink.wl    = { t_d3material_base_light=! }
  1425.         base_light/dlight01.wl    = { t_d3material_base_light=! }
  1426.         base_light/tlight01.wl    = { t_d3material_base_light=! }
  1427.         base_light/tlight01blue.wl    = { t_d3material_base_light=! }
  1428.         base_light/tltrim.wl    = { t_d3material_base_light=! }
  1429.         base_light/striplight_ed_global.wl    = { t_d3material_base_light=! }
  1430.         base_light/a_reactorlight1_d1c.wl    = { t_d3material_base_light=! }
  1431.       }
  1432.       mtr_base_trim.txlist =
  1433.       {
  1434.         base_trim/sotrim2a.wl    = { t_d3material_base_trim=! }
  1435.         base_trim/mintrim2.wl    = { t_d3material_base_trim=! }
  1436.         base_trim/lftrim3a.wl    = { t_d3material_base_trim=! }
  1437.         base_trim/bitrail.wl    = { t_d3material_base_trim=! }
  1438.         base_trim/steeltrim.wl    = { t_d3material_base_trim=! }
  1439.         base_trim/fleshpipe.wl    = { t_d3material_base_trim=! }
  1440.         base_trim/fitpanel.wl    = { t_d3material_base_trim=! }
  1441.         base_trim/strim_noshadow.wl    = { t_d3material_base_trim=! }
  1442.         base_trim/strim.wl    = { t_d3material_base_trim=! }
  1443.         base_trim/red1.wl    = { t_d3material_base_trim=! }
  1444.         base_trim/asp2.wl    = { t_d3material_base_trim=! }
  1445.         base_trim/asp3.wl    = { t_d3material_base_trim=! }
  1446.         base_trim/testroom1f_ed.wl    = { t_d3material_base_trim=! }
  1447.         base_trim/testroom1g_ed.wl    = { t_d3material_base_trim=! }
  1448.         base_trim/bluetex4j_ed.wl    = { t_d3material_base_trim=! }
  1449.         base_trim/bluetex4k_ed.wl    = { t_d3material_base_trim=! }
  1450.         base_trim/bluetex4l_ed.wl    = { t_d3material_base_trim=! }
  1451.         base_trim/bluetex4m_ed.wl    = { t_d3material_base_trim=! }
  1452.         base_trim/bluetex4n_ed.wl    = { t_d3material_base_trim=! }
  1453.         base_trim/bluetex4n_ed_ns.wl    = { t_d3material_base_trim=! }
  1454.         base_trim/bluetex4o_ed.wl    = { t_d3material_base_trim=! }
  1455.         base_trim/bluetex4p_ed.wl    = { t_d3material_base_trim=! }
  1456.         base_trim/bluetex4q_ed.wl    = { t_d3material_base_trim=! }
  1457.         base_trim/bluetex4r_ed.wl    = { t_d3material_base_trim=! }
  1458.         base_trim/bluetex4s_ed.wl    = { t_d3material_base_trim=! }
  1459.         base_trim/bluetex4f_ed.wl    = { t_d3material_base_trim=! }
  1460.         base_trim/bluetex4g_ed.wl    = { t_d3material_base_trim=! }
  1461.         base_trim/bluetex4h_ed.wl    = { t_d3material_base_trim=! }
  1462.         base_trim/bluetex3h_ed.wl    = { t_d3material_base_trim=! }
  1463.         base_trim/bluetex3i_ed.wl    = { t_d3material_base_trim=! }
  1464.         base_trim/bluetex3j_ed.wl    = { t_d3material_base_trim=! }
  1465.         base_trim/bluetex3k2.wl    = { t_d3material_base_trim=! }
  1466.         base_trim/a_bluetex3k2_01.wl    = { t_d3material_base_trim=! }
  1467.         base_trim/a_bluetex3k2_01_red.wl    = { t_d3material_base_trim=! }
  1468.         base_trim/a_bluetex4j_01.wl    = { t_d3material_base_trim=! }
  1469.         base_trim/a_bluetex3k2_02.wl    = { t_d3material_base_trim=! }
  1470.         base_trim/a_bluetex4j_02.wl    = { t_d3material_base_trim=! }
  1471.         base_trim/a_bluetex3k2_03.wl    = { t_d3material_base_trim=! }
  1472.         base_trim/a_bluetex4j_03.wl    = { t_d3material_base_trim=! }
  1473.         base_trim/a_bluetex3k2_04.wl    = { t_d3material_base_trim=! }
  1474.         base_trim/a_bluetex3k2_05.wl    = { t_d3material_base_trim=! }
  1475.         base_trim/a_bluetex3k2_06.wl    = { t_d3material_base_trim=! }
  1476.         base_trim/a_bluetex4j_06.wl    = { t_d3material_base_trim=! }
  1477.         base_trim/a_bluetex3k2_07.wl    = { t_d3material_base_trim=! }
  1478.         base_trim/a_bluetex4j_07.wl    = { t_d3material_base_trim=! }
  1479.         base_trim/bluetex3k_ed.wl    = { t_d3material_base_trim=! }
  1480.         base_trim/bluetex3l_ed.wl    = { t_d3material_base_trim=! }
  1481.         base_trim/yelhaz1.wl    = { t_d3material_base_trim=! }
  1482.         base_trim/yelhaz2.wl    = { t_d3material_base_trim=! }
  1483.         base_trim/redhaz1.wl    = { t_d3material_base_trim=! }
  1484.         base_trim/redhaz2.wl    = { t_d3material_base_trim=! }
  1485.         base_trim/talltrim1_ed.wl    = { t_d3material_base_trim=! }
  1486.         base_trim/talltrim2_ed.wl    = { t_d3material_base_trim=! }
  1487.         base_trim/nlab1.wl    = { t_d3material_base_trim=! }
  1488.         base_trim/nlab2.wl    = { t_d3material_base_trim=! }
  1489.         base_trim/grate1ashiny.wl    = { t_d3material_base_trim=! }
  1490.         base_trim/grate1a.wl    = { t_d3material_base_trim=! }
  1491.         base_trim/grate1.wl    = { t_d3material_base_trim=! }
  1492.         base_trim/railgate1b.wl    = { t_d3material_base_trim=! }
  1493.         base_trim/railgate1a.wl    = { t_d3material_base_trim=! }
  1494.         base_trim/railgate1.wl    = { t_d3material_base_trim=! }
  1495.         base_trim/railgate2b.wl    = { t_d3material_base_trim=! }
  1496.         base_trim/railgate2a.wl    = { t_d3material_base_trim=! }
  1497.         base_trim/railgate2.wl    = { t_d3material_base_trim=! }
  1498.         base_trim/spipes1.wl    = { t_d3material_base_trim=! }
  1499.         base_trim/srail1_shinya.wl    = { t_d3material_base_trim=! }
  1500.         base_trim/srail1_shiny.wl    = { t_d3material_base_trim=! }
  1501.         base_trim/srail12a.wl    = { t_d3material_base_trim=! }
  1502.         base_trim/srail1a.wl    = { t_d3material_base_trim=! }
  1503.         base_trim/srail12.wl    = { t_d3material_base_trim=! }
  1504.         base_trim/srail1.wl    = { t_d3material_base_trim=! }
  1505.         base_trim/srail2.wl    = { t_d3material_base_trim=! }
  1506.         base_trim/sgirder1a.wl    = { t_d3material_base_trim=! }
  1507.         base_trim/a_sgirder2_01.wl    = { t_d3material_base_trim=! }
  1508.         base_trim/a_sgirder2cav.wl    = { t_d3material_base_trim=! }
  1509.         base_trim/sgirder1.wl    = { t_d3material_base_trim=! }
  1510.         base_trim/sgirder2a.wl    = { t_d3material_base_trim=! }
  1511.         base_trim/sgirder2.wl    = { t_d3material_base_trim=! }
  1512.         base_trim/panel1.wl    = { t_d3material_base_trim=! }
  1513.         base_trim/walkside.wl    = { t_d3material_base_trim=! }
  1514.         base_trim/strip1a2_dark.wl    = { t_d3material_base_trim=! }
  1515.         base_trim/strip1a_dark.wl    = { t_d3material_base_trim=! }
  1516.         base_trim/strip1_dark.wl    = { t_d3material_base_trim=! }
  1517.         base_trim/strip1a3.wl    = { t_d3material_base_trim=! }
  1518.         base_trim/strip1a2.wl    = { t_d3material_base_trim=! }
  1519.         base_trim/strip1a.wl    = { t_d3material_base_trim=! }
  1520.         base_trim/strip1.wl    = { t_d3material_base_trim=! }
  1521.         base_trim/greenpanel1trim.wl    = { t_d3material_base_trim=! }
  1522.         base_trim/lobbytrim1a.wl    = { t_d3material_base_trim=! }
  1523.         base_trim/lobbytrim1.wl    = { t_d3material_base_trim=! }
  1524.         base_trim/yeltrim.wl    = { t_d3material_base_trim=! }
  1525.         base_trim/lobbytrim1b.wl    = { t_d3material_base_trim=! }
  1526.         base_trim/spipe.wl    = { t_d3material_base_trim=! }
  1527.         base_trim/ppipe.wl    = { t_d3material_base_trim=! }
  1528.         base_trim/ladder.wl    = { t_d3material_base_trim=! }
  1529.         base_trim/ridbeam.wl    = { t_d3material_base_trim=! }
  1530.         base_trim/treadpanel.wl    = { t_d3material_base_trim=! }
  1531.         base_trim/a_treadpanel_d02.wl    = { t_d3material_base_trim=! }
  1532.         base_trim/a_treadpanel_d03.wl    = { t_d3material_base_trim=! }
  1533.         base_trim/hangpipe.wl    = { t_d3material_base_trim=! }
  1534.         base_trim/rustrim.wl    = { t_d3material_base_trim=! }
  1535.         base_trim/brail2_2sided.wl    = { t_d3material_base_trim=! }
  1536.         base_trim/brail2.wl    = { t_d3material_base_trim=! }
  1537.         base_trim/brail_2sided.wl    = { t_d3material_base_trim=! }
  1538.         base_trim/brail.wl    = { t_d3material_base_trim=! }
  1539.         base_trim/cautionsign01.wl    = { t_d3material_base_trim=! }
  1540.         base_trim/bluetex4r_danger_d.wl    = { t_d3material_base_trim=! }
  1541.         base_trim/arm_cable_d.wl    = { t_d3material_base_trim=! }
  1542.         base_trim/greentrim.wl    = { t_d3material_base_trim=! }
  1543.         base_trim/understair.wl    = { t_d3material_base_trim=! }
  1544.         base_trim/sub_trim01.wl    = { t_d3material_base_trim=! }
  1545.         base_trim/ytrim01.wl    = { t_d3material_base_trim=! }
  1546.         base_trim/ytrim01a.wl    = { t_d3material_base_trim=! }
  1547.         base_trim/btrim01.wl    = { t_d3material_base_trim=! }
  1548.         base_trim/dangertrim01.wl    = { t_d3material_base_trim=! }
  1549.         base_trim/flatyellow01_fin.tga.wl    = { t_d3material_base_trim=! }
  1550.         base_trim/a_reactorpipe_01_fin.tga.wl    = { t_d3material_base_trim=! }
  1551.         base_trim/a_reactorpipe_02b_fin.tga.wl    = { t_d3material_base_trim=! }
  1552.         base_trim/a_reactorpipe64_02b_fin.tga.wl    = { t_d3material_base_trim=! }
  1553.         base_trim/a_reactorpipe_02black_fin.tga.wl    = { t_d3material_base_trim=! }
  1554.         base_trim/a_reactorpipe_02blackb_fin.tga.wl    = { t_d3material_base_trim=! }
  1555.         base_trim/a_reactorpipe_03_fin.tga.wl    = { t_d3material_base_trim=! }
  1556.         base_trim/a_reactorpipe64_03_fin.tga.wl    = { t_d3material_base_trim=! }
  1557.         base_trim/a_reactorpipe_03b_fin.tga.wl    = { t_d3material_base_trim=! }
  1558.         base_trim/a_reactorpipe64_03b_fin.tga.wl    = { t_d3material_base_trim=! }
  1559.         base_trim/a_reactorpipe_03c_fin.tga.wl    = { t_d3material_base_trim=! }
  1560.         base_trim/a_reactorpipe_04_fin.tga.wl    = { t_d3material_base_trim=! }
  1561.         base_trim/a_reactorpipe_05_fin.tga.wl    = { t_d3material_base_trim=! }
  1562.         base_trim/a_reactorpipe64_05_fin.tga.wl    = { t_d3material_base_trim=! }
  1563.         base_trim/a_reactorpipe_05b_fin.tga.wl    = { t_d3material_base_trim=! }
  1564.         base_trim/a_reactorpipe_06blood_fin.tga.wl    = { t_d3material_base_trim=! }
  1565.         base_trim/hose01.wl    = { t_d3material_base_trim=! }
  1566.         base_trim/steslashtrim2.wl    = { t_d3material_base_trim=! }
  1567.         base_trim/ghoventtrim2.wl    = { t_d3material_base_trim=! }
  1568.         base_trim/a_sfltrim3yel_d.wl    = { t_d3material_base_trim=! }
  1569.         base_trim/a_sfltrim3yel_d02b.wl    = { t_d3material_base_trim=! }
  1570.         base_trim/a_sfltrim3yel_d02bdark.wl    = { t_d3material_base_trim=! }
  1571.         base_trim/a_sfltrim3yel_d02c.wl    = { t_d3material_base_trim=! }
  1572.         base_trim/a_sfltrim3yel_d02d.wl    = { t_d3material_base_trim=! }
  1573.         base_trim/a_sfltrim3yel_d03b.wl    = { t_d3material_base_trim=! }
  1574.         base_trim/a_sfltrim3yel_d03c.wl    = { t_d3material_base_trim=! }
  1575.         base_trim/a_sfltrim3yel_d03d.wl    = { t_d3material_base_trim=! }
  1576.         base_trim/a_sfltrim3yel_d03e.wl    = { t_d3material_base_trim=! }
  1577.         base_trim/a_sfltrim3red_d01.wl    = { t_d3material_base_trim=! }
  1578.         base_trim/a_sfltrim3reddirty_d01.wl    = { t_d3material_base_trim=! }
  1579.         base_trim/a_sfltrim5_d01.wl    = { t_d3material_base_trim=! }
  1580.         base_trim/a_sfltrim5_d02.wl    = { t_d3material_base_trim=! }
  1581.         base_trim/a_sfltrim5_d02b.wl    = { t_d3material_base_trim=! }
  1582.         base_trim/a_sfltrim5_d03.wl    = { t_d3material_base_trim=! }
  1583.         base_trim/a_sfltrim5_d04.wl    = { t_d3material_base_trim=! }
  1584.         base_trim/a_sfltrim5_d05a.wl    = { t_d3material_base_trim=! }
  1585.         base_trim/a_sfltrim5_d05b.wl    = { t_d3material_base_trim=! }
  1586.         base_trim/a_sfltrim5_d06.wl    = { t_d3material_base_trim=! }
  1587.         base_trim/a_sfltrim5red_d01.wl    = { t_d3material_base_trim=! }
  1588.         base_trim/a_sfltrim7_d01.wl    = { t_d3material_base_trim=! }
  1589.         base_trim/a_sfltrim7_d02.wl    = { t_d3material_base_trim=! }
  1590.         base_trim/a_sfltrim7red_d01.wl    = { t_d3material_base_trim=! }
  1591.         base_trim/latpipe1.wl    = { t_d3material_base_trim=! }
  1592.         base_trim/latpipe2.wl    = { t_d3material_base_trim=! }
  1593.         base_trim/a_diamondstairs_d01m.wl    = { t_d3material_base_trim=! }
  1594.         base_trim/a_yel_d01a.wl    = { t_d3material_base_trim=! }
  1595.       }
  1596.       mtr_base_wall.txlist =
  1597.       {
  1598.         base_wall/lfwall10_zap.wl    = { t_d3material_base_wall=! }
  1599.         base_wall/james.wl    = { t_d3material_base_wall=! }
  1600.         base_wall/lfwall5_red.wl    = { t_d3material_base_wall=! }
  1601.         base_wall/cpuwall2b.wl    = { t_d3material_base_wall=! }
  1602.         base_wall/sosnpanel1.wl    = { t_d3material_base_wall=! }
  1603.         base_wall/dlongwall.wl    = { t_d3material_base_wall=! }
  1604.         base_wall/boltygrate.wl    = { t_d3material_base_wall=! }
  1605.         base_wall/ce_panel.wl    = { t_d3material_base_wall=! }
  1606.         base_wall/jimtest1.wl    = { t_d3material_base_wall=! }
  1607.         base_wall/boxpanel.wl    = { t_d3material_base_wall=! }
  1608.         base_wall/a_boxpanel_06.wl    = { t_d3material_base_wall=! }
  1609.         base_wall/redtex1_ed.wl    = { t_d3material_base_wall=! }
  1610.         base_wall/testroom1a2_ed.wl    = { t_d3material_base_wall=! }
  1611.         base_wall/testroom1a3_ed.wl    = { t_d3material_base_wall=! }
  1612.         base_wall/testroom1c_ed.wl    = { t_d3material_base_wall=! }
  1613.         base_wall/testroom1d_ed.wl    = { t_d3material_base_wall=! }
  1614.         base_wall/bluetex3g_ed.wl    = { t_d3material_base_wall=! }
  1615.         base_wall/bluetex3e_ed.wl    = { t_d3material_base_wall=! }
  1616.         base_wall/bluetex3c_ed.wl    = { t_d3material_base_wall=! }
  1617.         base_wall/bluetex3a_ed.wl    = { t_d3material_base_wall=! }
  1618.         base_wall/bluetex1b_ed.wl    = { t_d3material_base_wall=! }
  1619.         base_wall/bluetex1d_ed.wl    = { t_d3material_base_wall=! }
  1620.         base_wall/bluetex1e_ed.wl    = { t_d3material_base_wall=! }
  1621.         base_wall/a_bluetex1e2_03.wl    = { t_d3material_base_wall=! }
  1622.         base_wall/flwall1.wl    = { t_d3material_base_wall=! }
  1623.         base_wall/flwall2.wl    = { t_d3material_base_wall=! }
  1624.         base_wall/flwall3.wl    = { t_d3material_base_wall=! }
  1625.         base_wall/xiantex1_dark.wl    = { t_d3material_base_wall=! }
  1626.         base_wall/xiantex1.wl    = { t_d3material_base_wall=! }
  1627.         base_wall/xiantex2.wl    = { t_d3material_base_wall=! }
  1628.         base_wall/xiantex3_dark_burn.wl    = { t_d3material_base_wall=! }
  1629.         base_wall/xiantex3_dark.wl    = { t_d3material_base_wall=! }
  1630.         base_wall/xiantex3.wl    = { t_d3material_base_wall=! }
  1631.         base_wall/reactorcircle1nolight.wl    = { t_d3material_base_wall=! }
  1632.         base_wall/reactorcircle1.wl    = { t_d3material_base_wall=! }
  1633.         base_wall/shinypanel1.wl    = { t_d3material_base_wall=! }
  1634.         base_wall/factoutwall1b.wl    = { t_d3material_base_wall=! }
  1635.         base_wall/factoutwall1a.wl    = { t_d3material_base_wall=! }
  1636.         base_wall/waretunnel1a.wl    = { t_d3material_base_wall=! }
  1637.         base_wall/waretunnel1.wl    = { t_d3material_base_wall=! }
  1638.         base_wall/factoutwall12.wl    = { t_d3material_base_wall=! }
  1639.         base_wall/factoutwall1.wl    = { t_d3material_base_wall=! }
  1640.         base_wall/greenpanel1.wl    = { t_d3material_base_wall=! }
  1641.         base_wall/svent.wl    = { t_d3material_base_wall=! }
  1642.         base_wall/shortpanel.wl    = { t_d3material_base_wall=! }
  1643.         base_wall/r2panel2.wl    = { t_d3material_base_wall=! }
  1644.         base_wall/a_r2panel2_02.wl    = { t_d3material_base_wall=! }
  1645.         base_wall/a_r2panel2_03.wl    = { t_d3material_base_wall=! }
  1646.         base_wall/a_r2panel2_04.wl    = { t_d3material_base_wall=! }
  1647.         base_wall/a_r2panel.wl    = { t_d3material_base_wall=! }
  1648.         base_wall/rpanel.wl    = { t_d3material_base_wall=! }
  1649.         base_wall/r2panel.wl    = { t_d3material_base_wall=! }
  1650.         base_wall/rib_panel.wl    = { t_d3material_base_wall=! }
  1651.         base_wall/rib_panel2.wl    = { t_d3material_base_wall=! }
  1652.         base_wall/rib_panel3.wl    = { t_d3material_base_wall=! }
  1653.         base_wall/rib_panel4.wl    = { t_d3material_base_wall=! }
  1654.         base_wall/rib_panel5.wl    = { t_d3material_base_wall=! }
  1655.         base_wall/rib_panel6.wl    = { t_d3material_base_wall=! }
  1656.         base_wall/wire_fence2cull.wl    = { t_d3material_base_wall=! }
  1657.         base_wall/wire_fence2.wl    = { t_d3material_base_wall=! }
  1658.         base_wall/a_wire_fence2.wl    = { t_d3material_base_wall=! }
  1659.         base_wall/wire_fence.wl    = { t_d3material_base_wall=! }
  1660.         base_wall/fatpanel2.wl    = { t_d3material_base_wall=! }
  1661.         base_wall/fatpanel.wl    = { t_d3material_base_wall=! }
  1662.         base_wall/darkconcrete.wl    = { t_d3material_base_wall=! }
  1663.         base_wall/rust_rail.wl    = { t_d3material_base_wall=! }
  1664.         base_wall/rust_rail2.wl    = { t_d3material_base_wall=! }
  1665.         base_wall/canvas.wl    = { t_d3material_base_wall=! }
  1666.         base_wall/canvas2.wl    = { t_d3material_base_wall=! }
  1667.         base_wall/maltextest1_d.wl    = { t_d3material_base_wall=! }
  1668.         base_wall/stucco.wl    = { t_d3material_base_wall=! }
  1669.         base_wall/green02b.wl    = { t_d3material_base_wall=! }
  1670.         base_wall/grillwall01.wl    = { t_d3material_base_wall=! }
  1671.         base_wall/ribblerustrim.wl    = { t_d3material_base_wall=! }
  1672.         base_wall/ribblerust.wl    = { t_d3material_base_wall=! }
  1673.         base_wall/steel.wl    = { t_d3material_base_wall=! }
  1674.         base_wall/panel01.wl    = { t_d3material_base_wall=! }
  1675.         base_wall/spacetile.wl    = { t_d3material_base_wall=! }
  1676.         base_wall/techmetal02.wl    = { t_d3material_base_wall=! }
  1677.         base_wall/techmetal02b.wl    = { t_d3material_base_wall=! }
  1678.         base_wall/techmetal03.wl    = { t_d3material_base_wall=! }
  1679.         base_wall/techmetal03_top02.wl    = { t_d3material_base_wall=! }
  1680.         base_wall/techmetal03_top01.wl    = { t_d3material_base_wall=! }
  1681.         base_wall/techmetal03b.wl    = { t_d3material_base_wall=! }
  1682.         base_wall/techmetal04.wl    = { t_d3material_base_wall=! }
  1683.         base_wall/techmetal05.wl    = { t_d3material_base_wall=! }
  1684.         base_wall/puzzle01.wl    = { t_d3material_base_wall=! }
  1685.         base_wall/puzzle02.wl    = { t_d3material_base_wall=! }
  1686.         base_wall/puzzle03.wl    = { t_d3material_base_wall=! }
  1687.         base_wall/puzzle04.wl    = { t_d3material_base_wall=! }
  1688.         base_wall/techpipes01.wl    = { t_d3material_base_wall=! }
  1689.         base_wall/techpipes02.wl    = { t_d3material_base_wall=! }
  1690.         base_wall/techpipes03.wl    = { t_d3material_base_wall=! }
  1691.         base_wall/swr01.wl    = { t_d3material_base_wall=! }
  1692.         base_wall/swr02.wl    = { t_d3material_base_wall=! }
  1693.         base_wall/swr03.wl    = { t_d3material_base_wall=! }
  1694.         base_wall/swr04.wl    = { t_d3material_base_wall=! }
  1695.         base_wall/swr04door_02.wl    = { t_d3material_base_wall=! }
  1696.         base_wall/swr05.wl    = { t_d3material_base_wall=! }
  1697.         base_wall/swr06.wl    = { t_d3material_base_wall=! }
  1698.         base_wall/swr04b.wl    = { t_d3material_base_wall=! }
  1699.         base_wall/swr04c.wl    = { t_d3material_base_wall=! }
  1700.         base_wall/swr04d.wl    = { t_d3material_base_wall=! }
  1701.         base_wall/swr04ddirty.wl    = { t_d3material_base_wall=! }
  1702.         base_wall/swr04ddirty2.wl    = { t_d3material_base_wall=! }
  1703.         base_wall/swr04e.wl    = { t_d3material_base_wall=! }
  1704.         base_wall/swr04f.wl    = { t_d3material_base_wall=! }
  1705.         base_wall/swr04g.wl    = { t_d3material_base_wall=! }
  1706.         base_wall/swr04gdirty.wl    = { t_d3material_base_wall=! }
  1707.         base_wall/swr04h.wl    = { t_d3material_base_wall=! }
  1708.         base_wall/swr04i.wl    = { t_d3material_base_wall=! }
  1709.         base_wall/slantwall01.wl    = { t_d3material_base_wall=! }
  1710.         base_wall/slantwall02.wl    = { t_d3material_base_wall=! }
  1711.         base_wall/slantwall03.wl    = { t_d3material_base_wall=! }
  1712.         base_wall/slantwall04.wl    = { t_d3material_base_wall=! }
  1713.         base_wall/slantwall05.wl    = { t_d3material_base_wall=! }
  1714.         base_wall/square01_fin.wl    = { t_d3material_base_wall=! }
  1715.         base_wall/square01_fin_small.wl    = { t_d3material_base_wall=! }
  1716.         base_wall/square01b_fin.wl    = { t_d3material_base_wall=! }
  1717.         base_wall/square01c_fin.wl    = { t_d3material_base_wall=! }
  1718.         base_wall/square01d_fin.wl    = { t_d3material_base_wall=! }
  1719.         base_wall/square02_fin.wl    = { t_d3material_base_wall=! }
  1720.         base_wall/square02b_fin.wl    = { t_d3material_base_wall=! }
  1721.         base_wall/square02c_fin.wl    = { t_d3material_base_wall=! }
  1722.         base_wall/square02d_fin.wl    = { t_d3material_base_wall=! }
  1723.         base_wall/blend.wl    = { t_d3material_base_wall=! }
  1724.         base_wall/doomwall03_01_fin.wl    = { t_d3material_base_wall=! }
  1725.         base_wall/doomwall03_02_fin.wl    = { t_d3material_base_wall=! }
  1726.         base_wall/doomwall03_03_fin.wl    = { t_d3material_base_wall=! }
  1727.         base_wall/doomwall03_04_fin.wl    = { t_d3material_base_wall=! }
  1728.         base_wall/a_factoutwall1_01_fin.wl    = { t_d3material_base_wall=! }
  1729.         base_wall/a_factoutwall1_01b_fin.wl    = { t_d3material_base_wall=! }
  1730.         base_wall/a_factoutwall1_01c_fin.wl    = { t_d3material_base_wall=! }
  1731.         base_wall/a_factoutwall1_01d_fin.wl    = { t_d3material_base_wall=! }
  1732.         base_wall/a_factoutwall1_02b_fin.wl    = { t_d3material_base_wall=! }
  1733.         base_wall/a_factoutwall1_02c_fin.wl    = { t_d3material_base_wall=! }
  1734.         base_wall/a_rib_panel_01_fin.wl    = { t_d3material_base_wall=! }
  1735.         base_wall/a_rib_panel_02_fin.wl    = { t_d3material_base_wall=! }
  1736.         base_wall/a_rib_panel_04_fin.wl    = { t_d3material_base_wall=! }
  1737.         base_wall/elevator_l.wl    = { t_d3material_base_wall=! }
  1738.         base_wall/elevator_r.wl    = { t_d3material_base_wall=! }
  1739.         base_wall/elevator_t.wl    = { t_d3material_base_wall=! }
  1740.         base_wall/a_pipevent_2.wl    = { t_d3material_base_wall=! }
  1741.         base_wall/a_skpanel3b_01.wl    = { t_d3material_base_wall=! }
  1742.         base_wall/a_superpipes_02.wl    = { t_d3material_base_wall=! }
  1743.         base_wall/a_superpipes_d03.wl    = { t_d3material_base_wall=! }
  1744.         base_wall/a_mcityb3_03.wl    = { t_d3material_base_wall=! }
  1745.         base_wall/a_skpanel3bclean_01.wl    = { t_d3material_base_wall=! }
  1746.         base_wall/a_skpanel3bclean_02.wl    = { t_d3material_base_wall=! }
  1747.         base_wall/a_skpanel3bclean_02dead.wl    = { t_d3material_base_wall=! }
  1748.         base_wall/a_lfwall26_d02.wl    = { t_d3material_base_wall=! }
  1749.         base_wall/a_lfwall5_d01.wl    = { t_d3material_base_wall=! }
  1750.         base_wall/a_lfwall9_d02.wl    = { t_d3material_base_wall=! }
  1751.         base_wall/a_lfwall9_d03.wl    = { t_d3material_base_wall=! }
  1752.         base_wall/a_lfwall9_d04.wl    = { t_d3material_base_wall=! }
  1753.         base_wall/a_lfwall9_d05.wl    = { t_d3material_base_wall=! }
  1754.         base_wall/a_lfwall9_d06.wl    = { t_d3material_base_wall=! }
  1755.         base_wall/a_lfwall9_d07.wl    = { t_d3material_base_wall=! }
  1756.         base_wall/a_lfwall9_d08.wl    = { t_d3material_base_wall=! }
  1757.         base_wall/a_lfwall9_d09.wl    = { t_d3material_base_wall=! }
  1758.         base_wall/a_lfwall9_d10.wl    = { t_d3material_base_wall=! }
  1759.         base_wall/a_outfactory9_d01.wl    = { t_d3material_base_wall=! }
  1760.         base_wall/a_sopanel1_d01b.wl    = { t_d3material_base_wall=! }
  1761.         base_wall/a_sopanel1_d01c.wl    = { t_d3material_base_wall=! }
  1762.         base_wall/a_sopanel2a_d01b.wl    = { t_d3material_base_wall=! }
  1763.         base_wall/a_sopanel2a_d01grn.wl    = { t_d3material_base_wall=! }
  1764.         base_wall/a_sopanel2a_d01org.wl    = { t_d3material_base_wall=! }
  1765.         base_wall/a_sopanel2a_d01yel.wl    = { t_d3material_base_wall=! }
  1766.         base_wall/a_sopanel2c_d01b.wl    = { t_d3material_base_wall=! }
  1767.         base_wall/a_sopanel2c_d01c.wl    = { t_d3material_base_wall=! }
  1768.         base_wall/a_sopanel2c_d01d.wl    = { t_d3material_base_wall=! }
  1769.         base_wall/a_sopanel2c_d01e.wl    = { t_d3material_base_wall=! }
  1770.         base_wall/a_sopanel2c_d01f.wl    = { t_d3material_base_wall=! }
  1771.         base_wall/a_sopanel2c_d01g.wl    = { t_d3material_base_wall=! }
  1772.         base_wall/a_sopanel4_d01a.wl    = { t_d3material_base_wall=! }
  1773.         base_wall/a_sopanel4_d01b.wl    = { t_d3material_base_wall=! }
  1774.         base_wall/a_sopanel4_d01c.wl    = { t_d3material_base_wall=! }
  1775.         base_wall/a_sopanel4_d01d.wl    = { t_d3material_base_wall=! }
  1776.         base_wall/a_lflift_d.wl    = { t_d3material_base_wall=! }
  1777.         base_wall/a_lflift_d02.wl    = { t_d3material_base_wall=! }
  1778.         base_wall/a_snpanel15_d01.wl    = { t_d3material_base_wall=! }
  1779.         base_wall/a_snpanel15_d02.wl    = { t_d3material_base_wall=! }
  1780.         base_wall/a_snpanel15_d03.wl    = { t_d3material_base_wall=! }
  1781.         base_wall/a_lfwall21b.wl    = { t_d3material_base_wall=! }
  1782.         base_wall/a_lfwall18a.wl    = { t_d3material_base_wall=! }
  1783.         base_wall/a_lfwall17a.wl    = { t_d3material_base_wall=! }
  1784.         base_wall/a_lfwall16a.wl    = { t_d3material_base_wall=! }
  1785.         base_wall/a_lfwall14g4.wl    = { t_d3material_base_wall=! }
  1786.         base_wall/a_lfwall13g4.wl    = { t_d3material_base_wall=! }
  1787.         base_wall/a_lfwall13f3.wl    = { t_d3material_base_wall=! }
  1788.         base_wall/a_lfwall13e.wl    = { t_d3material_base_wall=! }
  1789.         base_wall/a_lfwall13d.wl    = { t_d3material_base_wall=! }
  1790.         base_wall/a_lfwall13c.wl    = { t_d3material_base_wall=! }
  1791.         base_wall/a_lfwall13b.wl    = { t_d3material_base_wall=! }
  1792.         base_wall/a_lfwall13a.wl    = { t_d3material_base_wall=! }
  1793.         base_wall/a_lfwall12a2.wl    = { t_d3material_base_wall=! }
  1794.         mcity/ipnnews.wl    = { t_d3material_base_wall=! }
  1795.       }
  1796.       mtr_caves.txlist =
  1797.       {
  1798.         caves/a_cavfgirder2_d01.wl    = { t_d3material_caves=! }
  1799.         caves/a_cavfgirder2_d02.wl    = { t_d3material_caves=! }
  1800.         caves/a_cavfgirder2_d02b.wl    = { t_d3material_caves=! }
  1801.         caves/a_cavfgirder2_d03.wl    = { t_d3material_caves=! }
  1802.         caves/a_cavfgirder2_d03b.wl    = { t_d3material_caves=! }
  1803.         caves/a_cavfgirder2_d04.wl    = { t_d3material_caves=! }
  1804.         caves/a_cavfgirder2red_d01.wl    = { t_d3material_caves=! }
  1805.         caves/a_diamondstairs_d01i.wl    = { t_d3material_caves=! }
  1806.         caves/a_diamondstairs_d01l.wl    = { t_d3material_caves=! }
  1807.         caves/a_diamondstairs_d01h.wl    = { t_d3material_caves=! }
  1808.       }
  1809.       mtr_char_common.txlist =
  1810.       {
  1811.       }
  1812.       mtr_characters.txlist =
  1813.       {
  1814.       }
  1815.       mtr_decals.txlist =
  1816.       {
  1817.         decals/bloodyfilmred.wl    = { t_d3material_decals=! }
  1818.         decals/telemars.wl    = { t_d3material_decals=! }
  1819.         decals/bloodspray.wl    = { t_d3material_decals=! }
  1820.         decals/uacdec2_s.wl    = { t_d3material_decals=! }
  1821.         decals/frosty.wl    = { t_d3material_decals=! }
  1822.         decals/schmutz.wl    = { t_d3material_decals=! }
  1823.         decals/junebug.wl    = { t_d3material_decals=! }
  1824.         decals/lava_trim.wl    = { t_d3material_decals=! }
  1825.         decals/spawndecal.wl    = { t_d3material_decals=! }
  1826.         decals/hotpatch.wl    = { t_d3material_decals=! }
  1827.         decals/hellwind.wl    = { t_d3material_decals=! }
  1828.         decals/symbol_letters_31e.wl    = { t_d3material_decals=! }
  1829.         decals/alphabet_bloody_d01b.wl    = { t_d3material_decals=! }
  1830.         decals/alphabet_bloody_d02b.wl    = { t_d3material_decals=! }
  1831.         decals/maggot.wl    = { t_d3material_decals=! }
  1832.         decals/deadroach.wl    = { t_d3material_decals=! }
  1833.         decals/roach.wl    = { t_d3material_decals=! }
  1834.         decals/sentry_spot.wl    = { t_d3material_decals=! }
  1835.         decals/sentry_spot2.wl    = { t_d3material_decals=! }
  1836.         decals/scorch2.wl    = { t_d3material_decals=! }
  1837.         decals/scorch.wl    = { t_d3material_decals=! }
  1838.         decals/irblend.wl    = { t_d3material_decals=! }
  1839.         decals/webdangle.wl    = { t_d3material_decals=! }
  1840.         decals/webstrand.wl    = { t_d3material_decals=! }
  1841.         decals/webtile.wl    = { t_d3material_decals=! }
  1842.         decals/websquare.wl    = { t_d3material_decals=! }
  1843.         decals/webcorner.wl    = { t_d3material_decals=! }
  1844.         decals/berserk.wl    = { t_d3material_decals=! }
  1845.         decals/influence2.wl    = { t_d3material_decals=! }
  1846.         decals/influence3.wl    = { t_d3material_decals=! }
  1847.         decals/teleport.wl    = { t_d3material_decals=! }
  1848.         decals/tunnel.wl    = { t_d3material_decals=! }
  1849.         decals/bfgvision.wl    = { t_d3material_decals=! }
  1850.         decals/berserktripp.wl    = { t_d3material_decals=! }
  1851.         decals/disposalarea.wl    = { t_d3material_decals=! }
  1852.         decals/ballburn_plasma.wl    = { t_d3material_decals=! }
  1853.         decals/glass1.wl    = { t_d3material_decals=! }
  1854.         decals/glass2.wl    = { t_d3material_decals=! }
  1855.         decals/shot_glass.wl    = { t_d3material_decals=! }
  1856.         decals/glyphbet02.wl    = { t_d3material_decals=! }
  1857.         decals/glyphbet01.wl    = { t_d3material_decals=! }
  1858.         decals/symbol06.wl    = { t_d3material_decals=! }
  1859.         decals/symbol05.wl    = { t_d3material_decals=! }
  1860.         decals/symbol04.wl    = { t_d3material_decals=! }
  1861.         decals/symbol03.wl    = { t_d3material_decals=! }
  1862.         decals/symbol_letters_31d.wl    = { t_d3material_decals=! }
  1863.         decals/symbol_letters_32d.wl    = { t_d3material_decals=! }
  1864.         decals/urine_stain.wl    = { t_d3material_decals=! }
  1865.         decals/duffyglowsplat.wl    = { t_d3material_decals=! }
  1866.         decals/duffyglowsplat2.wl    = { t_d3material_decals=! }
  1867.         decals/dglowsplat2.wl    = { t_d3material_decals=! }
  1868.         decals/dglowsplat5.wl    = { t_d3material_decals=! }
  1869.         decals/dglowsplat7.wl    = { t_d3material_decals=! }
  1870.         decals/dglowsplat11.wl    = { t_d3material_decals=! }
  1871.         decals/random01.wl    = { t_d3material_decals=! }
  1872.         decals/ballburn01.wl    = { t_d3material_decals=! }
  1873.         decals/bullethurt.wl    = { t_d3material_decals=! }
  1874.         decals/bulleth03.wl    = { t_d3material_decals=! }
  1875.         decals/chainsawh02.wl    = { t_d3material_decals=! }
  1876.         decals/bulleth02.wl    = { t_d3material_decals=! }
  1877.         decals/testbulletglass1.wl    = { t_d3material_decals=! }
  1878.         decals/pentagramfx.wl    = { t_d3material_decals=! }
  1879.         decals/gobdrip.wl    = { t_d3material_decals=! }
  1880.         decals/bite01.wl    = { t_d3material_decals=! }
  1881.         decals/slash03.wl    = { t_d3material_decals=! }
  1882.         decals/slash02.wl    = { t_d3material_decals=! }
  1883.         decals/slash01.wl    = { t_d3material_decals=! }
  1884.         decals/hurt01.wl    = { t_d3material_decals=! }
  1885.         decals/hurt05.wl    = { t_d3material_decals=! }
  1886.         decals/hurt04.wl    = { t_d3material_decals=! }
  1887.         decals/hurt03.wl    = { t_d3material_decals=! }
  1888.         decals/hurt02.wl    = { t_d3material_decals=! }
  1889.         decals/hurtmetal.wl    = { t_d3material_decals=! }
  1890.         decals/bulleth01.wl    = { t_d3material_decals=! }
  1891.         decals/blood_drop.wl    = { t_d3material_decals=! }
  1892.         decals/blood_drop2.wl    = { t_d3material_decals=! }
  1893.         decals/glass_on_floor.wl    = { t_d3material_decals=! }
  1894.         decals/glass_on_floor2.wl    = { t_d3material_decals=! }
  1895.         decals/stainwall.wl    = { t_d3material_decals=! }
  1896.         decals/stainwallfade.wl    = { t_d3material_decals=! }
  1897.         decals/stainwallfade2.wl    = { t_d3material_decals=! }
  1898.         decals/stainwallred.wl    = { t_d3material_decals=! }
  1899.         decals/a_stainwallred.wl    = { t_d3material_decals=! }
  1900.         decals/stainwallfadered.wl    = { t_d3material_decals=! }
  1901.         decals/dirty_frame.wl    = { t_d3material_decals=! }
  1902.         decals/drip2.wl    = { t_d3material_decals=! }
  1903.         decals/sci_logo.wl    = { t_d3material_decals=! }
  1904.         decals/military_logo2.wl    = { t_d3material_decals=! }
  1905.         decals/ind_logo2.wl    = { t_d3material_decals=! }
  1906.         decals/corp_logo2.wl    = { t_d3material_decals=! }
  1907.         decals/glass_crack1.wl    = { t_d3material_decals=! }
  1908.         decals/widget.wl    = { t_d3material_decals=! }
  1909.         decals/military_logo.wl    = { t_d3material_decals=! }
  1910.         decals/ind_logo1.wl    = { t_d3material_decals=! }
  1911.         decals/corp_logo1.wl    = { t_d3material_decals=! }
  1912.         decals/alphabet5.wl    = { t_d3material_decals=! }
  1913.         decals/alphabet4.wl    = { t_d3material_decals=! }
  1914.         decals/alphabet4blk.wl    = { t_d3material_decals=! }
  1915.         decals/arrow1.wl    = { t_d3material_decals=! }
  1916.         decals/arrow2.wl    = { t_d3material_decals=! }
  1917.         decals/alphabet6.wl    = { t_d3material_decals=! }
  1918.         decals/alphabet6blk.wl    = { t_d3material_decals=! }
  1919.         decals/whitesquare64.wl    = { t_d3material_decals=! }
  1920.         decals/whitesquare128.wl    = { t_d3material_decals=! }
  1921.         decals/scannersquare.wl    = { t_d3material_decals=! }
  1922.         decals/step01.wl    = { t_d3material_decals=! }
  1923.         decals/glasscrack2.wl    = { t_d3material_decals=! }
  1924.         decals/bulletglass2.wl    = { t_d3material_decals=! }
  1925.         decals/bulletglass1.wl    = { t_d3material_decals=! }
  1926.         decals/floor_stripecrn.wl    = { t_d3material_decals=! }
  1927.         decals/floor_stripetrim.wl    = { t_d3material_decals=! }
  1928.         decals/floor_stripetrim2.wl    = { t_d3material_decals=! }
  1929.         decals/floor_stripe.wl    = { t_d3material_decals=! }
  1930.         decals/pipevent.wl    = { t_d3material_decals=! }
  1931.         decals/flap.wl    = { t_d3material_decals=! }
  1932.         decals/stain01bwet.wl    = { t_d3material_decals=! }
  1933.         decals/alphabet1.wl    = { t_d3material_decals=! }
  1934.         decals/alphabet2.wl    = { t_d3material_decals=! }
  1935.         decals/alphabet3.wl    = { t_d3material_decals=! }
  1936.         decals/shadow.wl    = { t_d3material_decals=! }
  1937.         decals/wheel.wl    = { t_d3material_decals=! }
  1938.         decals/sp4_2_alpha.wl    = { t_d3material_decals=! }
  1939.         decals/hangingwires2.wl    = { t_d3material_decals=! }
  1940.         decals/spanel.wl    = { t_d3material_decals=! }
  1941.         decals/pressurepanel2.wl    = { t_d3material_decals=! }
  1942.         decals/pressurepanel_a.wl    = { t_d3material_decals=! }
  1943.         decals/pressurepanel.wl    = { t_d3material_decals=! }
  1944.         decals/vent01.wl    = { t_d3material_decals=! }
  1945.         decals/skid_tilecap2.wl    = { t_d3material_decals=! }
  1946.         decals/skid_tilecap1.wl    = { t_d3material_decals=! }
  1947.         decals/skid_turn.wl    = { t_d3material_decals=! }
  1948.         decals/skid_tile.wl    = { t_d3material_decals=! }
  1949.         decals/skid.wl    = { t_d3material_decals=! }
  1950.         decals/cam_base.wl    = { t_d3material_decals=! }
  1951.         decals/cam_base2.wl    = { t_d3material_decals=! }
  1952.         decals/floordiv.wl    = { t_d3material_decals=! }
  1953.         decals/wall_wire.wl    = { t_d3material_decals=! }
  1954.         decals/plugin.wl    = { t_d3material_decals=! }
  1955.         decals/floor_drain.wl    = { t_d3material_decals=! }
  1956.         decals/floor_drain2.wl    = { t_d3material_decals=! }
  1957.         decals/achtung.wl    = { t_d3material_decals=! }
  1958.         decals/pipeterm.wl    = { t_d3material_decals=! }
  1959.         decals/pipeterm_rust.wl    = { t_d3material_decals=! }
  1960.         decals/pipeterm3.wl    = { t_d3material_decals=! }
  1961.         decals/bcap.wl    = { t_d3material_decals=! }
  1962.         decals/bootprint01.wl    = { t_d3material_decals=! }
  1963.         decals/footprint01r.wl    = { t_d3material_decals=! }
  1964.         decals/footprint01.wl    = { t_d3material_decals=! }
  1965.         decals/handprint02.wl    = { t_d3material_decals=! }
  1966.         decals/smear01.wl    = { t_d3material_decals=! }
  1967.         decals/handprint01.wl    = { t_d3material_decals=! }
  1968.         decals/smoke01.wl    = { t_d3material_decals=! }
  1969.         decals/drip.wl    = { t_d3material_decals=! }
  1970.         decals/stain01.wl    = { t_d3material_decals=! }
  1971.         decals/stain03.wl    = { t_d3material_decals=! }
  1972.         decals/stain01b.wl    = { t_d3material_decals=! }
  1973.         decals/stain02.wl    = { t_d3material_decals=! }
  1974.         decals/graffiti2.wl    = { t_d3material_decals=! }
  1975.         decals/graffiti.wl    = { t_d3material_decals=! }
  1976.         decals/fgrill.wl    = { t_d3material_decals=! }
  1977.         decals/fgrill2.wl    = { t_d3material_decals=! }
  1978.         decals/toiletmunge.wl    = { t_d3material_decals=! }
  1979.         decals/bdrain.wl    = { t_d3material_decals=! }
  1980.         decals/bathpanel.wl    = { t_d3material_decals=! }
  1981.         decals/sprinklercap.wl    = { t_d3material_decals=! }
  1982.         decals/hivent03.wl    = { t_d3material_decals=! }
  1983.         decals/hivent02.wl    = { t_d3material_decals=! }
  1984.         decals/hivent01.wl    = { t_d3material_decals=! }
  1985.         decals/snippers.wl    = { t_d3material_decals=! }
  1986.         decals/drain.wl    = { t_d3material_decals=! }
  1987.         decals/bloodpool01.wl    = { t_d3material_decals=! }
  1988.         decals/jimblood.wl    = { t_d3material_decals=! }
  1989.         decals/bloodrun01.wl    = { t_d3material_decals=! }
  1990.         decals/caution_hazardous_material.wl    = { t_d3material_decals=! }
  1991.         decals/no_smoking.wl    = { t_d3material_decals=! }
  1992.         decals/breathing_air.wl    = { t_d3material_decals=! }
  1993.         decals/high_voltage.wl    = { t_d3material_decals=! }
  1994.         decals/no_eating.wl    = { t_d3material_decals=! }
  1995.         decals/danger_atmos.wl    = { t_d3material_decals=! }
  1996.         decals/danger_author_person.wl    = { t_d3material_decals=! }
  1997.         decals/report_injuries.wl    = { t_d3material_decals=! }
  1998.         decals/report_all_spills.wl    = { t_d3material_decals=! }
  1999.         decals/first_aid_stat.wl    = { t_d3material_decals=! }
  2000.         decals/one_way.wl    = { t_d3material_decals=! }
  2001.         decals/employee_door_sign.wl    = { t_d3material_decals=! }
  2002.         decals/speed_limit.wl    = { t_d3material_decals=! }
  2003.         decals/do_not_enter.wl    = { t_d3material_decals=! }
  2004.         decals/forklifts.wl    = { t_d3material_decals=! }
  2005.         decals/biohazard.wl    = { t_d3material_decals=! }
  2006.         decals/radiation.wl    = { t_d3material_decals=! }
  2007.         decals/bio_auth_pers.wl    = { t_d3material_decals=! }
  2008.         decals/rad_auth_pers.wl    = { t_d3material_decals=! }
  2009.         decals/wrong_way.wl    = { t_d3material_decals=! }
  2010.         decals/danger_electric_shock.wl    = { t_d3material_decals=! }
  2011.         decals/danger_high_voltage.wl    = { t_d3material_decals=! }
  2012.         decals/compressedgas.wl    = { t_d3material_decals=! }
  2013.         decals/elevatorshaft.wl    = { t_d3material_decals=! }
  2014.         decals/labcoat.wl    = { t_d3material_decals=! }
  2015.         decals/movingmachine.wl    = { t_d3material_decals=! }
  2016.         decals/oxidizer.wl    = { t_d3material_decals=! }
  2017.         decals/postnote1.wl    = { t_d3material_decals=! }
  2018.         decals/postnote2.wl    = { t_d3material_decals=! }
  2019.         decals/p_change.wl    = { t_d3material_decals=! }
  2020.         decals/p_change_face.wl    = { t_d3material_decals=! }
  2021.         decals/p_destiny.wl    = { t_d3material_decals=! }
  2022.         decals/p_future.wl    = { t_d3material_decals=! }
  2023.         decals/p_inspirational.wl    = { t_d3material_decals=! }
  2024.         decals/p_oppressive.wl    = { t_d3material_decals=! }
  2025.         decals/p_oppressive2.wl    = { t_d3material_decals=! }
  2026.         decals/p_oppressive3.wl    = { t_d3material_decals=! }
  2027.         decals/p_time.wl    = { t_d3material_decals=! }
  2028.         decals/authorizedpersons.wl    = { t_d3material_decals=! }
  2029.         decals/confinedwalkway.wl    = { t_d3material_decals=! }
  2030.         decals/crane.wl    = { t_d3material_decals=! }
  2031.         decals/report_office.wl    = { t_d3material_decals=! }
  2032.         decals/surveillance.wl    = { t_d3material_decals=! }
  2033.         decals/override_switch_one.wl    = { t_d3material_decals=! }
  2034.         decals/override_switch_two.wl    = { t_d3material_decals=! }
  2035.         decals/override_switch_three.wl    = { t_d3material_decals=! }
  2036.         decals/logofred.wl    = { t_d3material_decals=! }
  2037.         decals/e3text.wl    = { t_d3material_decals=! }
  2038.         decals/e3text2.wl    = { t_d3material_decals=! }
  2039.         decals/e3idlogo.wl    = { t_d3material_decals=! }
  2040.         decals/a_fanvent_fin.wl    = { t_d3material_decals=! }
  2041.         decals/a_flap.wl    = { t_d3material_decals=! }
  2042.         decals/a_flap_02.wl    = { t_d3material_decals=! }
  2043.         decals/a_flap_d03.wl    = { t_d3material_decals=! }
  2044.         decals/a_pipecap2_d01.wl    = { t_d3material_decals=! }
  2045.         decals/a_pipecap2_d02.wl    = { t_d3material_decals=! }
  2046.         decals/a_pipecap2a_d.wl    = { t_d3material_decals=! }
  2047.         decals/a_pipecap3_d01.wl    = { t_d3material_decals=! }
  2048.         decals/a_pipecap3_d02.wl    = { t_d3material_decals=! }
  2049.         decals/a_pipecap4_d01.wl    = { t_d3material_decals=! }
  2050.         decals/a_sofloor1decal_d02c.wl    = { t_d3material_decals=! }
  2051.         decals/a_stain01_d01a.wl    = { t_d3material_decals=! }
  2052.         decals/a_glass_bloody_d06.wl    = { t_d3material_decals=! }
  2053.         decals/a_glass_bloody_d07.wl    = { t_d3material_decals=! }
  2054.         decals/alphabet_bloody_d01.wl    = { t_d3material_decals=! }
  2055.         decals/alphabet_bloody_d02.wl    = { t_d3material_decals=! }
  2056.         decals/wallsnot.wl    = { t_d3material_decals=! }
  2057.       }
  2058.       mtr_door.txlist =
  2059.       {
  2060.         base_door/light_panel1.wl    = { t_d3material_door=! }
  2061.       }
  2062.       mtr_duffyTest.txlist =
  2063.       {
  2064.         lab/duffyblah.wl    = { t_d3material_duffyTest=! }
  2065.         base_wall/blupaintedmetalcomp.wl    = { t_d3material_duffyTest=! }
  2066.         base_floor/bigroundfloor.wl    = { t_d3material_duffyTest=! }
  2067.         base_floor/smallroundfloor.wl    = { t_d3material_duffyTest=! }
  2068.       }
  2069.       mtr_fogs.txlist =
  2070.       {
  2071.       }
  2072.       mtr_gfx.txlist =
  2073.       {
  2074.         REGION.wl    = { t_d3material_gfx=! }
  2075.         bigchars.wl    = { t_d3material_gfx=! }
  2076.       }
  2077.       mtr_glass.txlist =
  2078.       {
  2079.         glass/outdoor_glass1.wl    = { t_d3material_glass=! }
  2080.         glass/breakyglass3.wl    = { t_d3material_glass=! }
  2081.         glass/breakyglass3_nvp.wl    = { t_d3material_glass=! }
  2082.         glass/breakyglass2.wl    = { t_d3material_glass=! }
  2083.         glass/breakyglass2_nvp.wl    = { t_d3material_glass=! }
  2084.         glass/breakyglass1_nvp.wl    = { t_d3material_glass=! }
  2085.         glass/breakyglass1.wl    = { t_d3material_glass=! }
  2086.         glass/mc_scannerglass.wl    = { t_d3material_glass=! }
  2087.         glass/glass1.wl    = { t_d3material_glass=! }
  2088.         glass/glass1_nvp.wl    = { t_d3material_glass=! }
  2089.         glass/glass2_nvp.wl    = { t_d3material_glass=! }
  2090.         glass/glass2.wl    = { t_d3material_glass=! }
  2091.       }
  2092.       mtr_hell.txlist =
  2093.       {
  2094.         rock/sharprock_dark_lavascroll_ns.wl    = { t_d3material_hell=! }
  2095.         hell/lavascroll_ns.wl    = { t_d3material_hell=! }
  2096.         hell/qfloor.wl    = { t_d3material_hell=! }
  2097.         hell/hhtrim1.wl    = { t_d3material_hell=! }
  2098.         hell/bartrim.wl    = { t_d3material_hell=! }
  2099.         hell/tinnytrim.wl    = { t_d3material_hell=! }
  2100.         hell/nuckletrim.wl    = { t_d3material_hell=! }
  2101.         hell/pillarbase.wl    = { t_d3material_hell=! }
  2102.         hell/apillar.wl    = { t_d3material_hell=! }
  2103.         hell/vpillar.wl    = { t_d3material_hell=! }
  2104.         hell/lavalanrockblend.wl    = { t_d3material_hell=! }
  2105.         hell/sandylanrockblend.wl    = { t_d3material_hell=! }
  2106.         hell/cbrick_single.wl    = { t_d3material_hell=! }
  2107.         hell/bustage.wl    = { t_d3material_hell=! }
  2108.         hell/dirt02sand.wl    = { t_d3material_hell=! }
  2109.         hell/boney.wl    = { t_d3material_hell=! }
  2110.         hell/hhbricks.wl    = { t_d3material_hell=! }
  2111.         hell/htorch.wl    = { t_d3material_hell=! }
  2112.         hell/lava21hell_hub.wl    = { t_d3material_hell=! }
  2113.         hell/lavasharpyblend2.wl    = { t_d3material_hell=! }
  2114.         hell/lavasharpyblend.wl    = { t_d3material_hell=! }
  2115.         hell/dirtyboneyblend.wl    = { t_d3material_hell=! }
  2116.         hell/dirtysharpyblend.wl    = { t_d3material_hell=! }
  2117.         hell/lavaboneyblend.wl    = { t_d3material_hell=! }
  2118.         hell/boney_hellhub.wl    = { t_d3material_hell=! }
  2119.         hell/hhstone.wl    = { t_d3material_hell=! }
  2120.         hell/hhstairs.wl    = { t_d3material_hell=! }
  2121.         hell/hbranches.wl    = { t_d3material_hell=! }
  2122.         hell/hhconcrete.wl    = { t_d3material_hell=! }
  2123.         hell/hhstairs2.wl    = { t_d3material_hell=! }
  2124.         hell/hhrubble.wl    = { t_d3material_hell=! }
  2125.         hell/hhbannister.wl    = { t_d3material_hell=! }
  2126.         hell/spinalcrap.wl    = { t_d3material_hell=! }
  2127.         hell/spinalcrap2.wl    = { t_d3material_hell=! }
  2128.         hell/spinalcrap2alpha.wl    = { t_d3material_hell=! }
  2129.         hell/skullspinalcrap.wl    = { t_d3material_hell=! }
  2130.         hell/hellbark.wl    = { t_d3material_hell=! }
  2131.         hell/pentabase2.wl    = { t_d3material_hell=! }
  2132.         hell/pentabase_decal.wl    = { t_d3material_hell=! }
  2133.         hell/pentabase.wl    = { t_d3material_hell=! }
  2134.         hell/pentabloodtastic1.wl    = { t_d3material_hell=! }
  2135.         hell/pentastic1_spectrum.wl    = { t_d3material_hell=! }
  2136.         decals/yesno.wl    = { t_d3material_hell=! }
  2137.         hell/pentastic2.wl    = { t_d3material_hell=! }
  2138.         hell/pentastic1.wl    = { t_d3material_hell=! }
  2139.         hell/hellcrystal.wl    = { t_d3material_hell=! }
  2140.         hell/peekaboo.wl    = { t_d3material_hell=! }
  2141.         hell/lava1sharprock02noshadow.wl    = { t_d3material_hell=! }
  2142.         hell/lava1move2sharprock02noshadow.wl    = { t_d3material_hell=! }
  2143.         hell/lava1move3sharprock02ns.wl    = { t_d3material_hell=! }
  2144.         hell/lava1movenoshadow.wl    = { t_d3material_hell=! }
  2145.         hell/dirt02sharprock02noshadow.wl    = { t_d3material_hell=! }
  2146.         hell/dirt02noshadow.wl    = { t_d3material_hell=! }
  2147.         hell/sharprock2noshadow.wl    = { t_d3material_hell=! }
  2148.         hell/pentagram2.wl    = { t_d3material_hell=! }
  2149.         hell/lava2.wl    = { t_d3material_hell=! }
  2150.         hell/lava1.wl    = { t_d3material_hell=! }
  2151.         hell/lava1move.wl    = { t_d3material_hell=! }
  2152.         hell/dirt02.wl    = { t_d3material_hell=! }
  2153.         hell/dirt01.wl    = { t_d3material_hell=! }
  2154.         hell/qbrick1.wl    = { t_d3material_hell=! }
  2155.         hell/sharpbreakblend.wl    = { t_d3material_hell=! }
  2156.         hell/cracksharpblend.wl    = { t_d3material_hell=! }
  2157.         hell/breakageblend.wl    = { t_d3material_hell=! }
  2158.         hell/bloodsharpblend.wl    = { t_d3material_hell=! }
  2159.         hell/bloodcrackblend.wl    = { t_d3material_hell=! }
  2160.         hell/blood_stream1.wl    = { t_d3material_hell=! }
  2161.         hell/steamtrim1.wl    = { t_d3material_hell=! }
  2162.         hell/skulltrim1.wl    = { t_d3material_hell=! }
  2163.         hell/bushes.wl    = { t_d3material_hell=! }
  2164.         hell/wood1.wl    = { t_d3material_hell=! }
  2165.         hell/breakage1.wl    = { t_d3material_hell=! }
  2166.         hell/stone1nsf.wl    = { t_d3material_hell=! }
  2167.         hell/stone1.wl    = { t_d3material_hell=! }
  2168.         hell/stone2.wl    = { t_d3material_hell=! }
  2169.         hell/stone2fx.wl    = { t_d3material_hell=! }
  2170.         hell/cracked2lava.wl    = { t_d3material_hell=! }
  2171.         hell/cracked2.wl    = { t_d3material_hell=! }
  2172.         hell/cracked1.wl    = { t_d3material_hell=! }
  2173.         hell/sharprock3.wl    = { t_d3material_hell=! }
  2174.         hell/sharprock2.wl    = { t_d3material_hell=! }
  2175.         hell/sharprock1.wl    = { t_d3material_hell=! }
  2176.         hell/cbrick4.wl    = { t_d3material_hell=! }
  2177.         hell/cbrick3.wl    = { t_d3material_hell=! }
  2178.         hell/cbrick1.wl    = { t_d3material_hell=! }
  2179.         hell/cbrick2.wl    = { t_d3material_hell=! }
  2180.         hell/cbrick2b.wl    = { t_d3material_hell=! }
  2181.         hell/cbrick2c.wl    = { t_d3material_hell=! }
  2182.         hell/cbrick_id.wl    = { t_d3material_hell=! }
  2183.         hell/cbrick2c2.wl    = { t_d3material_hell=! }
  2184.         hell/cbrick2c3.wl    = { t_d3material_hell=! }
  2185.         helltemp/afloor1b_f.wl    = { t_d3material_hell=! }
  2186.         helltemp/awall2h.wl    = { t_d3material_hell=! }
  2187.         helltemp/awall4j.wl    = { t_d3material_hell=! }
  2188.         hell/spine02a.wl    = { t_d3material_hell=! }
  2189.         hell/spine02a_2.wl    = { t_d3material_hell=! }
  2190.         hell/spine01a.wl    = { t_d3material_hell=! }
  2191.         hell/askin_02d.wl    = { t_d3material_hell=! }
  2192.         hell/askin_02e.wl    = { t_d3material_hell=! }
  2193.         hell/askin_03a.wl    = { t_d3material_hell=! }
  2194.         hell/askin_03c.wl    = { t_d3material_hell=! }
  2195.         hell/askin_03e.wl    = { t_d3material_hell=! }
  2196.         hell/askin_d06b.wl    = { t_d3material_hell=! }
  2197.         hell/slime_d05b.wl    = { t_d3material_hell=! }
  2198.         hell/slime_d05c.wl    = { t_d3material_hell=! }
  2199.         hell/slime_d05e.wl    = { t_d3material_hell=! }
  2200.         hell/slime_d05f.wl    = { t_d3material_hell=! }
  2201.         hell/slime_d05g.wl    = { t_d3material_hell=! }
  2202.         hell/slime_d05h.wl    = { t_d3material_hell=! }
  2203.         hell/slime_dblood01.wl    = { t_d3material_hell=! }
  2204.         hell/slime_dblood02.wl    = { t_d3material_hell=! }
  2205.         hell/slime_dblood03.wl    = { t_d3material_hell=! }
  2206.         hell/slime_dblood04.wl    = { t_d3material_hell=! }
  2207.         hell/slime_dblood05.wl    = { t_d3material_hell=! }
  2208.         hell/slime_dblood_wall01.wl    = { t_d3material_hell=! }
  2209.         hell/slime_dblood_wall02.wl    = { t_d3material_hell=! }
  2210.         hell/slime_dblood_wall03.wl    = { t_d3material_hell=! }
  2211.         hell/spectrum_symbol_letters_01.wl    = { t_d3material_hell=! }
  2212.         hell/spectrum_symbol_letters_02.wl    = { t_d3material_hell=! }
  2213.         hell/symbol_spawn_d01a.wl    = { t_d3material_hell=! }
  2214.         hell/symbol_spawn_d02a.wl    = { t_d3material_hell=! }
  2215.         hell/symbol_spawn_d03a.wl    = { t_d3material_hell=! }
  2216.         hell/spectrum_symbol03.wl    = { t_d3material_hell=! }
  2217.         hell/spectrum_symbol04.wl    = { t_d3material_hell=! }
  2218.         hell/spectrum_symbol05.wl    = { t_d3material_hell=! }
  2219.         hell/spectrum_symbol06.wl    = { t_d3material_hell=! }
  2220.         hell/hellbones_d02a.wl    = { t_d3material_hell=! }
  2221.         hell/hellbones_d02b.wl    = { t_d3material_hell=! }
  2222.         hell/hellbones_d02d.wl    = { t_d3material_hell=! }
  2223.         hell/hellbones_d04d.wl    = { t_d3material_hell=! }
  2224.         hell/hellbones_d04ddarker.wl    = { t_d3material_hell=! }
  2225.         hell/hellbones_d04f.wl    = { t_d3material_hell=! }
  2226.         hell/hellbones_d05b.wl    = { t_d3material_hell=! }
  2227.         hell/hellflesh_d01e.wl    = { t_d3material_hell=! }
  2228.         hell/hellflesh_d01edarker.wl    = { t_d3material_hell=! }
  2229.         hell/hellbones_d07a.wl    = { t_d3material_hell=! }
  2230.         hell/hellbones_d07adarker.wl    = { t_d3material_hell=! }
  2231.         hell/hellbones_d07b.wl    = { t_d3material_hell=! }
  2232.         hell/hellbones_d07bchg1.wl    = { t_d3material_hell=! }
  2233.         hell/hellbones_d07c.wl    = { t_d3material_hell=! }
  2234.         hell/hellbones_d07d.wl    = { t_d3material_hell=! }
  2235.         hell/hellbones_d07dchg1.wl    = { t_d3material_hell=! }
  2236.         hell/hellbones_d07e.wl    = { t_d3material_hell=! }
  2237.         hell/hellbones_d07echg1.wl    = { t_d3material_hell=! }
  2238.         hell/hellbones_d07f.wl    = { t_d3material_hell=! }
  2239.         hell/hellbones_d07g.wl    = { t_d3material_hell=! }
  2240.         hell/hellbones_d07gchg1.wl    = { t_d3material_hell=! }
  2241.         hell/hellbones_d07j.wl    = { t_d3material_hell=! }
  2242.         hell/hellbones_d07jchg1.wl    = { t_d3material_hell=! }
  2243.         hell/hellbones_d07k.wl    = { t_d3material_hell=! }
  2244.         hell/hellbones_d07kchg1.wl    = { t_d3material_hell=! }
  2245.         hell/hellbones_d08c.wl    = { t_d3material_hell=! }
  2246.         hell/hellbones_d09b.wl    = { t_d3material_hell=! }
  2247.         hell/a_hellmetal_d03.wl    = { t_d3material_hell=! }
  2248.         hell/a_hellmetal_d03b.wl    = { t_d3material_hell=! }
  2249.         hell/a_hellmetal_d06a.wl    = { t_d3material_hell=! }
  2250.         hell/a_hellmetal_d06b.wl    = { t_d3material_hell=! }
  2251.         hell/a_circles_d01b.wl    = { t_d3material_hell=! }
  2252.         hell/a_circles_d01c.wl    = { t_d3material_hell=! }
  2253.         hell/a_circles_d01d.wl    = { t_d3material_hell=! }
  2254.         hell/a_circles_d01e.wl    = { t_d3material_hell=! }
  2255.         hell/a_circles_d04a.wl    = { t_d3material_hell=! }
  2256.         hell/a_circles_d04b.wl    = { t_d3material_hell=! }
  2257.         hell/a_circles_d04c.wl    = { t_d3material_hell=! }
  2258.         hell/a_circles_d04d.wl    = { t_d3material_hell=! }
  2259.         hell/a_circles_d04e.wl    = { t_d3material_hell=! }
  2260.         hell/a_helldoor_d01d.wl    = { t_d3material_hell=! }
  2261.         hell/a_helldoor_d02d.wl    = { t_d3material_hell=! }
  2262.         hell/a_helldoor_d03d.wl    = { t_d3material_hell=! }
  2263.         hell/a_helldoor_d03e.wl    = { t_d3material_hell=! }
  2264.         hell/a_hellwall_d01a.wl    = { t_d3material_hell=! }
  2265.       }
  2266.       mtr_invisible.txlist =
  2267.       {
  2268.         common/pda_gui.wl    = { t_d3material_invisible=! }
  2269.         common/entityGui.wl    = { t_d3material_invisible=! }
  2270.         common/entityGui2.wl    = { t_d3material_invisible=! }
  2271.         common/entityGui3.wl    = { t_d3material_invisible=! }
  2272.         editor/visportal.wl    = { t_d3material_invisible=! }
  2273.         editor/aassolid.wl    = { t_d3material_invisible=! }
  2274.         editor/aasobstacle.wl    = { t_d3material_invisible=! }
  2275.         common/caulk.wl    = { t_d3material_invisible=! }
  2276.         common/nodraw.wl    = { t_d3material_invisible=! }
  2277.         common/nodrawsolid.wl    = { t_d3material_invisible=! }
  2278.         common/shadow.wl    = { t_d3material_invisible=! }
  2279.         common/shadow2.wl    = { t_d3material_invisible=! }
  2280.         common/trigger.wl    = { t_d3material_invisible=! }
  2281.         common/trigmulti.wl    = { t_d3material_invisible=! }
  2282.         common/trigonce.wl    = { t_d3material_invisible=! }
  2283.         common/trigtimer.wl    = { t_d3material_invisible=! }
  2284.         common/trigrelay.wl    = { t_d3material_invisible=! }
  2285.         common/trighurt.wl    = { t_d3material_invisible=! }
  2286.         common/trigfade.wl    = { t_d3material_invisible=! }
  2287.         common/triggui.wl    = { t_d3material_invisible=! }
  2288.         common/trigair.wl    = { t_d3material_invisible=! }
  2289.         common/trigentityname.wl    = { t_d3material_invisible=! }
  2290.         common/trigentityname_once.wl    = { t_d3material_invisible=! }
  2291.         common/nodrop.wl    = { t_d3material_invisible=! }
  2292.         common/clip.wl    = { t_d3material_invisible=! }
  2293.         common/trigflashlight.wl    = { t_d3material_invisible=! }
  2294.         common/clip_plusmovables.wl    = { t_d3material_invisible=! }
  2295.         common/full_clip.wl    = { t_d3material_invisible=! }
  2296.         common/player_clip.wl    = { t_d3material_invisible=! }
  2297.         common/monster_clip.wl    = { t_d3material_invisible=! }
  2298.         common/moveable_clip.wl    = { t_d3material_invisible=! }
  2299.         common/ik_clip.wl    = { t_d3material_invisible=! }
  2300.         common/cushion.wl    = { t_d3material_invisible=! }
  2301.         common/slick.wl    = { t_d3material_invisible=! }
  2302.         common/noimpact.wl    = { t_d3material_invisible=! }
  2303.         common/mirror.wl    = { t_d3material_invisible=! }
  2304.         common/ladder.wl    = { t_d3material_invisible=! }
  2305.         common/collision.wl    = { t_d3material_invisible=! }
  2306.         common/speaker.wl    = { t_d3material_invisible=! }
  2307.         common/particle.wl    = { t_d3material_invisible=! }
  2308.         common/overdrawtest.wl    = { t_d3material_invisible=! }
  2309.         common/moveableclipmodel.wl    = { t_d3material_invisible=! }
  2310.       }
  2311.       mtr_jerry.txlist =
  2312.       {
  2313.       }
  2314.       mtr_kentest.txlist =
  2315.       {
  2316.         decals/bluestatica2x.wl    = { t_d3material_kentest=! }
  2317.         decals/bloodyfilm1.wl    = { t_d3material_kentest=! }
  2318.         decals/oldfilm1.wl    = { t_d3material_kentest=! }
  2319.         decals/greystatica2x.wl    = { t_d3material_kentest=! }
  2320.         decals/greystatica.wl    = { t_d3material_kentest=! }
  2321.         decals/statica.wl    = { t_d3material_kentest=! }
  2322.         decals/statica2x.wl    = { t_d3material_kentest=! }
  2323.         decals/staticablend.wl    = { t_d3material_kentest=! }
  2324.         particles/barrelpoof_sort.wl    = { t_d3material_kentest=! }
  2325.         decals/fly.wl    = { t_d3material_kentest=! }
  2326.         ktest/yellow_test.wl    = { t_d3material_kentest=! }
  2327.         sfx/roqtest.wl    = { t_d3material_kentest=! }
  2328.         decals/spooky.wl    = { t_d3material_kentest=! }
  2329.         particles/barrel_flame.wl    = { t_d3material_kentest=! }
  2330.         particles/barrel_explosion1.wl    = { t_d3material_kentest=! }
  2331.         particles/barrel_explosion2.wl    = { t_d3material_kentest=! }
  2332.         particles/barrel_explosion3.wl    = { t_d3material_kentest=! }
  2333.         particles/sonic2.wl    = { t_d3material_kentest=! }
  2334.         particles/sonic.wl    = { t_d3material_kentest=! }
  2335.         particles/bloodstream3.wl    = { t_d3material_kentest=! }
  2336.         particles/blooddrop3.wl    = { t_d3material_kentest=! }
  2337.         particles/spawnarc4.wl    = { t_d3material_kentest=! }
  2338.         particles/spawnarc3.wl    = { t_d3material_kentest=! }
  2339.         sfx/shatterglass01_fx1.wl    = { t_d3material_kentest=! }
  2340.         dynamic/camera1.wl    = { t_d3material_kentest=! }
  2341.       }
  2342.       mtr_ktest.txlist =
  2343.       {
  2344.         sfx/vids.wl    = { t_d3material_ktest=! }
  2345.         ktest/ktest1.wl    = { t_d3material_ktest=! }
  2346.         ktest/tiletest.wl    = { t_d3material_ktest=! }
  2347.         ktest/storageceiling1.wl    = { t_d3material_ktest=! }
  2348.         ktest/bluetiletest.wl    = { t_d3material_ktest=! }
  2349.         ktest/bluemet.wl    = { t_d3material_ktest=! }
  2350.         ktest/redpaint.wl    = { t_d3material_ktest=! }
  2351.         recyc_wall/rustpipe.wl    = { t_d3material_ktest=! }
  2352.         ktest/metalvent.wl    = { t_d3material_ktest=! }
  2353.         recyc_wall/metaltrain.wl    = { t_d3material_ktest=! }
  2354.         ktest/concretetest.wl    = { t_d3material_ktest=! }
  2355.         ktest/concretetest2.wl    = { t_d3material_ktest=! }
  2356.         ktest/dirtmetal.wl    = { t_d3material_ktest=! }
  2357.         ktest/dirtmetalplate.wl    = { t_d3material_ktest=! }
  2358.         ktest/galvanizetrim.wl    = { t_d3material_ktest=! }
  2359.         ktest/enginevent.wl    = { t_d3material_ktest=! }
  2360.         ktest/enginevent2.wl    = { t_d3material_ktest=! }
  2361.         ktest/enginevent3.wl    = { t_d3material_ktest=! }
  2362.         recyc_wall/basepanel.wl    = { t_d3material_ktest=! }
  2363.         ktest/malwall.wl    = { t_d3material_ktest=! }
  2364.         ktest/malwall2.wl    = { t_d3material_ktest=! }
  2365.         ktest/malwall3.wl    = { t_d3material_ktest=! }
  2366.         ktest/techpuzzle.wl    = { t_d3material_ktest=! }
  2367.         ktest/techpuzzle2.wl    = { t_d3material_ktest=! }
  2368.         ktest/techpuzzle3.wl    = { t_d3material_ktest=! }
  2369.         ktest/techpuzzle4.wl    = { t_d3material_ktest=! }
  2370.         ktest/mtexture2.wl    = { t_d3material_ktest=! }
  2371.         ktest/mtexture2b.wl    = { t_d3material_ktest=! }
  2372.         ktest/mtexture2c.wl    = { t_d3material_ktest=! }
  2373.         ktest/mtexture2d.wl    = { t_d3material_ktest=! }
  2374.         ktest/mtexture2e.wl    = { t_d3material_ktest=! }
  2375.         ktest/mtexture2f.wl    = { t_d3material_ktest=! }
  2376.         ktest/mtexture2g.wl    = { t_d3material_ktest=! }
  2377.         ktest/adrianwall.wl    = { t_d3material_ktest=! }
  2378.         ktest/adrianwall4.wl    = { t_d3material_ktest=! }
  2379.         ktest/adrianwall5.wl    = { t_d3material_ktest=! }
  2380.         ktest/kbump.wl    = { t_d3material_ktest=! }
  2381.         ktest/kbump2.wl    = { t_d3material_ktest=! }
  2382.         ktest/kbump3.wl    = { t_d3material_ktest=! }
  2383.         base_wall/nurntest1.wl    = { t_d3material_ktest=! }
  2384.         base_wall/nurntest2.wl    = { t_d3material_ktest=! }
  2385.         base_wall/nurntest3.wl    = { t_d3material_ktest=! }
  2386.         base_wall/nurntest4.wl    = { t_d3material_ktest=! }
  2387.         recyc_wall/storage1.wl    = { t_d3material_ktest=! }
  2388.         recyc_wall/storage_rough1.wl    = { t_d3material_ktest=! }
  2389.         recyc_wall/storage_rough1_5.wl    = { t_d3material_ktest=! }
  2390.         recyc_wall/storage_rough3.wl    = { t_d3material_ktest=! }
  2391.         recyc_wall/storage1_5.wl    = { t_d3material_ktest=! }
  2392.         ktest/storage10.wl    = { t_d3material_ktest=! }
  2393.         ktest/storage2c.wl    = { t_d3material_ktest=! }
  2394.         recyc_wall/storage3.wl    = { t_d3material_ktest=! }
  2395.         recyc_wall/storage3_2.wl    = { t_d3material_ktest=! }
  2396.         recyc_wall/storage4.wl    = { t_d3material_ktest=! }
  2397.         recyc_wall/storage5.wl    = { t_d3material_ktest=! }
  2398.         recyc_wall/storage6.wl    = { t_d3material_ktest=! }
  2399.         recyc_wall/storage7.wl    = { t_d3material_ktest=! }
  2400.         recyc_wall/storage8.wl    = { t_d3material_ktest=! }
  2401.         recyc_wall/storage_rough8.wl    = { t_d3material_ktest=! }
  2402.         recyc_wall/storage_rough8b.wl    = { t_d3material_ktest=! }
  2403.         recyc_wall/storage_rough8c.wl    = { t_d3material_ktest=! }
  2404.         recyc_wall/storage9.wl    = { t_d3material_ktest=! }
  2405.         recyc_wall/storage9b.wl    = { t_d3material_ktest=! }
  2406.         recyc_wall/storage_rough9.wl    = { t_d3material_ktest=! }
  2407.         ktest/kcdoomfloor.wl    = { t_d3material_ktest=! }
  2408.         base_floor/kcdoomfloor2.wl    = { t_d3material_ktest=! }
  2409.         base_floor/kcdoomfloor3.wl    = { t_d3material_ktest=! }
  2410.         base_floor/kcdoomfloor4.wl    = { t_d3material_ktest=! }
  2411.         ktest/offwall.wl    = { t_d3material_ktest=! }
  2412.         ktest/offwall2.wl    = { t_d3material_ktest=! }
  2413.         ktest/carpet.wl    = { t_d3material_ktest=! }
  2414.         ktest/carpet2.wl    = { t_d3material_ktest=! }
  2415.         ktest/carpet3.wl    = { t_d3material_ktest=! }
  2416.       }
  2417.       mtr_lab.txlist =
  2418.       {
  2419.         lab/hilabpanel.wl    = { t_d3material_lab=! }
  2420.         lab/box01.wl    = { t_d3material_lab=! }
  2421.         lab/boxtop01.wl    = { t_d3material_lab=! }
  2422.         lab/whitetechtrim01.wl    = { t_d3material_lab=! }
  2423.         lab/white_plain.wl    = { t_d3material_lab=! }
  2424.         lab/green_plain.wl    = { t_d3material_lab=! }
  2425.         lab/cage01_shadow.wl    = { t_d3material_lab=! }
  2426.         lab/cage01.wl    = { t_d3material_lab=! }
  2427.         lab/white_panel5.wl    = { t_d3material_lab=! }
  2428.         lab/white_panel3.wl    = { t_d3material_lab=! }
  2429.         lab/labwall1a.wl    = { t_d3material_lab=! }
  2430.         lab/labwall1b.wl    = { t_d3material_lab=! }
  2431.         lab/labwall1c.wl    = { t_d3material_lab=! }
  2432.         lab/labwall1c2.wl    = { t_d3material_lab=! }
  2433.         lab/labwall1c3.wl    = { t_d3material_lab=! }
  2434.         lab/labwall1c4.wl    = { t_d3material_lab=! }
  2435.         lab/labwall1d.wl    = { t_d3material_lab=! }
  2436.         lab/labwall1e.wl    = { t_d3material_lab=! }
  2437.         lab/labwall1f.wl    = { t_d3material_lab=! }
  2438.         lab/labwall1flit.wl    = { t_d3material_lab=! }
  2439.         lab/labwall1f2.wl    = { t_d3material_lab=! }
  2440.         lab/labwall1f2lit.wl    = { t_d3material_lab=! }
  2441.         lab/labwall1g.wl    = { t_d3material_lab=! }
  2442.         lab/labwall1h.wl    = { t_d3material_lab=! }
  2443.         lab/labwall1h2.wl    = { t_d3material_lab=! }
  2444.         lab/labwall1i2.wl    = { t_d3material_lab=! }
  2445.         lab/labwall1i.wl    = { t_d3material_lab=! }
  2446.         lab/labwall1j.wl    = { t_d3material_lab=! }
  2447.         lab/labwall1j2.wl    = { t_d3material_lab=! }
  2448.         lab/newlabtex1.wl    = { t_d3material_lab=! }
  2449.         lab/newlabtex1a.wl    = { t_d3material_lab=! }
  2450.         lab/newlabtex1b.wl    = { t_d3material_lab=! }
  2451.         lab/newlabtex2.wl    = { t_d3material_lab=! }
  2452.         lab/labvent.wl    = { t_d3material_lab=! }
  2453.         lab/white_panel.wl    = { t_d3material_lab=! }
  2454.         lab/green_panel.wl    = { t_d3material_lab=! }
  2455.         lab/green_panel2.wl    = { t_d3material_lab=! }
  2456.         lab/whitedoor1_ed.wl    = { t_d3material_lab=! }
  2457.         lab/vent1_d.wl    = { t_d3material_lab=! }
  2458.         lab/vent1b_d.wl    = { t_d3material_lab=! }
  2459.         lab/whitegrate1_ed.wl    = { t_d3material_lab=! }
  2460.         lab/labfloor1_d.wl    = { t_d3material_lab=! }
  2461.         lab/outlet1_ed.wl    = { t_d3material_lab=! }
  2462.         lab/noteboard1_d.wl    = { t_d3material_lab=! }
  2463.         lab/lswitch1_ed.wl    = { t_d3material_lab=! }
  2464.         lab/whitewall_d.wl    = { t_d3material_lab=! }
  2465.         lab/whitediv_d.wl    = { t_d3material_lab=! }
  2466.         lab/whiteroof_d.wl    = { t_d3material_lab=! }
  2467.         lab/whiteroof2_d.wl    = { t_d3material_lab=! }
  2468.         lab/whitetrim1_d.wl    = { t_d3material_lab=! }
  2469.         lab/whitetrim2_d.wl    = { t_d3material_lab=! }
  2470.       }
  2471.       mtr_lab_floor.txlist =
  2472.       {
  2473.         lab/medtile01.wl    = { t_d3material_lab_floor=! }
  2474.       }
  2475.       mtr_lights.txlist =
  2476.       {
  2477.       }
  2478.       mtr_mal.txlist =
  2479.       {
  2480.         base_trim/comptrim2_ns.wl    = { t_d3material_mal=! }
  2481.         base_trim/a_reactorpipe_02blackb_fin_ns.tga.wl    = { t_d3material_mal=! }
  2482.         base_trim/stesilverswatch_ns.wl    = { t_d3material_mal=! }
  2483.         decals/ind_logo1a.wl    = { t_d3material_mal=! }
  2484.         rock/rockblend.wl    = { t_d3material_mal=! }
  2485.         object/windowpane1ss.wl    = { t_d3material_mal=! }
  2486.         object/windowpane2ss.wl    = { t_d3material_mal=! }
  2487.         object/windowpane3ss.wl    = { t_d3material_mal=! }
  2488.       }
  2489.       mtr_mapobjects.txlist =
  2490.       {
  2491.       }
  2492.       mtr_monsters.txlist =
  2493.       {
  2494.       }
  2495.       mtr_morgue.txlist =
  2496.       {
  2497.         morgue/mtile_green.wl    = { t_d3material_morgue=! }
  2498.         morgue/mgirder.wl    = { t_d3material_morgue=! }
  2499.         morgue/mtile.wl    = { t_d3material_morgue=! }
  2500.         morgue/mtrim.wl    = { t_d3material_morgue=! }
  2501.         morgue/floorvent01.wl    = { t_d3material_morgue=! }
  2502.       }
  2503.       mtr_mp_gui.txlist =
  2504.       {
  2505.       }
  2506.       mtr_mp_lights.txlist =
  2507.       {
  2508.         base_light/striplight3_notbreakable.wl    = { t_d3material_mp_lights=! }
  2509.         base_light/stehalllight_notbreakable.wl    = { t_d3material_mp_lights=! }
  2510.         base_light/stehalllight_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2511.         base_wall/gotbpanel2light_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2512.         base_light/sterlightdecal_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2513.         mcity/mcityc29_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2514.         base_wall/sopanel19_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2515.         base_wall/sopanel19a_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2516.         base_light/bluetex4a_ed_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2517.         base_light/striplight3_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2518.         base_light/mallight_global_d3dm3.wl    = { t_d3material_mp_lights=! }
  2519.         base_light/striplightxl1_global0.wl    = { t_d3material_mp_lights=! }
  2520.         base_light/striplightxl1_global1.wl    = { t_d3material_mp_lights=! }
  2521.       }
  2522.       mtr_mre.txlist =
  2523.       {
  2524.         base_wall/skpanel17a_d_trans.wl    = { t_d3material_mre=! }
  2525.         washroom/btile01_trans.wl    = { t_d3material_mre=! }
  2526.       }
  2527.       mtr_object.txlist =
  2528.       {
  2529.         object/hellchain.wl    = { t_d3material_object=! }
  2530.         object/hellchainparticle.wl    = { t_d3material_object=! }
  2531.         object/hellchainsprite.wl    = { t_d3material_object=! }
  2532.         object/desknurnies1.wl    = { t_d3material_object=! }
  2533.         object/mc_radardish2.wl    = { t_d3material_object=! }
  2534.         object/mc_radardish.wl    = { t_d3material_object=! }
  2535.         object/hangwire.wl    = { t_d3material_object=! }
  2536.         object/pipehole.wl    = { t_d3material_object=! }
  2537.         object/labcoat.wl    = { t_d3material_object=! }
  2538.         object/door_smallframe.wl    = { t_d3material_object=! }
  2539.         object/ddrawer.wl    = { t_d3material_object=! }
  2540.         object/windowpane3.wl    = { t_d3material_object=! }
  2541.         object/windowpane2.wl    = { t_d3material_object=! }
  2542.         object/windowpane1.wl    = { t_d3material_object=! }
  2543.         object/touchpadx.wl    = { t_d3material_object=! }
  2544.         object/bframeglass.wl    = { t_d3material_object=! }
  2545.         object/bframe.wl    = { t_d3material_object=! }
  2546.         object/canvas.wl    = { t_d3material_object=! }
  2547.         object/blinds.wl    = { t_d3material_object=! }
  2548.         object/cautiontape_ed.wl    = { t_d3material_object=! }
  2549.         object/chain.wl    = { t_d3material_object=! }
  2550.         object/elec_box3as.wl    = { t_d3material_object=! }
  2551.         object/elec_box3a.wl    = { t_d3material_object=! }
  2552.         object/elec_box3s.wl    = { t_d3material_object=! }
  2553.         object/elec_box3.wl    = { t_d3material_object=! }
  2554.         object/elec_box2s.wl    = { t_d3material_object=! }
  2555.         object/elec_box2.wl    = { t_d3material_object=! }
  2556.         object/elec_box1t.wl    = { t_d3material_object=! }
  2557.         object/elec_box1s.wl    = { t_d3material_object=! }
  2558.         object/elec_box1.wl    = { t_d3material_object=! }
  2559.         object/bluetex4i_ed.wl    = { t_d3material_object=! }
  2560.         object/bluetex4c_ed.wl    = { t_d3material_object=! }
  2561.         object/bluetex4e_ed.wl    = { t_d3material_object=! }
  2562.         object/bluetex3f_ed.wl    = { t_d3material_object=! }
  2563.         object/bluetex2_ed.wl    = { t_d3material_object=! }
  2564.         object/bluetex3d_ed.wl    = { t_d3material_object=! }
  2565.         object/shinymonitor2.wl    = { t_d3material_object=! }
  2566.         object/shinymonitor1.wl    = { t_d3material_object=! }
  2567.         object/metalshelve_top.wl    = { t_d3material_object=! }
  2568.         object/metalshelve_floor.wl    = { t_d3material_object=! }
  2569.         object/metalshelve_side.wl    = { t_d3material_object=! }
  2570.         object/a_metalshelve_side.wl    = { t_d3material_object=! }
  2571.         object/metalshelve_front.wl    = { t_d3material_object=! }
  2572.         object/metalshelve_post.wl    = { t_d3material_object=! }
  2573.         object/a_metalshelve_post.wl    = { t_d3material_object=! }
  2574.         object/whiteboard.wl    = { t_d3material_object=! }
  2575.         object/noteboard.wl    = { t_d3material_object=! }
  2576.         object/calendar1.wl    = { t_d3material_object=! }
  2577.         object/camera_red.wl    = { t_d3material_object=! }
  2578.         object/surface_red.wl    = { t_d3material_object=! }
  2579.         object/camera_green.wl    = { t_d3material_object=! }
  2580.         object/surface_green.wl    = { t_d3material_object=! }
  2581.         object/camera_yellow.wl    = { t_d3material_object=! }
  2582.         object/camera_state.wl    = { t_d3material_object=! }
  2583.         object/metalshelve_top_trans.wl    = { t_d3material_object=! }
  2584.         object/metalshelve_floor_trans.wl    = { t_d3material_object=! }
  2585.         object/metalshelve_side_trans.wl    = { t_d3material_object=! }
  2586.         object/metalshelve_front_trans.wl    = { t_d3material_object=! }
  2587.         object/metalshelve_post_trans.wl    = { t_d3material_object=! }
  2588.         gui/remap1.wl    = { t_d3material_object=! }
  2589.         gui/remap2.wl    = { t_d3material_object=! }
  2590.         gui/remap3.wl    = { t_d3material_object=! }
  2591.         gui/remap4.wl    = { t_d3material_object=! }
  2592.         gui/remap5.wl    = { t_d3material_object=! }
  2593.         object/a_conpanel1.wl    = { t_d3material_object=! }
  2594.         object/a_conpanel2_01.wl    = { t_d3material_object=! }
  2595.         object/a_conpanel3_01.wl    = { t_d3material_object=! }
  2596.         object/a_conpanel4.wl    = { t_d3material_object=! }
  2597.         object/a_conpanel5.wl    = { t_d3material_object=! }
  2598.         object/a_conpanel5b_d.wl    = { t_d3material_object=! }
  2599.         object/a_conpanel6.wl    = { t_d3material_object=! }
  2600.         object/a_conpanel7.wl    = { t_d3material_object=! }
  2601.         object/a_conpanel7a.wl    = { t_d3material_object=! }
  2602.         object/a_conpanel8.wl    = { t_d3material_object=! }
  2603.         object/a_conmonitorxl1.wl    = { t_d3material_object=! }
  2604.         object/a_conmonitorback.wl    = { t_d3material_object=! }
  2605.         object/a_conpanel1blk.wl    = { t_d3material_object=! }
  2606.         object/a_conpanel2blk_01.wl    = { t_d3material_object=! }
  2607.         object/a_conpanel3blk_01.wl    = { t_d3material_object=! }
  2608.         object/a_conpanel4blk.wl    = { t_d3material_object=! }
  2609.         object/a_conpanel5blk.wl    = { t_d3material_object=! }
  2610.         object/a_conpanel6blk.wl    = { t_d3material_object=! }
  2611.         object/a_conpanel7blk.wl    = { t_d3material_object=! }
  2612.         object/a_conpanel7ablk.wl    = { t_d3material_object=! }
  2613.         object/a_conpanel8blk.wl    = { t_d3material_object=! }
  2614.         object/a_conmonitorxl1blk.wl    = { t_d3material_object=! }
  2615.         object/a_conmonitorbackblk.wl    = { t_d3material_object=! }
  2616.         object/a_tecpipe1blkdirty.wl    = { t_d3material_object=! }
  2617.         object/a_tecpipe1yel.wl    = { t_d3material_object=! }
  2618.         object/a_tecpipe1red.wl    = { t_d3material_object=! }
  2619.         object/a_tecpipe2blu.wl    = { t_d3material_object=! }
  2620.         object/a_tecpipe2grn.wl    = { t_d3material_object=! }
  2621.         object/a_tecpipe2sil.wl    = { t_d3material_object=! }
  2622.         object/a_tecpipe3grn.wl    = { t_d3material_object=! }
  2623.         object/cabinetfront01_d02.wl    = { t_d3material_object=! }
  2624.         object/cabinetfront01_d02b.wl    = { t_d3material_object=! }
  2625.         object/cabinetfront01_d02c.wl    = { t_d3material_object=! }
  2626.         object/cabinetfront01_d02d.wl    = { t_d3material_object=! }
  2627.         object/cabinetfront01_d03.wl    = { t_d3material_object=! }
  2628.         object/cabinetfront01_d04.wl    = { t_d3material_object=! }
  2629.         object/cabinetfront01_d05.wl    = { t_d3material_object=! }
  2630.         object/cabinetfront01_d07.wl    = { t_d3material_object=! }
  2631.         object/cabinetfront01_d08.wl    = { t_d3material_object=! }
  2632.         object/cabinetside01_d08b.wl    = { t_d3material_object=! }
  2633.         object/cabinetfront01_d08b.wl    = { t_d3material_object=! }
  2634.         object/cabinetfront01_d08c.wl    = { t_d3material_object=! }
  2635.         object/cabinetfront01_d08d.wl    = { t_d3material_object=! }
  2636.         object/cabinetfront01_d08e.wl    = { t_d3material_object=! }
  2637.         object/cabinetfront01_d08f.wl    = { t_d3material_object=! }
  2638.         object/cabinetfront01_d08g.wl    = { t_d3material_object=! }
  2639.         object/cabinetfront01_d08h.wl    = { t_d3material_object=! }
  2640.         object/cabinetfront01_d09.wl    = { t_d3material_object=! }
  2641.         object/cabinetfront01_d10.wl    = { t_d3material_object=! }
  2642.         object/cabinetfront01_d10c.wl    = { t_d3material_object=! }
  2643.         object/cabinetfront01_d10d.wl    = { t_d3material_object=! }
  2644.         object/cabinetfront01_d11b.wl    = { t_d3material_object=! }
  2645.         object/cabinettop_brnblk01_d.wl    = { t_d3material_object=! }
  2646.         object/cabinettop_brnblk02_d.wl    = { t_d3material_object=! }
  2647.         object/cabinettop_blue02_d.wl    = { t_d3material_object=! }
  2648.         object/cabinettop_org01_d.wl    = { t_d3material_object=! }
  2649.         object/cabinettop_white02_d.wl    = { t_d3material_object=! }
  2650.         object/cabinettop_blk01_d.wl    = { t_d3material_object=! }
  2651.         object/a_sopbox1_d02.wl    = { t_d3material_object=! }
  2652.         object/a_sopbox1_d02c.wl    = { t_d3material_object=! }
  2653.         object/a_sopbox1_d02e.wl    = { t_d3material_object=! }
  2654.         object/a_sopbox1_d04b.wl    = { t_d3material_object=! }
  2655.         object/a_sopbox1_d05a.wl    = { t_d3material_object=! }
  2656.         object/a_sopbox1_d05b.wl    = { t_d3material_object=! }
  2657.         object/a_tecpipebraid1.wl    = { t_d3material_object=! }
  2658.         object/a_tecpipebraid2_d.wl    = { t_d3material_object=! }
  2659.         object/a_tecpipebraid3_d.wl    = { t_d3material_object=! }
  2660.         object/a_tecpipebraid4_d.wl    = { t_d3material_object=! }
  2661.         object/a_tecpipebraid4blk_d.wl    = { t_d3material_object=! }
  2662.         object/a_tecpipebraid4grn_d.wl    = { t_d3material_object=! }
  2663.         object/a_tecpipebraid4red_d.wl    = { t_d3material_object=! }
  2664.         object/a_sopbox2_d01.wl    = { t_d3material_object=! }
  2665.         object/a_sopbox2_d02.wl    = { t_d3material_object=! }
  2666.         object/a_sopbox2_d03.wl    = { t_d3material_object=! }
  2667.         object/a_sopbox2a_d01.wl    = { t_d3material_object=! }
  2668.         object/a_offlocker1_d01.wl    = { t_d3material_object=! }
  2669.         object/a_offlocker1_d02.wl    = { t_d3material_object=! }
  2670.       }
  2671.       mtr_outside.txlist =
  2672.       {
  2673.         outside/a_redskybuilding1_01.wl    = { t_d3material_outside=! }
  2674.         outside/a_redskybuilding2_d01.wl    = { t_d3material_outside=! }
  2675.         outside/a_redskybuilding3_d01.wl    = { t_d3material_outside=! }
  2676.         outside/a_fencewall1_d01.wl    = { t_d3material_outside=! }
  2677.         outside/a_fencewall1_d02.wl    = { t_d3material_outside=! }
  2678.         outside/a_fencewall2_d01.wl    = { t_d3material_outside=! }
  2679.         outside/a_fencewall3_d01.wl    = { t_d3material_outside=! }
  2680.         outside/a_fencewall4_d01.wl    = { t_d3material_outside=! }
  2681.       }
  2682.       mtr_patd.txlist =
  2683.       {
  2684.       }
  2685.       mtr_patricktest.txlist =
  2686.       {
  2687.         object/lightingmonkey.wl    = { t_d3material_patricktest=! }
  2688.         rock/cliffwall.wl    = { t_d3material_patricktest=! }
  2689.         rock/hellrock.wl    = { t_d3material_patricktest=! }
  2690.         particles/p_lightning6.wl    = { t_d3material_patricktest=! }
  2691.         sfx/drip_01.wl    = { t_d3material_patricktest=! }
  2692.         sfx/drip_02.wl    = { t_d3material_patricktest=! }
  2693.         sfx/drip_03.wl    = { t_d3material_patricktest=! }
  2694.         hell/hellcloud_filter.wl    = { t_d3material_patricktest=! }
  2695.         particles/flame7.wl    = { t_d3material_patricktest=! }
  2696.         particles/flame6.wl    = { t_d3material_patricktest=! }
  2697.         particles/ring_blue.wl    = { t_d3material_patricktest=! }
  2698.         particles/ring_2.wl    = { t_d3material_patricktest=! }
  2699.         particles/crack_02.wl    = { t_d3material_patricktest=! }
  2700.         particles/fredo.wl    = { t_d3material_patricktest=! }
  2701.         particles/fredo2.wl    = { t_d3material_patricktest=! }
  2702.         particles/smokepuff4.wl    = { t_d3material_patricktest=! }
  2703.         particles/smokepuff3.wl    = { t_d3material_patricktest=! }
  2704.         particles/smokepuff2.wl    = { t_d3material_patricktest=! }
  2705.         particles/snowball.wl    = { t_d3material_patricktest=! }
  2706.         particles/strip_turq.wl    = { t_d3material_patricktest=! }
  2707.         particles/lightball.wl    = { t_d3material_patricktest=! }
  2708.         particles/duffyboltver3_white.wl    = { t_d3material_patricktest=! }
  2709.         particles/rock.wl    = { t_d3material_patricktest=! }
  2710.         sfx/vpring_power3.wl    = { t_d3material_patricktest=! }
  2711.         particles/billow3_glow.wl    = { t_d3material_patricktest=! }
  2712.         particles/billow_glow.wl    = { t_d3material_patricktest=! }
  2713.         particles/billow2_glow.wl    = { t_d3material_patricktest=! }
  2714.         hell/spinalcrap_Hell1.wl    = { t_d3material_patricktest=! }
  2715.         hell/clouds.wl    = { t_d3material_patricktest=! }
  2716.         hell/anustube.wl    = { t_d3material_patricktest=! }
  2717.         hell/anustubescroll.wl    = { t_d3material_patricktest=! }
  2718.         hell/anustubescrollblend.wl    = { t_d3material_patricktest=! }
  2719.         hell/wrinkles.wl    = { t_d3material_patricktest=! }
  2720.         hell/wrinkle.wl    = { t_d3material_patricktest=! }
  2721.         hell/wrinkle2.wl    = { t_d3material_patricktest=! }
  2722.         hell/wrinkle3.wl    = { t_d3material_patricktest=! }
  2723.         hell/hellanustube2.wl    = { t_d3material_patricktest=! }
  2724.         hell/hellanustube2scroll.wl    = { t_d3material_patricktest=! }
  2725.         object/demonmuseum_tendons.wl    = { t_d3material_patricktest=! }
  2726.         particles/bloodwater.wl    = { t_d3material_patricktest=! }
  2727.         particles/fluid_a.wl    = { t_d3material_patricktest=! }
  2728.         particles/dust_a.wl    = { t_d3material_patricktest=! }
  2729.         particles/dust_b.wl    = { t_d3material_patricktest=! }
  2730.         particles/dust_c.wl    = { t_d3material_patricktest=! }
  2731.         particles/lightning1.wl    = { t_d3material_patricktest=! }
  2732.         sfx/lightning2.wl    = { t_d3material_patricktest=! }
  2733.         sfx/lightning3.wl    = { t_d3material_patricktest=! }
  2734.         sfx/lightning4.wl    = { t_d3material_patricktest=! }
  2735.         sfx/lightning4_color.wl    = { t_d3material_patricktest=! }
  2736.         sfx/lightning5.wl    = { t_d3material_patricktest=! }
  2737.         sfx/lightning5_color.wl    = { t_d3material_patricktest=! }
  2738.         sfx/lightning6.wl    = { t_d3material_patricktest=! }
  2739.         sfx/lightning7.wl    = { t_d3material_patricktest=! }
  2740.         sfx/lightning8a.wl    = { t_d3material_patricktest=! }
  2741.         sfx/lightning9a.wl    = { t_d3material_patricktest=! }
  2742.         sfx/radiogoop_d.wl    = { t_d3material_patricktest=! }
  2743.         sfx/radiogoopflow_d.wl    = { t_d3material_patricktest=! }
  2744.         sfx/radiogoopflow2_d.wl    = { t_d3material_patricktest=! }
  2745.         sfx/radiogoop_mix.wl    = { t_d3material_patricktest=! }
  2746.         hell/warprockbblend.wl    = { t_d3material_patricktest=! }
  2747.         hell/rockbase.wl    = { t_d3material_patricktest=! }
  2748.         hell/rockwall.wl    = { t_d3material_patricktest=! }
  2749.         hell/warprocka.wl    = { t_d3material_patricktest=! }
  2750.         hell/warprockb.wl    = { t_d3material_patricktest=! }
  2751.         hell/warprockc_d.wl    = { t_d3material_patricktest=! }
  2752.         hell/warprockd.wl    = { t_d3material_patricktest=! }
  2753.         hell/lavatube.wl    = { t_d3material_patricktest=! }
  2754.         hell/warprockd_lava_blend.wl    = { t_d3material_patricktest=! }
  2755.         hell/worm.wl    = { t_d3material_patricktest=! }
  2756.         hell/tentacles.wl    = { t_d3material_patricktest=! }
  2757.         hell/rockpores.wl    = { t_d3material_patricktest=! }
  2758.         hell/treeroots.wl    = { t_d3material_patricktest=! }
  2759.         hell/treeroots2.wl    = { t_d3material_patricktest=! }
  2760.         hell/treerootsgrey.wl    = { t_d3material_patricktest=! }
  2761.         hell/guts.wl    = { t_d3material_patricktest=! }
  2762.         hell/meathead.wl    = { t_d3material_patricktest=! }
  2763.         hell/growth.wl    = { t_d3material_patricktest=! }
  2764.         hell/wormtube_d.wl    = { t_d3material_patricktest=! }
  2765.         decals/splat18.wl    = { t_d3material_patricktest=! }
  2766.         decals/splat19.wl    = { t_d3material_patricktest=! }
  2767.         decals/splat20.wl    = { t_d3material_patricktest=! }
  2768.         hell/veins_d.wl    = { t_d3material_patricktest=! }
  2769.         hell/canyonb.wl    = { t_d3material_patricktest=! }
  2770.         hell/wires2_d.wl    = { t_d3material_patricktest=! }
  2771.         hell/wirestreerootsgrey_blend.wl    = { t_d3material_patricktest=! }
  2772.         hell/treeroots_blend.wl    = { t_d3material_patricktest=! }
  2773.         hell/bacteria_1_d.wl    = { t_d3material_patricktest=! }
  2774.         hell/bacteria_2_d.wl    = { t_d3material_patricktest=! }
  2775.         hell/bacteria_3_d.wl    = { t_d3material_patricktest=! }
  2776.         hell/bacteria_4.wl    = { t_d3material_patricktest=! }
  2777.         hell/bacteria_5.wl    = { t_d3material_patricktest=! }
  2778.         hell/bacteria_6.wl    = { t_d3material_patricktest=! }
  2779.         hell/burnedfly.wl    = { t_d3material_patricktest=! }
  2780.         rock/sharprock_sand_d.wl    = { t_d3material_patricktest=! }
  2781.         rock/skyrock3.wl    = { t_d3material_patricktest=! }
  2782.         rock/skysand3.wl    = { t_d3material_patricktest=! }
  2783.         hell/anustubescrollblend2.wl    = { t_d3material_patricktest=! }
  2784.         hell/bacteriablend.wl    = { t_d3material_patricktest=! }
  2785.         hell/burnedflyblend.wl    = { t_d3material_patricktest=! }
  2786.         hell/blood_stream2_d.wl    = { t_d3material_patricktest=! }
  2787.         particles/candlefire.wl    = { t_d3material_patricktest=! }
  2788.         decals/candleglow.wl    = { t_d3material_patricktest=! }
  2789.         decals/spawn.wl    = { t_d3material_patricktest=! }
  2790.         decals/spawn2.wl    = { t_d3material_patricktest=! }
  2791.         hell/wrinklewall_tile.wl    = { t_d3material_patricktest=! }
  2792.         hell/wrinklewall_blendb.wl    = { t_d3material_patricktest=! }
  2793.         hell/smoke.wl    = { t_d3material_patricktest=! }
  2794.         hell/smokeblend.wl    = { t_d3material_patricktest=! }
  2795.         sfx/purpleglassb.wl    = { t_d3material_patricktest=! }
  2796.         hell/anustubescrollblend3.wl    = { t_d3material_patricktest=! }
  2797.         hell/anustubescrollblend4.wl    = { t_d3material_patricktest=! }
  2798.         hell/gizpool.wl    = { t_d3material_patricktest=! }
  2799.         hell/gizpool2.wl    = { t_d3material_patricktest=! }
  2800.         hell/gizpoolblend.wl    = { t_d3material_patricktest=! }
  2801.         hell/firewall.wl    = { t_d3material_patricktest=! }
  2802.         hell/eyeskin.wl    = { t_d3material_patricktest=! }
  2803.         hell/eyeskin2.wl    = { t_d3material_patricktest=! }
  2804.         hell/slime.wl    = { t_d3material_patricktest=! }
  2805.         hell/slimefade.wl    = { t_d3material_patricktest=! }
  2806.         hell/maggot.wl    = { t_d3material_patricktest=! }
  2807.         hell/maggotb.wl    = { t_d3material_patricktest=! }
  2808.         hell/maggot_red.wl    = { t_d3material_patricktest=! }
  2809.         hell/maggot_noanim.wl    = { t_d3material_patricktest=! }
  2810.         hell/maggot_group.wl    = { t_d3material_patricktest=! }
  2811.         decals/airlock.wl    = { t_d3material_patricktest=! }
  2812.         hell/dirtywater.wl    = { t_d3material_patricktest=! }
  2813.         hell/dirtywaterb.wl    = { t_d3material_patricktest=! }
  2814.       }
  2815.       mtr_pdtest.txlist =
  2816.       {
  2817.       }
  2818.       mtr_phook.txlist =
  2819.       {
  2820.         mcity/mcitya12_2_break.wl    = { t_d3material_phook=! }
  2821.       }
  2822.       mtr_recyc_door.txlist =
  2823.       {
  2824.       }
  2825.       mtr_recyc_floor.txlist =
  2826.       {
  2827.         recyc_floor/recycfloor1_1_fin.wl    = { t_d3material_recyc_floor=! }
  2828.         recyc_floor/recycfloor1_2_fin.wl    = { t_d3material_recyc_floor=! }
  2829.         recyc_floor/recycfloor1_3_fin.wl    = { t_d3material_recyc_floor=! }
  2830.         recyc_floor/recycfloor1_4_fin.wl    = { t_d3material_recyc_floor=! }
  2831.         recyc_floor/recycfloor1_7_fin.wl    = { t_d3material_recyc_floor=! }
  2832.         recyc_floor/a_sen_techgrate_01_fin.wl    = { t_d3material_recyc_floor=! }
  2833.         recyc_floor/a_sen_techgrate_02_fin.wl    = { t_d3material_recyc_floor=! }
  2834.         recyc_floor/a_sen_techgrate_03_fin.wl    = { t_d3material_recyc_floor=! }
  2835.         recyc_floor/a_sen_techgrate_04_fin.wl    = { t_d3material_recyc_floor=! }
  2836.         recyc_floor/a_sen_techgrate_07_fin.wl    = { t_d3material_recyc_floor=! }
  2837.         recyc_floor/a_sen_techgrate_05_fin.wl    = { t_d3material_recyc_floor=! }
  2838.         recyc_floor/a_sen_techgrate_06_fin.wl    = { t_d3material_recyc_floor=! }
  2839.       }
  2840.       mtr_recyc_light.txlist =
  2841.       {
  2842.       }
  2843.       mtr_recyc_trim.txlist =
  2844.       {
  2845.         recyc_wall/recyc_doornrnskn.wl    = { t_d3material_recyc_trim=! }
  2846.         recyc_trim/girders02.wl    = { t_d3material_recyc_trim=! }
  2847.         recyc_trim/girders04.wl    = { t_d3material_recyc_trim=! }
  2848.       }
  2849.       mtr_recyc_wall.txlist =
  2850.       {
  2851.         recyc_wall/corrugated05.wl    = { t_d3material_recyc_wall=! }
  2852.         recyc_wall/corrugated01.wl    = { t_d3material_recyc_wall=! }
  2853.         recyc_wall/flat01.wl    = { t_d3material_recyc_wall=! }
  2854.         recyc_wall/concretebumpy.wl    = { t_d3material_recyc_wall=! }
  2855.         recyc_wall/girders02_fin.tga.wl    = { t_d3material_recyc_wall=! }
  2856.         recyc_wall/girders02d128_fin.wl    = { t_d3material_recyc_wall=! }
  2857.         recyc_wall/girders02e128_fin.wl    = { t_d3material_recyc_wall=! }
  2858.         recyc_wall/girders02eorg_fin.wl    = { t_d3material_recyc_wall=! }
  2859.         recyc_wall/maldoor_org01_d.wl    = { t_d3material_recyc_wall=! }
  2860.         recyc_wall/maldoor_org02_d.wl    = { t_d3material_recyc_wall=! }
  2861.         recyc_wall/girders02f128_fin.wl    = { t_d3material_recyc_wall=! }
  2862.         recyc_wall/asupport01_fin.wl    = { t_d3material_recyc_wall=! }
  2863.         recyc_wall/asupport04_fin.wl    = { t_d3material_recyc_wall=! }
  2864.         recyc_wall/asupport05_fin.wl    = { t_d3material_recyc_wall=! }
  2865.         recyc_wall/asupport06_fin.wl    = { t_d3material_recyc_wall=! }
  2866.         recyc_wall/asupport07_fin.wl    = { t_d3material_recyc_wall=! }
  2867.         recyc_wall/asupport07b_fin.wl    = { t_d3material_recyc_wall=! }
  2868.         recyc_wall/asupport07c_fin.wl    = { t_d3material_recyc_wall=! }
  2869.         recyc_wall/asupport07d_fin.wl    = { t_d3material_recyc_wall=! }
  2870.         recyc_wall/girders2pipesb_fin.wl    = { t_d3material_recyc_wall=! }
  2871.         recyc_wall/girdersgray01_fin.wl    = { t_d3material_recyc_wall=! }
  2872.         recyc_wall/corrugated01_fin.wl    = { t_d3material_recyc_wall=! }
  2873.         recyc_wall/corrugated01_3_fin.wl    = { t_d3material_recyc_wall=! }
  2874.         recyc_wall/corrugated01_4_fin.wl    = { t_d3material_recyc_wall=! }
  2875.         recyc_wall/corrugated01_5_fin.wl    = { t_d3material_recyc_wall=! }
  2876.         recyc_wall/corrugated01_6_fin.wl    = { t_d3material_recyc_wall=! }
  2877.         recyc_wall/corrugated05_1_fin.wl    = { t_d3material_recyc_wall=! }
  2878.         recyc_wall/corrugated05_3_fin.wl    = { t_d3material_recyc_wall=! }
  2879.         recyc_wall/corrugated05_4_fin.wl    = { t_d3material_recyc_wall=! }
  2880.         recyc_wall/corrugated05_5_fin.wl    = { t_d3material_recyc_wall=! }
  2881.         recyc_wall/corrugated05_6_fin.wl    = { t_d3material_recyc_wall=! }
  2882.         recyc_wall/girders02e128flat_fin.tga.wl    = { t_d3material_recyc_wall=! }
  2883.         recyc_wall/girders02e128flat2_fin.tga.wl    = { t_d3material_recyc_wall=! }
  2884.         recyc_wall/girders02eorgflat_fin.tga.wl    = { t_d3material_recyc_wall=! }
  2885.         recyc_wall/girders02eorgflat2_fin.tga.wl    = { t_d3material_recyc_wall=! }
  2886.         recyc_wall/corrugated01b_fin.wl    = { t_d3material_recyc_wall=! }
  2887.         recyc_wall/refpipes01_3_fin.wl    = { t_d3material_recyc_wall=! }
  2888.         recyc_wall/refpipes01_4_fin.wl    = { t_d3material_recyc_wall=! }
  2889.         recyc_wall/refpipes01_5_fin.wl    = { t_d3material_recyc_wall=! }
  2890.         recyc_wall/dirtypipe01_01_fin.wl    = { t_d3material_recyc_wall=! }
  2891.         recyc_wall/dirtypipe01_02_fin.wl    = { t_d3material_recyc_wall=! }
  2892.         recyc_wall/dirtypipe01_03_fin.wl    = { t_d3material_recyc_wall=! }
  2893.         recyc_wall/dirtypipe01_04_fin.wl    = { t_d3material_recyc_wall=! }
  2894.         recyc_wall/shinypipe01_01_fin.wl    = { t_d3material_recyc_wall=! }
  2895.         recyc_wall/shinypipe01_02_fin.wl    = { t_d3material_recyc_wall=! }
  2896.         recyc_wall/shinypipe01_02b_fin.wl    = { t_d3material_recyc_wall=! }
  2897.         recyc_wall/shinypipe01_02c_fin.wl    = { t_d3material_recyc_wall=! }
  2898.         recyc_wall/shinypipe01_02d_fin.wl    = { t_d3material_recyc_wall=! }
  2899.         recyc_wall/shinypipe01_02e_fin.wl    = { t_d3material_recyc_wall=! }
  2900.         recyc_wall/shinypipe01_02f_fin.wl    = { t_d3material_recyc_wall=! }
  2901.       }
  2902.       mtr_rock.txlist =
  2903.       {
  2904.         rock/sharprock_dark_ns.wl    = { t_d3material_rock=! }
  2905.         rock/dirt03.wl    = { t_d3material_rock=! }
  2906.         rock/lanrock1.wl    = { t_d3material_rock=! }
  2907.         rock/lanrock2.wl    = { t_d3material_rock=! }
  2908.         rock/sharprock3.wl    = { t_d3material_rock=! }
  2909.         rock/skysand2b.wl    = { t_d3material_rock=! }
  2910.         rock/rock03_skysand1.wl    = { t_d3material_rock=! }
  2911.         rock/lanrock2_skysand2b.wl    = { t_d3material_rock=! }
  2912.         rock/dirt03_sharprock3.wl    = { t_d3material_rock=! }
  2913.         rock/skysand1_sharprock2.wl    = { t_d3material_rock=! }
  2914.         rock/skysand1_rock04.wl    = { t_d3material_rock=! }
  2915.         rock/skysand1_hillside1.wl    = { t_d3material_rock=! }
  2916.         rock/rock04.wl    = { t_d3material_rock=! }
  2917.         rock/rock03.wl    = { t_d3material_rock=! }
  2918.         rock/rock02.wl    = { t_d3material_rock=! }
  2919.         rock/rock01.wl    = { t_d3material_rock=! }
  2920.         rock/hillside1.wl    = { t_d3material_rock=! }
  2921.       }
  2922.       mtr_senetemp.txlist =
  2923.       {
  2924.         caves/tembrick2_spectrum.wl    = { t_d3material_senetemp=! }
  2925.         caves/s_egg2.wl    = { t_d3material_senetemp=! }
  2926.         caves/s_egg.wl    = { t_d3material_senetemp=! }
  2927.         caves/s_eggleg_shadow.wl    = { t_d3material_senetemp=! }
  2928.         caves/s_eggleg.wl    = { t_d3material_senetemp=! }
  2929.         caves/s_eggrim.wl    = { t_d3material_senetemp=! }
  2930.         caves/sbricksblenddust.wl    = { t_d3material_senetemp=! }
  2931.         caves/sbricksblend2.wl    = { t_d3material_senetemp=! }
  2932.         caves/sbricksblend.wl    = { t_d3material_senetemp=! }
  2933.         caves/rubble3.wl    = { t_d3material_senetemp=! }
  2934.         caves/rubble.wl    = { t_d3material_senetemp=! }
  2935.         caves/sbricks4.wl    = { t_d3material_senetemp=! }
  2936.         caves/sbricks3.wl    = { t_d3material_senetemp=! }
  2937.         caves/sbricks2a.wl    = { t_d3material_senetemp=! }
  2938.         caves/sbricks2.wl    = { t_d3material_senetemp=! }
  2939.         caves/sbricks1b.wl    = { t_d3material_senetemp=! }
  2940.         caves/s_stairs.wl    = { t_d3material_senetemp=! }
  2941.         caves/sbricks1a.wl    = { t_d3material_senetemp=! }
  2942.         caves/sbricks1.wl    = { t_d3material_senetemp=! }
  2943.         caves/sbricks1top.wl    = { t_d3material_senetemp=! }
  2944.         caves/sbricks1bot.wl    = { t_d3material_senetemp=! }
  2945.         ice/sflpanel4a_ice.wl    = { t_d3material_senetemp=! }
  2946.         ice/elec_box1s_ice.wl    = { t_d3material_senetemp=! }
  2947.         ice/elec_box1_ice.wl    = { t_d3material_senetemp=! }
  2948.         ice/sopanel1a_ice.wl    = { t_d3material_senetemp=! }
  2949.         ice/reactorwalk1a_ice.wl    = { t_d3material_senetemp=! }
  2950.         ice/sofloor3_ice.wl    = { t_d3material_senetemp=! }
  2951.         ice/sopanel2b4_ice.wl    = { t_d3material_senetemp=! }
  2952.         ice/sopanel22_ice.wl    = { t_d3material_senetemp=! }
  2953.         ice/sopanel20_ice.wl    = { t_d3material_senetemp=! }
  2954.         ice/skpanel12b_ice.wl    = { t_d3material_senetemp=! }
  2955.         ice/sopanel21_ice.wl    = { t_d3material_senetemp=! }
  2956.         ice/smalldoortex_ice.wl    = { t_d3material_senetemp=! }
  2957.         ice/sopanel4_ice.wl    = { t_d3material_senetemp=! }
  2958.         ice/sopanel2a_ice.wl    = { t_d3material_senetemp=! }
  2959.         ice/sopanel25_ice.wl    = { t_d3material_senetemp=! }
  2960.         ice/sopanel9_ice.wl    = { t_d3material_senetemp=! }
  2961.         ice/shatterglass01_ice.wl    = { t_d3material_senetemp=! }
  2962.         ice/sopanel2b5_ice.wl    = { t_d3material_senetemp=! }
  2963.         ice/sopanel15b_ice.wl    = { t_d3material_senetemp=! }
  2964.         ice/sopanel23_ice.wl    = { t_d3material_senetemp=! }
  2965.         ice/sopanel2b_ice.wl    = { t_d3material_senetemp=! }
  2966.         ice/sofloor2_ice.wl    = { t_d3material_senetemp=! }
  2967.         ice/sopanel16_ice.wl    = { t_d3material_senetemp=! }
  2968.         ice/sopanel2c_ice.wl    = { t_d3material_senetemp=! }
  2969.         ice/servertex1_ice.wl    = { t_d3material_senetemp=! }
  2970.         ice/sfloor_ice.wl    = { t_d3material_senetemp=! }
  2971.         ice/sofloor1_ice.wl    = { t_d3material_senetemp=! }
  2972.         enpro/minpanel1cut2a.wl    = { t_d3material_senetemp=! }
  2973.         enpro/minpanel1cut2.wl    = { t_d3material_senetemp=! }
  2974.         enpro/minpanel1cut1a.wl    = { t_d3material_senetemp=! }
  2975.         enpro/minpanel1cut1.wl    = { t_d3material_senetemp=! }
  2976.         enpro/encyl10_glow.wl    = { t_d3material_senetemp=! }
  2977.         enpro/encyl10_glow_global.wl    = { t_d3material_senetemp=! }
  2978.         enpro/encyl10.wl    = { t_d3material_senetemp=! }
  2979.         enpro/encyl9.wl    = { t_d3material_senetemp=! }
  2980.         enpro/encyl8.wl    = { t_d3material_senetemp=! }
  2981.         enpro/encyl7.wl    = { t_d3material_senetemp=! }
  2982.         enpro/encyl6.wl    = { t_d3material_senetemp=! }
  2983.         enpro/encyl5.wl    = { t_d3material_senetemp=! }
  2984.         enpro/encyl4.wl    = { t_d3material_senetemp=! }
  2985.         enpro/encyl3.wl    = { t_d3material_senetemp=! }
  2986.         enpro/encyl2.wl    = { t_d3material_senetemp=! }
  2987.         enpro/encyl1.wl    = { t_d3material_senetemp=! }
  2988.         enpro/encyl1_global.wl    = { t_d3material_senetemp=! }
  2989.         enpro/enwall22e.wl    = { t_d3material_senetemp=! }
  2990.         enpro/enwall22d.wl    = { t_d3material_senetemp=! }
  2991.         enpro/enwall22c.wl    = { t_d3material_senetemp=! }
  2992.         enpro/enwall22b.wl    = { t_d3material_senetemp=! }
  2993.         enpro/enwall22a.wl    = { t_d3material_senetemp=! }
  2994.         enpro/enwall22.wl    = { t_d3material_senetemp=! }
  2995.         enpro/enwall21c.wl    = { t_d3material_senetemp=! }
  2996.         enpro/enwall21b.wl    = { t_d3material_senetemp=! }
  2997.         enpro/enwall21a.wl    = { t_d3material_senetemp=! }
  2998.         enpro/enwall21.wl    = { t_d3material_senetemp=! }
  2999.         enpro/enwall20f.wl    = { t_d3material_senetemp=! }
  3000.         enpro/enwall20e.wl    = { t_d3material_senetemp=! }
  3001.         enpro/enwall20d.wl    = { t_d3material_senetemp=! }
  3002.         enpro/enwall20c.wl    = { t_d3material_senetemp=! }
  3003.         enpro/enwall20b.wl    = { t_d3material_senetemp=! }
  3004.         enpro/enwall20a.wl    = { t_d3material_senetemp=! }
  3005.         enpro/enwall20.wl    = { t_d3material_senetemp=! }
  3006.         enpro/enwall19f.wl    = { t_d3material_senetemp=! }
  3007.         enpro/enwall19e.wl    = { t_d3material_senetemp=! }
  3008.         enpro/enwall19d.wl    = { t_d3material_senetemp=! }
  3009.         enpro/enwall19c.wl    = { t_d3material_senetemp=! }
  3010.         enpro/enwall19b.wl    = { t_d3material_senetemp=! }
  3011.         enpro/enwall19a.wl    = { t_d3material_senetemp=! }
  3012.         enpro/enwall19.wl    = { t_d3material_senetemp=! }
  3013.         enpro/enwall18e.wl    = { t_d3material_senetemp=! }
  3014.         enpro/enwall18d.wl    = { t_d3material_senetemp=! }
  3015.         enpro/enwall18c.wl    = { t_d3material_senetemp=! }
  3016.         enpro/enwall18b.wl    = { t_d3material_senetemp=! }
  3017.         enpro/enwall18a.wl    = { t_d3material_senetemp=! }
  3018.         enpro/enwall18.wl    = { t_d3material_senetemp=! }
  3019.         enpro/enwall17a.wl    = { t_d3material_senetemp=! }
  3020.         enpro/enwall17.wl    = { t_d3material_senetemp=! }
  3021.         enpro/enwall16d.wl    = { t_d3material_senetemp=! }
  3022.         enpro/enwall16c.wl    = { t_d3material_senetemp=! }
  3023.         enpro/enwall16b.wl    = { t_d3material_senetemp=! }
  3024.         enpro/enwall16a.wl    = { t_d3material_senetemp=! }
  3025.         enpro/enwall16.wl    = { t_d3material_senetemp=! }
  3026.         enpro/enwall15a.wl    = { t_d3material_senetemp=! }
  3027.         enpro/enwall15.wl    = { t_d3material_senetemp=! }
  3028.         enpro/enwall14.wl    = { t_d3material_senetemp=! }
  3029.         enpro/enwall13c.wl    = { t_d3material_senetemp=! }
  3030.         enpro/enwall13b.wl    = { t_d3material_senetemp=! }
  3031.         enpro/enwall13a.wl    = { t_d3material_senetemp=! }
  3032.         enpro/enwall13.wl    = { t_d3material_senetemp=! }
  3033.         enpro/enwall12.wl    = { t_d3material_senetemp=! }
  3034.         enpro/enwall11.wl    = { t_d3material_senetemp=! }
  3035.         enpro/enwall10.wl    = { t_d3material_senetemp=! }
  3036.         enpro/enwall9.wl    = { t_d3material_senetemp=! }
  3037.         enpro/enwall8a4.wl    = { t_d3material_senetemp=! }
  3038.         enpro/enwall8a3.wl    = { t_d3material_senetemp=! }
  3039.         enpro/enwall8a2.wl    = { t_d3material_senetemp=! }
  3040.         enpro/enwall8a.wl    = { t_d3material_senetemp=! }
  3041.         enpro/enwall8.wl    = { t_d3material_senetemp=! }
  3042.         enpro/enwall7.wl    = { t_d3material_senetemp=! }
  3043.         enpro/enwall6.wl    = { t_d3material_senetemp=! }
  3044.         enpro/enwall5.wl    = { t_d3material_senetemp=! }
  3045.         enpro/enwall4.wl    = { t_d3material_senetemp=! }
  3046.         enpro/enwall3a.wl    = { t_d3material_senetemp=! }
  3047.         enpro/enwall3.wl    = { t_d3material_senetemp=! }
  3048.         enpro/enwall2.wl    = { t_d3material_senetemp=! }
  3049.         enpro/enwall1a.wl    = { t_d3material_senetemp=! }
  3050.         enpro/enwall1.wl    = { t_d3material_senetemp=! }
  3051.         hell/hellhole_lavascroll_fade.wl    = { t_d3material_senetemp=! }
  3052.         rock/sharprock_dark_cracked1.wl    = { t_d3material_senetemp=! }
  3053.         hell/cracked1_lavascroll.wl    = { t_d3material_senetemp=! }
  3054.         hell/hhconcrete_bustage.wl    = { t_d3material_senetemp=! }
  3055.         hell/lavascroll_lava21hell_hub.wl    = { t_d3material_senetemp=! }
  3056.         rock/greenrocks2_rockbase.wl    = { t_d3material_senetemp=! }
  3057.         rock/greenrocks2_lavascroll.wl    = { t_d3material_senetemp=! }
  3058.         hell/greenrocks2.wl    = { t_d3material_senetemp=! }
  3059.         hell/lavascroll.wl    = { t_d3material_senetemp=! }
  3060.         hell/rockfloor.wl    = { t_d3material_senetemp=! }
  3061.         hell/wrinklewall_blend.wl    = { t_d3material_senetemp=! }
  3062.         hell/wrinklewall.wl    = { t_d3material_senetemp=! }
  3063.         hell/emitfrompoly_hellhole_bouldersmoke.wl    = { t_d3material_senetemp=! }
  3064.         hell/emitfrompoly_delta3bridge.wl    = { t_d3material_senetemp=! }
  3065.         hell/emitfrompoly_smallersparks.wl    = { t_d3material_senetemp=! }
  3066.         hell/emitfrompoly_sparks.wl    = { t_d3material_senetemp=! }
  3067.         hell/lfwall27alava.wl    = { t_d3material_senetemp=! }
  3068.         hell/swiss.wl    = { t_d3material_senetemp=! }
  3069.         hell/spiderwall.wl    = { t_d3material_senetemp=! }
  3070.         hell/blackhorn1.wl    = { t_d3material_senetemp=! }
  3071.         hell/hornring2.wl    = { t_d3material_senetemp=! }
  3072.         hell/scowall.wl    = { t_d3material_senetemp=! }
  3073.         hell/avawall3.wl    = { t_d3material_senetemp=! }
  3074.         hell/avawall2.wl    = { t_d3material_senetemp=! }
  3075.         hell/avawall.wl    = { t_d3material_senetemp=! }
  3076.         hell/bladder.wl    = { t_d3material_senetemp=! }
  3077.         hell/intest.wl    = { t_d3material_senetemp=! }
  3078.         hell/ribwall.wl    = { t_d3material_senetemp=! }
  3079.         hell/sharprock2vertexglow.wl    = { t_d3material_senetemp=! }
  3080.         hell/leggoo.wl    = { t_d3material_senetemp=! }
  3081.         hell/legs2.wl    = { t_d3material_senetemp=! }
  3082.         hell/legs1.wl    = { t_d3material_senetemp=! }
  3083.         hell/boards1.wl    = { t_d3material_senetemp=! }
  3084.         hell/crystal1.wl    = { t_d3material_senetemp=! }
  3085.         hell/metal1.wl    = { t_d3material_senetemp=! }
  3086.         hell/rock1a.wl    = { t_d3material_senetemp=! }
  3087.         hell/rock1.wl    = { t_d3material_senetemp=! }
  3088.         hell/bricks1a.wl    = { t_d3material_senetemp=! }
  3089.         hell/bricks1.wl    = { t_d3material_senetemp=! }
  3090.         hell/hellfloor2.wl    = { t_d3material_senetemp=! }
  3091.         hell/hellfloor1.wl    = { t_d3material_senetemp=! }
  3092.         hell/bark1b.wl    = { t_d3material_senetemp=! }
  3093.         hell/bark1a.wl    = { t_d3material_senetemp=! }
  3094.         hell/bark1.wl    = { t_d3material_senetemp=! }
  3095.         hell/stitches1_trans.wl    = { t_d3material_senetemp=! }
  3096.         hell/stitches1.wl    = { t_d3material_senetemp=! }
  3097.         hell/blobby1.wl    = { t_d3material_senetemp=! }
  3098.         caves/ice.wl    = { t_d3material_senetemp=! }
  3099.         caves/iceblend.wl    = { t_d3material_senetemp=! }
  3100.         decals/bfg_wallmark.wl    = { t_d3material_senetemp=! }
  3101.         mcity/mchangar15.wl    = { t_d3material_senetemp=! }
  3102.         mcity/mchangar14.wl    = { t_d3material_senetemp=! }
  3103.         mcity/mchangar13.wl    = { t_d3material_senetemp=! }
  3104.         mcity/mchangar12_skysandnew.wl    = { t_d3material_senetemp=! }
  3105.         mcity/mchangar12_scale.wl    = { t_d3material_senetemp=! }
  3106.         mcity/mchangar12.wl    = { t_d3material_senetemp=! }
  3107.         mcity/mchangar11.wl    = { t_d3material_senetemp=! }
  3108.         mcity/mchangar10.wl    = { t_d3material_senetemp=! }
  3109.         mcity/mchangar9.wl    = { t_d3material_senetemp=! }
  3110.         mcity/mchangar8.wl    = { t_d3material_senetemp=! }
  3111.         mcity/mchangar7a.wl    = { t_d3material_senetemp=! }
  3112.         mcity/mchangar7.wl    = { t_d3material_senetemp=! }
  3113.         mcity/mchangar6.wl    = { t_d3material_senetemp=! }
  3114.         mcity/mchangar5.wl    = { t_d3material_senetemp=! }
  3115.         mcity/mchangar4.wl    = { t_d3material_senetemp=! }
  3116.         mcity/mchangar3.wl    = { t_d3material_senetemp=! }
  3117.         mcity/mchangar2.wl    = { t_d3material_senetemp=! }
  3118.         mcity/mchangar2ns.wl    = { t_d3material_senetemp=! }
  3119.         mcity/mchangar1.wl    = { t_d3material_senetemp=! }
  3120.         mcity/stelabwafer3.wl    = { t_d3material_senetemp=! }
  3121.         mcity/stelabwafer2.wl    = { t_d3material_senetemp=! }
  3122.         mcity/stelabwafer1.wl    = { t_d3material_senetemp=! }
  3123.         mcity/minwall13.wl    = { t_d3material_senetemp=! }
  3124.         mcity/minwall11.wl    = { t_d3material_senetemp=! }
  3125.         mcity/minwall9.wl    = { t_d3material_senetemp=! }
  3126.         mcity/minwall8.wl    = { t_d3material_senetemp=! }
  3127.         mcity/minwall4.wl    = { t_d3material_senetemp=! }
  3128.         mcity/minwall2.wl    = { t_d3material_senetemp=! }
  3129.         mcity/minwall1.wl    = { t_d3material_senetemp=! }
  3130.         mcity/stewall4.wl    = { t_d3material_senetemp=! }
  3131.         mcity/stewall3b.wl    = { t_d3material_senetemp=! }
  3132.         mcity/stewall2a.wl    = { t_d3material_senetemp=! }
  3133.         mcity/stewall1a.wl    = { t_d3material_senetemp=! }
  3134.         mcity/stewall1.wl    = { t_d3material_senetemp=! }
  3135.         mcity/steribwall1.wl    = { t_d3material_senetemp=! }
  3136.         mcity/stecolumn2.wl    = { t_d3material_senetemp=! }
  3137.         mcity/stecolumn1a.wl    = { t_d3material_senetemp=! }
  3138.         mcity/stecolumn1.wl    = { t_d3material_senetemp=! }
  3139.         mcity/mchelev.wl    = { t_d3material_senetemp=! }
  3140.         mcity/mcityc34.wl    = { t_d3material_senetemp=! }
  3141.         mcity/mcityc33.wl    = { t_d3material_senetemp=! }
  3142.         mcity/mcityc32.wl    = { t_d3material_senetemp=! }
  3143.         mcity/mcityc31a.wl    = { t_d3material_senetemp=! }
  3144.         mcity/mcityc31.wl    = { t_d3material_senetemp=! }
  3145.         mcity/mcityc30b.wl    = { t_d3material_senetemp=! }
  3146.         mcity/mcityc30a.wl    = { t_d3material_senetemp=! }
  3147.         mcity/mcityc30.wl    = { t_d3material_senetemp=! }
  3148.         mcity/mcityc29rusty.wl    = { t_d3material_senetemp=! }
  3149.         mcity/mcityc29.wl    = { t_d3material_senetemp=! }
  3150.         mcity/mcityc28.wl    = { t_d3material_senetemp=! }
  3151.         mcity/mcityc27b.wl    = { t_d3material_senetemp=! }
  3152.         mcity/mcityc27a.wl    = { t_d3material_senetemp=! }
  3153.         mcity/mcityc27.wl    = { t_d3material_senetemp=! }
  3154.         mcity/mcityc26.wl    = { t_d3material_senetemp=! }
  3155.         mcity/mcityc25.wl    = { t_d3material_senetemp=! }
  3156.         mcity/mcityc24.wl    = { t_d3material_senetemp=! }
  3157.         mcity/mcityc23c.wl    = { t_d3material_senetemp=! }
  3158.         mcity/mcityc23b.wl    = { t_d3material_senetemp=! }
  3159.         mcity/mcityc23a.wl    = { t_d3material_senetemp=! }
  3160.         mcity/mcityc23.wl    = { t_d3material_senetemp=! }
  3161.         mcity/mcityc22.wl    = { t_d3material_senetemp=! }
  3162.         mcity/mcityc21.wl    = { t_d3material_senetemp=! }
  3163.         mcity/mcityc20.wl    = { t_d3material_senetemp=! }
  3164.         mcity/mcityc19.wl    = { t_d3material_senetemp=! }
  3165.         mcity/mcityc18d.wl    = { t_d3material_senetemp=! }
  3166.         mcity/mcityc18c.wl    = { t_d3material_senetemp=! }
  3167.         mcity/mcityc18b.wl    = { t_d3material_senetemp=! }
  3168.         mcity/mcityc18a.wl    = { t_d3material_senetemp=! }
  3169.         mcity/mcityc17.wl    = { t_d3material_senetemp=! }
  3170.         mcity/mcityc16.wl    = { t_d3material_senetemp=! }
  3171.         mcity/mcityc15.wl    = { t_d3material_senetemp=! }
  3172.         mcity/mcityc14.wl    = { t_d3material_senetemp=! }
  3173.         mcity/mcityc13a.wl    = { t_d3material_senetemp=! }
  3174.         mcity/mcityc13aa.wl    = { t_d3material_senetemp=! }
  3175.         mcity/mcityc13.wl    = { t_d3material_senetemp=! }
  3176.         mcity/mcityc12.wl    = { t_d3material_senetemp=! }
  3177.         mcity/mcityc11.wl    = { t_d3material_senetemp=! }
  3178.         mcity/mcityc10.wl    = { t_d3material_senetemp=! }
  3179.         mcity/mcityc9.wl    = { t_d3material_senetemp=! }
  3180.         mcity/mcityc8b.wl    = { t_d3material_senetemp=! }
  3181.         mcity/mcityc8a.wl    = { t_d3material_senetemp=! }
  3182.         mcity/mcityc8.wl    = { t_d3material_senetemp=! }
  3183.         mcity/mcityc7a.wl    = { t_d3material_senetemp=! }
  3184.         mcity/mcityc7.wl    = { t_d3material_senetemp=! }
  3185.         mcity/mcityc6_2.wl    = { t_d3material_senetemp=! }
  3186.         mcity/mcityc6.wl    = { t_d3material_senetemp=! }
  3187.         mcity/mcityc5.wl    = { t_d3material_senetemp=! }
  3188.         mcity/mcityc4.wl    = { t_d3material_senetemp=! }
  3189.         mcity/mcityc3.wl    = { t_d3material_senetemp=! }
  3190.         mcity/mcityc2.wl    = { t_d3material_senetemp=! }
  3191.         mcity/mcityc1.wl    = { t_d3material_senetemp=! }
  3192.         mcity/mcitycplain3.wl    = { t_d3material_senetemp=! }
  3193.         mcity/mcitycplain2.wl    = { t_d3material_senetemp=! }
  3194.         mcity/mcitycplain1.wl    = { t_d3material_senetemp=! }
  3195.         mcity/mcityb24.wl    = { t_d3material_senetemp=! }
  3196.         mcity/mcityb23.wl    = { t_d3material_senetemp=! }
  3197.         mcity/mcityb22.wl    = { t_d3material_senetemp=! }
  3198.         mcity/mcityb21.wl    = { t_d3material_senetemp=! }
  3199.         mcity/mcityb20d.wl    = { t_d3material_senetemp=! }
  3200.         mcity/mcityb20c.wl    = { t_d3material_senetemp=! }
  3201.         mcity/mcityb20b.wl    = { t_d3material_senetemp=! }
  3202.         mcity/mcityb20a.wl    = { t_d3material_senetemp=! }
  3203.         mcity/mcityb20.wl    = { t_d3material_senetemp=! }
  3204.         mcity/mcityb19.wl    = { t_d3material_senetemp=! }
  3205.         mcity/mcityb18a.wl    = { t_d3material_senetemp=! }
  3206.         mcity/mcityb18.wl    = { t_d3material_senetemp=! }
  3207.         mcity/mcityb17b.wl    = { t_d3material_senetemp=! }
  3208.         mcity/mcityb17a.wl    = { t_d3material_senetemp=! }
  3209.         mcity/mcityb17.wl    = { t_d3material_senetemp=! }
  3210.         mcity/mcityb16.wl    = { t_d3material_senetemp=! }
  3211.         mcity/mcityb15.wl    = { t_d3material_senetemp=! }
  3212.         mcity/mcityb14.wl    = { t_d3material_senetemp=! }
  3213.         mcity/mcityb13.wl    = { t_d3material_senetemp=! }
  3214.         mcity/mcityb12.wl    = { t_d3material_senetemp=! }
  3215.         mcity/mcityb11c.wl    = { t_d3material_senetemp=! }
  3216.         mcity/mcityb11b.wl    = { t_d3material_senetemp=! }
  3217.         mcity/mcityb11a.wl    = { t_d3material_senetemp=! }
  3218.         mcity/mcityb11.wl    = { t_d3material_senetemp=! }
  3219.         mcity/mcityb10.wl    = { t_d3material_senetemp=! }
  3220.         mcity/mcityb9.wl    = { t_d3material_senetemp=! }
  3221.         mcity/mcityb8.wl    = { t_d3material_senetemp=! }
  3222.         mcity/mcityb7c.wl    = { t_d3material_senetemp=! }
  3223.         mcity/mcityb7b.wl    = { t_d3material_senetemp=! }
  3224.         mcity/mcityb7a.wl    = { t_d3material_senetemp=! }
  3225.         mcity/mcityb7.wl    = { t_d3material_senetemp=! }
  3226.         mcity/mcityb6a.wl    = { t_d3material_senetemp=! }
  3227.         mcity/mcityb6.wl    = { t_d3material_senetemp=! }
  3228.         mcity/mcityb5b.wl    = { t_d3material_senetemp=! }
  3229.         mcity/mcityb5a.wl    = { t_d3material_senetemp=! }
  3230.         mcity/mcityb5.wl    = { t_d3material_senetemp=! }
  3231.         mcity/mcityb4c.wl    = { t_d3material_senetemp=! }
  3232.         mcity/mcityb4b.wl    = { t_d3material_senetemp=! }
  3233.         mcity/mcityb4a.wl    = { t_d3material_senetemp=! }
  3234.         mcity/mcityb4.wl    = { t_d3material_senetemp=! }
  3235.         mcity/mcityb3.wl    = { t_d3material_senetemp=! }
  3236.         mcity/mcityb2.wl    = { t_d3material_senetemp=! }
  3237.         mcity/mcityb1b.wl    = { t_d3material_senetemp=! }
  3238.         mcity/mcityb1a.wl    = { t_d3material_senetemp=! }
  3239.         mcity/mcityb1.wl    = { t_d3material_senetemp=! }
  3240.         mcity/mcitya14.wl    = { t_d3material_senetemp=! }
  3241.         mcity/mcitya13a_nolit.wl    = { t_d3material_senetemp=! }
  3242.         mcity/mcitya13a.wl    = { t_d3material_senetemp=! }
  3243.         mcity/mcitya13.wl    = { t_d3material_senetemp=! }
  3244.         mcity/mcitya12_2.wl    = { t_d3material_senetemp=! }
  3245.         mcity/mcitya12.wl    = { t_d3material_senetemp=! }
  3246.         mcity/mcitya11_3.wl    = { t_d3material_senetemp=! }
  3247.         mcity/mcitya11_2.wl    = { t_d3material_senetemp=! }
  3248.         mcity/mcitya11.wl    = { t_d3material_senetemp=! }
  3249.         mcity/mcitya10.wl    = { t_d3material_senetemp=! }
  3250.         mcity/mcitya9.wl    = { t_d3material_senetemp=! }
  3251.         mcity/mcitya8.wl    = { t_d3material_senetemp=! }
  3252.         mcity/mcitya7_3.wl    = { t_d3material_senetemp=! }
  3253.         mcity/mcitya7_2.wl    = { t_d3material_senetemp=! }
  3254.         mcity/mcitya7.wl    = { t_d3material_senetemp=! }
  3255.         mcity/mcitya6a2.wl    = { t_d3material_senetemp=! }
  3256.         mcity/mcitya6a.wl    = { t_d3material_senetemp=! }
  3257.         mcity/mcitya6_2.wl    = { t_d3material_senetemp=! }
  3258.         mcity/mcitya6.wl    = { t_d3material_senetemp=! }
  3259.         mcity/mcitya5_2.wl    = { t_d3material_senetemp=! }
  3260.         mcity/mcitya5.wl    = { t_d3material_senetemp=! }
  3261.         mcity/mcitya4.wl    = { t_d3material_senetemp=! }
  3262.         mcity/mcitya3.wl    = { t_d3material_senetemp=! }
  3263.         mcity/mcitya2.wl    = { t_d3material_senetemp=! }
  3264.         mcity/mcitya1.wl    = { t_d3material_senetemp=! }
  3265.         mcity/mcityfloor1.wl    = { t_d3material_senetemp=! }
  3266.         mcity/mcityplain.wl    = { t_d3material_senetemp=! }
  3267.         mcity/mcityplain2.wl    = { t_d3material_senetemp=! }
  3268.         mcity/mcityplain3.wl    = { t_d3material_senetemp=! }
  3269.         mcity/mcityplain4.wl    = { t_d3material_senetemp=! }
  3270.         mcity/mcityplain5.wl    = { t_d3material_senetemp=! }
  3271.         mcity/mcityplain6a.wl    = { t_d3material_senetemp=! }
  3272.         mcity/mcityplain6.wl    = { t_d3material_senetemp=! }
  3273.         mcity/mcityplain7.wl    = { t_d3material_senetemp=! }
  3274.         mcity/mcity4.wl    = { t_d3material_senetemp=! }
  3275.         mcity/mcity3.wl    = { t_d3material_senetemp=! }
  3276.         mcity/mcity2a.wl    = { t_d3material_senetemp=! }
  3277.         mcity/mcity2.wl    = { t_d3material_senetemp=! }
  3278.         mcity/mcity1a.wl    = { t_d3material_senetemp=! }
  3279.         mcity/mcity1.wl    = { t_d3material_senetemp=! }
  3280.         mcity/mcitypipe2a.wl    = { t_d3material_senetemp=! }
  3281.         mcity/mcitypipe2.wl    = { t_d3material_senetemp=! }
  3282.         mcity/mcitypipe1as.wl    = { t_d3material_senetemp=! }
  3283.         mcity/mcitypipe1a.wl    = { t_d3material_senetemp=! }
  3284.         mcity/mcitypipe1s.wl    = { t_d3material_senetemp=! }
  3285.         mcity/mcitypipe1.wl    = { t_d3material_senetemp=! }
  3286.         base_door/cpubossdoor.wl    = { t_d3material_senetemp=! }
  3287.         base_door/smdoor1b.wl    = { t_d3material_senetemp=! }
  3288.         base_door/smdoor1a.wl    = { t_d3material_senetemp=! }
  3289.         base_door/airdoor_cpu.wl    = { t_d3material_senetemp=! }
  3290.         base_door/airwheel_enpro.wl    = { t_d3material_senetemp=! }
  3291.         base_door/deldoorgutter2_enpro.wl    = { t_d3material_senetemp=! }
  3292.         base_door/airdoorfrm_enpro.wl    = { t_d3material_senetemp=! }
  3293.         base_door/airdoor_enpro.wl    = { t_d3material_senetemp=! }
  3294.         base_door/bighangardoors.wl    = { t_d3material_senetemp=! }
  3295.         base_door/jumbofrm_hangar.wl    = { t_d3material_senetemp=! }
  3296.         base_door/jumbodoor_hangar.wl    = { t_d3material_senetemp=! }
  3297.         base_door/doorsign1.wl    = { t_d3material_senetemp=! }
  3298.         base_door/smalldoortex2.wl    = { t_d3material_senetemp=! }
  3299.         base_door/smalldoortex2a.wl    = { t_d3material_senetemp=! }
  3300.         base_door/smalldoortex1a.wl    = { t_d3material_senetemp=! }
  3301.         base_door/smalldoortex.wl    = { t_d3material_senetemp=! }
  3302.         base_door/smdoor1.wl    = { t_d3material_senetemp=! }
  3303.         base_door/smdoor1trim.wl    = { t_d3material_senetemp=! }
  3304.         outside/outfactory_new9.wl    = { t_d3material_senetemp=! }
  3305.         outside/outfactory_new8.wl    = { t_d3material_senetemp=! }
  3306.         outside/outfactory_new7c.wl    = { t_d3material_senetemp=! }
  3307.         outside/outfactory_new7b.wl    = { t_d3material_senetemp=! }
  3308.         outside/outfactory_new7a.wl    = { t_d3material_senetemp=! }
  3309.         outside/outfactory_new7.wl    = { t_d3material_senetemp=! }
  3310.         outside/outfactory_new6a.wl    = { t_d3material_senetemp=! }
  3311.         outside/outfactory_new6.wl    = { t_d3material_senetemp=! }
  3312.         outside/outfactory_new5b.wl    = { t_d3material_senetemp=! }
  3313.         outside/outfactory_new5a.wl    = { t_d3material_senetemp=! }
  3314.         outside/outfactory_new5.wl    = { t_d3material_senetemp=! }
  3315.         outside/outfactory_new4b2.wl    = { t_d3material_senetemp=! }
  3316.         outside/outfactory_new4b.wl    = { t_d3material_senetemp=! }
  3317.         outside/outfactory_new4a2.wl    = { t_d3material_senetemp=! }
  3318.         outside/outfactory_new4a.wl    = { t_d3material_senetemp=! }
  3319.         outside/outfactory_new4.wl    = { t_d3material_senetemp=! }
  3320.         outside/outfactory_new3.wl    = { t_d3material_senetemp=! }
  3321.         outside/outfactory_new2.wl    = { t_d3material_senetemp=! }
  3322.         outside/outfactory_new1.wl    = { t_d3material_senetemp=! }
  3323.         outside/track.wl    = { t_d3material_senetemp=! }
  3324.         outside/tramwaydoor2.wl    = { t_d3material_senetemp=! }
  3325.         outside/tramwaydoor.wl    = { t_d3material_senetemp=! }
  3326.         outside/tram9tex.wl    = { t_d3material_senetemp=! }
  3327.         outside/tram8tex.wl    = { t_d3material_senetemp=! }
  3328.         outside/tram7tex.wl    = { t_d3material_senetemp=! }
  3329.         outside/tram6tex.wl    = { t_d3material_senetemp=! }
  3330.         outside/tram5tex.wl    = { t_d3material_senetemp=! }
  3331.         outside/tram4tex.wl    = { t_d3material_senetemp=! }
  3332.         outside/tram3tex2.wl    = { t_d3material_senetemp=! }
  3333.         outside/tram3tex.wl    = { t_d3material_senetemp=! }
  3334.         outside/tram2tex2.wl    = { t_d3material_senetemp=! }
  3335.         outside/tram2tex.wl    = { t_d3material_senetemp=! }
  3336.         outside/tram1tex2.wl    = { t_d3material_senetemp=! }
  3337.         outside/tram1tex.wl    = { t_d3material_senetemp=! }
  3338.         outside/outfactory19.wl    = { t_d3material_senetemp=! }
  3339.         outside/outfactory18.wl    = { t_d3material_senetemp=! }
  3340.         outside/outfactory17.wl    = { t_d3material_senetemp=! }
  3341.         outside/outfactory16.wl    = { t_d3material_senetemp=! }
  3342.         outside/outfactory15a.wl    = { t_d3material_senetemp=! }
  3343.         outside/outfactory15.wl    = { t_d3material_senetemp=! }
  3344.         outside/outfactory14.wl    = { t_d3material_senetemp=! }
  3345.         outside/outfactory13.wl    = { t_d3material_senetemp=! }
  3346.         outside/outfactory12.wl    = { t_d3material_senetemp=! }
  3347.         outside/outfactory11.wl    = { t_d3material_senetemp=! }
  3348.         outside/outpipe1.wl    = { t_d3material_senetemp=! }
  3349.         outside/outbuildings14.wl    = { t_d3material_senetemp=! }
  3350.         outside/outbuildings13.wl    = { t_d3material_senetemp=! }
  3351.         outside/outbuildings12.wl    = { t_d3material_senetemp=! }
  3352.         outside/outbuildings11.wl    = { t_d3material_senetemp=! }
  3353.         outside/outbuildings10.wl    = { t_d3material_senetemp=! }
  3354.         outside/outbuildings9.wl    = { t_d3material_senetemp=! }
  3355.         outside/outbuildings8.wl    = { t_d3material_senetemp=! }
  3356.         outside/outbuildings7.wl    = { t_d3material_senetemp=! }
  3357.         outside/outbuildings6.wl    = { t_d3material_senetemp=! }
  3358.         outside/outbuildings5.wl    = { t_d3material_senetemp=! }
  3359.         outside/outbuildings4.wl    = { t_d3material_senetemp=! }
  3360.         outside/outbuildings3.wl    = { t_d3material_senetemp=! }
  3361.         outside/outbuildings2.wl    = { t_d3material_senetemp=! }
  3362.         outside/outbuildings1.wl    = { t_d3material_senetemp=! }
  3363.         outside/outerpipe.wl    = { t_d3material_senetemp=! }
  3364.         outside/outfactory1.wl    = { t_d3material_senetemp=! }
  3365.         outside/outfactory2.wl    = { t_d3material_senetemp=! }
  3366.         outside/outfactory3.wl    = { t_d3material_senetemp=! }
  3367.         outside/outfactory4.wl    = { t_d3material_senetemp=! }
  3368.         outside/outfactory5.wl    = { t_d3material_senetemp=! }
  3369.         outside/outfactory6.wl    = { t_d3material_senetemp=! }
  3370.         outside/outfactory7.wl    = { t_d3material_senetemp=! }
  3371.         outside/outfactory8.wl    = { t_d3material_senetemp=! }
  3372.         outside/outfactory9.wl    = { t_d3material_senetemp=! }
  3373.         outside/outfactory10.wl    = { t_d3material_senetemp=! }
  3374.         outside/redskybuilding1.wl    = { t_d3material_senetemp=! }
  3375.         outside/redskyroadwall2.wl    = { t_d3material_senetemp=! }
  3376.         outside/redskyroadwall.wl    = { t_d3material_senetemp=! }
  3377.         skies/colortest.wl    = { t_d3material_senetemp=! }
  3378.         skies/desertlightning.wl    = { t_d3material_senetemp=! }
  3379.         skies/desert.wl    = { t_d3material_senetemp=! }
  3380.         skies/commoutside.wl    = { t_d3material_senetemp=! }
  3381.         rock/zbtest.wl    = { t_d3material_senetemp=! }
  3382.         rock/sharprocklava.wl    = { t_d3material_senetemp=! }
  3383.         rock/sharprock_dark_dirt02noshadow.wl    = { t_d3material_senetemp=! }
  3384.         rock/sharprock_dark_lavascroll.wl    = { t_d3material_senetemp=! }
  3385.         rock/sharprock_dark.wl    = { t_d3material_senetemp=! }
  3386.         rock/sharprock.wl    = { t_d3material_senetemp=! }
  3387.         rock/skysandnew_sharprock_dark.wl    = { t_d3material_senetemp=! }
  3388.         rock/skysandnew_sharprock.wl    = { t_d3material_senetemp=! }
  3389.         rock/sharprockblend.wl    = { t_d3material_senetemp=! }
  3390.         rock/sandblend2.wl    = { t_d3material_senetemp=! }
  3391.         rock/newdarkrock.wl    = { t_d3material_senetemp=! }
  3392.         rock/skysandnew_newdarkrock.wl    = { t_d3material_senetemp=! }
  3393.         rock/newdarkrockblend.wl    = { t_d3material_senetemp=! }
  3394.         rock/skysandnew_oldrock.wl    = { t_d3material_senetemp=! }
  3395.         rock/sandblend.wl    = { t_d3material_senetemp=! }
  3396.         rock/skyrock1.wl    = { t_d3material_senetemp=! }
  3397.         rock/skysandnew.wl    = { t_d3material_senetemp=! }
  3398.         rock/skysand1.wl    = { t_d3material_senetemp=! }
  3399.         rock/skysand1ns.wl    = { t_d3material_senetemp=! }
  3400.         decals/hellhole_glow.wl    = { t_d3material_senetemp=! }
  3401.         decals/blood_drip1.wl    = { t_d3material_senetemp=! }
  3402.         decals/crack.wl    = { t_d3material_senetemp=! }
  3403.         decals/btest.wl    = { t_d3material_senetemp=! }
  3404.         decals/expmark1.wl    = { t_d3material_senetemp=! }
  3405.         decals/ceilvent2.wl    = { t_d3material_senetemp=! }
  3406.         decals/ceilvent1.wl    = { t_d3material_senetemp=! }
  3407.         decals/uac4490.wl    = { t_d3material_senetemp=! }
  3408.         decals/mixom1.wl    = { t_d3material_senetemp=! }
  3409.         decals/mixom2.wl    = { t_d3material_senetemp=! }
  3410.         decals/cpusign1.wl    = { t_d3material_senetemp=! }
  3411.         decals/scratches.wl    = { t_d3material_senetemp=! }
  3412.         decals/uacosticker2.wl    = { t_d3material_senetemp=! }
  3413.         decals/uacosticker.wl    = { t_d3material_senetemp=! }
  3414.         decals/redsticker3.wl    = { t_d3material_senetemp=! }
  3415.         decals/redsticker2.wl    = { t_d3material_senetemp=! }
  3416.         decals/redsticker1.wl    = { t_d3material_senetemp=! }
  3417.         decals/hangingwires_shadow.wl    = { t_d3material_senetemp=! }
  3418.         decals/hangingwires.wl    = { t_d3material_senetemp=! }
  3419.         decals/hangingwires2sided.wl    = { t_d3material_senetemp=! }
  3420.         decals/bloodpool1.wl    = { t_d3material_senetemp=! }
  3421.         decals/splat17.wl    = { t_d3material_senetemp=! }
  3422.         decals/splat16.wl    = { t_d3material_senetemp=! }
  3423.         decals/splat15.wl    = { t_d3material_senetemp=! }
  3424.         decals/splat14.wl    = { t_d3material_senetemp=! }
  3425.         decals/splat13.wl    = { t_d3material_senetemp=! }
  3426.         decals/splat12.wl    = { t_d3material_senetemp=! }
  3427.         decals/splat11.wl    = { t_d3material_senetemp=! }
  3428.         decals/splat10.wl    = { t_d3material_senetemp=! }
  3429.         decals/splat9.wl    = { t_d3material_senetemp=! }
  3430.         decals/splat8.wl    = { t_d3material_senetemp=! }
  3431.         decals/splat7.wl    = { t_d3material_senetemp=! }
  3432.         decals/splat6.wl    = { t_d3material_senetemp=! }
  3433.         decals/splat5.wl    = { t_d3material_senetemp=! }
  3434.         decals/splat4.wl    = { t_d3material_senetemp=! }
  3435.         decals/splat3.wl    = { t_d3material_senetemp=! }
  3436.         decals/splat2.wl    = { t_d3material_senetemp=! }
  3437.         decals/splat1.wl    = { t_d3material_senetemp=! }
  3438.         decals/sdirt12.wl    = { t_d3material_senetemp=! }
  3439.         decals/sdirt11a.wl    = { t_d3material_senetemp=! }
  3440.         decals/sdirt11.wl    = { t_d3material_senetemp=! }
  3441.         decals/sdirt10a.wl    = { t_d3material_senetemp=! }
  3442.         decals/sdirt10.wl    = { t_d3material_senetemp=! }
  3443.         decals/sdirt9.wl    = { t_d3material_senetemp=! }
  3444.         decals/sdirt8.wl    = { t_d3material_senetemp=! }
  3445.         decals/sdirt7.wl    = { t_d3material_senetemp=! }
  3446.         decals/sdirt6.wl    = { t_d3material_senetemp=! }
  3447.         decals/sdirt5.wl    = { t_d3material_senetemp=! }
  3448.         decals/sdirt4.wl    = { t_d3material_senetemp=! }
  3449.         decals/sdirt3.wl    = { t_d3material_senetemp=! }
  3450.         decals/sdirt2.wl    = { t_d3material_senetemp=! }
  3451.         decals/sdirt1.wl    = { t_d3material_senetemp=! }
  3452.         decals/mini.wl    = { t_d3material_senetemp=! }
  3453.         decals/sulfuric.wl    = { t_d3material_senetemp=! }
  3454.         decals/lw65.wl    = { t_d3material_senetemp=! }
  3455.         decals/uacdec2.tga.wl    = { t_d3material_senetemp=! }
  3456.         decals/uacdec1.tga.wl    = { t_d3material_senetemp=! }
  3457.         decals/screw6.wl    = { t_d3material_senetemp=! }
  3458.         decals/screw5.wl    = { t_d3material_senetemp=! }
  3459.         decals/screw4.wl    = { t_d3material_senetemp=! }
  3460.         decals/screw3.wl    = { t_d3material_senetemp=! }
  3461.         decals/screw2.wl    = { t_d3material_senetemp=! }
  3462.         decals/screw1.wl    = { t_d3material_senetemp=! }
  3463.         decals/ember5.wl    = { t_d3material_senetemp=! }
  3464.         decals/ember4.wl    = { t_d3material_senetemp=! }
  3465.         decals/ember3.wl    = { t_d3material_senetemp=! }
  3466.         decals/ember2.wl    = { t_d3material_senetemp=! }
  3467.         decals/ember1.wl    = { t_d3material_senetemp=! }
  3468.         decals/pl_tarp.wl    = { t_d3material_senetemp=! }
  3469.         decals/fanvent.wl    = { t_d3material_senetemp=! }
  3470.         decals/sp1_alpha.wl    = { t_d3material_senetemp=! }
  3471.         decals/sp2_alpha.wl    = { t_d3material_senetemp=! }
  3472.         decals/sp3_alpha.wl    = { t_d3material_senetemp=! }
  3473.         decals/sp4_alpha.wl    = { t_d3material_senetemp=! }
  3474.         decals/sp5_alpha.wl    = { t_d3material_senetemp=! }
  3475.         decals/sp6_alpha.wl    = { t_d3material_senetemp=! }
  3476.         lab/vent_spiral.wl    = { t_d3material_senetemp=! }
  3477.         base_wall/gotbflat3b.wl    = { t_d3material_senetemp=! }
  3478.         base_wall/gotbflat3a.wl    = { t_d3material_senetemp=! }
  3479.         base_wall/lflift.wl    = { t_d3material_senetemp=! }
  3480.         base_wall/lfwall32.wl    = { t_d3material_senetemp=! }
  3481.         base_wall/lfwall31b.wl    = { t_d3material_senetemp=! }
  3482.         base_wall/lfwall31a.wl    = { t_d3material_senetemp=! }
  3483.         base_wall/lfwall31.wl    = { t_d3material_senetemp=! }
  3484.         base_wall/lfwall30.wl    = { t_d3material_senetemp=! }
  3485.         base_wall/lfwall28a.wl    = { t_d3material_senetemp=! }
  3486.         base_wall/lfwall27d2.wl    = { t_d3material_senetemp=! }
  3487.         base_wall/lfwall27c2.wl    = { t_d3material_senetemp=! }
  3488.         base_wall/lfwall27b2.wl    = { t_d3material_senetemp=! }
  3489.         base_wall/lfwall27a2.wl    = { t_d3material_senetemp=! }
  3490.         base_wall/lfwall27d1.wl    = { t_d3material_senetemp=! }
  3491.         base_wall/lfwall27c1.wl    = { t_d3material_senetemp=! }
  3492.         base_wall/lfwall27b1.wl    = { t_d3material_senetemp=! }
  3493.         base_wall/lfwall27a1.wl    = { t_d3material_senetemp=! }
  3494.         base_wall/lfwall27d.wl    = { t_d3material_senetemp=! }
  3495.         base_wall/lfwall27c.wl    = { t_d3material_senetemp=! }
  3496.         base_wall/lfwall27b.wl    = { t_d3material_senetemp=! }
  3497.         base_wall/lfwall27a.wl    = { t_d3material_senetemp=! }
  3498.         base_wall/lfwall26.wl    = { t_d3material_senetemp=! }
  3499.         base_wall/lfwall25a.wl    = { t_d3material_senetemp=! }
  3500.         base_wall/lfwall25.wl    = { t_d3material_senetemp=! }
  3501.         base_wall/lfwall24.wl    = { t_d3material_senetemp=! }
  3502.         base_wall/lfwall23.wl    = { t_d3material_senetemp=! }
  3503.         base_wall/lfwall22c.wl    = { t_d3material_senetemp=! }
  3504.         base_wall/lfwall22b.wl    = { t_d3material_senetemp=! }
  3505.         base_wall/lfwall22a2.wl    = { t_d3material_senetemp=! }
  3506.         base_wall/lfwall22a.wl    = { t_d3material_senetemp=! }
  3507.         base_wall/lfwall22.wl    = { t_d3material_senetemp=! }
  3508.         base_wall/lfwall21b.wl    = { t_d3material_senetemp=! }
  3509.         base_wall/lfwall21a.wl    = { t_d3material_senetemp=! }
  3510.         base_wall/lfwall21.wl    = { t_d3material_senetemp=! }
  3511.         base_wall/lfwall20.wl    = { t_d3material_senetemp=! }
  3512.         base_wall/lfwall19.wl    = { t_d3material_senetemp=! }
  3513.         base_wall/lfwall18a.wl    = { t_d3material_senetemp=! }
  3514.         base_wall/lfwall18.wl    = { t_d3material_senetemp=! }
  3515.         base_wall/lfwall17a.wl    = { t_d3material_senetemp=! }
  3516.         base_wall/lfwall17.wl    = { t_d3material_senetemp=! }
  3517.         base_wall/lfwall16a.wl    = { t_d3material_senetemp=! }
  3518.         base_wall/lfwall16.wl    = { t_d3material_senetemp=! }
  3519.         base_wall/lfwall15a_alpha.wl    = { t_d3material_senetemp=! }
  3520.         base_wall/lfwall15a.wl    = { t_d3material_senetemp=! }
  3521.         base_wall/lfwall15.wl    = { t_d3material_senetemp=! }
  3522.         base_wall/lfwall14g4.wl    = { t_d3material_senetemp=! }
  3523.         base_wall/lfwall14g3.wl    = { t_d3material_senetemp=! }
  3524.         base_wall/lfwall14g2.wl    = { t_d3material_senetemp=! }
  3525.         base_wall/lfwall14g.wl    = { t_d3material_senetemp=! }
  3526.         base_wall/lfwall14f2.wl    = { t_d3material_senetemp=! }
  3527.         base_wall/lfwall14f.wl    = { t_d3material_senetemp=! }
  3528.         base_wall/lfwall14e.wl    = { t_d3material_senetemp=! }
  3529.         base_wall/lfwall14d.wl    = { t_d3material_senetemp=! }
  3530.         base_wall/lfwall14c.wl    = { t_d3material_senetemp=! }
  3531.         base_wall/lfwall14b.wl    = { t_d3material_senetemp=! }
  3532.         base_wall/lfwall14a.wl    = { t_d3material_senetemp=! }
  3533.         base_wall/lfwall13g5.wl    = { t_d3material_senetemp=! }
  3534.         base_wall/lfwall13g4.wl    = { t_d3material_senetemp=! }
  3535.         base_wall/lfwall13g3.wl    = { t_d3material_senetemp=! }
  3536.         base_wall/lfwall13g3_fire.wl    = { t_d3material_senetemp=! }
  3537.         base_wall/lfwall13g2.wl    = { t_d3material_senetemp=! }
  3538.         base_wall/lfwall13f4.wl    = { t_d3material_senetemp=! }
  3539.         base_wall/lfwall13f3.wl    = { t_d3material_senetemp=! }
  3540.         base_wall/lfwall13f2.wl    = { t_d3material_senetemp=! }
  3541.         base_wall/lfwall13e2.wl    = { t_d3material_senetemp=! }
  3542.         base_wall/lfwall13d2.wl    = { t_d3material_senetemp=! }
  3543.         base_wall/lfwall13c2.wl    = { t_d3material_senetemp=! }
  3544.         base_wall/lfwall13b2.wl    = { t_d3material_senetemp=! }
  3545.         base_wall/lfwall13a2.wl    = { t_d3material_senetemp=! }
  3546.         base_wall/lfwall13e.wl    = { t_d3material_senetemp=! }
  3547.         base_wall/lfwall13d.wl    = { t_d3material_senetemp=! }
  3548.         base_wall/lfwall13c.wl    = { t_d3material_senetemp=! }
  3549.         base_wall/lfwall13b.wl    = { t_d3material_senetemp=! }
  3550.         base_wall/lfwall13a.wl    = { t_d3material_senetemp=! }
  3551.         base_wall/lfwall12b2.wl    = { t_d3material_senetemp=! }
  3552.         base_wall/lfwall12b.wl    = { t_d3material_senetemp=! }
  3553.         base_wall/lfwall12a2.wl    = { t_d3material_senetemp=! }
  3554.         base_wall/lfwall12a.wl    = { t_d3material_senetemp=! }
  3555.         base_wall/lfwall11c.wl    = { t_d3material_senetemp=! }
  3556.         base_wall/lfwall11b.wl    = { t_d3material_senetemp=! }
  3557.         base_wall/lfwall11a.wl    = { t_d3material_senetemp=! }
  3558.         base_wall/lfwall10a.wl    = { t_d3material_senetemp=! }
  3559.         base_wall/lfwall10.wl    = { t_d3material_senetemp=! }
  3560.         base_wall/lfwall9.wl    = { t_d3material_senetemp=! }
  3561.         base_wall/lfwall8.wl    = { t_d3material_senetemp=! }
  3562.         base_wall/lfwall7a.wl    = { t_d3material_senetemp=! }
  3563.         base_wall/lfwall7a_global.wl    = { t_d3material_senetemp=! }
  3564.         base_wall/lfwall7.wl    = { t_d3material_senetemp=! }
  3565.         base_wall/lfwall6_shadow.wl    = { t_d3material_senetemp=! }
  3566.         base_wall/lfwall6.wl    = { t_d3material_senetemp=! }
  3567.         base_wall/lfwall5glow.wl    = { t_d3material_senetemp=! }
  3568.         base_wall/lfwall5.wl    = { t_d3material_senetemp=! }
  3569.         base_wall/lfwall4.wl    = { t_d3material_senetemp=! }
  3570.         base_wall/lfwall3a.wl    = { t_d3material_senetemp=! }
  3571.         base_wall/lfwall3.wl    = { t_d3material_senetemp=! }
  3572.         base_wall/lfwall2glow2.wl    = { t_d3material_senetemp=! }
  3573.         base_wall/lfwall2glow.wl    = { t_d3material_senetemp=! }
  3574.         base_wall/lfwall2.wl    = { t_d3material_senetemp=! }
  3575.         base_wall/lfwall1b.wl    = { t_d3material_senetemp=! }
  3576.         base_wall/lfwall1a.wl    = { t_d3material_senetemp=! }
  3577.         base_wall/lfwall1.wl    = { t_d3material_senetemp=! }
  3578.         base_wall/gotbwall1venttest.wl    = { t_d3material_senetemp=! }
  3579.         base_wall/cpuwall3.wl    = { t_d3material_senetemp=! }
  3580.         base_wall/cpuwall2.wl    = { t_d3material_senetemp=! }
  3581.         base_wall/cpuwall1.wl    = { t_d3material_senetemp=! }
  3582.         base_wall/medrust1.wl    = { t_d3material_senetemp=! }
  3583.         base_wall/sopanel36_alpha.wl    = { t_d3material_senetemp=! }
  3584.         base_wall/sopanel36.wl    = { t_d3material_senetemp=! }
  3585.         base_wall/sopanel35a.wl    = { t_d3material_senetemp=! }
  3586.         base_wall/sopanel35.wl    = { t_d3material_senetemp=! }
  3587.         base_wall/sopanel34a.wl    = { t_d3material_senetemp=! }
  3588.         base_wall/sopanel34.wl    = { t_d3material_senetemp=! }
  3589.         base_wall/sopanel33a.wl    = { t_d3material_senetemp=! }
  3590.         base_wall/sopanel33.wl    = { t_d3material_senetemp=! }
  3591.         base_wall/sopanel32.wl    = { t_d3material_senetemp=! }
  3592.         base_wall/sopanel31a.wl    = { t_d3material_senetemp=! }
  3593.         base_wall/sopanel31.wl    = { t_d3material_senetemp=! }
  3594.         base_wall/sopanel30.wl    = { t_d3material_senetemp=! }
  3595.         base_wall/sopanel29.wl    = { t_d3material_senetemp=! }
  3596.         base_wall/sopanel28a.wl    = { t_d3material_senetemp=! }
  3597.         base_wall/sopanel28.wl    = { t_d3material_senetemp=! }
  3598.         base_wall/sopanel27.wl    = { t_d3material_senetemp=! }
  3599.         base_wall/sopanel26a.wl    = { t_d3material_senetemp=! }
  3600.         base_wall/sopanel26.wl    = { t_d3material_senetemp=! }
  3601.         base_wall/sopanel25a.wl    = { t_d3material_senetemp=! }
  3602.         base_wall/sopanel25.wl    = { t_d3material_senetemp=! }
  3603.         base_wall/sopanel24.wl    = { t_d3material_senetemp=! }
  3604.         base_wall/sopanel23.wl    = { t_d3material_senetemp=! }
  3605.         base_wall/sopanel22_shadow.wl    = { t_d3material_senetemp=! }
  3606.         base_wall/sopanel22.wl    = { t_d3material_senetemp=! }
  3607.         base_wall/sopanel21_shadow.wl    = { t_d3material_senetemp=! }
  3608.         base_wall/sopanel21_y.wl    = { t_d3material_senetemp=! }
  3609.         base_wall/sopanel21.wl    = { t_d3material_senetemp=! }
  3610.         base_wall/sopanel20_shadow.wl    = { t_d3material_senetemp=! }
  3611.         base_wall/sopanel20.wl    = { t_d3material_senetemp=! }
  3612.         base_wall/sopanel19_broken.wl    = { t_d3material_senetemp=! }
  3613.         base_wall/sopanel19a.wl    = { t_d3material_senetemp=! }
  3614.         base_wall/sopanel19.wl    = { t_d3material_senetemp=! }
  3615.         base_wall/sopanel18_shadow.wl    = { t_d3material_senetemp=! }
  3616.         base_wall/sopanel18.wl    = { t_d3material_senetemp=! }
  3617.         base_wall/sopanel17.wl    = { t_d3material_senetemp=! }
  3618.         base_wall/sopanel16.wl    = { t_d3material_senetemp=! }
  3619.         base_wall/sopanel15b.wl    = { t_d3material_senetemp=! }
  3620.         base_wall/sopanel15a.wl    = { t_d3material_senetemp=! }
  3621.         base_wall/sopanel15.wl    = { t_d3material_senetemp=! }
  3622.         base_wall/sopanel14a.wl    = { t_d3material_senetemp=! }
  3623.         base_wall/sopanel14.wl    = { t_d3material_senetemp=! }
  3624.         base_wall/sopanel13a.wl    = { t_d3material_senetemp=! }
  3625.         base_wall/sopanel13.wl    = { t_d3material_senetemp=! }
  3626.         base_wall/sopanel12a.wl    = { t_d3material_senetemp=! }
  3627.         base_wall/sopanel12.wl    = { t_d3material_senetemp=! }
  3628.         base_wall/sopanel11.wl    = { t_d3material_senetemp=! }
  3629.         base_wall/sopanel10a.wl    = { t_d3material_senetemp=! }
  3630.         base_wall/sopanel10.wl    = { t_d3material_senetemp=! }
  3631.         base_wall/sopanel9.wl    = { t_d3material_senetemp=! }
  3632.         base_wall/sopanel8.wl    = { t_d3material_senetemp=! }
  3633.         base_wall/sopanel7.wl    = { t_d3material_senetemp=! }
  3634.         base_wall/sopanel6.wl    = { t_d3material_senetemp=! }
  3635.         base_wall/sopanel5.wl    = { t_d3material_senetemp=! }
  3636.         base_wall/sopanel4.wl    = { t_d3material_senetemp=! }
  3637.         base_wall/sopanel3a.wl    = { t_d3material_senetemp=! }
  3638.         base_wall/sopanel3.wl    = { t_d3material_senetemp=! }
  3639.         base_wall/sopanel2d.wl    = { t_d3material_senetemp=! }
  3640.         base_wall/sopanel2c.wl    = { t_d3material_senetemp=! }
  3641.         base_wall/sopanel2b5.wl    = { t_d3material_senetemp=! }
  3642.         base_wall/sopanel2b4.wl    = { t_d3material_senetemp=! }
  3643.         base_wall/sopanel2b3.wl    = { t_d3material_senetemp=! }
  3644.         base_wall/sopanel2b2.wl    = { t_d3material_senetemp=! }
  3645.         base_wall/sopanel2b.wl    = { t_d3material_senetemp=! }
  3646.         base_wall/sopanel2a.wl    = { t_d3material_senetemp=! }
  3647.         base_wall/sopanel2.wl    = { t_d3material_senetemp=! }
  3648.         base_wall/sopanel1c.wl    = { t_d3material_senetemp=! }
  3649.         base_wall/sopanel1b.wl    = { t_d3material_senetemp=! }
  3650.         base_wall/sopanel1a.wl    = { t_d3material_senetemp=! }
  3651.         base_wall/sopanel1.wl    = { t_d3material_senetemp=! }
  3652.         base_wall/twistlightpipe.wl    = { t_d3material_senetemp=! }
  3653.         base_wall/twistlightpipeblue.wl    = { t_d3material_senetemp=! }
  3654.         base_wall/snpanelplain1.wl    = { t_d3material_senetemp=! }
  3655.         base_wall/snpanelredplain.wl    = { t_d3material_senetemp=! }
  3656.         base_wall/snpanel1.wl    = { t_d3material_senetemp=! }
  3657.         base_wall/snpanel2e.wl    = { t_d3material_senetemp=! }
  3658.         base_wall/snpanel2d.wl    = { t_d3material_senetemp=! }
  3659.         base_wall/snpanel2c.wl    = { t_d3material_senetemp=! }
  3660.         base_wall/snpanel2b.wl    = { t_d3material_senetemp=! }
  3661.         base_wall/snpanel2a.wl    = { t_d3material_senetemp=! }
  3662.         base_wall/snpanel2.wl    = { t_d3material_senetemp=! }
  3663.         base_wall/snpanel3.wl    = { t_d3material_senetemp=! }
  3664.         base_wall/snpanel3a.wl    = { t_d3material_senetemp=! }
  3665.         base_wall/snpanel3b.wl    = { t_d3material_senetemp=! }
  3666.         base_wall/snpanel3c.wl    = { t_d3material_senetemp=! }
  3667.         base_wall/snpanel3d.wl    = { t_d3material_senetemp=! }
  3668.         base_wall/snpanel3e.wl    = { t_d3material_senetemp=! }
  3669.         base_wall/snpanel3f.wl    = { t_d3material_senetemp=! }
  3670.         base_wall/snpanel3g.wl    = { t_d3material_senetemp=! }
  3671.         base_wall/snpanel4.wl    = { t_d3material_senetemp=! }
  3672.         base_wall/snpanel5.wl    = { t_d3material_senetemp=! }
  3673.         base_wall/snpanel6.wl    = { t_d3material_senetemp=! }
  3674.         base_wall/snpanel7.wl    = { t_d3material_senetemp=! }
  3675.         base_wall/snpanel8.wl    = { t_d3material_senetemp=! }
  3676.         base_wall/snpanel9.wl    = { t_d3material_senetemp=! }
  3677.         base_wall/snpanel10.wl    = { t_d3material_senetemp=! }
  3678.         base_wall/snpanel10a.wl    = { t_d3material_senetemp=! }
  3679.         base_wall/snpanel11.wl    = { t_d3material_senetemp=! }
  3680.         base_wall/snpanel12.wl    = { t_d3material_senetemp=! }
  3681.         base_wall/snpanel12a.wl    = { t_d3material_senetemp=! }
  3682.         base_wall/snpanel13.wl    = { t_d3material_senetemp=! }
  3683.         base_wall/snpanel14.wl    = { t_d3material_senetemp=! }
  3684.         base_wall/snpanel15.wl    = { t_d3material_senetemp=! }
  3685.         base_wall/snpanel16.wl    = { t_d3material_senetemp=! }
  3686.         base_wall/snpanel16_2.wl    = { t_d3material_senetemp=! }
  3687.         base_wall/snpanel16a.wl    = { t_d3material_senetemp=! }
  3688.         base_wall/snpanel17.wl    = { t_d3material_senetemp=! }
  3689.         base_wall/snpanel18.wl    = { t_d3material_senetemp=! }
  3690.         base_wall/snpanel19.wl    = { t_d3material_senetemp=! }
  3691.         base_wall/snpanel20.wl    = { t_d3material_senetemp=! }
  3692.         base_wall/snpanel21.wl    = { t_d3material_senetemp=! }
  3693.         base_wall/snpanel22.wl    = { t_d3material_senetemp=! }
  3694.         base_wall/snpanel23.wl    = { t_d3material_senetemp=! }
  3695.         base_wall/snpanel24.wl    = { t_d3material_senetemp=! }
  3696.         base_wall/snpanel25.wl    = { t_d3material_senetemp=! }
  3697.         base_wall/snpanel25a.wl    = { t_d3material_senetemp=! }
  3698.         base_wall/snpanel25_add.wl    = { t_d3material_senetemp=! }
  3699.         base_wall/snpanel26.wl    = { t_d3material_senetemp=! }
  3700.         base_wall/snpanel28.wl    = { t_d3material_senetemp=! }
  3701.         base_wall/smpanel1.wl    = { t_d3material_senetemp=! }
  3702.         base_wall/smpanel1a.wl    = { t_d3material_senetemp=! }
  3703.         base_wall/smpanel2.wl    = { t_d3material_senetemp=! }
  3704.         base_wall/smpanel2a.wl    = { t_d3material_senetemp=! }
  3705.         base_wall/smpanel3.wl    = { t_d3material_senetemp=! }
  3706.         base_wall/smpanel3a.wl    = { t_d3material_senetemp=! }
  3707.         base_wall/smpanel4.wl    = { t_d3material_senetemp=! }
  3708.         base_wall/smpanel4a.wl    = { t_d3material_senetemp=! }
  3709.         base_wall/smpanel5.wl    = { t_d3material_senetemp=! }
  3710.         base_wall/smpanel5a.wl    = { t_d3material_senetemp=! }
  3711.         base_wall/smpanel6.wl    = { t_d3material_senetemp=! }
  3712.         base_wall/smpanel7.wl    = { t_d3material_senetemp=! }
  3713.         base_wall/smpanel8.wl    = { t_d3material_senetemp=! }
  3714.         base_wall/superpipes.wl    = { t_d3material_senetemp=! }
  3715.         base_wall/slpanel1.wl    = { t_d3material_senetemp=! }
  3716.         base_wall/slpanel1a.wl    = { t_d3material_senetemp=! }
  3717.         base_wall/slpanel2.wl    = { t_d3material_senetemp=! }
  3718.         base_wall/slpanel2a.wl    = { t_d3material_senetemp=! }
  3719.         base_wall/slpanel3.wl    = { t_d3material_senetemp=! }
  3720.         base_wall/slpanelpipe.wl    = { t_d3material_senetemp=! }
  3721.         base_wall/longpanel.wl    = { t_d3material_senetemp=! }
  3722.         base_wall/conctest.wl    = { t_d3material_senetemp=! }
  3723.         base_wall/tramtrim.wl    = { t_d3material_senetemp=! }
  3724.         base_wall/tramwall2.wl    = { t_d3material_senetemp=! }
  3725.         base_wall/tramwall1.wl    = { t_d3material_senetemp=! }
  3726.         base_wall/skpanelT.wl    = { t_d3material_senetemp=! }
  3727.         base_wall/skpanel26.wl    = { t_d3material_senetemp=! }
  3728.         base_wall/skpanel25a.wl    = { t_d3material_senetemp=! }
  3729.         base_wall/skpanel25b.wl    = { t_d3material_senetemp=! }
  3730.         base_wall/skpanel25.wl    = { t_d3material_senetemp=! }
  3731.         base_wall/skpanel24.wl    = { t_d3material_senetemp=! }
  3732.         base_wall/skpanel23.wl    = { t_d3material_senetemp=! }
  3733.         base_wall/skpanel22a.wl    = { t_d3material_senetemp=! }
  3734.         base_wall/skpanel22.wl    = { t_d3material_senetemp=! }
  3735.         base_wall/skpanel21.wl    = { t_d3material_senetemp=! }
  3736.         base_wall/skpanel20g.wl    = { t_d3material_senetemp=! }
  3737.         base_wall/skpanel20f.wl    = { t_d3material_senetemp=! }
  3738.         base_wall/skpanel20e.wl    = { t_d3material_senetemp=! }
  3739.         base_wall/skpanel20d.wl    = { t_d3material_senetemp=! }
  3740.         base_wall/skpanel20c.wl    = { t_d3material_senetemp=! }
  3741.         base_wall/skpanel20.wl    = { t_d3material_senetemp=! }
  3742.         base_wall/skpanel19.wl    = { t_d3material_senetemp=! }
  3743.         base_wall/skpanel18.wl    = { t_d3material_senetemp=! }
  3744.         base_wall/skpanel17cg.wl    = { t_d3material_senetemp=! }
  3745.         base_wall/skpanel17e_d.wl    = { t_d3material_senetemp=! }
  3746.         base_wall/skpanel17d_d.wl    = { t_d3material_senetemp=! }
  3747.         base_wall/skpanel17c_d.wl    = { t_d3material_senetemp=! }
  3748.         base_wall/skpanel17b_d.wl    = { t_d3material_senetemp=! }
  3749.         base_wall/skpanel17a_d.wl    = { t_d3material_senetemp=! }
  3750.         base_wall/skpanel16a.wl    = { t_d3material_senetemp=! }
  3751.         base_wall/skpanel16.wl    = { t_d3material_senetemp=! }
  3752.         base_wall/skpanel15.wl    = { t_d3material_senetemp=! }
  3753.         base_wall/skpanel14.wl    = { t_d3material_senetemp=! }
  3754.         base_wall/skpanel13b.wl    = { t_d3material_senetemp=! }
  3755.         base_wall/skpanel13a.wl    = { t_d3material_senetemp=! }
  3756.         base_wall/skpanel13.wl    = { t_d3material_senetemp=! }
  3757.         base_wall/skpanel12b.wl    = { t_d3material_senetemp=! }
  3758.         base_wall/skpanel12a.wl    = { t_d3material_senetemp=! }
  3759.         base_wall/skpanel12.wl    = { t_d3material_senetemp=! }
  3760.         base_wall/skpanel11a.wl    = { t_d3material_senetemp=! }
  3761.         base_wall/skpanel11.wl    = { t_d3material_senetemp=! }
  3762.         base_wall/skpanel10.wl    = { t_d3material_senetemp=! }
  3763.         base_wall/skpanel9.wl    = { t_d3material_senetemp=! }
  3764.         base_wall/skpanel8.wl    = { t_d3material_senetemp=! }
  3765.         base_wall/skpanel8a.wl    = { t_d3material_senetemp=! }
  3766.         base_wall/skpanel7.wl    = { t_d3material_senetemp=! }
  3767.         base_wall/skpanel6.wl    = { t_d3material_senetemp=! }
  3768.         base_wall/skpanel5.wl    = { t_d3material_senetemp=! }
  3769.         base_wall/skpanel4.wl    = { t_d3material_senetemp=! }
  3770.         base_wall/skpanel3b.wl    = { t_d3material_senetemp=! }
  3771.         base_wall/skpanel3b_dust.wl    = { t_d3material_senetemp=! }
  3772.         base_wall/skpanel3a.wl    = { t_d3material_senetemp=! }
  3773.         base_wall/skpanel3a_dust.wl    = { t_d3material_senetemp=! }
  3774.         base_wall/skpanel3.wl    = { t_d3material_senetemp=! }
  3775.         base_wall/skpanel2.wl    = { t_d3material_senetemp=! }
  3776.         base_wall/skpanel1c.wl    = { t_d3material_senetemp=! }
  3777.         base_wall/skpanel1b.wl    = { t_d3material_senetemp=! }
  3778.         base_wall/skpanel1a.wl    = { t_d3material_senetemp=! }
  3779.         base_wall/skpanel1.wl    = { t_d3material_senetemp=! }
  3780.         base_wall/reactorcircles.wl    = { t_d3material_senetemp=! }
  3781.         base_wall/reactorwalla3b2.wl    = { t_d3material_senetemp=! }
  3782.         base_wall/reactorwalla3b.wl    = { t_d3material_senetemp=! }
  3783.         base_wall/reactorwalla3a2.wl    = { t_d3material_senetemp=! }
  3784.         base_wall/reactorwalla3a.wl    = { t_d3material_senetemp=! }
  3785.         base_wall/reactorwall1a5.wl    = { t_d3material_senetemp=! }
  3786.         base_wall/reactorwall1a4.wl    = { t_d3material_senetemp=! }
  3787.         base_wall/reactorwall1a3.wl    = { t_d3material_senetemp=! }
  3788.         base_wall/reactorwall1a2.wl    = { t_d3material_senetemp=! }
  3789.         base_wall/reactorwall1a.wl    = { t_d3material_senetemp=! }
  3790.         base_wall/reactorwall1.wl    = { t_d3material_senetemp=! }
  3791.         base_wall/pipevent_2.wl    = { t_d3material_senetemp=! }
  3792.         base_wall/bluetex1e2.wl    = { t_d3material_senetemp=! }
  3793.         base_wall/techgrate2.wl    = { t_d3material_senetemp=! }
  3794.         decals/lightgrate.wl    = { t_d3material_senetemp=! }
  3795.         base_trim/redhaz3.wl    = { t_d3material_senetemp=! }
  3796.         base_trim/skpaneltrim2.wl    = { t_d3material_senetemp=! }
  3797.         base_trim/skpaneltrim1.wl    = { t_d3material_senetemp=! }
  3798.         base_trim/glasscountertop.wl    = { t_d3material_senetemp=! }
  3799.         base_trim/reactorfence.wl    = { t_d3material_senetemp=! }
  3800.         base_trim/reactorgirder1.wl    = { t_d3material_senetemp=! }
  3801.         base_trim/reactorep2.wl    = { t_d3material_senetemp=! }
  3802.         base_trim/reactorep.wl    = { t_d3material_senetemp=! }
  3803.         base_trim/reactortrim3.wl    = { t_d3material_senetemp=! }
  3804.         base_trim/reactortrim2.wl    = { t_d3material_senetemp=! }
  3805.         base_trim/reactortrim.wl    = { t_d3material_senetemp=! }
  3806.         base_trim/reactorpipe2.wl    = { t_d3material_senetemp=! }
  3807.         base_trim/reactorpipe.wl    = { t_d3material_senetemp=! }
  3808.         base_trim/sp6.wl    = { t_d3material_senetemp=! }
  3809.         base_trim/sp5.wl    = { t_d3material_senetemp=! }
  3810.         base_trim/sp4.wl    = { t_d3material_senetemp=! }
  3811.         base_trim/sp3.wl    = { t_d3material_senetemp=! }
  3812.         base_trim/sp2.wl    = { t_d3material_senetemp=! }
  3813.         base_trim/sp1.wl    = { t_d3material_senetemp=! }
  3814.         base_trim/comptrim2.wl    = { t_d3material_senetemp=! }
  3815.         base_trim/comptrim.wl    = { t_d3material_senetemp=! }
  3816.         base_trim/tabletop2.wl    = { t_d3material_senetemp=! }
  3817.         base_trim/tabletrim2.wl    = { t_d3material_senetemp=! }
  3818.         base_trim/tabletop.wl    = { t_d3material_senetemp=! }
  3819.         base_trim/tabletrimd.wl    = { t_d3material_senetemp=! }
  3820.         base_trim/tabletrimc.wl    = { t_d3material_senetemp=! }
  3821.         base_trim/tabletrimb.wl    = { t_d3material_senetemp=! }
  3822.         base_trim/tabletrima.wl    = { t_d3material_senetemp=! }
  3823.         base_trim/tabletrim.wl    = { t_d3material_senetemp=! }
  3824.         base_floor/sofloor3.wl    = { t_d3material_senetemp=! }
  3825.         base_floor/sofloor2.wl    = { t_d3material_senetemp=! }
  3826.         base_floor/sofloor1.wl    = { t_d3material_senetemp=! }
  3827.         base_floor/cpufloor1.wl    = { t_d3material_senetemp=! }
  3828.         base_floor/cpufloor2.wl    = { t_d3material_senetemp=! }
  3829.         base_floor/plfloor.wl    = { t_d3material_senetemp=! }
  3830.         base_floor/tramfloor.wl    = { t_d3material_senetemp=! }
  3831.         base_floor/reactorfloor2b.wl    = { t_d3material_senetemp=! }
  3832.         base_floor/reactorfloor2a.wl    = { t_d3material_senetemp=! }
  3833.         base_floor/reactorfloor2.wl    = { t_d3material_senetemp=! }
  3834.         base_floor/reactorfloor1.wl    = { t_d3material_senetemp=! }
  3835.         base_floor/reactorwalk1b.wl    = { t_d3material_senetemp=! }
  3836.         base_floor/reactorwalk1a.wl    = { t_d3material_senetemp=! }
  3837.         base_floor/reactorwalk1.wl    = { t_d3material_senetemp=! }
  3838.         base_floor/whitefloortrim.wl    = { t_d3material_senetemp=! }
  3839.         base_light/striplight2_dirty_break.wl    = { t_d3material_senetemp=! }
  3840.         base_light/striplight2_dirty_broken.wl    = { t_d3material_senetemp=! }
  3841.         base_light/striplight2_dirty.wl    = { t_d3material_senetemp=! }
  3842.         base_light/squaresmall.wl    = { t_d3material_senetemp=! }
  3843.         base_light/sterlightdecal_dm.wl    = { t_d3material_senetemp=! }
  3844.         base_light/teenylights.wl    = { t_d3material_senetemp=! }
  3845.         base_light/snpanel15light.wl    = { t_d3material_senetemp=! }
  3846.         base_light/snpanel15lightb.wl    = { t_d3material_senetemp=! }
  3847.         base_wall/snpanel27.wl    = { t_d3material_senetemp=! }
  3848.         base_light/whiteblock.wl    = { t_d3material_senetemp=! }
  3849.         base_light/reactorlight1a.wl    = { t_d3material_senetemp=! }
  3850.         base_light/reactorlight1.wl    = { t_d3material_senetemp=! }
  3851.         base_light/bluepillar.wl    = { t_d3material_senetemp=! }
  3852.         object/parts_ns.wl    = { t_d3material_senetemp=! }
  3853.         object/parts.wl    = { t_d3material_senetemp=! }
  3854.         object/cpupanels1b.wl    = { t_d3material_senetemp=! }
  3855.         object/cpupanels1a.wl    = { t_d3material_senetemp=! }
  3856.         object/cpupanels1.wl    = { t_d3material_senetemp=! }
  3857.         object/cpupanels.wl    = { t_d3material_senetemp=! }
  3858.         object/cpupanels2.wl    = { t_d3material_senetemp=! }
  3859.         object/fanspin.wl    = { t_d3material_senetemp=! }
  3860.         object/fan.wl    = { t_d3material_senetemp=! }
  3861.         object/gohoser_sen.wl    = { t_d3material_senetemp=! }
  3862.         object/sopbox2a.wl    = { t_d3material_senetemp=! }
  3863.         object/sopbox2.wl    = { t_d3material_senetemp=! }
  3864.         object/sopbox1.wl    = { t_d3material_senetemp=! }
  3865.         object/sodoor1b.wl    = { t_d3material_senetemp=! }
  3866.         object/sodoor1a.wl    = { t_d3material_senetemp=! }
  3867.         object/sodoor1.wl    = { t_d3material_senetemp=! }
  3868.         object/servertex1f.wl    = { t_d3material_senetemp=! }
  3869.         object/servertex1.wl    = { t_d3material_senetemp=! }
  3870.         object/cpumonitor1.wl    = { t_d3material_senetemp=! }
  3871.         object/cpumonitor2.wl    = { t_d3material_senetemp=! }
  3872.         object/cpumonitor3.wl    = { t_d3material_senetemp=! }
  3873.         object/cpumonitor4.wl    = { t_d3material_senetemp=! }
  3874.         object/cpumonitor5.wl    = { t_d3material_senetemp=! }
  3875.         object/topbox.wl    = { t_d3material_senetemp=! }
  3876.         object/pcboardshit.wl    = { t_d3material_senetemp=! }
  3877.         object/counterside.wl    = { t_d3material_senetemp=! }
  3878.         object/counterfront.wl    = { t_d3material_senetemp=! }
  3879.         object/bottles.wl    = { t_d3material_senetemp=! }
  3880.         object/magpage6.wl    = { t_d3material_senetemp=! }
  3881.         object/magpage5.wl    = { t_d3material_senetemp=! }
  3882.         object/magpage4.wl    = { t_d3material_senetemp=! }
  3883.         object/magpage3.wl    = { t_d3material_senetemp=! }
  3884.         object/magpage2.wl    = { t_d3material_senetemp=! }
  3885.         object/magpage1.wl    = { t_d3material_senetemp=! }
  3886.         object/magback6.wl    = { t_d3material_senetemp=! }
  3887.         object/magback5.wl    = { t_d3material_senetemp=! }
  3888.         object/magback4.wl    = { t_d3material_senetemp=! }
  3889.         object/magback3.wl    = { t_d3material_senetemp=! }
  3890.         object/magback2.wl    = { t_d3material_senetemp=! }
  3891.         object/magback1.wl    = { t_d3material_senetemp=! }
  3892.         object/mag6.wl    = { t_d3material_senetemp=! }
  3893.         object/mag5.wl    = { t_d3material_senetemp=! }
  3894.         object/mag4.wl    = { t_d3material_senetemp=! }
  3895.         object/mag3.wl    = { t_d3material_senetemp=! }
  3896.         object/mag2.wl    = { t_d3material_senetemp=! }
  3897.         object/mag1.wl    = { t_d3material_senetemp=! }
  3898.         object/magrack4.wl    = { t_d3material_senetemp=! }
  3899.         object/magrack3.wl    = { t_d3material_senetemp=! }
  3900.         object/magrack2.wl    = { t_d3material_senetemp=! }
  3901.         object/magrack1.wl    = { t_d3material_senetemp=! }
  3902.         object/chairtex1.wl    = { t_d3material_senetemp=! }
  3903.         object/cdplayer3.wl    = { t_d3material_senetemp=! }
  3904.         object/cdplayer3f.wl    = { t_d3material_senetemp=! }
  3905.         object/cdplayer3e.wl    = { t_d3material_senetemp=! }
  3906.         object/cdplayer3d.wl    = { t_d3material_senetemp=! }
  3907.         object/cdplayer3c.wl    = { t_d3material_senetemp=! }
  3908.         object/cdplayer3b.wl    = { t_d3material_senetemp=! }
  3909.         object/cdplayer3a.wl    = { t_d3material_senetemp=! }
  3910.         object/cdplayer2.wl    = { t_d3material_senetemp=! }
  3911.         object/cdplayer.wl    = { t_d3material_senetemp=! }
  3912.         object/post_it1.wl    = { t_d3material_senetemp=! }
  3913.         object/post_it2.wl    = { t_d3material_senetemp=! }
  3914.         object/post_it3.wl    = { t_d3material_senetemp=! }
  3915.         object/post_it4.wl    = { t_d3material_senetemp=! }
  3916.         base_wall/sab_shieldfloor.wl    = { t_d3material_senetemp=! }
  3917.         sfx/hellhole_endflame1.wl    = { t_d3material_senetemp=! }
  3918.         sfx/seneca_vptest.wl    = { t_d3material_senetemp=! }
  3919.         sfx/s_lightning2b.wl    = { t_d3material_senetemp=! }
  3920.         sfx/s_lightning2a.wl    = { t_d3material_senetemp=! }
  3921.         sfx/s_lightning2.wl    = { t_d3material_senetemp=! }
  3922.         sfx/s_lightning1b.wl    = { t_d3material_senetemp=! }
  3923.         sfx/s_lightning1a.wl    = { t_d3material_senetemp=! }
  3924.         sfx/s_lightning1.wl    = { t_d3material_senetemp=! }
  3925.         sfx/techglass1dark.wl    = { t_d3material_senetemp=! }
  3926.         sfx/enprotubeglass.wl    = { t_d3material_senetemp=! }
  3927.         sfx/act1glass3_dirt.wl    = { t_d3material_senetemp=! }
  3928.         sfx/dustcloud.wl    = { t_d3material_senetemp=! }
  3929.         sfx/watersplash2.wl    = { t_d3material_senetemp=! }
  3930.         sfx/s_blooddrip2.wl    = { t_d3material_senetemp=! }
  3931.         sfx/s_blooddrip.wl    = { t_d3material_senetemp=! }
  3932.         sfx/waterbump.wl    = { t_d3material_senetemp=! }
  3933.         sfx/pustulefilter.wl    = { t_d3material_senetemp=! }
  3934.         sfx/reddot.wl    = { t_d3material_senetemp=! }
  3935.         sfx/dm_spectrum.wl    = { t_d3material_senetemp=! }
  3936.         sfx/dm_cylinder_teleport.wl    = { t_d3material_senetemp=! }
  3937.         sfx/clearreflect.wl    = { t_d3material_senetemp=! }
  3938.         sfx/enprolongflare.wl    = { t_d3material_senetemp=! }
  3939.         sfx/encylglass.wl    = { t_d3material_senetemp=! }
  3940.         sfx/longbeam.wl    = { t_d3material_senetemp=! }
  3941.         sfx/senedust.wl    = { t_d3material_senetemp=! }
  3942.         sfx/web4.wl    = { t_d3material_senetemp=! }
  3943.         sfx/web3a.wl    = { t_d3material_senetemp=! }
  3944.         sfx/web3.wl    = { t_d3material_senetemp=! }
  3945.         sfx/web2.wl    = { t_d3material_senetemp=! }
  3946.         sfx/web1nonsolid.wl    = { t_d3material_senetemp=! }
  3947.         sfx/web1.wl    = { t_d3material_senetemp=! }
  3948.         sfx/secureclear.wl    = { t_d3material_senetemp=! }
  3949.         sfx/nogreyinvert.wl    = { t_d3material_senetemp=! }
  3950.         sfx/overlay.wl    = { t_d3material_senetemp=! }
  3951.         sfx/colortest.wl    = { t_d3material_senetemp=! }
  3952.         sfx/xrayblend.wl    = { t_d3material_senetemp=! }
  3953.         sfx/inverttest.wl    = { t_d3material_senetemp=! }
  3954.         sfx/smokescreen.wl    = { t_d3material_senetemp=! }
  3955.         sfx/teenysmoke2.wl    = { t_d3material_senetemp=! }
  3956.         sfx/teenysmoke.wl    = { t_d3material_senetemp=! }
  3957.         sfx/mac_glow.wl    = { t_d3material_senetemp=! }
  3958.         sfx/outsidedustpass1.wl    = { t_d3material_senetemp=! }
  3959.         sfx/smsmoke.wl    = { t_d3material_senetemp=! }
  3960.         sfx/spotlight.wl    = { t_d3material_senetemp=! }
  3961.         sfx/smallglow.wl    = { t_d3material_senetemp=! }
  3962.         sfx/desertdust.wl    = { t_d3material_senetemp=! }
  3963.         sfx/watersplash.wl    = { t_d3material_senetemp=! }
  3964.         sfx/redskyglass.wl    = { t_d3material_senetemp=! }
  3965.         sfx/redskyenv.wl    = { t_d3material_senetemp=! }
  3966.         sfx/techglassadd.wl    = { t_d3material_senetemp=! }
  3967.         sfx/tramwall2env.wl    = { t_d3material_senetemp=! }
  3968.         sfx/firetest.wl    = { t_d3material_senetemp=! }
  3969.         sfx/defaultflare.wl    = { t_d3material_senetemp=! }
  3970.         sfx/reactorflare.wl    = { t_d3material_senetemp=! }
  3971.         sfx/reactorflare_tube.wl    = { t_d3material_senetemp=! }
  3972.         sfx/flamesparks.wl    = { t_d3material_senetemp=! }
  3973.         sfx/reactorreflectadd.wl    = { t_d3material_senetemp=! }
  3974.         sfx/tramenv.wl    = { t_d3material_senetemp=! }
  3975.         sfx/reactorreflect.wl    = { t_d3material_senetemp=! }
  3976.         sfx/bluefog.wl    = { t_d3material_senetemp=! }
  3977.         ktest/nurntest2fire.wl    = { t_d3material_senetemp=! }
  3978.         particles/sparks_multi.wl    = { t_d3material_senetemp=! }
  3979.         particles/hellhole_fire.wl    = { t_d3material_senetemp=! }
  3980.         particles/caco_shot2.wl    = { t_d3material_senetemp=! }
  3981.         particles/spark_colorme.wl    = { t_d3material_senetemp=! }
  3982.         particles/dot_hard.wl    = { t_d3material_senetemp=! }
  3983.         particles/dot.wl    = { t_d3material_senetemp=! }
  3984.         particles/s_lightning2.wl    = { t_d3material_senetemp=! }
  3985.         particles/s_lightning_masked.wl    = { t_d3material_senetemp=! }
  3986.         particles/s_lightning.wl    = { t_d3material_senetemp=! }
  3987.         particles/rocketbacklit.wl    = { t_d3material_senetemp=! }
  3988.         particles/barrelpoof.wl    = { t_d3material_senetemp=! }
  3989.         particles/barrelexpbase1.wl    = { t_d3material_senetemp=! }
  3990.         particles/barrelexpsmall.wl    = { t_d3material_senetemp=! }
  3991.         particles/round001.wl    = { t_d3material_senetemp=! }
  3992.         particles/hell_blood_splash.wl    = { t_d3material_senetemp=! }
  3993.         particles/hell_blood_drip.wl    = { t_d3material_senetemp=! }
  3994.         particles/dustcloud_opaque.wl    = { t_d3material_senetemp=! }
  3995.         particles/dustcloud.wl    = { t_d3material_senetemp=! }
  3996.         base_floor/insettrim_burn.wl    = { t_d3material_senetemp=! }
  3997.         base_floor/insettrim_burn_glow.wl    = { t_d3material_senetemp=! }
  3998.         base_floor/sfloor_burn.wl    = { t_d3material_senetemp=! }
  3999.         base_trim/bluetex4r_danger_d_burn.wl    = { t_d3material_senetemp=! }
  4000.         base_trim/strim_burn.wl    = { t_d3material_senetemp=! }
  4001.       }
  4002.       mtr_sfx.txlist =
  4003.       {
  4004.         particles/bug_goo4.wl    = { t_d3material_sfx=! }
  4005.         particles/bug_goo3.wl    = { t_d3material_sfx=! }
  4006.         sfx/puzzglass.wl    = { t_d3material_sfx=! }
  4007.         sfx/fridgeglass1.wl    = { t_d3material_sfx=! }
  4008.         sfx/mc_medglass.wl    = { t_d3material_sfx=! }
  4009.         sfx/alphaglass1.wl    = { t_d3material_sfx=! }
  4010.         particles/murkycloud.wl    = { t_d3material_sfx=! }
  4011.         sfx/bioscanbeam.wl    = { t_d3material_sfx=! }
  4012.         particles/bioscansmoke.wl    = { t_d3material_sfx=! }
  4013.         particles/caco_ball.wl    = { t_d3material_sfx=! }
  4014.         particles/wraithwarp1.wl    = { t_d3material_sfx=! }
  4015.         particles/preamble.wl    = { t_d3material_sfx=! }
  4016.         sfx/hangar_redflare.wl    = { t_d3material_sfx=! }
  4017.         sfx/hangar_redflareblink.wl    = { t_d3material_sfx=! }
  4018.         sfx/telemask.wl    = { t_d3material_sfx=! }
  4019.         particles/bumpsmoke.wl    = { t_d3material_sfx=! }
  4020.         particles/bfgballblast.wl    = { t_d3material_sfx=! }
  4021.         particles/billow3_glowalpha.wl    = { t_d3material_sfx=! }
  4022.         particles/plasmablast.wl    = { t_d3material_sfx=! }
  4023.         particles/plasmablast2.wl    = { t_d3material_sfx=! }
  4024.         particles/boomboom4.wl    = { t_d3material_sfx=! }
  4025.         particles/boomboom3.wl    = { t_d3material_sfx=! }
  4026.         particles/boomboom.wl    = { t_d3material_sfx=! }
  4027.         particles/boomboom2_sort10.wl    = { t_d3material_sfx=! }
  4028.         particles/boomboom2.wl    = { t_d3material_sfx=! }
  4029.         particles/duffyboltfade.wl    = { t_d3material_sfx=! }
  4030.         particles/duffybolt.wl    = { t_d3material_sfx=! }
  4031.         particles/bfgballsacarc.wl    = { t_d3material_sfx=! }
  4032.         particles/bfgballsacarc2.wl    = { t_d3material_sfx=! }
  4033.         particles/bfgballsacarc3.wl    = { t_d3material_sfx=! }
  4034.         particles/bfgballsacarc4.wl    = { t_d3material_sfx=! }
  4035.         particles/bfgballsacarc5.wl    = { t_d3material_sfx=! }
  4036.         particles/bfgballsacarc6.wl    = { t_d3material_sfx=! }
  4037.         particles/bfgballsacarc7.wl    = { t_d3material_sfx=! }
  4038.         particles/bfgballsacarc8.wl    = { t_d3material_sfx=! }
  4039.         particles/bfgballsacglo.wl    = { t_d3material_sfx=! }
  4040.         particles/bfgballsac.wl    = { t_d3material_sfx=! }
  4041.         particles/bfgballsac2.wl    = { t_d3material_sfx=! }
  4042.         particles/hellmaggot.wl    = { t_d3material_sfx=! }
  4043.         particles/hellmaggotsolid.wl    = { t_d3material_sfx=! }
  4044.         particles/soul4.wl    = { t_d3material_sfx=! }
  4045.         particles/soul3.wl    = { t_d3material_sfx=! }
  4046.         particles/soul.wl    = { t_d3material_sfx=! }
  4047.         sfx/add_glass1.wl    = { t_d3material_sfx=! }
  4048.         sfx/add_glass2.wl    = { t_d3material_sfx=! }
  4049.         sfx/add_glass3.wl    = { t_d3material_sfx=! }
  4050.         sfx/keycircuit.wl    = { t_d3material_sfx=! }
  4051.         particles/burst_strip_small.wl    = { t_d3material_sfx=! }
  4052.         particles/dim_disk.wl    = { t_d3material_sfx=! }
  4053.         particles/dust2.wl    = { t_d3material_sfx=! }
  4054.         particles/dust2bits.wl    = { t_d3material_sfx=! }
  4055.         particles/bloodspray4.wl    = { t_d3material_sfx=! }
  4056.         particles/bloodspray3.wl    = { t_d3material_sfx=! }
  4057.         particles/bloodspray2.wl    = { t_d3material_sfx=! }
  4058.         particles/bloodspray1.wl    = { t_d3material_sfx=! }
  4059.         particles/fly.wl    = { t_d3material_sfx=! }
  4060.         particles/fbeam.wl    = { t_d3material_sfx=! }
  4061.         particles/fbeam2.wl    = { t_d3material_sfx=! }
  4062.         particles/pfiretiny1.wl    = { t_d3material_sfx=! }
  4063.         particles/pfiresmall2.wl    = { t_d3material_sfx=! }
  4064.         particles/pfiresmall.wl    = { t_d3material_sfx=! }
  4065.         particles/pfirebig2.wl    = { t_d3material_sfx=! }
  4066.         particles/pfirebig2_sort10.wl    = { t_d3material_sfx=! }
  4067.         particles/pfirebig_grey.wl    = { t_d3material_sfx=! }
  4068.         particles/pfirebig.wl    = { t_d3material_sfx=! }
  4069.         particles/hkball.wl    = { t_d3material_sfx=! }
  4070.         particles/hkbillow.wl    = { t_d3material_sfx=! }
  4071.         particles/dust.wl    = { t_d3material_sfx=! }
  4072.         particles/dust_sort10.wl    = { t_d3material_sfx=! }
  4073.         particles/blood.wl    = { t_d3material_sfx=! }
  4074.         particles/hotness.wl    = { t_d3material_sfx=! }
  4075.         particles/billow_sprite.wl    = { t_d3material_sfx=! }
  4076.         particles/billow.wl    = { t_d3material_sfx=! }
  4077.         particles/fball.wl    = { t_d3material_sfx=! }
  4078.         sfx/lens_flare02_teleport.wl    = { t_d3material_sfx=! }
  4079.         sfx/sadglass.wl    = { t_d3material_sfx=! }
  4080.         particles/tracer.wl    = { t_d3material_sfx=! }
  4081.         particles/bflame1.wl    = { t_d3material_sfx=! }
  4082.         particles/manfire1.wl    = { t_d3material_sfx=! }
  4083.         particles/bloodfoopstrip2.wl    = { t_d3material_sfx=! }
  4084.         particles/flame1.wl    = { t_d3material_sfx=! }
  4085.         particles/flame2.wl    = { t_d3material_sfx=! }
  4086.         particles/flame3.wl    = { t_d3material_sfx=! }
  4087.         particles/flame4.wl    = { t_d3material_sfx=! }
  4088.         particles/flame5.wl    = { t_d3material_sfx=! }
  4089.         particles/flamebase.wl    = { t_d3material_sfx=! }
  4090.         particles/burst.wl    = { t_d3material_sfx=! }
  4091.         particles/plasma_impact1.wl    = { t_d3material_sfx=! }
  4092.         particles/plasma_impact2.wl    = { t_d3material_sfx=! }
  4093.         particles/plasma_impact2b.wl    = { t_d3material_sfx=! }
  4094.         particles/lostflame1.wl    = { t_d3material_sfx=! }
  4095.         particles/lostflame2.wl    = { t_d3material_sfx=! }
  4096.         particles/lostflame1b.wl    = { t_d3material_sfx=! }
  4097.         particles/lostflame3.wl    = { t_d3material_sfx=! }
  4098.         particles/lostflame3b.wl    = { t_d3material_sfx=! }
  4099.         particles/teststrip32.wl    = { t_d3material_sfx=! }
  4100.         particles/rocketstrip.wl    = { t_d3material_sfx=! }
  4101.         particles/plasmapop_strip_full.wl    = { t_d3material_sfx=! }
  4102.         particles/plasmapop_strip.wl    = { t_d3material_sfx=! }
  4103.         particles/flame3_strip.wl    = { t_d3material_sfx=! }
  4104.         particles/flame2_strip.wl    = { t_d3material_sfx=! }
  4105.         particles/flame_strip.wl    = { t_d3material_sfx=! }
  4106.         particles/plasmaflame_strip.wl    = { t_d3material_sfx=! }
  4107.         particles/plasmaflame2_strip.wl    = { t_d3material_sfx=! }
  4108.         particles/spark6.wl    = { t_d3material_sfx=! }
  4109.         particles/spark4.wl    = { t_d3material_sfx=! }
  4110.         particles/spark3.wl    = { t_d3material_sfx=! }
  4111.         particles/spark2.wl    = { t_d3material_sfx=! }
  4112.         particles/plasmadot.wl    = { t_d3material_sfx=! }
  4113.         particles/plasma2.wl    = { t_d3material_sfx=! }
  4114.         particles/plasma.wl    = { t_d3material_sfx=! }
  4115.         sfx/floorglass.wl    = { t_d3material_sfx=! }
  4116.         sfx/chainsmoke.wl    = { t_d3material_sfx=! }
  4117.         sfx/bam1.wl    = { t_d3material_sfx=! }
  4118.         sfx/foop1.wl    = { t_d3material_sfx=! }
  4119.         sfx/pop1.wl    = { t_d3material_sfx=! }
  4120.         sfx/act1glass3.wl    = { t_d3material_sfx=! }
  4121.         sfx/purpleglass.wl    = { t_d3material_sfx=! }
  4122.         sfx/redglass.wl    = { t_d3material_sfx=! }
  4123.         sfx/blueglass.wl    = { t_d3material_sfx=! }
  4124.         sfx/blueshard.wl    = { t_d3material_sfx=! }
  4125.         sfx/amberglass.wl    = { t_d3material_sfx=! }
  4126.         sfx/ambershard.wl    = { t_d3material_sfx=! }
  4127.         sfx/bubble.wl    = { t_d3material_sfx=! }
  4128.         sfx/depthtest.wl    = { t_d3material_sfx=! }
  4129.         sfx/bevglass01.wl    = { t_d3material_sfx=! }
  4130.         sfx/desertdust2.wl    = { t_d3material_sfx=! }
  4131.         sfx/monitor_glass2.wl    = { t_d3material_sfx=! }
  4132.         sfx/monitor_glass.wl    = { t_d3material_sfx=! }
  4133.         sfx/flare.wl    = { t_d3material_sfx=! }
  4134.         sfx/flare_8.wl    = { t_d3material_sfx=! }
  4135.         sfx/flare_2.wl    = { t_d3material_sfx=! }
  4136.         sfx/flare_1.wl    = { t_d3material_sfx=! }
  4137.         sfx/flareSizeable.wl    = { t_d3material_sfx=! }
  4138.         sfx/flare_cv.wl    = { t_d3material_sfx=! }
  4139.         sfx/flare_toggle.wl    = { t_d3material_sfx=! }
  4140.         sfx/flare_toggle2.wl    = { t_d3material_sfx=! }
  4141.         sfx/flare_cv2.wl    = { t_d3material_sfx=! }
  4142.         sfx/flare_onoff1.wl    = { t_d3material_sfx=! }
  4143.         sfx/flare2.wl    = { t_d3material_sfx=! }
  4144.         sfx/flare3.wl    = { t_d3material_sfx=! }
  4145.         sfx/flare4.wl    = { t_d3material_sfx=! }
  4146.         sfx/flare5.wl    = { t_d3material_sfx=! }
  4147.         sfx/lens_flare02.wl    = { t_d3material_sfx=! }
  4148.         sfx/lens_flare01.wl    = { t_d3material_sfx=! }
  4149.         sfx/shard06.wl    = { t_d3material_sfx=! }
  4150.         sfx/shard05.wl    = { t_d3material_sfx=! }
  4151.         sfx/shard04.wl    = { t_d3material_sfx=! }
  4152.         sfx/shard03.wl    = { t_d3material_sfx=! }
  4153.         sfx/shard02.wl    = { t_d3material_sfx=! }
  4154.         sfx/shard01.wl    = { t_d3material_sfx=! }
  4155.         sfx/shard00.wl    = { t_d3material_sfx=! }
  4156.         sfx/pane//1.wl    = { t_d3material_sfx=! }
  4157.         sfx/paneglass2.wl    = { t_d3material_sfx=! }
  4158.         sfx/shatterglass01.wl    = { t_d3material_sfx=! }
  4159.         sfx/smoke_a.wl    = { t_d3material_sfx=! }
  4160.         sfx/techglass1.wl    = { t_d3material_sfx=! }
  4161.         sfx/chiglass1blue.wl    = { t_d3material_sfx=! }
  4162.         sfx/chiglass1blue_sort_close.wl    = { t_d3material_sfx=! }
  4163.         sfx/chiglass1bluemac.wl    = { t_d3material_sfx=! }
  4164.         sfx/chiglass1bluex.wl    = { t_d3material_sfx=! }
  4165.         sfx/chiglass1.wl    = { t_d3material_sfx=! }
  4166.         sfx/act1glass.wl    = { t_d3material_sfx=! }
  4167.         sfx/act1glass2.wl    = { t_d3material_sfx=! }
  4168.         sfx/bglass02.wl    = { t_d3material_sfx=! }
  4169.         sfx/wing.wl    = { t_d3material_sfx=! }
  4170.         sfx/bglasstrim.wl    = { t_d3material_sfx=! }
  4171.         sfx/bglass01a.wl    = { t_d3material_sfx=! }
  4172.         sfx/bglass01.wl    = { t_d3material_sfx=! }
  4173.         sfx/beam_n.wl    = { t_d3material_sfx=! }
  4174.         sfx/black.wl    = { t_d3material_sfx=! }
  4175.         sfx/white.wl    = { t_d3material_sfx=! }
  4176.         sfx/beam_red.wl    = { t_d3material_sfx=! }
  4177.         sfx/beam_blue.wl    = { t_d3material_sfx=! }
  4178.         sfx/mac_reflective.wl    = { t_d3material_sfx=! }
  4179.         sfx/shotgunpuff.wl    = { t_d3material_sfx=! }
  4180.         sfx/muzzleflash.wl    = { t_d3material_sfx=! }
  4181.         sfx/flamesoul.wl    = { t_d3material_sfx=! }
  4182.         sfx/explosionparticle.wl    = { t_d3material_sfx=! }
  4183.         sfx/firesoul.wl    = { t_d3material_sfx=! }
  4184.         sfx/expstrip.wl    = { t_d3material_sfx=! }
  4185.         sfx/smokestrip.wl    = { t_d3material_sfx=! }
  4186.         sfx/flare_global.wl    = { t_d3material_sfx=! }
  4187.         sfx/flare_global1.wl    = { t_d3material_sfx=! }
  4188.       }
  4189.       mtr_sfx_multiplayer.txlist =
  4190.       {
  4191.         sfx/mp_d3dm1_glass.wl    = { t_d3material_sfx_multiplayer=! }
  4192.         sfx/mp_d3dm3_glass.wl    = { t_d3material_sfx_multiplayer=! }
  4193.         sfx/mp_d3dm3_glass_small.wl    = { t_d3material_sfx_multiplayer=! }
  4194.         sfx/mp_d3dm5_glass.wl    = { t_d3material_sfx_multiplayer=! }
  4195.       }
  4196.       mtr_shaderDemo.txlist =
  4197.       {
  4198.       }
  4199.       mtr_skies.txlist =
  4200.       {
  4201.         skies/marssky.wl    = { t_d3material_skies=! }
  4202.         skies/marscloud.wl    = { t_d3material_skies=! }
  4203.         skies/marssky_dust.wl    = { t_d3material_skies=! }
  4204.         skies/marssky_foreground.wl    = { t_d3material_skies=! }
  4205.         skies/hellsky.wl    = { t_d3material_skies=! }
  4206.         skies/hellsky2.wl    = { t_d3material_skies=! }
  4207.         skies/hellsky3.wl    = { t_d3material_skies=! }
  4208.         skies/hellsky4.wl    = { t_d3material_skies=! }
  4209.         skies/qc_sky.wl    = { t_d3material_skies=! }
  4210.         skies/animatingSky.wl    = { t_d3material_skies=! }
  4211.       }
  4212.       mtr_sound.txlist =
  4213.       {
  4214.       }
  4215.       mtr_specialcase.txlist =
  4216.       {
  4217.       }
  4218.       mtr_stevetest.txlist =
  4219.       {
  4220.         base_wall/skpanelt2.wl    = { t_d3material_stevetest=! }
  4221.         outside/fencewall1.wl    = { t_d3material_stevetest=! }
  4222.         outside/fencewall2.wl    = { t_d3material_stevetest=! }
  4223.         hell/bloodsharprock2blend.wl    = { t_d3material_stevetest=! }
  4224.         hell/spectrum2_symbol_letters_02.wl    = { t_d3material_stevetest=! }
  4225.       }
  4226.       mtr_stone.txlist =
  4227.       {
  4228.         stone/sand01.wl    = { t_d3material_stone=! }
  4229.         stone/sand02.wl    = { t_d3material_stone=! }
  4230.       }
  4231.       mtr_testInteractions.txlist =
  4232.       {
  4233.       }
  4234.       mtr_tim.txlist =
  4235.       {
  4236.         base_light/bulb_breakable.wl    = { t_d3material_tim=! }
  4237.         base_light/extended_light.wl    = { t_d3material_tim=! }
  4238.         sfx/chrome_mal_pipe.wl    = { t_d3material_tim=! }
  4239.         sfx/lab_glass.wl    = { t_d3material_tim=! }
  4240.         sfx/lab_glass_reflective.wl    = { t_d3material_tim=! }
  4241.         base_light/colored_strip.wl    = { t_d3material_tim=! }
  4242.       }
  4243.       mtr_tools.txlist =
  4244.       {
  4245.       }
  4246.       mtr_vehicles.txlist =
  4247.       {
  4248.       }
  4249.       mtr_video.txlist =
  4250.       {
  4251.       }
  4252.       mtr_vp_materials.txlist =
  4253.       {
  4254.         sfx/vpstatic.wl    = { t_d3material_vp_materials=! }
  4255.         sfx/vpring1.wl    = { t_d3material_vp_materials=! }
  4256.         sfx/vpring2.wl    = { t_d3material_vp_materials=! }
  4257.         sfx/vpring3.wl    = { t_d3material_vp_materials=! }
  4258.         sfx/vpsphere.wl    = { t_d3material_vp_materials=! }
  4259.         sfx/vpsphereb.wl    = { t_d3material_vp_materials=! }
  4260.         sfx/vptelesphere.wl    = { t_d3material_vp_materials=! }
  4261.         sfx/vpfan.wl    = { t_d3material_vp_materials=! }
  4262.         sfx/vppinch_bfgbolt.wl    = { t_d3material_vp_materials=! }
  4263.         sfx/vppinch.wl    = { t_d3material_vp_materials=! }
  4264.         sfx/vp1ghost.wl    = { t_d3material_vp_materials=! }
  4265.         sfx/vp1.wl    = { t_d3material_vp_materials=! }
  4266.         sfx/vp3.wl    = { t_d3material_vp_materials=! }
  4267.         sfx/vp1particle.wl    = { t_d3material_vp_materials=! }
  4268.         sfx/vp1particle2.wl    = { t_d3material_vp_materials=! }
  4269.         sfx/vpfridge1glass.wl    = { t_d3material_vp_materials=! }
  4270.         sfx/vppuzzglass.wl    = { t_d3material_vp_materials=! }
  4271.         sfx/vpalphaglass.wl    = { t_d3material_vp_materials=! }
  4272.         sfx/vp1band.wl    = { t_d3material_vp_materials=! }
  4273.         sfx/vp2.wl    = { t_d3material_vp_materials=! }
  4274.       }
  4275.       mtr_washroom.txlist =
  4276.       {
  4277.         washroom/rffloorgrate01.wl    = { t_d3material_washroom=! }
  4278.         washroom/rftrim01.wl    = { t_d3material_washroom=! }
  4279.         washroom/rfwallpanel04.wl    = { t_d3material_washroom=! }
  4280.         washroom/rfwallpanel03.wl    = { t_d3material_washroom=! }
  4281.         washroom/rfwallpanel02.wl    = { t_d3material_washroom=! }
  4282.         washroom/rfthinbeam01.wl    = { t_d3material_washroom=! }
  4283.         washroom/rfcorner01.wl    = { t_d3material_washroom=! }
  4284.         washroom/rfcorner01ns.wl    = { t_d3material_washroom=! }
  4285.         washroom/rfwallpanel01.wl    = { t_d3material_washroom=! }
  4286.         washroom/rfceilingtile01.wl    = { t_d3material_washroom=! }
  4287.         washroom/water01.wl    = { t_d3material_washroom=! }
  4288.         washroom/glass01.wl    = { t_d3material_washroom=! }
  4289.         washroom/bpipe2.wl    = { t_d3material_washroom=! }
  4290.         washroom/bpipe.wl    = { t_d3material_washroom=! }
  4291.         washroom/bvent01.wl    = { t_d3material_washroom=! }
  4292.         washroom/nosmoking01.wl    = { t_d3material_washroom=! }
  4293.         washroom/blight_fx.wl    = { t_d3material_washroom=! }
  4294.         washroom/blight.wl    = { t_d3material_washroom=! }
  4295.         washroom/mirror.wl    = { t_d3material_washroom=! }
  4296.         washroom/plaingreen.wl    = { t_d3material_washroom=! }
  4297.         washroom/lightburn01.wl    = { t_d3material_washroom=! }
  4298.         washroom/sign2.wl    = { t_d3material_washroom=! }
  4299.         washroom/btiletrim.wl    = { t_d3material_washroom=! }
  4300.         washroom/blackbtile01.wl    = { t_d3material_washroom=! }
  4301.         washroom/greenbtile01.wl    = { t_d3material_washroom=! }
  4302.         washroom/btile01.wl    = { t_d3material_washroom=! }
  4303.         washroom/redge.wl    = { t_d3material_washroom=! }
  4304.       }
  4305.       mtr_weapons.txlist =
  4306.       {
  4307.         particles/soulknifetex.wl    = { t_d3material_weapons=! }
  4308.         particles/soulring.wl    = { t_d3material_weapons=! }
  4309.         particles/blacksmokepuff.wl    = { t_d3material_weapons=! }
  4310.         particles/blacksmokepuff_sort10.wl    = { t_d3material_weapons=! }
  4311.         particles/blacksmokepuff_far.wl    = { t_d3material_weapons=! }
  4312.         sfx/plasmapuff.wl    = { t_d3material_weapons=! }
  4313.       }
  4314.       mtr_zgraeme.txlist =
  4315.       {
  4316.         zaphod/rocketl.TGA.wl    = { t_d3material_zgraeme=! }
  4317.         zaphod/f_rocketl.TGA.wl    = { t_d3material_zgraeme=! }
  4318.         zaphod/bfg.TGA.wl    = { t_d3material_zgraeme=! }
  4319.         zaphod/shotgun.TGA.wl    = { t_d3material_zgraeme=! }
  4320.         zaphod/f_shotgun.TGA.wl    = { t_d3material_zgraeme=! }
  4321.         zaphod/shotgun_laser.TGA.wl    = { t_d3material_zgraeme=! }
  4322.         zaphod/f_bfg.TGA.wl    = { t_d3material_zgraeme=! }
  4323.         zaphod/plasma.TGA.wl    = { t_d3material_zgraeme=! }
  4324.         zaphod/plasma_glass.TGA.wl    = { t_d3material_zgraeme=! }
  4325.         zaphod/plasma_glo.TGA.wl    = { t_d3material_zgraeme=! }
  4326.         zaphod/f_plasma.TGA.wl    = { t_d3material_zgraeme=! }
  4327.         zaphod/vulcan.TGA.wl    = { t_d3material_zgraeme=! }
  4328.         zaphod/f_vulcan.TGA.wl    = { t_d3material_zgraeme=! }
  4329.         particles/smokepuff.wl    = { t_d3material_zgraeme=! }
  4330.         particles/ember_mid.wl    = { t_d3material_zgraeme=! }
  4331.         particles/spike.wl    = { t_d3material_zgraeme=! }
  4332.         particles/gember_small.wl    = { t_d3material_zgraeme=! }
  4333.         particles/ember_small.wl    = { t_d3material_zgraeme=! }
  4334.         particles/smokepuffalpha.wl    = { t_d3material_zgraeme=! }
  4335.         particles/muzzleflash.wl    = { t_d3material_zgraeme=! }
  4336.         particles/mgmuzzleflash.wl    = { t_d3material_zgraeme=! }
  4337.         particles/spawnpuff.wl    = { t_d3material_zgraeme=! }
  4338.         particles/plasmapuff.wl    = { t_d3material_zgraeme=! }
  4339.         particles/orangespark.wl    = { t_d3material_zgraeme=! }
  4340.         particles/firestrip.wl    = { t_d3material_zgraeme=! }
  4341.         particles/bamstrip.wl    = { t_d3material_zgraeme=! }
  4342.         particles/spawnstrip.wl    = { t_d3material_zgraeme=! }
  4343.         particles/foopstrip.wl    = { t_d3material_zgraeme=! }
  4344.         particles/popstrip.wl    = { t_d3material_zgraeme=! }
  4345.         particles/video.wl    = { t_d3material_zgraeme=! }
  4346.         particles/pixel.wl    = { t_d3material_zgraeme=! }
  4347.         particles/lightning.wl    = { t_d3material_zgraeme=! }
  4348.         particles/blooddrip.wl    = { t_d3material_zgraeme=! }
  4349.         decals/ballburn_rev.wl    = { t_d3material_zgraeme=! }
  4350.         particles/bloodwound.wl    = { t_d3material_zgraeme=! }
  4351.         particles/bloodstream.wl    = { t_d3material_zgraeme=! }
  4352.         particles/bloodcloud.wl    = { t_d3material_zgraeme=! }
  4353.         particles/bloodstream2.wl    = { t_d3material_zgraeme=! }
  4354.         particles/blooddrop2.wl    = { t_d3material_zgraeme=! }
  4355.         particles/bloodfoopstrip.wl    = { t_d3material_zgraeme=! }
  4356.         particles/teststrip.wl    = { t_d3material_zgraeme=! }
  4357.         particles/testvideo.wl    = { t_d3material_zgraeme=! }
  4358.         particles/firefly.wl    = { t_d3material_zgraeme=! }
  4359.       }
  4360.     }
  4361.   }
  4362.   t_originpoly:incl = {
  4363.     ORIGIN:p =
  4364.     {
  4365.       east:f = { v = '8 0 0 8 64 0 8 0 64' tex = "common/origin" }
  4366.       west:f = { v = '-8 0 0 -8 -64 0 -8 0 64' tex = "common/origin" }
  4367.       north:f = { v = '0 8 0 -64 8 0 0 8 64' tex = "common/origin" }
  4368.       south:f = { v = '0 -8 0 64 -8 0 0 -8 64' tex = "common/origin" }
  4369.       up:f = { v = '0 0 24 64 0 24 0 64 24' tex = "common/origin" }
  4370.       down:f = { v = '0 0 -24 64 0 -24 0 -64 -24' tex = "common/origin" }
  4371.     }
  4372.     poly:p =
  4373.     {
  4374.       east:f = { v = '32 -32 -32 32 96 -32 32 -32 96' tex = "[auto]" }
  4375.       west:f = { v = '-32 -32 -32 -32 -32 96 -32 96 -32' tex = "[auto]" m = "1" }
  4376.       north:f = { v = '-32 32 -32 -32 32 96 96 32 -32' tex = "[auto]" m = "1" }
  4377.       south:f = { v = '-32 -32 -32 96 -32 -32 -32 -32 96' tex = "[auto]" }
  4378.       up:f = { v = '-32 -32 32 96 -32 32 -32 96 32' tex = "[auto]" }
  4379.       down:f = { v = '-32 -32 -32 -32 96 -32 96 -32 -32' tex = "[auto]" m = "1" }
  4380.     }
  4381.   }
  4382.   D3Entities.qtx =
  4383.   {
  4384.     ToolBox = "New map items..."
  4385.     Root = "Doom3 Entities.qtxfolder"
  4386.     Doom3 Entities.qtxfolder =
  4387.     {
  4388.       aas Entities.qtxfolder =
  4389.       {
  4390.         aas48:e =
  4391.         {
  4392.           fileExtension = "aas48"
  4393.           maxs = "24 24 82"
  4394.           mins = "-24 -24 0"
  4395.           allowFlyReachabilities = "0"
  4396.           allowSwimReachabilities = "0"
  4397.           gravity = "0 0 -1050"
  4398.           maxBarrierHeight = "32"
  4399.           maxFallHeight = "64"
  4400.           maxStepHeight = "18"
  4401.           maxWaterJumpHeight = "20"
  4402.           minFloorCos = "0.6999999881"
  4403.           playerFlood = "0"
  4404.           tt_barrierJump = "100"
  4405.           tt_startCrouching = "100"
  4406.           tt_startWalkOffLedge = "100"
  4407.           tt_waterJump = "100"
  4408.           usePatches = "0"
  4409.           writeBrushMap = "0"
  4410.           origin = "0 0 0"
  4411.         }
  4412.         aas96:e =
  4413.         {
  4414.           fileExtension = "aas96"
  4415.           maxs = "47 47 96"
  4416.           mins = "-47 -47 0"
  4417.           allowFlyReachabilities = "0"
  4418.           allowSwimReachabilities = "0"
  4419.           gravity = "0 0 -1050"
  4420.           maxBarrierHeight = "32"
  4421.           maxFallHeight = "64"
  4422.           maxStepHeight = "18"
  4423.           maxWaterJumpHeight = "20"
  4424.           minFloorCos = "0.6999999881"
  4425.           playerFlood = "0"
  4426.           tt_barrierJump = "100"
  4427.           tt_startCrouching = "100"
  4428.           tt_startWalkOffLedge = "100"
  4429.           tt_waterJump = "100"
  4430.           usePatches = "0"
  4431.           writeBrushMap = "0"
  4432.           origin = "0 0 0"
  4433.         }
  4434.         aas_cyberdemon:e =
  4435.         {
  4436.           fileExtension = "aas_cyberdemon"
  4437.           maxs = "50 50 300"
  4438.           mins = "-50 -50 0"
  4439.           allowFlyReachabilities = "0"
  4440.           allowSwimReachabilities = "0"
  4441.           gravity = "0 0 -1050"
  4442.           maxBarrierHeight = "32"
  4443.           maxFallHeight = "64"
  4444.           maxStepHeight = "18"
  4445.           maxWaterJumpHeight = "20"
  4446.           minFloorCos = "0.6999999881"
  4447.           playerFlood = "0"
  4448.           tt_barrierJump = "100"
  4449.           tt_startCrouching = "100"
  4450.           tt_startWalkOffLedge = "100"
  4451.           tt_waterJump = "100"
  4452.           usePatches = "0"
  4453.           writeBrushMap = "0"
  4454.           origin = "0 0 0"
  4455.         }
  4456.         aas_guardian:e =
  4457.         {
  4458.           fileExtension = "aas_guardian"
  4459.           maxs = "100 100 200"
  4460.           mins = "-100 -100 0"
  4461.           allowFlyReachabilities = "0"
  4462.           allowSwimReachabilities = "0"
  4463.           gravity = "0 0 -1050"
  4464.           maxBarrierHeight = "32"
  4465.           maxFallHeight = "64"
  4466.           maxStepHeight = "18"
  4467.           maxWaterJumpHeight = "20"
  4468.           minFloorCos = "0.6999999881"
  4469.           playerFlood = "0"
  4470.           tt_barrierJump = "100"
  4471.           tt_startCrouching = "100"
  4472.           tt_startWalkOffLedge = "100"
  4473.           tt_waterJump = "100"
  4474.           usePatches = "0"
  4475.           writeBrushMap = "0"
  4476.           origin = "0 0 0"
  4477.         }
  4478.         aas_mancubus:e =
  4479.         {
  4480.           fileExtension = "aas_mancubus"
  4481.           maxs = "61 61 96"
  4482.           mins = "-61 -61 0"
  4483.           allowFlyReachabilities = "0"
  4484.           allowSwimReachabilities = "0"
  4485.           gravity = "0 0 -1050"
  4486.           maxBarrierHeight = "32"
  4487.           maxFallHeight = "64"
  4488.           maxStepHeight = "18"
  4489.           maxWaterJumpHeight = "20"
  4490.           minFloorCos = "0.6999999881"
  4491.           playerFlood = "0"
  4492.           tt_barrierJump = "100"
  4493.           tt_startCrouching = "100"
  4494.           tt_startWalkOffLedge = "100"
  4495.           tt_waterJump = "100"
  4496.           usePatches = "0"
  4497.           writeBrushMap = "0"
  4498.           origin = "0 0 0"
  4499.         }
  4500.         aas_sabaoth:e =
  4501.         {
  4502.           fileExtension = "aas_sabaoth"
  4503.           maxs = "86 86 144"
  4504.           mins = "-86 -86 0"
  4505.           allowFlyReachabilities = "0"
  4506.           allowSwimReachabilities = "0"
  4507.           gravity = "0 0 -1050"
  4508.           maxBarrierHeight = "32"
  4509.           maxFallHeight = "64"
  4510.           maxStepHeight = "18"
  4511.           maxWaterJumpHeight = "20"
  4512.           minFloorCos = "0.6999999881"
  4513.           playerFlood = "0"
  4514.           tt_barrierJump = "100"
  4515.           tt_startCrouching = "100"
  4516.           tt_startWalkOffLedge = "100"
  4517.           tt_waterJump = "100"
  4518.           usePatches = "0"
  4519.           writeBrushMap = "0"
  4520.           origin = "0 0 0"
  4521.         }
  4522.       }
  4523.       ammo Entities.qtxfolder =
  4524.       {
  4525.         ammo_belt_small:e =
  4526.         {
  4527.           inv_ammo_belt = "60"
  4528.           inv_name = "Ammo Belt"
  4529.           model = "models/items/belt_ammo/belt.lwo"
  4530.           snd_acquire = "guisounds_ammo"
  4531.           inv_item = "4"
  4532.           size = "32 32 32"
  4533.           origin = "0 0 0"
  4534.           snd_respawn = "sound_item_respawn"
  4535.         }
  4536.         ammo_bfg_small:e =
  4537.         {
  4538.           inv_ammo_bfg = "4"
  4539.           inv_name = "BFG Ammo"
  4540.           model = "models/items/bfg_ammo/bfg_ammo.lwo"
  4541.           snd_acquire = "guisounds_ammo"
  4542.           inv_item = "4"
  4543.           size = "32 32 32"
  4544.           origin = "0 0 0"
  4545.           snd_respawn = "sound_item_respawn"
  4546.         }
  4547.         ammo_bullets_large:e =
  4548.         {
  4549.           inv_ammo_bullets = "36"
  4550.           inv_name = "Bullets"
  4551.           model = "models/items/bullet_ammo/bullet_large.lwo"
  4552.           snd_acquire = "sound/items/clip_pickup_large.wav"
  4553.           inv_item = "4"
  4554.           size = "32 32 32"
  4555.           origin = "0 0 0"
  4556.           snd_respawn = "sound_item_respawn"
  4557.         }
  4558.         ammo_bullets_small:e =
  4559.         {
  4560.           inv_ammo_bullets = "12"
  4561.           inv_name = "Bullets"
  4562.           model = "models/items/bullet_ammo/bullet_small.lwo"
  4563.           snd_acquire = "sound/items/clip_pickup_small.wav"
  4564.           inv_item = "4"
  4565.           size = "32 32 32"
  4566.           origin = "0 0 0"
  4567.           snd_respawn = "sound_item_respawn"
  4568.         }
  4569.         ammo_cells_large:e =
  4570.         {
  4571.           inv_ammo_cells = "50"
  4572.           inv_name = "Cells"
  4573.           model = "models/items/cell_ammo/cells_large.lwo"
  4574.           snd_acquire = "guisounds_ammo"
  4575.           inv_item = "4"
  4576.           size = "32 32 32"
  4577.           origin = "0 0 0"
  4578.           snd_respawn = "sound_item_respawn"
  4579.         }
  4580.         ammo_cells_small:e =
  4581.         {
  4582.           inv_ammo_cells = "25"
  4583.           inv_name = "Cells"
  4584.           model = "models/items/cell_ammo/cells_small.lwo"
  4585.           snd_acquire = "guisounds_ammo"
  4586.           inv_item = "4"
  4587.           size = "32 32 32"
  4588.           origin = "0 0 0"
  4589.           snd_respawn = "sound_item_respawn"
  4590.         }
  4591.         ammo_clip_large:e =
  4592.         {
  4593.           inv_ammo_clip = "45"
  4594.           inv_name = "Clip"
  4595.           model = "models/items/clip_ammo/clip_large.lwo"
  4596.           snd_acquire = "sound/items/clip_pickup_large.wav"
  4597.           inv_item = "4"
  4598.           size = "32 32 32"
  4599.           origin = "0 0 0"
  4600.           snd_respawn = "sound_item_respawn"
  4601.         }
  4602.         ammo_clip_small:e =
  4603.         {
  4604.           inv_ammo_clip = "30"
  4605.           inv_name = "Clip"
  4606.           model = "models/items/clip_ammo/clip_small.lwo"
  4607.           snd_acquire = "sound/items/clip_pickup_small.wav"
  4608.           inv_item = "4"
  4609.           size = "32 32 32"
  4610.           origin = "0 0 0"
  4611.           snd_respawn = "sound_item_respawn"
  4612.         }
  4613.         ammo_grenade_small:e =
  4614.         {
  4615.           inv_ammo_grenades = "5"
  4616.           inv_name = "grenades"
  4617.           inv_weapon = "weapon_handgrenade"
  4618.           model = "models/items/grenade_ammo/grenade.lwo"
  4619.           snd_acquire = "guisounds_ammo"
  4620.           inv_item = "4"
  4621.           size = "32 32 32"
  4622.           origin = "0 0 0"
  4623.           snd_respawn = "sound_item_respawn"
  4624.         }
  4625.         ammo_rockets_large:e =
  4626.         {
  4627.           inv_ammo_rockets = "10"
  4628.           inv_name = "Rockets"
  4629.           model = "models/items/rocket_ammo/rocket_large.lwo"
  4630.           snd_acquire = "guisounds_ammo"
  4631.           inv_item = "4"
  4632.           size = "32 32 32"
  4633.           origin = "0 0 0"
  4634.           snd_respawn = "sound_item_respawn"
  4635.         }
  4636.         ammo_rockets_small:e =
  4637.         {
  4638.           inv_ammo_rockets = "5"
  4639.           inv_name = "Rockets"
  4640.           model = "models/items/rocket_ammo/rocket_small.lwo"
  4641.           snd_acquire = "guisounds_ammo"
  4642.           inv_item = "4"
  4643.           size = "32 32 32"
  4644.           origin = "0 0 0"
  4645.           snd_respawn = "sound_item_respawn"
  4646.         }
  4647.         ammo_shells_large:e =
  4648.         {
  4649.           inv_ammo_shells = "16"
  4650.           inv_name = "Shells"
  4651.           model = "models/items/shells_ammo/shells_large.lwo"
  4652.           snd_acquire = "sound/items/shells_pickup_large.wav"
  4653.           inv_item = "4"
  4654.           size = "32 32 32"
  4655.           origin = "0 0 0"
  4656.           snd_respawn = "sound_item_respawn"
  4657.         }
  4658.         ammo_shells_small:e =
  4659.         {
  4660.           inv_ammo_shells = "8"
  4661.           inv_name = "Shells"
  4662.           model = "models/items/shells_ammo/shells_small.lwo"
  4663.           snd_acquire = "sound/items/shells_pickup_small.wav"
  4664.           inv_item = "4"
  4665.           size = "32 32 32"
  4666.           origin = "0 0 0"
  4667.           snd_respawn = "sound_item_respawn"
  4668.         }
  4669.       }
  4670.       bloopers Entities.qtxfolder =
  4671.       {
  4672.         blooper_betruger:e =
  4673.         {
  4674.           anim = "idle"
  4675.           bleed = "1"
  4676.           blink_max = "8.0"
  4677.           blink_min = "2.5"
  4678.           bone_focus = "head"
  4679.           bone_leftEye = "Lfteye_Focus"
  4680.           bone_orientation = "Body"
  4681.           bone_rightEye = "Rteye_Focus"
  4682.           chatter_max = "10"
  4683.           chatter_min = "5"
  4684.           cinematic = "1"
  4685.           copy_joint headcontrol = "headcontrol"
  4686.           copy_joint neckcontrol = "neckcontrol"
  4687.           copy_joint_world eyecontrol = "eyecontrol"
  4688.           damage_zone chest = "Waist"
  4689.           damage_zone head = "Loneckcontrol"
  4690.           damage_zone left_arm = "Luparm"
  4691.           damage_zone legs = "Origin"
  4692.           damage_zone right_arm = "Ruparm"
  4693.           def_dropGibItem1 = "moveable_item_head_pork"
  4694.           def_dropGibItem2 = "moveable_item_torso_pork"
  4695.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  4696.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  4697.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  4698.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  4699.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  4700.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  4701.           def_head = "blooper_betrugerhead"
  4702.           dropGibItem1Joint = "headcontrol"
  4703.           dropGibItem2Joint = "Chest"
  4704.           dropGibItem3Joint = "Ruparm"
  4705.           dropGibItem4Joint = "Waist"
  4706.           dropGibItem5Joint = "Lupleg"
  4707.           dropGibItem6Joint = "Rupleg"
  4708.           dropGibItem7Joint = "Rloleg"
  4709.           dropGibItem8Joint = "Hips"
  4710.           eye_focus_rate = "0.5"
  4711.           eye_horizontal_offset = "-8"
  4712.           eye_turn_max = "20 30 0"
  4713.           eye_turn_min = "-20 -30 0"
  4714.           eye_verticle_offset = "5"
  4715.           focus_align_time = "0"
  4716.           gib = "1"
  4717.           head_focus_rate = "0.1"
  4718.           head_joint = "Shoulders"
  4719.           head_look = "1"
  4720.           health = "1"
  4721.           ik_ankle1 = "Lankle_r"
  4722.           ik_ankle2 = "Rankle_r"
  4723.           ik_dir1 = "Lknee"
  4724.           ik_dir2 = "Rknee"
  4725.           ik_foot1 = "Lball_r"
  4726.           ik_foot2 = "Rball_r"
  4727.           ik_footSize = "4"
  4728.           ik_hip1 = "Lupleg"
  4729.           ik_hip2 = "Rupleg"
  4730.           ik_knee1 = "Lloleg"
  4731.           ik_knee2 = "Rloleg"
  4732.           ik_numLegs = "2"
  4733.           ik_numlegs = "0"
  4734.           ik_waist = "Body2"
  4735.           inherited = "npc_base"
  4736.           kick_force = "60"
  4737.           look_joint Chest = "0.1333 0.1333 0"
  4738.           look_joint Luparm = "-0.4 0 0"
  4739.           look_joint Ruparm = "-0.4 0 0"
  4740.           look_joint Shoulders = "0.1333 0.1333 0"
  4741.           look_joint Waist = "0.1333 0.1333 0"
  4742.           look_joint headcontrol = "0.6 0.6 0"
  4743.           model = "npc_base"
  4744.           model_gib = "models/md5/chars/skeleton.md5mesh"
  4745.           on_activate = "sight"
  4746.           rank = "0"
  4747.           scriptobject = "character"
  4748.           size = "32 32 74"
  4749.           snd_bounce = "ragdoll_impact"
  4750.           snd_death = "generic_npc_death"
  4751.           snd_footstep = "player_sounds_footstep"
  4752.           snd_gibbed = "sound_giblets"
  4753.           snd_talk_primary = "default_primary"
  4754.           snd_talk_secondary = "default_secondary"
  4755.           snd_talk_trigger = "default_trigger"
  4756.           sound_bone = "headcontrol"
  4757.           state = "state_Inactive"
  4758.           talk0_blendin = "8"
  4759.           talk0_blendout = "8"
  4760.           talk1_blendin = "8"
  4761.           talk1_blendout = "8"
  4762.           talk2_blendin = "8"
  4763.           talk2_blendout = "8"
  4764.           talkradius = "300"
  4765.           talks = "1"
  4766.           talktime = "10"
  4767.           team = "0"
  4768.           turn_rate = "360"
  4769.           origin = "0 0 0"
  4770.         }
  4771.         blooper_hazguy:e =
  4772.         {
  4773.           anim = "monsters"
  4774.           cinematic = "1"
  4775.           cycle = "1"
  4776.           inherited = "func_animate"
  4777.           model = "blooper_hazguy"
  4778.           sound_bone = "Chest"
  4779.           wait = "-1"
  4780.           origin = "0 0 0"
  4781.         }
  4782.       }
  4783.       cache Entities.qtxfolder =
  4784.       {
  4785.         preCacheExtras:e =
  4786.         {
  4787.           origin = "0 0 0"
  4788.         }
  4789.       }
  4790.       char_sentry Entities.qtxfolder =
  4791.       {
  4792.         char_sentry:e =
  4793.         {
  4794.           anim = "idle"
  4795.           bleed = "1"
  4796.           blink_max = "8.0"
  4797.           blink_min = "2.5"
  4798.           blockedRadius = "20"
  4799.           bone_focus = "head"
  4800.           bone_leftEye = "Lfteye_Focus"
  4801.           bone_rightEye = "Rteye_Focus"
  4802.           chatter_max = "10"
  4803.           chatter_min = "5"
  4804.           copy_joint headcontrol = "headcontrol"
  4805.           copy_joint neckcontrol = "neckcontrol"
  4806.           copy_joint_world eyecontrol = "eyecontrol"
  4807.           damage_zone chest = "Hips"
  4808.           damage_zone head = "Loneck"
  4809.           damage_zone left_arm = "L1_upleg"
  4810.           damage_zone legs = "L2_upleg"
  4811.           damage_zone right_arm = "R1_upleg"
  4812.           eye_focus_rate = "0.5"
  4813.           eye_horizontal_offset = "-8"
  4814.           eye_turn_max = "20 30 0"
  4815.           eye_turn_min = "-20 -30 0"
  4816.           eye_verticle_offset = "5"
  4817.           focus_align_time = "0"
  4818.           head_focus_rate = "0.1"
  4819.           head_look = "1"
  4820.           health = "1"
  4821.           ik_ankle1 = "L1_loleg"
  4822.           ik_ankle2 = "R1_loleg"
  4823.           ik_ankle3 = "L2_loleg"
  4824.           ik_ankle4 = "R2_loleg"
  4825.           ik_dir1 = "Lelbow"
  4826.           ik_dir2 = "Relbow"
  4827.           ik_dir3 = "Lknee"
  4828.           ik_dir4 = "Rknee"
  4829.           ik_foot1 = "L1toe"
  4830.           ik_foot2 = "R1toe"
  4831.           ik_foot3 = "L2toe"
  4832.           ik_foot4 = "R2toe"
  4833.           ik_footSize = "0"
  4834.           ik_hip1 = "L1_upleg"
  4835.           ik_hip2 = "R1_upleg"
  4836.           ik_hip3 = "L2_upleg"
  4837.           ik_hip4 = "R2_upleg"
  4838.           ik_knee1 = "L1_midleg"
  4839.           ik_knee2 = "R1_midleg"
  4840.           ik_knee3 = "L2_midleg"
  4841.           ik_knee4 = "R2_midleg"
  4842.           ik_minWaistFloorDist = "20"
  4843.           ik_numLegs = "4"
  4844.           ik_waist = "Hips"
  4845.           inherited = "character_default"
  4846.           kick_force = "60"
  4847.           look_joint Head = "0.6 0.6 0"
  4848.           look_joint Loneck = "0.4 0.4 0"
  4849.           model = "char_sentry"
  4850.           on_activate = "sight"
  4851.           rank = "0"
  4852.           scriptobject = "character"
  4853.           size = "48 48 48"
  4854.           smoke_wound_metal = "bulletricochet.prt"
  4855.           snd_active = "char_sentry_active"
  4856.           snd_bounce = "ragdoll_impact"
  4857.           snd_cant_reach_player = "char_sentry_cant_reach_player"
  4858.           snd_death = "char_sentry_destroyed"
  4859.           snd_fire = "char_sentry_fire"
  4860.           snd_gear = "char_sentry_gears"
  4861.           snd_open_door = "char_sentry_open_door"
  4862.           snd_pain = "char_sentry_pain"
  4863.           snd_shutdown = "char_sentry_shutdown"
  4864.           snd_sight_enemy = "char_sentry_sight_enemy"
  4865.           snd_sight_friendly = "char_sentry_sight_friendly"
  4866.           snd_step = "char_sentry_step"
  4867.           snd_talk_excuseme = "char_sentry_waiting_for_player"
  4868.           snd_target_lost = "char_sentry_target_lost"
  4869.           snd_waiting_for_player = "char_sentry_waiting_for_player"
  4870.           state = "state_Inactive"
  4871.           talk0_blendin = "8"
  4872.           talk0_blendout = "8"
  4873.           talk1_blendin = "8"
  4874.           talk1_blendout = "8"
  4875.           talk2_blendin = "8"
  4876.           talk2_blendout = "8"
  4877.           talkradius = "300"
  4878.           talks = "1"
  4879.           talktime = "10"
  4880.           team = "0"
  4881.           turn_rate = "360"
  4882.           origin = "0 0 0"
  4883.         }
  4884.         char_sentry_flashlight:e =
  4885.         {
  4886.           anim = "folded"
  4887.           attack_accuracy = "1"
  4888.           attack_cone = "10"
  4889.           bleed = "0"
  4890.           blockedRadius = "20"
  4891.           bone_focus = "Head"
  4892.           damage_zone chest = "Hips"
  4893.           damage_zone head = "Loneck"
  4894.           damage_zone left_arm = "L1_upleg"
  4895.           damage_zone legs = "L2_upleg"
  4896.           damage_zone right_arm = "R1_upleg"
  4897.           def_projectile = "projectile_sentry_bullet"
  4898.           flashColor = "1 0.8 0.4"
  4899.           flashRadius = "120"
  4900.           flashTime = "0.15"
  4901.           flashlight = "2"
  4902.           flashlight_distance = "640"
  4903.           fov = "120"
  4904.           head_look = "1"
  4905.           health = "300"
  4906.           ik_ankle1 = "L1_loleg"
  4907.           ik_ankle2 = "R1_loleg"
  4908.           ik_ankle3 = "L2_loleg"
  4909.           ik_ankle4 = "R2_loleg"
  4910.           ik_dir1 = "Lelbow"
  4911.           ik_dir2 = "Relbow"
  4912.           ik_dir3 = "Lknee"
  4913.           ik_dir4 = "Rknee"
  4914.           ik_foot1 = "L1toe"
  4915.           ik_foot2 = "R1toe"
  4916.           ik_foot3 = "L2toe"
  4917.           ik_foot4 = "R2toe"
  4918.           ik_footSize = "0"
  4919.           ik_hip1 = "L1_upleg"
  4920.           ik_hip2 = "R1_upleg"
  4921.           ik_hip3 = "L2_upleg"
  4922.           ik_hip4 = "R2_upleg"
  4923.           ik_knee1 = "L1_midleg"
  4924.           ik_knee2 = "R1_midleg"
  4925.           ik_knee3 = "L2_midleg"
  4926.           ik_knee4 = "R2_midleg"
  4927.           ik_minWaistFloorDist = "20"
  4928.           ik_numLegs = "4"
  4929.           ik_waist = "Hips"
  4930.           inherited = "character_default"
  4931.           look_joint Head = "0.6 0.6 0"
  4932.           look_joint Loneck = "0.4 0.4 0"
  4933.           look_max = "25 125 0"
  4934.           look_min = "-90 -125 0"
  4935.           model = "char_sentry"
  4936.           mtr_flashShader = "muzzleflash"
  4937.           mtr_flashlight = "lights/sentrylight"
  4938.           on_activate = "unfold"
  4939.           ragdoll = "char_sentry"
  4940.           rank = "0"
  4941.           scriptobject = "char_sentry"
  4942.           size = "48 48 48"
  4943.           skin_flashlight_off = "skins/models/monsters/sentrynobeam.skin"
  4944.           skin_flashlight_on = "skins/models/monsters/sentrybeam.skin"
  4945.           smoke_wound_metal = "bulletricochet.prt"
  4946.           snd_active = "char_sentry_active"
  4947.           snd_cant_reach_player = "char_sentry_cant_reach_player"
  4948.           snd_death = "char_sentry_destroyed"
  4949.           snd_fire = "char_sentry_fire"
  4950.           snd_gear = "char_sentry_gears"
  4951.           snd_open_door = "char_sentry_open_door"
  4952.           snd_pain = "char_sentry_pain"
  4953.           snd_shutdown = "char_sentry_shutdown"
  4954.           snd_sight_enemy = "char_sentry_sight_enemy"
  4955.           snd_sight_friendly = "char_sentry_sight_friendly"
  4956.           snd_step = "char_sentry_step"
  4957.           snd_talk_excuseme = "char_sentry_waiting_for_player"
  4958.           snd_target_lost = "char_sentry_target_lost"
  4959.           snd_waiting_for_player = "char_sentry_waiting_for_player"
  4960.           talks = "0"
  4961.           team = "0"
  4962.           turn_rate = "360"
  4963.           use_aas = "aas48"
  4964.           origin = "0 0 0"
  4965.         }
  4966.         damage_sentry_bullet:e =
  4967.         {
  4968.           blob_offset_x = "400"
  4969.           blob_size = "400"
  4970.           blob_time = "300"
  4971.           damage = "5"
  4972.           dv_time = "100"
  4973.           kickDir = "1 0 0"
  4974.           kick_amplitude = "0"
  4975.           kick_time = "10"
  4976.           knockback = "1"
  4977.           mtr_blob = "genericDamage"
  4978.           smoke_wound_flesh = "bloodwound.smoke"
  4979.           origin = "0 0 0"
  4980.         }
  4981.         path_sentry_ignore_player:e =
  4982.         {
  4983.           origin = "0 0 0"
  4984.         }
  4985.         path_sentry_lead_player:e =
  4986.         {
  4987.           origin = "0 0 0"
  4988.         }
  4989.         path_sentry_light_off:e =
  4990.         {
  4991.           origin = "0 0 0"
  4992.         }
  4993.         path_sentry_light_on:e =
  4994.         {
  4995.           origin = "0 0 0"
  4996.         }
  4997.         path_sentry_shutdown:e =
  4998.         {
  4999.           origin = "0 0 0"
  5000.         }
  5001.         path_sentry_unlock_door:e =
  5002.         {
  5003.           origin = "0 0 0"
  5004.         }
  5005.         projectile_sentry_bullet:e =
  5006.         {
  5007.           angular_friction = "0"
  5008.           angular_velocity = "0 0 0"
  5009.           bounce = "0.6"
  5010.           cone = "2"
  5011.           contact_friction = "0"
  5012.           decal_scale = "8"
  5013.           decal_size = "10"
  5014.           def_damage = "damage_sentry_bullet"
  5015.           detonate_on_actor = "1"
  5016.           detonate_on_death = "0"
  5017.           detonate_on_fuse = "0"
  5018.           detonate_on_world = "1"
  5019.           explode_light_color = "0 0 0"
  5020.           explode_light_fadetime = "0"
  5021.           explode_light_radius = "0"
  5022.           fuse = "4"
  5023.           gravity = "0"
  5024.           health = "0"
  5025.           impact_damage_effect = "1"
  5026.           impact_gib = "1"
  5027.           launchFromBarrel = "1"
  5028.           light_color = "0 0 0"
  5029.           light_offset = "0 0 0"
  5030.           light_radius = "0"
  5031.           linear_friction = "0"
  5032.           mass = "2"
  5033.           maxs = "1 1 1"
  5034.           mins = "-1 -1 -1"
  5035.           model_tracer = "models/particles/tracer/tracer.lwo"
  5036.           mtr_detonate = "textures/decals/bulleth02"
  5037.           noshadows = "1"
  5038.           scale = "0.1"
  5039.           smoke_detonate = "smokeandspark.smoke"
  5040.           snd_ricochet = "bullet_ricochet"
  5041.           thrust = "0"
  5042.           thrust_end = "0"
  5043.           thrust_start = "0"
  5044.           tracers = "1"
  5045.           velocity = "2000 0 0"
  5046.           origin = "0 0 0"
  5047.         }
  5048.       }
  5049.       characters_eric Entities.qtxfolder =
  5050.       {
  5051.         ss_gameprocamera:e =
  5052.         {
  5053.           anim cam1 = "models/md5/screenshots/gameprocamera1.md5camera"
  5054.           origin = "0 0 0"
  5055.         }
  5056.         ss_hk_gamepro:e =
  5057.         {
  5058.           anim = "hk_gp_pose1"
  5059.           cycle = "1"
  5060.           inherited = "func_animate"
  5061.           model = "ss_hk_gamepro"
  5062.           wait = "-1"
  5063.           origin = "0 0 0"
  5064.         }
  5065.         ss_imp_gamepro:e =
  5066.         {
  5067.           anim = "pose1"
  5068.           cycle = "1"
  5069.           inherited = "func_animate"
  5070.           model = "ss_imp_gamepro"
  5071.           wait = "-1"
  5072.           origin = "0 0 0"
  5073.         }
  5074.       }
  5075.       cinematics Entities.qtxfolder =
  5076.       {
  5077.         cin_base:e =
  5078.         {
  5079.           inherited = "func_animate"
  5080.           blend_in = "0"
  5081.           cycle = "1"
  5082.           pose_frame = "1"
  5083.           sound_bone = "origin"
  5084.           wait = "-1"
  5085.           origin = "0 0 0"
  5086.         }
  5087.         cin_chain_cam:e =
  5088.         {
  5089.           anim cameras = "models/md5/cinematics/commandos/cin_commandos_camani"
  5090.            "m.md5camera"
  5091.           origin = "0 0 0"
  5092.         }
  5093.         cin_chain_uacm:e =
  5094.         {
  5095.           inherited = "cin_base"
  5096.           model = "cin_chain_uacm"
  5097.           blend_in = "0"
  5098.           cycle = "1"
  5099.           pose_frame = "1"
  5100.           sound_bone = "origin"
  5101.           wait = "-1"
  5102.           origin = "0 0 0"
  5103.         }
  5104.         cin_chain_zcc:e =
  5105.         {
  5106.           inherited = "cin_base"
  5107.           model = "cin_chain_zcc"
  5108.           snd_bleed = "monster_zombie_commando_bleed"
  5109.           snd_chains = "monster_zombie_commando_cgun_chains"
  5110.           snd_fire = "monster_zombie_commando_fire"
  5111.           snd_footstep = "monster_zombie_commando_footstep"
  5112.           snd_winddown = "monster_zombie_commando_winddown"
  5113.           snd_windup = "monster_zombie_commando_windup"
  5114.           blend_in = "0"
  5115.           cycle = "1"
  5116.           pose_frame = "1"
  5117.           sound_bone = "origin"
  5118.           wait = "-1"
  5119.           origin = "0 0 0"
  5120.         }
  5121.         cin_chain_zct:e =
  5122.         {
  5123.           inherited = "cin_base"
  5124.           model = "cin_chain_zct"
  5125.           blend_in = "0"
  5126.           cycle = "1"
  5127.           pose_frame = "1"
  5128.           sound_bone = "origin"
  5129.           wait = "-1"
  5130.           origin = "0 0 0"
  5131.         }
  5132.         cin_e3teaser_cam:e =
  5133.         {
  5134.           anim e3teasercam = "models/md5/cinematics/e3teasercam.md5camera"
  5135.           origin = "0 0 0"
  5136.         }
  5137.         cin_e3teaser_hk:e =
  5138.         {
  5139.           inherited = "cin_base"
  5140.           model = "cin_e3teaser_hk"
  5141.           blend_in = "0"
  5142.           cycle = "1"
  5143.           pose_frame = "1"
  5144.           sound_bone = "origin"
  5145.           wait = "-1"
  5146.           origin = "0 0 0"
  5147.         }
  5148.         cin_elevator_cam:e =
  5149.         {
  5150.           anim elevatorcam = "models/md5/cinematics/elevator/cin_elevator_cam."
  5151.            "md5camera"
  5152.           origin = "0 0 0"
  5153.         }
  5154.         cin_elevator_elev:e =
  5155.         {
  5156.           inherited = "cin_base"
  5157.           model = "cin_elevator_elev"
  5158.           blend_in = "0"
  5159.           cycle = "1"
  5160.           pose_frame = "1"
  5161.           sound_bone = "origin"
  5162.           wait = "-1"
  5163.           origin = "0 0 0"
  5164.         }
  5165.         cin_elevator_player:e =
  5166.         {
  5167.           inherited = "cin_base"
  5168.           model = "cin_elevator_player"
  5169.           snd_elevator_door_open = "e31_elevator_door"
  5170.           snd_elevator_start = "e31_elevator_ride"
  5171.           snd_elevator_thud = "e31_elevator_thud"
  5172.           snd_footstep = "player_elevator_sounds_footstep"
  5173.           snd_helmet = "e31_elevator_helmet"
  5174.           snd_oneman_voice = "e31_elevator_oneman_voiceover"
  5175.           snd_player_elevator = "e31_elevator_player"
  5176.           blend_in = "0"
  5177.           cycle = "1"
  5178.           pose_frame = "1"
  5179.           sound_bone = "origin"
  5180.           wait = "-1"
  5181.           origin = "0 0 0"
  5182.         }
  5183.         cin_fat_drag:e =
  5184.         {
  5185.           inherited = "cin_base"
  5186.           model = "cin_fat_drag"
  5187.           blend_in = "0"
  5188.           cycle = "1"
  5189.           pose_frame = "1"
  5190.           sound_bone = "origin"
  5191.           wait = "-1"
  5192.           origin = "0 0 0"
  5193.         }
  5194.         cin_hk_hk:e =
  5195.         {
  5196.           inherited = "cin_base"
  5197.           model = "cin_hk_hk"
  5198.           blend_in = "0"
  5199.           cycle = "1"
  5200.           pose_frame = "1"
  5201.           sound_bone = "origin"
  5202.           wait = "-1"
  5203.           origin = "0 0 0"
  5204.         }
  5205.         cin_hk_walkbydoor:e =
  5206.         {
  5207.           inherited = "cin_base"
  5208.           model = "cin_hk_walkbydoor"
  5209.           blend_in = "0"
  5210.           cycle = "1"
  5211.           pose_frame = "1"
  5212.           sound_bone = "origin"
  5213.           wait = "-1"
  5214.           origin = "0 0 0"
  5215.         }
  5216.         cin_hkdeath_cam:e =
  5217.         {
  5218.           anim deathcam = "models/md5/cinematics/hellknightfeast/cin_hk_deathc"
  5219.            "am.md5camera"
  5220.           origin = "0 0 0"
  5221.         }
  5222.         cin_hkdeath_uac:e =
  5223.         {
  5224.           inherited = "cin_base"
  5225.           model = "cin_hkdeath_uac"
  5226.           blend_in = "0"
  5227.           cycle = "1"
  5228.           pose_frame = "1"
  5229.           sound_bone = "origin"
  5230.           wait = "-1"
  5231.           origin = "0 0 0"
  5232.         }
  5233.         cin_hkendroar_cam:e =
  5234.         {
  5235.           anim endroarcam = "models/md5/cinematics/hellknightfeast/cin_hk_endr"
  5236.            "oarcam.md5camera"
  5237.           origin = "0 0 0"
  5238.         }
  5239.         cin_hkendroar_hk:e =
  5240.         {
  5241.           inherited = "cin_base"
  5242.           model = "cin_hkendroar_hk"
  5243.           blend_in = "0"
  5244.           cycle = "1"
  5245.           pose_frame = "1"
  5246.           sound_bone = "origin"
  5247.           wait = "-1"
  5248.           origin = "0 0 0"
  5249.         }
  5250.         cin_hkrip_cam:e =
  5251.         {
  5252.           anim ripcam = "models/md5/cinematics/hellknightfeast/cin_hk_ripcam.m"
  5253.            "d5camera"
  5254.           origin = "0 0 0"
  5255.         }
  5256.         cin_hkrip_uac:e =
  5257.         {
  5258.           anim = "uacrip"
  5259.           model = "cin_hkrip_uac"
  5260.           cycle = "1"
  5261.           inherited = "func_animate"
  5262.           wait = "-1"
  5263.           origin = "0 0 0"
  5264.         }
  5265.         cin_logo_cam:e =
  5266.         {
  5267.           anim logocam = "models/md5/cinematics/logo/logocam.md5camera"
  5268.           origin = "0 0 0"
  5269.         }
  5270.         cin_mars_cam:e =
  5271.         {
  5272.           anim marscam = "models/md5/cinematics/mars/marscam.md5camera"
  5273.           origin = "0 0 0"
  5274.         }
  5275.         cin_mars_flare:e =
  5276.         {
  5277.           model = "cin_mars_flare"
  5278.           origin = "0 0 0"
  5279.         }
  5280.         cin_pink_drag:e =
  5281.         {
  5282.           anim = "pinkdragidle"
  5283.           model = "cin_pink_drag"
  5284.           cycle = "1"
  5285.           inherited = "func_animate"
  5286.           wait = "-1"
  5287.           origin = "0 0 0"
  5288.         }
  5289.         cin_posess2_cam:e =
  5290.         {
  5291.           anim pos2cam = "models/md5/cinematics/posession/cam2anim.md5camera"
  5292.           origin = "0 0 0"
  5293.         }
  5294.         cin_posess3_cam:e =
  5295.         {
  5296.           anim pos3cam = "models/md5/cinematics/posession/cam3anim.md5camera"
  5297.           origin = "0 0 0"
  5298.         }
  5299.         cin_posess5_cam:e =
  5300.         {
  5301.           anim pos5cam = "models/md5/cinematics/posession/cam5anim.md5camera"
  5302.           origin = "0 0 0"
  5303.         }
  5304.         cin_posess_cam:e =
  5305.         {
  5306.           anim poscam = "models/md5/cinematics/posession/secposcameras.md5came"
  5307.            "ra"
  5308.           origin = "0 0 0"
  5309.         }
  5310.         cin_posess_hk:e =
  5311.         {
  5312.           inherited = "cin_base"
  5313.           model = "cin_posess_hk"
  5314.           blend_in = "0"
  5315.           cycle = "1"
  5316.           pose_frame = "1"
  5317.           sound_bone = "origin"
  5318.           wait = "-1"
  5319.           origin = "0 0 0"
  5320.         }
  5321.         cin_posess_imp:e =
  5322.         {
  5323.           anim = "imppos"
  5324.           cycle = "1"
  5325.           inherited = "func_animate"
  5326.           model = "cin_posess_imp"
  5327.           wait = "-1"
  5328.           origin = "0 0 0"
  5329.         }
  5330.         cin_posess_sec:e =
  5331.         {
  5332.           inherited = "cin_base"
  5333.           model = "cin_posess_sec"
  5334.           blend_in = "0"
  5335.           cycle = "1"
  5336.           pose_frame = "1"
  5337.           sound_bone = "origin"
  5338.           wait = "-1"
  5339.           origin = "0 0 0"
  5340.         }
  5341.         cin_posess_skull:e =
  5342.         {
  5343.           inherited = "cin_base"
  5344.           model = "cin_posess_skull"
  5345.           blend_in = "0"
  5346.           cycle = "1"
  5347.           pose_frame = "1"
  5348.           sound_bone = "origin"
  5349.           wait = "-1"
  5350.           origin = "0 0 0"
  5351.         }
  5352.         cin_posess_skull2:e =
  5353.         {
  5354.           inherited = "cin_base"
  5355.           model = "cin_posess_skull2"
  5356.           blend_in = "0"
  5357.           cycle = "1"
  5358.           pose_frame = "1"
  5359.           sound_bone = "origin"
  5360.           wait = "-1"
  5361.           origin = "0 0 0"
  5362.         }
  5363.         cin_posess_skull3:e =
  5364.         {
  5365.           inherited = "cin_base"
  5366.           model = "cin_posess_skull3"
  5367.           blend_in = "0"
  5368.           cycle = "1"
  5369.           pose_frame = "1"
  5370.           sound_bone = "origin"
  5371.           wait = "-1"
  5372.           origin = "0 0 0"
  5373.         }
  5374.         cin_posess_zsec:e =
  5375.         {
  5376.           inherited = "cin_base"
  5377.           mesh = "cin_posess_zsec"
  5378.           blend_in = "0"
  5379.           cycle = "1"
  5380.           pose_frame = "1"
  5381.           sound_bone = "origin"
  5382.           wait = "-1"
  5383.           origin = "0 0 0"
  5384.         }
  5385.         cin_shake:e =
  5386.         {
  5387.           anim = "shake"
  5388.           model = "cin_shake"
  5389.           cycle = "1"
  5390.           inherited = "func_animate"
  5391.           wait = "-1"
  5392.           origin = "0 0 0"
  5393.         }
  5394.         cin_shake_cam:e =
  5395.         {
  5396.           anim shakecam = "models/md5/cinematics/roomshake/cin_shakecam.md5cam"
  5397.            "era"
  5398.           origin = "0 0 0"
  5399.         }
  5400.         cin_tele_cam:e =
  5401.         {
  5402.           anim e3telecam = "models/md5/cinematics/teleporter/telecam.md5camera"
  5403.           origin = "0 0 0"
  5404.         }
  5405.         cin_tele_skull7:e =
  5406.         {
  5407.           inherited = "cin_base"
  5408.           model = "cin_tele_skull7"
  5409.           blend_in = "0"
  5410.           cycle = "1"
  5411.           pose_frame = "1"
  5412.           sound_bone = "origin"
  5413.           wait = "-1"
  5414.           origin = "0 0 0"
  5415.         }
  5416.         cin_zombie_drag:e =
  5417.         {
  5418.           inherited = "cin_base"
  5419.           model = "cin_zombie_drag"
  5420.           blend_in = "0"
  5421.           cycle = "1"
  5422.           pose_frame = "1"
  5423.           sound_bone = "origin"
  5424.           wait = "-1"
  5425.           origin = "0 0 0"
  5426.         }
  5427.       }
  5428.       commo_hellgoo1 Entities.qtxfolder =
  5429.       {
  5430.         commoutside_hellgoo1:e =
  5431.         {
  5432.           model = "commoutside_hellgoo1"
  5433.           origin = "0 0 0"
  5434.         }
  5435.       }
  5436.       damage Entities.qtxfolder =
  5437.       {
  5438.         damage_HugeExplosion:e =
  5439.         {
  5440.           damage = "500"
  5441.           knockback = "200"
  5442.           push = "10000"
  5443.           radius = "256"
  5444.           origin = "0 0 0"
  5445.         }
  5446.         damage_Smallexplosion:e =
  5447.         {
  5448.           damage = "50"
  5449.           knockback = "50"
  5450.           push = "5000"
  5451.           radius = "50"
  5452.           origin = "0 0 0"
  5453.         }
  5454.         damage_VagaryObject:e =
  5455.         {
  5456.           damage = "10"
  5457.           knockback = "20"
  5458.           push = "20000"
  5459.           radius = "5"
  5460.           origin = "0 0 0"
  5461.         }
  5462.         damage_co_electric_trac:e =
  5463.         {
  5464.           blob_offset_x = "0"
  5465.           blob_size = "0"
  5466.           blob_time = "0"
  5467.           damage = "50"
  5468.           dv_time = "100"
  5469.           kickDir = "0 0 0"
  5470.           kick_amplitude = "0"
  5471.           kick_time = "0"
  5472.           knockback = "0"
  5473.           mtr_blob = "genericDamage"
  5474.           origin = "0 0 0"
  5475.         }
  5476.         damage_crush:e =
  5477.         {
  5478.           damage = "9999"
  5479.           gib = "1"
  5480.           gibNonSolid = "1"
  5481.           noArmor = "1"
  5482.           noGod = "1"
  5483.           origin = "0 0 0"
  5484.         }
  5485.         damage_explodingbarrel:e =
  5486.         {
  5487.           damage = "300"
  5488.           gib = "1"
  5489.           knockback = "100"
  5490.           push = "2000"
  5491.           radius = "140"
  5492.           origin = "0 0 0"
  5493.         }
  5494.         damage_explosion:e =
  5495.         {
  5496.           damage = "70"
  5497.           push = "10000"
  5498.           radius = "200"
  5499.           origin = "0 0 0"
  5500.         }
  5501.         damage_fatalfall:e =
  5502.         {
  5503.           damage = "300"
  5504.           kickDir = "0 0 -1"
  5505.           kick_amplitude = "1"
  5506.           kick_time = "300"
  5507.           knockback = "0"
  5508.           noArmor = "1"
  5509.           no_sound = "1"
  5510.           origin = "0 0 0"
  5511.         }
  5512.         damage_generic:e =
  5513.         {
  5514.           blob_offset_x = "400"
  5515.           blob_size = "400"
  5516.           blob_time = "300"
  5517.           damage = "20"
  5518.           dv_time = "100"
  5519.           kickDir = "1 0 0"
  5520.           kick_amplitude = "1"
  5521.           kick_time = "400"
  5522.           knockback = "10"
  5523.           mtr_blob = "genericDamage"
  5524.           origin = "0 0 0"
  5525.         }
  5526.         damage_gib:e =
  5527.         {
  5528.           damage = "9999"
  5529.           gib = "1"
  5530.           noArmor = "1"
  5531.           noGod = "1"
  5532.           origin = "0 0 0"
  5533.         }
  5534.         damage_hardfall:e =
  5535.         {
  5536.           damage = "30"
  5537.           kickDir = "0 0 -1"
  5538.           kick_amplitude = "1"
  5539.           kick_time = "300"
  5540.           knockback = "0"
  5541.           noArmor = "1"
  5542.           no_sound = "1"
  5543.           origin = "0 0 0"
  5544.         }
  5545.         damage_lava:e =
  5546.         {
  5547.           blob_offset_x = "0"
  5548.           blob_size = "0"
  5549.           blob_time = "0"
  5550.           burn = "1"
  5551.           damage = "15"
  5552.           dv_time = "100"
  5553.           kickDir = "0 0 0"
  5554.           kick_amplitude = "0"
  5555.           kick_time = "0"
  5556.           knockback = "0"
  5557.           mtr_blob = "genericDamage"
  5558.           origin = "0 0 0"
  5559.         }
  5560.         damage_lightBreak:e =
  5561.         {
  5562.           damage = "1"
  5563.           knockback = "20"
  5564.           push = "20000"
  5565.           radius = "5"
  5566.           origin = "0 0 0"
  5567.         }
  5568.         damage_moverCrush:e =
  5569.         {
  5570.           damage = "1"
  5571.           gib = "1"
  5572.           gibNonSolid = "1"
  5573.           origin = "0 0 0"
  5574.         }
  5575.         damage_noair:e =
  5576.         {
  5577.           damage = "10"
  5578.           delay = "3.0"
  5579.           kickDir = "0 0 0"
  5580.           kick_amplitude = "0"
  5581.           kick_time = "0"
  5582.           knockback = "0"
  5583.           noArmor = "1"
  5584.           no_air = "1"
  5585.           origin = "0 0 0"
  5586.         }
  5587.         damage_painTrigger:e =
  5588.         {
  5589.           damage = "10"
  5590.           origin = "0 0 0"
  5591.         }
  5592.         damage_softfall:e =
  5593.         {
  5594.           damage = "10"
  5595.           kickDir = "0 0 -1"
  5596.           kick_amplitude = "1"
  5597.           kick_time = "100"
  5598.           knockback = "0"
  5599.           noArmor = "1"
  5600.           no_sound = "1"
  5601.           origin = "0 0 0"
  5602.         }
  5603.         damage_suicide:e =
  5604.         {
  5605.           damage = "9999"
  5606.           noArmor = "1"
  5607.           noGod = "1"
  5608.           origin = "0 0 0"
  5609.         }
  5610.         damage_telefrag:e =
  5611.         {
  5612.           damage = "9999"
  5613.           noArmor = "1"
  5614.           noGod = "1"
  5615.           noTeam = "1"
  5616.           telefrag = "1"
  5617.           origin = "0 0 0"
  5618.         }
  5619.         damage_triggerhurt_10:e =
  5620.         {
  5621.           blob_offset_x = "0"
  5622.           blob_size = "0"
  5623.           blob_time = "0"
  5624.           damage = "10"
  5625.           dv_time = "100"
  5626.           kickDir = "0 0 0"
  5627.           kick_amplitude = "0"
  5628.           kick_time = "0"
  5629.           knockback = "0"
  5630.           mtr_blob = "genericDamage"
  5631.           origin = "0 0 0"
  5632.         }
  5633.         damage_triggerhurt_100:e =
  5634.         {
  5635.           blob_offset_x = "0"
  5636.           blob_size = "0"
  5637.           blob_time = "0"
  5638.           damage = "100"
  5639.           dv_time = "100"
  5640.           kickDir = "0 0 0"
  5641.           kick_amplitude = "0"
  5642.           kick_time = "0"
  5643.           knockback = "0"
  5644.           mtr_blob = "genericDamage"
  5645.           origin = "0 0 0"
  5646.         }
  5647.         damage_triggerhurt_1000:e =
  5648.         {
  5649.           blob_offset_x = "0"
  5650.           blob_size = "0"
  5651.           blob_time = "0"
  5652.           damage = "1000"
  5653.           dv_time = "100"
  5654.           kickDir = "0 0 0"
  5655.           kick_amplitude = "0"
  5656.           kick_time = "0"
  5657.           knockback = "0"
  5658.           mtr_blob = "genericDamage"
  5659.           origin = "0 0 0"
  5660.         }
  5661.         damage_triggerhurt_15:e =
  5662.         {
  5663.           blob_offset_x = "0"
  5664.           blob_size = "0"
  5665.           blob_time = "0"
  5666.           damage = "15"
  5667.           dv_time = "100"
  5668.           kickDir = "0 0 0"
  5669.           kick_amplitude = "0"
  5670.           kick_time = "0"
  5671.           knockback = "0"
  5672.           mtr_blob = "genericDamage"
  5673.           origin = "0 0 0"
  5674.         }
  5675.         damage_triggerhurt_25:e =
  5676.         {
  5677.           blob_offset_x = "0"
  5678.           blob_size = "0"
  5679.           blob_time = "0"
  5680.           damage = "25"
  5681.           dv_time = "100"
  5682.           kickDir = "0 0 0"
  5683.           kick_amplitude = "0"
  5684.           kick_time = "0"
  5685.           knockback = "0"
  5686.           mtr_blob = "genericDamage"
  5687.           origin = "0 0 0"
  5688.         }
  5689.         damage_triggerhurt_5:e =
  5690.         {
  5691.           blob_offset_x = "0"
  5692.           blob_size = "0"
  5693.           blob_time = "0"
  5694.           damage = "5"
  5695.           dv_time = "100"
  5696.           kickDir = "0 0 0"
  5697.           kick_amplitude = "0"
  5698.           kick_time = "0"
  5699.           knockback = "0"
  5700.           mtr_blob = "genericDamage"
  5701.           origin = "0 0 0"
  5702.         }
  5703.         damage_triggerhurt_50:e =
  5704.         {
  5705.           blob_offset_x = "0"
  5706.           blob_size = "0"
  5707.           blob_time = "0"
  5708.           damage = "50"
  5709.           dv_time = "100"
  5710.           kickDir = "0 0 0"
  5711.           kick_amplitude = "0"
  5712.           kick_time = "0"
  5713.           knockback = "0"
  5714.           mtr_blob = "genericDamage"
  5715.           origin = "0 0 0"
  5716.         }
  5717.         damage_triggerhurt_75:e =
  5718.         {
  5719.           blob_offset_x = "0"
  5720.           blob_size = "0"
  5721.           blob_time = "0"
  5722.           damage = "75"
  5723.           dv_time = "100"
  5724.           kickDir = "0 0 0"
  5725.           kick_amplitude = "0"
  5726.           kick_time = "0"
  5727.           knockback = "0"
  5728.           mtr_blob = "genericDamage"
  5729.           origin = "0 0 0"
  5730.         }
  5731.         damage_triggerhurt_toxin:e =
  5732.         {
  5733.           blob_offset_x = "0"
  5734.           blob_size = "0"
  5735.           blob_time = "0"
  5736.           damage = "5"
  5737.           dv_time = "100"
  5738.           kickDir = "0 0 0"
  5739.           kick_amplitude = "0"
  5740.           kick_time = "0"
  5741.           knockback = "0"
  5742.           mtr_blob = "toxinDamage"
  5743.           noArmor = "1"
  5744.           origin = "0 0 0"
  5745.         }
  5746.         damage_triggerhurt_toxin_1:e =
  5747.         {
  5748.           blob_offset_x = "0"
  5749.           blob_size = "0"
  5750.           blob_time = "0"
  5751.           damage = "1"
  5752.           dv_time = "100"
  5753.           kickDir = "0 0 0"
  5754.           kick_amplitude = "0"
  5755.           kick_time = "0"
  5756.           knockback = "0"
  5757.           mtr_blob = "toxinDamage"
  5758.           noArmor = "1"
  5759.           origin = "0 0 0"
  5760.         }
  5761.       }
  5762.       debris Entities.qtxfolder =
  5763.       {
  5764.         debris_brass:e =
  5765.         {
  5766.           angular_friction = "0.4"
  5767.           angular_velocity = "0 0 0"
  5768.           bounce = "0.25"
  5769.           contact_friction = "0.1"
  5770.           detonate_on_actor = "0"
  5771.           detonate_on_death = "0"
  5772.           detonate_on_fuse = "1"
  5773.           detonate_on_world = "0"
  5774.           fuse = "3"
  5775.           gravity = "666"
  5776.           health = "0"
  5777.           linear_friction = "0.6"
  5778.           mass = "0.5"
  5779.           maxs = "1 1 1"
  5780.           mins = "-1 -1 -1"
  5781.           model = "models/weapons/shell1/mshell_lo.lwo"
  5782.           snd_bounce = "casings_small_mix"
  5783.           thrust = "0"
  5784.           thrust_end = "0"
  5785.           thrust_start = "0"
  5786.           velocity = "0 -100 120"
  5787.           origin = "0 0 0"
  5788.         }
  5789.         debris_largeshrapnel:e =
  5790.         {
  5791.           angular_friction = "0.4"
  5792.           angular_velocity = "10 -10 10"
  5793.           bounce = "0.6"
  5794.           contact_friction = "0.1"
  5795.           detonate_on_actor = "0"
  5796.           detonate_on_death = "0"
  5797.           detonate_on_fuse = "1"
  5798.           detonate_on_world = "0"
  5799.           fuse = "5"
  5800.           gravity = "1066"
  5801.           health = "0"
  5802.           linear_friction = "0.6"
  5803.           mass = "4"
  5804.           maxs = "3 3 3"
  5805.           mins = "-3 -3 -3"
  5806.           model = "models/particles/shrapnel/large.lwo"
  5807.           random_velocity = "1"
  5808.           smoke_fly = "debristrail.smoke"
  5809.           thrust = "0"
  5810.           thrust_end = "0"
  5811.           thrust_start = "0"
  5812.           velocity = "500 0 40"
  5813.           origin = "0 0 0"
  5814.         }
  5815.         debris_shrapnel:e =
  5816.         {
  5817.           angular_friction = "0.4"
  5818.           angular_velocity = "10 -10 10"
  5819.           bounce = "0.5"
  5820.           contact_friction = "0.1"
  5821.           detonate_on_actor = "0"
  5822.           detonate_on_death = "0"
  5823.           detonate_on_fuse = "1"
  5824.           detonate_on_world = "0"
  5825.           fuse = "4"
  5826.           gravity = "1066"
  5827.           health = "0"
  5828.           linear_friction = "0.6"
  5829.           mass = "3"
  5830.           maxs = "3 3 3"
  5831.           mins = "-3 -3 -3"
  5832.           model = "models/particles/shrapnel/small.lwo"
  5833.           random_velocity = "1"
  5834.           smoke_fly = "shrapneltrail.smoke"
  5835.           thrust = "0"
  5836.           thrust_end = "0"
  5837.           thrust_start = "0"
  5838.           velocity = "600 0 40"
  5839.           origin = "0 0 0"
  5840.         }
  5841.       }
  5842.       env Entities.qtxfolder =
  5843.       {
  5844.         env_airlockdoor:e =
  5845.         {
  5846.           anim = "open"
  5847.           model = "env_airlockdoor"
  5848.           snd_air_locks = "sound/machinery/machines/loops_05s/loop_machinery_0"
  5849.            "5s_02.wav"
  5850.           snd_endchuff = "sound/machinery/machines/loops_1s/loop_machinery_1s_"
  5851.            "20.wav"
  5852.           snd_pistons = "sound/machinery/machines/loops_1s/loop_machinery_1s_1"
  5853.            "5.wav"
  5854.           snd_rotor = "sound/movers/alphalabs4/rotor_1s_02.wav"
  5855.           origin = "0 0 0"
  5856.         }
  5857.         env_buggy:e =
  5858.         {
  5859.           articulatedFigure = "env_vehicle_buggy.af"
  5860.           eyesJoint = "buggy_eye"
  5861.           model = "env_buggy"
  5862.           sleep = "1"
  5863.           steeringHingeFrontLeft = "front_left_steering"
  5864.           steeringHingeFrontRight = "front_right_steering"
  5865.           steeringWheelJoint = "SteeringWheel"
  5866.           wheelBodyFrontLeft = "front_left_wheel"
  5867.           wheelBodyFrontRight = "front_right_wheel"
  5868.           wheelBodyRearLeft = "rear_left_wheel"
  5869.           wheelBodyRearRight = "rear_right_wheel"
  5870.           wheelJointFrontLeft = "buggy_front_left_wheel"
  5871.           wheelJointFrontRight = "buggy_front_right_wheel"
  5872.           wheelJointRearLeft = "buggy_rear_left_wheel"
  5873.           wheelJointRearRight = "buggy_rear_right_wheel"
  5874.           wheelRadius = "20"
  5875.           origin = "0 0 0"
  5876.         }
  5877.         env_chain:e =
  5878.         {
  5879.           density = "0.2"
  5880.           drop = "0"
  5881.           links = "3"
  5882.           width = "8"
  5883.           origin = "0 0 0"
  5884.         }
  5885.         env_crane:e =
  5886.         {
  5887.           anim = "af_pose"
  5888.           articulatedFigure = "env_cranegame.af"
  5889.           model = "env_cranegame"
  5890.           origin = "0 0 0"
  5891.         }
  5892.         env_craneplatform_caverns1:e =
  5893.         {
  5894.           anim = "af_pose"
  5895.           articulatedFigure = "env_craneplatform_caverns1.af"
  5896.           model = "env_craneplatform_caverns1"
  5897.           origin = "0 0 0"
  5898.         }
  5899.         env_curtain:e =
  5900.         {
  5901.           model = "env_curtain"
  5902.           origin = "0 0 0"
  5903.         }
  5904.         env_dragtest:e =
  5905.         {
  5906.           anim = "dragtest"
  5907.           model = "env_dragtest"
  5908.           origin = "0 0 0"
  5909.         }
  5910.         env_implanding:e =
  5911.         {
  5912.           anim = "imponservers"
  5913.           model = "env_implanding"
  5914.           start_anim = "imponserversidle"
  5915.           origin = "0 0 0"
  5916.         }
  5917.         env_inviso:e =
  5918.         {
  5919.           anim = "enprotuberide"
  5920.           model = "env_inviso"
  5921.           origin = "0 0 0"
  5922.         }
  5923.         env_locust:e =
  5924.         {
  5925.           articulatedFigure = "env_vehicle_locust.af"
  5926.           eyesJoint = "Eyes"
  5927.           model = "env_locust"
  5928.           sleep = "1"
  5929.           steeringHingeFrontLeft = "front_left_steering"
  5930.           steeringHingeFrontRight = "front_right_steering"
  5931.           steeringHingeRearLeft = "rear_left_steering"
  5932.           steeringHingeRearRight = "rear_right_steering"
  5933.           steeringWheelJoint = "SteeringWheel"
  5934.           wheelBodyFrontLeft = "front_left_wheel"
  5935.           wheelBodyFrontRight = "front_right_wheel"
  5936.           wheelBodyMiddleLeft = "middle_left_wheel"
  5937.           wheelBodyMiddleRight = "middle_right_wheel"
  5938.           wheelBodyRearLeft = "rear_left_wheel"
  5939.           wheelBodyRearRight = "rear_right_wheel"
  5940.           wheelJointFrontLeft = "Lfrontwheelout"
  5941.           wheelJointFrontRight = "Rfrontwheelout"
  5942.           wheelJointMiddleLeft = "Lmidwheelout"
  5943.           wheelJointMiddleRight = "Rmidwheelout"
  5944.           wheelJointRearLeft = "Lrearwheelout"
  5945.           wheelJointRearRight = "Rrearwheelout"
  5946.           wheelRadius = "20"
  5947.           origin = "0 0 0"
  5948.         }
  5949.         env_pinky_pipes:e =
  5950.         {
  5951.           anim = "active"
  5952.           model = "env_pinky_pipes"
  5953.           start_anim = "idle"
  5954.           origin = "0 0 0"
  5955.         }
  5956.         env_pipe_96:e =
  5957.         {
  5958.           anim = "af_pose"
  5959.           articulatedFigure = "env_pipe_ninetysix.af"
  5960.           model = "env_pipe_96"
  5961.           origin = "0 0 0"
  5962.         }
  5963.         env_player_doommarine:e =
  5964.         {
  5965.           articulatedFigure = "player_doommarine.af"
  5966.           bleed = "1"
  5967.           model = "env_player_doommarine"
  5968.           sleep = "1"
  5969.           origin = "0 0 0"
  5970.         }
  5971.         env_playerandallguns:e =
  5972.         {
  5973.           anim = "idle"
  5974.           model = "env_playerandallguns"
  5975.           origin = "0 0 0"
  5976.         }
  5977.         env_ragdoll_archvile:e =
  5978.         {
  5979.           articulatedFigure = "monster_demon_archvile"
  5980.           bleed = "1"
  5981.           model = "env_ragdoll_archvile"
  5982.           sleep = "1"
  5983.           smoke_wound_flesh = "bloodwound.smoke"
  5984.           origin = "0 0 0"
  5985.         }
  5986.         env_ragdoll_boney:e =
  5987.         {
  5988.           articulatedFigure = "monster_zombie_bernie"
  5989.           bleed = "1"
  5990.           def_dropGibItem1 = "moveable_item_head_pork"
  5991.           def_dropGibItem2 = "moveable_item_torso_pork"
  5992.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  5993.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  5994.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  5995.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  5996.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  5997.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  5998.           dropGibItem1Joint = "Chest"
  5999.           dropGibItem1Offset = "0 0 16"
  6000.           dropGibItem2Joint = "Chest"
  6001.           dropGibItem3Joint = "Ruparm"
  6002.           dropGibItem4Joint = "Waist"
  6003.           dropGibItem5Joint = "Lupleg"
  6004.           dropGibItem6Joint = "Rupleg"
  6005.           dropGibItem7Joint = "Rloleg"
  6006.           dropGibItem8Joint = "Hips"
  6007.           gib = "1"
  6008.           health = "50"
  6009.           inherited = "env_ragdoll_gibbable_base"
  6010.           model = "env_ragdoll_boney"
  6011.           sleep = "1"
  6012.           smoke_wound_flesh = "bloodwound.smoke"
  6013.           snd_bounce = "bodyparts"
  6014.           snd_gibbed = "sound_giblets"
  6015.           origin = "0 0 0"
  6016.         }
  6017.         env_ragdoll_cherub:e =
  6018.         {
  6019.           articulatedFigure = "monster_demon_cherub"
  6020.           bleed = "1"
  6021.           model = "env_ragdoll_cherub"
  6022.           sleep = "1"
  6023.           smoke_wound_flesh = "bloodwound.smoke"
  6024.           snd_bounce = "bodyparts"
  6025.           origin = "0 0 0"
  6026.         }
  6027.         env_ragdoll_commando:e =
  6028.         {
  6029.           articulatedFigure = "monster_zombie_commando"
  6030.           bleed = "1"
  6031.           model = "env_ragdoll_commando"
  6032.           sleep = "1"
  6033.           smoke_wound_flesh = "bloodwound.smoke"
  6034.           snd_bounce = "bodyparts"
  6035.           origin = "0 0 0"
  6036.         }
  6037.         env_ragdoll_fatty:e =
  6038.         {
  6039.           articulatedFigure = "monster_zombie_fat"
  6040.           bleed = "1"
  6041.           def_dropGibItem1 = "moveable_item_head_pork"
  6042.           def_dropGibItem2 = "moveable_item_torso_pork"
  6043.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6044.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6045.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6046.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6047.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6048.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6049.           dropGibItem1Joint = "Chest"
  6050.           dropGibItem1Offset = "0 0 16"
  6051.           dropGibItem2Joint = "Chest"
  6052.           dropGibItem3Joint = "Ruparm"
  6053.           dropGibItem4Joint = "Waist"
  6054.           dropGibItem5Joint = "Lupleg"
  6055.           dropGibItem6Joint = "Rupleg"
  6056.           dropGibItem7Joint = "Rloleg"
  6057.           dropGibItem8Joint = "Hips"
  6058.           gib = "1"
  6059.           health = "50"
  6060.           inherited = "env_ragdoll_gibbable_base"
  6061.           model = "env_ragdoll_fatty"
  6062.           skin_dropGib = "skins/monsters/zombies/zfatgib.skin"
  6063.           sleep = "1"
  6064.           smoke_wound_flesh = "bloodwound.smoke"
  6065.           snd_bounce = "bodyparts"
  6066.           snd_gibbed = "sound_giblets"
  6067.           origin = "0 0 0"
  6068.         }
  6069.         env_ragdoll_gibbable_base:e =
  6070.         {
  6071.           def_dropGibItem1 = "moveable_item_head_pork"
  6072.           def_dropGibItem2 = "moveable_item_torso_pork"
  6073.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6074.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6075.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6076.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6077.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6078.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6079.           dropGibItem1Joint = "Chest"
  6080.           dropGibItem1Offset = "0 0 16"
  6081.           dropGibItem2Joint = "Chest"
  6082.           dropGibItem3Joint = "Ruparm"
  6083.           dropGibItem4Joint = "Waist"
  6084.           dropGibItem5Joint = "Lupleg"
  6085.           dropGibItem6Joint = "Rupleg"
  6086.           dropGibItem7Joint = "Rloleg"
  6087.           dropGibItem8Joint = "Hips"
  6088.           gib = "1"
  6089.           health = "50"
  6090.           snd_gibbed = "sound_giblets"
  6091.           origin = "0 0 0"
  6092.         }
  6093.         env_ragdoll_hazmat:e =
  6094.         {
  6095.           articulatedFigure = "char_hazmat"
  6096.           bleed = "1"
  6097.           model = "env_ragdoll_hazmat"
  6098.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6099.           sleep = "1"
  6100.           smoke_wound_flesh = "bloodwound.smoke"
  6101.           snd_bounce = "bodyparts"
  6102.           origin = "0 0 0"
  6103.         }
  6104.         env_ragdoll_hellknight:e =
  6105.         {
  6106.           articulatedFigure = "monster_demon_hellknight"
  6107.           bleed = "1"
  6108.           model = "env_ragdoll_hellknight"
  6109.           sleep = "1"
  6110.           smoke_wound_flesh = "bloodwound.smoke"
  6111.           origin = "0 0 0"
  6112.         }
  6113.         env_ragdoll_imp:e =
  6114.         {
  6115.           articulatedFigure = "monster_demon_imp"
  6116.           bleed = "1"
  6117.           model = "env_ragdoll_imp"
  6118.           sleep = "1"
  6119.           smoke_wound_flesh = "bloodwound.smoke"
  6120.           origin = "0 0 0"
  6121.         }
  6122.         env_ragdoll_lab1:e =
  6123.         {
  6124.           articulatedFigure = "char_npc_misc.af"
  6125.           bleed = "1"
  6126.           def_dropGibItem1 = "moveable_item_head_pork"
  6127.           def_dropGibItem2 = "moveable_item_torso_pork"
  6128.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6129.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6130.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6131.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6132.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6133.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6134.           def_head = "head_bloodybald"
  6135.           dropGibItem1Joint = "Chest"
  6136.           dropGibItem1Offset = "0 0 16"
  6137.           dropGibItem2Joint = "Chest"
  6138.           dropGibItem3Joint = "Ruparm"
  6139.           dropGibItem4Joint = "Waist"
  6140.           dropGibItem5Joint = "Lupleg"
  6141.           dropGibItem6Joint = "Rupleg"
  6142.           dropGibItem7Joint = "Rloleg"
  6143.           dropGibItem8Joint = "Hips"
  6144.           gib = "1"
  6145.           head_joint = "Shoulders"
  6146.           health = "50"
  6147.           inherited = "env_ragdoll_gibbable_base"
  6148.           model = "env_ragdoll_lab1"
  6149.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6150.           sleep = "1"
  6151.           smoke_wound_flesh = "bloodwound.smoke"
  6152.           snd_bounce = "bodyparts"
  6153.           snd_gibbed = "sound_giblets"
  6154.           origin = "0 0 0"
  6155.         }
  6156.         env_ragdoll_lab2:e =
  6157.         {
  6158.           articulatedFigure = "char_npc_misc.af"
  6159.           bleed = "1"
  6160.           def_dropGibItem1 = "moveable_item_head_pork"
  6161.           def_dropGibItem2 = "moveable_item_torso_pork"
  6162.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6163.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6164.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6165.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6166.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6167.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6168.           def_head = "head_zombie4"
  6169.           dropGibItem1Joint = "Chest"
  6170.           dropGibItem1Offset = "0 0 16"
  6171.           dropGibItem2Joint = "Chest"
  6172.           dropGibItem3Joint = "Ruparm"
  6173.           dropGibItem4Joint = "Waist"
  6174.           dropGibItem5Joint = "Lupleg"
  6175.           dropGibItem6Joint = "Rupleg"
  6176.           dropGibItem7Joint = "Rloleg"
  6177.           dropGibItem8Joint = "Hips"
  6178.           gib = "1"
  6179.           head_joint = "Shoulders"
  6180.           health = "50"
  6181.           inherited = "env_ragdoll_gibbable_base"
  6182.           model = "env_ragdoll_lab2"
  6183.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6184.           sleep = "1"
  6185.           smoke_wound_flesh = "bloodwound.smoke"
  6186.           snd_bounce = "bodyparts"
  6187.           snd_gibbed = "sound_giblets"
  6188.           origin = "0 0 0"
  6189.         }
  6190.         env_ragdoll_lab3:e =
  6191.         {
  6192.           articulatedFigure = "char_npc_misc.af"
  6193.           bleed = "1"
  6194.           def_dropGibItem1 = "moveable_item_head_pork"
  6195.           def_dropGibItem2 = "moveable_item_torso_pork"
  6196.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6197.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6198.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6199.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6200.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6201.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6202.           def_head = "head_surgeon"
  6203.           dropGibItem1Joint = "Chest"
  6204.           dropGibItem1Offset = "0 0 16"
  6205.           dropGibItem2Joint = "Chest"
  6206.           dropGibItem3Joint = "Ruparm"
  6207.           dropGibItem4Joint = "Waist"
  6208.           dropGibItem5Joint = "Lupleg"
  6209.           dropGibItem6Joint = "Rupleg"
  6210.           dropGibItem7Joint = "Rloleg"
  6211.           dropGibItem8Joint = "Hips"
  6212.           gib = "1"
  6213.           head_joint = "Shoulders"
  6214.           health = "50"
  6215.           inherited = "env_ragdoll_gibbable_base"
  6216.           model = "env_ragdoll_lab3"
  6217.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6218.           sleep = "1"
  6219.           smoke_wound_flesh = "bloodwound.smoke"
  6220.           snd_bounce = "bodyparts"
  6221.           snd_gibbed = "sound_giblets"
  6222.           origin = "0 0 0"
  6223.         }
  6224.         env_ragdoll_lab4:e =
  6225.         {
  6226.           articulatedFigure = "char_npc_misc.af"
  6227.           bleed = "1"
  6228.           def_dropGibItem1 = "moveable_item_head_pork"
  6229.           def_dropGibItem2 = "moveable_item_torso_pork"
  6230.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6231.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6232.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6233.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6234.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6235.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6236.           def_head = "head_stump"
  6237.           dropGibItem1Joint = "Chest"
  6238.           dropGibItem1Offset = "0 0 16"
  6239.           dropGibItem2Joint = "Chest"
  6240.           dropGibItem3Joint = "Ruparm"
  6241.           dropGibItem4Joint = "Waist"
  6242.           dropGibItem5Joint = "Lupleg"
  6243.           dropGibItem6Joint = "Rupleg"
  6244.           dropGibItem7Joint = "Rloleg"
  6245.           dropGibItem8Joint = "Hips"
  6246.           gib = "1"
  6247.           head_joint = "Shoulders"
  6248.           health = "50"
  6249.           inherited = "env_ragdoll_gibbable_base"
  6250.           model = "env_ragdoll_lab4"
  6251.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6252.           sleep = "1"
  6253.           smoke_wound_flesh = "bloodwound.smoke"
  6254.           snd_bounce = "bodyparts"
  6255.           snd_gibbed = "sound_giblets"
  6256.           origin = "0 0 0"
  6257.         }
  6258.         env_ragdoll_maint:e =
  6259.         {
  6260.           articulatedFigure = "char_npc_misc.af"
  6261.           bleed = "1"
  6262.           def_dropGibItem1 = "moveable_item_head_pork"
  6263.           def_dropGibItem2 = "moveable_item_torso_pork"
  6264.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6265.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6266.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6267.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6268.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6269.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6270.           def_head = "head_bloodybald"
  6271.           dropGibItem1Joint = "Chest"
  6272.           dropGibItem1Offset = "0 0 16"
  6273.           dropGibItem2Joint = "Chest"
  6274.           dropGibItem3Joint = "Ruparm"
  6275.           dropGibItem4Joint = "Waist"
  6276.           dropGibItem5Joint = "Lupleg"
  6277.           dropGibItem6Joint = "Rupleg"
  6278.           dropGibItem7Joint = "Rloleg"
  6279.           dropGibItem8Joint = "Hips"
  6280.           gib = "1"
  6281.           head_joint = "Shoulders"
  6282.           health = "50"
  6283.           inherited = "env_ragdoll_gibbable_base"
  6284.           model = "env_ragdoll_maint"
  6285.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6286.           sleep = "1"
  6287.           smoke_wound_flesh = "bloodwound.smoke"
  6288.           snd_bounce = "bodyparts"
  6289.           snd_gibbed = "sound_giblets"
  6290.           origin = "0 0 0"
  6291.         }
  6292.         env_ragdoll_marine1:e =
  6293.         {
  6294.           articulatedFigure = "char_npc_misc.af"
  6295.           bleed = "1"
  6296.           def_dropGibItem1 = "moveable_item_head_pork"
  6297.           def_dropGibItem2 = "moveable_item_torso_pork"
  6298.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6299.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6300.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6301.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6302.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6303.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6304.           def_head = "head_bloodybald"
  6305.           dropGibItem1Joint = "Chest"
  6306.           dropGibItem1Offset = "0 0 16"
  6307.           dropGibItem2Joint = "Chest"
  6308.           dropGibItem3Joint = "Ruparm"
  6309.           dropGibItem4Joint = "Waist"
  6310.           dropGibItem5Joint = "Lupleg"
  6311.           dropGibItem6Joint = "Rupleg"
  6312.           dropGibItem7Joint = "Rloleg"
  6313.           dropGibItem8Joint = "Hips"
  6314.           gib = "1"
  6315.           head_joint = "Shoulders"
  6316.           health = "50"
  6317.           inherited = "env_ragdoll_gibbable_base"
  6318.           model = "env_ragdoll_marine1"
  6319.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6320.           sleep = "1"
  6321.           smoke_wound_flesh = "bloodwound.smoke"
  6322.           snd_bounce = "bodyparts"
  6323.           snd_gibbed = "sound_giblets"
  6324.           origin = "0 0 0"
  6325.         }
  6326.         env_ragdoll_marine2:e =
  6327.         {
  6328.           articulatedFigure = "char_npc_misc.af"
  6329.           bleed = "1"
  6330.           def_dropGibItem1 = "moveable_item_head_pork"
  6331.           def_dropGibItem2 = "moveable_item_torso_pork"
  6332.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6333.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6334.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6335.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6336.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6337.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6338.           def_head = "head_zombie4"
  6339.           dropGibItem1Joint = "Chest"
  6340.           dropGibItem1Offset = "0 0 16"
  6341.           dropGibItem2Joint = "Chest"
  6342.           dropGibItem3Joint = "Ruparm"
  6343.           dropGibItem4Joint = "Waist"
  6344.           dropGibItem5Joint = "Lupleg"
  6345.           dropGibItem6Joint = "Rupleg"
  6346.           dropGibItem7Joint = "Rloleg"
  6347.           dropGibItem8Joint = "Hips"
  6348.           gib = "1"
  6349.           head_joint = "Shoulders"
  6350.           health = "50"
  6351.           inherited = "env_ragdoll_gibbable_base"
  6352.           model = "env_ragdoll_marine2"
  6353.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6354.           sleep = "1"
  6355.           smoke_wound_flesh = "bloodwound.smoke"
  6356.           snd_bounce = "bodyparts"
  6357.           snd_gibbed = "sound_giblets"
  6358.           origin = "0 0 0"
  6359.         }
  6360.         env_ragdoll_marine3:e =
  6361.         {
  6362.           articulatedFigure = "char_npc_misc.af"
  6363.           bleed = "1"
  6364.           def_dropGibItem1 = "moveable_item_head_pork"
  6365.           def_dropGibItem2 = "moveable_item_torso_pork"
  6366.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6367.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6368.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6369.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6370.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6371.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6372.           def_head = "head_zombie2"
  6373.           dropGibItem1Joint = "Chest"
  6374.           dropGibItem1Offset = "0 0 16"
  6375.           dropGibItem2Joint = "Chest"
  6376.           dropGibItem3Joint = "Ruparm"
  6377.           dropGibItem4Joint = "Waist"
  6378.           dropGibItem5Joint = "Lupleg"
  6379.           dropGibItem6Joint = "Rupleg"
  6380.           dropGibItem7Joint = "Rloleg"
  6381.           dropGibItem8Joint = "Hips"
  6382.           gib = "1"
  6383.           head_joint = "Shoulders"
  6384.           health = "50"
  6385.           inherited = "env_ragdoll_gibbable_base"
  6386.           model = "env_ragdoll_marine2"
  6387.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6388.           sleep = "1"
  6389.           smoke_wound_flesh = "bloodwound.smoke"
  6390.           snd_bounce = "bodyparts"
  6391.           snd_gibbed = "sound_giblets"
  6392.           origin = "0 0 0"
  6393.         }
  6394.         env_ragdoll_marine4:e =
  6395.         {
  6396.           articulatedFigure = "char_npc_misc.af"
  6397.           bleed = "1"
  6398.           def_dropGibItem1 = "moveable_item_head_pork"
  6399.           def_dropGibItem2 = "moveable_item_torso_pork"
  6400.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6401.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6402.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6403.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6404.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6405.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6406.           def_head = "head_stump"
  6407.           dropGibItem1Joint = "Chest"
  6408.           dropGibItem1Offset = "0 0 16"
  6409.           dropGibItem2Joint = "Chest"
  6410.           dropGibItem3Joint = "Ruparm"
  6411.           dropGibItem4Joint = "Waist"
  6412.           dropGibItem5Joint = "Lupleg"
  6413.           dropGibItem6Joint = "Rupleg"
  6414.           dropGibItem7Joint = "Rloleg"
  6415.           dropGibItem8Joint = "Hips"
  6416.           gib = "1"
  6417.           head_joint = "Shoulders"
  6418.           health = "50"
  6419.           inherited = "env_ragdoll_gibbable_base"
  6420.           model = "env_ragdoll_marine2"
  6421.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6422.           sleep = "1"
  6423.           smoke_wound_flesh = "bloodwound.smoke"
  6424.           snd_bounce = "bodyparts"
  6425.           snd_gibbed = "sound_giblets"
  6426.           origin = "0 0 0"
  6427.         }
  6428.         env_ragdoll_marine5:e =
  6429.         {
  6430.           articulatedFigure = "char_npc_misc.af"
  6431.           bleed = "1"
  6432.           def_dropGibItem1 = "moveable_item_head_pork"
  6433.           def_dropGibItem2 = "moveable_item_torso_pork"
  6434.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6435.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6436.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6437.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6438.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6439.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6440.           def_head = "head_asian_young"
  6441.           dropGibItem1Joint = "Chest"
  6442.           dropGibItem1Offset = "0 0 16"
  6443.           dropGibItem2Joint = "Chest"
  6444.           dropGibItem3Joint = "Ruparm"
  6445.           dropGibItem4Joint = "Waist"
  6446.           dropGibItem5Joint = "Lupleg"
  6447.           dropGibItem6Joint = "Rupleg"
  6448.           dropGibItem7Joint = "Rloleg"
  6449.           dropGibItem8Joint = "Hips"
  6450.           gib = "1"
  6451.           head_joint = "Shoulders"
  6452.           health = "50"
  6453.           inherited = "env_ragdoll_gibbable_base"
  6454.           model = "env_ragdoll_marine_helmet"
  6455.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6456.           sleep = "1"
  6457.           smoke_wound_flesh = "bloodwound.smoke"
  6458.           snd_bounce = "bodyparts"
  6459.           snd_gibbed = "sound_giblets"
  6460.           origin = "0 0 0"
  6461.         }
  6462.         env_ragdoll_marine6:e =
  6463.         {
  6464.           articulatedFigure = "char_npc_misc.af"
  6465.           bleed = "1"
  6466.           def_dropGibItem1 = "moveable_item_head_pork"
  6467.           def_dropGibItem2 = "moveable_item_torso_pork"
  6468.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6469.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6470.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6471.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6472.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6473.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6474.           def_head = "head_stump"
  6475.           dropGibItem1Joint = "Chest"
  6476.           dropGibItem1Offset = "0 0 16"
  6477.           dropGibItem2Joint = "Chest"
  6478.           dropGibItem3Joint = "Ruparm"
  6479.           dropGibItem4Joint = "Waist"
  6480.           dropGibItem5Joint = "Lupleg"
  6481.           dropGibItem6Joint = "Rupleg"
  6482.           dropGibItem7Joint = "Rloleg"
  6483.           dropGibItem8Joint = "Hips"
  6484.           gib = "1"
  6485.           head_joint = "Shoulders"
  6486.           health = "50"
  6487.           inherited = "env_ragdoll_gibbable_base"
  6488.           model = "env_ragdoll_marine_helmet"
  6489.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6490.           sleep = "1"
  6491.           smoke_wound_flesh = "bloodwound.smoke"
  6492.           snd_bounce = "bodyparts"
  6493.           snd_gibbed = "sound_giblets"
  6494.           origin = "0 0 0"
  6495.         }
  6496.         env_ragdoll_marine_helmet:e =
  6497.         {
  6498.           articulatedFigure = "char_npc_misc.af"
  6499.           bleed = "1"
  6500.           def_dropGibItem1 = "moveable_item_head_pork"
  6501.           def_dropGibItem2 = "moveable_item_torso_pork"
  6502.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6503.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6504.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6505.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6506.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6507.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6508.           def_head = "head_marine_helmet"
  6509.           dropGibItem1Joint = "Chest"
  6510.           dropGibItem1Offset = "0 0 16"
  6511.           dropGibItem2Joint = "Chest"
  6512.           dropGibItem3Joint = "Ruparm"
  6513.           dropGibItem4Joint = "Waist"
  6514.           dropGibItem5Joint = "Lupleg"
  6515.           dropGibItem6Joint = "Rupleg"
  6516.           dropGibItem7Joint = "Rloleg"
  6517.           dropGibItem8Joint = "Hips"
  6518.           gib = "1"
  6519.           head_joint = "Shoulders"
  6520.           health = "50"
  6521.           inherited = "env_ragdoll_gibbable_base"
  6522.           model = "env_ragdoll_marine_helmet"
  6523.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6524.           sleep = "1"
  6525.           smoke_wound_flesh = "bloodwound.smoke"
  6526.           snd_bounce = "bodyparts"
  6527.           snd_gibbed = "sound_giblets"
  6528.           origin = "0 0 0"
  6529.         }
  6530.         env_ragdoll_marine_stump:e =
  6531.         {
  6532.           articulatedFigure = "char_npc_misc.af"
  6533.           bleed = "1"
  6534.           def_head = "head_stump"
  6535.           head_joint = "Shoulders"
  6536.           model = "env_ragdoll_marine_stump"
  6537.           sleep = "1"
  6538.           smoke_wound_flesh = "bloodwound.smoke"
  6539.           snd_bounce = "bodyparts"
  6540.           origin = "0 0 0"
  6541.         }
  6542.         env_ragdoll_mummy:e =
  6543.         {
  6544.           articulatedFigure = "env_mummy.af"
  6545.           bleed = "1"
  6546.           model = "env_ragdoll_mummy"
  6547.           sleep = "1"
  6548.           smoke_wound_flesh = "bloodwound.smoke"
  6549.           snd_bounce = "bodyparts"
  6550.           origin = "0 0 0"
  6551.         }
  6552.         env_ragdoll_mummy_fixed:e =
  6553.         {
  6554.           articulatedFigure = "env_mummy_fixed.af"
  6555.           bleed = "1"
  6556.           model = "env_ragdoll_mummy"
  6557.           sleep = "1"
  6558.           smoke_wound_flesh = "bloodwound.smoke"
  6559.           snd_bounce = "bodyparts"
  6560.           origin = "0 0 0"
  6561.         }
  6562.         env_ragdoll_pinky:e =
  6563.         {
  6564.           articulatedFigure = "monster_demon_pink"
  6565.           bleed = "1"
  6566.           model = "env_ragdoll_pinky"
  6567.           sleep = "1"
  6568.           smoke_wound_flesh = "bloodwound.smoke"
  6569.           smoke_wound_metal = "bulletricochet.prt"
  6570.           origin = "0 0 0"
  6571.         }
  6572.         env_ragdoll_poppy:e =
  6573.         {
  6574.           articulatedFigure = "monster_zombie_zfem"
  6575.           bleed = "1"
  6576.           def_dropGibItem1 = "moveable_item_head_pork"
  6577.           def_dropGibItem2 = "moveable_item_torso_pork"
  6578.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6579.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6580.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6581.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6582.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6583.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6584.           dropGibItem1Joint = "headcontrol"
  6585.           dropGibItem2Joint = "Chest"
  6586.           dropGibItem3Joint = "Ruparm"
  6587.           dropGibItem4Joint = "Waist"
  6588.           dropGibItem5Joint = "Lupleg"
  6589.           dropGibItem6Joint = "Rupleg"
  6590.           dropGibItem7Joint = "Rloleg"
  6591.           dropGibItem8Joint = "Hips"
  6592.           gib = "1"
  6593.           model = "env_ragdoll_poppy"
  6594.           skin = "skins/poppy.skin"
  6595.           skin_dropGib = "skins/poppy_gib.skin"
  6596.           sleep = "1"
  6597.           smoke_wound_flesh = "bloodwound.smoke"
  6598.           snd_bounce = "bodyparts"
  6599.           origin = "0 0 0"
  6600.         }
  6601.         env_ragdoll_revenant:e =
  6602.         {
  6603.           articulatedFigure = "monster_demon_revenant2"
  6604.           bleed = "1"
  6605.           model = "env_ragdoll_revenant"
  6606.           sleep = "1"
  6607.           origin = "0 0 0"
  6608.         }
  6609.         env_ragdoll_sentry:e =
  6610.         {
  6611.           articulatedFigure = "char_sentry"
  6612.           bleed = "1"
  6613.           model = "env_ragdoll_sentry"
  6614.           sleep = "1"
  6615.           origin = "0 0 0"
  6616.         }
  6617.         env_ragdoll_suit1:e =
  6618.         {
  6619.           articulatedFigure = "char_npc_misc.af"
  6620.           bleed = "1"
  6621.           def_dropGibItem1 = "moveable_item_head_pork"
  6622.           def_dropGibItem2 = "moveable_item_torso_pork"
  6623.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6624.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6625.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6626.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6627.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6628.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6629.           def_head = "head_bloodybald"
  6630.           dropGibItem1Joint = "Chest"
  6631.           dropGibItem1Offset = "0 0 16"
  6632.           dropGibItem2Joint = "Chest"
  6633.           dropGibItem3Joint = "Ruparm"
  6634.           dropGibItem4Joint = "Waist"
  6635.           dropGibItem5Joint = "Lupleg"
  6636.           dropGibItem6Joint = "Rupleg"
  6637.           dropGibItem7Joint = "Rloleg"
  6638.           dropGibItem8Joint = "Hips"
  6639.           gib = "1"
  6640.           head_joint = "Shoulders"
  6641.           health = "50"
  6642.           inherited = "env_ragdoll_gibbable_base"
  6643.           model = "env_ragdoll_suit1"
  6644.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6645.           sleep = "1"
  6646.           smoke_wound_flesh = "bloodwound.smoke"
  6647.           snd_bounce = "bodyparts"
  6648.           snd_gibbed = "sound_giblets"
  6649.           origin = "0 0 0"
  6650.         }
  6651.         env_ragdoll_suit2:e =
  6652.         {
  6653.           articulatedFigure = "char_npc_misc.af"
  6654.           bleed = "1"
  6655.           def_dropGibItem1 = "moveable_item_head_pork"
  6656.           def_dropGibItem2 = "moveable_item_torso_pork"
  6657.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6658.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6659.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6660.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6661.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6662.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6663.           def_head = "head_stump"
  6664.           dropGibItem1Joint = "Chest"
  6665.           dropGibItem1Offset = "0 0 16"
  6666.           dropGibItem2Joint = "Chest"
  6667.           dropGibItem3Joint = "Ruparm"
  6668.           dropGibItem4Joint = "Waist"
  6669.           dropGibItem5Joint = "Lupleg"
  6670.           dropGibItem6Joint = "Rupleg"
  6671.           dropGibItem7Joint = "Rloleg"
  6672.           dropGibItem8Joint = "Hips"
  6673.           gib = "1"
  6674.           head_joint = "Shoulders"
  6675.           health = "50"
  6676.           inherited = "env_ragdoll_gibbable_base"
  6677.           model = "env_ragdoll_suit2"
  6678.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6679.           sleep = "1"
  6680.           smoke_wound_flesh = "bloodwound.smoke"
  6681.           snd_bounce = "bodyparts"
  6682.           snd_gibbed = "sound_giblets"
  6683.           origin = "0 0 0"
  6684.         }
  6685.         env_ragdoll_suit3:e =
  6686.         {
  6687.           articulatedFigure = "char_npc_misc.af"
  6688.           bleed = "1"
  6689.           def_dropGibItem1 = "moveable_item_head_pork"
  6690.           def_dropGibItem2 = "moveable_item_torso_pork"
  6691.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6692.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6693.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6694.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6695.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6696.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6697.           def_head = "head_zombie4"
  6698.           dropGibItem1Joint = "Chest"
  6699.           dropGibItem1Offset = "0 0 16"
  6700.           dropGibItem2Joint = "Chest"
  6701.           dropGibItem3Joint = "Ruparm"
  6702.           dropGibItem4Joint = "Waist"
  6703.           dropGibItem5Joint = "Lupleg"
  6704.           dropGibItem6Joint = "Rupleg"
  6705.           dropGibItem7Joint = "Rloleg"
  6706.           dropGibItem8Joint = "Hips"
  6707.           gib = "1"
  6708.           head_joint = "Shoulders"
  6709.           health = "50"
  6710.           inherited = "env_ragdoll_gibbable_base"
  6711.           model = "env_ragdoll_suit3"
  6712.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6713.           sleep = "1"
  6714.           smoke_wound_flesh = "bloodwound.smoke"
  6715.           snd_bounce = "bodyparts"
  6716.           snd_gibbed = "sound_giblets"
  6717.           origin = "0 0 0"
  6718.         }
  6719.         env_ragdoll_tentacle:e =
  6720.         {
  6721.           bleed = "1"
  6722.           model = "env_ragdoll_tentacle"
  6723.           sleep = "1"
  6724.           origin = "0 0 0"
  6725.         }
  6726.         env_ragdoll_zfem:e =
  6727.         {
  6728.           articulatedFigure = "monster_zombie_zfem"
  6729.           bleed = "1"
  6730.           model = "env_ragdoll_zfem"
  6731.           sleep = "1"
  6732.           smoke_wound_flesh = "bloodwound.smoke"
  6733.           snd_bounce = "bodyparts"
  6734.           origin = "0 0 0"
  6735.         }
  6736.         env_ragdoll_zmaint:e =
  6737.         {
  6738.           articulatedFigure = "monster_zombie_maint"
  6739.           bleed = "1"
  6740.           def_dropGibItem1 = "moveable_item_head_pork"
  6741.           def_dropGibItem2 = "moveable_item_torso_pork"
  6742.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6743.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6744.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6745.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6746.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6747.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6748.           dropGibItem1Joint = "Chest"
  6749.           dropGibItem1Offset = "0 0 16"
  6750.           dropGibItem2Joint = "Chest"
  6751.           dropGibItem3Joint = "Ruparm"
  6752.           dropGibItem4Joint = "Waist"
  6753.           dropGibItem5Joint = "Lupleg"
  6754.           dropGibItem6Joint = "Rupleg"
  6755.           dropGibItem7Joint = "Rloleg"
  6756.           dropGibItem8Joint = "Hips"
  6757.           gib = "1"
  6758.           health = "50"
  6759.           inherited = "env_ragdoll_gibbable_base"
  6760.           model = "env_ragdoll_zmaint"
  6761.           skin = "skins/monsters/zombies/zmaintb.skin"
  6762.           skin_dropGib = "skins/monsters/zombies/zmaintb_gib"
  6763.           sleep = "1"
  6764.           smoke_wound_flesh = "bloodwound.smoke"
  6765.           snd_bounce = "bodyparts"
  6766.           snd_gibbed = "sound_giblets"
  6767.           origin = "0 0 0"
  6768.         }
  6769.         env_ragdoll_zscientist1:e =
  6770.         {
  6771.           articulatedFigure = "char_npc_misc.af"
  6772.           bleed = "1"
  6773.           def_dropGibItem1 = "moveable_item_head_pork"
  6774.           def_dropGibItem2 = "moveable_item_torso_pork"
  6775.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6776.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6777.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6778.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6779.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6780.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6781.           def_head = "head_bloodybald"
  6782.           dropGibItem1Joint = "Chest"
  6783.           dropGibItem1Offset = "0 0 16"
  6784.           dropGibItem2Joint = "Chest"
  6785.           dropGibItem3Joint = "Ruparm"
  6786.           dropGibItem4Joint = "Waist"
  6787.           dropGibItem5Joint = "Lupleg"
  6788.           dropGibItem6Joint = "Rupleg"
  6789.           dropGibItem7Joint = "Rloleg"
  6790.           dropGibItem8Joint = "Hips"
  6791.           gib = "1"
  6792.           head_joint = "Shoulders"
  6793.           health = "50"
  6794.           inherited = "env_ragdoll_gibbable_base"
  6795.           model = "env_ragdoll_zscientist1"
  6796.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6797.           sleep = "1"
  6798.           smoke_wound_flesh = "bloodwound.smoke"
  6799.           snd_bounce = "bodyparts"
  6800.           snd_gibbed = "sound_giblets"
  6801.           origin = "0 0 0"
  6802.         }
  6803.         env_ragdoll_zscientist2:e =
  6804.         {
  6805.           articulatedFigure = "char_npc_misc.af"
  6806.           bleed = "1"
  6807.           def_dropGibItem1 = "moveable_item_head_pork"
  6808.           def_dropGibItem2 = "moveable_item_torso_pork"
  6809.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6810.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6811.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6812.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6813.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6814.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6815.           def_head = "head_zombie4"
  6816.           dropGibItem1Joint = "Chest"
  6817.           dropGibItem1Offset = "0 0 16"
  6818.           dropGibItem2Joint = "Chest"
  6819.           dropGibItem3Joint = "Ruparm"
  6820.           dropGibItem4Joint = "Waist"
  6821.           dropGibItem5Joint = "Lupleg"
  6822.           dropGibItem6Joint = "Rupleg"
  6823.           dropGibItem7Joint = "Rloleg"
  6824.           dropGibItem8Joint = "Hips"
  6825.           gib = "1"
  6826.           head_joint = "Shoulders"
  6827.           health = "50"
  6828.           inherited = "env_ragdoll_gibbable_base"
  6829.           model = "env_ragdoll_zscientist2"
  6830.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6831.           sleep = "1"
  6832.           smoke_wound_flesh = "bloodwound.smoke"
  6833.           snd_bounce = "bodyparts"
  6834.           snd_gibbed = "sound_giblets"
  6835.           origin = "0 0 0"
  6836.         }
  6837.         env_ragdoll_zscientist3:e =
  6838.         {
  6839.           articulatedFigure = "char_npc_misc.af"
  6840.           bleed = "1"
  6841.           def_dropGibItem1 = "moveable_item_head_pork"
  6842.           def_dropGibItem2 = "moveable_item_torso_pork"
  6843.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6844.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6845.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6846.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6847.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6848.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6849.           def_head = "head_surgeon"
  6850.           dropGibItem1Joint = "Chest"
  6851.           dropGibItem1Offset = "0 0 16"
  6852.           dropGibItem2Joint = "Chest"
  6853.           dropGibItem3Joint = "Ruparm"
  6854.           dropGibItem4Joint = "Waist"
  6855.           dropGibItem5Joint = "Lupleg"
  6856.           dropGibItem6Joint = "Rupleg"
  6857.           dropGibItem7Joint = "Rloleg"
  6858.           dropGibItem8Joint = "Hips"
  6859.           gib = "1"
  6860.           head_joint = "Shoulders"
  6861.           health = "50"
  6862.           inherited = "env_ragdoll_gibbable_base"
  6863.           model = "env_ragdoll_zscientist3"
  6864.           model_gib = "models/md5/chars/skeleton.md5mesh"
  6865.           sleep = "1"
  6866.           smoke_wound_flesh = "bloodwound.smoke"
  6867.           snd_bounce = "bodyparts"
  6868.           snd_gibbed = "sound_giblets"
  6869.           origin = "0 0 0"
  6870.         }
  6871.         env_ragdoll_zsecm:e =
  6872.         {
  6873.           articulatedFigure = "monster_zombie_security_machinegun"
  6874.           bleed = "1"
  6875.           def_dropGibItem1 = "moveable_item_head_pork"
  6876.           def_dropGibItem2 = "moveable_item_torso_pork"
  6877.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6878.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6879.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6880.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6881.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6882.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6883.           def_head = "head_security_helmet"
  6884.           dropGibItem1Joint = "Chest"
  6885.           dropGibItem1Offset = "0 0 16"
  6886.           dropGibItem2Joint = "Chest"
  6887.           dropGibItem3Joint = "Ruparm"
  6888.           dropGibItem4Joint = "Waist"
  6889.           dropGibItem5Joint = "Lupleg"
  6890.           dropGibItem6Joint = "Rupleg"
  6891.           dropGibItem7Joint = "Rloleg"
  6892.           dropGibItem8Joint = "Hips"
  6893.           gib = "1"
  6894.           head_joint = "Shoulders"
  6895.           health = "50"
  6896.           inherited = "env_ragdoll_gibbable_base"
  6897.           model = "env_ragdoll_zsecm"
  6898.           skin_dropGib = "skins/monsters/zombies/securitygib"
  6899.           sleep = "1"
  6900.           smoke_wound_flesh = "bloodwound.smoke"
  6901.           snd_bounce = "bodyparts"
  6902.           snd_gibbed = "sound_giblets"
  6903.           origin = "0 0 0"
  6904.         }
  6905.         env_ragdoll_zsecp:e =
  6906.         {
  6907.           articulatedFigure = "monster_zombie_security_pistol"
  6908.           bleed = "1"
  6909.           def_dropGibItem1 = "moveable_item_head_pork"
  6910.           def_dropGibItem2 = "moveable_item_torso_pork"
  6911.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6912.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6913.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6914.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6915.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6916.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6917.           def_head = "head_zombie6"
  6918.           dropGibItem1Joint = "Chest"
  6919.           dropGibItem1Offset = "0 0 16"
  6920.           dropGibItem2Joint = "Chest"
  6921.           dropGibItem3Joint = "Ruparm"
  6922.           dropGibItem4Joint = "Waist"
  6923.           dropGibItem5Joint = "Lupleg"
  6924.           dropGibItem6Joint = "Rupleg"
  6925.           dropGibItem7Joint = "Rloleg"
  6926.           dropGibItem8Joint = "Hips"
  6927.           gib = "1"
  6928.           head_joint = "Shoulders"
  6929.           health = "50"
  6930.           inherited = "env_ragdoll_gibbable_base"
  6931.           model = "env_ragdoll_zsecp"
  6932.           sleep = "1"
  6933.           smoke_wound_flesh = "bloodwound.smoke"
  6934.           snd_bounce = "bodyparts"
  6935.           snd_gibbed = "sound_giblets"
  6936.           origin = "0 0 0"
  6937.         }
  6938.         env_ragdoll_zsecs:e =
  6939.         {
  6940.           articulatedFigure = "monster_zombie_security_shotgun"
  6941.           bleed = "1"
  6942.           def_dropGibItem1 = "moveable_item_head_pork"
  6943.           def_dropGibItem2 = "moveable_item_torso_pork"
  6944.           def_dropGibItem3 = "moveable_item_rup_arm_pork"
  6945.           def_dropGibItem4 = "moveable_item_left_waist_pork"
  6946.           def_dropGibItem5 = "moveable_item_lup_leg_pork"
  6947.           def_dropGibItem6 = "moveable_item_rup_leg_pork"
  6948.           def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  6949.           def_dropGibItem8 = "moveable_item_pelvis_pork"
  6950.           def_head = "head_zombie5"
  6951.           dropGibItem1Joint = "Chest"
  6952.           dropGibItem1Offset = "0 0 16"
  6953.           dropGibItem2Joint = "Chest"
  6954.           dropGibItem3Joint = "Ruparm"
  6955.           dropGibItem4Joint = "Waist"
  6956.           dropGibItem5Joint = "Lupleg"
  6957.           dropGibItem6Joint = "Rupleg"
  6958.           dropGibItem7Joint = "Rloleg"
  6959.           dropGibItem8Joint = "Hips"
  6960.           gib = "1"
  6961.           head_joint = "Shoulders"
  6962.           health = "50"
  6963.           inherited = "env_ragdoll_gibbable_base"
  6964.           model = "env_ragdoll_zsecs"
  6965.           skin_dropGib = "skins/monsters/zombies/securitygib"
  6966.           sleep = "1"
  6967.           smoke_wound_flesh = "bloodwound.smoke"
  6968.           snd_bounce = "bodyparts"
  6969.           snd_gibbed = "sound_giblets"
  6970.           origin = "0 0 0"
  6971.         }
  6972.         env_reactor:e =
  6973.         {
  6974.           anim = "idle"
  6975.           model = "env_reactor"
  6976.           origin = "0 0 0"
  6977.         }
  6978.         env_rope:e =
  6979.         {
  6980.           articulatedFigure = "env_rope.af"
  6981.           model = "env_rope"
  6982.           origin = "0 0 0"
  6983.         }
  6984.         env_sencpu:e =
  6985.         {
  6986.           anim = "active"
  6987.           model = "env_sencpu"
  6988.           start_anim = "idle"
  6989.           origin = "0 0 0"
  6990.         }
  6991.         env_severed_zombie:e =
  6992.         {
  6993.           anim = "active"
  6994.           model = "env_severed_zombie"
  6995.           start_anim = "idle"
  6996.           origin = "0 0 0"
  6997.         }
  6998.         env_storagecabinet:e =
  6999.         {
  7000.           anim = "open"
  7001.           bleed = "1"
  7002.           combatModel = "1"
  7003.           model = "env_storagecabinet"
  7004.           origin = "0 0 0"
  7005.         }
  7006.         env_storagecabinet_openback:e =
  7007.         {
  7008.           anim = "open"
  7009.           bleed = "1"
  7010.           combatModel = "1"
  7011.           model = "env_storagecabinet_openback"
  7012.           origin = "0 0 0"
  7013.         }
  7014.         env_swing_tubearm:e =
  7015.         {
  7016.           articulatedFigure = "env_swing_tubearm.af"
  7017.           model = "env_swing_tubearm"
  7018.           origin = "0 0 0"
  7019.         }
  7020.         env_swinglight_long:e =
  7021.         {
  7022.           articulatedFigure = "env_swinglight_long.af"
  7023.           model = "env_swinglight_long"
  7024.           origin = "0 0 0"
  7025.         }
  7026.         env_swinglight_long_fixed:e =
  7027.         {
  7028.           articulatedFigure = "env_swinglight_long_fixed.af"
  7029.           model = "env_swinglight_long_fixed"
  7030.           origin = "0 0 0"
  7031.         }
  7032.         env_swinglight_long_wbulbs:e =
  7033.         {
  7034.           articulatedFigure = "env_swinglight_long_wbulbs.af"
  7035.           model = "env_swinglight_long_wbulbs"
  7036.           origin = "0 0 0"
  7037.         }
  7038.         env_swinglight_long_wbulbs_128:e =
  7039.         {
  7040.           articulatedFigure = "env_swinglight_long_wbulbs_128.af"
  7041.           model = "env_swinglight_long_wbulbs_128"
  7042.           origin = "0 0 0"
  7043.         }
  7044.         env_swinglight_long_wbulbs_192:e =
  7045.         {
  7046.           articulatedFigure = "env_swinglight_long_wbulbs_192.af"
  7047.           model = "env_swinglight_long_wbulbs_192"
  7048.           origin = "0 0 0"
  7049.         }
  7050.         env_swinglight_long_wbulbs_32:e =
  7051.         {
  7052.           articulatedFigure = "env_swinglight_long_wbulbs_32.af"
  7053.           model = "env_swinglight_long_wbulbs_32"
  7054.           origin = "0 0 0"
  7055.         }
  7056.         env_swinglight_long_wbulbs_fixed:e =
  7057.         {
  7058.           articulatedFigure = "env_swinglight_long_wbulbs_fixed.af"
  7059.           model = "env_swinglight_long_wbulbs"
  7060.           origin = "0 0 0"
  7061.         }
  7062.         env_swinglight_round:e =
  7063.         {
  7064.           articulatedFigure = "env_swinglight_round.af"
  7065.           model = "env_swinglight_round"
  7066.           origin = "0 0 0"
  7067.         }
  7068.         env_web:e =
  7069.         {
  7070.           model = "env_web"
  7071.           origin = "0 0 0"
  7072.         }
  7073.         env_zsci_corpse:e =
  7074.         {
  7075.           anim = "zjump_eats_zsci_loop"
  7076.           model = "env_zsci_corpse"
  7077.           origin = "0 0 0"
  7078.         }
  7079.         underground_platform:e =
  7080.         {
  7081.           anim = "af_pose"
  7082.           articulatedFigure = "env_craneplatform_mcunderground.af"
  7083.           model = "env_craneplatform_mcunderground"
  7084.           origin = "0 0 0"
  7085.         }
  7086.       }
  7087.       env_eric Entities.qtxfolder =
  7088.       {
  7089.         env_bluesteampipe_128:e =
  7090.         {
  7091.           articulatedFigure = "env_steampipe_blue_128.af"
  7092.           model = "env_bluesteampipe_128"
  7093.           steambody = "body9"
  7094.           steamforce = "200"
  7095.           steamupforce = "5"
  7096.           origin = "0 0 0"
  7097.         }
  7098.         env_cage_corpse:e =
  7099.         {
  7100.           anim = "slowswing"
  7101.           model = "env_cage_corpse"
  7102.           origin = "0 0 0"
  7103.         }
  7104.         env_evilmeat:e =
  7105.         {
  7106.           articulatedFigure = "env_evilmeat.af"
  7107.           model = "env_evilmeat"
  7108.           origin = "0 0 0"
  7109.         }
  7110.         env_greysteampipe_128:e =
  7111.         {
  7112.           articulatedFigure = "env_steampipe_grey_128.af"
  7113.           model = "env_greysteampipe_128"
  7114.           steambody = "body9"
  7115.           steamforce = "200"
  7116.           steamupforce = "5"
  7117.           origin = "0 0 0"
  7118.         }
  7119.         env_hellcage_long:e =
  7120.         {
  7121.           anim = "af_pose"
  7122.           articulatedFigure = "env_hellcage_long.af"
  7123.           model = "env_hellcage_long"
  7124.           origin = "0 0 0"
  7125.         }
  7126.         env_hellcage_medium:e =
  7127.         {
  7128.           anim = "af_pose"
  7129.           articulatedFigure = "env_hellcage_medium.af"
  7130.           model = "env_hellcage_medium"
  7131.           origin = "0 0 0"
  7132.         }
  7133.         env_hellcage_short:e =
  7134.         {
  7135.           anim = "af_pose"
  7136.           articulatedFigure = "env_hellcage_short.af"
  7137.           model = "env_hellcage_short"
  7138.           origin = "0 0 0"
  7139.         }
  7140.         env_hellchain:e =
  7141.         {
  7142.           articulatedFigure = "env_hellchain.af"
  7143.           model = "env_hellchain"
  7144.           origin = "0 0 0"
  7145.         }
  7146.         env_hires_steampipe:e =
  7147.         {
  7148.           articulatedFigure = "env_steampipe_hires.af"
  7149.           model = "env_hires_steampipe"
  7150.           steambody = "body20"
  7151.           steamforce = "200"
  7152.           steamupforce = "5"
  7153.           origin = "0 0 0"
  7154.         }
  7155.         env_juglamp:e =
  7156.         {
  7157.           articulatedFigure = "env_juglamp.af"
  7158.           model = "env_juglamp"
  7159.           origin = "0 0 0"
  7160.         }
  7161.         env_orangesteampipe_128:e =
  7162.         {
  7163.           articulatedFigure = "env_steampipe_orange_128.af"
  7164.           model = "env_orangesteampipe_128"
  7165.           steambody = "body9"
  7166.           steamforce = "200"
  7167.           steamupforce = "5"
  7168.           origin = "0 0 0"
  7169.         }
  7170.         env_skullgate:e =
  7171.         {
  7172.           anim = "idle_closed"
  7173.           model = "env_skullgate"
  7174.           origin = "0 0 0"
  7175.         }
  7176.         env_steampipe_a:e =
  7177.         {
  7178.           articulatedFigure = "env_steampipe_a.af"
  7179.           model = "env_steampipe_a"
  7180.           steambody = "body9"
  7181.           steamforce = "2000"
  7182.           steamupforce = "10"
  7183.           origin = "0 0 0"
  7184.         }
  7185.         env_steampipe_b:e =
  7186.         {
  7187.           articulatedFigure = "env_steampipe_b.af"
  7188.           model = "env_steampipe_b"
  7189.           steambody = "body9"
  7190.           steamforce = "2000"
  7191.           steamupforce = "10"
  7192.           origin = "0 0 0"
  7193.         }
  7194.         env_steampipe_c:e =
  7195.         {
  7196.           articulatedFigure = "env_steampipe_c.af"
  7197.           model = "env_steampipe_c"
  7198.           steambody = "body9"
  7199.           steamforce = "2000"
  7200.           steamupforce = "10"
  7201.           origin = "0 0 0"
  7202.         }
  7203.         env_swinglight_sl128:e =
  7204.         {
  7205.           anim = "af_pose"
  7206.           articulatedFigure = "env_swinglight_sl128.af"
  7207.           model = "env_swinglight_sl128"
  7208.           origin = "0 0 0"
  7209.         }
  7210.         env_swinglight_sl128_fixed:e =
  7211.         {
  7212.           anim = "af_pose"
  7213.           articulatedFigure = "env_swinglight_sl128_fixed.af"
  7214.           model = "env_swinglight_sl128"
  7215.           origin = "0 0 0"
  7216.         }
  7217.         env_swinglight_sl64:e =
  7218.         {
  7219.           anim = "af_pose"
  7220.           articulatedFigure = "env_swinglight_sl64.af"
  7221.           model = "env_swinglight_sl64"
  7222.           origin = "0 0 0"
  7223.         }
  7224.         env_wirea:e =
  7225.         {
  7226.           anim = "af_pose"
  7227.           articulatedFigure = "env_wirea.af"
  7228.           model = "env_wirea"
  7229.           origin = "0 0 0"
  7230.         }
  7231.         env_wireb:e =
  7232.         {
  7233.           anim = "af_pose"
  7234.           articulatedFigure = "env_wireb.af"
  7235.           model = "env_wireb"
  7236.           origin = "0 0 0"
  7237.         }
  7238.         env_wirec:e =
  7239.         {
  7240.           anim = "af_pose"
  7241.           articulatedFigure = "env_wirec.af"
  7242.           model = "env_wirec"
  7243.           origin = "0 0 0"
  7244.         }
  7245.         env_xianbutton_1:e =
  7246.         {
  7247.           anim = "af_pose"
  7248.           articulatedFigure = "env_xianbutton_1.af"
  7249.           model = "env_xianbutton_1"
  7250.           origin = "0 0 0"
  7251.         }
  7252.         env_xianbutton_2:e =
  7253.         {
  7254.           anim = "af_pose"
  7255.           articulatedFigure = "env_xianbutton_2.af"
  7256.           model = "env_xianbutton_2"
  7257.           origin = "0 0 0"
  7258.         }
  7259.         env_xianbutton_3:e =
  7260.         {
  7261.           anim = "af_pose"
  7262.           articulatedFigure = "env_xianbutton_3.af"
  7263.           model = "env_xianbutton_3"
  7264.           origin = "0 0 0"
  7265.         }
  7266.         ss_trite:e =
  7267.         {
  7268.           blockedAttackTime = "750"
  7269.           blockedMoveTime = "750"
  7270.           blockedRadius = "25"
  7271.           burnaway = ".01"
  7272.           chatter_combat_max = "7"
  7273.           chatter_combat_min = "3"
  7274.           chatter_max = "10"
  7275.           chatter_min = "5"
  7276.           damage_scale head = "1"
  7277.           damage_zone head = "Body2"
  7278.           damage_zone left_arm = "Luparm1"
  7279.           damage_zone right_arm = "Ruparm1"
  7280.           def_explode_damage = "damage_trite_explode"
  7281.           health = "20"
  7282.           ik_ankle1 = "Lwrist1"
  7283.           ik_ankle2 = "Rwrist1"
  7284.           ik_ankle3 = "Lwrist2"
  7285.           ik_ankle4 = "Rwrist2"
  7286.           ik_ankle5 = "Lwrist3"
  7287.           ik_ankle6 = "Rwrist3"
  7288.           ik_dir1 = "Lknee1"
  7289.           ik_dir2 = "Rknee1"
  7290.           ik_dir3 = "Lknee2"
  7291.           ik_dir4 = "Rknee2"
  7292.           ik_dir5 = "Lknee3"
  7293.           ik_dir6 = "Rknee3"
  7294.           ik_foot1 = "Ltip1"
  7295.           ik_foot2 = "Rtip1"
  7296.           ik_foot3 = "Ltip2"
  7297.           ik_foot4 = "Rtip2"
  7298.           ik_foot5 = "Ltip3"
  7299.           ik_foot6 = "Rtip3"
  7300.           ik_footSize = "0"
  7301.           ik_hip1 = "Luparm1"
  7302.           ik_hip2 = "Ruparm1"
  7303.           ik_hip3 = "Luparm2"
  7304.           ik_hip4 = "Ruparm2"
  7305.           ik_hip5 = "Luparm3"
  7306.           ik_hip6 = "Ruparm3"
  7307.           ik_knee1 = "Lloarm1"
  7308.           ik_knee2 = "Rloarm1"
  7309.           ik_knee3 = "Lloarm2"
  7310.           ik_knee4 = "Rloarm2"
  7311.           ik_knee5 = "Lloarm3"
  7312.           ik_knee6 = "Rloarm3"
  7313.           ik_minWaistFloorDist = "16"
  7314.           ik_numLegs = "6"
  7315.           ik_waist = "Body2"
  7316.           inherited = "monster_default"
  7317.           melee_range = "48"
  7318.           model = "monster_demon_trite"
  7319.           model_explode = "trite_boomboom.prt"
  7320.           ragdoll = "monster_demon_trite"
  7321.           rank = "1"
  7322.           scriptobject = "monster_demon_trite"
  7323.           size = "48 48 40"
  7324.           smoke_burnParticleSystem = "trite_burst.prt-mouth"
  7325.           snd_burn = "trite_deathsplat"
  7326.           snd_chatter = "monster_demon_trite_chatter"
  7327.           snd_chatter_combat = "monster_demon_trite_chatter_combat"
  7328.           snd_chomp = "monster_demon_trite_chomp"
  7329.           snd_death = "monster_demon_trite_death"
  7330.           snd_enddrop = "monster_demon_trite_enddrop"
  7331.           snd_explode = "rocket_impact"
  7332.           snd_footstep = "monster_demon_trite_footstep"
  7333.           snd_melee = "monster_demon_trite_melee"
  7334.           snd_pain = "monster_demon_trite_pain"
  7335.           snd_sight = "monster_demon_trite_sight"
  7336.           snd_startdrop = "monster_demon_trite_startdrop"
  7337.           team = "1"
  7338.           turn_rate = "360"
  7339.           use_aas = "aas48"
  7340.           origin = "0 0 0"
  7341.         }
  7342.         ss_trite2:e =
  7343.         {
  7344.           blockedAttackTime = "750"
  7345.           blockedMoveTime = "750"
  7346.           blockedRadius = "25"
  7347.           burnaway = ".01"
  7348.           chatter_combat_max = "7"
  7349.           chatter_combat_min = "3"
  7350.           chatter_max = "10"
  7351.           chatter_min = "5"
  7352.           damage_scale head = "1"
  7353.           damage_zone head = "Body2"
  7354.           damage_zone left_arm = "Luparm1"
  7355.           damage_zone right_arm = "Ruparm1"
  7356.           def_explode_damage = "damage_trite_explode"
  7357.           health = "20"
  7358.           ik_ankle1 = "Lwrist1"
  7359.           ik_ankle2 = "Rwrist1"
  7360.           ik_ankle3 = "Lwrist2"
  7361.           ik_ankle4 = "Rwrist2"
  7362.           ik_ankle5 = "Lwrist3"
  7363.           ik_ankle6 = "Rwrist3"
  7364.           ik_dir1 = "Lknee1"
  7365.           ik_dir2 = "Rknee1"
  7366.           ik_dir3 = "Lknee2"
  7367.           ik_dir4 = "Rknee2"
  7368.           ik_dir5 = "Lknee3"
  7369.           ik_dir6 = "Rknee3"
  7370.           ik_foot1 = "Ltip1"
  7371.           ik_foot2 = "Rtip1"
  7372.           ik_foot3 = "Ltip2"
  7373.           ik_foot4 = "Rtip2"
  7374.           ik_foot5 = "Ltip3"
  7375.           ik_foot6 = "Rtip3"
  7376.           ik_footSize = "0"
  7377.           ik_hip1 = "Luparm1"
  7378.           ik_hip2 = "Ruparm1"
  7379.           ik_hip3 = "Luparm2"
  7380.           ik_hip4 = "Ruparm2"
  7381.           ik_hip5 = "Luparm3"
  7382.           ik_hip6 = "Ruparm3"
  7383.           ik_knee1 = "Lloarm1"
  7384.           ik_knee2 = "Rloarm1"
  7385.           ik_knee3 = "Lloarm2"
  7386.           ik_knee4 = "Rloarm2"
  7387.           ik_knee5 = "Lloarm3"
  7388.           ik_knee6 = "Rloarm3"
  7389.           ik_minWaistFloorDist = "16"
  7390.           ik_numLegs = "6"
  7391.           ik_waist = "Body2"
  7392.           inherited = "monster_default"
  7393.           melee_range = "48"
  7394.           model = "monster_demon_trite"
  7395.           model_explode = "trite_boomboom.prt"
  7396.           ragdoll = "monster_demon_trite"
  7397.           rank = "1"
  7398.           scriptobject = "monster_demon_trite"
  7399.           size = "48 48 40"
  7400.           smoke_burnParticleSystem = "trite_burst.prt-mouth"
  7401.           snd_burn = "trite_deathsplat"
  7402.           snd_chatter = "monster_demon_trite_chatter"
  7403.           snd_chatter_combat = "monster_demon_trite_chatter_combat"
  7404.           snd_chomp = "monster_demon_trite_chomp"
  7405.           snd_death = "monster_demon_trite_death"
  7406.           snd_enddrop = "monster_demon_trite_enddrop"
  7407.           snd_explode = "rocket_impact"
  7408.           snd_footstep = "monster_demon_trite_footstep"
  7409.           snd_melee = "monster_demon_trite_melee"
  7410.           snd_pain = "monster_demon_trite_pain"
  7411.           snd_sight = "monster_demon_trite_sight"
  7412.           snd_startdrop = "monster_demon_trite_startdrop"
  7413.           team = "1"
  7414.           turn_rate = "360"
  7415.           use_aas = "aas48"
  7416.           origin = "0 0 0"
  7417.         }
  7418.         ss_trite3:e =
  7419.         {
  7420.           blockedAttackTime = "750"
  7421.           blockedMoveTime = "750"
  7422.           blockedRadius = "25"
  7423.           burnaway = ".01"
  7424.           chatter_combat_max = "7"
  7425.           chatter_combat_min = "3"
  7426.           chatter_max = "10"
  7427.           chatter_min = "5"
  7428.           damage_scale head = "1"
  7429.           damage_zone head = "Body2"
  7430.           damage_zone left_arm = "Luparm1"
  7431.           damage_zone right_arm = "Ruparm1"
  7432.           def_explode_damage = "damage_trite_explode"
  7433.           health = "20"
  7434.           ik_ankle1 = "Lwrist1"
  7435.           ik_ankle2 = "Rwrist1"
  7436.           ik_ankle3 = "Lwrist2"
  7437.           ik_ankle4 = "Rwrist2"
  7438.           ik_ankle5 = "Lwrist3"
  7439.           ik_ankle6 = "Rwrist3"
  7440.           ik_dir1 = "Lknee1"
  7441.           ik_dir2 = "Rknee1"
  7442.           ik_dir3 = "Lknee2"
  7443.           ik_dir4 = "Rknee2"
  7444.           ik_dir5 = "Lknee3"
  7445.           ik_dir6 = "Rknee3"
  7446.           ik_foot1 = "Ltip1"
  7447.           ik_foot2 = "Rtip1"
  7448.           ik_foot3 = "Ltip2"
  7449.           ik_foot4 = "Rtip2"
  7450.           ik_foot5 = "Ltip3"
  7451.           ik_foot6 = "Rtip3"
  7452.           ik_footSize = "0"
  7453.           ik_hip1 = "Luparm1"
  7454.           ik_hip2 = "Ruparm1"
  7455.           ik_hip3 = "Luparm2"
  7456.           ik_hip4 = "Ruparm2"
  7457.           ik_hip5 = "Luparm3"
  7458.           ik_hip6 = "Ruparm3"
  7459.           ik_knee1 = "Lloarm1"
  7460.           ik_knee2 = "Rloarm1"
  7461.           ik_knee3 = "Lloarm2"
  7462.           ik_knee4 = "Rloarm2"
  7463.           ik_knee5 = "Lloarm3"
  7464.           ik_knee6 = "Rloarm3"
  7465.           ik_minWaistFloorDist = "16"
  7466.           ik_numLegs = "6"
  7467.           ik_waist = "Body2"
  7468.           inherited = "monster_default"
  7469.           melee_range = "48"
  7470.           model = "monster_demon_trite"
  7471.           model_explode = "trite_boomboom.prt"
  7472.           ragdoll = "monster_demon_trite"
  7473.           rank = "1"
  7474.           scriptobject = "monster_demon_trite"
  7475.           size = "48 48 40"
  7476.           smoke_burnParticleSystem = "trite_burst.prt-mouth"
  7477.           snd_burn = "trite_deathsplat"
  7478.           snd_chatter = "monster_demon_trite_chatter"
  7479.           snd_chatter_combat = "monster_demon_trite_chatter_combat"
  7480.           snd_chomp = "monster_demon_trite_chomp"
  7481.           snd_death = "monster_demon_trite_death"
  7482.           snd_enddrop = "monster_demon_trite_enddrop"
  7483.           snd_explode = "rocket_impact"
  7484.           snd_footstep = "monster_demon_trite_footstep"
  7485.           snd_melee = "monster_demon_trite_melee"
  7486.           snd_pain = "monster_demon_trite_pain"
  7487.           snd_sight = "monster_demon_trite_sight"
  7488.           snd_startdrop = "monster_demon_trite_startdrop"
  7489.           team = "1"
  7490.           turn_rate = "360"
  7491.           use_aas = "aas48"
  7492.           origin = "0 0 0"
  7493.         }
  7494.         ss_trite4:e =
  7495.         {
  7496.           blockedAttackTime = "750"
  7497.           blockedMoveTime = "750"
  7498.           blockedRadius = "25"
  7499.           burnaway = ".01"
  7500.           chatter_combat_max = "7"
  7501.           chatter_combat_min = "3"
  7502.           chatter_max = "10"
  7503.           chatter_min = "5"
  7504.           damage_scale head = "1"
  7505.           damage_zone head = "Body2"
  7506.           damage_zone left_arm = "Luparm1"
  7507.           damage_zone right_arm = "Ruparm1"
  7508.           def_explode_damage = "damage_trite_explode"
  7509.           health = "20"
  7510.           ik_ankle1 = "Lwrist1"
  7511.           ik_ankle2 = "Rwrist1"
  7512.           ik_ankle3 = "Lwrist2"
  7513.           ik_ankle4 = "Rwrist2"
  7514.           ik_ankle5 = "Lwrist3"
  7515.           ik_ankle6 = "Rwrist3"
  7516.           ik_dir1 = "Lknee1"
  7517.           ik_dir2 = "Rknee1"
  7518.           ik_dir3 = "Lknee2"
  7519.           ik_dir4 = "Rknee2"
  7520.           ik_dir5 = "Lknee3"
  7521.           ik_dir6 = "Rknee3"
  7522.           ik_foot1 = "Ltip1"
  7523.           ik_foot2 = "Rtip1"
  7524.           ik_foot3 = "Ltip2"
  7525.           ik_foot4 = "Rtip2"
  7526.           ik_foot5 = "Ltip3"
  7527.           ik_foot6 = "Rtip3"
  7528.           ik_footSize = "0"
  7529.           ik_hip1 = "Luparm1"
  7530.           ik_hip2 = "Ruparm1"
  7531.           ik_hip3 = "Luparm2"
  7532.           ik_hip4 = "Ruparm2"
  7533.           ik_hip5 = "Luparm3"
  7534.           ik_hip6 = "Ruparm3"
  7535.           ik_knee1 = "Lloarm1"
  7536.           ik_knee2 = "Rloarm1"
  7537.           ik_knee3 = "Lloarm2"
  7538.           ik_knee4 = "Rloarm2"
  7539.           ik_knee5 = "Lloarm3"
  7540.           ik_knee6 = "Rloarm3"
  7541.           ik_minWaistFloorDist = "16"
  7542.           ik_numLegs = "6"
  7543.           ik_waist = "Body2"
  7544.           inherited = "monster_default"
  7545.           melee_range = "48"
  7546.           model = "monster_demon_trite"
  7547.           model_explode = "trite_boomboom.prt"
  7548.           ragdoll = "monster_demon_trite"
  7549.           rank = "1"
  7550.           scriptobject = "monster_demon_trite"
  7551.           size = "48 48 40"
  7552.           smoke_burnParticleSystem = "trite_burst.prt-mouth"
  7553.           snd_burn = "trite_deathsplat"
  7554.           snd_chatter = "monster_demon_trite_chatter"
  7555.           snd_chatter_combat = "monster_demon_trite_chatter_combat"
  7556.           snd_chomp = "monster_demon_trite_chomp"
  7557.           snd_death = "monster_demon_trite_death"
  7558.           snd_enddrop = "monster_demon_trite_enddrop"
  7559.           snd_explode = "rocket_impact"
  7560.           snd_footstep = "monster_demon_trite_footstep"
  7561.           snd_melee = "monster_demon_trite_melee"
  7562.           snd_pain = "monster_demon_trite_pain"
  7563.           snd_sight = "monster_demon_trite_sight"
  7564.           snd_startdrop = "monster_demon_trite_startdrop"
  7565.           team = "1"
  7566.           turn_rate = "360"
  7567.           use_aas = "aas48"
  7568.           origin = "0 0 0"
  7569.         }
  7570.       }
  7571.       func Entities.qtxfolder =
  7572.       {
  7573.         func_aas_obstacle:e =
  7574.         {
  7575.           origin = "0 0 0"
  7576.         }
  7577.         func_aas_portal:e =
  7578.         {
  7579.           origin = "0 0 0"
  7580.         }
  7581.         func_activator:e =
  7582.         {
  7583.           start_off = "0"
  7584.           stay_on = "0"
  7585.           origin = "0 0 0"
  7586.         }
  7587.         func_animate:e =
  7588.         {
  7589.           blend_in = "0"
  7590.           cycle = "1"
  7591.           pose_frame = "1"
  7592.           sound_bone = "origin"
  7593.           wait = "-1"
  7594.           origin = "0 0 0"
  7595.         }
  7596.         func_beam:e =
  7597.         {
  7598.           origin = "0 0 0"
  7599.         }
  7600.         func_bobbing:e =
  7601.         {
  7602.           dmg = "2"
  7603.           height = "32"
  7604.           phase = "0"
  7605.           speed = "4"
  7606.           x_axis = "0"
  7607.           y_axis = "0"
  7608.           origin = "0 0 0"
  7609.         }
  7610.         func_cameraTarget:e =
  7611.         {
  7612.           inherited = "func_mover"
  7613.           origin = "0 0 0"
  7614.         }
  7615.         func_camera_anim:e =
  7616.         {
  7617.           fov = "90"
  7618.           origin = "0 0 0"
  7619.         }
  7620.         func_cameraview:e =
  7621.         {
  7622.           origin = "0 0 0"
  7623.         }
  7624.         func_clipmodel:e =
  7625.         {
  7626.           spawnfunc = "func_clipmodel"
  7627.           origin = "0 0 0"
  7628.         }
  7629.         func_damagable:e =
  7630.         {
  7631.           count = "1"
  7632.           cycle = "0"
  7633.           forcestate = "0"
  7634.           health = "5"
  7635.           numstates = "1"
  7636.           wait = "0.1"
  7637.           origin = "0 0 0"
  7638.         }
  7639.         func_damage:e =
  7640.         {
  7641.           def_damage = "damage_generic"
  7642.           origin = "0 0 0"
  7643.         }
  7644.         func_door:e =
  7645.         {
  7646.           angle = "0"
  7647.           crusher = "0"
  7648.           dmg = "2"
  7649.           health = "0"
  7650.           lip = "8"
  7651.           no_touch = "0"
  7652.           snd_close = "default_door_close"
  7653.           snd_locked = "default_door_locked"
  7654.           snd_open = "default_door_open"
  7655.           snd_unlocked = "default_door_unlocked"
  7656.           speed = "100"
  7657.           start_open = "0"
  7658.           triggersize = "60"
  7659.           wait = "3"
  7660.           origin = "0 0 0"
  7661.           ;desc = "A standard door"
  7662.         }
  7663.         func_earthquake:e =
  7664.         {
  7665.           origin = "0 0 0"
  7666.         }
  7667.         func_elevator:e =
  7668.         {
  7669.           snd_accel = "sound/ed/elevator/elev_start.wav"
  7670.           snd_decel = "sound/ed/elevator/elev_end.wav"
  7671.           snd_move = "elevator_moving_loop"
  7672.           origin = "0 0 0"
  7673.         }
  7674.         func_emitter:e =
  7675.         {
  7676.           inherited = "func_static"
  7677.           noclipmodel = "0"
  7678.           solid = "1"
  7679.           origin = "0 0 0"
  7680.         }
  7681.         func_explosion:e =
  7682.         {
  7683.           def_damage = "damage_explosion"
  7684.           model = "grenadeExplosion.prt"
  7685.           snd_explode = "rocket_impact"
  7686.           origin = "0 0 0"
  7687.         }
  7688.         func_forcefield:e =
  7689.         {
  7690.           randomTorque = "0"
  7691.           start_on = "0"
  7692.           origin = "0 0 0"
  7693.         }
  7694.         func_fracture:e =
  7695.         {
  7696.           mtr_decal = "textures/decals/shot_glass"
  7697.           snd_bullethole = "glass_bullethole"
  7698.           snd_shatter = "glass_shatter"
  7699.           origin = "0 0 0"
  7700.         }
  7701.         func_fx:e =
  7702.         {
  7703.           origin = "0 0 0"
  7704.         }
  7705.         func_group:e =
  7706.         {
  7707.           origin = "0 0 0"
  7708.         }
  7709.         func_itemremove:e =
  7710.         {
  7711.           origin = "0 0 0"
  7712.         }
  7713.         func_liquid:e =
  7714.         {
  7715.           maxs = "144 144 64"
  7716.           mins = "0 0 -64"
  7717.           origin = "0 0 0"
  7718.         }
  7719.         func_mover:e =
  7720.         {
  7721.           origin = "0 0 0"
  7722.         }
  7723.         func_mover_amodel:e =
  7724.         {
  7725.           inherited = "func_mover"
  7726.           origin = "0 0 0"
  7727.         }
  7728.         func_pendulum:e =
  7729.         {
  7730.           dmg = "2"
  7731.           phase = "0"
  7732.           speed = "30"
  7733.           origin = "0 0 0"
  7734.         }
  7735.         func_phantom_objects:e =
  7736.         {
  7737.           end_time = "0"
  7738.           max_wait = "3"
  7739.           min_wait = "1"
  7740.           shake_ang = "65 65 65"
  7741.           shake_time = "1"
  7742.           speed = "1200"
  7743.           time = "5"
  7744.           origin = "0 0 0"
  7745.         }
  7746.         func_plat:e =
  7747.         {
  7748.           dmg = "2"
  7749.           lip = "8"
  7750.           no_touch = "0"
  7751.           speed = "200"
  7752.           origin = "0 0 0"
  7753.         }
  7754.         func_portal:e =
  7755.         {
  7756.           origin = "0 0 0"
  7757.         }
  7758.         func_radiochatter:e =
  7759.         {
  7760.           origin = "0 0 0"
  7761.         }
  7762.         func_remove:e =
  7763.         {
  7764.           origin = "0 0 0"
  7765.         }
  7766.         func_riser:e =
  7767.         {
  7768.           height = "32"
  7769.           time = "5"
  7770.           origin = "0 0 0"
  7771.         }
  7772.         func_rotating:e =
  7773.         {
  7774.           dmg = "2"
  7775.           speed = "100"
  7776.           start_on = "1"
  7777.           x_axis = "0"
  7778.           y_axis = "0"
  7779.           origin = "0 0 0"
  7780.         }
  7781.         func_securitycamera:e =
  7782.         {
  7783.           health = "100"
  7784.           scanDist = "200"
  7785.           scanFov = "90"
  7786.           sightResume = "1.5"
  7787.           sightTime = "5"
  7788.           snd_activate = "security_camera_activate"
  7789.           snd_moving = "security_camera_moving"
  7790.           snd_sight = "security_camera_sight"
  7791.           snd_stop = "security_camera_end"
  7792.           sweepAngle = "90"
  7793.           sweepSpeed = "5"
  7794.           sweepWait = "0.5"
  7795.           wait = "20"
  7796.           origin = "0 0 0"
  7797.         }
  7798.         func_shaking:e =
  7799.         {
  7800.           period = "0.05"
  7801.           shake = "0.5 0.5 0.5"
  7802.           origin = "0 0 0"
  7803.         }
  7804.         func_smoke:e =
  7805.         {
  7806.           noclipmodel = "1"
  7807.           solid = "0"
  7808.           origin = "0 0 0"
  7809.         }
  7810.         func_splat:e =
  7811.         {
  7812.           inherited = "func_emitter"
  7813.           noclipmodel = "0"
  7814.           solid = "1"
  7815.           origin = "0 0 0"
  7816.         }
  7817.         func_splinemover:e =
  7818.         {
  7819.           origin = "0 0 0"
  7820.         }
  7821.         func_spring:e =
  7822.         {
  7823.           origin = "0 0 0"
  7824.         }
  7825.         func_static:e =
  7826.         {
  7827.           noclipmodel = "0"
  7828.           solid = "1"
  7829.           origin = "0 0 0"
  7830.         }
  7831.         func_teleporter:e =
  7832.         {
  7833.           origin = "0 0 0"
  7834.         }
  7835.         func_waitforbutton:e =
  7836.         {
  7837.           origin = "0 0 0"
  7838.         }
  7839.       }
  7840.       gibs Entities.qtxfolder =
  7841.       {
  7842.         env_gibs_leftarm:e =
  7843.         {
  7844.           articulatedFigure = "env_gibs_leftarm.af"
  7845.           model = "env_gibs_leftarm"
  7846.           snd_bounce = "bodyparts"
  7847.           origin = "0 0 0"
  7848.         }
  7849.         env_gibs_leftleg:e =
  7850.         {
  7851.           articulatedFigure = "env_gibs_leftleg.af"
  7852.           model = "env_gibs_leftleg"
  7853.           snd_bounce = "bodyparts"
  7854.           origin = "0 0 0"
  7855.         }
  7856.         env_gibs_rtlolegstump:e =
  7857.         {
  7858.           articulatedFigure = "env_gibs_rtlolegstump.af"
  7859.           model = "env_gibs_rtlolegstump"
  7860.           snd_bounce = "bodyparts"
  7861.           origin = "0 0 0"
  7862.         }
  7863.         env_gibs_rtuplegstump:e =
  7864.         {
  7865.           articulatedFigure = "env_gibs_rtuplegstump.af"
  7866.           model = "env_gibs_rtuplegstump"
  7867.           snd_bounce = "bodyparts"
  7868.           origin = "0 0 0"
  7869.         }
  7870.         env_gibs_ruparmstub:e =
  7871.         {
  7872.           articulatedFigure = "env_gibs_ruparmstub.af"
  7873.           model = "env_gibs_ruparmstub"
  7874.           snd_bounce = "bodyparts"
  7875.           origin = "0 0 0"
  7876.         }
  7877.         env_gibs_spine:e =
  7878.         {
  7879.           articulatedFigure = "env_gibs_spine.af"
  7880.           model = "env_gibs_spine"
  7881.           snd_bounce = "bodyparts"
  7882.           origin = "0 0 0"
  7883.         }
  7884.         env_gibs_torso:e =
  7885.         {
  7886.           articulatedFigure = "env_gibs_torso.af"
  7887.           model = "env_gibs_torso"
  7888.           snd_bounce = "bodyparts"
  7889.           origin = "0 0 0"
  7890.         }
  7891.         env_ragdoll_skeleton:e =
  7892.         {
  7893.           articulatedFigure = "env_skeleton"
  7894.           bleed = "1"
  7895.           model = "env_ragdoll_skeleton"
  7896.           sleep = "1"
  7897.           origin = "0 0 0"
  7898.         }
  7899.         env_ragdoll_skeleton2:e =
  7900.         {
  7901.           articulatedFigure = "env_skeleton"
  7902.           bleed = "1"
  7903.           inherited = "env_ragdoll_skeleton"
  7904.           model = "env_ragdoll_skeleton"
  7905.           sleep = "1"
  7906.           origin = "0 0 0"
  7907.         }
  7908.       }
  7909.       info Entities.qtxfolder =
  7910.       {
  7911.         info_player_deathmatch:e =
  7912.         {
  7913.           origin = "0 0 0"
  7914.         }
  7915.         info_player_start:e =
  7916.         {
  7917.           origin = "0 0 0"
  7918.         }
  7919.         info_player_teleport:e =
  7920.         {
  7921.           push = "300"
  7922.           visualEffect = "0"
  7923.           origin = "0 0 0"
  7924.         }
  7925.       }
  7926.       items Entities.qtxfolder =
  7927.       {
  7928.         item_aircannister:e =
  7929.         {
  7930.           inherited = "item_default"
  7931.           inv_air = "50"
  7932.           size = "32 32 32"
  7933.           snd_acquire = "sound_item_acquire"
  7934.           snd_respawn = "sound_item_respawn"
  7935.           origin = "0 0 0"
  7936.         }
  7937.         item_armor_security:e =
  7938.         {
  7939.           inherited = "item_default"
  7940.           inv_armor = "50"
  7941.           size = "32 32 32"
  7942.           snd_acquire = "sound_item_acquire"
  7943.           snd_respawn = "sound_item_respawn"
  7944.           origin = "0 0 0"
  7945.         }
  7946.         item_armor_shard:e =
  7947.         {
  7948.           inherited = "item_default"
  7949.           inv_armor = "5"
  7950.           size = "32 32 32"
  7951.           snd_acquire = "sound_item_acquire"
  7952.           snd_respawn = "sound_item_respawn"
  7953.           origin = "0 0 0"
  7954.         }
  7955.         item_backpack:e =
  7956.         {
  7957.           inherited = "item_default"
  7958.           inv_air = "0"
  7959.           inv_ammo_belt = "0"
  7960.           inv_ammo_bfg = "0"
  7961.           inv_ammo_bullets = "0"
  7962.           inv_ammo_cells = "0"
  7963.           inv_ammo_clip = "0"
  7964.           inv_ammo_grenades = "0"
  7965.           inv_ammo_rockets = "0"
  7966.           inv_ammo_shells = "0"
  7967.           inv_armor = "0"
  7968.           inv_health = "0"
  7969.           size = "32 32 32"
  7970.           snd_acquire = "sound_item_acquire"
  7971.           snd_respawn = "sound_item_respawn"
  7972.           origin = "0 0 0"
  7973.         }
  7974.         item_battery:e =
  7975.         {
  7976.           inherited = "item_default"
  7977.           inv_battery = "100"
  7978.           size = "32 32 32"
  7979.           snd_acquire = "sound_item_acquire"
  7980.           snd_respawn = "sound_item_respawn"
  7981.           origin = "0 0 0"
  7982.         }
  7983.         item_data_linker:e =
  7984.         {
  7985.           inherited = "item_default"
  7986.           inv_id_datalinker = "1"
  7987.           size = "32 32 32"
  7988.           snd_acquire = "sound_item_acquire"
  7989.           snd_respawn = "sound_item_respawn"
  7990.           origin = "0 0 0"
  7991.         }
  7992.         item_default:e =
  7993.         {
  7994.           snd_acquire = "sound_item_acquire"
  7995.           snd_respawn = "sound_item_respawn"
  7996.           origin = "0 0 0"
  7997.         }
  7998.         item_generic:e =
  7999.         {
  8000.           inherited = "item_default"
  8001.           snd_acquire = "sound_item_acquire"
  8002.           snd_respawn = "sound_item_respawn"
  8003.           origin = "0 0 0"
  8004.         }
  8005.         item_key_blue:e =
  8006.         {
  8007.           editor_model = "models/items/keycard/keycard3.lwo"
  8008.           inherited = "item_default"
  8009.           inv_id_bluekey = "1"
  8010.           size = "32 32 32"
  8011.           snd_acquire = "sound_item_acquire"
  8012.           snd_respawn = "sound_item_respawn"
  8013.           origin = "0 0 0"
  8014.         }
  8015.         item_key_red:e =
  8016.         {
  8017.           editor_model = "models/items/keycard/keycard2.lwo"
  8018.           inherited = "item_default"
  8019.           inv_id_redkey = "1"
  8020.           size = "32 32 32"
  8021.           snd_acquire = "sound_item_acquire"
  8022.           snd_respawn = "sound_item_respawn"
  8023.           origin = "0 0 0"
  8024.         }
  8025.         item_key_yellow:e =
  8026.         {
  8027.           editor_model = "models/items/keycard/keycard.lwo"
  8028.           inherited = "item_default"
  8029.           inv_id_redkey = "1"
  8030.           size = "32 32 32"
  8031.           snd_acquire = "sound_item_acquire"
  8032.           snd_respawn = "sound_item_respawn"
  8033.           origin = "0 0 0"
  8034.         }
  8035.         item_keycard_aco:e =
  8036.         {
  8037.           editor_model = "models/items/keycard/keycard3.lwo"
  8038.           inherited = "item_default"
  8039.           inv_id_bluekey = "1"
  8040.           size = "32 32 32"
  8041.           snd_acquire = "sound_item_acquire"
  8042.           snd_respawn = "sound_item_respawn"
  8043.           origin = "0 0 0"
  8044.         }
  8045.         item_keycard_generic:e =
  8046.         {
  8047.           editor_model = "models/items/keycard/keycard.lwo"
  8048.           inherited = "item_default"
  8049.           inv_id_redkey = "1"
  8050.           size = "32 32 32"
  8051.           snd_acquire = "sound_item_acquire"
  8052.           snd_respawn = "sound_item_respawn"
  8053.           origin = "0 0 0"
  8054.         }
  8055.         item_medkit:e =
  8056.         {
  8057.           inherited = "item_default"
  8058.           inv_health = "25"
  8059.           size = "32 32 32"
  8060.           snd_acquire = "sound_item_acquire"
  8061.           snd_respawn = "sound_item_respawn"
  8062.           origin = "0 0 0"
  8063.         }
  8064.         item_medkit_small:e =
  8065.         {
  8066.           inherited = "item_default"
  8067.           inv_health = "15"
  8068.           size = "32 32 32"
  8069.           snd_acquire = "sound_item_acquire"
  8070.           snd_respawn = "sound_item_respawn"
  8071.           origin = "0 0 0"
  8072.         }
  8073.         item_objective:e =
  8074.         {
  8075.           inherited = "item_default"
  8076.           inv_objective = "1"
  8077.           snd_acquire = "sound_item_acquire"
  8078.           snd_respawn = "sound_item_respawn"
  8079.           origin = "0 0 0"
  8080.         }
  8081.         item_objectivecomplete:e =
  8082.         {
  8083.           inherited = "item_default"
  8084.           inv_objective = "1"
  8085.           snd_acquire = "sound_item_acquire"
  8086.           snd_respawn = "sound_item_respawn"
  8087.           origin = "0 0 0"
  8088.         }
  8089.         item_pda:e =
  8090.         {
  8091.           dropToFloor = "1"
  8092.           inherited = "item_default"
  8093.           inv_pda = "1"
  8094.           size = "32 32 32"
  8095.           snd_acquire = "sound_item_acquire"
  8096.           snd_respawn = "sound_item_respawn"
  8097.           origin = "0 0 0"
  8098.         }
  8099.         item_videocd:e =
  8100.         {
  8101.           inherited = "item_default"
  8102.           size = "32 32 32"
  8103.           snd_acquire = "sound_item_acquire"
  8104.           snd_respawn = "sound_item_respawn"
  8105.           video = "pdas/video/testmap.video"
  8106.           origin = "0 0 0"
  8107.         }
  8108.       }
  8109.       maps Entities.qtxfolder =
  8110.       {
  8111.         map_admin Entities.qtxfolder =
  8112.         {
  8113.           admin_bfgcase:e =
  8114.           {
  8115.             anim = "overhear3"
  8116.             cinematic = "1"
  8117.             cycle = "1"
  8118.             inherited = "func_animate"
  8119.             model = "admin_bfgcase"
  8120.             wait = "-1"
  8121.             origin = "0 0 0"
  8122.           }
  8123.           admin_doorframe_pinkyattack:e =
  8124.           {
  8125.             anim = "doorframe"
  8126.             cinematic = "1"
  8127.             cycle = "1"
  8128.             inherited = "func_animate"
  8129.             model = "admin_doorframe_pinkyattack"
  8130.             wait = "-1"
  8131.             origin = "0 0 0"
  8132.           }
  8133.           admin_imp1:e =
  8134.           {
  8135.             anim = "idle1"
  8136.             attack_accuracy = "0"
  8137.             attack_cone = "70"
  8138.             burnaway = ".5"
  8139.             damage_scale head = "2"
  8140.             damage_zone chest = "Waist"
  8141.             damage_zone head = "Neck"
  8142.             damage_zone left_arm = "Lshldr"
  8143.             damage_zone legs = "Hips"
  8144.             damage_zone right_arm = "Rshldr"
  8145.             def_projectile = "projectile_impfireball"
  8146.             health = "130"
  8147.             ik_ankle1 = "Lankle_r"
  8148.             ik_ankle2 = "Rankle_r"
  8149.             ik_dir1 = "Lknee"
  8150.             ik_dir2 = "Rknee"
  8151.             ik_foot1 = "Lball_r"
  8152.             ik_foot2 = "Rball_r"
  8153.             ik_footSize = "4"
  8154.             ik_hip1 = "Lupleg"
  8155.             ik_hip2 = "Rupleg"
  8156.             ik_knee1 = "Lloleg"
  8157.             ik_knee2 = "Rloleg"
  8158.             ik_numLegs = "2"
  8159.             ik_waist = "Body"
  8160.             inherited = "monster_default"
  8161.             mass = "200"
  8162.             melee_damage = "35"
  8163.             melee_range = "40"
  8164.             model = "monster_demon_imp"
  8165.             offsetModel = "-8 0 0"
  8166.             on_activate = "impdoors"
  8167.             ragdoll = "monster_demon_imp"
  8168.             ragdoll_slomoEnd = "0"
  8169.             ragdoll_slomoStart = "0"
  8170.             rank = "1"
  8171.             scriptobject = "monster_demon_imp"
  8172.             size = "48 48 72"
  8173.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  8174.             snd_alert_idle = "monster_demon_imp_alert_idle"
  8175.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  8176.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  8177.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  8178.             snd_burn = "monster_demon_archvile_burn"
  8179.             snd_chatter = "monster_demon_imp_chatter"
  8180.             snd_chatter_combat = "monster_demon_imp_chatter_combat"
  8181.             snd_createmissile = "monster_demon_imp_fireball_create"
  8182.             snd_death = "monster_demon_imp_die"
  8183.             snd_footstep = "monster_demon_imp_footstep"
  8184.             snd_pain = "monster_demon_imp_pain"
  8185.             snd_sight = "monster_demon_imp_sight"
  8186.             snd_sight2 = "monster_demon_imp_sight2"
  8187.             snd_sight8 = "monster_demon_imp_sight8"
  8188.             snd_thud = "monster_demon_imp_thud"
  8189.             team = "1"
  8190.             use_aas = "aas48"
  8191.             origin = "0 0 0"
  8192.           }
  8193.           admin_imp2:e =
  8194.           {
  8195.             anim = "idle1"
  8196.             attack_accuracy = "0"
  8197.             attack_cone = "70"
  8198.             burnaway = ".5"
  8199.             damage_scale head = "2"
  8200.             damage_zone chest = "Waist"
  8201.             damage_zone head = "Neck"
  8202.             damage_zone left_arm = "Lshldr"
  8203.             damage_zone legs = "Hips"
  8204.             damage_zone right_arm = "Rshldr"
  8205.             def_projectile = "projectile_impfireball"
  8206.             health = "130"
  8207.             ik_ankle1 = "Lankle_r"
  8208.             ik_ankle2 = "Rankle_r"
  8209.             ik_dir1 = "Lknee"
  8210.             ik_dir2 = "Rknee"
  8211.             ik_foot1 = "Lball_r"
  8212.             ik_foot2 = "Rball_r"
  8213.             ik_footSize = "4"
  8214.             ik_hip1 = "Lupleg"
  8215.             ik_hip2 = "Rupleg"
  8216.             ik_knee1 = "Lloleg"
  8217.             ik_knee2 = "Rloleg"
  8218.             ik_numLegs = "2"
  8219.             ik_waist = "Body"
  8220.             inherited = "monster_default"
  8221.             mass = "200"
  8222.             melee_damage = "35"
  8223.             melee_range = "40"
  8224.             model = "monster_demon_imp"
  8225.             offsetModel = "-8 0 0"
  8226.             on_activate = "impdoors"
  8227.             ragdoll = "monster_demon_imp"
  8228.             ragdoll_slomoEnd = "0"
  8229.             ragdoll_slomoStart = "0"
  8230.             rank = "1"
  8231.             scriptobject = "monster_demon_imp"
  8232.             size = "48 48 72"
  8233.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  8234.             snd_alert_idle = "monster_demon_imp_alert_idle"
  8235.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  8236.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  8237.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  8238.             snd_burn = "monster_demon_archvile_burn"
  8239.             snd_chatter = "monster_demon_imp_chatter"
  8240.             snd_chatter_combat = "monster_demon_imp_chatter_combat"
  8241.             snd_createmissile = "monster_demon_imp_fireball_create"
  8242.             snd_death = "monster_demon_imp_die"
  8243.             snd_footstep = "monster_demon_imp_footstep"
  8244.             snd_pain = "monster_demon_imp_pain"
  8245.             snd_sight = "monster_demon_imp_sight"
  8246.             snd_sight2 = "monster_demon_imp_sight2"
  8247.             snd_sight8 = "monster_demon_imp_sight8"
  8248.             snd_thud = "monster_demon_imp_thud"
  8249.             team = "1"
  8250.             use_aas = "aas48"
  8251.             origin = "0 0 0"
  8252.           }
  8253.           admin_impdoors:e =
  8254.           {
  8255.             anim = "doors"
  8256.             cycle = "1"
  8257.             inherited = "func_animate"
  8258.             model = "admin_impdoors"
  8259.             wait = "-1"
  8260.             origin = "0 0 0"
  8261.           }
  8262.           admin_overhear_cam:e =
  8263.           {
  8264.             anim overhear1 = "models/md5/cinematics/admin/overhear_cam1.md5cam"
  8265.              "era"
  8266.             anim overhear2 = "models/md5/cinematics/admin/overhear_cam2.md5cam"
  8267.              "era"
  8268.             anim overhear3 = "models/md5/cinematics/admin/overhear_cam3.md5cam"
  8269.              "era"
  8270.             cinematic = "1"
  8271.             origin = "0 0 0"
  8272.           }
  8273.           admin_overhear_campbell:e =
  8274.           {
  8275.             attack_accuracy = "0"
  8276.             bone_focus = "headcontrol"
  8277.             bone_leftEye = "Leyeaim"
  8278.             bone_rightEye = "Reyeaim"
  8279.             cinematic = "1"
  8280.             damage_zone chest = "Waist"
  8281.             damage_zone head = "Loneckcontrol"
  8282.             damage_zone left_arm = "Luparm"
  8283.             damage_zone legs = "Origin"
  8284.             damage_zone right_arm = "Ruparm"
  8285.             def_attach = "env_bfgcase"
  8286.             def_dropDeathItem = "moveable_item_bfg"
  8287.             def_head = "head_campbell"
  8288.             def_projectile = "projectile_bfg_cinematic"
  8289.             dropDeathItemJoint = "BFG"
  8290.             eye_focus_rate = "0.5"
  8291.             eye_horizontal_offset = "-8"
  8292.             eye_turn_max = "20 30 0"
  8293.             eye_turn_min = "-20 -30 0"
  8294.             eye_verticle_offset = "5"
  8295.             head_focus_rate = "0.1"
  8296.             head_joint = "Shoulders"
  8297.             ik_ankle1 = "Lankle_r"
  8298.             ik_ankle2 = "Rankle_r"
  8299.             ik_dir1 = "Lknee"
  8300.             ik_dir2 = "Rknee"
  8301.             ik_foot1 = "Lball_r"
  8302.             ik_foot2 = "Rball_r"
  8303.             ik_footSize = "0"
  8304.             ik_hip1 = "Lupleg"
  8305.             ik_hip2 = "Rupleg"
  8306.             ik_knee1 = "Lloleg"
  8307.             ik_knee2 = "Rloleg"
  8308.             ik_numLegs = "2"
  8309.             ik_waist = "Body2"
  8310.             inherited = "char_campbell_bfgcase"
  8311.             look_joint Chest = "0.1333 0.1333 0"
  8312.             look_joint Luparm = "-0.4 0 0"
  8313.             look_joint Ruparm = "-0.4 0 0"
  8314.             look_joint Shoulders = "0.1333 0.1333 0"
  8315.             look_joint Waist = "0.1333 0.1333 0"
  8316.             look_joint headcontrol = "0.6 0.6 0"
  8317.             look_max = "25 125 0"
  8318.             look_min = "-90 -125 0"
  8319.             mass = "2000"
  8320.             model = "char_campbell_bfg"
  8321.             num_projectiles = "1"
  8322.             projectile_spread = "0"
  8323.             ragdoll = "char_campbell_bfg"
  8324.             rank = "0"
  8325.             scriptobject = "character"
  8326.             size = "32 32 74"
  8327.             skin = "skins/characters/npcs/marine_campbell.skin"
  8328.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  8329.             snd_footstep = "npc_sounds_footstep"
  8330.             sound_bone = "Chest"
  8331.             team = "0"
  8332.             use_aas = "aas48"
  8333.             origin = "0 0 0"
  8334.           }
  8335.           admin_overhear_campbell2:e =
  8336.           {
  8337.             attack_accuracy = "0"
  8338.             bone_focus = "headcontrol"
  8339.             bone_leftEye = "Leyeaim"
  8340.             bone_rightEye = "Reyeaim"
  8341.             cinematic = "1"
  8342.             damage_zone chest = "Waist"
  8343.             damage_zone head = "Loneckcontrol"
  8344.             damage_zone left_arm = "Luparm"
  8345.             damage_zone legs = "Origin"
  8346.             damage_zone right_arm = "Ruparm"
  8347.             def_dropDeathItem = "moveable_item_bfg"
  8348.             def_head = "head_campbell"
  8349.             def_projectile = "projectile_bfg_cinematic"
  8350.             dropDeathItemJoint = "BFG"
  8351.             eye_focus_rate = "0.5"
  8352.             eye_horizontal_offset = "-8"
  8353.             eye_turn_max = "20 30 0"
  8354.             eye_turn_min = "-20 -30 0"
  8355.             eye_verticle_offset = "5"
  8356.             head_focus_rate = "0.1"
  8357.             head_joint = "Shoulders"
  8358.             ik_ankle1 = "Lankle_r"
  8359.             ik_ankle2 = "Rankle_r"
  8360.             ik_dir1 = "Lknee"
  8361.             ik_dir2 = "Rknee"
  8362.             ik_foot1 = "Lball_r"
  8363.             ik_foot2 = "Rball_r"
  8364.             ik_footSize = "0"
  8365.             ik_hip1 = "Lupleg"
  8366.             ik_hip2 = "Rupleg"
  8367.             ik_knee1 = "Lloleg"
  8368.             ik_knee2 = "Rloleg"
  8369.             ik_numLegs = "2"
  8370.             ik_waist = "Body2"
  8371.             inherited = "character_default"
  8372.             look_joint Chest = "0.1333 0.1333 0"
  8373.             look_joint Luparm = "-0.4 0 0"
  8374.             look_joint Ruparm = "-0.4 0 0"
  8375.             look_joint Shoulders = "0.1333 0.1333 0"
  8376.             look_joint Waist = "0.1333 0.1333 0"
  8377.             look_joint headcontrol = "0.6 0.6 0"
  8378.             look_max = "25 125 0"
  8379.             look_min = "-90 -125 0"
  8380.             mass = "2000"
  8381.             model = "char_campbell_bfg"
  8382.             num_projectiles = "1"
  8383.             projectile_spread = "0"
  8384.             ragdoll = "char_campbell_bfg"
  8385.             rank = "0"
  8386.             scriptobject = "character"
  8387.             size = "32 32 74"
  8388.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  8389.             snd_footstep = "npc_sounds_footstep"
  8390.             sound_bone = "Chest"
  8391.             team = "0"
  8392.             use_aas = "aas48"
  8393.             origin = "0 0 0"
  8394.           }
  8395.           admin_overhear_campbell_bfg:e =
  8396.           {
  8397.             attack_accuracy = "0"
  8398.             bone_focus = "headcontrol"
  8399.             bone_leftEye = "Leyeaim"
  8400.             bone_rightEye = "Reyeaim"
  8401.             cinematic = "1"
  8402.             damage_zone chest = "Waist"
  8403.             damage_zone head = "Loneckcontrol"
  8404.             damage_zone left_arm = "Luparm"
  8405.             damage_zone legs = "Origin"
  8406.             damage_zone right_arm = "Ruparm"
  8407.             def_dropDeathItem = "moveable_item_bfg"
  8408.             def_head = "head_campbell"
  8409.             def_projectile = "projectile_bfg_cinematic"
  8410.             dropDeathItemJoint = "BFG"
  8411.             eye_focus_rate = "0.5"
  8412.             eye_horizontal_offset = "-8"
  8413.             eye_turn_max = "20 30 0"
  8414.             eye_turn_min = "-20 -30 0"
  8415.             eye_verticle_offset = "5"
  8416.             head_focus_rate = "0.1"
  8417.             head_joint = "Shoulders"
  8418.             ik_ankle1 = "Lankle_r"
  8419.             ik_ankle2 = "Rankle_r"
  8420.             ik_dir1 = "Lknee"
  8421.             ik_dir2 = "Rknee"
  8422.             ik_foot1 = "Lball_r"
  8423.             ik_foot2 = "Rball_r"
  8424.             ik_footSize = "0"
  8425.             ik_hip1 = "Lupleg"
  8426.             ik_hip2 = "Rupleg"
  8427.             ik_knee1 = "Lloleg"
  8428.             ik_knee2 = "Rloleg"
  8429.             ik_numLegs = "2"
  8430.             ik_waist = "Body2"
  8431.             inherited = "character_default"
  8432.             look_joint Chest = "0.1333 0.1333 0"
  8433.             look_joint Luparm = "-0.4 0 0"
  8434.             look_joint Ruparm = "-0.4 0 0"
  8435.             look_joint Shoulders = "0.1333 0.1333 0"
  8436.             look_joint Waist = "0.1333 0.1333 0"
  8437.             look_joint headcontrol = "0.6 0.6 0"
  8438.             look_max = "25 125 0"
  8439.             look_min = "-90 -125 0"
  8440.             mass = "2000"
  8441.             model = "char_campbell_bfg"
  8442.             num_projectiles = "1"
  8443.             projectile_spread = "0"
  8444.             ragdoll = "char_campbell_bfg"
  8445.             rank = "0"
  8446.             scriptobject = "character"
  8447.             size = "32 32 74"
  8448.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  8449.             snd_footstep = "npc_sounds_footstep"
  8450.             sound_bone = "Chest"
  8451.             team = "0"
  8452.             use_aas = "aas48"
  8453.             origin = "0 0 0"
  8454.           }
  8455.           admin_overhear_player:e =
  8456.           {
  8457.             anim = "overhear"
  8458.             cinematic = "1"
  8459.             cycle = "1"
  8460.             inherited = "func_animate"
  8461.             model = "admin_overhear_player"
  8462.             wait = "-1"
  8463.             origin = "0 0 0"
  8464.           }
  8465.           admin_overhear_swann:e =
  8466.           {
  8467.             anim = "overhear"
  8468.             bone_focus = "headcontrol"
  8469.             bone_leftEye = "Leyeaim"
  8470.             bone_orientation = "Body"
  8471.             bone_rightEye = "Reyeaim"
  8472.             cinematic = "1"
  8473.             copy_joint headcontrol = "headcontrol"
  8474.             copy_joint neckcontrol = "neckcontrol"
  8475.             copy_joint_world eyecontrol = "eyecontrol"
  8476.             damage_zone chest = "Waist"
  8477.             damage_zone head = "Loneckcontrol"
  8478.             damage_zone left_arm = "Luparm"
  8479.             damage_zone legs = "Origin"
  8480.             damage_zone right_arm = "Ruparm"
  8481.             def_dropGibItem1 = "moveable_item_head_pork"
  8482.             def_dropGibItem2 = "moveable_item_torso_pork"
  8483.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  8484.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  8485.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  8486.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  8487.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  8488.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  8489.             def_head = "admin_overhear_swannhead"
  8490.             dropGibItem1Joint = "headcontrol"
  8491.             dropGibItem2Joint = "Chest"
  8492.             dropGibItem3Joint = "Ruparm"
  8493.             dropGibItem4Joint = "Waist"
  8494.             dropGibItem5Joint = "Lupleg"
  8495.             dropGibItem6Joint = "Rupleg"
  8496.             dropGibItem7Joint = "Rloleg"
  8497.             dropGibItem8Joint = "Hips"
  8498.             eye_focus_rate = "0.5"
  8499.             eye_horizontal_offset = "-8"
  8500.             eye_turn_max = "20 30 0"
  8501.             eye_turn_min = "-20 -30 0"
  8502.             eye_verticle_offset = "5"
  8503.             gib = "1"
  8504.             head_focus_rate = "0.1"
  8505.             head_joint = "Shoulders"
  8506.             ik_ankle1 = "Lankle_r"
  8507.             ik_ankle2 = "Rankle_r"
  8508.             ik_dir1 = "Lknee"
  8509.             ik_dir2 = "Rknee"
  8510.             ik_foot1 = "Lball_r"
  8511.             ik_foot2 = "Rball_r"
  8512.             ik_footSize = "4"
  8513.             ik_hip1 = "Lupleg"
  8514.             ik_hip2 = "Rupleg"
  8515.             ik_knee1 = "Lloleg"
  8516.             ik_knee2 = "Rloleg"
  8517.             ik_numLegs = "2"
  8518.             ik_waist = "Body2"
  8519.             inherited = "character_default"
  8520.             look_joint Chest = "0.1333 0.1333 0"
  8521.             look_joint Luparm = "-0.4 0 0"
  8522.             look_joint Ruparm = "-0.4 0 0"
  8523.             look_joint Shoulders = "0.1333 0.1333 0"
  8524.             look_joint Waist = "0.1333 0.1333 0"
  8525.             look_joint headcontrol = "0.6 0.6 0"
  8526.             look_max = "25 125 0"
  8527.             look_min = "-90 -125 0"
  8528.             model = "npc_base"
  8529.             model_gib = "models/md5/chars/skeleton.md5mesh"
  8530.             ragdoll = "char_npc_base"
  8531.             rank = "0"
  8532.             scriptobject = "character"
  8533.             size = "32 32 74"
  8534.             snd_death = "generic_npc_death"
  8535.             snd_footstep = "player_sounds_footstep"
  8536.             snd_gibbed = "sound_giblets"
  8537.             snd_talk_primary = "default_primary"
  8538.             snd_talk_secondary = "default_secondary"
  8539.             snd_talk_trigger = "default_trigger"
  8540.             sound_bone = "Chest"
  8541.             team = "0"
  8542.             use_aas = "aas48"
  8543.             origin = "0 0 0"
  8544.           }
  8545.           admin_pinky_glassbreak:e =
  8546.           {
  8547.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  8548.              "_on_trigger' when using 'trigger'."
  8549.             ambush = "0"
  8550.             anim = "idle"
  8551.             attack_accuracy = "0"
  8552.             attack_cone = "70"
  8553.             bleed = "1"
  8554.             blink_max = "8.0"
  8555.             blink_min = "2.5"
  8556.             blockedAttackTime = "750"
  8557.             blockedMoveTime = "750"
  8558.             blockedRadius = "10"
  8559.             burnaway = "0.50"
  8560.             chatter_combat_max = "7"
  8561.             chatter_combat_min = "3"
  8562.             chatter_max = "10"
  8563.             chatter_min = "5"
  8564.             damage_scale head = "1"
  8565.             damage_zone chest = "Chest"
  8566.             damage_zone head = "Chest"
  8567.             damage_zone left_arm = "Lshldr"
  8568.             damage_zone legs = "Waist1"
  8569.             damage_zone right_arm = "Rshldr"
  8570.             eye_focus_rate = "0.5"
  8571.             eye_horizontal_offset = "-8"
  8572.             eye_verticle_offset = "5"
  8573.             fov = "170"
  8574.             fx_teleport = "fx/teleporter.fx"
  8575.             fx_teleport1 = "fx/teleporter1.fx"
  8576.             fx_teleport2 = "fx/teleporter2.fx"
  8577.             fx_teleport3 = "fx/teleporter3.fx"
  8578.             head_focus_rate = "0.1"
  8579.             health = "220"
  8580.             inherited = "monster_demon_pinky"
  8581.             kick_force = "60"
  8582.             look_joint Head = "0.4 0.4 0"
  8583.             look_joint Waist = "0.1 0.1 0"
  8584.             look_max = "80 75 0"
  8585.             look_min = "-80 -75 0"
  8586.             melee_range = "0"
  8587.             model = "monster_demon_pinky"
  8588.             on_activate = "sight"
  8589.             pain_threshold = "1"
  8590.             particleBone = "Waist3"
  8591.             projectile_height_to_distance_ratio = "0.9"
  8592.             rank = "0"
  8593.             scriptobject = "monster_demon_pinky"
  8594.             size = "74 74 78"
  8595.             smoke_burnParticleSystem = "burn_imp_large.prt-waist"
  8596.             smoke_pain = "pinkysmokepain.smoke"
  8597.             smoke_particleSystem = "pinkysmoke.prt"
  8598.             smoke_wound_metal = "bulletricochet.prt"
  8599.             smoke_wound_ricochet = "bulletricochet.prt"
  8600.             snd_admin_footstep = "admin_monster_demon_pinky_foot"
  8601.             snd_admin_handstep = "admin_monster_demon_pinky_hand"
  8602.             snd_admin_sight2 = "admin_monster_demon_pinky_sight2"
  8603.             snd_bounce = "monster_demon_pinky_thud"
  8604.             snd_breath = "monster_demon_pinky_breath"
  8605.             snd_burn = "monster_demon_tick_burn"
  8606.             snd_death = "monster_demon_pinky_die"
  8607.             snd_footstep = "monster_demon_pinky_foot"
  8608.             snd_gear = "pinky_gears"
  8609.             snd_handstep = "pinky_hand"
  8610.             snd_idle = "monster_demon_pinky_idle"
  8611.             snd_melee_1 = "monster_demon_pinky_attackmelee_1"
  8612.             snd_melee_4 = "monster_demon_pinky_attackmelee_4"
  8613.             snd_pain = "monster_demon_pinky_pain"
  8614.             snd_sight1 = "monster_demon_pinky_sight1"
  8615.             snd_sight2 = "monster_demon_pinky_sight2"
  8616.             snd_sight3 = "monster_demon_pinky_sight3"
  8617.             talks = "0"
  8618.             team = "1"
  8619.             turn_rate = "360"
  8620.             wait = "0"
  8621.             walk_on_sight = "0"
  8622.             origin = "0 0 0"
  8623.           }
  8624.           admin_pinkyattack_cam:e =
  8625.           {
  8626.             anim pinkyattack = "models/md5/cinematics/admin/cin_pinkyattack_ca"
  8627.              "m.md5camera"
  8628.             cinematic = "1"
  8629.             origin = "0 0 0"
  8630.           }
  8631.           admin_pinkyattack_pinky:e =
  8632.           {
  8633.             anim = "railing"
  8634.             cinematic = "1"
  8635.             cycle = "1"
  8636.             inherited = "func_animate"
  8637.             model = "admin_pinkyattack_pinky"
  8638.             wait = "-1"
  8639.             origin = "0 0 0"
  8640.           }
  8641.           admin_pinkyattack_shards:e =
  8642.           {
  8643.             anim = "shatter"
  8644.             cinematic = "1"
  8645.             cycle = "1"
  8646.             inherited = "func_animate"
  8647.             model = "admin_pinkyattack_shards"
  8648.             wait = "-1"
  8649.             origin = "0 0 0"
  8650.           }
  8651.           admin_railing_pinkyattack:e =
  8652.           {
  8653.             anim = "railing"
  8654.             cinematic = "1"
  8655.             cycle = "1"
  8656.             inherited = "func_animate"
  8657.             model = "admin_railing_pinkyattack"
  8658.             wait = "-1"
  8659.             origin = "0 0 0"
  8660.           }
  8661.           admin_vent_swann:e =
  8662.           {
  8663.             anim = "overhear_a"
  8664.             anim1 = "overhear_a"
  8665.             anim2 = "overhear_b"
  8666.             anim3 = "overhear_c"
  8667.             bone_focus = "headcontrol"
  8668.             bone_leftEye = "Leyeaim"
  8669.             bone_orientation = "Body"
  8670.             bone_rightEye = "Reyeaim"
  8671.             cinematic = "1"
  8672.             copy_joint headcontrol = "headcontrol"
  8673.             copy_joint neckcontrol = "neckcontrol"
  8674.             copy_joint_world eyecontrol = "eyecontrol"
  8675.             damage_zone chest = "Waist"
  8676.             damage_zone head = "Loneckcontrol"
  8677.             damage_zone left_arm = "Luparm"
  8678.             damage_zone legs = "Origin"
  8679.             damage_zone right_arm = "Ruparm"
  8680.             def_dropGibItem1 = "moveable_item_head_pork"
  8681.             def_dropGibItem2 = "moveable_item_torso_pork"
  8682.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  8683.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  8684.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  8685.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  8686.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  8687.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  8688.             def_head = "admin_overhear_swannhead"
  8689.             dropGibItem1Joint = "headcontrol"
  8690.             dropGibItem2Joint = "Chest"
  8691.             dropGibItem3Joint = "Ruparm"
  8692.             dropGibItem4Joint = "Waist"
  8693.             dropGibItem5Joint = "Lupleg"
  8694.             dropGibItem6Joint = "Rupleg"
  8695.             dropGibItem7Joint = "Rloleg"
  8696.             dropGibItem8Joint = "Hips"
  8697.             eye_focus_rate = "0.5"
  8698.             eye_horizontal_offset = "-8"
  8699.             eye_turn_max = "20 30 0"
  8700.             eye_turn_min = "-20 -30 0"
  8701.             eye_verticle_offset = "5"
  8702.             gib = "1"
  8703.             head_focus_rate = "0.1"
  8704.             head_joint = "Shoulders"
  8705.             ik_ankle1 = "Lankle_r"
  8706.             ik_ankle2 = "Rankle_r"
  8707.             ik_dir1 = "Lknee"
  8708.             ik_dir2 = "Rknee"
  8709.             ik_foot1 = "Lball_r"
  8710.             ik_foot2 = "Rball_r"
  8711.             ik_footSize = "4"
  8712.             ik_hip1 = "Lupleg"
  8713.             ik_hip2 = "Rupleg"
  8714.             ik_knee1 = "Lloleg"
  8715.             ik_knee2 = "Rloleg"
  8716.             ik_numLegs = "2"
  8717.             ik_numlegs = "0"
  8718.             ik_waist = "Body2"
  8719.             inherited = "character_default"
  8720.             look_joint Chest = "0.1333 0.1333 0"
  8721.             look_joint Luparm = "-0.4 0 0"
  8722.             look_joint Ruparm = "-0.4 0 0"
  8723.             look_joint Shoulders = "0.1333 0.1333 0"
  8724.             look_joint Waist = "0.1333 0.1333 0"
  8725.             look_joint headcontrol = "0.6 0.6 0"
  8726.             look_max = "25 125 0"
  8727.             look_min = "-90 -125 0"
  8728.             model = "npc_base"
  8729.             model_gib = "models/md5/chars/skeleton.md5mesh"
  8730.             num_cinematics = "3"
  8731.             ragdoll = "char_npc_base"
  8732.             rank = "0"
  8733.             scriptobject = "character"
  8734.             size = "32 32 74"
  8735.             snd_death = "generic_npc_death"
  8736.             snd_footstep = "player_sounds_footstep"
  8737.             snd_gibbed = "sound_giblets"
  8738.             snd_talk_primary = "default_primary"
  8739.             snd_talk_secondary = "default_secondary"
  8740.             snd_talk_trigger = "default_trigger"
  8741.             sound_bone = "Chest"
  8742.             team = "0"
  8743.             use_aas = "aas48"
  8744.             origin = "0 0 0"
  8745.           }
  8746.           admin_wounded_marine:e =
  8747.           {
  8748.             anim = "idle"
  8749.             bleed = "1"
  8750.             blink_max = "8.0"
  8751.             blink_min = "2.5"
  8752.             bone_focus = "head"
  8753.             bone_leftEye = "Lfteye_Focus"
  8754.             bone_rightEye = "Rteye_Focus"
  8755.             chatter_max = "10"
  8756.             chatter_min = "5"
  8757.             copy_joint headcontrol = "headcontrol"
  8758.             copy_joint neckcontrol = "neckcontrol"
  8759.             copy_joint_world eyecontrol = "eyecontrol"
  8760.             def_dropGibItem1 = "moveable_item_head_pork"
  8761.             def_dropGibItem2 = "moveable_item_torso_pork"
  8762.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  8763.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  8764.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  8765.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  8766.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  8767.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  8768.             def_head = "admin_wounded_marine_head"
  8769.             die_after_speaking = "1"
  8770.             dropGibItem1Joint = "headcontrol"
  8771.             dropGibItem2Joint = "Chest"
  8772.             dropGibItem3Joint = "Ruparm"
  8773.             dropGibItem4Joint = "Waist"
  8774.             dropGibItem5Joint = "Lupleg"
  8775.             dropGibItem6Joint = "Rupleg"
  8776.             dropGibItem7Joint = "Rloleg"
  8777.             dropGibItem8Joint = "Hips"
  8778.             eye_focus_rate = "0.5"
  8779.             eye_horizontal_offset = "-8"
  8780.             eye_turn_max = "20 30 0"
  8781.             eye_turn_min = "-20 -30 0"
  8782.             eye_verticle_offset = "5"
  8783.             focus_align_time = "0"
  8784.             gib = "1"
  8785.             head_focus_rate = "0.1"
  8786.             head_joint = "Shoulders"
  8787.             head_look = "1"
  8788.             health = "1"
  8789.             inherited = "character_default"
  8790.             kick_force = "60"
  8791.             look_joint Chest = "0 0 0"
  8792.             look_joint Luparm = "0 0 0"
  8793.             look_joint Ruparm = "0 0 0"
  8794.             look_joint Shoulders = "0 0 0"
  8795.             look_joint Waist = "0 0 0"
  8796.             look_joint headcontrol = ".5 .5 0"
  8797.             model = "admin_wounded_marine"
  8798.             model_gib = "models/md5/chars/skeleton.md5mesh"
  8799.             on_activate = "sight"
  8800.             rank = "0"
  8801.             scriptobject = "character"
  8802.             size = "64 20 32"
  8803.             snd_bounce = "ragdoll_impact"
  8804.             snd_gibbed = "sound_giblets"
  8805.             state = "state_Inactive"
  8806.             talk0_blendin = "8"
  8807.             talk0_blendout = "8"
  8808.             talk1_blendin = "8"
  8809.             talk1_blendout = "8"
  8810.             talk2_blendin = "8"
  8811.             talk2_blendout = "8"
  8812.             talkradius = "300"
  8813.             talks = "1"
  8814.             talktime = "10"
  8815.             team = "0"
  8816.             turn_rate = "360"
  8817.             origin = "0 0 0"
  8818.           }
  8819.         }
  8820.         map_alphalabs1 Entities.qtxfolder =
  8821.         {
  8822.           alphalabs1_cam:e =
  8823.           {
  8824.             anim magintro_a = "models/md5/cinematics/alphalabs1/magintro_cam1."
  8825.              "md5camera"
  8826.             anim magintro_b = "models/md5/cinematics/alphalabs1/magintro_cam2."
  8827.              "md5camera"
  8828.             origin = "0 0 0"
  8829.           }
  8830.           alphalabs1_helldoll:e =
  8831.           {
  8832.             anim = "helldoll"
  8833.             cycle = "1"
  8834.             inherited = "func_animate"
  8835.             model = "alphalabs1_helldoll"
  8836.             snd_gasp = "alphalabs1_magintro_gasp"
  8837.             snd_scream = "alphalabs1_magintro_scream"
  8838.             sound_bone = "Jaw"
  8839.             wait = "-1"
  8840.             origin = "0 0 0"
  8841.           }
  8842.           alphalabs1_imp:e =
  8843.           {
  8844.             anim = "scare"
  8845.             cycle = "1"
  8846.             inherited = "func_animate"
  8847.             model = "alphalabs1_imp"
  8848.             sound_bone = "Jaw"
  8849.             wait = "-1"
  8850.             origin = "0 0 0"
  8851.           }
  8852.           alphalabs1_labcoat_bald:e =
  8853.           {
  8854.             bone_focus = "headcontrol"
  8855.             bone_leftEye = "Leyeaim"
  8856.             bone_orientation = "Body"
  8857.             bone_rightEye = "Reyeaim"
  8858.             copy_joint headcontrol = "headcontrol"
  8859.             copy_joint neckcontrol = "neckcontrol"
  8860.             copy_joint_world eyecontrol = "eyecontrol"
  8861.             damage_zone chest = "Waist"
  8862.             damage_zone head = "Loneckcontrol"
  8863.             damage_zone left_arm = "Luparm"
  8864.             damage_zone legs = "Origin"
  8865.             damage_zone right_arm = "Ruparm"
  8866.             def_attach = "pda_alphalabs1_labcoat_bald"
  8867.             def_dropDeathItem = "pda_alphalabs1_labcoat_bald"
  8868.             def_dropGibItem1 = "moveable_item_head_pork"
  8869.             def_dropGibItem2 = "moveable_item_torso_pork"
  8870.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  8871.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  8872.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  8873.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  8874.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  8875.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  8876.             def_head = "alphalabs1_labcoat_bald_head"
  8877.             dropDeathItemJoint = "RHANDCONNECTOR"
  8878.             dropDeathItemRotation = "-90 0 0"
  8879.             dropGibItem1Joint = "headcontrol"
  8880.             dropGibItem2Joint = "Chest"
  8881.             dropGibItem3Joint = "Ruparm"
  8882.             dropGibItem4Joint = "Waist"
  8883.             dropGibItem5Joint = "Lupleg"
  8884.             dropGibItem6Joint = "Rupleg"
  8885.             dropGibItem7Joint = "Rloleg"
  8886.             dropGibItem8Joint = "Hips"
  8887.             eye_focus_rate = "0.5"
  8888.             eye_horizontal_offset = "-8"
  8889.             eye_turn_max = "20 30 0"
  8890.             eye_turn_min = "-20 -30 0"
  8891.             eye_verticle_offset = "5"
  8892.             gib = "1"
  8893.             head_focus_rate = "0.1"
  8894.             head_joint = "Shoulders"
  8895.             ik_ankle1 = "Lankle_r"
  8896.             ik_ankle2 = "Rankle_r"
  8897.             ik_dir1 = "Lknee"
  8898.             ik_dir2 = "Rknee"
  8899.             ik_foot1 = "Lball_r"
  8900.             ik_foot2 = "Rball_r"
  8901.             ik_footSize = "4"
  8902.             ik_hip1 = "Lupleg"
  8903.             ik_hip2 = "Rupleg"
  8904.             ik_knee1 = "Lloleg"
  8905.             ik_knee2 = "Rloleg"
  8906.             ik_numLegs = "2"
  8907.             ik_waist = "Body2"
  8908.             inherited = "character_default"
  8909.             look_joint Chest = "0.1333 0.1333 0"
  8910.             look_joint Luparm = "-0.4 0 0"
  8911.             look_joint Ruparm = "-0.4 0 0"
  8912.             look_joint Shoulders = "0.1333 0.1333 0"
  8913.             look_joint Waist = "0.1333 0.1333 0"
  8914.             look_joint headcontrol = "0.6 0.6 0"
  8915.             look_max = "25 125 0"
  8916.             look_min = "-90 -125 0"
  8917.             model = "npc_base"
  8918.             model_gib = "models/md5/chars/skeleton.md5mesh"
  8919.             ragdoll = "char_npc_base"
  8920.             rank = "0"
  8921.             scriptobject = "character"
  8922.             size = "32 32 74"
  8923.             snd_death = "generic_npc_death"
  8924.             snd_footstep = "player_sounds_footstep"
  8925.             snd_gibbed = "sound_giblets"
  8926.             snd_talk_primary = "default_primary"
  8927.             snd_talk_secondary = "default_secondary"
  8928.             snd_talk_secondary2 = "alphalabs1_labcoat_secondary2"
  8929.             snd_talk_trigger = "default_trigger"
  8930.             snd_talk_two = "alphalabs1_labcoat_trigger2"
  8931.             talk0_blendin = "8"
  8932.             talk0_blendout = "8"
  8933.             talk1_blendin = "8"
  8934.             talk1_blendout = "8"
  8935.             talk2_blendin = "8"
  8936.             talk2_blendout = "8"
  8937.             talk_no_turn = "1"
  8938.             talktime = "1"
  8939.             team = "0"
  8940.             turn_rate = "0"
  8941.             use_aas = "aas48"
  8942.             origin = "0 0 0"
  8943.           }
  8944.           alphalabs1_maggot1:e =
  8945.           {
  8946.             anim = "helldoll"
  8947.             cycle = "1"
  8948.             inherited = "func_animate"
  8949.             model = "alphalabs1_maggot1"
  8950.             snd_footstep = "monster_demon_maggot_footstep"
  8951.             snd_sight = "monster_demon_maggot_sight"
  8952.             snd_sight2 = "monster_demon_maggot_sight"
  8953.             sound_bone = "Shoulders"
  8954.             wait = "-1"
  8955.             origin = "0 0 0"
  8956.           }
  8957.           alphalabs1_maggot2:e =
  8958.           {
  8959.             anim = "helldoll"
  8960.             cycle = "1"
  8961.             inherited = "func_animate"
  8962.             model = "alphalabs1_maggot2"
  8963.             snd_footstep = "monster_demon_maggot_footstep"
  8964.             snd_sight = "monster_demon_maggot_sight"
  8965.             snd_sight2 = "monster_demon_maggot_sight"
  8966.             sound_bone = "Shoulders"
  8967.             wait = "-1"
  8968.             origin = "0 0 0"
  8969.           }
  8970.           alphalabs1_maggot3:e =
  8971.           {
  8972.             anim = "idle"
  8973.             bone_focus = "Shoulders"
  8974.             burnaway = "0.50"
  8975.             damage_scale head = "1.5"
  8976.             damage_zone chest = "Waist"
  8977.             damage_zone head = "Shoulders"
  8978.             damage_zone left_arm = "Lshldr"
  8979.             damage_zone legs = "Hips"
  8980.             damage_zone right_arm = "Rshldr"
  8981.             health = "80"
  8982.             inherited = "monster_default"
  8983.             mass = "200"
  8984.             melee_range = "48"
  8985.             model = "monster_demon_maggot"
  8986.             ragdoll = "monster_demon_maggot"
  8987.             rank = "1"
  8988.             scriptobject = "monster_demon_maggot"
  8989.             size = "48 48 68"
  8990.             skin_dropDeath = "skins/models/monsters/magnospikes.skin"
  8991.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  8992.             snd_attack_1 = "monster_demon_maggot_attack1"
  8993.             snd_attack_3 = "monster_demon_maggot_attack3"
  8994.             snd_attack_4 = "monster_demon_maggot_attack4"
  8995.             snd_burn = "monster_demon_tick_burn"
  8996.             snd_chatter = "monster_demon_maggot_idle"
  8997.             snd_chatter_combat = "monster_demon_maggot_idle"
  8998.             snd_death = "monster_demon_maggot_die"
  8999.             snd_evade_left = "monster_demon_maggot_evade_left"
  9000.             snd_evade_right = "monster_demon_maggot_evade_right"
  9001.             snd_footstep = "monster_demon_maggot_footstep"
  9002.             snd_melee = "monster_demon_maggot_melee"
  9003.             snd_melee2 = "monster_demon_maggot_melee2"
  9004.             snd_pain = "monster_demon_maggot_pain"
  9005.             snd_sight = "monster_demon_maggot_sight"
  9006.             snd_sight2 = "monster_demon_maggot_sight"
  9007.             sound_bone = "Shoulders"
  9008.             team = "1"
  9009.             turn_rate = "360"
  9010.             use_aas = "aas48"
  9011.             origin = "0 0 0"
  9012.           }
  9013.           alphalabs1_pentagramdood:e =
  9014.           {
  9015.             anim = "pentagram"
  9016.             cycle = "1"
  9017.             inherited = "func_animate"
  9018.             model = "alphalabs1_pentagramdood"
  9019.             wait = "-1"
  9020.             origin = "0 0 0"
  9021.           }
  9022.           alphalabs1_player:e =
  9023.           {
  9024.             anim = "magintro"
  9025.             model = "alphalabs1_player"
  9026.             origin = "0 0 0"
  9027.           }
  9028.         }
  9029.         map_alphalabs2 Entities.qtxfolder =
  9030.         {
  9031.           alphalabs2_cin_imp:e =
  9032.           {
  9033.             anim = "edkiller"
  9034.             cycle = "1"
  9035.             inherited = "func_animate"
  9036.             model = "alphalabs2_cin_imp"
  9037.             wait = "-1"
  9038.             origin = "0 0 0"
  9039.           }
  9040.           alphalabs2_elevatorenv:e =
  9041.           {
  9042.             anim = "elevator"
  9043.             cycle = "1"
  9044.             inherited = "func_animate"
  9045.             model = "alphalabs2_elevatorenv"
  9046.             wait = "-1"
  9047.             origin = "0 0 0"
  9048.           }
  9049.           alphalabs2_imp:e =
  9050.           {
  9051.             anim = "idle1"
  9052.             attack_accuracy = "0"
  9053.             attack_cone = "70"
  9054.             burnaway = ".5"
  9055.             damage_scale head = "2"
  9056.             damage_zone chest = "Waist"
  9057.             damage_zone head = "Neck"
  9058.             damage_zone left_arm = "Lshldr"
  9059.             damage_zone legs = "Hips"
  9060.             damage_zone right_arm = "Rshldr"
  9061.             def_projectile = "projectile_impfireball"
  9062.             health = "130"
  9063.             ik_ankle1 = "Lankle_r"
  9064.             ik_ankle2 = "Rankle_r"
  9065.             ik_dir1 = "Lknee"
  9066.             ik_dir2 = "Rknee"
  9067.             ik_foot1 = "Lball_r"
  9068.             ik_foot2 = "Rball_r"
  9069.             ik_footSize = "4"
  9070.             ik_hip1 = "Lupleg"
  9071.             ik_hip2 = "Rupleg"
  9072.             ik_knee1 = "Lloleg"
  9073.             ik_knee2 = "Rloleg"
  9074.             ik_numLegs = "2"
  9075.             ik_waist = "Body"
  9076.             inherited = "monster_default"
  9077.             mass = "200"
  9078.             melee_damage = "35"
  9079.             melee_range = "40"
  9080.             model = "monster_demon_imp"
  9081.             offsetModel = "-8 0 0"
  9082.             ragdoll = "monster_demon_imp"
  9083.             ragdoll_slomoEnd = "0"
  9084.             ragdoll_slomoStart = "0"
  9085.             rank = "1"
  9086.             scriptobject = "monster_demon_imp"
  9087.             size = "48 48 72"
  9088.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  9089.             snd_alert_idle = "monster_demon_imp_alert_idle"
  9090.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  9091.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  9092.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  9093.             snd_burn = "monster_demon_archvile_burn"
  9094.             snd_chatter = "monster_demon_imp_chatter"
  9095.             snd_chatter_combat = "monster_demon_imp_chatter_combat"
  9096.             snd_createmissile = "monster_demon_imp_fireball_create"
  9097.             snd_death = "monster_demon_imp_die"
  9098.             snd_footstep = "monster_demon_imp_footstep"
  9099.             snd_pain = "monster_demon_imp_pain"
  9100.             snd_sight = "monster_demon_imp_sight"
  9101.             snd_sight2 = "monster_demon_imp_sight2"
  9102.             snd_sight8 = "monster_demon_imp_sight8"
  9103.             snd_thud = "monster_demon_imp_thud"
  9104.             team = "1"
  9105.             use_aas = "aas48"
  9106.             origin = "0 0 0"
  9107.           }
  9108.           alphalabs2_maggot:e =
  9109.           {
  9110.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  9111.              "_on_trigger' when using 'trigger'."
  9112.             ambush = "0"
  9113.             anim = "idle"
  9114.             attack_accuracy = "0"
  9115.             attack_cone = "70"
  9116.             bleed = "1"
  9117.             blink_max = "8.0"
  9118.             blink_min = "2.5"
  9119.             blockedAttackTime = "750"
  9120.             blockedMoveTime = "750"
  9121.             blockedRadius = "10"
  9122.             burnaway = "0.50"
  9123.             chatter_combat_max = "7"
  9124.             chatter_combat_min = "3"
  9125.             chatter_max = "10"
  9126.             chatter_min = "5"
  9127.             damage_scale head = "1.5"
  9128.             damage_zone chest = "Waist"
  9129.             damage_zone head = "Shoulders"
  9130.             damage_zone left_arm = "Lshldr"
  9131.             damage_zone legs = "Hips"
  9132.             damage_zone right_arm = "Rshldr"
  9133.             eye_focus_rate = "0.5"
  9134.             eye_horizontal_offset = "-8"
  9135.             eye_verticle_offset = "5"
  9136.             fov = "170"
  9137.             fx_teleport = "fx/teleporter.fx"
  9138.             fx_teleport1 = "fx/teleporter1.fx"
  9139.             fx_teleport2 = "fx/teleporter2.fx"
  9140.             fx_teleport3 = "fx/teleporter3.fx"
  9141.             head_focus_rate = "0.1"
  9142.             health = "80"
  9143.             inherited = "monster_demon_maggot"
  9144.             kick_force = "60"
  9145.             look_max = "80 75 0"
  9146.             look_min = "-80 -75 0"
  9147.             melee_range = "0"
  9148.             model = "monster_demon_maggot"
  9149.             on_activate = "sight"
  9150.             pain_threshold = "1"
  9151.             projectile_height_to_distance_ratio = "0.9"
  9152.             rank = "0"
  9153.             scriptobject = "monster_demon_maggot"
  9154.             size = "48 48 68"
  9155.             skin_dropDeath = "skins/models/monsters/magnospikes.skin"
  9156.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  9157.             snd_attack_1 = "monster_demon_maggot_attack1"
  9158.             snd_attack_3 = "monster_demon_maggot_attack3"
  9159.             snd_attack_4 = "monster_demon_maggot_attack4"
  9160.             snd_burn = "monster_demon_tick_burn"
  9161.             snd_death = "monster_demon_maggot_die"
  9162.             snd_evade_left = "monster_demon_maggot_evade_left"
  9163.             snd_evade_right = "monster_demon_maggot_evade_right"
  9164.             snd_footstep = "monster_demon_maggot_footstep"
  9165.             snd_melee = "monster_demon_maggot_melee"
  9166.             snd_melee2 = "monster_demon_maggot_melee2"
  9167.             snd_pain = "monster_demon_maggot_pain"
  9168.             snd_rattlecage = "al2_maggot_rattlecage"
  9169.             snd_sight = "monster_demon_maggot_sight"
  9170.             snd_sight2 = "monster_demon_maggot_sight"
  9171.             snd_thud = "monster_demon_imp_thud"
  9172.             sound_bone = "Shoulders"
  9173.             talks = "0"
  9174.             team = "1"
  9175.             turn_rate = "360"
  9176.             wait = "0"
  9177.             walk_on_sight = "0"
  9178.             origin = "0 0 0"
  9179.           }
  9180.           alphalabs2_marine_helmet_p90:e =
  9181.           {
  9182.             bone_focus = "headcontrol"
  9183.             bone_leftEye = "Leyeaim"
  9184.             bone_orientation = "Body"
  9185.             bone_rightEye = "Reyeaim"
  9186.             copy_joint headcontrol = "headcontrol"
  9187.             copy_joint neckcontrol = "neckcontrol"
  9188.             copy_joint_world eyecontrol = "eyecontrol"
  9189.             damage_zone chest = "Wais"
  9190.             damage_zone head = "Loneckcontrol"
  9191.             damage_zone left_arm = "Luparm"
  9192.             damage_zone legs = "Origin"
  9193.             damage_zone right_arm = "Ruparm"
  9194.             def_dropDeathItem = "moveable_item_machinegun"
  9195.             def_dropGibItem1 = "moveable_item_head_pork"
  9196.             def_dropGibItem2 = "moveable_item_torso_pork"
  9197.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  9198.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  9199.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  9200.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  9201.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  9202.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  9203.             def_head = "head_marine_helmet"
  9204.             dropDeathItemJoint = "machinegun"
  9205.             dropGibItem1Joint = "headcontrol"
  9206.             dropGibItem2Joint = "Chest"
  9207.             dropGibItem3Joint = "Ruparm"
  9208.             dropGibItem4Joint = "Waist"
  9209.             dropGibItem5Joint = "Lupleg"
  9210.             dropGibItem6Joint = "Rupleg"
  9211.             dropGibItem7Joint = "Rloleg"
  9212.             dropGibItem8Joint = "Hips"
  9213.             eye_focus_rate = "0.5"
  9214.             eye_horizontal_offset = "-8"
  9215.             eye_turn_max = "20 30 0"
  9216.             eye_turn_min = "-20 -30 0"
  9217.             eye_verticle_offset = "5"
  9218.             gib = "1"
  9219.             head_focus_rate = "0.1"
  9220.             head_joint = "Shoulders"
  9221.             ik_ankle1 = "Lankle_r"
  9222.             ik_ankle2 = "Rankle_r"
  9223.             ik_dir1 = "Lknee"
  9224.             ik_dir2 = "Rknee"
  9225.             ik_foot1 = "Lball_r"
  9226.             ik_foot2 = "Rball_r"
  9227.             ik_footSize = "4"
  9228.             ik_hip1 = "Lupleg"
  9229.             ik_hip2 = "Rupleg"
  9230.             ik_knee1 = "Lloleg"
  9231.             ik_knee2 = "Rloleg"
  9232.             ik_numLegs = "2"
  9233.             ik_numlegs = "0"
  9234.             ik_waist = "Body2"
  9235.             inherited = "character_default"
  9236.             look_joint Chest = "0.1333 0.1333 0"
  9237.             look_joint Luparm = "-0.4 0 0"
  9238.             look_joint Ruparm = "-0.4 0 0"
  9239.             look_joint Shoulders = "0.1333 0.1333 0"
  9240.             look_joint Waist = "0.1333 0.1333 0"
  9241.             look_joint headcontrol = "0.6 0.6 0"
  9242.             look_max = "25 125 0"
  9243.             look_min = "-90 -125 0"
  9244.             model = "npc_base"
  9245.             model_gib = "models/md5/chars/skeleton.md5mesh"
  9246.             no_cower = "1"
  9247.             ragdoll = "char_npc_base"
  9248.             rank = "0"
  9249.             scriptobject = "character"
  9250.             size = "32 32 74"
  9251.             skin_dropDeath = "skins/characters/npcs/marine_helmet.skin"
  9252.             snd_death = "generic_npc_death"
  9253.             snd_footstep = "player_sounds_footstep"
  9254.             snd_gibbed = "sound_giblets"
  9255.             snd_talk_primary = "default_primary"
  9256.             snd_talk_secondary = "default_secondary"
  9257.             snd_talk_trigger = "default_trigger"
  9258.             team = "0"
  9259.             use_aas = "aas48"
  9260.             origin = "0 0 0"
  9261.           }
  9262.           alphalabs2_scientist1:e =
  9263.           {
  9264.             bone_focus = "headcontrol"
  9265.             bone_leftEye = "Leyeaim"
  9266.             bone_orientation = "Body"
  9267.             bone_rightEye = "Reyeaim"
  9268.             copy_joint headcontrol = "headcontrol"
  9269.             copy_joint neckcontrol = "neckcontrol"
  9270.             copy_joint_world eyecontrol = "eyecontrol"
  9271.             damage_zone chest = "Waist"
  9272.             damage_zone head = "Loneckcontrol"
  9273.             damage_zone left_arm = "Luparm"
  9274.             damage_zone legs = "Origin"
  9275.             damage_zone right_arm = "Ruparm"
  9276.             def_dropDeathItem = "moveable_item_lantern"
  9277.             def_dropGibItem1 = "moveable_item_head_pork"
  9278.             def_dropGibItem2 = "moveable_item_torso_pork"
  9279.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  9280.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  9281.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  9282.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  9283.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  9284.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  9285.             def_head = "alphalabs2_scientist1_head"
  9286.             dropDeathItemJoint = "lantern"
  9287.             dropDeathItemRotation = "0 0 0"
  9288.             dropGibItem1Joint = "headcontrol"
  9289.             dropGibItem2Joint = "Chest"
  9290.             dropGibItem3Joint = "Ruparm"
  9291.             dropGibItem4Joint = "Waist"
  9292.             dropGibItem5Joint = "Lupleg"
  9293.             dropGibItem6Joint = "Rupleg"
  9294.             dropGibItem7Joint = "Rloleg"
  9295.             dropGibItem8Joint = "Hips"
  9296.             eye_focus_rate = "0.5"
  9297.             eye_horizontal_offset = "-8"
  9298.             eye_turn_max = "20 30 0"
  9299.             eye_turn_min = "-20 -30 0"
  9300.             eye_verticle_offset = "5"
  9301.             gib = "1"
  9302.             head_focus_rate = "0.1"
  9303.             head_joint = "Shoulders"
  9304.             ik_ankle1 = "Lankle_r"
  9305.             ik_ankle2 = "Rankle_r"
  9306.             ik_dir1 = "Lknee"
  9307.             ik_dir2 = "Rknee"
  9308.             ik_foot1 = "Lball_r"
  9309.             ik_foot2 = "Rball_r"
  9310.             ik_footSize = "4"
  9311.             ik_hip1 = "Lupleg"
  9312.             ik_hip2 = "Rupleg"
  9313.             ik_knee1 = "Lloleg"
  9314.             ik_knee2 = "Rloleg"
  9315.             ik_numLegs = "2"
  9316.             ik_waist = "Body2"
  9317.             inherited = "character_default"
  9318.             look_joint Chest = "0.1333 0.1333 0"
  9319.             look_joint Luparm = "-0.4 0 0"
  9320.             look_joint Ruparm = "-0.4 0 0"
  9321.             look_joint Shoulders = "0.1333 0.1333 0"
  9322.             look_joint Waist = "0.1333 0.1333 0"
  9323.             look_joint headcontrol = "0.6 0.6 0"
  9324.             look_max = "25 125 0"
  9325.             look_min = "-90 -125 0"
  9326.             model = "npc_base"
  9327.             model_gib = "models/md5/chars/skeleton.md5mesh"
  9328.             ragdoll = "char_npc_base"
  9329.             rank = "0"
  9330.             scriptobject = "character"
  9331.             size = "32 32 74"
  9332.             skin = "skins/characters/npcs/body_labcoat_lantern.skin"
  9333.             skin_dropDeath = "skins/characters/npcs/body_labcoat_no_lantern.sk"
  9334.              "in"
  9335.             snd_death = "generic_npc_death"
  9336.             snd_deathscene = "alpha_labs2_scientist_trigger_10"
  9337.             snd_footstep = "player_sounds_footstep"
  9338.             snd_gibbed = "sound_giblets"
  9339.             snd_talk_primary = "default_primary"
  9340.             snd_talk_secondary = "default_secondary"
  9341.             snd_talk_trigger = "default_trigger"
  9342.             team = "0"
  9343.             turn_rate = "190"
  9344.             use_aas = "aas48"
  9345.             origin = "0 0 0"
  9346.           }
  9347.           cin_anim1_fatty:e =
  9348.           {
  9349.             anim = "scene1fatidle"
  9350.             cycle = "1"
  9351.             inherited = "func_animate"
  9352.             model = "cin_anim1_fatty"
  9353.             wait = "-1"
  9354.             origin = "0 0 0"
  9355.           }
  9356.           cin_anim1_pinky:e =
  9357.           {
  9358.             anim = "scene1pinkyidle"
  9359.             cycle = "1"
  9360.             inherited = "func_animate"
  9361.             model = "cin_anim1_pinky"
  9362.             wait = "-1"
  9363.             origin = "0 0 0"
  9364.           }
  9365.           cin_anim1_uacm:e =
  9366.           {
  9367.             anim = "scene1uacmidle"
  9368.             cycle = "1"
  9369.             inherited = "func_animate"
  9370.             model = "cin_anim1_uacm"
  9371.             sound_bone = "Body"
  9372.             wait = "-1"
  9373.             origin = "0 0 0"
  9374.           }
  9375.           cin_anim2_fatty:e =
  9376.           {
  9377.             anim = "scene6fat"
  9378.             cycle = "1"
  9379.             inherited = "func_animate"
  9380.             model = "cin_anim2_fatty"
  9381.             wait = "-1"
  9382.             origin = "0 0 0"
  9383.           }
  9384.           cin_anim2_pinky:e =
  9385.           {
  9386.             anim = "scene6pinky"
  9387.             cycle = "1"
  9388.             inherited = "func_animate"
  9389.             model = "cin_anim2_pinky"
  9390.             wait = "-1"
  9391.             origin = "0 0 0"
  9392.           }
  9393.           cin_anim3_fatty:e =
  9394.           {
  9395.             anim = "scene7fat"
  9396.             cycle = "1"
  9397.             inherited = "func_animate"
  9398.             model = "cin_anim3_fatty"
  9399.             wait = "-1"
  9400.             origin = "0 0 0"
  9401.           }
  9402.           cin_anim3_pinky:e =
  9403.           {
  9404.             anim = "scene7pinky"
  9405.             cycle = "1"
  9406.             inherited = "func_animate"
  9407.             model = "cin_anim3_pinky"
  9408.             wait = "-1"
  9409.             origin = "0 0 0"
  9410.           }
  9411.           cin_anim5_fatty:e =
  9412.           {
  9413.             anim = "scene10fat"
  9414.             cycle = "1"
  9415.             inherited = "func_animate"
  9416.             model = "cin_anim5_fatty"
  9417.             wait = "-1"
  9418.             origin = "0 0 0"
  9419.           }
  9420.           cin_anim5_pinky:e =
  9421.           {
  9422.             anim = "scene10pinky"
  9423.             cycle = "1"
  9424.             inherited = "func_animate"
  9425.             model = "cin_anim5_pinky"
  9426.             wait = "-1"
  9427.             origin = "0 0 0"
  9428.           }
  9429.           cin_anim9a_fatty:e =
  9430.           {
  9431.             anim = "scene9afat"
  9432.             cycle = "1"
  9433.             inherited = "func_animate"
  9434.             model = "cin_anim9a_fatty"
  9435.             wait = "-1"
  9436.             origin = "0 0 0"
  9437.           }
  9438.           cin_anim9a_pinky:e =
  9439.           {
  9440.             anim = "scene9apinky"
  9441.             cycle = "1"
  9442.             inherited = "func_animate"
  9443.             model = "cin_anim9a_pinky"
  9444.             wait = "-1"
  9445.             origin = "0 0 0"
  9446.           }
  9447.           cin_anim9a_uacm:e =
  9448.           {
  9449.             anim = "scene9auacm"
  9450.             cycle = "1"
  9451.             inherited = "func_animate"
  9452.             model = "cin_anim9a_uacm"
  9453.             sound_bone = "Body"
  9454.             wait = "-1"
  9455.             origin = "0 0 0"
  9456.           }
  9457.           cin_e3bathroom_cam:e =
  9458.           {
  9459.             anim scene1cams = "models/md5/cinematics/alphalabs2/scene1cams.md5"
  9460.              "camera"
  9461.             anim scene2cam = "models/md5/cinematics/alphalabs2/scene2cam.md5ca"
  9462.              "mera"
  9463.             anim scene3cams = "models/md5/cinematics/alphalabs2/scene3cams.md5"
  9464.              "camera"
  9465.             anim scene9acam = "models/md5/cinematics/alphalabs2/cam9a.md5camer"
  9466.              "a"
  9467.             origin = "0 0 0"
  9468.           }
  9469.         }
  9470.         map_alphalabs4 Entities.qtxfolder =
  9471.         {
  9472.           alphalabs3_fragchamber_scientist:e =
  9473.           {
  9474.             anim = "idle"
  9475.             bleed = "1"
  9476.             blink_max = "8.0"
  9477.             blink_min = "2.5"
  9478.             bone_focus = "head"
  9479.             bone_leftEye = "Lfteye_Focus"
  9480.             bone_orientation = "Body"
  9481.             bone_rightEye = "Rteye_Focus"
  9482.             chatter_max = "10"
  9483.             chatter_min = "5"
  9484.             cinematic = "1"
  9485.             copy_joint headcontrol = "headcontrol"
  9486.             copy_joint neckcontrol = "neckcontrol"
  9487.             copy_joint_world eyecontrol = "eyecontrol"
  9488.             damage_zone chest = "Waist"
  9489.             damage_zone head = "Loneckcontrol"
  9490.             damage_zone left_arm = "Luparm"
  9491.             damage_zone legs = "Body2"
  9492.             damage_zone right_arm = "Ruparm"
  9493.             def_dropGibItem1 = "moveable_item_head_pork"
  9494.             def_dropGibItem2 = "moveable_item_torso_pork"
  9495.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  9496.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  9497.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  9498.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  9499.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  9500.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  9501.             def_head = "alphalabs3_fragchamber_scientist_head"
  9502.             dropGibItem1Joint = "headcontrol"
  9503.             dropGibItem2Joint = "Chest"
  9504.             dropGibItem3Joint = "Ruparm"
  9505.             dropGibItem4Joint = "Waist"
  9506.             dropGibItem5Joint = "Lupleg"
  9507.             dropGibItem6Joint = "Rupleg"
  9508.             dropGibItem7Joint = "Rloleg"
  9509.             dropGibItem8Joint = "Hips"
  9510.             eye_focus_rate = "0.5"
  9511.             eye_horizontal_offset = "-8"
  9512.             eye_turn_max = "20 30 0"
  9513.             eye_turn_min = "-20 -30 0"
  9514.             eye_verticle_offset = "5"
  9515.             focus_align_time = "0"
  9516.             gib = "1"
  9517.             head_focus_rate = "0.1"
  9518.             head_joint = "Shoulders"
  9519.             head_look = "1"
  9520.             health = "1"
  9521.             ik_ankle1 = "Lankle_r"
  9522.             ik_ankle2 = "Rankle_r"
  9523.             ik_dir1 = "Lknee"
  9524.             ik_dir2 = "Rknee"
  9525.             ik_foot1 = "Lball_r"
  9526.             ik_foot2 = "Rball_r"
  9527.             ik_footSize = "4"
  9528.             ik_hip1 = "Lupleg"
  9529.             ik_hip2 = "Rupleg"
  9530.             ik_knee1 = "Lloleg"
  9531.             ik_knee2 = "Rloleg"
  9532.             ik_numLegs = "2"
  9533.             ik_waist = "Body2"
  9534.             inherited = "npc_base"
  9535.             kick_force = "60"
  9536.             look_joint Chest = "0.1333 0.1333 0"
  9537.             look_joint Luparm = "-0.4 0 0"
  9538.             look_joint Ruparm = "-0.4 0 0"
  9539.             look_joint Shoulders = "0.1333 0.1333 0"
  9540.             look_joint Waist = "0.1333 0.1333 0"
  9541.             look_joint headcontrol = "0.6 0.6 0"
  9542.             model = "npc_base"
  9543.             model_gib = "models/md5/chars/skeleton.md5mesh"
  9544.             on_activate = "sight"
  9545.             rank = "0"
  9546.             scriptobject = "character"
  9547.             size = "32 32 74"
  9548.             snd_bounce = "ragdoll_impact"
  9549.             snd_death = "generic_npc_death"
  9550.             snd_footstep = "player_sounds_footstep"
  9551.             snd_gibbed = "sound_giblets"
  9552.             snd_talk_primary = "default_primary"
  9553.             snd_talk_secondary = "default_secondary"
  9554.             snd_talk_thanks = "frag_scientist_trigger13"
  9555.             snd_talk_trigger = "default_trigger"
  9556.             snd_talk_trigger2 = "frag_scientist_trigger2"
  9557.             state = "state_Inactive"
  9558.             talk0_blendin = "8"
  9559.             talk0_blendout = "8"
  9560.             talk1_blendin = "8"
  9561.             talk1_blendout = "8"
  9562.             talk2_blendin = "8"
  9563.             talk2_blendout = "8"
  9564.             talkradius = "300"
  9565.             talks = "1"
  9566.             talktime = "10"
  9567.             team = "0"
  9568.             turn_rate = "360"
  9569.             origin = "0 0 0"
  9570.           }
  9571.           alphalabs3_fragchamber_scientist2:e =
  9572.           {
  9573.             anim = "idle"
  9574.             bleed = "1"
  9575.             blink_max = "8.0"
  9576.             blink_min = "2.5"
  9577.             bone_focus = "head"
  9578.             bone_leftEye = "Lfteye_Focus"
  9579.             bone_orientation = "Body"
  9580.             bone_rightEye = "Rteye_Focus"
  9581.             chatter_max = "10"
  9582.             chatter_min = "5"
  9583.             cinematic = "1"
  9584.             copy_joint headcontrol = "headcontrol"
  9585.             copy_joint neckcontrol = "neckcontrol"
  9586.             copy_joint_world eyecontrol = "eyecontrol"
  9587.             damage_zone chest = "Waist"
  9588.             damage_zone head = "Loneckcontrol"
  9589.             damage_zone left_arm = "Luparm"
  9590.             damage_zone legs = "Body2"
  9591.             damage_zone right_arm = "Ruparm"
  9592.             def_dropDeathItem = "pda_alphalabs3_fragchamber_scientist2"
  9593.             def_dropGibItem1 = "moveable_item_head_pork"
  9594.             def_dropGibItem2 = "moveable_item_torso_pork"
  9595.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  9596.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  9597.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  9598.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  9599.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  9600.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  9601.             def_head = "alphalabs3_fragchamber_scientist2_head"
  9602.             dropDeathItemJoint = "pda"
  9603.             dropDeathItemRotation = "0 0 0"
  9604.             dropGibItem1Joint = "headcontrol"
  9605.             dropGibItem2Joint = "Chest"
  9606.             dropGibItem3Joint = "Ruparm"
  9607.             dropGibItem4Joint = "Waist"
  9608.             dropGibItem5Joint = "Lupleg"
  9609.             dropGibItem6Joint = "Rupleg"
  9610.             dropGibItem7Joint = "Rloleg"
  9611.             dropGibItem8Joint = "Hips"
  9612.             eye_focus_rate = "0.5"
  9613.             eye_horizontal_offset = "-8"
  9614.             eye_turn_max = "20 30 0"
  9615.             eye_turn_min = "-20 -30 0"
  9616.             eye_verticle_offset = "5"
  9617.             focus_align_time = "0"
  9618.             gib = "1"
  9619.             head_focus_rate = "0.1"
  9620.             head_joint = "Shoulders"
  9621.             head_look = "1"
  9622.             health = "1"
  9623.             ik_ankle1 = "Lankle_r"
  9624.             ik_ankle2 = "Rankle_r"
  9625.             ik_dir1 = "Lknee"
  9626.             ik_dir2 = "Rknee"
  9627.             ik_foot1 = "Lball_r"
  9628.             ik_foot2 = "Rball_r"
  9629.             ik_footSize = "4"
  9630.             ik_hip1 = "Lupleg"
  9631.             ik_hip2 = "Rupleg"
  9632.             ik_knee1 = "Lloleg"
  9633.             ik_knee2 = "Rloleg"
  9634.             ik_numLegs = "2"
  9635.             ik_waist = "Body2"
  9636.             inherited = "npc_base"
  9637.             kick_force = "60"
  9638.             look_joint Chest = "0.1333 0.1333 0"
  9639.             look_joint Luparm = "-0.4 0 0"
  9640.             look_joint Ruparm = "-0.4 0 0"
  9641.             look_joint Shoulders = "0.1333 0.1333 0"
  9642.             look_joint Waist = "0.1333 0.1333 0"
  9643.             look_joint headcontrol = "0.6 0.6 0"
  9644.             model = "npc_base"
  9645.             model_gib = "models/md5/chars/skeleton.md5mesh"
  9646.             neverDormant = "1"
  9647.             on_activate = "sight"
  9648.             rank = "0"
  9649.             scriptobject = "character"
  9650.             size = "32 32 74"
  9651.             skin = "skins/characters/npcs/alphalabs3_fragchamber_scientist2.sk"
  9652.              "in"
  9653.             snd_bounce = "ragdoll_impact"
  9654.             snd_death = "generic_npc_death"
  9655.             snd_footstep = "player_sounds_footstep"
  9656.             snd_gibbed = "sound_giblets"
  9657.             snd_line1 = "frag_scientist_trigger10"
  9658.             snd_line2 = "frag_scientist_trigger11"
  9659.             snd_line3 = "frag_scientist_trigger12"
  9660.             snd_talk_primary = "default_primary"
  9661.             snd_talk_secondary = "default_secondary"
  9662.             snd_talk_secondary2 = "frag_scientist_secondary2"
  9663.             snd_talk_trigger = "default_trigger"
  9664.             state = "state_Inactive"
  9665.             talk0_blendin = "8"
  9666.             talk0_blendout = "8"
  9667.             talk1_blendin = "8"
  9668.             talk1_blendout = "8"
  9669.             talk2_blendin = "8"
  9670.             talk2_blendout = "8"
  9671.             talkradius = "300"
  9672.             talks = "1"
  9673.             talktime = "10"
  9674.             team = "0"
  9675.             turn_rate = "360"
  9676.             origin = "0 0 0"
  9677.           }
  9678.           alphalabs3_fragchamber_skeleton:e =
  9679.           {
  9680.             anim = "idle"
  9681.             bleed = "1"
  9682.             blink_max = "8.0"
  9683.             blink_min = "2.5"
  9684.             bone_focus = "head"
  9685.             bone_leftEye = "Lfteye_Focus"
  9686.             bone_orientation = "Body"
  9687.             bone_rightEye = "Rteye_Focus"
  9688.             chatter_max = "10"
  9689.             chatter_min = "5"
  9690.             cinematic = "1"
  9691.             copy_joint headcontrol = "headcontrol"
  9692.             copy_joint neckcontrol = "neckcontrol"
  9693.             copy_joint_world eyecontrol = "eyecontrol"
  9694.             damage_zone chest = "Waist"
  9695.             damage_zone head = "Loneckcontrol"
  9696.             damage_zone left_arm = "Luparm"
  9697.             damage_zone legs = "Body2"
  9698.             damage_zone right_arm = "Ruparm"
  9699.             def_dropGibItem1 = "moveable_item_head_pork"
  9700.             def_dropGibItem2 = "moveable_item_torso_pork"
  9701.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  9702.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  9703.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  9704.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  9705.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  9706.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  9707.             def_head = "head_skull"
  9708.             dropGibItem1Joint = "headcontrol"
  9709.             dropGibItem2Joint = "Chest"
  9710.             dropGibItem3Joint = "Ruparm"
  9711.             dropGibItem4Joint = "Waist"
  9712.             dropGibItem5Joint = "Lupleg"
  9713.             dropGibItem6Joint = "Rupleg"
  9714.             dropGibItem7Joint = "Rloleg"
  9715.             dropGibItem8Joint = "Hips"
  9716.             eye_focus_rate = "0.5"
  9717.             eye_horizontal_offset = "-8"
  9718.             eye_turn_max = "20 30 0"
  9719.             eye_turn_min = "-20 -30 0"
  9720.             eye_verticle_offset = "5"
  9721.             focus_align_time = "0"
  9722.             gib = "1"
  9723.             head_focus_rate = "0.1"
  9724.             head_joint = "Shoulders"
  9725.             head_look = "1"
  9726.             health = "1"
  9727.             ik_ankle1 = "Lankle_r"
  9728.             ik_ankle2 = "Rankle_r"
  9729.             ik_dir1 = "Lknee"
  9730.             ik_dir2 = "Rknee"
  9731.             ik_foot1 = "Lball_r"
  9732.             ik_foot2 = "Rball_r"
  9733.             ik_footSize = "4"
  9734.             ik_hip1 = "Lupleg"
  9735.             ik_hip2 = "Rupleg"
  9736.             ik_knee1 = "Lloleg"
  9737.             ik_knee2 = "Rloleg"
  9738.             ik_numLegs = "2"
  9739.             ik_waist = "Body2"
  9740.             inherited = "npc_base"
  9741.             kick_force = "60"
  9742.             look_joint Chest = "0.1333 0.1333 0"
  9743.             look_joint Luparm = "-0.4 0 0"
  9744.             look_joint Ruparm = "-0.4 0 0"
  9745.             look_joint Shoulders = "0.1333 0.1333 0"
  9746.             look_joint Waist = "0.1333 0.1333 0"
  9747.             look_joint headcontrol = "0.6 0.6 0"
  9748.             model = "npc_base"
  9749.             model_gib = "models/md5/chars/skeleton.md5mesh"
  9750.             on_activate = "sight"
  9751.             rank = "0"
  9752.             scriptobject = "character"
  9753.             size = "32 32 74"
  9754.             snd_bounce = "ragdoll_impact"
  9755.             snd_death = "generic_npc_death"
  9756.             snd_footstep = "player_sounds_footstep"
  9757.             snd_gibbed = "sound_giblets"
  9758.             snd_talk_primary = "default_primary"
  9759.             snd_talk_secondary = "default_secondary"
  9760.             snd_talk_trigger = "default_trigger"
  9761.             sound_bone = "Chest"
  9762.             state = "state_Inactive"
  9763.             talk0_blendin = "8"
  9764.             talk0_blendout = "8"
  9765.             talk1_blendin = "8"
  9766.             talk1_blendout = "8"
  9767.             talk2_blendin = "8"
  9768.             talk2_blendout = "8"
  9769.             talkradius = "300"
  9770.             talks = "1"
  9771.             talktime = "10"
  9772.             team = "0"
  9773.             turn_rate = "360"
  9774.             origin = "0 0 0"
  9775.           }
  9776.           alphalabs3_vagaryintro_cam:e =
  9777.           {
  9778.             anim vagaryintro1 = "models/md5/cinematics/alphalabs3/vagaryintro_"
  9779.              "cam1.md5camera"
  9780.             anim vagaryintro2 = "models/md5/cinematics/alphalabs3/vagaryintro_"
  9781.              "cam2.md5camera"
  9782.             cinematic = "1"
  9783.             origin = "0 0 0"
  9784.           }
  9785.           alphalabs3_vagaryintro_player:e =
  9786.           {
  9787.             anim = "vagaryintro"
  9788.             cinematic = "1"
  9789.             cycle = "1"
  9790.             inherited = "func_animate"
  9791.             model = "alphalabs3_vagaryintro_player"
  9792.             sound_bone = "Chest"
  9793.             wait = "-1"
  9794.             origin = "0 0 0"
  9795.           }
  9796.           alphalabs3_vagaryintro_vagary:e =
  9797.           {
  9798.             anim = "vagaryintro"
  9799.             cinematic = "1"
  9800.             cycle = "1"
  9801.             inherited = "func_animate"
  9802.             model = "alphalabs3_vagaryintro_vagary"
  9803.             sound_bone = "Chest"
  9804.             wait = "-1"
  9805.             origin = "0 0 0"
  9806.           }
  9807.         }
  9808.         map_caverns2 Entities.qtxfolder =
  9809.         {
  9810.           caverns_boulderbridge:e =
  9811.           {
  9812.             anim = "boulder"
  9813.             model = "caverns_boulderbridge"
  9814.             snd_boulderthud = "caverns2_boulder"
  9815.             sound_bone = "front_3"
  9816.             origin = "0 0 0"
  9817.           }
  9818.           caverns_bridge:e =
  9819.           {
  9820.             anim = "bridge"
  9821.             model = "caverns_bridge"
  9822.             origin = "0 0 0"
  9823.           }
  9824.           caverns_bridgeback:e =
  9825.           {
  9826.             anim = "bridge"
  9827.             model = "caverns_bridgeback"
  9828.             origin = "0 0 0"
  9829.           }
  9830.           caverns_bridgecrane:e =
  9831.           {
  9832.             anim = "bridge"
  9833.             model = "caverns_bridgecrane"
  9834.             origin = "0 0 0"
  9835.           }
  9836.           caverns_bridgefront:e =
  9837.           {
  9838.             anim = "bridge"
  9839.             model = "caverns_bridgefront"
  9840.             origin = "0 0 0"
  9841.           }
  9842.           caverns_char_maint_scared:e =
  9843.           {
  9844.             anim = "idle"
  9845.             bone_focus = "headcontrol"
  9846.             bone_leftEye = "Leyeaim"
  9847.             bone_orientation = "Body"
  9848.             bone_rightEye = "Reyeaim"
  9849.             copy_joint headcontrol = "headcontrol"
  9850.             copy_joint neckcontrol = "neckcontrol"
  9851.             copy_joint_world eyecontrol = "eyecontrol"
  9852.             damage_zone chest = "Waist"
  9853.             damage_zone head = "Loneckcontrol"
  9854.             damage_zone left_arm = "Luparm"
  9855.             damage_zone legs = "Body2"
  9856.             damage_zone right_arm = "Ruparm"
  9857.             def_dropGibItem1 = "moveable_item_head_pork"
  9858.             def_dropGibItem2 = "moveable_item_torso_pork"
  9859.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  9860.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  9861.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  9862.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  9863.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  9864.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  9865.             def_head = "caverns_char_maint_scared_head"
  9866.             dropGibItem1Joint = "headcontrol"
  9867.             dropGibItem2Joint = "Chest"
  9868.             dropGibItem3Joint = "Ruparm"
  9869.             dropGibItem4Joint = "Waist"
  9870.             dropGibItem5Joint = "Lupleg"
  9871.             dropGibItem6Joint = "Rupleg"
  9872.             dropGibItem7Joint = "Rloleg"
  9873.             dropGibItem8Joint = "Hips"
  9874.             eye_focus_rate = "0.5"
  9875.             eye_horizontal_offset = "-8"
  9876.             eye_turn_max = "20 30 0"
  9877.             eye_turn_min = "-20 -30 0"
  9878.             eye_verticle_offset = "5"
  9879.             gib = "1"
  9880.             head_focus_rate = "0.1"
  9881.             head_joint = "Shoulders"
  9882.             ik_ankle1 = "Lankle_r"
  9883.             ik_ankle2 = "Rankle_r"
  9884.             ik_dir1 = "Lknee"
  9885.             ik_dir2 = "Rknee"
  9886.             ik_foot1 = "Lball_r"
  9887.             ik_foot2 = "Rball_r"
  9888.             ik_footSize = "4"
  9889.             ik_hip1 = "Lupleg"
  9890.             ik_hip2 = "Rupleg"
  9891.             ik_knee1 = "Lloleg"
  9892.             ik_knee2 = "Rloleg"
  9893.             ik_numLegs = "2"
  9894.             ik_numlegs = "0"
  9895.             ik_waist = "Body2"
  9896.             inherited = "character_default"
  9897.             look_joint Chest = "0.1333 0.1333 0"
  9898.             look_joint Luparm = "-0.4 0 0"
  9899.             look_joint Ruparm = "-0.4 0 0"
  9900.             look_joint Shoulders = "0.1333 0.1333 0"
  9901.             look_joint Waist = "0.1333 0.1333 0"
  9902.             look_joint headcontrol = "0.6 0.6 0"
  9903.             look_joint neckcontrol = ".5 .5 0"
  9904.             look_max = "25 125 0"
  9905.             look_min = "-90 -125 0"
  9906.             model = "npc_base"
  9907.             model_gib = "models/md5/chars/skeleton.md5mesh"
  9908.             no_cower = "1"
  9909.             ragdoll = "char_npc_base"
  9910.             rank = "0"
  9911.             scriptobject = "character"
  9912.             size = "32 32 74"
  9913.             snd_death = "generic_npc_death"
  9914.             snd_footstep = "player_sounds_footstep"
  9915.             snd_gibbed = "sound_giblets"
  9916.             snd_talk_primary = "default_primary"
  9917.             snd_talk_secondary = "default_secondary"
  9918.             snd_talk_trigger = "default_trigger"
  9919.             talk0_blendin = "8"
  9920.             talk0_blendout = "8"
  9921.             talk1_blendin = "8"
  9922.             talk1_blendout = "8"
  9923.             talk2_blendin = "8"
  9924.             talk2_blendout = "8"
  9925.             talk_no_turn = "1"
  9926.             talktime = "0"
  9927.             talktrigger = "1"
  9928.             team = "0"
  9929.             turn_rate = "0"
  9930.             use_aas = "aas48"
  9931.             origin = "0 0 0"
  9932.           }
  9933.           caverns_hellknight:e =
  9934.           {
  9935.             anim = "bridge"
  9936.             model = "caverns_hellknight"
  9937.             ragdoll = "monster_demon_hellknight"
  9938.             snd_attackmissile = "monster_demon_hellknight_attackmissile"
  9939.             snd_chatter = "monster_demon_hellknight_chatter"
  9940.             snd_chatter_combat = "monster_demon_hellknight_chatter"
  9941.             snd_die = "cavcin_hk_die"
  9942.             snd_footstep = "monster_demon_hellknight_footstep"
  9943.             snd_melee1 = "monster_zombie_commando_melee_miss"
  9944.             snd_melee2 = "monster_demon_cacodemon_melee"
  9945.             snd_pain = "cavcin_hk_pain"
  9946.             snd_sight = "cavcin_hk_sight"
  9947.             snd_thud = "cavcin_hk_bridgebreak"
  9948.             sound_bone = "Chest"
  9949.             velocityTime = "200"
  9950.             origin = "0 0 0"
  9951.           }
  9952.           caverns_hellknight2:e =
  9953.           {
  9954.             anim = "idle"
  9955.             attack_accuracy = "0"
  9956.             attack_cone = "70"
  9957.             burnaway = "0.50"
  9958.             damage_scale head = "2"
  9959.             damage_zone chest = "Waist"
  9960.             damage_zone head = "Neck"
  9961.             damage_zone left_arm = "Luparm"
  9962.             damage_zone legs = "Hips"
  9963.             damage_zone right_arm = "Ruparm"
  9964.             def_projectile = "projectile_fireball_hellknight"
  9965.             health = "900"
  9966.             ik_ankle1 = "lankle"
  9967.             ik_ankle2 = "rankle"
  9968.             ik_dir1 = "lknee1"
  9969.             ik_dir2 = "rknee1"
  9970.             ik_foot1 = "lfoot"
  9971.             ik_foot2 = "rfoot"
  9972.             ik_footDownTrace = "64"
  9973.             ik_footSize = "8"
  9974.             ik_footUpTrace = "32"
  9975.             ik_hip1 = "lupleg"
  9976.             ik_hip2 = "rupleg"
  9977.             ik_knee1 = "lloleg"
  9978.             ik_knee2 = "rloleg"
  9979.             ik_minWaistAnkleDist = "30"
  9980.             ik_numLegs = "2"
  9981.             ik_waist = "body"
  9982.             inherited = "monster_default"
  9983.             look_joint Head = "0.4 0.4 0"
  9984.             look_joint LoNeck = "0.6 0.6 0"
  9985.             look_max = "25 125 0"
  9986.             look_min = "-90 -125 0"
  9987.             mass = "600"
  9988.             melee_range = "75"
  9989.             model = "monster_demon_hellknight"
  9990.             pain_threshold = "25"
  9991.             ragdoll = "monster_demon_hellknight"
  9992.             rank = "2"
  9993.             scriptobject = "monster_demon_hellknight"
  9994.             size = "94 94 96"
  9995.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  9996.             snd_attackmissile = "monster_demon_hellknight_attackmissile"
  9997.             snd_burn = "monster_demon_hellknight_burn"
  9998.             snd_chatter = "monster_demon_hellknight_chatter"
  9999.             snd_chatter_combat = "monster_demon_hellknight_chatter_combat"
  10000.             snd_death = "monster_demon_hellknight_die"
  10001.             snd_deepfs = "hellknight_deepfs"
  10002.             snd_footstep = "monster_demon_hellknight_footstep"
  10003.             snd_pain = "monster_demon_hellknight_pain"
  10004.             snd_sight1 = "monster_demon_hellknight_sight1"
  10005.             snd_sight2 = "monster_demon_hellknight_sight2"
  10006.             snd_sight3 = "monster_demon_hellknight_sight3"
  10007.             team = "1"
  10008.             turn_rate = "100"
  10009.             use_aas = "aas96"
  10010.             origin = "0 0 0"
  10011.           }
  10012.           caverns_hkwall:e =
  10013.           {
  10014.             anim = "wall"
  10015.             model = "caverns_hkwall"
  10016.             origin = "0 0 0"
  10017.           }
  10018.           caverns_imp1:e =
  10019.           {
  10020.             anim = "idle1"
  10021.             attack_accuracy = "0"
  10022.             attack_cone = "70"
  10023.             burnaway = ".5"
  10024.             damage_scale head = "2"
  10025.             damage_zone chest = "Waist"
  10026.             damage_zone head = "Neck"
  10027.             damage_zone left_arm = "Lshldr"
  10028.             damage_zone legs = "Hips"
  10029.             damage_zone right_arm = "Rshldr"
  10030.             def_projectile = "projectile_impfireball"
  10031.             health = "130"
  10032.             ik_ankle1 = "Lankle_r"
  10033.             ik_ankle2 = "Rankle_r"
  10034.             ik_dir1 = "Lknee"
  10035.             ik_dir2 = "Rknee"
  10036.             ik_foot1 = "Lball_r"
  10037.             ik_foot2 = "Rball_r"
  10038.             ik_footSize = "4"
  10039.             ik_hip1 = "Lupleg"
  10040.             ik_hip2 = "Rupleg"
  10041.             ik_knee1 = "Lloleg"
  10042.             ik_knee2 = "Rloleg"
  10043.             ik_numLegs = "2"
  10044.             ik_waist = "Body"
  10045.             inherited = "monster_default"
  10046.             mass = "200"
  10047.             melee_damage = "35"
  10048.             melee_range = "40"
  10049.             model = "monster_demon_imp"
  10050.             offsetModel = "-8 0 0"
  10051.             ragdoll = "monster_demon_imp"
  10052.             ragdoll_slomoEnd = "0"
  10053.             ragdoll_slomoStart = "0"
  10054.             rank = "1"
  10055.             scriptobject = "monster_demon_imp"
  10056.             size = "48 48 72"
  10057.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  10058.             snd_alert_idle = "monster_demon_imp_alert_idle"
  10059.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  10060.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  10061.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  10062.             snd_burn = "monster_demon_archvile_burn"
  10063.             snd_chatter = "monster_demon_imp_chatter"
  10064.             snd_chatter_combat = "monster_demon_imp_chatter_combat"
  10065.             snd_createmissile = "monster_demon_imp_fireball_create"
  10066.             snd_death = "monster_demon_imp_die"
  10067.             snd_footstep = "monster_demon_imp_footstep"
  10068.             snd_pain = "monster_demon_imp_pain"
  10069.             snd_sight = "monster_demon_imp_sight"
  10070.             snd_sight2 = "monster_demon_imp_sight2"
  10071.             snd_sight8 = "monster_demon_imp_sight8"
  10072.             snd_thud = "monster_demon_imp_thud"
  10073.             team = "1"
  10074.             use_aas = "aas48"
  10075.             origin = "0 0 0"
  10076.           }
  10077.           caverns_imp2:e =
  10078.           {
  10079.             anim = "idle1"
  10080.             attack_accuracy = "0"
  10081.             attack_cone = "70"
  10082.             burnaway = ".5"
  10083.             damage_scale head = "2"
  10084.             damage_zone chest = "Waist"
  10085.             damage_zone head = "Neck"
  10086.             damage_zone left_arm = "Lshldr"
  10087.             damage_zone legs = "Hips"
  10088.             damage_zone right_arm = "Rshldr"
  10089.             def_projectile = "projectile_impfireball"
  10090.             health = "130"
  10091.             ik_ankle1 = "Lankle_r"
  10092.             ik_ankle2 = "Rankle_r"
  10093.             ik_dir1 = "Lknee"
  10094.             ik_dir2 = "Rknee"
  10095.             ik_foot1 = "Lball_r"
  10096.             ik_foot2 = "Rball_r"
  10097.             ik_footSize = "4"
  10098.             ik_hip1 = "Lupleg"
  10099.             ik_hip2 = "Rupleg"
  10100.             ik_knee1 = "Lloleg"
  10101.             ik_knee2 = "Rloleg"
  10102.             ik_numLegs = "2"
  10103.             ik_waist = "Body"
  10104.             inherited = "monster_default"
  10105.             mass = "200"
  10106.             melee_damage = "35"
  10107.             melee_range = "40"
  10108.             model = "monster_demon_imp"
  10109.             offsetModel = "-8 0 0"
  10110.             ragdoll = "monster_demon_imp"
  10111.             ragdoll_slomoEnd = "0"
  10112.             ragdoll_slomoStart = "0"
  10113.             rank = "1"
  10114.             scriptobject = "monster_demon_imp"
  10115.             size = "48 48 72"
  10116.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  10117.             snd_alert_idle = "monster_demon_imp_alert_idle"
  10118.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  10119.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  10120.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  10121.             snd_burn = "monster_demon_archvile_burn"
  10122.             snd_chatter = "monster_demon_imp_chatter"
  10123.             snd_chatter_combat = "monster_demon_imp_chatter_combat"
  10124.             snd_createmissile = "monster_demon_imp_fireball_create"
  10125.             snd_death = "monster_demon_imp_die"
  10126.             snd_footstep = "monster_demon_imp_footstep"
  10127.             snd_pain = "monster_demon_imp_pain"
  10128.             snd_sight = "monster_demon_imp_sight"
  10129.             snd_sight2 = "monster_demon_imp_sight2"
  10130.             snd_sight8 = "monster_demon_imp_sight8"
  10131.             snd_thud = "monster_demon_imp_thud"
  10132.             team = "1"
  10133.             use_aas = "aas48"
  10134.             origin = "0 0 0"
  10135.           }
  10136.           caverns_pinky:e =
  10137.           {
  10138.             anim = "bridge"
  10139.             model = "caverns_pinky"
  10140.             ragdoll = "monster_demon_vagary"
  10141.             snd_death = "monster_demon_vagary_die"
  10142.             snd_pain = "monster_demon_vagary_pain"
  10143.             snd_sight = "monster_demon_vagary_sight"
  10144.             snd_step = "monster_demon_vagary_step"
  10145.             sound_bone = "Chest"
  10146.             velocityTime = "200"
  10147.             origin = "0 0 0"
  10148.           }
  10149.           caverns_vagary1:e =
  10150.           {
  10151.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  10152.              "_on_trigger' when using 'trigger'."
  10153.             ambush = "0"
  10154.             anim = "idle"
  10155.             attack_accuracy = "0"
  10156.             attack_cone = "70"
  10157.             bleed = "1"
  10158.             blink_max = "8.0"
  10159.             blink_min = "2.5"
  10160.             blockedAttackTime = "750"
  10161.             blockedMoveTime = "750"
  10162.             blockedRadius = "10"
  10163.             burnaway = "0.50"
  10164.             chatter_combat_max = "7"
  10165.             chatter_combat_min = "3"
  10166.             chatter_max = "10"
  10167.             chatter_min = "5"
  10168.             damage_scale head = "2"
  10169.             damage_zone chest = "Waist"
  10170.             damage_zone head = "Neck"
  10171.             damage_zone left_arm = "Luparm"
  10172.             damage_zone legs = "Tail"
  10173.             damage_zone right_arm = "Ruparm"
  10174.             eye_focus_rate = "0.5"
  10175.             eye_horizontal_offset = "-8"
  10176.             eye_verticle_offset = "5"
  10177.             fov = "170"
  10178.             fx_teleport = "fx/teleporter.fx"
  10179.             fx_teleport1 = "fx/teleporter1.fx"
  10180.             fx_teleport2 = "fx/teleporter2.fx"
  10181.             fx_teleport3 = "fx/teleporter3.fx"
  10182.             head_focus_rate = "0.1"
  10183.             health = "1300"
  10184.             ik_ankle1 = "Lclaw5b"
  10185.             ik_ankle2 = "Rclaw5b"
  10186.             ik_ankle3 = "Lclaw5c"
  10187.             ik_ankle4 = "Rclaw5c"
  10188.             ik_ankle5 = "Lclaw5d"
  10189.             ik_ankle6 = "Rclaw5d"
  10190.             ik_dir1 = "Lknee1"
  10191.             ik_dir2 = "Rknee1"
  10192.             ik_dir3 = "Lknee2"
  10193.             ik_dir4 = "Rknee2"
  10194.             ik_dir5 = "Lknee3"
  10195.             ik_dir6 = "Rknee3"
  10196.             ik_foot1 = "Lclaw7b"
  10197.             ik_foot2 = "Lclaw7c"
  10198.             ik_foot3 = "Lclaw7d"
  10199.             ik_foot4 = "Rclaw7b"
  10200.             ik_foot5 = "Rclaw7c"
  10201.             ik_foot6 = "Rclaw7d"
  10202.             ik_footSize = "0"
  10203.             ik_hip1 = "Lclaw3b"
  10204.             ik_hip2 = "Rclaw3b"
  10205.             ik_hip3 = "Lclaw3c"
  10206.             ik_hip4 = "Rclaw3c"
  10207.             ik_hip5 = "Lclaw3d"
  10208.             ik_hip6 = "Rclaw3d"
  10209.             ik_knee1 = "Lclaw4b"
  10210.             ik_knee2 = "Rclaw4b"
  10211.             ik_knee3 = "Lclaw4c"
  10212.             ik_knee4 = "Rclaw4c"
  10213.             ik_knee5 = "Lclaw4d"
  10214.             ik_knee6 = "Rclaw4d"
  10215.             ik_numLegs = "6"
  10216.             ik_waist = "Body"
  10217.             inherited = "monster_boss_vagary"
  10218.             kick_force = "60"
  10219.             look_joint Chest = "0.1333 0.1333 0"
  10220.             look_joint Head = "0.6 0.6 0"
  10221.             look_joint Luparm = "-0.4 0 0"
  10222.             look_joint Ruparm = "-0.4 0 0"
  10223.             look_joint Shoulders = "0.1333 0.1333 0"
  10224.             look_joint Torso = "0.1333 0.1333 0"
  10225.             look_max = "80 75 0"
  10226.             look_min = "-80 -75 0"
  10227.             melee_range = "0"
  10228.             model = "monster_boss_vagary"
  10229.             on_activate = "sight"
  10230.             pain_threshold = "1"
  10231.             projectile_height_to_distance_ratio = "0.9"
  10232.             rank = "0"
  10233.             scriptobject = "monster_boss_vagary"
  10234.             size = "80 80 96"
  10235.             smoke_burnParticleSystem = "burn_manc.prt-body"
  10236.             snd_burn = "monster_demon_tick_burn"
  10237.             snd_death = "monster_boss_vagary_death"
  10238.             snd_melee = "monster_zombie_commando_melee_miss"
  10239.             snd_pain = "monster_boss_vagary_pain"
  10240.             snd_pickup = "monster_boss_vagary_pickup"
  10241.             snd_sight = "monster_boss_vagary_sight"
  10242.             snd_step = "monster_demon_vagary_step"
  10243.             talks = "0"
  10244.             team = "1"
  10245.             turn_rate = "360"
  10246.             wait = "0"
  10247.             walk_on_sight = "0"
  10248.             origin = "0 0 0"
  10249.           }
  10250.           caverns_vagary2:e =
  10251.           {
  10252.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  10253.              "_on_trigger' when using 'trigger'."
  10254.             ambush = "0"
  10255.             anim = "idle"
  10256.             attack_accuracy = "0"
  10257.             attack_cone = "70"
  10258.             bleed = "1"
  10259.             blink_max = "8.0"
  10260.             blink_min = "2.5"
  10261.             blockedAttackTime = "750"
  10262.             blockedMoveTime = "750"
  10263.             blockedRadius = "10"
  10264.             burnaway = "0.50"
  10265.             chatter_combat_max = "7"
  10266.             chatter_combat_min = "3"
  10267.             chatter_max = "10"
  10268.             chatter_min = "5"
  10269.             damage_scale head = "2"
  10270.             damage_zone chest = "Waist"
  10271.             damage_zone head = "Neck"
  10272.             damage_zone left_arm = "Luparm"
  10273.             damage_zone legs = "Tail"
  10274.             damage_zone right_arm = "Ruparm"
  10275.             eye_focus_rate = "0.5"
  10276.             eye_horizontal_offset = "-8"
  10277.             eye_verticle_offset = "5"
  10278.             fov = "170"
  10279.             fx_teleport = "fx/teleporter.fx"
  10280.             fx_teleport1 = "fx/teleporter1.fx"
  10281.             fx_teleport2 = "fx/teleporter2.fx"
  10282.             fx_teleport3 = "fx/teleporter3.fx"
  10283.             head_focus_rate = "0.1"
  10284.             health = "1300"
  10285.             ik_ankle1 = "Lclaw5b"
  10286.             ik_ankle2 = "Rclaw5b"
  10287.             ik_ankle3 = "Lclaw5c"
  10288.             ik_ankle4 = "Rclaw5c"
  10289.             ik_ankle5 = "Lclaw5d"
  10290.             ik_ankle6 = "Rclaw5d"
  10291.             ik_dir1 = "Lknee1"
  10292.             ik_dir2 = "Rknee1"
  10293.             ik_dir3 = "Lknee2"
  10294.             ik_dir4 = "Rknee2"
  10295.             ik_dir5 = "Lknee3"
  10296.             ik_dir6 = "Rknee3"
  10297.             ik_foot1 = "Lclaw7b"
  10298.             ik_foot2 = "Lclaw7c"
  10299.             ik_foot3 = "Lclaw7d"
  10300.             ik_foot4 = "Rclaw7b"
  10301.             ik_foot5 = "Rclaw7c"
  10302.             ik_foot6 = "Rclaw7d"
  10303.             ik_footSize = "0"
  10304.             ik_hip1 = "Lclaw3b"
  10305.             ik_hip2 = "Rclaw3b"
  10306.             ik_hip3 = "Lclaw3c"
  10307.             ik_hip4 = "Rclaw3c"
  10308.             ik_hip5 = "Lclaw3d"
  10309.             ik_hip6 = "Rclaw3d"
  10310.             ik_knee1 = "Lclaw4b"
  10311.             ik_knee2 = "Rclaw4b"
  10312.             ik_knee3 = "Lclaw4c"
  10313.             ik_knee4 = "Rclaw4c"
  10314.             ik_knee5 = "Lclaw4d"
  10315.             ik_knee6 = "Rclaw4d"
  10316.             ik_numLegs = "6"
  10317.             ik_waist = "Body"
  10318.             inherited = "monster_boss_vagary"
  10319.             kick_force = "60"
  10320.             look_joint Chest = "0.1333 0.1333 0"
  10321.             look_joint Head = "0.6 0.6 0"
  10322.             look_joint Luparm = "-0.4 0 0"
  10323.             look_joint Ruparm = "-0.4 0 0"
  10324.             look_joint Shoulders = "0.1333 0.1333 0"
  10325.             look_joint Torso = "0.1333 0.1333 0"
  10326.             look_max = "80 75 0"
  10327.             look_min = "-80 -75 0"
  10328.             melee_range = "0"
  10329.             model = "monster_boss_vagary"
  10330.             on_activate = "sight"
  10331.             pain_threshold = "1"
  10332.             projectile_height_to_distance_ratio = "0.9"
  10333.             rank = "0"
  10334.             scriptobject = "monster_boss_vagary"
  10335.             size = "80 80 96"
  10336.             smoke_burnParticleSystem = "burn_manc.prt-body"
  10337.             snd_burn = "monster_demon_tick_burn"
  10338.             snd_death = "monster_boss_vagary_death"
  10339.             snd_melee = "monster_zombie_commando_melee_miss"
  10340.             snd_pain = "monster_boss_vagary_pain"
  10341.             snd_pickup = "monster_boss_vagary_pickup"
  10342.             snd_sight = "monster_boss_vagary_sight"
  10343.             snd_step = "monster_demon_vagary_step"
  10344.             talks = "0"
  10345.             team = "1"
  10346.             turn_rate = "360"
  10347.             wait = "0"
  10348.             walk_on_sight = "0"
  10349.             origin = "0 0 0"
  10350.           }
  10351.           caverns_vagrocks:e =
  10352.           {
  10353.             anim = "rocks"
  10354.             model = "caverns_vagrocks"
  10355.             origin = "0 0 0"
  10356.           }
  10357.         }
  10358.         map_comm1 Entities.qtxfolder =
  10359.         {
  10360.           comm1_sentry:e =
  10361.           {
  10362.             anim = "idle"
  10363.             bleed = "1"
  10364.             blink_max = "8.0"
  10365.             blink_min = "2.5"
  10366.             blockedRadius = "20"
  10367.             bone_focus = "head"
  10368.             bone_leftEye = "Lfteye_Focus"
  10369.             bone_rightEye = "Rteye_Focus"
  10370.             burnaway = "10"
  10371.             chatter_max = "10"
  10372.             chatter_min = "5"
  10373.             copy_joint headcontrol = "headcontrol"
  10374.             copy_joint neckcontrol = "neckcontrol"
  10375.             copy_joint_world eyecontrol = "eyecontrol"
  10376.             damage_zone chest = "Hips"
  10377.             damage_zone head = "Loneck"
  10378.             damage_zone left_arm = "L1_upleg"
  10379.             damage_zone legs = "L2_upleg"
  10380.             damage_zone right_arm = "R1_upleg"
  10381.             eye_focus_rate = "0.5"
  10382.             eye_horizontal_offset = "-8"
  10383.             eye_turn_max = "20 30 0"
  10384.             eye_turn_min = "-20 -30 0"
  10385.             eye_verticle_offset = "5"
  10386.             focus_align_time = "0"
  10387.             hanging = "2"
  10388.             head_focus_rate = "0.1"
  10389.             head_look = "1"
  10390.             health = "1"
  10391.             ik_ankle1 = "L1_loleg"
  10392.             ik_ankle2 = "R1_loleg"
  10393.             ik_ankle3 = "L2_loleg"
  10394.             ik_ankle4 = "R2_loleg"
  10395.             ik_dir1 = "Lelbow"
  10396.             ik_dir2 = "Relbow"
  10397.             ik_dir3 = "Lknee"
  10398.             ik_dir4 = "Rknee"
  10399.             ik_foot1 = "L1toe"
  10400.             ik_foot2 = "R1toe"
  10401.             ik_foot3 = "L2toe"
  10402.             ik_foot4 = "R2toe"
  10403.             ik_footSize = "0"
  10404.             ik_hip1 = "L1_upleg"
  10405.             ik_hip2 = "R1_upleg"
  10406.             ik_hip3 = "L2_upleg"
  10407.             ik_hip4 = "R2_upleg"
  10408.             ik_knee1 = "L1_midleg"
  10409.             ik_knee2 = "R1_midleg"
  10410.             ik_knee3 = "L2_midleg"
  10411.             ik_knee4 = "R2_midleg"
  10412.             ik_minWaistFloorDist = "20"
  10413.             ik_numLegs = "4"
  10414.             ik_waist = "Hips"
  10415.             inherited = "char_sentry"
  10416.             kick_force = "60"
  10417.             look_joint Head = "0.6 0.6 0"
  10418.             look_joint Loneck = "0.4 0.4 0"
  10419.             model = "char_sentry"
  10420.             on_activate = "sight"
  10421.             rank = "0"
  10422.             scriptobject = "character"
  10423.             size = "48 48 48"
  10424.             smoke_wound_metal = "bulletricochet.prt"
  10425.             snd_active = "char_sentry_active"
  10426.             snd_bounce = "ragdoll_impact"
  10427.             snd_cant_reach_player = "char_sentry_cant_reach_player"
  10428.             snd_death = "char_sentry_destroyed"
  10429.             snd_fire = "char_sentry_fire"
  10430.             snd_gear = "char_sentry_gears"
  10431.             snd_open_door = "char_sentry_open_door"
  10432.             snd_pain = "char_sentry_pain"
  10433.             snd_shutdown = "char_sentry_shutdown"
  10434.             snd_sight_enemy = "char_sentry_sight_enemy"
  10435.             snd_sight_friendly = "char_sentry_sight_friendly"
  10436.             snd_step = "char_sentry_step"
  10437.             snd_talk_excuseme = "char_sentry_waiting_for_player"
  10438.             snd_target_lost = "char_sentry_target_lost"
  10439.             snd_waiting_for_player = "char_sentry_waiting_for_player"
  10440.             state = "state_Inactive"
  10441.             talk0_blendin = "8"
  10442.             talk0_blendout = "8"
  10443.             talk1_blendin = "8"
  10444.             talk1_blendout = "8"
  10445.             talk2_blendin = "8"
  10446.             talk2_blendout = "8"
  10447.             talkradius = "300"
  10448.             talks = "1"
  10449.             talktime = "10"
  10450.             team = "0"
  10451.             turn_rate = "360"
  10452.             origin = "0 0 0"
  10453.           }
  10454.           comm1_sentry_blank:e =
  10455.           {
  10456.             anim = "load"
  10457.             model = "comm1_sentry_blank"
  10458.             sound_bone = "Head"
  10459.             origin = "0 0 0"
  10460.           }
  10461.           comm1_sentryloader:e =
  10462.           {
  10463.             anim = "load"
  10464.             model = "comm1_sentryloader"
  10465.             sound_bone = "joint2"
  10466.             origin = "0 0 0"
  10467.           }
  10468.           comm1_swann_video_cam:e =
  10469.           {
  10470.             anim video_a = "models/md5/cinematics/comm1/swann_video_a_cam.md5c"
  10471.              "amera"
  10472.             anim video_b = "models/md5/cinematics/comm1/swann_video_b_cam.md5c"
  10473.              "amera"
  10474.             anim video_c = "models/md5/cinematics/comm1/swann_video_c_cam.md5c"
  10475.              "amera"
  10476.             origin = "0 0 0"
  10477.           }
  10478.           comm1_video_swann:e =
  10479.           {
  10480.             anim = "idle"
  10481.             bleed = "1"
  10482.             blink_max = "8.0"
  10483.             blink_min = "2.5"
  10484.             bone_focus = "head"
  10485.             bone_leftEye = "Lfteye_Focus"
  10486.             bone_rightEye = "Rteye_Focus"
  10487.             chatter_max = "10"
  10488.             chatter_min = "5"
  10489.             copy_joint headcontrol = "headcontrol"
  10490.             copy_joint neckcontrol = "neckcontrol"
  10491.             copy_joint_world eyecontrol = "eyecontrol"
  10492.             def_head = "comm1_video_swannhead"
  10493.             eye_focus_rate = "0.5"
  10494.             eye_horizontal_offset = "-8"
  10495.             eye_turn_max = "20 30 0"
  10496.             eye_turn_min = "-20 -30 0"
  10497.             eye_verticle_offset = "5"
  10498.             focus_align_time = "0"
  10499.             head_focus_rate = "0.1"
  10500.             head_joint = "Shoulders"
  10501.             head_look = "1"
  10502.             health = "1"
  10503.             inherited = "character_default"
  10504.             kick_force = "60"
  10505.             model = "comm1_video_swann"
  10506.             on_activate = "sight"
  10507.             rank = "0"
  10508.             scriptobject = "character"
  10509.             size = "1 1 1"
  10510.             snd_bounce = "ragdoll_impact"
  10511.             sound_bone = "Chest"
  10512.             state = "state_Inactive"
  10513.             talk0_blendin = "8"
  10514.             talk0_blendout = "8"
  10515.             talk1_blendin = "8"
  10516.             talk1_blendout = "8"
  10517.             talk2_blendin = "8"
  10518.             talk2_blendout = "8"
  10519.             talkradius = "300"
  10520.             talks = "1"
  10521.             talktime = "10"
  10522.             team = "0"
  10523.             turn_rate = "360"
  10524.             origin = "0 0 0"
  10525.           }
  10526.         }
  10527.         map_commoutside Entities.qtxfolder =
  10528.         {
  10529.           commoutside_campbell:e =
  10530.           {
  10531.             attack_accuracy = "0"
  10532.             bone_focus = "headcontrol"
  10533.             bone_leftEye = "Leyeaim"
  10534.             bone_rightEye = "Reyeaim"
  10535.             damage_zone chest = "Waist"
  10536.             damage_zone head = "Loneckcontrol"
  10537.             damage_zone left_arm = "Luparm"
  10538.             damage_zone legs = "Body2"
  10539.             damage_zone right_arm = "Ruparm"
  10540.             def_dropDeathItem = "moveable_item_bfg"
  10541.             def_head = "head_campbell"
  10542.             def_projectile = "projectile_bfg_cinematic"
  10543.             dropDeathItemJoint = "BFG"
  10544.             eye_focus_rate = "0.5"
  10545.             eye_horizontal_offset = "-8"
  10546.             eye_turn_max = "20 30 0"
  10547.             eye_turn_min = "-20 -30 0"
  10548.             eye_verticle_offset = "5"
  10549.             head_focus_rate = "0.1"
  10550.             head_joint = "Shoulders"
  10551.             health = "800"
  10552.             ignore_obstacles = "1"
  10553.             ik_ankle1 = "Lankle_r"
  10554.             ik_ankle2 = "Rankle_r"
  10555.             ik_dir1 = "Lknee"
  10556.             ik_dir2 = "Rknee"
  10557.             ik_foot1 = "Lball_r"
  10558.             ik_foot2 = "Rball_r"
  10559.             ik_footSize = "0"
  10560.             ik_hip1 = "Lupleg"
  10561.             ik_hip2 = "Rupleg"
  10562.             ik_knee1 = "Lloleg"
  10563.             ik_knee2 = "Rloleg"
  10564.             ik_numLegs = "2"
  10565.             ik_waist = "Body2"
  10566.             inherited = "character_default"
  10567.             look_joint Chest = "0.1333 0.1333 0"
  10568.             look_joint Luparm = "-0.4 0 0"
  10569.             look_joint Ruparm = "-0.4 0 0"
  10570.             look_joint Shoulders = "0.1333 0.1333 0"
  10571.             look_joint Waist = "0.1333 0.1333 0"
  10572.             look_joint headcontrol = "0.6 0.6 0"
  10573.             look_max = "25 125 0"
  10574.             look_min = "-90 -125 0"
  10575.             mass = "2000"
  10576.             model = "char_campbell_bfg"
  10577.             num_projectiles = "1"
  10578.             projectile_spread = "0"
  10579.             ragdoll = "char_campbell_bfg"
  10580.             rank = "0"
  10581.             scriptobject = "character"
  10582.             size = "32 32 74"
  10583.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  10584.             snd_footstep = "npc_sounds_footstep"
  10585.             sound_bone = "Chest"
  10586.             team = "0"
  10587.             use_aas = "aas48"
  10588.             origin = "0 0 0"
  10589.           }
  10590.           commoutside_camzombie_cam:e =
  10591.           {
  10592.             anim camzombie = "models/md5/cinematics/commoutside/zombie_with_ca"
  10593.              "mera.md5camera"
  10594.             origin = "0 0 0"
  10595.           }
  10596.           commoutside_camzombie_zomb:e =
  10597.           {
  10598.             blink_max = "8.0"
  10599.             blink_min = "2.0s"
  10600.             bone_focus = "headcontrol"
  10601.             bone_leftEye = "Leyeaim"
  10602.             bone_rightEye = "Reyeaim"
  10603.             copy_joint headcontrol = "headcontrol"
  10604.             copy_joint neckcontrol = "neckcontrol"
  10605.             damage_scale head = "1.25"
  10606.             damage_zone chest = "Waist"
  10607.             damage_zone head = "Neck"
  10608.             damage_zone left_arm = "Lshldr"
  10609.             damage_zone legs = "Hips"
  10610.             damage_zone right_arm = "Rshldr"
  10611.             def_dropGibItem1 = "moveable_item_head_pork"
  10612.             def_dropGibItem2 = "moveable_item_torso_pork"
  10613.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  10614.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  10615.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  10616.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  10617.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  10618.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  10619.             def_dropGibItem9 = "moveable_item_skull_pork"
  10620.             def_head = "head_zombie3"
  10621.             dropGibItem1Joint = "Chest"
  10622.             dropGibItem1Offset = "0 0 16"
  10623.             dropGibItem2Joint = "Chest"
  10624.             dropGibItem3Joint = "Ruparm"
  10625.             dropGibItem4Joint = "Waist"
  10626.             dropGibItem5Joint = "Lupleg"
  10627.             dropGibItem6Joint = "Rupleg"
  10628.             dropGibItem7Joint = "Rloleg"
  10629.             dropGibItem8Joint = "Hips"
  10630.             dropGibItem9Joint = "Headcontrol"
  10631.             dropGibItem9Offset = "0 0 16"
  10632.             eye_focus_rate = "0.5"
  10633.             eye_horizontal_offset = "-8"
  10634.             eye_turn_max = "20 30 0"
  10635.             eye_turn_min = "-20 -30 0"
  10636.             eye_verticle_offset = "5"
  10637.             gib = "1"
  10638.             head_focus_rate = "0.1"
  10639.             head_joint = "Shoulders"
  10640.             head_look = "1"
  10641.             health = "30"
  10642.             inherited = "monster_default"
  10643.             look_joint Chest = "0.1333 0.1333 0"
  10644.             look_joint Luparm = "-0.4 0 0"
  10645.             look_joint Ruparm = "-0.4 0 0"
  10646.             look_joint Shoulders = "0.1333 0.1333 0"
  10647.             look_joint Waist = "0.1333 0.1333 0"
  10648.             look_joint headcontrol = "0.6 0.6 0"
  10649.             look_max = "25 125 0"
  10650.             look_min = "-90 -125 0"
  10651.             melee_range = "32"
  10652.             model = "model_monster_zombie_camzombie"
  10653.             ragdoll = "monster_zombie_misc.af"
  10654.             rank = "1"
  10655.             scriptobject = "character"
  10656.             size = "0 0 0"
  10657.             snd_bounce = "ragdoll_impact"
  10658.             snd_gibbed = "sound_giblets"
  10659.             team = "1"
  10660.             turn_rate = "360"
  10661.             use_aas = "aas48"
  10662.             origin = "0 0 0"
  10663.           }
  10664.           commoutside_cin_sawyer:e =
  10665.           {
  10666.             anim = "sawshot2"
  10667.             model = "commoutside_cin_sawyer"
  10668.             origin = "0 0 0"
  10669.           }
  10670.           commoutside_fatty:e =
  10671.           {
  10672.             anim = "office3"
  10673.             cycle = "1"
  10674.             inherited = "func_animate"
  10675.             model = "commoutside_fatty"
  10676.             wait = "-1"
  10677.             origin = "0 0 0"
  10678.           }
  10679.           commoutside_player:e =
  10680.           {
  10681.             anim = "sawshot1"
  10682.             model = "commoutside_player"
  10683.             origin = "0 0 0"
  10684.           }
  10685.           commoutside_sawintro_cam:e =
  10686.           {
  10687.             anim sawshot1 = "models/md5/cinematics/commoutside/sawintro_cam1.m"
  10688.              "d5camera"
  10689.             anim sawshot2 = "models/md5/cinematics/commoutside/sawintro_cam2.m"
  10690.              "d5camera"
  10691.             anim sawshot3 = "models/md5/cinematics/commoutside/sawintro_cam3.m"
  10692.              "d5camera"
  10693.             anim sawshot4 = "models/md5/cinematics/commoutside/sawintro_cam4.m"
  10694.              "d5camera"
  10695.             origin = "0 0 0"
  10696.           }
  10697.           commoutside_swann:e =
  10698.           {
  10699.             def_head = "head_swann"
  10700.             eye_horizontal_offset = "5"
  10701.             eye_verticle_offset = "10"
  10702.             head_joint = "Shoulders"
  10703.             health = "800"
  10704.             inherited = "npc_base"
  10705.             mass = "1000"
  10706.             model = "char_swann"
  10707.             origin = "0 0 0"
  10708.           }
  10709.           commoutside_vehicle:e =
  10710.           {
  10711.             anim = "sighting1"
  10712.             cycle = "1"
  10713.             inherited = "func_animate"
  10714.             model = "commoutside_vehicle"
  10715.             wait = "-1"
  10716.             origin = "0 0 0"
  10717.           }
  10718.         }
  10719.         map_cpu1 Entities.qtxfolder =
  10720.         {
  10721.           char_campbell_bfgcase:e =
  10722.           {
  10723.             attack_accuracy = "0"
  10724.             bone_focus = "headcontrol"
  10725.             bone_leftEye = "Leyeaim"
  10726.             bone_rightEye = "Reyeaim"
  10727.             cinematic = "1"
  10728.             damage_zone chest = "Waist"
  10729.             damage_zone head = "Loneckcontrol"
  10730.             damage_zone left_arm = "Luparm"
  10731.             damage_zone legs = "Body2"
  10732.             damage_zone right_arm = "Ruparm"
  10733.             def_attach = "env_bfgcase"
  10734.             def_dropDeathItem = "moveable_item_bfg"
  10735.             def_head = "head_campbell"
  10736.             def_projectile = "projectile_bfg_cinematic"
  10737.             dropDeathItemJoint = "BFG"
  10738.             eye_focus_rate = "0.5"
  10739.             eye_horizontal_offset = "-8"
  10740.             eye_turn_max = "20 30 0"
  10741.             eye_turn_min = "-20 -30 0"
  10742.             eye_verticle_offset = "5"
  10743.             head_focus_rate = "0.1"
  10744.             head_joint = "Shoulders"
  10745.             ik_ankle1 = "Lankle_r"
  10746.             ik_ankle2 = "Rankle_r"
  10747.             ik_dir1 = "Lknee"
  10748.             ik_dir2 = "Rknee"
  10749.             ik_foot1 = "Lball_r"
  10750.             ik_foot2 = "Rball_r"
  10751.             ik_footSize = "0"
  10752.             ik_hip1 = "Lupleg"
  10753.             ik_hip2 = "Rupleg"
  10754.             ik_knee1 = "Lloleg"
  10755.             ik_knee2 = "Rloleg"
  10756.             ik_numLegs = "2"
  10757.             ik_waist = "Body2"
  10758.             inherited = "character_default"
  10759.             look_joint Chest = "0.1333 0.1333 0"
  10760.             look_joint Luparm = "-0.4 0 0"
  10761.             look_joint Ruparm = "-0.4 0 0"
  10762.             look_joint Shoulders = "0.1333 0.1333 0"
  10763.             look_joint Waist = "0.1333 0.1333 0"
  10764.             look_joint headcontrol = "0.6 0.6 0"
  10765.             look_max = "25 125 0"
  10766.             look_min = "-90 -125 0"
  10767.             mass = "2000"
  10768.             model = "char_campbell_bfg"
  10769.             num_projectiles = "1"
  10770.             projectile_spread = "0"
  10771.             ragdoll = "char_campbell_bfg"
  10772.             rank = "0"
  10773.             scriptobject = "character"
  10774.             size = "32 32 74"
  10775.             skin = "skins/characters/npcs/marine_campbell.skin"
  10776.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  10777.             snd_footstep = "npc_sounds_footstep"
  10778.             sound_bone = "Chest"
  10779.             team = "0"
  10780.             use_aas = "aas48"
  10781.             origin = "0 0 0"
  10782.           }
  10783.           cpu1_camphunt_cam:e =
  10784.           {
  10785.             anim camphunt_a = "models/md5/cinematics/cpu1/camphunt_cam_a.md5ca"
  10786.              "mera"
  10787.             anim camphunt_b = "models/md5/cinematics/cpu1/camphunt_cam_b.md5ca"
  10788.              "mera"
  10789.             anim camphunt_c = "models/md5/cinematics/cpu1/camphunt_cam_c.md5ca"
  10790.              "mera"
  10791.             anim camphunt_d = "models/md5/cinematics/cpu1/camphunt_cam_d.md5ca"
  10792.              "mera"
  10793.             cinematic = "1"
  10794.             origin = "0 0 0"
  10795.           }
  10796.           cpu1_camphunt_campbell:e =
  10797.           {
  10798.             anim = "idle"
  10799.             anim1 = "camphunt_a"
  10800.             anim2 = "camphunt_b"
  10801.             anim3 = "camphunt_c"
  10802.             anim4 = "camphunt_d"
  10803.             bleed = "1"
  10804.             blink_max = "8.0"
  10805.             blink_min = "2.5"
  10806.             bone_focus = "head"
  10807.             bone_leftEye = "Lfteye_Focus"
  10808.             bone_rightEye = "Rteye_Focus"
  10809.             chatter_max = "10"
  10810.             chatter_min = "5"
  10811.             cinematic = "1"
  10812.             copy_joint headcontrol = "headcontrol"
  10813.             copy_joint neckcontrol = "neckcontrol"
  10814.             copy_joint_world eyecontrol = "eyecontrol"
  10815.             def_head = "cpu1_head_campbell"
  10816.             eye_focus_rate = "0.5"
  10817.             eye_horizontal_offset = "-8"
  10818.             eye_turn_max = "20 30 0"
  10819.             eye_turn_min = "-20 -30 0"
  10820.             eye_verticle_offset = "5"
  10821.             focus_align_time = "0"
  10822.             head_focus_rate = "0.1"
  10823.             head_joint = "Shoulders"
  10824.             head_look = "1"
  10825.             health = "1"
  10826.             ik_ankle1 = "Lankle_r"
  10827.             ik_ankle2 = "Rankle_r"
  10828.             ik_dir1 = "Lknee"
  10829.             ik_dir2 = "Rknee"
  10830.             ik_foot1 = "Lball_r"
  10831.             ik_foot2 = "Rball_r"
  10832.             ik_footShift = "2"
  10833.             ik_footSize = "0"
  10834.             ik_hip1 = "Lupleg"
  10835.             ik_hip2 = "Rupleg"
  10836.             ik_knee1 = "Lloleg"
  10837.             ik_knee2 = "Rloleg"
  10838.             ik_liftWaist = "16"
  10839.             ik_maxStepSpeed = "2"
  10840.             ik_numLegs = "0"
  10841.             ik_waist = "body"
  10842.             ik_waistShift = "4"
  10843.             inherited = "character_default"
  10844.             kick_force = "60"
  10845.             look_joint Chest = "0.1333 0.1333 0"
  10846.             look_joint Luparm = "-0.4 0 0"
  10847.             look_joint Ruparm = "-0.4 0 0"
  10848.             look_joint Shoulders = "0.1333 0.1333 0"
  10849.             look_joint Waist = "0.1333 0.1333 0"
  10850.             look_joint headcontrol = "0.6 0.6 0"
  10851.             model = "cpu1_camphunt_campbell"
  10852.             on_activate = "sight"
  10853.             rank = "0"
  10854.             scriptobject = "character"
  10855.             snd_bounce = "ragdoll_impact"
  10856.             snd_camphunt = "cpu_campbell_hunt"
  10857.             sound_bone = "Chest"
  10858.             state = "state_Inactive"
  10859.             talk0_blendin = "8"
  10860.             talk0_blendout = "8"
  10861.             talk1_blendin = "8"
  10862.             talk1_blendout = "8"
  10863.             talk2_blendin = "8"
  10864.             talk2_blendout = "8"
  10865.             talkradius = "300"
  10866.             talks = "1"
  10867.             talktime = "10"
  10868.             team = "0"
  10869.             turn_rate = "360"
  10870.             origin = "0 0 0"
  10871.           }
  10872.           cpu1_monster_trite:e =
  10873.           {
  10874.             blockedAttackTime = "750"
  10875.             blockedMoveTime = "750"
  10876.             blockedRadius = "25"
  10877.             burnaway = ".01"
  10878.             chatter_combat_max = "7"
  10879.             chatter_combat_min = "3"
  10880.             chatter_max = "10"
  10881.             chatter_min = "5"
  10882.             damage_scale head = "1"
  10883.             damage_zone head = "Body2"
  10884.             damage_zone left_arm = "Luparm1"
  10885.             damage_zone right_arm = "Ruparm1"
  10886.             def_explode_damage = "damage_trite_explode"
  10887.             health = "20"
  10888.             ik_ankle1 = "Lwrist1"
  10889.             ik_ankle2 = "Rwrist1"
  10890.             ik_ankle3 = "Lwrist2"
  10891.             ik_ankle4 = "Rwrist2"
  10892.             ik_ankle5 = "Lwrist3"
  10893.             ik_ankle6 = "Rwrist3"
  10894.             ik_dir1 = "Lknee1"
  10895.             ik_dir2 = "Rknee1"
  10896.             ik_dir3 = "Lknee2"
  10897.             ik_dir4 = "Rknee2"
  10898.             ik_dir5 = "Lknee3"
  10899.             ik_dir6 = "Rknee3"
  10900.             ik_foot1 = "Ltip1"
  10901.             ik_foot2 = "Rtip1"
  10902.             ik_foot3 = "Ltip2"
  10903.             ik_foot4 = "Rtip2"
  10904.             ik_foot5 = "Ltip3"
  10905.             ik_foot6 = "Rtip3"
  10906.             ik_footSize = "0"
  10907.             ik_hip1 = "Luparm1"
  10908.             ik_hip2 = "Ruparm1"
  10909.             ik_hip3 = "Luparm2"
  10910.             ik_hip4 = "Ruparm2"
  10911.             ik_hip5 = "Luparm3"
  10912.             ik_hip6 = "Ruparm3"
  10913.             ik_knee1 = "Lloarm1"
  10914.             ik_knee2 = "Rloarm1"
  10915.             ik_knee3 = "Lloarm2"
  10916.             ik_knee4 = "Rloarm2"
  10917.             ik_knee5 = "Lloarm3"
  10918.             ik_knee6 = "Rloarm3"
  10919.             ik_minWaistFloorDist = "16"
  10920.             ik_numLegs = "6"
  10921.             ik_waist = "Body2"
  10922.             inherited = "monster_default"
  10923.             melee_range = "48"
  10924.             model = "monster_demon_trite"
  10925.             model_explode = "trite_boomboom.prt"
  10926.             ragdoll = "monster_demon_trite"
  10927.             rank = "1"
  10928.             scriptobject = "monster_demon_trite"
  10929.             size = "48 48 40"
  10930.             smoke_burnParticleSystem = "trite_burst.prt-mouth"
  10931.             snd_burn = "trite_deathsplat"
  10932.             snd_chatter = "monster_demon_trite_chatter"
  10933.             snd_chatter_combat = "monster_demon_trite_chatter_combat"
  10934.             snd_chomp = "monster_demon_trite_chomp"
  10935.             snd_death = "monster_demon_trite_death"
  10936.             snd_enddrop = "monster_demon_trite_enddrop"
  10937.             snd_explode = "rocket_impact"
  10938.             snd_footstep = "monster_demon_trite_footstep"
  10939.             snd_melee = "monster_demon_trite_melee"
  10940.             snd_pain = "monster_demon_trite_pain"
  10941.             snd_sight = "monster_demon_trite_sight"
  10942.             snd_startdrop = "monster_demon_trite_startdrop"
  10943.             team = "1"
  10944.             turn_rate = "360"
  10945.             use_aas = "aas48"
  10946.             origin = "0 0 0"
  10947.           }
  10948.           cpu1_wounded_campbell:e =
  10949.           {
  10950.             anim = "idle"
  10951.             animate_z = "1"
  10952.             bone_focus = "headcontrol"
  10953.             bone_leftEye = "Leyeaim"
  10954.             bone_orientation = "Body"
  10955.             bone_rightEye = "Reyeaim"
  10956.             copy_joint headcontrol = "headcontrol"
  10957.             copy_joint neckcontrol = "neckcontrol"
  10958.             copy_joint_world eyecontrol = "eyecontrol"
  10959.             damage_zone chest = "Waist"
  10960.             damage_zone head = "Loneckcontrol"
  10961.             damage_zone left_arm = "Luparm"
  10962.             damage_zone legs = "Body2"
  10963.             damage_zone right_arm = "Ruparm"
  10964.             def_dropGibItem1 = "moveable_item_head_pork"
  10965.             def_dropGibItem2 = "moveable_item_torso_pork"
  10966.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  10967.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  10968.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  10969.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  10970.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  10971.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  10972.             def_head = "cpu1_head_campbell"
  10973.             die_after_speaking = "1"
  10974.             dropGibItem1Joint = "headcontrol"
  10975.             dropGibItem2Joint = "Chest"
  10976.             dropGibItem3Joint = "Ruparm"
  10977.             dropGibItem4Joint = "Waist"
  10978.             dropGibItem5Joint = "Lupleg"
  10979.             dropGibItem6Joint = "Rupleg"
  10980.             dropGibItem7Joint = "Rloleg"
  10981.             dropGibItem8Joint = "Hips"
  10982.             eye_focus_rate = "0.5"
  10983.             eye_horizontal_offset = "-8"
  10984.             eye_turn_max = "20 30 0"
  10985.             eye_turn_min = "-20 -30 0"
  10986.             eye_verticle_offset = "5"
  10987.             gib = "1"
  10988.             head_focus_rate = "0.1"
  10989.             head_joint = "Shoulders"
  10990.             ik_ankle1 = "Lankle_r"
  10991.             ik_ankle2 = "Rankle_r"
  10992.             ik_dir1 = "Lknee"
  10993.             ik_dir2 = "Rknee"
  10994.             ik_foot1 = "Lball_r"
  10995.             ik_foot2 = "Rball_r"
  10996.             ik_footSize = "4"
  10997.             ik_hip1 = "Lupleg"
  10998.             ik_hip2 = "Rupleg"
  10999.             ik_knee1 = "Lloleg"
  11000.             ik_knee2 = "Rloleg"
  11001.             ik_numLegs = "2"
  11002.             ik_numlegs = "0"
  11003.             ik_waist = "Body2"
  11004.             inherited = "character_default"
  11005.             look_joint Chest = "0.1333 0.1333 0"
  11006.             look_joint Luparm = "-0.4 0 0"
  11007.             look_joint Ruparm = "-0.4 0 0"
  11008.             look_joint Shoulders = "0.1333 0.1333 0"
  11009.             look_joint Waist = "0.1333 0.1333 0"
  11010.             look_joint headcontrol = "0.6 0.6 0"
  11011.             look_max = "25 125 0"
  11012.             look_min = "-90 -125 0"
  11013.             model = "npc_base"
  11014.             model_gib = "models/md5/chars/skeleton.md5mesh"
  11015.             ragdoll = "char_npc_base"
  11016.             rank = "0"
  11017.             scriptobject = "character"
  11018.             size = "32 32 74"
  11019.             snd_bounce = "ragdoll_impact"
  11020.             snd_campdeath = "cpu_campbell_death"
  11021.             snd_death = "generic_npc_death"
  11022.             snd_footstep = "player_sounds_footstep"
  11023.             snd_gibbed = "sound_giblets"
  11024.             snd_talk_primary = "default_primary"
  11025.             snd_talk_secondary = "default_secondary"
  11026.             snd_talk_trigger = "default_trigger"
  11027.             sound_bone = "headcontrol"
  11028.             talk_mode = "2"
  11029.             talk_no_turn = "1"
  11030.             team = "0"
  11031.             use_aas = "aas48"
  11032.             origin = "0 0 0"
  11033.           }
  11034.           env_bfgcase:e =
  11035.           {
  11036.             angles = "0 0 0"
  11037.             anim = "case"
  11038.             cycle = "1"
  11039.             inherited = "func_animate"
  11040.             joint = "CASE_ATTACHER"
  11041.             model = "env_bfgcase"
  11042.             origin = "0 0 0"
  11043.             wait = "-1"
  11044.           }
  11045.         }
  11046.         map_cpuboss Entities.qtxfolder =
  11047.         {
  11048.           cpuboss_cam:e =
  11049.           {
  11050.             anim cpu_boss_cam = "models/md5/cinematics/cpu_boss/cpu_boss_cam.m"
  11051.              "d5camera"
  11052.             cinematic = "1"
  11053.             origin = "0 0 0"
  11054.           }
  11055.           cpuboss_cin_player:e =
  11056.           {
  11057.             anim = "sargedeath"
  11058.             cinematic = "1"
  11059.             cycle = "1"
  11060.             inherited = "func_animate"
  11061.             model = "cpuboss_cin_player"
  11062.             wait = "-1"
  11063.             origin = "0 0 0"
  11064.           }
  11065.           cpuboss_cin_sabaoth:e =
  11066.           {
  11067.             anim = "death"
  11068.             cinematic = "1"
  11069.             cycle = "1"
  11070.             inherited = "func_animate"
  11071.             model = "cpuboss_cin_sabaoth"
  11072.             wait = "-1"
  11073.             origin = "0 0 0"
  11074.           }
  11075.         }
  11076.         map_delta1 Entities.qtxfolder =
  11077.         {
  11078.           delta1_reactor:e =
  11079.           {
  11080.             anim = "idle"
  11081.             model = "delta1_reactor"
  11082.             origin = "0 0 0"
  11083.           }
  11084.           delta1_sarge_video:e =
  11085.           {
  11086.             anim = "idle"
  11087.             bleed = "1"
  11088.             blink_max = "8.0"
  11089.             blink_min = "2.5"
  11090.             bone_focus = "head"
  11091.             bone_leftEye = "Lfteye_Focus"
  11092.             bone_orientation = "Body"
  11093.             bone_rightEye = "Rteye_Focus"
  11094.             chatter_max = "10"
  11095.             chatter_min = "5"
  11096.             copy_joint headcontrol = "headcontrol"
  11097.             copy_joint neckcontrol = "neckcontrol"
  11098.             copy_joint_world eyecontrol = "eyecontrol"
  11099.             damage_zone chest = "Waist"
  11100.             damage_zone head = "Loneckcontrol"
  11101.             damage_zone left_arm = "Luparm"
  11102.             damage_zone legs = "Body2"
  11103.             damage_zone right_arm = "Ruparm"
  11104.             def_dropGibItem1 = "moveable_item_head_pork"
  11105.             def_dropGibItem2 = "moveable_item_torso_pork"
  11106.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  11107.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  11108.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  11109.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  11110.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  11111.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  11112.             def_head = "delta1_sarge_video_head"
  11113.             dropGibItem1Joint = "headcontrol"
  11114.             dropGibItem2Joint = "Chest"
  11115.             dropGibItem3Joint = "Ruparm"
  11116.             dropGibItem4Joint = "Waist"
  11117.             dropGibItem5Joint = "Lupleg"
  11118.             dropGibItem6Joint = "Rupleg"
  11119.             dropGibItem7Joint = "Rloleg"
  11120.             dropGibItem8Joint = "Hips"
  11121.             eye_focus_rate = "0.5"
  11122.             eye_horizontal_offset = "-8"
  11123.             eye_turn_max = "20 30 0"
  11124.             eye_turn_min = "-20 -30 0"
  11125.             eye_verticle_offset = "5"
  11126.             focus_align_time = "0"
  11127.             gib = "1"
  11128.             head_focus_rate = "0.1"
  11129.             head_joint = "Shoulders"
  11130.             head_look = "1"
  11131.             health = "1"
  11132.             ik_ankle1 = "Lankle_r"
  11133.             ik_ankle2 = "Rankle_r"
  11134.             ik_dir1 = "Lknee"
  11135.             ik_dir2 = "Rknee"
  11136.             ik_foot1 = "Lball_r"
  11137.             ik_foot2 = "Rball_r"
  11138.             ik_footSize = "4"
  11139.             ik_hip1 = "Lupleg"
  11140.             ik_hip2 = "Rupleg"
  11141.             ik_knee1 = "Lloleg"
  11142.             ik_knee2 = "Rloleg"
  11143.             ik_numLegs = "2"
  11144.             ik_numlegs = "0"
  11145.             ik_waist = "Body2"
  11146.             inherited = "npc_base"
  11147.             kick_force = "60"
  11148.             look_joint Chest = "0.1333 0.1333 0"
  11149.             look_joint Luparm = "-0.4 0 0"
  11150.             look_joint Ruparm = "-0.4 0 0"
  11151.             look_joint Shoulders = "0.1333 0.1333 0"
  11152.             look_joint Waist = "0.1333 0.1333 0"
  11153.             look_joint headcontrol = "0.6 0.6 0"
  11154.             model = "npc_base"
  11155.             model_gib = "models/md5/chars/skeleton.md5mesh"
  11156.             on_activate = "sight"
  11157.             rank = "0"
  11158.             scriptobject = "character"
  11159.             size = "32 32 74"
  11160.             snd_bounce = "ragdoll_impact"
  11161.             snd_death = "generic_npc_death"
  11162.             snd_footstep = "player_sounds_footstep"
  11163.             snd_gibbed = "sound_giblets"
  11164.             snd_talk_primary = "default_primary"
  11165.             snd_talk_secondary = "default_secondary"
  11166.             snd_talk_trigger = "default_trigger"
  11167.             sound_bone = "headcontrol"
  11168.             state = "state_Inactive"
  11169.             talk0_blendin = "8"
  11170.             talk0_blendout = "8"
  11171.             talk1_blendin = "8"
  11172.             talk1_blendout = "8"
  11173.             talk2_blendin = "8"
  11174.             talk2_blendout = "8"
  11175.             talkradius = "300"
  11176.             talks = "1"
  11177.             talktime = "10"
  11178.             team = "0"
  11179.             turn_rate = "360"
  11180.             origin = "0 0 0"
  11181.           }
  11182.           delta1_sargevcd_cam:e =
  11183.           {
  11184.             anim sarge_vcd = "models/md5/cinematics/delta1/sarge_vcd.md5camera"
  11185.             origin = "0 0 0"
  11186.           }
  11187.           delta1_scipull:e =
  11188.           {
  11189.             anim = "idle"
  11190.             model = "delta1_scipull"
  11191.             origin = "0 0 0"
  11192.           }
  11193.         }
  11194.         map_delta2a Entities.qtxfolder =
  11195.         {
  11196.           cin_toob:e =
  11197.           {
  11198.             anim = "toob"
  11199.             cinematic = "1"
  11200.             cycle = "1"
  11201.             inherited = "func_animate"
  11202.             model = "cin_toob"
  11203.             wait = "-1"
  11204.             origin = "0 0 0"
  11205.           }
  11206.           cin_toob_cam:e =
  11207.           {
  11208.             anim = "toobcam"
  11209.             anim toobcam = "models/md5/cinematics/delta2a/cam_toob.md5camera"
  11210.             cinematic = "1"
  11211.             origin = "0 0 0"
  11212.           }
  11213.           delta2a_cin_fatty:e =
  11214.           {
  11215.             anim = "office3"
  11216.             cycle = "1"
  11217.             inherited = "func_animate"
  11218.             model = "delta2a_cin_fatty"
  11219.             skin = "skins/monsters/zombies/zfat.skin"
  11220.             wait = "-1"
  11221.             origin = "0 0 0"
  11222.           }
  11223.           delta2a_commando:e =
  11224.           {
  11225.             blockedAttackTime = "500"
  11226.             blockedMoveTime = "500"
  11227.             blockedRadius = "20"
  11228.             burnaway = "0.50"
  11229.             chatter_combat_max = "6"
  11230.             chatter_combat_min = "3"
  11231.             chatter_max = "8"
  11232.             chatter_min = "3"
  11233.             damage_scale head = "2"
  11234.             damage_zone chest = "Waist"
  11235.             damage_zone head = "Loneck"
  11236.             damage_zone left_arm = "Lshldr"
  11237.             damage_zone legs = "Hips"
  11238.             damage_zone right_arm = "Rshldr"
  11239.             def_tentacle = "melee_commandoTentacle"
  11240.             gib = "0"
  11241.             health = "170"
  11242.             ik_ankle1 = "Lankle_r"
  11243.             ik_ankle2 = "Rankle_r"
  11244.             ik_dir1 = "Lknee"
  11245.             ik_dir2 = "Rknee"
  11246.             ik_foot1 = "Ltoe_r"
  11247.             ik_foot2 = "Rtoe_r"
  11248.             ik_footSize = "0"
  11249.             ik_hip1 = "Lupleg"
  11250.             ik_hip2 = "Rupleg"
  11251.             ik_knee1 = "Lloleg"
  11252.             ik_knee2 = "Rloleg"
  11253.             ik_numLegs = "2"
  11254.             ik_waist = "Body2"
  11255.             inherited = "zombie_default"
  11256.             mass = "250"
  11257.             melee_range = "40"
  11258.             model = "monster_zombie_commando"
  11259.             ragdoll = "monster_zombie_commando"
  11260.             rank = "1"
  11261.             scriptobject = "monster_zombie_commando_tentacle"
  11262.             size = "48 48 80"
  11263.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  11264.             snd_bodyroll = "monster_zombie_commando_body_roll"
  11265.             snd_bounce = "monster_zombie_commando_thud"
  11266.             snd_breath = "monster_zombie_commando_breath"
  11267.             snd_burn = "monster_demon_tick_burn"
  11268.             snd_chatter = "monster_zombie_commando_chatter"
  11269.             snd_chatter_combat = "monster_zombie_commando_chatter_combat"
  11270.             snd_death = "monster_zombie_commando_death"
  11271.             snd_exhale = "monster_zombie_commando_breath_exhale"
  11272.             snd_footstep = "monster_zombie_commando_footstep"
  11273.             snd_inhale = "monster_zombie_commando_breath_inhale"
  11274.             snd_melee_attack_1 = "monster_zombie_commando_attackmelee_1"
  11275.             snd_melee_attack_2 = "monster_zombie_commando_attackmelee_2"
  11276.             snd_melee_attack_3 = "monster_zombie_commando_attackmelee_3"
  11277.             snd_melee_attack_4 = "monster_zombie_commando_attackmelee_4"
  11278.             snd_melee_attack_5 = "monster_zombie_commando_attackmelee_5"
  11279.             snd_pain = "monster_zombie_commando_pain"
  11280.             snd_range_attack_1 = "monster_zombie_commando_range_attack_1"
  11281.             snd_range_attack_2 = "monster_zombie_commando_range_attack_2"
  11282.             snd_range_attack_3 = "monster_zombie_commando_range_attack_3"
  11283.             snd_sight1 = "monster_zombie_commando_sight1"
  11284.             snd_sight2 = "monster_zombie_commando_sight2"
  11285.             snd_tentacle_in = "monster_zombie_commando_tentacle_in"
  11286.             snd_tentacle_out = "monster_zombie_commando_tentacle_out"
  11287.             team = "1"
  11288.             turn_rate = "360"
  11289.             use_aas = "aas48"
  11290.             origin = "0 0 0"
  11291.           }
  11292.           delta2a_fatty:e =
  11293.           {
  11294.             anim = "bathroomidle"
  11295.             blockedAttackTime = "1200"
  11296.             blockedMoveTime = "1200"
  11297.             blockedRadius = "10"
  11298.             damage_scale head = "2"
  11299.             damage_zone chest = "Waist"
  11300.             damage_zone head = "Loneck"
  11301.             damage_zone left_arm = "Lshldr"
  11302.             damage_zone legs = "Hips"
  11303.             damage_zone right_arm = "Rshldr"
  11304.             dropGibItem9Joint = "head"
  11305.             health = "100"
  11306.             ik_ankle1 = "Lankle_r"
  11307.             ik_ankle2 = "Rankle_r"
  11308.             ik_dir1 = "Lknee"
  11309.             ik_dir2 = "Rknee"
  11310.             ik_foot1 = "Ltoe_r"
  11311.             ik_foot2 = "Rtoe_r"
  11312.             ik_footSize = "4"
  11313.             ik_hip1 = "Lupleg"
  11314.             ik_hip2 = "Rupleg"
  11315.             ik_knee1 = "Lloleg"
  11316.             ik_knee2 = "Rloleg"
  11317.             ik_numLegs = "2"
  11318.             ik_waist = "Body2"
  11319.             inherited = "zombie_default"
  11320.             mass = "200"
  11321.             melee_range = "32"
  11322.             model = "monster_zombie_fat"
  11323.             on_activate = "bathroomgetup"
  11324.             ragdoll = "monster_zombie_fat"
  11325.             rank = "0"
  11326.             scriptobject = "monster_zombie"
  11327.             size = "48 48 68"
  11328.             skin = "skins/monsters/zombies/zfat.skin"
  11329.             skin_dropGib = "skins/monsters/zombies/zfatgib.skin"
  11330.             snd_bounce = "ragdoll_impact"
  11331.             snd_chatter = "monster_zombie_fat_chatter"
  11332.             snd_chatter_combat = "monster_zombie_fat_chatter_combat"
  11333.             snd_death = "monster_zombie_fat_death"
  11334.             snd_footstep = "monster_zombie_fat_footstep"
  11335.             snd_melee_attack_1 = "monster_zombie_fat_attackmelee_1"
  11336.             snd_melee_attack_2 = "monster_zombie_fat_attackmelee_2"
  11337.             snd_melee_attack_3 = "monster_zombie_fat_attackmelee_3"
  11338.             snd_pain = "monster_zombie_fat_pain"
  11339.             snd_sight1 = "monster_zombie_fat_sight1"
  11340.             snd_sight2 = "monster_zombie_fat_sight2"
  11341.             snd_sight3 = "monster_zombie_fat_sight3"
  11342.             snd_sight4 = "monster_zombie_fat_sight4"
  11343.             snd_sight5 = "monster_zombie_fat_sight5"
  11344.             snd_sight6 = "monster_zombie_fat_sight6"
  11345.             snd_sight7 = "monster_zombie_fat_sight7"
  11346.             snd_swipe = "monster_zombie_fat_swipe"
  11347.             snd_thud = "monster_zombie_fat_thud"
  11348.             snd_wrench = "monster_zombie_fat_wrench"
  11349.             team = "1"
  11350.             use_aas = "aas48"
  11351.             walk_on_sight = "1"
  11352.             origin = "0 0 0"
  11353.           }
  11354.           delta2a_imp:e =
  11355.           {
  11356.             anim = "idle1"
  11357.             attack_accuracy = "0"
  11358.             attack_cone = "70"
  11359.             burnaway = ".5"
  11360.             damage_scale head = "2"
  11361.             damage_zone chest = "Waist"
  11362.             damage_zone head = "Neck"
  11363.             damage_zone left_arm = "Lshldr"
  11364.             damage_zone legs = "Hips"
  11365.             damage_zone right_arm = "Rshldr"
  11366.             def_projectile = "projectile_impfireball"
  11367.             health = "130"
  11368.             ik_ankle1 = "Lankle_r"
  11369.             ik_ankle2 = "Rankle_r"
  11370.             ik_dir1 = "Lknee"
  11371.             ik_dir2 = "Rknee"
  11372.             ik_foot1 = "Lball_r"
  11373.             ik_foot2 = "Rball_r"
  11374.             ik_footSize = "4"
  11375.             ik_hip1 = "Lupleg"
  11376.             ik_hip2 = "Rupleg"
  11377.             ik_knee1 = "Lloleg"
  11378.             ik_knee2 = "Rloleg"
  11379.             ik_numLegs = "2"
  11380.             ik_waist = "Body"
  11381.             inherited = "monster_default"
  11382.             mass = "200"
  11383.             melee_damage = "35"
  11384.             melee_range = "40"
  11385.             model = "monster_demon_imp"
  11386.             offsetModel = "-8 0 0"
  11387.             ragdoll = "monster_demon_imp"
  11388.             ragdoll_slomoEnd = "0"
  11389.             ragdoll_slomoStart = "0"
  11390.             rank = "1"
  11391.             scriptobject = "monster_demon_imp"
  11392.             size = "48 48 72"
  11393.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  11394.             snd_alert_idle = "monster_demon_imp_alert_idle"
  11395.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  11396.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  11397.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  11398.             snd_burn = "monster_demon_archvile_burn"
  11399.             snd_chatter = "monster_demon_imp_chatter"
  11400.             snd_chatter_combat = "monster_demon_imp_chatter_combat"
  11401.             snd_crawlergetoff = "monster_demon_imp_attackmelee_2"
  11402.             snd_crawlersight = "delta2a_columncrawlersight"
  11403.             snd_createmissile = "monster_demon_imp_fireball_create"
  11404.             snd_death = "monster_demon_imp_die"
  11405.             snd_footstep = "monster_demon_imp_footstep"
  11406.             snd_glassfootstep = "monster_demon_imp_footstep_glass"
  11407.             snd_pain = "monster_demon_imp_pain"
  11408.             snd_sight = "monster_demon_imp_sight"
  11409.             snd_sight2 = "monster_demon_imp_sight2"
  11410.             snd_sight8 = "monster_demon_imp_sight8"
  11411.             snd_thud = "monster_demon_imp_thud"
  11412.             team = "1"
  11413.             use_aas = "aas48"
  11414.             origin = "0 0 0"
  11415.           }
  11416.           delta2a_player:e =
  11417.           {
  11418.             anim = "teleport"
  11419.             cinematic = "1"
  11420.             cycle = "1"
  11421.             inherited = "func_animate"
  11422.             model = "delta2a_player"
  11423.             snd_footstep = "player_sounds_footstep"
  11424.             wait = "-1"
  11425.             origin = "0 0 0"
  11426.           }
  11427.           delta2a_player_scientist:e =
  11428.           {
  11429.             anim = "scientist_a"
  11430.             anim1 = "scientist_a"
  11431.             anim2 = "scientist_b"
  11432.             auto_advance = "1"
  11433.             cinematic = "1"
  11434.             cycle = "1"
  11435.             inherited = "func_animate"
  11436.             model = "delta2a_player"
  11437.             num_anims = "2"
  11438.             snd_footstep = "player_sounds_footstep"
  11439.             wait = "-1"
  11440.             origin = "0 0 0"
  11441.           }
  11442.           delta2a_sci_tele_hell_visions_cam:e =
  11443.           {
  11444.             anim teleport = "models/md5/cinematics/delta2a/teleporter_cam.md5c"
  11445.              "ameras"
  11446.             cinematic = "1"
  11447.             origin = "0 0 0"
  11448.           }
  11449.           delta2a_scientist:e =
  11450.           {
  11451.             anim = "shot_one"
  11452.             bone_focus = "headcontrol"
  11453.             bone_leftEye = "Leyeaim"
  11454.             bone_orientation = "Body"
  11455.             bone_rightEye = "Reyeaim"
  11456.             cinematic = "1"
  11457.             copy_joint headcontrol = "headcontrol"
  11458.             copy_joint neckcontrol = "neckcontrol"
  11459.             copy_joint_world eyecontrol = "eyecontrol"
  11460.             damage_zone chest = "Waist"
  11461.             damage_zone head = "Loneckcontrol"
  11462.             damage_zone left_arm = "Luparm"
  11463.             damage_zone legs = "Body2"
  11464.             damage_zone right_arm = "Ruparm"
  11465.             def_attach = "prop_soft_desk_chair2"
  11466.             def_dropDeathItem = "moveable_chair2"
  11467.             def_dropGibItem1 = "moveable_item_head_pork"
  11468.             def_dropGibItem2 = "moveable_item_torso_pork"
  11469.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  11470.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  11471.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  11472.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  11473.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  11474.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  11475.             def_head = "delta2a_scientist_head"
  11476.             dropDeathItemJoint = "chair"
  11477.             dropDeathItemOffset = "0 -10 30"
  11478.             dropDeathItemRotation = "0 0 -90"
  11479.             dropGibItem1Joint = "headcontrol"
  11480.             dropGibItem2Joint = "Chest"
  11481.             dropGibItem3Joint = "Ruparm"
  11482.             dropGibItem4Joint = "Waist"
  11483.             dropGibItem5Joint = "Lupleg"
  11484.             dropGibItem6Joint = "Rupleg"
  11485.             dropGibItem7Joint = "Rloleg"
  11486.             dropGibItem8Joint = "Hips"
  11487.             eye_focus_rate = "0.5"
  11488.             eye_horizontal_offset = "-8"
  11489.             eye_turn_max = "20 30 0"
  11490.             eye_turn_min = "-20 -30 0"
  11491.             eye_verticle_offset = "5"
  11492.             gib = "1"
  11493.             head_focus_rate = "0.1"
  11494.             head_joint = "Shoulders"
  11495.             ik_ankle1 = "Lankle_r"
  11496.             ik_ankle2 = "Rankle_r"
  11497.             ik_dir1 = "Lknee"
  11498.             ik_dir2 = "Rknee"
  11499.             ik_foot1 = "Lball_r"
  11500.             ik_foot2 = "Rball_r"
  11501.             ik_footSize = "4"
  11502.             ik_hip1 = "Lupleg"
  11503.             ik_hip2 = "Rupleg"
  11504.             ik_knee1 = "Lloleg"
  11505.             ik_knee2 = "Rloleg"
  11506.             ik_numLegs = "2"
  11507.             ik_numlegs = "0"
  11508.             ik_waist = "Body2"
  11509.             inherited = "character_default"
  11510.             look_joint Chest = "0.1333 0.1333 0"
  11511.             look_joint Luparm = "-0.4 0 0"
  11512.             look_joint Ruparm = "-0.4 0 0"
  11513.             look_joint Shoulders = "0.1333 0.1333 0"
  11514.             look_joint Waist = "0.1333 0.1333 0"
  11515.             look_joint headcontrol = "0.6 0.6 0"
  11516.             look_joint neckcontrol = "-0.4 0.4 0"
  11517.             look_max = "25 125 0"
  11518.             look_min = "-90 -125 0"
  11519.             model = "npc_base"
  11520.             model_gib = "models/md5/chars/skeleton.md5mesh"
  11521.             ragdoll = "char_npc_base"
  11522.             rank = "0"
  11523.             scriptobject = "character"
  11524.             size = "32 32 74"
  11525.             skin = "skins/characters/npcs/labcoat_chair.skin"
  11526.             skin_dropDeath = "skins/characters/npcs/labcoat_old.skin"
  11527.             snd_death = "generic_npc_death"
  11528.             snd_footstep = "player_sounds_footstep"
  11529.             snd_gibbed = "sound_giblets"
  11530.             snd_imgoin = "delta2a_sci_imgoin"
  11531.             snd_imgonnastay = "delta2a_sci_imgonnastay"
  11532.             snd_iwaspart = "delta2a_sci_iwaspart"
  11533.             snd_primary1 = "delta2a_sci_primary1"
  11534.             snd_secondary1 = "delta2a_sci_secondary1"
  11535.             snd_talk_primary = "default_primary"
  11536.             snd_talk_secondary = "default_secondary"
  11537.             snd_talk_trigger = "default_trigger"
  11538.             snd_thankgod = "delta2a_sci_thankgod"
  11539.             snd_wuh = "delta2a_sci_wuh"
  11540.             snd_youhaveto = "delta2a_sci_youhaveto"
  11541.             talk_time = "0"
  11542.             talkradius = "384"
  11543.             team = "0"
  11544.             turn_rate = "0"
  11545.             use_aas = "aas48"
  11546.             origin = "0 0 0"
  11547.           }
  11548.           delta2a_scientist_cam:e =
  11549.           {
  11550.             anim scientist = "models/md5/cinematics/delta2a/scientist_cam.md5c"
  11551.              "amera"
  11552.             cinematic = "1"
  11553.             origin = "0 0 0"
  11554.           }
  11555.           delta2a_scientist_return:e =
  11556.           {
  11557.             anim = "shot_one"
  11558.             bone_focus = "headcontrol"
  11559.             bone_leftEye = "Leyeaim"
  11560.             bone_orientation = "Body"
  11561.             bone_rightEye = "Reyeaim"
  11562.             cinematic = "1"
  11563.             copy_joint headcontrol = "headcontrol"
  11564.             copy_joint neckcontrol = "neckcontrol"
  11565.             copy_joint_world eyecontrol = "eyecontrol"
  11566.             damage_zone chest = "Waist"
  11567.             damage_zone head = "Loneckcontrol"
  11568.             damage_zone left_arm = "Luparm"
  11569.             damage_zone legs = "Body2"
  11570.             damage_zone right_arm = "Ruparm"
  11571.             def_attach = "prop_soft_desk_chair2"
  11572.             def_dropDeathItem = "moveable_chair2"
  11573.             def_dropGibItem1 = "moveable_item_head_pork"
  11574.             def_dropGibItem2 = "moveable_item_torso_pork"
  11575.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  11576.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  11577.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  11578.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  11579.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  11580.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  11581.             def_head = "delta2a_scientist_head_return"
  11582.             dropDeathItemJoint = "chair"
  11583.             dropDeathItemOffset = "0 -10 30"
  11584.             dropDeathItemRotation = "0 0 -90"
  11585.             dropGibItem1Joint = "headcontrol"
  11586.             dropGibItem2Joint = "Chest"
  11587.             dropGibItem3Joint = "Ruparm"
  11588.             dropGibItem4Joint = "Waist"
  11589.             dropGibItem5Joint = "Lupleg"
  11590.             dropGibItem6Joint = "Rupleg"
  11591.             dropGibItem7Joint = "Rloleg"
  11592.             dropGibItem8Joint = "Hips"
  11593.             eye_focus_rate = "0.5"
  11594.             eye_horizontal_offset = "-8"
  11595.             eye_turn_max = "20 30 0"
  11596.             eye_turn_min = "-20 -30 0"
  11597.             eye_verticle_offset = "5"
  11598.             gib = "1"
  11599.             head_focus_rate = "0.1"
  11600.             head_joint = "Shoulders"
  11601.             ik_ankle1 = "Lankle_r"
  11602.             ik_ankle2 = "Rankle_r"
  11603.             ik_dir1 = "Lknee"
  11604.             ik_dir2 = "Rknee"
  11605.             ik_foot1 = "Lball_r"
  11606.             ik_foot2 = "Rball_r"
  11607.             ik_footSize = "4"
  11608.             ik_hip1 = "Lupleg"
  11609.             ik_hip2 = "Rupleg"
  11610.             ik_knee1 = "Lloleg"
  11611.             ik_knee2 = "Rloleg"
  11612.             ik_numLegs = "2"
  11613.             ik_numlegs = "0"
  11614.             ik_waist = "Body2"
  11615.             inherited = "character_default"
  11616.             look_joint Chest = "0.1333 0.1333 0"
  11617.             look_joint Luparm = "-0.4 0 0"
  11618.             look_joint Ruparm = "-0.4 0 0"
  11619.             look_joint Shoulders = "0.1333 0.1333 0"
  11620.             look_joint Waist = "0.1333 0.1333 0"
  11621.             look_joint headcontrol = "0.6 0.6 0"
  11622.             look_joint neckcontrol = "-0.4 0.4 0"
  11623.             look_max = "25 125 0"
  11624.             look_min = "-90 -125 0"
  11625.             model = "npc_base"
  11626.             model_gib = "models/md5/chars/skeleton.md5mesh"
  11627.             ragdoll = "char_npc_base"
  11628.             rank = "0"
  11629.             scriptobject = "character"
  11630.             size = "32 32 74"
  11631.             skin = "skins/characters/npcs/labcoat_chair.skin"
  11632.             skin_dropDeath = "skins/characters/npcs/labcoat_old.skin"
  11633.             snd_butbefore = "delta2a_sci_butbefore"
  11634.             snd_death = "generic_npc_death"
  11635.             snd_excellent = "delta2a_sci_excellent"
  11636.             snd_footstep = "player_sounds_footstep"
  11637.             snd_gibbed = "sound_giblets"
  11638.             snd_itsajournal = "delta2a_sci_itsajournal"
  11639.             snd_primary2 = "delta2a_sci_primary2"
  11640.             snd_secondary2 = "delta2a_sci_secondary2"
  11641.             snd_talk_primary = "default_primary"
  11642.             snd_talk_secondary = "default_secondary"
  11643.             snd_talk_trigger = "default_trigger"
  11644.             talk_time = "0"
  11645.             talkradius = "384"
  11646.             team = "0"
  11647.             turn_rate = "0"
  11648.             use_aas = "aas48"
  11649.             origin = "0 0 0"
  11650.           }
  11651.           delta2a_teleporter:e =
  11652.           {
  11653.             anim = "brace"
  11654.             cinematic = "1"
  11655.             cycle = "1"
  11656.             inherited = "func_animate"
  11657.             model = "delta2a_teleporter"
  11658.             wait = "-1"
  11659.             origin = "0 0 0"
  11660.           }
  11661.           delta2a_teleporter_cam:e =
  11662.           {
  11663.             anim teleport = "models/md5/cinematics/delta2a/teleporter_cam.md5c"
  11664.              "amera"
  11665.             cinematic = "1"
  11666.             origin = "0 0 0"
  11667.           }
  11668.           delta2a_zombie_office1:e =
  11669.           {
  11670.             def_head = "head_bloodybald"
  11671.             head_joint = "Shoulders"
  11672.             inherited = "monster_zombie_base"
  11673.             model = "monster_zombie_jumpy"
  11674.             scriptobject = "character"
  11675.             snd_footstep = "monster_zombie_security_footstep"
  11676.             origin = "0 0 0"
  11677.           }
  11678.           delta2a_zombie_office2:e =
  11679.           {
  11680.             def_head = "head_bloodybald"
  11681.             head_joint = "Shoulders"
  11682.             inherited = "monster_zombie_base"
  11683.             model = "monster_zombie_jumpy"
  11684.             scriptobject = "character"
  11685.             snd_footstep = "monster_zombie_security_footstep"
  11686.             origin = "0 0 0"
  11687.           }
  11688.         }
  11689.         map_delta2b Entities.qtxfolder =
  11690.         {
  11691.           delta2b_cam:e =
  11692.           {
  11693.             anim delta2b_cam = "models/md5/cinematics/delta2b/delta2b_roq_came"
  11694.              "ra.md5camera "
  11695.             cinematic = "1"
  11696.             origin = "0 0 0"
  11697.           }
  11698.           delta2b_hazmat:e =
  11699.           {
  11700.             anim = "idle"
  11701.             bleed = "1"
  11702.             blink_max = "8.0"
  11703.             blink_min = "2.5"
  11704.             bone_focus = "head"
  11705.             bone_leftEye = "Lfteye_Focus"
  11706.             bone_orientation = "Body"
  11707.             bone_rightEye = "Rteye_Focus"
  11708.             chatter_max = "10"
  11709.             chatter_min = "5"
  11710.             copy_joint headcontrol = "headcontrol"
  11711.             copy_joint neckcontrol = "neckcontrol"
  11712.             copy_joint_world eyecontrol = "eyecontrol"
  11713.             damage_zone chest = "Waist"
  11714.             damage_zone head = "Loneckcontrol"
  11715.             damage_zone left_arm = "Luparm"
  11716.             damage_zone legs = "Body2"
  11717.             damage_zone right_arm = "Ruparm"
  11718.             def_dropGibItem1 = "moveable_item_head_pork"
  11719.             def_dropGibItem2 = "moveable_item_torso_pork"
  11720.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  11721.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  11722.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  11723.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  11724.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  11725.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  11726.             dropGibItem1Joint = "headcontrol"
  11727.             dropGibItem2Joint = "Chest"
  11728.             dropGibItem3Joint = "Ruparm"
  11729.             dropGibItem4Joint = "Waist"
  11730.             dropGibItem5Joint = "Lupleg"
  11731.             dropGibItem6Joint = "Rupleg"
  11732.             dropGibItem7Joint = "Rloleg"
  11733.             dropGibItem8Joint = "Hips"
  11734.             eye_focus_rate = "0.5"
  11735.             eye_horizontal_offset = "-8"
  11736.             eye_turn_max = "20 30 0"
  11737.             eye_turn_min = "-20 -30 0"
  11738.             eye_verticle_offset = "5"
  11739.             focus_align_time = "0"
  11740.             gib = "1"
  11741.             head_focus_rate = "0.1"
  11742.             head_joint = "Shoulders"
  11743.             head_look = "1"
  11744.             health = "1"
  11745.             ik_ankle1 = "Lankle_r"
  11746.             ik_ankle2 = "Rankle_r"
  11747.             ik_dir1 = "Lknee"
  11748.             ik_dir2 = "Rknee"
  11749.             ik_foot1 = "Lball_r"
  11750.             ik_foot2 = "Rball_r"
  11751.             ik_footSize = "4"
  11752.             ik_hip1 = "Lupleg"
  11753.             ik_hip2 = "Rupleg"
  11754.             ik_knee1 = "Lloleg"
  11755.             ik_knee2 = "Rloleg"
  11756.             ik_numLegs = "2"
  11757.             ik_waist = "Body2"
  11758.             inherited = "npc_base"
  11759.             kick_force = "60"
  11760.             look_joint Chest = "0.1333 0.1333 0"
  11761.             look_joint Luparm = "-0.4 0 0"
  11762.             look_joint Ruparm = "-0.4 0 0"
  11763.             look_joint Shoulders = "0.1333 0.1333 0"
  11764.             look_joint Waist = "0.1333 0.1333 0"
  11765.             look_joint headcontrol = "0.6 0.6 0"
  11766.             model = "npc_base"
  11767.             model_gib = "models/md5/chars/skeleton.md5mesh"
  11768.             on_activate = "sight"
  11769.             rank = "0"
  11770.             scriptobject = "character"
  11771.             size = "32 32 74"
  11772.             snd_bounce = "ragdoll_impact"
  11773.             snd_death = "generic_npc_death"
  11774.             snd_footstep = "player_sounds_footstep"
  11775.             snd_gibbed = "sound_giblets"
  11776.             snd_talk_primary = "default_primary"
  11777.             snd_talk_secondary = "default_secondary"
  11778.             snd_talk_secondary1 = "delta2b_hazmat_secondary1"
  11779.             snd_talk_secondary2 = "delta2b_hazmat_secondary2"
  11780.             snd_talk_trigger = "default_trigger"
  11781.             state = "state_Inactive"
  11782.             talk0_blendin = "8"
  11783.             talk0_blendout = "8"
  11784.             talk1_blendin = "8"
  11785.             talk1_blendout = "8"
  11786.             talk2_blendin = "8"
  11787.             talk2_blendout = "8"
  11788.             talkradius = "300"
  11789.             talks = "1"
  11790.             talktime = "10"
  11791.             team = "0"
  11792.             turn_rate = "360"
  11793.             origin = "0 0 0"
  11794.           }
  11795.           delta2b_imp:e =
  11796.           {
  11797.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  11798.              "_on_trigger' when using 'trigger'."
  11799.             ambush = "0"
  11800.             anim = "idle"
  11801.             attack_accuracy = "0"
  11802.             attack_cone = "70"
  11803.             bleed = "1"
  11804.             blink_max = "8.0"
  11805.             blink_min = "2.5"
  11806.             blockedAttackTime = "750"
  11807.             blockedMoveTime = "750"
  11808.             blockedRadius = "10"
  11809.             burnaway = ".5"
  11810.             chatter_combat_max = "7"
  11811.             chatter_combat_min = "3"
  11812.             chatter_max = "10"
  11813.             chatter_min = "5"
  11814.             damage_scale head = "2"
  11815.             damage_zone chest = "Waist"
  11816.             damage_zone head = "Neck"
  11817.             damage_zone left_arm = "Lshldr"
  11818.             damage_zone legs = "Hips"
  11819.             damage_zone right_arm = "Rshldr"
  11820.             eye_focus_rate = "0.5"
  11821.             eye_horizontal_offset = "-8"
  11822.             eye_verticle_offset = "5"
  11823.             fov = "170"
  11824.             fx_teleport = "fx/teleporter.fx"
  11825.             fx_teleport1 = "fx/teleporter1.fx"
  11826.             fx_teleport2 = "fx/teleporter2.fx"
  11827.             fx_teleport3 = "fx/teleporter3.fx"
  11828.             head_focus_rate = "0.1"
  11829.             health = "130"
  11830.             ik_ankle1 = "Lankle_r"
  11831.             ik_ankle2 = "Rankle_r"
  11832.             ik_dir1 = "Lknee"
  11833.             ik_dir2 = "Rknee"
  11834.             ik_foot1 = "Lball_r"
  11835.             ik_foot2 = "Rball_r"
  11836.             ik_footSize = "4"
  11837.             ik_hip1 = "Lupleg"
  11838.             ik_hip2 = "Rupleg"
  11839.             ik_knee1 = "Lloleg"
  11840.             ik_knee2 = "Rloleg"
  11841.             ik_numLegs = "2"
  11842.             ik_waist = "Body"
  11843.             inherited = "monster_demon_imp"
  11844.             kick_force = "60"
  11845.             look_max = "80 75 0"
  11846.             look_min = "-80 -75 0"
  11847.             melee_damage = "35"
  11848.             melee_range = "0"
  11849.             model = "monster_demon_imp"
  11850.             on_activate = "sight"
  11851.             pain_threshold = "1"
  11852.             projectile_height_to_distance_ratio = "0.9"
  11853.             rank = "0"
  11854.             scriptobject = "monster_demon_imp"
  11855.             size = "48 48 72"
  11856.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  11857.             snd_alert_idle = "monster_demon_imp_alert_idle"
  11858.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  11859.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  11860.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  11861.             snd_burn = "monster_demon_archvile_burn"
  11862.             snd_createmissile = "monster_demon_imp_fireball_create"
  11863.             snd_death = "monster_demon_imp_die"
  11864.             snd_footstep = "monster_demon_imp_footstep"
  11865.             snd_pain = "monster_demon_imp_pain"
  11866.             snd_sight = "monster_demon_imp_sight"
  11867.             snd_sight2 = "monster_demon_imp_sight2"
  11868.             snd_sight8 = "monster_demon_imp_sight8"
  11869.             snd_thud = "monster_demon_imp_thud"
  11870.             talks = "0"
  11871.             team = "1"
  11872.             turn_rate = "360"
  11873.             wait = "0"
  11874.             walk_on_sight = "0"
  11875.             origin = "0 0 0"
  11876.           }
  11877.           delta2b_keycardzombie:e =
  11878.           {
  11879.             blink_max = "8.0"
  11880.             blink_min = "2.0s"
  11881.             bone_focus = "headcontrol"
  11882.             bone_leftEye = "Leyeaim"
  11883.             bone_rightEye = "Reyeaim"
  11884.             burnaway = "1.5"
  11885.             copy_joint headcontrol = "headcontrol"
  11886.             copy_joint neckcontrol = "neckcontrol"
  11887.             damage_scale head = "2"
  11888.             damage_zone chest = "Waist"
  11889.             damage_zone head = "Loneckcontrol"
  11890.             damage_zone left_arm = "Lshldr"
  11891.             damage_zone legs = "Hips"
  11892.             damage_zone right_arm = "Rshldr"
  11893.             def_dropGibItem1 = "moveable_item_head_pork"
  11894.             def_dropGibItem2 = "moveable_item_torso_pork"
  11895.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  11896.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  11897.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  11898.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  11899.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  11900.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  11901.             def_dropGibItem9 = "moveable_item_skull_pork"
  11902.             def_head = "head_stump"
  11903.             dropGibItem1Joint = "Chest"
  11904.             dropGibItem1Offset = "0 0 16"
  11905.             dropGibItem2Joint = "Chest"
  11906.             dropGibItem3Joint = "Ruparm"
  11907.             dropGibItem4Joint = "Waist"
  11908.             dropGibItem5Joint = "Lupleg"
  11909.             dropGibItem6Joint = "Rupleg"
  11910.             dropGibItem7Joint = "Rloleg"
  11911.             dropGibItem8Joint = "Hips"
  11912.             dropGibItem9Joint = "Headcontrol"
  11913.             dropGibItem9Offset = "0 0 16"
  11914.             eye_focus_rate = "0.5"
  11915.             eye_horizontal_offset = "-8"
  11916.             eye_turn_max = "20 30 0"
  11917.             eye_turn_min = "-20 -30 0"
  11918.             eye_verticle_offset = "5"
  11919.             gib = "1"
  11920.             head_focus_rate = "0.1"
  11921.             head_joint = "Shoulders"
  11922.             head_look = "1"
  11923.             health = "80"
  11924.             ik_ankle1 = "Lankle_r"
  11925.             ik_ankle2 = "Rankle_r"
  11926.             ik_dir1 = "Lknee"
  11927.             ik_dir2 = "Rknee"
  11928.             ik_foot1 = "Lball_r"
  11929.             ik_foot2 = "Rball_r"
  11930.             ik_footSize = "4"
  11931.             ik_hip1 = "Lupleg"
  11932.             ik_hip2 = "Rupleg"
  11933.             ik_knee1 = "Lloleg"
  11934.             ik_knee2 = "Rloleg"
  11935.             ik_numLegs = "2"
  11936.             ik_waist = "Body2"
  11937.             inherited = "monster_zombie_base"
  11938.             look_joint Chest = "0.1333 0.1333 0"
  11939.             look_joint Luparm = "-0.4 0 0"
  11940.             look_joint Ruparm = "-0.4 0 0"
  11941.             look_joint Shoulders = "0.1333 0.1333 0"
  11942.             look_joint Waist = "0.1333 0.1333 0"
  11943.             look_joint headcontrol = "0.6 0.6 0"
  11944.             look_max = "25 125 0"
  11945.             look_min = "-90 -125 0"
  11946.             mass = "150"
  11947.             melee_range = "32"
  11948.             model = "model_monster_zombie"
  11949.             model_gib = "models/md5/chars/skeleton.md5mesh"
  11950.             ragdoll = "monster_zombie_base"
  11951.             rank = "0"
  11952.             scriptobject = "monster_zombie"
  11953.             size = "40 40 72"
  11954.             skin = "skins/monsters/zombies/labcoat.skin"
  11955.             snd_bounce = "ragdoll_impact"
  11956.             snd_chatter = "monster_zombie_maint_chatter"
  11957.             snd_chatter_combat = "monster_zombie_maint_chatter_combat"
  11958.             snd_death = "monster_zombie_maint_die"
  11959.             snd_footstep = "monster_zombie_security_footstep"
  11960.             snd_gibbed = "sound_giblets"
  11961.             snd_idle = "monster_zombie_chainsaw_idle"
  11962.             snd_melee_attack = "monster_zombie_maint_attackmelee_1"
  11963.             snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
  11964.             snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
  11965.             snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
  11966.             snd_pain = "monster_zombie_maint_pain"
  11967.             snd_sight1 = "monster_zombie_maint_sight"
  11968.             snd_thud = "monster_zombie_maint_thud"
  11969.             team = "1"
  11970.             turn_rate = "360"
  11971.             use_aas = "aas48"
  11972.             origin = "0 0 0"
  11973.           }
  11974.           delta2b_roq2_cam:e =
  11975.           {
  11976.             anim delta2b_roq2_cam = "models/md5/cinematics/delta2b/delta2b_roq"
  11977.              "2_camera.md5camera "
  11978.             cinematic = "1"
  11979.             origin = "0 0 0"
  11980.           }
  11981.           delta2b_roq3_cam:e =
  11982.           {
  11983.             anim delta2b_roq3_cam = "models/md5/cinematics/delta2b/delta2b_roq"
  11984.              "3_camera.md5camera "
  11985.             cinematic = "1"
  11986.             origin = "0 0 0"
  11987.           }
  11988.           delta2b_tankimp:e =
  11989.           {
  11990.             anim = "sway"
  11991.             anim1 = "twitch"
  11992.             anim2 = "sway"
  11993.             auto_advance = "1"
  11994.             cycle = "1"
  11995.             inherited = "func_animate"
  11996.             loop_last_anim = "1"
  11997.             model = "delta2b_tankimp"
  11998.             num_anims = "2"
  11999.             wait = "-1"
  12000.             origin = "0 0 0"
  12001.           }
  12002.           delta2b_tankimpwires:e =
  12003.           {
  12004.             anim = "sway"
  12005.             anim1 = "twitch"
  12006.             anim2 = "sway"
  12007.             auto_advance = "1"
  12008.             cycle = "1"
  12009.             inherited = "func_animate"
  12010.             loop_last_anim = "1"
  12011.             model = "delta2b_tankimpwires"
  12012.             num_anims = "2"
  12013.             wait = "-1"
  12014.             origin = "0 0 0"
  12015.           }
  12016.           delta2b_tankrev:e =
  12017.           {
  12018.             anim = "sway"
  12019.             cycle = "1"
  12020.             inherited = "func_animate"
  12021.             model = "delta2b_tankrev"
  12022.             wait = "-1"
  12023.             origin = "0 0 0"
  12024.           }
  12025.           delta2b_tankrevwires:e =
  12026.           {
  12027.             anim = "sway"
  12028.             cycle = "1"
  12029.             inherited = "func_animate"
  12030.             model = "delta2b_tankrevwires"
  12031.             wait = "-1"
  12032.             origin = "0 0 0"
  12033.           }
  12034.           delta2b_waterwires:e =
  12035.           {
  12036.             anim = "sway"
  12037.             cycle = "1"
  12038.             inherited = "func_animate"
  12039.             model = "delta2b_waterwires"
  12040.             wait = "-1"
  12041.             origin = "0 0 0"
  12042.           }
  12043.         }
  12044.         map_delta3 Entities.qtxfolder =
  12045.         {
  12046.           delta3_betruger:e =
  12047.           {
  12048.             anim = "laugh"
  12049.             bone_focus = "headcontrol"
  12050.             bone_leftEye = "Leyeaim"
  12051.             bone_orientation = "Body"
  12052.             bone_rightEye = "Reyeaim"
  12053.             cinematic = "1"
  12054.             copy_joint headcontrol = "headcontrol"
  12055.             copy_joint neckcontrol = "neckcontrol"
  12056.             copy_joint_world eyecontrol = "eyecontrol"
  12057.             damage_zone chest = "Waist"
  12058.             damage_zone head = "Loneckcontrol"
  12059.             damage_zone left_arm = "Luparm"
  12060.             damage_zone legs = "Body2"
  12061.             damage_zone right_arm = "Ruparm"
  12062.             def_dropGibItem1 = "moveable_item_head_pork"
  12063.             def_dropGibItem2 = "moveable_item_torso_pork"
  12064.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  12065.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  12066.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  12067.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  12068.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  12069.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  12070.             def_head = "delta3_betruger_head"
  12071.             dropGibItem1Joint = "headcontrol"
  12072.             dropGibItem2Joint = "Chest"
  12073.             dropGibItem3Joint = "Ruparm"
  12074.             dropGibItem4Joint = "Waist"
  12075.             dropGibItem5Joint = "Lupleg"
  12076.             dropGibItem6Joint = "Rupleg"
  12077.             dropGibItem7Joint = "Rloleg"
  12078.             dropGibItem8Joint = "Hips"
  12079.             eye_focus_rate = "0.5"
  12080.             eye_horizontal_offset = "-8"
  12081.             eye_turn_max = "20 30 0"
  12082.             eye_turn_min = "-20 -30 0"
  12083.             eye_verticle_offset = "5"
  12084.             gib = "1"
  12085.             head_focus_rate = "0.1"
  12086.             head_joint = "Shoulders"
  12087.             ik_ankle1 = "Lankle_r"
  12088.             ik_ankle2 = "Rankle_r"
  12089.             ik_dir1 = "Lknee"
  12090.             ik_dir2 = "Rknee"
  12091.             ik_foot1 = "Lball_r"
  12092.             ik_foot2 = "Rball_r"
  12093.             ik_footSize = "4"
  12094.             ik_hip1 = "Lupleg"
  12095.             ik_hip2 = "Rupleg"
  12096.             ik_knee1 = "Lloleg"
  12097.             ik_knee2 = "Rloleg"
  12098.             ik_numLegs = "2"
  12099.             ik_numlegs = "0"
  12100.             ik_waist = "Body2"
  12101.             inherited = "character_default"
  12102.             look_joint Chest = "0.1333 0.1333 0"
  12103.             look_joint Luparm = "-0.4 0 0"
  12104.             look_joint Ruparm = "-0.4 0 0"
  12105.             look_joint Shoulders = "0.1333 0.1333 0"
  12106.             look_joint Waist = "0.1333 0.1333 0"
  12107.             look_joint headcontrol = "0.6 0.6 0"
  12108.             look_max = "25 125 0"
  12109.             look_min = "-90 -125 0"
  12110.             model = "npc_base"
  12111.             model_gib = "models/md5/chars/skeleton.md5mesh"
  12112.             ragdoll = "char_npc_base"
  12113.             rank = "0"
  12114.             scriptobject = "character"
  12115.             size = "32 32 74"
  12116.             snd_death = "generic_npc_death"
  12117.             snd_escape = "delta4_betruger_escape"
  12118.             snd_footstep = "player_sounds_footstep"
  12119.             snd_gibbed = "sound_giblets"
  12120.             snd_laugh = "delta4_betruger_laugh"
  12121.             snd_talk_primary = "default_primary"
  12122.             snd_talk_secondary = "default_secondary"
  12123.             snd_talk_trigger = "default_trigger"
  12124.             team = "0"
  12125.             use_aas = "aas48"
  12126.             origin = "0 0 0"
  12127.           }
  12128.         }
  12129.         map_delta4 Entities.qtxfolder =
  12130.         {
  12131.           delta4_betruger:e =
  12132.           {
  12133.             anim = "laugh"
  12134.             bone_focus = "headcontrol"
  12135.             bone_leftEye = "Leyeaim"
  12136.             bone_orientation = "Body"
  12137.             bone_rightEye = "Reyeaim"
  12138.             cinematic = "1"
  12139.             copy_joint headcontrol = "headcontrol"
  12140.             copy_joint neckcontrol = "neckcontrol"
  12141.             copy_joint_world eyecontrol = "eyecontrol"
  12142.             damage_zone chest = "Waist"
  12143.             damage_zone head = "Loneckcontrol"
  12144.             damage_zone left_arm = "Luparm"
  12145.             damage_zone legs = "Body2"
  12146.             damage_zone right_arm = "Ruparm"
  12147.             def_dropGibItem1 = "moveable_item_head_pork"
  12148.             def_dropGibItem2 = "moveable_item_torso_pork"
  12149.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  12150.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  12151.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  12152.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  12153.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  12154.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  12155.             def_head = "delta4_betruger_head"
  12156.             dropGibItem1Joint = "headcontrol"
  12157.             dropGibItem2Joint = "Chest"
  12158.             dropGibItem3Joint = "Ruparm"
  12159.             dropGibItem4Joint = "Waist"
  12160.             dropGibItem5Joint = "Lupleg"
  12161.             dropGibItem6Joint = "Rupleg"
  12162.             dropGibItem7Joint = "Rloleg"
  12163.             dropGibItem8Joint = "Hips"
  12164.             eye_focus_rate = "0.5"
  12165.             eye_horizontal_offset = "-8"
  12166.             eye_turn_max = "20 30 0"
  12167.             eye_turn_min = "-20 -30 0"
  12168.             eye_verticle_offset = "5"
  12169.             gib = "1"
  12170.             head_focus_rate = "0.1"
  12171.             head_joint = "Shoulders"
  12172.             ik_ankle1 = "Lankle_r"
  12173.             ik_ankle2 = "Rankle_r"
  12174.             ik_dir1 = "Lknee"
  12175.             ik_dir2 = "Rknee"
  12176.             ik_foot1 = "Lball_r"
  12177.             ik_foot2 = "Rball_r"
  12178.             ik_footSize = "4"
  12179.             ik_hip1 = "Lupleg"
  12180.             ik_hip2 = "Rupleg"
  12181.             ik_knee1 = "Lloleg"
  12182.             ik_knee2 = "Rloleg"
  12183.             ik_numLegs = "2"
  12184.             ik_numlegs = "0"
  12185.             ik_waist = "Body2"
  12186.             inherited = "character_default"
  12187.             look_joint Chest = "0.1333 0.1333 0"
  12188.             look_joint Luparm = "-0.4 0 0"
  12189.             look_joint Ruparm = "-0.4 0 0"
  12190.             look_joint Shoulders = "0.1333 0.1333 0"
  12191.             look_joint Waist = "0.1333 0.1333 0"
  12192.             look_joint headcontrol = "0.6 0.6 0"
  12193.             look_max = "25 125 0"
  12194.             look_min = "-90 -125 0"
  12195.             model = "npc_base"
  12196.             model_gib = "models/md5/chars/skeleton.md5mesh"
  12197.             ragdoll = "char_npc_base"
  12198.             rank = "0"
  12199.             scriptobject = "character"
  12200.             size = "32 32 74"
  12201.             snd_death = "generic_npc_death"
  12202.             snd_escape = "delta4_betruger_escape"
  12203.             snd_footstep = "player_sounds_footstep"
  12204.             snd_gibbed = "sound_giblets"
  12205.             snd_laugh = "delta4_betruger_laugh"
  12206.             snd_talk_primary = "default_primary"
  12207.             snd_talk_secondary = "default_secondary"
  12208.             snd_talk_trigger = "default_trigger"
  12209.             team = "0"
  12210.             use_aas = "aas48"
  12211.             origin = "0 0 0"
  12212.           }
  12213.           delta4_cin_hazguy:e =
  12214.           {
  12215.             anim = "runoutcough"
  12216.             cinematic = "1"
  12217.             cycle = "1"
  12218.             inherited = "func_animate"
  12219.             model = "delta4_cin_hazguy"
  12220.             ragdoll = "char_hazmat"
  12221.             velocityTime = "200"
  12222.             wait = "-1"
  12223.             origin = "0 0 0"
  12224.           }
  12225.           delta4_cin_hk1:e =
  12226.           {
  12227.             anim = "hka"
  12228.             cinematic = "1"
  12229.             cycle = "1"
  12230.             inherited = "func_animate"
  12231.             model = "delta4_cin_hk"
  12232.             wait = "-1"
  12233.             origin = "0 0 0"
  12234.           }
  12235.           delta4_cin_hk2:e =
  12236.           {
  12237.             anim = "hkb"
  12238.             cinematic = "1"
  12239.             cycle = "1"
  12240.             inherited = "func_animate"
  12241.             model = "delta4_cin_hk"
  12242.             wait = "-1"
  12243.             origin = "0 0 0"
  12244.           }
  12245.           delta4_cin_player:e =
  12246.           {
  12247.             anim = "hk"
  12248.             cinematic = "1"
  12249.             cycle = "1"
  12250.             inherited = "func_animate"
  12251.             model = "delta4_cin_player"
  12252.             wait = "-1"
  12253.             origin = "0 0 0"
  12254.           }
  12255.           delta4_cin_player_start:e =
  12256.           {
  12257.             anim = "hk"
  12258.             anim1 = "hk"
  12259.             anim2 = "hkb"
  12260.             auto_advance = "1"
  12261.             cinematic = "1"
  12262.             cycle = "1"
  12263.             inherited = "func_animate"
  12264.             model = "delta4_cin_player"
  12265.             num_anims = "2"
  12266.             wait = "-1"
  12267.             origin = "0 0 0"
  12268.           }
  12269.           delta4_cin_teleporter:e =
  12270.           {
  12271.             anim = "hk"
  12272.             cinematic = "1"
  12273.             cycle = "1"
  12274.             inherited = "func_animate"
  12275.             model = "delta4_cin_teleporter"
  12276.             wait = "-1"
  12277.             origin = "0 0 0"
  12278.           }
  12279.           delta4_hazguy:e =
  12280.           {
  12281.             anim = "runoutcough"
  12282.             cinematic = "1"
  12283.             ik_numlegs = "0"
  12284.             inherited = "npc_base"
  12285.             model = "char_hazmat"
  12286.             size = "1 1 1"
  12287.             skin = "skins/characters/npcs/d4bloodyhazmat.skin"
  12288.             origin = "0 0 0"
  12289.           }
  12290.           delta4_hkintro_cam:e =
  12291.           {
  12292.             anim hk1 = "models/md5/cinematics/delta4/hkintro_cam1.md5camera"
  12293.             anim hk1b = "models/md5/cinematics/delta4/hkintro_cam1b.md5camera"
  12294.             anim hk2 = "models/md5/cinematics/delta4/hkintro_cam2.md5camera"
  12295.             anim hk3 = "models/md5/cinematics/delta4/hkintro_cam3.md5camera"
  12296.             anim hk4 = "models/md5/cinematics/delta4/hkintro_cam4.md5camera"
  12297.             cinematic = "1"
  12298.             origin = "0 0 0"
  12299.           }
  12300.         }
  12301.         map_delta5 Entities.qtxfolder =
  12302.         {
  12303.           delta5_wounded_swann:e =
  12304.           {
  12305.             anim = "idle"
  12306.             bleed = "1"
  12307.             blink_max = "8.0"
  12308.             blink_min = "2.5"
  12309.             bone_focus = "head"
  12310.             bone_leftEye = "Lfteye_Focus"
  12311.             bone_orientation = "Body"
  12312.             bone_rightEye = "Rteye_Focus"
  12313.             chatter_max = "10"
  12314.             chatter_min = "5"
  12315.             copy_joint headcontrol = "headcontrol"
  12316.             copy_joint neckcontrol = "neckcontrol"
  12317.             copy_joint_world eyecontrol = "eyecontrol"
  12318.             damage_zone chest = "Waist"
  12319.             damage_zone left_arm = "Luparm"
  12320.             damage_zone legs = "Body2"
  12321.             damage_zone right_arm = "Ruparm"
  12322.             def_dropGibItem1 = "moveable_item_head_pork"
  12323.             def_dropGibItem2 = "moveable_item_torso_pork"
  12324.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  12325.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  12326.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  12327.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  12328.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  12329.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  12330.             def_head = "delta5_swann_head"
  12331.             dropGibItem1Joint = "headcontrol"
  12332.             dropGibItem2Joint = "Chest"
  12333.             dropGibItem3Joint = "Ruparm"
  12334.             dropGibItem4Joint = "Waist"
  12335.             dropGibItem5Joint = "Lupleg"
  12336.             dropGibItem6Joint = "Rupleg"
  12337.             dropGibItem7Joint = "Rloleg"
  12338.             dropGibItem8Joint = "Hips"
  12339.             eye_focus_rate = "0.5"
  12340.             eye_horizontal_offset = "-8"
  12341.             eye_turn_max = "20 30 0"
  12342.             eye_turn_min = "-20 -30 0"
  12343.             eye_verticle_offset = "5"
  12344.             focus_align_time = "0"
  12345.             gib = "1"
  12346.             head_focus_rate = "0.1"
  12347.             head_joint = "Shoulders"
  12348.             head_look = "1"
  12349.             health = "1"
  12350.             inherited = "character_default"
  12351.             kick_force = "60"
  12352.             look_joint headcontrol = "1 1 0"
  12353.             model = "delta5_wounded_swann"
  12354.             model_gib = "models/md5/chars/skeleton.md5mesh"
  12355.             npc_name = "Counselor Swann"
  12356.             on_activate = "sight"
  12357.             rank = "0"
  12358.             scriptobject = "character"
  12359.             size = "64 20 32"
  12360.             snd_bounce = "ragdoll_impact"
  12361.             snd_gibbed = "sound_giblets"
  12362.             state = "state_Inactive"
  12363.             talk0_blendin = "8"
  12364.             talk0_blendout = "8"
  12365.             talk1_blendin = "8"
  12366.             talk1_blendout = "8"
  12367.             talk2_blendin = "8"
  12368.             talk2_blendout = "8"
  12369.             talkradius = "300"
  12370.             talks = "1"
  12371.             talktime = "10"
  12372.             team = "0"
  12373.             turn_rate = "360"
  12374.             origin = "0 0 0"
  12375.           }
  12376.         }
  12377.         map_enpro Entities.qtxfolder =
  12378.         {
  12379.           enpro_campbell:e =
  12380.           {
  12381.             anim = "idle"
  12382.             anim1 = "escape_a"
  12383.             anim2 = "escape_b"
  12384.             bleed = "1"
  12385.             blink_max = "8.0"
  12386.             blink_min = "2.5"
  12387.             bone_focus = "head"
  12388.             bone_leftEye = "Lfteye_Focus"
  12389.             bone_rightEye = "Rteye_Focus"
  12390.             chatter_max = "10"
  12391.             chatter_min = "5"
  12392.             cinematic = "1"
  12393.             copy_joint headcontrol = "headcontrol"
  12394.             copy_joint neckcontrol = "neckcontrol"
  12395.             copy_joint_world eyecontrol = "eyecontrol"
  12396.             damage_zone chest = "Waist"
  12397.             damage_zone head = "Loneckcontrol"
  12398.             damage_zone left_arm = "Luparm"
  12399.             damage_zone legs = "Body2"
  12400.             damage_zone right_arm = "Ruparm"
  12401.             def_dropDeathItem = "moveable_item_bfg"
  12402.             def_head = "head_campbell"
  12403.             dropDeathItemJoint = "BFG"
  12404.             eye_focus_rate = "0.5"
  12405.             eye_horizontal_offset = "-8"
  12406.             eye_turn_max = "20 30 0"
  12407.             eye_turn_min = "-20 -30 0"
  12408.             eye_verticle_offset = "5"
  12409.             focus_align_time = "0"
  12410.             head_focus_rate = "0.1"
  12411.             head_joint = "Shoulders"
  12412.             head_look = "1"
  12413.             health = "1"
  12414.             ik_ankle1 = "Lankle_r"
  12415.             ik_ankle2 = "Rankle_r"
  12416.             ik_dir1 = "Lknee"
  12417.             ik_dir2 = "Rknee"
  12418.             ik_foot1 = "Lball_r"
  12419.             ik_foot2 = "Rball_r"
  12420.             ik_footSize = "0"
  12421.             ik_hip1 = "Lupleg"
  12422.             ik_hip2 = "Rupleg"
  12423.             ik_knee1 = "Lloleg"
  12424.             ik_knee2 = "Rloleg"
  12425.             ik_numLegs = "2"
  12426.             ik_waist = "Body2"
  12427.             inherited = "char_campbell_bfg"
  12428.             kick_force = "60"
  12429.             look_joint Chest = "0.1333 0.1333 0"
  12430.             look_joint Luparm = "-0.4 0 0"
  12431.             look_joint Ruparm = "-0.4 0 0"
  12432.             look_joint Shoulders = "0.1333 0.1333 0"
  12433.             look_joint Waist = "0.1333 0.1333 0"
  12434.             look_joint headcontrol = "0.6 0.6 0"
  12435.             model = "char_campbell_bfg"
  12436.             on_activate = "sight"
  12437.             rank = "0"
  12438.             scriptobject = "character"
  12439.             size = "32 32 74"
  12440.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  12441.             snd_bounce = "ragdoll_impact"
  12442.             snd_convo1 = "enpro_no_sir"
  12443.             snd_convo2 = "enpro_yes_sir"
  12444.             snd_footstep = "npc_sounds_footstep"
  12445.             sound_bone = "Chest"
  12446.             state = "state_Inactive"
  12447.             talk0_blendin = "8"
  12448.             talk0_blendout = "8"
  12449.             talk1_blendin = "8"
  12450.             talk1_blendout = "8"
  12451.             talk2_blendin = "8"
  12452.             talk2_blendout = "8"
  12453.             talkradius = "300"
  12454.             talks = "1"
  12455.             talktime = "10"
  12456.             team = "0"
  12457.             turn_rate = "360"
  12458.             origin = "0 0 0"
  12459.           }
  12460.           enpro_cin_female:e =
  12461.           {
  12462.             anim = "lostintro"
  12463.             bleed = "1"
  12464.             cinematic = "1"
  12465.             combatModel = "1"
  12466.             cycle = "1"
  12467.             def_dropGibItem1 = "moveable_item_head_pork"
  12468.             def_dropGibItem2 = "moveable_item_torso_pork"
  12469.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  12470.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  12471.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  12472.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  12473.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  12474.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  12475.             dropGibItem1Joint = "HEAD_headcontrol"
  12476.             dropGibItem2Joint = "Chest"
  12477.             dropGibItem3Joint = "Ruparm"
  12478.             dropGibItem4Joint = "Waist"
  12479.             dropGibItem5Joint = "Lupleg"
  12480.             dropGibItem6Joint = "Rupleg"
  12481.             dropGibItem7Joint = "Rloleg"
  12482.             dropGibItem8Joint = "Hips"
  12483.             gib = "1"
  12484.             health = "10"
  12485.             inherited = "func_animate"
  12486.             model = "enpro_cin_female"
  12487.             ragdoll = "monster_zombie_zfem"
  12488.             skin = "skins/poppy.skin"
  12489.             skin_dropGib = "skins/poppy_gib.skin"
  12490.             snd_bounce = "ragdoll_impact"
  12491.             snd_chair = "enpro_chair"
  12492.             snd_gibbed = "sound_giblets"
  12493.             snd_help = "enpro_help_me"
  12494.             snd_leatherface = "enpro_leatherface"
  12495.             snd_scream = "enpro_scream"
  12496.             snd_spinerip = "enpro_spinerip"
  12497.             sound_bone = "Chest"
  12498.             takeDamage = "1"
  12499.             velocityTime = "200"
  12500.             wait = "-1"
  12501.             origin = "0 0 0"
  12502.           }
  12503.           enpro_cin_lostsoul:e =
  12504.           {
  12505.             anim = "lostintro1"
  12506.             anim1 = "lostintro1"
  12507.             anim2 = "lostintro2"
  12508.             auto_advance = "1"
  12509.             cinematic = "1"
  12510.             cycle = "1"
  12511.             inherited = "func_animate"
  12512.             model = "enpro_cin_lostsoul"
  12513.             num_anims = "2"
  12514.             sound_bone = "Head"
  12515.             wait = "-1"
  12516.             origin = "0 0 0"
  12517.           }
  12518.           enpro_cin_machinegun:e =
  12519.           {
  12520.             angles = "270 160 0"
  12521.             anim = "idle"
  12522.             cinematic = "1"
  12523.             cycle = "1"
  12524.             inherited = "func_animate"
  12525.             joint = "Lhand"
  12526.             model = "enpro_cin_machinegun"
  12527.             origin = "0 4 0"
  12528.             wait = "-1"
  12529.           }
  12530.           enpro_cin_player:e =
  12531.           {
  12532.             anim = "monitor"
  12533.             cinematic = "1"
  12534.             cycle = "1"
  12535.             inherited = "func_animate"
  12536.             model = "enpro_cin_player"
  12537.             sound_bone = "Chest"
  12538.             wait = "-1"
  12539.             origin = "0 0 0"
  12540.           }
  12541.           enpro_cin_wraith:e =
  12542.           {
  12543.             anim = "marine"
  12544.             cinematic = "1"
  12545.             cycle = "1"
  12546.             inherited = "func_animate"
  12547.             model = "enpro_cin_wraith"
  12548.             snd_footstep = "monster_demon_wraith_footstep"
  12549.             wait = "-1"
  12550.             origin = "0 0 0"
  12551.           }
  12552.           enpro_escape_cam:e =
  12553.           {
  12554.             anim escape1 = "models/md5/cinematics/enpro/escapecam1.md5camera"
  12555.             anim escape2 = "models/md5/cinematics/enpro/escapecam2.md5camera"
  12556.             anim escape3 = "models/md5/cinematics/enpro/escapecam3.md5camera"
  12557.             anim escape4 = "models/md5/cinematics/enpro/escapecam4.md5camera"
  12558.             cinematic = "1"
  12559.             origin = "0 0 0"
  12560.           }
  12561.           enpro_exit_cam:e =
  12562.           {
  12563.             anim exitshot_a = "models/md5/cinematics/enpro/exitcam_shot1.md5ca"
  12564.              "mera"
  12565.             anim exitshot_b = "models/md5/cinematics/enpro/exitcam_shot3.md5ca"
  12566.              "mera"
  12567.             anim exitshot_c = "models/md5/cinematics/enpro/exitcam_shot2.md5ca"
  12568.              "mera"
  12569.             anim exitshot_d = "models/md5/cinematics/enpro/exitcam_shot4.md5ca"
  12570.              "mera"
  12571.             anim exitshot_e = "models/md5/cinematics/enpro/exitcam_shot5.md5ca"
  12572.              "mera"
  12573.             anim exitshot_f = "models/md5/cinematics/enpro/exitcam_shot6.md5ca"
  12574.              "mera"
  12575.             anim exitshot_g = "models/md5/cinematics/enpro/exitcam_shot7.md5ca"
  12576.              "mera"
  12577.             anim exitshot_h = "models/md5/cinematics/enpro/exitcam_shot8.md5ca"
  12578.              "mera"
  12579.             cinematic = "1"
  12580.             origin = "0 0 0"
  12581.           }
  12582.           enpro_exit_helmet:e =
  12583.           {
  12584.             anim = "exit"
  12585.             cinematic = "1"
  12586.             cycle = "1"
  12587.             inherited = "func_animate"
  12588.             model = "enpro_exit_helmet"
  12589.             wait = "-1"
  12590.             origin = "0 0 0"
  12591.           }
  12592.           enpro_exit_imp1:e =
  12593.           {
  12594.             anim = "exit1"
  12595.             cinematic = "1"
  12596.             cycle = "1"
  12597.             inherited = "func_animate"
  12598.             model = "enpro_exit_imp1"
  12599.             wait = "-1"
  12600.             origin = "0 0 0"
  12601.           }
  12602.           enpro_exit_imp2:e =
  12603.           {
  12604.             anim = "exit"
  12605.             cinematic = "1"
  12606.             cycle = "1"
  12607.             inherited = "func_animate"
  12608.             model = "enpro_exit_imp2"
  12609.             wait = "-1"
  12610.             origin = "0 0 0"
  12611.           }
  12612.           enpro_exit_imp3:e =
  12613.           {
  12614.             anim = "exitstart_a"
  12615.             anim1 = "exitstart_a"
  12616.             anim2 = "exitstart_b"
  12617.             anim3 = "exitstart_c"
  12618.             auto_advance = "1"
  12619.             cinematic = "1"
  12620.             cycle = "1"
  12621.             inherited = "func_animate"
  12622.             model = "enpro_exit_imp2"
  12623.             num_anims = "3"
  12624.             wait = "-1"
  12625.             origin = "0 0 0"
  12626.           }
  12627.           enpro_glass_cam:e =
  12628.           {
  12629.             anim glassexplosion = "models/md5/cinematics/enpro/glassexplosionc"
  12630.              "am.md5camera"
  12631.             cinematic = "1"
  12632.             origin = "0 0 0"
  12633.           }
  12634.           enpro_keycard:e =
  12635.           {
  12636.             anim1 = "marine_to_player_a"
  12637.             anim2 = "marine_to_player_b"
  12638.             anim3 = "marine_to_player_c"
  12639.             anim4 = "marine_to_player_d"
  12640.             anim5 = "marine_to_player_e"
  12641.             anim6 = "marine_to_player_f"
  12642.             auto_advance = "1"
  12643.             cinematic = "1"
  12644.             model = "enpro_keycard"
  12645.             num_anims = "6"
  12646.             origin = "0 0 0"
  12647.           }
  12648.           enpro_lost_chair:e =
  12649.           {
  12650.             anim = "exit"
  12651.             cinematic = "1"
  12652.             cycle = "1"
  12653.             inherited = "func_animate"
  12654.             model = "enpro_lost_chair"
  12655.             wait = "-1"
  12656.             origin = "0 0 0"
  12657.           }
  12658.           enpro_lost_spine:e =
  12659.           {
  12660.             anim = "pop"
  12661.             cinematic = "1"
  12662.             cycle = "1"
  12663.             inherited = "func_animate"
  12664.             model = "enpro_lost_spine"
  12665.             wait = "-1"
  12666.             origin = "0 0 0"
  12667.           }
  12668.           enpro_lostintro_cam:e =
  12669.           {
  12670.             anim lostintro1 = "models/md5/cinematics/enpro/lostcam1.md5camera"
  12671.             anim lostintro2 = "models/md5/cinematics/enpro/lostcam2.md5camera"
  12672.             anim lostintro3 = "models/md5/cinematics/enpro/lostcam3.md5camera"
  12673.             cinematic = "1"
  12674.             origin = "0 0 0"
  12675.           }
  12676.           enpro_monitor_cam:e =
  12677.           {
  12678.             anim endmonitor = "models/md5/cinematics/enpro/monitorcam2.md5came"
  12679.              "ra"
  12680.             anim monitor = "models/md5/cinematics/enpro/monitorcam.md5camera"
  12681.             cinematic = "1"
  12682.             origin = "0 0 0"
  12683.           }
  12684.           enpro_soldier1:e =
  12685.           {
  12686.             anim = "idle"
  12687.             anim1 = "shot_a"
  12688.             anim2 = "shot_c"
  12689.             anim3 = "shot_b"
  12690.             anim4 = "shot_d"
  12691.             anim5 = "shot_g"
  12692.             anim6 = "shot_h"
  12693.             bleed = "1"
  12694.             blink_max = "8.0"
  12695.             blink_min = "2.5"
  12696.             bone_focus = "head"
  12697.             bone_leftEye = "Lfteye_Focus"
  12698.             bone_orientation = "Body"
  12699.             bone_rightEye = "Rteye_Focus"
  12700.             chatter_max = "10"
  12701.             chatter_min = "5"
  12702.             cinematic = "1"
  12703.             copy_joint headcontrol = "headcontrol"
  12704.             copy_joint neckcontrol = "neckcontrol"
  12705.             copy_joint_world eyecontrol = "eyecontrol"
  12706.             damage_zone chest = "Waist"
  12707.             damage_zone head = "Loneckcontrol"
  12708.             damage_zone left_arm = "Luparm"
  12709.             damage_zone legs = "Body2"
  12710.             damage_zone right_arm = "Ruparm"
  12711.             def_dropGibItem1 = "moveable_item_head_pork"
  12712.             def_dropGibItem2 = "moveable_item_torso_pork"
  12713.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  12714.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  12715.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  12716.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  12717.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  12718.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  12719.             def_head = "head_marine_helmet"
  12720.             dropGibItem1Joint = "headcontrol"
  12721.             dropGibItem2Joint = "Chest"
  12722.             dropGibItem3Joint = "Ruparm"
  12723.             dropGibItem4Joint = "Waist"
  12724.             dropGibItem5Joint = "Lupleg"
  12725.             dropGibItem6Joint = "Rupleg"
  12726.             dropGibItem7Joint = "Rloleg"
  12727.             dropGibItem8Joint = "Hips"
  12728.             eye_focus_rate = "0.5"
  12729.             eye_horizontal_offset = "-8"
  12730.             eye_turn_max = "20 30 0"
  12731.             eye_turn_min = "-20 -30 0"
  12732.             eye_verticle_offset = "5"
  12733.             focus_align_time = "0"
  12734.             gib = "1"
  12735.             head_focus_rate = "0.1"
  12736.             head_joint = "Shoulders"
  12737.             head_look = "1"
  12738.             health = "1"
  12739.             ik_ankle1 = "Lankle_r"
  12740.             ik_ankle2 = "Rankle_r"
  12741.             ik_dir1 = "Lknee"
  12742.             ik_dir2 = "Rknee"
  12743.             ik_foot1 = "Lball_r"
  12744.             ik_foot2 = "Rball_r"
  12745.             ik_footSize = "4"
  12746.             ik_hip1 = "Lupleg"
  12747.             ik_hip2 = "Rupleg"
  12748.             ik_knee1 = "Lloleg"
  12749.             ik_knee2 = "Rloleg"
  12750.             ik_numLegs = "2"
  12751.             ik_numlegs = "0"
  12752.             ik_waist = "Body2"
  12753.             inherited = "npc_base"
  12754.             kick_force = "60"
  12755.             look_joint Chest = "0.1333 0.1333 0"
  12756.             look_joint Luparm = "-0.4 0 0"
  12757.             look_joint Ruparm = "-0.4 0 0"
  12758.             look_joint Shoulders = "0.1333 0.1333 0"
  12759.             look_joint Waist = "0.1333 0.1333 0"
  12760.             look_joint headcontrol = "0.6 0.6 0"
  12761.             model = "npc_base"
  12762.             model_gib = "models/md5/chars/skeleton.md5mesh"
  12763.             on_activate = "sight"
  12764.             rank = "0"
  12765.             scriptobject = "character"
  12766.             size = "32 32 74"
  12767.             smoke_weapon = "cgsmoke.smoke"
  12768.             smoke_wound_metal = "bulletricochet.prt"
  12769.             smoke_wound_ricochet = "bulletricochet.prt"
  12770.             snd_bounce = "ragdoll_impact"
  12771.             snd_death = "generic_npc_death"
  12772.             snd_footstep = "player_sounds_footstep"
  12773.             snd_gibbed = "sound_giblets"
  12774.             snd_hallway = "enpro_hallway_clear"
  12775.             snd_talk_primary = "default_primary"
  12776.             snd_talk_secondary = "default_secondary"
  12777.             snd_talk_trigger = "default_trigger"
  12778.             snd_what = "enpro_what_the_hell"
  12779.             sound_bone = "Chest"
  12780.             state = "state_Inactive"
  12781.             talk0_blendin = "8"
  12782.             talk0_blendout = "8"
  12783.             talk1_blendin = "8"
  12784.             talk1_blendout = "8"
  12785.             talk2_blendin = "8"
  12786.             talk2_blendout = "8"
  12787.             talkradius = "300"
  12788.             talks = "1"
  12789.             talktime = "10"
  12790.             team = "0"
  12791.             turn_rate = "360"
  12792.             origin = "0 0 0"
  12793.           }
  12794.           enpro_soldier2:e =
  12795.           {
  12796.             anim = "idle"
  12797.             anim1 = "shot_a"
  12798.             anim2 = "shot_c"
  12799.             anim3 = "shot_b"
  12800.             anim4 = "shot_d"
  12801.             anim5 = "shot_g"
  12802.             anim6 = "shot_h"
  12803.             bleed = "1"
  12804.             blink_max = "8.0"
  12805.             blink_min = "2.5"
  12806.             bone_focus = "head"
  12807.             bone_leftEye = "Lfteye_Focus"
  12808.             bone_orientation = "Body"
  12809.             bone_rightEye = "Rteye_Focus"
  12810.             chatter_max = "10"
  12811.             chatter_min = "5"
  12812.             cinematic = "1"
  12813.             copy_joint headcontrol = "headcontrol"
  12814.             copy_joint neckcontrol = "neckcontrol"
  12815.             copy_joint_world eyecontrol = "eyecontrol"
  12816.             damage_zone chest = "Waist"
  12817.             damage_zone head = "Loneckcontrol"
  12818.             damage_zone left_arm = "Luparm"
  12819.             damage_zone legs = "Body2"
  12820.             damage_zone right_arm = "Ruparm"
  12821.             def_dropGibItem1 = "moveable_item_head_pork"
  12822.             def_dropGibItem2 = "moveable_item_torso_pork"
  12823.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  12824.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  12825.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  12826.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  12827.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  12828.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  12829.             def_head = "head_marine_helmet"
  12830.             dropGibItem1Joint = "headcontrol"
  12831.             dropGibItem2Joint = "Chest"
  12832.             dropGibItem3Joint = "Ruparm"
  12833.             dropGibItem4Joint = "Waist"
  12834.             dropGibItem5Joint = "Lupleg"
  12835.             dropGibItem6Joint = "Rupleg"
  12836.             dropGibItem7Joint = "Rloleg"
  12837.             dropGibItem8Joint = "Hips"
  12838.             eye_focus_rate = "0.5"
  12839.             eye_horizontal_offset = "-8"
  12840.             eye_turn_max = "20 30 0"
  12841.             eye_turn_min = "-20 -30 0"
  12842.             eye_verticle_offset = "5"
  12843.             focus_align_time = "0"
  12844.             gib = "1"
  12845.             head_focus_rate = "0.1"
  12846.             head_joint = "Shoulders"
  12847.             head_look = "1"
  12848.             health = "1"
  12849.             ik_ankle1 = "Lankle_r"
  12850.             ik_ankle2 = "Rankle_r"
  12851.             ik_dir1 = "Lknee"
  12852.             ik_dir2 = "Rknee"
  12853.             ik_foot1 = "Lball_r"
  12854.             ik_foot2 = "Rball_r"
  12855.             ik_footSize = "4"
  12856.             ik_hip1 = "Lupleg"
  12857.             ik_hip2 = "Rupleg"
  12858.             ik_knee1 = "Lloleg"
  12859.             ik_knee2 = "Rloleg"
  12860.             ik_numLegs = "2"
  12861.             ik_numlegs = "0"
  12862.             ik_waist = "Body2"
  12863.             inherited = "npc_base"
  12864.             kick_force = "60"
  12865.             look_joint Chest = "0.1333 0.1333 0"
  12866.             look_joint Luparm = "-0.4 0 0"
  12867.             look_joint Ruparm = "-0.4 0 0"
  12868.             look_joint Shoulders = "0.1333 0.1333 0"
  12869.             look_joint Waist = "0.1333 0.1333 0"
  12870.             look_joint headcontrol = "0.6 0.6 0"
  12871.             model = "npc_base"
  12872.             model_gib = "models/md5/chars/skeleton.md5mesh"
  12873.             on_activate = "sight"
  12874.             rank = "0"
  12875.             scriptobject = "character"
  12876.             size = "32 32 74"
  12877.             smoke_weapon = "cgsmoke.smoke"
  12878.             snd_bounce = "ragdoll_impact"
  12879.             snd_death = "generic_npc_death"
  12880.             snd_footstep = "player_sounds_footstep"
  12881.             snd_gibbed = "sound_giblets"
  12882.             snd_man_down = "enpro_man_down"
  12883.             snd_move_in = "enpro_move_in"
  12884.             snd_moving_in = "enpro_moving_in"
  12885.             snd_moving_right = "enpro_moving_right"
  12886.             snd_quiet = "enpro_quiet"
  12887.             snd_son = "enpro_son_of_a"
  12888.             snd_talk_primary = "default_primary"
  12889.             snd_talk_secondary = "default_secondary"
  12890.             snd_talk_trigger = "default_trigger"
  12891.             sound_bone = "Chest"
  12892.             state = "state_Inactive"
  12893.             talk0_blendin = "8"
  12894.             talk0_blendout = "8"
  12895.             talk1_blendin = "8"
  12896.             talk1_blendout = "8"
  12897.             talk2_blendin = "8"
  12898.             talk2_blendout = "8"
  12899.             talkradius = "300"
  12900.             talks = "1"
  12901.             talktime = "10"
  12902.             team = "0"
  12903.             turn_rate = "360"
  12904.             origin = "0 0 0"
  12905.           }
  12906.           enpro_soldier3:e =
  12907.           {
  12908.             anim = "idle"
  12909.             anim1 = "shot_a"
  12910.             anim2 = "shot_c"
  12911.             anim3 = "shot_b"
  12912.             anim4 = "shot_d"
  12913.             anim5 = "shot_g"
  12914.             anim6 = "shot_h"
  12915.             bleed = "1"
  12916.             blink_max = "8.0"
  12917.             blink_min = "2.5"
  12918.             bone_focus = "head"
  12919.             bone_leftEye = "Lfteye_Focus"
  12920.             bone_orientation = "Body"
  12921.             bone_rightEye = "Rteye_Focus"
  12922.             chatter_max = "10"
  12923.             chatter_min = "5"
  12924.             cinematic = "1"
  12925.             copy_joint headcontrol = "headcontrol"
  12926.             copy_joint neckcontrol = "neckcontrol"
  12927.             copy_joint_world eyecontrol = "eyecontrol"
  12928.             damage_zone chest = "Waist"
  12929.             damage_zone head = "Loneckcontrol"
  12930.             damage_zone left_arm = "Luparm"
  12931.             damage_zone legs = "Body2"
  12932.             damage_zone right_arm = "Ruparm"
  12933.             def_dropGibItem1 = "moveable_item_head_pork"
  12934.             def_dropGibItem2 = "moveable_item_torso_pork"
  12935.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  12936.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  12937.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  12938.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  12939.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  12940.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  12941.             def_head = "head_marine_helmet"
  12942.             dropGibItem1Joint = "headcontrol"
  12943.             dropGibItem2Joint = "Chest"
  12944.             dropGibItem3Joint = "Ruparm"
  12945.             dropGibItem4Joint = "Waist"
  12946.             dropGibItem5Joint = "Lupleg"
  12947.             dropGibItem6Joint = "Rupleg"
  12948.             dropGibItem7Joint = "Rloleg"
  12949.             dropGibItem8Joint = "Hips"
  12950.             eye_focus_rate = "0.5"
  12951.             eye_horizontal_offset = "-8"
  12952.             eye_turn_max = "20 30 0"
  12953.             eye_turn_min = "-20 -30 0"
  12954.             eye_verticle_offset = "5"
  12955.             focus_align_time = "0"
  12956.             gib = "1"
  12957.             head_focus_rate = "0.1"
  12958.             head_joint = "Shoulders"
  12959.             head_look = "1"
  12960.             health = "1"
  12961.             ik_ankle1 = "Lankle_r"
  12962.             ik_ankle2 = "Rankle_r"
  12963.             ik_dir1 = "Lknee"
  12964.             ik_dir2 = "Rknee"
  12965.             ik_foot1 = "Lball_r"
  12966.             ik_foot2 = "Rball_r"
  12967.             ik_footSize = "4"
  12968.             ik_hip1 = "Lupleg"
  12969.             ik_hip2 = "Rupleg"
  12970.             ik_knee1 = "Lloleg"
  12971.             ik_knee2 = "Rloleg"
  12972.             ik_numLegs = "2"
  12973.             ik_numlegs = "0"
  12974.             ik_waist = "Body2"
  12975.             inherited = "npc_base"
  12976.             kick_force = "60"
  12977.             look_joint Chest = "0.1333 0.1333 0"
  12978.             look_joint Luparm = "-0.4 0 0"
  12979.             look_joint Ruparm = "-0.4 0 0"
  12980.             look_joint Shoulders = "0.1333 0.1333 0"
  12981.             look_joint Waist = "0.1333 0.1333 0"
  12982.             look_joint headcontrol = "0.6 0.6 0"
  12983.             model = "npc_base"
  12984.             model_gib = "models/md5/chars/skeleton.md5mesh"
  12985.             on_activate = "sight"
  12986.             rank = "0"
  12987.             scriptobject = "character"
  12988.             size = "32 32 74"
  12989.             smoke_weapon = "cgsmoke.smoke"
  12990.             snd_bounce = "ragdoll_impact"
  12991.             snd_death = "generic_npc_death"
  12992.             snd_footstep = "player_sounds_footstep"
  12993.             snd_gibbed = "sound_giblets"
  12994.             snd_nothing_here = "enpro_nothing_here"
  12995.             snd_pain = "enpro_pain"
  12996.             snd_status = "enpro_give_status"
  12997.             snd_talk_primary = "default_primary"
  12998.             snd_talk_secondary = "default_secondary"
  12999.             snd_talk_trigger = "default_trigger"
  13000.             sound_bone = "Chest"
  13001.             state = "state_Inactive"
  13002.             talk0_blendin = "8"
  13003.             talk0_blendout = "8"
  13004.             talk1_blendin = "8"
  13005.             talk1_blendout = "8"
  13006.             talk2_blendin = "8"
  13007.             talk2_blendout = "8"
  13008.             talkradius = "300"
  13009.             talks = "1"
  13010.             talktime = "10"
  13011.             team = "0"
  13012.             turn_rate = "360"
  13013.             origin = "0 0 0"
  13014.           }
  13015.           enpro_soldier4:e =
  13016.           {
  13017.             anim = "idle"
  13018.             anim1 = "shot_b"
  13019.             anim2 = "shot_c"
  13020.             bleed = "1"
  13021.             blink_max = "8.0"
  13022.             blink_min = "2.5"
  13023.             bone_focus = "head"
  13024.             bone_leftEye = "Lfteye_Focus"
  13025.             bone_orientation = "Body"
  13026.             bone_rightEye = "Rteye_Focus"
  13027.             chatter_max = "10"
  13028.             chatter_min = "5"
  13029.             cinematic = "1"
  13030.             copy_joint headcontrol = "headcontrol"
  13031.             copy_joint neckcontrol = "neckcontrol"
  13032.             copy_joint_world eyecontrol = "eyecontrol"
  13033.             damage_zone chest = "Waist"
  13034.             damage_zone head = "Loneckcontrol"
  13035.             damage_zone left_arm = "Luparm"
  13036.             damage_zone legs = "Body2"
  13037.             damage_zone right_arm = "Ruparm"
  13038.             def_dropGibItem1 = "moveable_item_head_pork"
  13039.             def_dropGibItem2 = "moveable_item_torso_pork"
  13040.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  13041.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  13042.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  13043.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  13044.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  13045.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  13046.             def_head = "head_marine_helmet"
  13047.             dropGibItem1Joint = "headcontrol"
  13048.             dropGibItem2Joint = "Chest"
  13049.             dropGibItem3Joint = "Ruparm"
  13050.             dropGibItem4Joint = "Waist"
  13051.             dropGibItem5Joint = "Lupleg"
  13052.             dropGibItem6Joint = "Rupleg"
  13053.             dropGibItem7Joint = "Rloleg"
  13054.             dropGibItem8Joint = "Hips"
  13055.             eye_focus_rate = "0.5"
  13056.             eye_horizontal_offset = "-8"
  13057.             eye_turn_max = "20 30 0"
  13058.             eye_turn_min = "-20 -30 0"
  13059.             eye_verticle_offset = "5"
  13060.             focus_align_time = "0"
  13061.             gib = "1"
  13062.             head_focus_rate = "0.1"
  13063.             head_joint = "Shoulders"
  13064.             head_look = "1"
  13065.             health = "1"
  13066.             ik_ankle1 = "Lankle_r"
  13067.             ik_ankle2 = "Rankle_r"
  13068.             ik_dir1 = "Lknee"
  13069.             ik_dir2 = "Rknee"
  13070.             ik_foot1 = "Lball_r"
  13071.             ik_foot2 = "Rball_r"
  13072.             ik_footSize = "4"
  13073.             ik_hip1 = "Lupleg"
  13074.             ik_hip2 = "Rupleg"
  13075.             ik_knee1 = "Lloleg"
  13076.             ik_knee2 = "Rloleg"
  13077.             ik_numLegs = "2"
  13078.             ik_numlegs = "0"
  13079.             ik_waist = "Body2"
  13080.             inherited = "npc_base"
  13081.             kick_force = "60"
  13082.             look_joint Chest = "0.1333 0.1333 0"
  13083.             look_joint Luparm = "-0.4 0 0"
  13084.             look_joint Ruparm = "-0.4 0 0"
  13085.             look_joint Shoulders = "0.1333 0.1333 0"
  13086.             look_joint Waist = "0.1333 0.1333 0"
  13087.             look_joint headcontrol = "0.6 0.6 0"
  13088.             model = "npc_base"
  13089.             model_gib = "models/md5/chars/skeleton.md5mesh"
  13090.             on_activate = "sight"
  13091.             rank = "0"
  13092.             scriptobject = "character"
  13093.             size = "32 32 74"
  13094.             smoke_weapon = "cgsmoke.smoke"
  13095.             snd_bounce = "ragdoll_impact"
  13096.             snd_death = "generic_npc_death"
  13097.             snd_down = "enpro_im_down"
  13098.             snd_fire = "enpro_fire_fire"
  13099.             snd_footstep = "player_sounds_footstep"
  13100.             snd_gibbed = "sound_giblets"
  13101.             snd_johnny = "enpro_johnny"
  13102.             snd_swing = "enpro_swinging_left"
  13103.             snd_talk_primary = "default_primary"
  13104.             snd_talk_secondary = "default_secondary"
  13105.             snd_talk_trigger = "default_trigger"
  13106.             snd_watch = "enpro_watch_yourself"
  13107.             sound_bone = "Chest"
  13108.             state = "state_Inactive"
  13109.             talk0_blendin = "8"
  13110.             talk0_blendout = "8"
  13111.             talk1_blendin = "8"
  13112.             talk1_blendout = "8"
  13113.             talk2_blendin = "8"
  13114.             talk2_blendout = "8"
  13115.             talkradius = "300"
  13116.             talks = "1"
  13117.             talktime = "10"
  13118.             team = "0"
  13119.             turn_rate = "360"
  13120.             origin = "0 0 0"
  13121.           }
  13122.           enpro_swann:e =
  13123.           {
  13124.             anim = "idle"
  13125.             anim1 = "escape_a"
  13126.             anim2 = "escape_b"
  13127.             bleed = "1"
  13128.             blink_max = "8.0"
  13129.             blink_min = "2.5"
  13130.             bone_focus = "head"
  13131.             bone_leftEye = "Lfteye_Focus"
  13132.             bone_orientation = "Body"
  13133.             bone_rightEye = "Rteye_Focus"
  13134.             chatter_max = "10"
  13135.             chatter_min = "5"
  13136.             cinematic = "1"
  13137.             copy_joint headcontrol = "headcontrol"
  13138.             copy_joint neckcontrol = "neckcontrol"
  13139.             copy_joint_world eyecontrol = "eyecontrol"
  13140.             damage_zone chest = "Waist"
  13141.             damage_zone head = "Loneckcontrol"
  13142.             damage_zone left_arm = "Luparm"
  13143.             damage_zone legs = "Body2"
  13144.             damage_zone right_arm = "Ruparm"
  13145.             def_dropGibItem1 = "moveable_item_head_pork"
  13146.             def_dropGibItem2 = "moveable_item_torso_pork"
  13147.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  13148.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  13149.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  13150.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  13151.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  13152.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  13153.             def_head = "head_swann"
  13154.             dropGibItem1Joint = "headcontrol"
  13155.             dropGibItem2Joint = "Chest"
  13156.             dropGibItem3Joint = "Ruparm"
  13157.             dropGibItem4Joint = "Waist"
  13158.             dropGibItem5Joint = "Lupleg"
  13159.             dropGibItem6Joint = "Rupleg"
  13160.             dropGibItem7Joint = "Rloleg"
  13161.             dropGibItem8Joint = "Hips"
  13162.             eye_focus_rate = "0.5"
  13163.             eye_horizontal_offset = "-8"
  13164.             eye_turn_max = "20 30 0"
  13165.             eye_turn_min = "-20 -30 0"
  13166.             eye_verticle_offset = "5"
  13167.             focus_align_time = "0"
  13168.             gib = "1"
  13169.             head_focus_rate = "0.1"
  13170.             head_joint = "Shoulders"
  13171.             head_look = "1"
  13172.             health = "1"
  13173.             ik_ankle1 = "Lankle_r"
  13174.             ik_ankle2 = "Rankle_r"
  13175.             ik_dir1 = "Lknee"
  13176.             ik_dir2 = "Rknee"
  13177.             ik_foot1 = "Lball_r"
  13178.             ik_foot2 = "Rball_r"
  13179.             ik_footSize = "4"
  13180.             ik_hip1 = "Lupleg"
  13181.             ik_hip2 = "Rupleg"
  13182.             ik_knee1 = "Lloleg"
  13183.             ik_knee2 = "Rloleg"
  13184.             ik_numLegs = "2"
  13185.             ik_waist = "Body2"
  13186.             inherited = "char_swann"
  13187.             kick_force = "60"
  13188.             look_joint Chest = "0.1333 0.1333 0"
  13189.             look_joint Luparm = "-0.4 0 0"
  13190.             look_joint Ruparm = "-0.4 0 0"
  13191.             look_joint Shoulders = "0.1333 0.1333 0"
  13192.             look_joint Waist = "0.1333 0.1333 0"
  13193.             look_joint headcontrol = "0.6 0.6 0"
  13194.             model = "npc_base"
  13195.             model_gib = "models/md5/chars/skeleton.md5mesh"
  13196.             on_activate = "sight"
  13197.             rank = "0"
  13198.             scriptobject = "character"
  13199.             size = "32 32 74"
  13200.             snd_bounce = "ragdoll_impact"
  13201.             snd_convo1 = "enpro_do_u_see"
  13202.             snd_convo2 = "enpro_ok_lets_get_to"
  13203.             snd_death = "generic_npc_death"
  13204.             snd_footstep = "player_sounds_footstep"
  13205.             snd_gibbed = "sound_giblets"
  13206.             snd_talk_primary = "default_primary"
  13207.             snd_talk_secondary = "default_secondary"
  13208.             snd_talk_trigger = "default_trigger"
  13209.             state = "state_Inactive"
  13210.             talk0_blendin = "8"
  13211.             talk0_blendout = "8"
  13212.             talk1_blendin = "8"
  13213.             talk1_blendout = "8"
  13214.             talk2_blendin = "8"
  13215.             talk2_blendout = "8"
  13216.             talkradius = "300"
  13217.             talks = "1"
  13218.             talktime = "10"
  13219.             team = "0"
  13220.             turn_rate = "360"
  13221.             origin = "0 0 0"
  13222.           }
  13223.           enpro_tuberide_cam:e =
  13224.           {
  13225.             anim tuberide = "models/md5/cinematics/enpro/tuberidecam.md5camera"
  13226.             cinematic = "1"
  13227.             origin = "0 0 0"
  13228.           }
  13229.           enpro_wounded_cam:e =
  13230.           {
  13231.             anim wounded1 = "models/md5/cinematics/enpro/marine_cam1.md5camera"
  13232.             anim wounded2 = "models/md5/cinematics/enpro/marine_cam2.md5camera"
  13233.             anim wounded3 = "models/md5/cinematics/enpro/marine_cam3.md5camera"
  13234.             anim wounded4 = "models/md5/cinematics/enpro/marine_cam4.md5camera"
  13235.             anim wounded5 = "models/md5/cinematics/enpro/marine_cam5.md5camera"
  13236.             anim wounded6 = "models/md5/cinematics/enpro/marine_cam6.md5camera"
  13237.             cinematic = "1"
  13238.             origin = "0 0 0"
  13239.           }
  13240.           enpro_wounded_marine:e =
  13241.           {
  13242.             anim = "idle"
  13243.             bleed = "1"
  13244.             blink_max = "8.0"
  13245.             blink_min = "2.5"
  13246.             bone_focus = "head"
  13247.             bone_leftEye = "Lfteye_Focus"
  13248.             bone_orientation = "Body"
  13249.             bone_rightEye = "Rteye_Focus"
  13250.             chatter_max = "10"
  13251.             chatter_min = "5"
  13252.             cinematic = "1"
  13253.             copy_joint headcontrol = "headcontrol"
  13254.             copy_joint neckcontrol = "neckcontrol"
  13255.             copy_joint_world eyecontrol = "eyecontrol"
  13256.             damage_zone chest = "Waist"
  13257.             damage_zone head = "Loneckcontrol"
  13258.             damage_zone left_arm = "Luparm"
  13259.             damage_zone legs = "Body2"
  13260.             damage_zone right_arm = "Ruparm"
  13261.             def_dropGibItem1 = "moveable_item_head_pork"
  13262.             def_dropGibItem2 = "moveable_item_torso_pork"
  13263.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  13264.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  13265.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  13266.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  13267.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  13268.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  13269.             def_head = "enpro_wounded_head"
  13270.             dropGibItem1Joint = "headcontrol"
  13271.             dropGibItem2Joint = "Chest"
  13272.             dropGibItem3Joint = "Ruparm"
  13273.             dropGibItem4Joint = "Waist"
  13274.             dropGibItem5Joint = "Lupleg"
  13275.             dropGibItem6Joint = "Rupleg"
  13276.             dropGibItem7Joint = "Rloleg"
  13277.             dropGibItem8Joint = "Hips"
  13278.             eye_focus_rate = "0.5"
  13279.             eye_horizontal_offset = "-8"
  13280.             eye_turn_max = "20 30 0"
  13281.             eye_turn_min = "-20 -30 0"
  13282.             eye_verticle_offset = "5"
  13283.             focus_align_time = "0"
  13284.             gib = "1"
  13285.             head_focus_rate = "0.1"
  13286.             head_joint = "Shoulders"
  13287.             head_look = "1"
  13288.             health = "1"
  13289.             ik_ankle1 = "Lankle_r"
  13290.             ik_ankle2 = "Rankle_r"
  13291.             ik_dir1 = "Lknee"
  13292.             ik_dir2 = "Rknee"
  13293.             ik_foot1 = "Lball_r"
  13294.             ik_foot2 = "Rball_r"
  13295.             ik_footSize = "4"
  13296.             ik_hip1 = "Lupleg"
  13297.             ik_hip2 = "Rupleg"
  13298.             ik_knee1 = "Lloleg"
  13299.             ik_knee2 = "Rloleg"
  13300.             ik_numLegs = "2"
  13301.             ik_waist = "Body2"
  13302.             inherited = "npc_base"
  13303.             kick_force = "60"
  13304.             look_joint Chest = "0.1333 0.1333 0"
  13305.             look_joint Luparm = "-0.4 0 0"
  13306.             look_joint Ruparm = "-0.4 0 0"
  13307.             look_joint Shoulders = "0.1333 0.1333 0"
  13308.             look_joint Waist = "0.1333 0.1333 0"
  13309.             look_joint headcontrol = "0.6 0.6 0"
  13310.             model = "npc_base"
  13311.             model_gib = "models/md5/chars/skeleton.md5mesh"
  13312.             on_activate = "sight"
  13313.             rank = "0"
  13314.             scriptobject = "character"
  13315.             size = "32 32 74"
  13316.             skin = "skins/characters/npcs/body_marine_bloody.skin"
  13317.             snd_bounce = "ragdoll_impact"
  13318.             snd_death = "generic_npc_death"
  13319.             snd_footstep = "player_sounds_footstep"
  13320.             snd_gibbed = "sound_giblets"
  13321.             snd_talk_primary = "default_primary"
  13322.             snd_talk_secondary = "default_secondary"
  13323.             snd_talk_trigger = "default_trigger"
  13324.             sound_bone = "Chest"
  13325.             state = "state_Inactive"
  13326.             talk0_blendin = "8"
  13327.             talk0_blendout = "8"
  13328.             talk1_blendin = "8"
  13329.             talk1_blendout = "8"
  13330.             talk2_blendin = "8"
  13331.             talk2_blendout = "8"
  13332.             talkradius = "300"
  13333.             talks = "1"
  13334.             talktime = "10"
  13335.             team = "0"
  13336.             turn_rate = "360"
  13337.             origin = "0 0 0"
  13338.           }
  13339.           enpro_wounded_marine2:e =
  13340.           {
  13341.             anim = "idle"
  13342.             anim1 = "wounded_a"
  13343.             anim2 = "wounded_b"
  13344.             anim3 = "wounded_c"
  13345.             anim4 = "wounded_d"
  13346.             anim5 = "wounded_e"
  13347.             anim6 = "wounded_f"
  13348.             bleed = "1"
  13349.             blink_max = "8.0"
  13350.             blink_min = "2.5"
  13351.             bone_focus = "head"
  13352.             bone_leftEye = "Lfteye_Focus"
  13353.             bone_orientation = "Body"
  13354.             bone_rightEye = "Rteye_Focus"
  13355.             chatter_max = "10"
  13356.             chatter_min = "5"
  13357.             cinematic = "1"
  13358.             copy_joint headcontrol = "headcontrol"
  13359.             copy_joint neckcontrol = "neckcontrol"
  13360.             copy_joint_world eyecontrol = "eyecontrol"
  13361.             damage_zone chest = "Waist"
  13362.             damage_zone head = "Loneckcontrol"
  13363.             damage_zone left_arm = "Luparm"
  13364.             damage_zone legs = "Body2"
  13365.             damage_zone right_arm = "Ruparm"
  13366.             def_dropGibItem1 = "moveable_item_head_pork"
  13367.             def_dropGibItem2 = "moveable_item_torso_pork"
  13368.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  13369.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  13370.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  13371.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  13372.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  13373.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  13374.             def_head = "enpro_wounded_head2"
  13375.             dropGibItem1Joint = "headcontrol"
  13376.             dropGibItem2Joint = "Chest"
  13377.             dropGibItem3Joint = "Ruparm"
  13378.             dropGibItem4Joint = "Waist"
  13379.             dropGibItem5Joint = "Lupleg"
  13380.             dropGibItem6Joint = "Rupleg"
  13381.             dropGibItem7Joint = "Rloleg"
  13382.             dropGibItem8Joint = "Hips"
  13383.             eye_focus_rate = "0.5"
  13384.             eye_horizontal_offset = "-8"
  13385.             eye_turn_max = "20 30 0"
  13386.             eye_turn_min = "-20 -30 0"
  13387.             eye_verticle_offset = "5"
  13388.             focus_align_time = "0"
  13389.             gib = "1"
  13390.             head_focus_rate = "0.1"
  13391.             head_joint = "Shoulders"
  13392.             head_look = "1"
  13393.             health = "1"
  13394.             ik_ankle1 = "Lankle_r"
  13395.             ik_ankle2 = "Rankle_r"
  13396.             ik_dir1 = "Lknee"
  13397.             ik_dir2 = "Rknee"
  13398.             ik_foot1 = "Lball_r"
  13399.             ik_foot2 = "Rball_r"
  13400.             ik_footSize = "4"
  13401.             ik_hip1 = "Lupleg"
  13402.             ik_hip2 = "Rupleg"
  13403.             ik_knee1 = "Lloleg"
  13404.             ik_knee2 = "Rloleg"
  13405.             ik_numLegs = "2"
  13406.             ik_waist = "Body2"
  13407.             inherited = "npc_base"
  13408.             kick_force = "60"
  13409.             look_joint Chest = "0.1333 0.1333 0"
  13410.             look_joint Luparm = "-0.4 0 0"
  13411.             look_joint Ruparm = "-0.4 0 0"
  13412.             look_joint Shoulders = "0.1333 0.1333 0"
  13413.             look_joint Waist = "0.1333 0.1333 0"
  13414.             look_joint headcontrol = "0.6 0.6 0"
  13415.             model = "npc_base"
  13416.             model_gib = "models/md5/chars/skeleton.md5mesh"
  13417.             on_activate = "sight"
  13418.             rank = "0"
  13419.             scriptobject = "character"
  13420.             size = "32 32 74"
  13421.             skin = "skins/characters/npcs/body_marine_bloody.skin"
  13422.             snd_bounce = "ragdoll_impact"
  13423.             snd_death = "generic_npc_death"
  13424.             snd_footstep = "player_sounds_footstep"
  13425.             snd_gibbed = "sound_giblets"
  13426.             snd_talk_primary = "default_primary"
  13427.             snd_talk_secondary = "default_secondary"
  13428.             snd_talk_trigger = "default_trigger"
  13429.             snd_wounded1 = "enpro_wounded_marine1"
  13430.             snd_wounded2 = "enpro_wounded_marine2"
  13431.             snd_wounded3 = "enpro_wounded_marine3"
  13432.             sound_bone = "Chest"
  13433.             state = "state_Inactive"
  13434.             talk0_blendin = "8"
  13435.             talk0_blendout = "8"
  13436.             talk1_blendin = "8"
  13437.             talk1_blendout = "8"
  13438.             talk2_blendin = "8"
  13439.             talk2_blendout = "8"
  13440.             talkradius = "300"
  13441.             talks = "1"
  13442.             talktime = "10"
  13443.             team = "0"
  13444.             turn_rate = "360"
  13445.             origin = "0 0 0"
  13446.           }
  13447.           enpro_wounded_player:e =
  13448.           {
  13449.             anim = "idle"
  13450.             anim1 = "wounded_a"
  13451.             anim2 = "wounded_b"
  13452.             anim3 = "wounded_c"
  13453.             anim4 = "wounded_d"
  13454.             anim5 = "wounded_e"
  13455.             anim6 = "wounded_f"
  13456.             auto_advance = "1"
  13457.             bleed = "1"
  13458.             blink_max = "8.0"
  13459.             blink_min = "2.5"
  13460.             bone_focus = "head"
  13461.             bone_leftEye = "Lfteye_Focus"
  13462.             bone_rightEye = "Rteye_Focus"
  13463.             chatter_max = "10"
  13464.             chatter_min = "5"
  13465.             cinematic = "1"
  13466.             copy_joint headcontrol = "headcontrol"
  13467.             copy_joint neckcontrol = "neckcontrol"
  13468.             copy_joint_world eyecontrol = "eyecontrol"
  13469.             eye_focus_rate = "0.5"
  13470.             eye_horizontal_offset = "-8"
  13471.             eye_turn_max = "20 30 0"
  13472.             eye_turn_min = "-20 -30 0"
  13473.             eye_verticle_offset = "5"
  13474.             focus_align_time = "0"
  13475.             head_focus_rate = "0.1"
  13476.             head_look = "1"
  13477.             health = "1"
  13478.             inherited = "character_default"
  13479.             kick_force = "60"
  13480.             model = "enpro_wounded_player"
  13481.             on_activate = "sight"
  13482.             rank = "0"
  13483.             scriptobject = "character"
  13484.             snd_bounce = "ragdoll_impact"
  13485.             sound_bone = "Chest"
  13486.             state = "state_Inactive"
  13487.             talk0_blendin = "8"
  13488.             talk0_blendout = "8"
  13489.             talk1_blendin = "8"
  13490.             talk1_blendout = "8"
  13491.             talk2_blendin = "8"
  13492.             talk2_blendout = "8"
  13493.             talkradius = "300"
  13494.             talks = "1"
  13495.             talktime = "10"
  13496.             team = "0"
  13497.             turn_rate = "360"
  13498.             origin = "0 0 0"
  13499.           }
  13500.         }
  13501.         map_fragchamber Entities.qtxfolder =
  13502.         {
  13503.           damage_fragchamberfog:e =
  13504.           {
  13505.             blob_offset_x = "0"
  13506.             blob_size = "0"
  13507.             blob_time = "0"
  13508.             damage = "25"
  13509.             dv_time = "100"
  13510.             kickDir = "0 0 0"
  13511.             kick_amplitude = "0"
  13512.             kick_time = "0"
  13513.             knockback = "0"
  13514.             mtr_blob = "toxinDamage"
  13515.             origin = "0 0 0"
  13516.           }
  13517.           damage_fragchamberpipe:e =
  13518.           {
  13519.             blob_offset_x = "0"
  13520.             blob_size = "0"
  13521.             blob_time = "0"
  13522.             damage = "5"
  13523.             dv_time = "100"
  13524.             kickDir = "0 0 0"
  13525.             kick_amplitude = "0"
  13526.             kick_time = "0"
  13527.             knockback = "0"
  13528.             mtr_blob = "toxinDamage"
  13529.             origin = "0 0 0"
  13530.           }
  13531.         }
  13532.         map_hell1 Entities.qtxfolder =
  13533.         {
  13534.           hell1_cin_guardian:e =
  13535.           {
  13536.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  13537.              "_on_trigger' when using 'trigger'."
  13538.             ambush = "0"
  13539.             anim = "idle"
  13540.             attack_accuracy = "0"
  13541.             attack_cone = "70"
  13542.             bleed = "1"
  13543.             blink_max = "8.0"
  13544.             blink_min = "2.5"
  13545.             blockedAttackTime = "750"
  13546.             blockedMoveTime = "750"
  13547.             blockedRadius = "10"
  13548.             chatter_combat_max = "7"
  13549.             chatter_combat_min = "3"
  13550.             chatter_max = "10"
  13551.             chatter_min = "5"
  13552.             cinematic = "1"
  13553.             def_poundground = "guardian_poundground_explosion"
  13554.             def_poundgrounddamage = "damage_guardianPoundGround"
  13555.             eye_focus_rate = "0.5"
  13556.             eye_horizontal_offset = "-8"
  13557.             eye_verticle_offset = "5"
  13558.             fov = "170"
  13559.             fx_teleport = "fx/teleporter.fx"
  13560.             fx_teleport1 = "fx/teleporter1.fx"
  13561.             fx_teleport2 = "fx/teleporter2.fx"
  13562.             fx_teleport3 = "fx/teleporter3.fx"
  13563.             head_focus_rate = "0.1"
  13564.             head_look = "0"
  13565.             health = "800"
  13566.             ik_ankle1 = "lleg"
  13567.             ik_ankle2 = "rleg"
  13568.             ik_dir1 = "Lknee"
  13569.             ik_dir2 = "Rknee"
  13570.             ik_foot1 = "ik_foot1"
  13571.             ik_foot2 = "ik_foot2"
  13572.             ik_footDownTrace = "64"
  13573.             ik_footSize = "0"
  13574.             ik_hip1 = "lupleg"
  13575.             ik_hip2 = "rupleg"
  13576.             ik_knee1 = "lloleg"
  13577.             ik_knee2 = "rloleg"
  13578.             ik_numLegs = "0"
  13579.             ik_waist = "Body"
  13580.             inherited = "monster_default"
  13581.             kick_force = "60"
  13582.             light_color = "1 0.2 0"
  13583.             light_offset_left = "0 32 -32"
  13584.             light_offset_right = "0 32 32"
  13585.             light_radius = "200"
  13586.             look_joint neck_2 = "0 0 0"
  13587.             look_joint spine_4 = "0 0 0"
  13588.             look_max = "80 75 0"
  13589.             look_min = "-80 -75 0"
  13590.             melee_range = "0"
  13591.             model = "hell1_monster_boss_guardian"
  13592.             mtr_light_shader = "lights/lanternglow"
  13593.             on_activate = "sight"
  13594.             pain_threshold = "1"
  13595.             projectile_height_to_distance_ratio = "0.9"
  13596.             rank = "0"
  13597.             scriptobject = "monster_zombie"
  13598.             size = "200 200 200"
  13599.             smokeParticleSystem2 = "GflameRhand"
  13600.             smokeParticleSystem3 = "head"
  13601.             smokeParticleSystem4 = "GflameLHand"
  13602.             smokeParticleSystem5 = "tail_12"
  13603.             smokeParticleSystem6 = "GflameReye"
  13604.             smokeParticleSystem7 = "GflameLeye"
  13605.             smokeParticleSystem8 = "GflameNose"
  13606.             smokeParticleSystem9 = "tounge_2"
  13607.             snd_attack = "monster_demon_guardian_attack"
  13608.             snd_death = "monster_demon_guardian_die"
  13609.             snd_footstep = "monster_demon_guardian_footstep"
  13610.             snd_kablam = "monster_demon_guardian_death_impact"
  13611.             snd_pain = "monster_demon_guardian_pain"
  13612.             snd_sight = "monster_demon_guardian_sight"
  13613.             snd_spawn_seeker = "monster_demon_guardian_spawn"
  13614.             talks = "0"
  13615.             team = "1"
  13616.             turn_rate = "360"
  13617.             wait = "0"
  13618.             walk_on_sight = "0"
  13619.             origin = "0 0 0"
  13620.           }
  13621.           hell1_cin_player:e =
  13622.           {
  13623.             anim = "teleport"
  13624.             cinematic = "1"
  13625.             cycle = "1"
  13626.             inherited = "func_animate"
  13627.             model = "hell1_cin_player"
  13628.             wait = "-1"
  13629.             origin = "0 0 0"
  13630.           }
  13631.           hell1_guardiandeath_cam:e =
  13632.           {
  13633.             anim guardiandeath_cam = "models/md5/cinematics/hell1/guardiandeat"
  13634.              "h_camera.md5camera"
  13635.             cinematic = "1"
  13636.             origin = "0 0 0"
  13637.           }
  13638.           hell1_guardianintro_cam:e =
  13639.           {
  13640.             anim guardianintro_cam = "models/md5/cinematics/hell1/guardianintr"
  13641.              "o_camera.md5camera"
  13642.             cinematic = "1"
  13643.             origin = "0 0 0"
  13644.           }
  13645.           hell1_soulcube:e =
  13646.           {
  13647.             anim = "guardianintro_soulcube"
  13648.             cinematic = "1"
  13649.             cycle = "1"
  13650.             inherited = "func_animate"
  13651.             model = "hell1_soulcube"
  13652.             wait = "-1"
  13653.             origin = "0 0 0"
  13654.           }
  13655.           hell_lstep:e =
  13656.           {
  13657.             anim = "open"
  13658.             cinematic = "1"
  13659.             cycle = "1"
  13660.             inherited = "func_animate"
  13661.             model = "hell_lstep"
  13662.             wait = "-1"
  13663.             origin = "0 0 0"
  13664.           }
  13665.           hell_rstep:e =
  13666.           {
  13667.             anim = "open"
  13668.             cinematic = "1"
  13669.             cycle = "1"
  13670.             inherited = "func_animate"
  13671.             model = "hell_rstep"
  13672.             wait = "-1"
  13673.             origin = "0 0 0"
  13674.           }
  13675.         }
  13676.         map_hellhole Entities.qtxfolder =
  13677.         {
  13678.           hellhole_cam:e =
  13679.           {
  13680.             anim cyberdeath_a = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13681.              "era_a.md5camera"
  13682.             anim cyberdeath_b = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13683.              "era_b.md5camera"
  13684.             anim cyberdeath_c = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13685.              "era_c.md5camera"
  13686.             anim cyberdeath_d = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13687.              "era_d.md5camera"
  13688.             anim cyberdeath_e = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13689.              "era_e.md5camera"
  13690.             anim cyberdeath_f = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13691.              "era_f.md5camera"
  13692.             anim cyberdeath_g = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13693.              "era_g.md5camera"
  13694.             anim cyberdeath_h = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13695.              "era_h.md5camera"
  13696.             anim cyberdeath_i = "models/md5/cinematics/hellhole/cyberdeath_cam"
  13697.              "era_i.md5camera"
  13698.             anim cyberintro_a = "models/md5/cinematics/hellhole/cybercam_a.md5"
  13699.              "camera"
  13700.             anim cyberintro_b = "models/md5/cinematics/hellhole/cybercam_b.md5"
  13701.              "camera"
  13702.             anim cyberintro_c = "models/md5/cinematics/hellhole/cybercam_c.md5"
  13703.              "camera"
  13704.             anim cyberintro_d = "models/md5/cinematics/hellhole/cybercam_d.md5"
  13705.              "camera"
  13706.             anim cyberintro_e = "models/md5/cinematics/hellhole/cybercam_e.md5"
  13707.              "camera"
  13708.             anim cyberintro_f = "models/md5/cinematics/hellhole/cybercam_f.md5"
  13709.              "camera"
  13710.             anim cyberintro_g = "models/md5/cinematics/hellhole/cybercam_g.md5"
  13711.              "camera"
  13712.             anim cyberintro_h = "models/md5/cinematics/hellhole/cybercam_h.md5"
  13713.              "camera"
  13714.             anim cyberintro_i = "models/md5/cinematics/hellhole/cybercam_i.md5"
  13715.              "camera"
  13716.             cinematic = "1"
  13717.             origin = "0 0 0"
  13718.           }
  13719.           hellhole_cin_cyberdemon:e =
  13720.           {
  13721.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  13722.              "_on_trigger' when using 'trigger'."
  13723.             ambush = "0"
  13724.             anim = "idle"
  13725.             anim1 = "cyberintro_a"
  13726.             anim2 = "cyberintro_b"
  13727.             anim3 = "cyberintro_c"
  13728.             anim4 = "cyberintro_d"
  13729.             anim5 = "cyberintro_e"
  13730.             anim6 = "cyberintro_g"
  13731.             anim7 = "cyberintro_h"
  13732.             anim8 = "cyberintro_i"
  13733.             attack_accuracy = "0"
  13734.             attack_cone = "70"
  13735.             big_monster = "1"
  13736.             bleed = "1"
  13737.             blink_max = "8.0"
  13738.             blink_min = "2.5"
  13739.             blockedAttackTime = "750"
  13740.             blockedMoveTime = "750"
  13741.             blockedRadius = "10"
  13742.             chatter_combat_max = "7"
  13743.             chatter_combat_min = "3"
  13744.             chatter_max = "10"
  13745.             chatter_min = "5"
  13746.             cinematic = "1"
  13747.             combat_chatter_max = "4"
  13748.             combat_chatter_min = "2"
  13749.             damage_scale head = "1"
  13750.             damage_zone chest = "Waist"
  13751.             damage_zone head = "Neck"
  13752.             damage_zone left_arm = "Lshldr"
  13753.             damage_zone right_arm = "Rshldr"
  13754.             def_kickdamage = "melee_cyberdemon_kick"
  13755.             eye_focus_rate = "0.5"
  13756.             eye_horizontal_offset = "-8"
  13757.             eye_verticle_offset = "5"
  13758.             finalBoss = "1"
  13759.             fov = "170"
  13760.             fx_teleport = "fx/teleporter.fx"
  13761.             fx_teleport1 = "fx/teleporter1.fx"
  13762.             fx_teleport2 = "fx/teleporter2.fx"
  13763.             fx_teleport3 = "fx/teleporter3.fx"
  13764.             head_focus_rate = "0.1"
  13765.             head_look = "1"
  13766.             health = "4000"
  13767.             ik_ankle1 = "Lankle_r"
  13768.             ik_ankle2 = "Rankle_r"
  13769.             ik_dir1 = "Lknee"
  13770.             ik_dir2 = "Rknee"
  13771.             ik_foot1 = "cyber_lfoot_dust"
  13772.             ik_foot2 = "cyber_rfoot_dust"
  13773.             ik_footDownTrace = "128"
  13774.             ik_footSize = "20"
  13775.             ik_footUpTrace = "32"
  13776.             ik_hip1 = "Lupleg"
  13777.             ik_hip2 = "Rupleg"
  13778.             ik_knee1 = "Lloleg"
  13779.             ik_knee2 = "Rloleg"
  13780.             ik_minWaistAnkleDist = "50"
  13781.             ik_numLegs = "2"
  13782.             ik_waist = "Body"
  13783.             inherited = "monster_boss_cyberdemon"
  13784.             kick_force = "60"
  13785.             look_joint Chest = "0.4 0.4 0.4"
  13786.             look_joint Head = "0.2 0.2 0.2"
  13787.             look_joint Relbow = "0.1 0.2 0.1"
  13788.             look_joint Rshldr = "0.1 0.2 0.1"
  13789.             look_joint Waist = "0.4 0.4 0.4"
  13790.             look_max = "80 75 0"
  13791.             look_min = "-80 -75 0"
  13792.             melee_range = "0"
  13793.             model = "monster_boss_cyberdemon"
  13794.             on_activate = "sight"
  13795.             pain_threshold = "1"
  13796.             projectile_height_to_distance_ratio = "0.9"
  13797.             rank = "0"
  13798.             scriptobject = "monster_boss_cyberdemon"
  13799.             size = "100 100 300"
  13800.             smokeParticleSystem1 = "cyber_barrel_smoke"
  13801.             smokeParticleSystem2 = "cyber_backfire1"
  13802.             smokeParticleSystem3 = "cyber_backfire2"
  13803.             smokeParticleSystem4 = "cyber_backfire3"
  13804.             smokeParticleSystem5 = "cyber_mouth_fire"
  13805.             smokeParticleSystem6 = "cyber_mouth_fire_L"
  13806.             smokeParticleSystem7 = "cyber_mouth_fire_R"
  13807.             smokeParticleSystem8 = "cyber_rfoot_dust"
  13808.             smokeParticleSystem9 = "cyber_lfoot_dust"
  13809.             snd_attackmissile = "monster_boss_cyberdemon_attackmissile"
  13810.             snd_footstep = "monster_boss_cyberdemon_step"
  13811.             snd_pain = "monster_boss_cyberdemon_pain"
  13812.             snd_sight1 = "monster_boss_cyberdemon_sight1"
  13813.             talks = "0"
  13814.             team = "1"
  13815.             turn_rate = "360"
  13816.             wait = "0"
  13817.             walk_on_sight = "0"
  13818.             origin = "0 0 0"
  13819.           }
  13820.           hellhole_cin_cyberdemon2:e =
  13821.           {
  13822.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  13823.              "_on_trigger' when using 'trigger'."
  13824.             ambush = "0"
  13825.             anim = "idle"
  13826.             anim1 = "cyberdeath_a"
  13827.             anim2 = "cyberdeath_b"
  13828.             anim3 = "cyberdeath_c"
  13829.             anim4 = "cyberdeath_d"
  13830.             anim5 = "cyberdeath_e"
  13831.             anim6 = "cyberdeath_f"
  13832.             anim7 = "cyberdeath_g"
  13833.             anim8 = "cyberdeath_h"
  13834.             anim9 = "cyberdeath_i"
  13835.             attack_accuracy = "0"
  13836.             attack_cone = "70"
  13837.             big_monster = "1"
  13838.             bleed = "1"
  13839.             blink_max = "8.0"
  13840.             blink_min = "2.5"
  13841.             blockedAttackTime = "750"
  13842.             blockedMoveTime = "750"
  13843.             blockedRadius = "10"
  13844.             chatter_combat_max = "7"
  13845.             chatter_combat_min = "3"
  13846.             chatter_max = "10"
  13847.             chatter_min = "5"
  13848.             cinematic = "1"
  13849.             combat_chatter_max = "4"
  13850.             combat_chatter_min = "2"
  13851.             damage_scale head = "1"
  13852.             damage_zone chest = "Waist"
  13853.             damage_zone head = "Neck"
  13854.             damage_zone left_arm = "Lshldr"
  13855.             damage_zone right_arm = "Rshldr"
  13856.             def_kickdamage = "melee_cyberdemon_kick"
  13857.             eye_focus_rate = "0.5"
  13858.             eye_horizontal_offset = "-8"
  13859.             eye_verticle_offset = "5"
  13860.             finalBoss = "1"
  13861.             fov = "170"
  13862.             fx_teleport = "fx/teleporter.fx"
  13863.             fx_teleport1 = "fx/teleporter1.fx"
  13864.             fx_teleport2 = "fx/teleporter2.fx"
  13865.             fx_teleport3 = "fx/teleporter3.fx"
  13866.             head_focus_rate = "0.1"
  13867.             head_look = "1"
  13868.             health = "4000"
  13869.             ik_ankle1 = "Lankle_r"
  13870.             ik_ankle2 = "Rankle_r"
  13871.             ik_dir1 = "Lknee"
  13872.             ik_dir2 = "Rknee"
  13873.             ik_foot1 = "cyber_lfoot_dust"
  13874.             ik_foot2 = "cyber_rfoot_dust"
  13875.             ik_footDownTrace = "128"
  13876.             ik_footSize = "20"
  13877.             ik_footUpTrace = "32"
  13878.             ik_hip1 = "Lupleg"
  13879.             ik_hip2 = "Rupleg"
  13880.             ik_knee1 = "Lloleg"
  13881.             ik_knee2 = "Rloleg"
  13882.             ik_minWaistAnkleDist = "50"
  13883.             ik_numLegs = "2"
  13884.             ik_waist = "Body"
  13885.             inherited = "monster_boss_cyberdemon"
  13886.             kick_force = "60"
  13887.             look_joint Chest = "0.4 0.4 0.4"
  13888.             look_joint Head = "0.2 0.2 0.2"
  13889.             look_joint Relbow = "0.1 0.2 0.1"
  13890.             look_joint Rshldr = "0.1 0.2 0.1"
  13891.             look_joint Waist = "0.4 0.4 0.4"
  13892.             look_max = "80 75 0"
  13893.             look_min = "-80 -75 0"
  13894.             melee_range = "0"
  13895.             model = "monster_boss_cyberdemon"
  13896.             on_activate = "sight"
  13897.             pain_threshold = "1"
  13898.             projectile_height_to_distance_ratio = "0.9"
  13899.             rank = "0"
  13900.             scriptobject = "monster_boss_cyberdemon"
  13901.             size = "100 100 300"
  13902.             smokeParticleSystem1 = "cyber_barrel_smoke"
  13903.             smokeParticleSystem2 = "cyber_backfire1"
  13904.             smokeParticleSystem3 = "cyber_backfire2"
  13905.             smokeParticleSystem4 = "cyber_backfire3"
  13906.             smokeParticleSystem5 = "cyber_mouth_fire"
  13907.             smokeParticleSystem6 = "cyber_mouth_fire_L"
  13908.             smokeParticleSystem7 = "cyber_mouth_fire_R"
  13909.             smokeParticleSystem8 = "cyber_rfoot_dust"
  13910.             smokeParticleSystem9 = "cyber_lfoot_dust"
  13911.             snd_attackmissile = "monster_boss_cyberdemon_attackmissile"
  13912.             snd_footstep = "monster_boss_cyberdemon_step"
  13913.             snd_pain = "monster_boss_cyberdemon_pain"
  13914.             snd_sight1 = "monster_boss_cyberdemon_sight1"
  13915.             talks = "0"
  13916.             team = "1"
  13917.             turn_rate = "360"
  13918.             wait = "0"
  13919.             walk_on_sight = "0"
  13920.             origin = "0 0 0"
  13921.           }
  13922.           hellhole_cin_marine:e =
  13923.           {
  13924.             anim = "idle"
  13925.             bleed = "1"
  13926.             blink_max = "8.0"
  13927.             blink_min = "2.5"
  13928.             bone_focus = "head"
  13929.             bone_leftEye = "Lfteye_Focus"
  13930.             bone_orientation = "Body"
  13931.             bone_rightEye = "Rteye_Focus"
  13932.             chatter_max = "10"
  13933.             chatter_min = "5"
  13934.             cinematic = "1"
  13935.             copy_joint headcontrol = "headcontrol"
  13936.             copy_joint neckcontrol = "neckcontrol"
  13937.             copy_joint_world eyecontrol = "eyecontrol"
  13938.             damage_zone chest = "Waist"
  13939.             damage_zone head = "Loneckcontrol"
  13940.             damage_zone left_arm = "Luparm"
  13941.             damage_zone legs = "Body2"
  13942.             damage_zone right_arm = "Ruparm"
  13943.             def_dropGibItem1 = "moveable_item_head_pork"
  13944.             def_dropGibItem2 = "moveable_item_torso_pork"
  13945.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  13946.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  13947.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  13948.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  13949.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  13950.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  13951.             def_head = "head_marine_helmet"
  13952.             dropGibItem1Joint = "headcontrol"
  13953.             dropGibItem2Joint = "Chest"
  13954.             dropGibItem3Joint = "Ruparm"
  13955.             dropGibItem4Joint = "Waist"
  13956.             dropGibItem5Joint = "Lupleg"
  13957.             dropGibItem6Joint = "Rupleg"
  13958.             dropGibItem7Joint = "Rloleg"
  13959.             dropGibItem8Joint = "Hips"
  13960.             eye_focus_rate = "0.5"
  13961.             eye_horizontal_offset = "-8"
  13962.             eye_turn_max = "20 30 0"
  13963.             eye_turn_min = "-20 -30 0"
  13964.             eye_verticle_offset = "5"
  13965.             focus_align_time = "0"
  13966.             gib = "1"
  13967.             head_focus_rate = "0.1"
  13968.             head_joint = "Shoulders"
  13969.             head_look = "1"
  13970.             health = "1"
  13971.             ik_ankle1 = "Lankle_r"
  13972.             ik_ankle2 = "Rankle_r"
  13973.             ik_dir1 = "Lknee"
  13974.             ik_dir2 = "Rknee"
  13975.             ik_foot1 = "Lball_r"
  13976.             ik_foot2 = "Rball_r"
  13977.             ik_footSize = "4"
  13978.             ik_hip1 = "Lupleg"
  13979.             ik_hip2 = "Rupleg"
  13980.             ik_knee1 = "Lloleg"
  13981.             ik_knee2 = "Rloleg"
  13982.             ik_numLegs = "2"
  13983.             ik_numlegs = "0"
  13984.             ik_waist = "Body2"
  13985.             inherited = "npc_base"
  13986.             kick_force = "60"
  13987.             look_joint Chest = "0.1333 0.1333 0"
  13988.             look_joint Luparm = "-0.4 0 0"
  13989.             look_joint Ruparm = "-0.4 0 0"
  13990.             look_joint Shoulders = "0.1333 0.1333 0"
  13991.             look_joint Waist = "0.1333 0.1333 0"
  13992.             look_joint headcontrol = "0.6 0.6 0"
  13993.             model = "npc_base"
  13994.             model_gib = "models/md5/chars/skeleton.md5mesh"
  13995.             on_activate = "sight"
  13996.             rank = "0"
  13997.             scriptobject = "character"
  13998.             size = "32 32 74"
  13999.             snd_bounce = "ragdoll_impact"
  14000.             snd_death = "generic_npc_death"
  14001.             snd_footstep = "player_sounds_footstep"
  14002.             snd_gibbed = "sound_giblets"
  14003.             snd_talk_primary = "default_primary"
  14004.             snd_talk_secondary = "default_secondary"
  14005.             snd_talk_trigger = "default_trigger"
  14006.             state = "state_Inactive"
  14007.             talk0_blendin = "8"
  14008.             talk0_blendout = "8"
  14009.             talk1_blendin = "8"
  14010.             talk1_blendout = "8"
  14011.             talk2_blendin = "8"
  14012.             talk2_blendout = "8"
  14013.             talkradius = "300"
  14014.             talks = "1"
  14015.             talktime = "10"
  14016.             team = "0"
  14017.             turn_rate = "360"
  14018.             origin = "0 0 0"
  14019.           }
  14020.           hellhole_cin_npcplayer:e =
  14021.           {
  14022.             anim = "idle"
  14023.             bleed = "1"
  14024.             blink_max = "8.0"
  14025.             blink_min = "2.5"
  14026.             bone_focus = "head"
  14027.             bone_leftEye = "Lfteye_Focus"
  14028.             bone_orientation = "Body"
  14029.             bone_rightEye = "Rteye_Focus"
  14030.             chatter_max = "10"
  14031.             chatter_min = "5"
  14032.             cinematic = "1"
  14033.             copy_joint headcontrol = "headcontrol"
  14034.             copy_joint neckcontrol = "neckcontrol"
  14035.             copy_joint_world eyecontrol = "eyecontrol"
  14036.             damage_zone chest = "Waist"
  14037.             damage_zone head = "Loneckcontrol"
  14038.             damage_zone left_arm = "Luparm"
  14039.             damage_zone legs = "Body2"
  14040.             damage_zone right_arm = "Ruparm"
  14041.             def_dropGibItem1 = "moveable_item_head_pork"
  14042.             def_dropGibItem2 = "moveable_item_torso_pork"
  14043.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  14044.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  14045.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  14046.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  14047.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  14048.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  14049.             def_head = "hellhole_cin_npcplayerhead"
  14050.             dropGibItem1Joint = "headcontrol"
  14051.             dropGibItem2Joint = "Chest"
  14052.             dropGibItem3Joint = "Ruparm"
  14053.             dropGibItem4Joint = "Waist"
  14054.             dropGibItem5Joint = "Lupleg"
  14055.             dropGibItem6Joint = "Rupleg"
  14056.             dropGibItem7Joint = "Rloleg"
  14057.             dropGibItem8Joint = "Hips"
  14058.             eye_focus_rate = "0.5"
  14059.             eye_horizontal_offset = "-8"
  14060.             eye_turn_max = "20 30 0"
  14061.             eye_turn_min = "-20 -30 0"
  14062.             eye_verticle_offset = "5"
  14063.             focus_align_time = "0"
  14064.             gib = "1"
  14065.             head_focus_rate = "0.1"
  14066.             head_joint = "Shoulders"
  14067.             head_look = "1"
  14068.             health = "1"
  14069.             ik_ankle1 = "Lankle_r"
  14070.             ik_ankle2 = "Rankle_r"
  14071.             ik_dir1 = "Lknee"
  14072.             ik_dir2 = "Rknee"
  14073.             ik_foot1 = "Lball_r"
  14074.             ik_foot2 = "Rball_r"
  14075.             ik_footSize = "4"
  14076.             ik_hip1 = "Lupleg"
  14077.             ik_hip2 = "Rupleg"
  14078.             ik_knee1 = "Lloleg"
  14079.             ik_knee2 = "Rloleg"
  14080.             ik_numLegs = "2"
  14081.             ik_waist = "Body2"
  14082.             inherited = "npc_base"
  14083.             kick_force = "60"
  14084.             look_joint Chest = "0.1333 0.1333 0"
  14085.             look_joint Luparm = "-0.4 0 0"
  14086.             look_joint Ruparm = "-0.4 0 0"
  14087.             look_joint Shoulders = "0.1333 0.1333 0"
  14088.             look_joint Waist = "0.1333 0.1333 0"
  14089.             look_joint headcontrol = "0.6 0.6 0"
  14090.             model = "npc_base"
  14091.             model_gib = "models/md5/chars/skeleton.md5mesh"
  14092.             on_activate = "sight"
  14093.             rank = "0"
  14094.             scriptobject = "character"
  14095.             size = "32 32 74"
  14096.             snd_bounce = "ragdoll_impact"
  14097.             snd_death = "generic_npc_death"
  14098.             snd_footstep = "player_sounds_footstep"
  14099.             snd_gibbed = "sound_giblets"
  14100.             snd_talk_primary = "default_primary"
  14101.             snd_talk_secondary = "default_secondary"
  14102.             snd_talk_trigger = "default_trigger"
  14103.             state = "state_Inactive"
  14104.             talk0_blendin = "8"
  14105.             talk0_blendout = "8"
  14106.             talk1_blendin = "8"
  14107.             talk1_blendout = "8"
  14108.             talk2_blendin = "8"
  14109.             talk2_blendout = "8"
  14110.             talkradius = "300"
  14111.             talks = "1"
  14112.             talktime = "10"
  14113.             team = "0"
  14114.             turn_rate = "360"
  14115.             origin = "0 0 0"
  14116.           }
  14117.           hellhole_cin_player:e =
  14118.           {
  14119.             anim = "cyberintro"
  14120.             anim1 = "cyberintro_a"
  14121.             anim2 = "cyberintro_b"
  14122.             anim3 = "cyberintro_c"
  14123.             anim4 = "cyberintro_d"
  14124.             anim5 = "cyberintro_e"
  14125.             anim6 = "cyberintro_g"
  14126.             anim7 = "cyberintro_h"
  14127.             anim8 = "cyberintro_i"
  14128.             auto_advance = "1"
  14129.             cinematic = "1"
  14130.             cycle = "1"
  14131.             inherited = "func_animate"
  14132.             model = "hellhole_cin_player"
  14133.             num_anims = "8"
  14134.             wait = "-1"
  14135.             origin = "0 0 0"
  14136.           }
  14137.           hellhole_cin_player2:e =
  14138.           {
  14139.             anim = "cyberdeath"
  14140.             anim1 = "cyberdeath_a"
  14141.             anim2 = "cyberdeath_b"
  14142.             anim3 = "cyberdeath_c"
  14143.             anim4 = "cyberdeath_d"
  14144.             anim5 = "cyberdeath_e"
  14145.             anim6 = "cyberdeath_f"
  14146.             anim7 = "cyberdeath_g"
  14147.             anim8 = "cyberdeath_h"
  14148.             anim9 = "cyberdeath_i"
  14149.             auto_advance = "1"
  14150.             cinematic = "1"
  14151.             cycle = "1"
  14152.             inherited = "func_animate"
  14153.             model = "hellhole_cin_player2"
  14154.             num_anims = "9"
  14155.             wait = "-1"
  14156.             origin = "0 0 0"
  14157.           }
  14158.           hellhole_cin_player3:e =
  14159.           {
  14160.             anim = "rescue"
  14161.             cinematic = "1"
  14162.             cycle = "1"
  14163.             inherited = "func_animate"
  14164.             model = "hellhole_cin_player3"
  14165.             wait = "-1"
  14166.             origin = "0 0 0"
  14167.           }
  14168.           hellhole_coffinbricks:e =
  14169.           {
  14170.             cinematic = "1"
  14171.             cycle = "1"
  14172.             inherited = "func_animate"
  14173.             model = "hellhole_coffinbricks"
  14174.             wait = "-1"
  14175.             origin = "0 0 0"
  14176.           }
  14177.           hellhole_cyberbricks:e =
  14178.           {
  14179.             anim = "cyberintro1"
  14180.             anim1 = "cyberintro1"
  14181.             anim2 = "cyberintro2"
  14182.             anim3 = "cyberintro3"
  14183.             auto_advance = "0"
  14184.             cinematic = "1"
  14185.             cycle = "1"
  14186.             inherited = "func_animate"
  14187.             model = "hellhole_cyberbricks"
  14188.             num_anims = "3"
  14189.             wait = "-1"
  14190.             origin = "0 0 0"
  14191.           }
  14192.           hellhole_cyberdeathrocks:e =
  14193.           {
  14194.             cinematic = "1"
  14195.             cycle = "1"
  14196.             inherited = "func_animate"
  14197.             model = "hellhole_cyberdeathrocks"
  14198.             wait = "-1"
  14199.             origin = "0 0 0"
  14200.           }
  14201.           hellhole_imp:e =
  14202.           {
  14203.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  14204.              "_on_trigger' when using 'trigger'."
  14205.             ambush = "0"
  14206.             anim = "idle"
  14207.             attack_accuracy = "0"
  14208.             attack_cone = "70"
  14209.             bleed = "1"
  14210.             blink_max = "8.0"
  14211.             blink_min = "2.5"
  14212.             blockedAttackTime = "750"
  14213.             blockedMoveTime = "750"
  14214.             blockedRadius = "10"
  14215.             burnaway = ".5"
  14216.             chatter_combat_max = "7"
  14217.             chatter_combat_min = "3"
  14218.             chatter_max = "10"
  14219.             chatter_min = "5"
  14220.             damage_scale head = "2"
  14221.             damage_zone chest = "Waist"
  14222.             damage_zone head = "Neck"
  14223.             damage_zone left_arm = "Lshldr"
  14224.             damage_zone legs = "Hips"
  14225.             damage_zone right_arm = "Rshldr"
  14226.             eye_focus_rate = "0.5"
  14227.             eye_horizontal_offset = "-8"
  14228.             eye_verticle_offset = "5"
  14229.             fov = "170"
  14230.             fx_teleport = "fx/teleporter.fx"
  14231.             fx_teleport1 = "fx/teleporter1.fx"
  14232.             fx_teleport2 = "fx/teleporter2.fx"
  14233.             fx_teleport3 = "fx/teleporter3.fx"
  14234.             head_focus_rate = "0.1"
  14235.             health = "130"
  14236.             ik_ankle1 = "Lankle_r"
  14237.             ik_ankle2 = "Rankle_r"
  14238.             ik_dir1 = "Lknee"
  14239.             ik_dir2 = "Rknee"
  14240.             ik_foot1 = "Lball_r"
  14241.             ik_foot2 = "Rball_r"
  14242.             ik_footSize = "4"
  14243.             ik_hip1 = "Lupleg"
  14244.             ik_hip2 = "Rupleg"
  14245.             ik_knee1 = "Lloleg"
  14246.             ik_knee2 = "Rloleg"
  14247.             ik_numLegs = "2"
  14248.             ik_waist = "Body"
  14249.             inherited = "monster_demon_imp"
  14250.             kick_force = "60"
  14251.             look_max = "80 75 0"
  14252.             look_min = "-80 -75 0"
  14253.             melee_damage = "35"
  14254.             melee_range = "0"
  14255.             model = "monster_demon_imp"
  14256.             on_activate = "sight"
  14257.             pain_threshold = "1"
  14258.             projectile_height_to_distance_ratio = "0.9"
  14259.             rank = "0"
  14260.             scriptobject = "monster_demon_imp"
  14261.             size = "48 48 72"
  14262.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  14263.             snd_alert_idle = "monster_demon_imp_alert_idle"
  14264.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  14265.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  14266.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  14267.             snd_burn = "monster_demon_archvile_burn"
  14268.             snd_createmissile = "monster_demon_imp_fireball_create"
  14269.             snd_death = "monster_demon_imp_die"
  14270.             snd_footstep = "monster_demon_imp_footstep"
  14271.             snd_pain = "monster_demon_imp_pain"
  14272.             snd_sight = "monster_demon_imp_sight"
  14273.             snd_sight2 = "monster_demon_imp_sight2"
  14274.             snd_sight8 = "monster_demon_imp_sight8"
  14275.             snd_thud = "monster_demon_imp_thud"
  14276.             talks = "0"
  14277.             team = "1"
  14278.             turn_rate = "360"
  14279.             wait = "0"
  14280.             walk_on_sight = "0"
  14281.             origin = "0 0 0"
  14282.           }
  14283.           hellhole_lookmarine:e =
  14284.           {
  14285.             anim = "idle"
  14286.             bleed = "1"
  14287.             blink_max = "8.0"
  14288.             blink_min = "2.5"
  14289.             bone_focus = "head"
  14290.             bone_leftEye = "Lfteye_Focus"
  14291.             bone_orientation = "Body"
  14292.             bone_rightEye = "Rteye_Focus"
  14293.             chatter_max = "10"
  14294.             chatter_min = "5"
  14295.             cinematic = "1"
  14296.             copy_joint headcontrol = "headcontrol"
  14297.             copy_joint neckcontrol = "neckcontrol"
  14298.             copy_joint_world eyecontrol = "eyecontrol"
  14299.             damage_zone chest = "Waist"
  14300.             damage_zone head = "Loneckcontrol"
  14301.             damage_zone left_arm = "Luparm"
  14302.             damage_zone legs = "Body2"
  14303.             damage_zone right_arm = "Ruparm"
  14304.             def_dropGibItem1 = "moveable_item_head_pork"
  14305.             def_dropGibItem2 = "moveable_item_torso_pork"
  14306.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  14307.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  14308.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  14309.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  14310.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  14311.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  14312.             def_head = "head_marine_helmet"
  14313.             dropGibItem1Joint = "headcontrol"
  14314.             dropGibItem2Joint = "Chest"
  14315.             dropGibItem3Joint = "Ruparm"
  14316.             dropGibItem4Joint = "Waist"
  14317.             dropGibItem5Joint = "Lupleg"
  14318.             dropGibItem6Joint = "Rupleg"
  14319.             dropGibItem7Joint = "Rloleg"
  14320.             dropGibItem8Joint = "Hips"
  14321.             eye_focus_rate = "0.5"
  14322.             eye_horizontal_offset = "-8"
  14323.             eye_turn_max = "20 30 0"
  14324.             eye_turn_min = "-20 -30 0"
  14325.             eye_verticle_offset = "5"
  14326.             focus_align_time = "0"
  14327.             gib = "1"
  14328.             head_focus_rate = "0.1"
  14329.             head_joint = "Shoulders"
  14330.             head_look = "1"
  14331.             health = "1"
  14332.             ik_ankle1 = "Lankle_r"
  14333.             ik_ankle2 = "Rankle_r"
  14334.             ik_dir1 = "Lknee"
  14335.             ik_dir2 = "Rknee"
  14336.             ik_foot1 = "Lball_r"
  14337.             ik_foot2 = "Rball_r"
  14338.             ik_footSize = "4"
  14339.             ik_hip1 = "Lupleg"
  14340.             ik_hip2 = "Rupleg"
  14341.             ik_knee1 = "Lloleg"
  14342.             ik_knee2 = "Rloleg"
  14343.             ik_numLegs = "2"
  14344.             ik_waist = "Body2"
  14345.             inherited = "npc_base"
  14346.             kick_force = "60"
  14347.             look_joint Chest = "0.1333 0.1333 0"
  14348.             look_joint Luparm = "-0.4 0 0"
  14349.             look_joint Ruparm = "-0.4 0 0"
  14350.             look_joint Shoulders = "0.1333 0.1333 0"
  14351.             look_joint Waist = "0.1333 0.1333 0"
  14352.             look_joint headcontrol = "0.6 0.6 0"
  14353.             model = "npc_base"
  14354.             model_gib = "models/md5/chars/skeleton.md5mesh"
  14355.             on_activate = "sight"
  14356.             rank = "0"
  14357.             scriptobject = "character"
  14358.             size = "32 32 74"
  14359.             snd_bounce = "ragdoll_impact"
  14360.             snd_death = "generic_npc_death"
  14361.             snd_footstep = "player_sounds_footstep"
  14362.             snd_gibbed = "sound_giblets"
  14363.             snd_talk_primary = "default_primary"
  14364.             snd_talk_secondary = "default_secondary"
  14365.             snd_talk_trigger = "default_trigger"
  14366.             state = "state_Inactive"
  14367.             talk0_blendin = "8"
  14368.             talk0_blendout = "8"
  14369.             talk1_blendin = "8"
  14370.             talk1_blendout = "8"
  14371.             talk2_blendin = "8"
  14372.             talk2_blendout = "8"
  14373.             talkradius = "300"
  14374.             talks = "1"
  14375.             talktime = "10"
  14376.             team = "0"
  14377.             turn_rate = "360"
  14378.             origin = "0 0 0"
  14379.           }
  14380.           hellhole_maggot:e =
  14381.           {
  14382.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  14383.              "_on_trigger' when using 'trigger'."
  14384.             ambush = "0"
  14385.             anim = "idle"
  14386.             attack_accuracy = "0"
  14387.             attack_cone = "70"
  14388.             bleed = "1"
  14389.             blink_max = "8.0"
  14390.             blink_min = "2.5"
  14391.             blockedAttackTime = "750"
  14392.             blockedMoveTime = "750"
  14393.             blockedRadius = "10"
  14394.             burnaway = "0.50"
  14395.             chatter_combat_max = "7"
  14396.             chatter_combat_min = "3"
  14397.             chatter_max = "10"
  14398.             chatter_min = "5"
  14399.             damage_scale head = "1.5"
  14400.             damage_zone chest = "Waist"
  14401.             damage_zone head = "Shoulders"
  14402.             damage_zone left_arm = "Lshldr"
  14403.             damage_zone legs = "Hips"
  14404.             damage_zone right_arm = "Rshldr"
  14405.             eye_focus_rate = "0.5"
  14406.             eye_horizontal_offset = "-8"
  14407.             eye_verticle_offset = "5"
  14408.             fov = "170"
  14409.             fx_teleport = "fx/teleporter.fx"
  14410.             fx_teleport1 = "fx/teleporter1.fx"
  14411.             fx_teleport2 = "fx/teleporter2.fx"
  14412.             fx_teleport3 = "fx/teleporter3.fx"
  14413.             head_focus_rate = "0.1"
  14414.             health = "80"
  14415.             inherited = "monster_demon_maggot"
  14416.             kick_force = "60"
  14417.             look_max = "80 75 0"
  14418.             look_min = "-80 -75 0"
  14419.             melee_range = "0"
  14420.             model = "monster_demon_maggot"
  14421.             on_activate = "sight"
  14422.             pain_threshold = "1"
  14423.             projectile_height_to_distance_ratio = "0.9"
  14424.             rank = "0"
  14425.             scriptobject = "monster_demon_maggot"
  14426.             size = "48 48 68"
  14427.             skin_dropDeath = "skins/models/monsters/magnospikes.skin"
  14428.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  14429.             snd_attack_1 = "monster_demon_maggot_attack1"
  14430.             snd_attack_3 = "monster_demon_maggot_attack3"
  14431.             snd_attack_4 = "monster_demon_maggot_attack4"
  14432.             snd_burn = "monster_demon_tick_burn"
  14433.             snd_death = "monster_demon_maggot_die"
  14434.             snd_evade_left = "monster_demon_maggot_evade_left"
  14435.             snd_evade_right = "monster_demon_maggot_evade_right"
  14436.             snd_footstep = "monster_demon_maggot_footstep"
  14437.             snd_melee = "monster_demon_maggot_melee"
  14438.             snd_melee2 = "monster_demon_maggot_melee2"
  14439.             snd_pain = "monster_demon_maggot_pain"
  14440.             snd_sight = "monster_demon_maggot_sight"
  14441.             snd_sight2 = "monster_demon_maggot_sight"
  14442.             talks = "0"
  14443.             team = "1"
  14444.             turn_rate = "360"
  14445.             wait = "0"
  14446.             walk_on_sight = "0"
  14447.             origin = "0 0 0"
  14448.           }
  14449.           hellhole_pdamarine:e =
  14450.           {
  14451.             anim = "idle"
  14452.             bleed = "1"
  14453.             blink_max = "8.0"
  14454.             blink_min = "2.5"
  14455.             bone_focus = "head"
  14456.             bone_leftEye = "Lfteye_Focus"
  14457.             bone_orientation = "Body"
  14458.             bone_rightEye = "Rteye_Focus"
  14459.             chatter_max = "10"
  14460.             chatter_min = "5"
  14461.             cinematic = "1"
  14462.             copy_joint headcontrol = "headcontrol"
  14463.             copy_joint neckcontrol = "neckcontrol"
  14464.             copy_joint_world eyecontrol = "eyecontrol"
  14465.             damage_zone chest = "Waist"
  14466.             damage_zone head = "Loneckcontrol"
  14467.             damage_zone left_arm = "Luparm"
  14468.             damage_zone legs = "Body2"
  14469.             damage_zone right_arm = "Ruparm"
  14470.             def_dropGibItem1 = "moveable_item_head_pork"
  14471.             def_dropGibItem2 = "moveable_item_torso_pork"
  14472.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  14473.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  14474.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  14475.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  14476.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  14477.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  14478.             def_head = "head_marine_helmet"
  14479.             dropGibItem1Joint = "headcontrol"
  14480.             dropGibItem2Joint = "Chest"
  14481.             dropGibItem3Joint = "Ruparm"
  14482.             dropGibItem4Joint = "Waist"
  14483.             dropGibItem5Joint = "Lupleg"
  14484.             dropGibItem6Joint = "Rupleg"
  14485.             dropGibItem7Joint = "Rloleg"
  14486.             dropGibItem8Joint = "Hips"
  14487.             eye_focus_rate = "0.5"
  14488.             eye_horizontal_offset = "-8"
  14489.             eye_turn_max = "20 30 0"
  14490.             eye_turn_min = "-20 -30 0"
  14491.             eye_verticle_offset = "5"
  14492.             focus_align_time = "0"
  14493.             gib = "1"
  14494.             head_focus_rate = "0.1"
  14495.             head_joint = "Shoulders"
  14496.             head_look = "1"
  14497.             health = "1"
  14498.             ik_ankle1 = "Lankle_r"
  14499.             ik_ankle2 = "Rankle_r"
  14500.             ik_dir1 = "Lknee"
  14501.             ik_dir2 = "Rknee"
  14502.             ik_foot1 = "Lball_r"
  14503.             ik_foot2 = "Rball_r"
  14504.             ik_footSize = "4"
  14505.             ik_hip1 = "Lupleg"
  14506.             ik_hip2 = "Rupleg"
  14507.             ik_knee1 = "Lloleg"
  14508.             ik_knee2 = "Rloleg"
  14509.             ik_numLegs = "2"
  14510.             ik_waist = "Body2"
  14511.             inherited = "npc_base"
  14512.             kick_force = "60"
  14513.             look_joint Chest = "0.1333 0.1333 0"
  14514.             look_joint Luparm = "-0.4 0 0"
  14515.             look_joint Ruparm = "-0.4 0 0"
  14516.             look_joint Shoulders = "0.1333 0.1333 0"
  14517.             look_joint Waist = "0.1333 0.1333 0"
  14518.             look_joint headcontrol = "0.6 0.6 0"
  14519.             model = "npc_base"
  14520.             model_gib = "models/md5/chars/skeleton.md5mesh"
  14521.             on_activate = "sight"
  14522.             rank = "0"
  14523.             scriptobject = "character"
  14524.             size = "32 32 74"
  14525.             snd_bounce = "ragdoll_impact"
  14526.             snd_death = "generic_npc_death"
  14527.             snd_footstep = "player_sounds_footstep"
  14528.             snd_gibbed = "sound_giblets"
  14529.             snd_talk_primary = "default_primary"
  14530.             snd_talk_secondary = "default_secondary"
  14531.             snd_talk_trigger = "default_trigger"
  14532.             state = "state_Inactive"
  14533.             talk0_blendin = "8"
  14534.             talk0_blendout = "8"
  14535.             talk1_blendin = "8"
  14536.             talk1_blendout = "8"
  14537.             talk2_blendin = "8"
  14538.             talk2_blendout = "8"
  14539.             talkradius = "300"
  14540.             talks = "1"
  14541.             talktime = "10"
  14542.             team = "0"
  14543.             turn_rate = "360"
  14544.             origin = "0 0 0"
  14545.           }
  14546.           hellhole_rescue_cam:e =
  14547.           {
  14548.             anim bodyshot = "models/md5/cinematics/hellhole/rescue_bodyshot_ca"
  14549.              "mera.md5camera"
  14550.             anim rescue = "models/md5/cinematics/hellhole/rescue_camera.md5cam"
  14551.              "era"
  14552.             anim rescueb = "models/md5/cinematics/hellhole/rescue_camera2.md5c"
  14553.              "amera"
  14554.             anim swann = "models/md5/cinematics/hellhole/rescue_swanndead_came"
  14555.              "ra.md5camera"
  14556.             cinematic = "1"
  14557.             origin = "0 0 0"
  14558.           }
  14559.           hellhole_soulcube:e =
  14560.           {
  14561.             anim1 = "cyberdeath_a"
  14562.             anim10 = "cyberdeath_j"
  14563.             anim2 = "cyberdeath_b"
  14564.             anim3 = "cyberdeath_c"
  14565.             anim4 = "cyberdeath_d"
  14566.             anim5 = "cyberdeath_e"
  14567.             anim6 = "cyberdeath_f"
  14568.             anim7 = "cyberdeath_g"
  14569.             anim8 = "cyberdeath_h"
  14570.             anim9 = "cyberdeath_i"
  14571.             auto_advance = "1"
  14572.             cinematic = "1"
  14573.             cycle = "1"
  14574.             inherited = "func_animate"
  14575.             model = "hellhole_soulcube"
  14576.             num_anims = "10"
  14577.             wait = "-1"
  14578.             origin = "0 0 0"
  14579.           }
  14580.           hellhole_swann:e =
  14581.           {
  14582.             anim = "idle"
  14583.             bleed = "1"
  14584.             blink_max = "8.0"
  14585.             blink_min = "2.5"
  14586.             bone_focus = "head"
  14587.             bone_leftEye = "Lfteye_Focus"
  14588.             bone_orientation = "Body"
  14589.             bone_rightEye = "Rteye_Focus"
  14590.             chatter_max = "10"
  14591.             chatter_min = "5"
  14592.             cinematic = "1"
  14593.             copy_joint headcontrol = "headcontrol"
  14594.             copy_joint neckcontrol = "neckcontrol"
  14595.             copy_joint_world eyecontrol = "eyecontrol"
  14596.             damage_zone chest = "Waist"
  14597.             damage_zone left_arm = "Luparm"
  14598.             damage_zone legs = "Body2"
  14599.             damage_zone right_arm = "Ruparm"
  14600.             def_head = "hellhole_swann_head"
  14601.             eye_focus_rate = "0.5"
  14602.             eye_horizontal_offset = "-8"
  14603.             eye_turn_max = "20 30 0"
  14604.             eye_turn_min = "-20 -30 0"
  14605.             eye_verticle_offset = "5"
  14606.             focus_align_time = "0"
  14607.             head_focus_rate = "0.1"
  14608.             head_joint = "Shoulders"
  14609.             head_look = "1"
  14610.             health = "1"
  14611.             inherited = "character_default"
  14612.             kick_force = "60"
  14613.             look_joint headcontrol = "0 0 0"
  14614.             model = "hellhole_swann"
  14615.             on_activate = "sight"
  14616.             rank = "0"
  14617.             scriptobject = "character"
  14618.             size = "64 20 32"
  14619.             snd_bounce = "ragdoll_impact"
  14620.             state = "state_Inactive"
  14621.             talk0_blendin = "8"
  14622.             talk0_blendout = "8"
  14623.             talk1_blendin = "8"
  14624.             talk1_blendout = "8"
  14625.             talk2_blendin = "8"
  14626.             talk2_blendout = "8"
  14627.             talkradius = "300"
  14628.             talks = "1"
  14629.             talktime = "10"
  14630.             team = "0"
  14631.             turn_rate = "360"
  14632.             origin = "0 0 0"
  14633.           }
  14634.           hellhole_walkmarine:e =
  14635.           {
  14636.             anim = "idle"
  14637.             bleed = "1"
  14638.             blink_max = "8.0"
  14639.             blink_min = "2.5"
  14640.             bone_focus = "head"
  14641.             bone_leftEye = "Lfteye_Focus"
  14642.             bone_orientation = "Body"
  14643.             bone_rightEye = "Rteye_Focus"
  14644.             chatter_max = "10"
  14645.             chatter_min = "5"
  14646.             cinematic = "1"
  14647.             copy_joint headcontrol = "headcontrol"
  14648.             copy_joint neckcontrol = "neckcontrol"
  14649.             copy_joint_world eyecontrol = "eyecontrol"
  14650.             damage_zone chest = "Waist"
  14651.             damage_zone head = "Loneckcontrol"
  14652.             damage_zone left_arm = "Luparm"
  14653.             damage_zone legs = "Body2"
  14654.             damage_zone right_arm = "Ruparm"
  14655.             def_dropGibItem1 = "moveable_item_head_pork"
  14656.             def_dropGibItem2 = "moveable_item_torso_pork"
  14657.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  14658.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  14659.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  14660.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  14661.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  14662.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  14663.             def_head = "head_marine_helmet"
  14664.             dropGibItem1Joint = "headcontrol"
  14665.             dropGibItem2Joint = "Chest"
  14666.             dropGibItem3Joint = "Ruparm"
  14667.             dropGibItem4Joint = "Waist"
  14668.             dropGibItem5Joint = "Lupleg"
  14669.             dropGibItem6Joint = "Rupleg"
  14670.             dropGibItem7Joint = "Rloleg"
  14671.             dropGibItem8Joint = "Hips"
  14672.             eye_focus_rate = "0.5"
  14673.             eye_horizontal_offset = "-8"
  14674.             eye_turn_max = "20 30 0"
  14675.             eye_turn_min = "-20 -30 0"
  14676.             eye_verticle_offset = "5"
  14677.             focus_align_time = "0"
  14678.             gib = "1"
  14679.             head_focus_rate = "0.1"
  14680.             head_joint = "Shoulders"
  14681.             head_look = "1"
  14682.             health = "1"
  14683.             ik_ankle1 = "Lankle_r"
  14684.             ik_ankle2 = "Rankle_r"
  14685.             ik_dir1 = "Lknee"
  14686.             ik_dir2 = "Rknee"
  14687.             ik_foot1 = "Lball_r"
  14688.             ik_foot2 = "Rball_r"
  14689.             ik_footSize = "4"
  14690.             ik_hip1 = "Lupleg"
  14691.             ik_hip2 = "Rupleg"
  14692.             ik_knee1 = "Lloleg"
  14693.             ik_knee2 = "Rloleg"
  14694.             ik_numLegs = "2"
  14695.             ik_numlegs = "0"
  14696.             ik_waist = "Body2"
  14697.             inherited = "npc_base"
  14698.             kick_force = "60"
  14699.             look_joint Chest = "0.1333 0.1333 0"
  14700.             look_joint Luparm = "-0.4 0 0"
  14701.             look_joint Ruparm = "-0.4 0 0"
  14702.             look_joint Shoulders = "0.1333 0.1333 0"
  14703.             look_joint Waist = "0.1333 0.1333 0"
  14704.             look_joint headcontrol = "0.6 0.6 0"
  14705.             model = "npc_base"
  14706.             model_gib = "models/md5/chars/skeleton.md5mesh"
  14707.             on_activate = "sight"
  14708.             rank = "0"
  14709.             scriptobject = "character"
  14710.             size = "32 32 74"
  14711.             smoke_weapon = "cgsmoke.smoke"
  14712.             smoke_wound_metal = "bulletricochet.prt"
  14713.             smoke_wound_ricochet = "bulletricochet.prt"
  14714.             snd_bounce = "ragdoll_impact"
  14715.             snd_death = "generic_npc_death"
  14716.             snd_footstep = "player_sounds_footstep"
  14717.             snd_gibbed = "sound_giblets"
  14718.             snd_talk_primary = "default_primary"
  14719.             snd_talk_secondary = "default_secondary"
  14720.             snd_talk_trigger = "default_trigger"
  14721.             sound_bone = "Chest"
  14722.             state = "state_Inactive"
  14723.             talk0_blendin = "8"
  14724.             talk0_blendout = "8"
  14725.             talk1_blendin = "8"
  14726.             talk1_blendout = "8"
  14727.             talk2_blendin = "8"
  14728.             talk2_blendout = "8"
  14729.             talkradius = "300"
  14730.             talks = "1"
  14731.             talktime = "10"
  14732.             team = "0"
  14733.             turn_rate = "360"
  14734.             origin = "0 0 0"
  14735.           }
  14736.         }
  14737.         map_intro Entities.qtxfolder =
  14738.         {
  14739.           intro_cam:e =
  14740.           {
  14741.             anim intro = "models/md5/cinematics/intro/intro_camera.camera"
  14742.             anim intro_shot1 = "models/md5/cinematics/intro/intro_camera1.came"
  14743.              "ra"
  14744.             anim intro_shot2 = "models/md5/cinematics/intro/intro_camera2.came"
  14745.              "ra"
  14746.             anim intro_shot3 = "models/md5/cinematics/intro/intro_camera3.came"
  14747.              "ra"
  14748.             origin = "0 0 0"
  14749.           }
  14750.           intro_meat:e =
  14751.           {
  14752.             anim = "intro"
  14753.             cycle = "1"
  14754.             inherited = "func_animate"
  14755.             model = "intro_meat"
  14756.             wait = "-1"
  14757.             origin = "0 0 0"
  14758.           }
  14759.           intro_panel:e =
  14760.           {
  14761.             anim = "intro"
  14762.             cycle = "1"
  14763.             inherited = "func_animate"
  14764.             model = "intro_panel"
  14765.             wait = "-1"
  14766.             origin = "0 0 0"
  14767.           }
  14768.           intro_pinky:e =
  14769.           {
  14770.             anim = "intro"
  14771.             cycle = "1"
  14772.             inherited = "func_animate"
  14773.             model = "intro_pinky"
  14774.             wait = "-1"
  14775.             origin = "0 0 0"
  14776.           }
  14777.           intro_scientist:e =
  14778.           {
  14779.             anim = "intro"
  14780.             ik_numLegs = "0"
  14781.             model = "intro_scientist"
  14782.             size = "12 12 74"
  14783.             skin = "skins/characters/npcs/labcoat_asian_tabletpc.skin"
  14784.             origin = "0 0 0"
  14785.           }
  14786.         }
  14787.         map_maledict Entities.qtxfolder =
  14788.         {
  14789.           maledict_debris1:e =
  14790.           {
  14791.             anim = "break"
  14792.             model = "maledict_debris1"
  14793.             origin = "0 0 0"
  14794.           }
  14795.           maledict_world:e =
  14796.           {
  14797.             anim = "fall"
  14798.             model = "maledict_world"
  14799.             origin = "0 0 0"
  14800.           }
  14801.         }
  14802.         map_marscity Entities.qtxfolder =
  14803.         {
  14804.           char_labcoat_black:e =
  14805.           {
  14806.             bone_focus = "headcontrol"
  14807.             bone_leftEye = "Leyeaim"
  14808.             bone_orientation = "Body"
  14809.             bone_rightEye = "Reyeaim"
  14810.             copy_joint headcontrol = "headcontrol"
  14811.             copy_joint neckcontrol = "neckcontrol"
  14812.             copy_joint_world eyecontrol = "eyecontrol"
  14813.             damage_zone chest = "Waist"
  14814.             damage_zone head = "Loneckcontrol"
  14815.             damage_zone left_arm = "Luparm"
  14816.             damage_zone legs = "Body2"
  14817.             damage_zone right_arm = "Ruparm"
  14818.             def_dropGibItem1 = "moveable_item_head_pork"
  14819.             def_dropGibItem2 = "moveable_item_torso_pork"
  14820.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  14821.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  14822.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  14823.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  14824.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  14825.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  14826.             def_head = "head_black"
  14827.             dropGibItem1Joint = "headcontrol"
  14828.             dropGibItem2Joint = "Chest"
  14829.             dropGibItem3Joint = "Ruparm"
  14830.             dropGibItem4Joint = "Waist"
  14831.             dropGibItem5Joint = "Lupleg"
  14832.             dropGibItem6Joint = "Rupleg"
  14833.             dropGibItem7Joint = "Rloleg"
  14834.             dropGibItem8Joint = "Hips"
  14835.             eye_focus_rate = "0.5"
  14836.             eye_horizontal_offset = "-8"
  14837.             eye_turn_max = "20 30 0"
  14838.             eye_turn_min = "-20 -30 0"
  14839.             eye_verticle_offset = "5"
  14840.             gib = "1"
  14841.             head_focus_rate = "0.1"
  14842.             head_joint = "Shoulders"
  14843.             ik_ankle1 = "Lankle_r"
  14844.             ik_ankle2 = "Rankle_r"
  14845.             ik_dir1 = "Lknee"
  14846.             ik_dir2 = "Rknee"
  14847.             ik_foot1 = "Lball_r"
  14848.             ik_foot2 = "Rball_r"
  14849.             ik_footSize = "4"
  14850.             ik_hip1 = "Lupleg"
  14851.             ik_hip2 = "Rupleg"
  14852.             ik_knee1 = "Lloleg"
  14853.             ik_knee2 = "Rloleg"
  14854.             ik_numLegs = "2"
  14855.             ik_waist = "Body2"
  14856.             inherited = "character_default"
  14857.             look_joint Chest = "0.1333 0.1333 0"
  14858.             look_joint Luparm = "-0.4 0 0"
  14859.             look_joint Ruparm = "-0.4 0 0"
  14860.             look_joint Shoulders = "0.1333 0.1333 0"
  14861.             look_joint Waist = "0.1333 0.1333 0"
  14862.             look_joint headcontrol = "0.6 0.6 0"
  14863.             look_max = "25 125 0"
  14864.             look_min = "-90 -125 0"
  14865.             model = "npc_base"
  14866.             model_gib = "models/md5/chars/skeleton.md5mesh"
  14867.             ragdoll = "char_npc_base"
  14868.             rank = "0"
  14869.             scriptobject = "character"
  14870.             size = "32 32 74"
  14871.             skin = "skins/characters/npcs/soldier_black"
  14872.             snd_death = "generic_npc_death"
  14873.             snd_footstep = "player_sounds_footstep"
  14874.             snd_gibbed = "sound_giblets"
  14875.             snd_talk_primary = "default_primary"
  14876.             snd_talk_secondary = "default_secondary"
  14877.             snd_talk_trigger = "default_trigger"
  14878.             team = "0"
  14879.             use_aas = "aas48"
  14880.             origin = "0 0 0"
  14881.           }
  14882.           char_marine_asian_chair1:e =
  14883.           {
  14884.             bone_focus = "headcontrol"
  14885.             bone_leftEye = "Leyeaim"
  14886.             bone_orientation = "Body"
  14887.             bone_rightEye = "Reyeaim"
  14888.             copy_joint headcontrol = "headcontrol"
  14889.             copy_joint neckcontrol = "neckcontrol"
  14890.             copy_joint_world eyecontrol = "eyecontrol"
  14891.             damage_zone chest = "Waist"
  14892.             damage_zone head = "Loneckcontrol"
  14893.             damage_zone left_arm = "Luparm"
  14894.             damage_zone legs = "Body2"
  14895.             damage_zone right_arm = "Ruparm"
  14896.             def_attach = "prop_metal_lounge_chair"
  14897.             def_dropDeathItem = "moveable_kitchenchair"
  14898.             def_dropGibItem1 = "moveable_item_head_pork"
  14899.             def_dropGibItem2 = "moveable_item_torso_pork"
  14900.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  14901.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  14902.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  14903.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  14904.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  14905.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  14906.             def_head = "char_marine_asian_chair1_head"
  14907.             dropDeathItemJoint = "chair"
  14908.             dropDeathItemOffset = "0 30 30"
  14909.             dropDeathItemRotation = "0 0 -90"
  14910.             dropGibItem1Joint = "headcontrol"
  14911.             dropGibItem2Joint = "Chest"
  14912.             dropGibItem3Joint = "Ruparm"
  14913.             dropGibItem4Joint = "Waist"
  14914.             dropGibItem5Joint = "Lupleg"
  14915.             dropGibItem6Joint = "Rupleg"
  14916.             dropGibItem7Joint = "Rloleg"
  14917.             dropGibItem8Joint = "Hips"
  14918.             eye_focus_rate = "0.5"
  14919.             eye_horizontal_offset = "-8"
  14920.             eye_turn_max = "20 30 0"
  14921.             eye_turn_min = "-20 -30 0"
  14922.             eye_verticle_offset = "5"
  14923.             gib = "1"
  14924.             head_focus_rate = "0.1"
  14925.             head_joint = "Shoulders"
  14926.             ik_ankle1 = "Lankle_r"
  14927.             ik_ankle2 = "Rankle_r"
  14928.             ik_dir1 = "Lknee"
  14929.             ik_dir2 = "Rknee"
  14930.             ik_foot1 = "Lball_r"
  14931.             ik_foot2 = "Rball_r"
  14932.             ik_footSize = "4"
  14933.             ik_hip1 = "Lupleg"
  14934.             ik_hip2 = "Rupleg"
  14935.             ik_knee1 = "Lloleg"
  14936.             ik_knee2 = "Rloleg"
  14937.             ik_numLegs = "2"
  14938.             ik_waist = "Body2"
  14939.             inherited = "character_default"
  14940.             look_joint Chest = "0.1333 0.1333 0"
  14941.             look_joint Luparm = "-0.4 0 0"
  14942.             look_joint Ruparm = "-0.4 0 0"
  14943.             look_joint Shoulders = "0.1333 0.1333 0"
  14944.             look_joint Waist = "0.1333 0.1333 0"
  14945.             look_joint headcontrol = "0.6 0.6 0"
  14946.             look_joint neckcontrol = "0.5 0.4 0"
  14947.             look_max = "25 125 0"
  14948.             look_min = "-90 -125 0"
  14949.             model = "npc_base"
  14950.             model_gib = "models/md5/chars/skeleton.md5mesh"
  14951.             ragdoll = "char_npc_base"
  14952.             rank = "0"
  14953.             scriptobject = "character"
  14954.             size = "32 32 74"
  14955.             snd_death = "generic_npc_death"
  14956.             snd_footstep = "player_sounds_footstep"
  14957.             snd_gibbed = "sound_giblets"
  14958.             snd_talk_primary = "default_primary"
  14959.             snd_talk_secondary = "default_secondary"
  14960.             snd_talk_trigger = "default_trigger"
  14961.             talk0_blendin = "8"
  14962.             talk0_blendout = "8"
  14963.             talk1_blendin = "8"
  14964.             talk1_blendout = "8"
  14965.             talk2_blendin = "8"
  14966.             talk2_blendout = "8"
  14967.             talk_no_turn = "1"
  14968.             talktime = "1"
  14969.             team = "0"
  14970.             turn_rate = "0"
  14971.             use_aas = "aas48"
  14972.             origin = "0 0 0"
  14973.           }
  14974.           char_marine_young_chair1:e =
  14975.           {
  14976.             bone_focus = "headcontrol"
  14977.             bone_leftEye = "Leyeaim"
  14978.             bone_orientation = "Body"
  14979.             bone_rightEye = "Reyeaim"
  14980.             copy_joint headcontrol = "headcontrol"
  14981.             copy_joint neckcontrol = "neckcontrol"
  14982.             copy_joint_world eyecontrol = "eyecontrol"
  14983.             damage_zone chest = "Waist"
  14984.             damage_zone head = "Loneckcontrol"
  14985.             damage_zone left_arm = "Luparm"
  14986.             damage_zone legs = "Body2"
  14987.             damage_zone right_arm = "Ruparm"
  14988.             def_attach = "prop_metal_lounge_chair"
  14989.             def_dropDeathItem = "moveable_kitchenchair"
  14990.             def_dropGibItem1 = "moveable_item_head_pork"
  14991.             def_dropGibItem2 = "moveable_item_torso_pork"
  14992.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  14993.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  14994.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  14995.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  14996.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  14997.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  14998.             def_head = "char_marine_young_chair1_head"
  14999.             dropDeathItemJoint = "chair"
  15000.             dropDeathItemOffset = "0 30 30"
  15001.             dropDeathItemRotation = "0 0 -90"
  15002.             dropGibItem1Joint = "headcontrol"
  15003.             dropGibItem2Joint = "Chest"
  15004.             dropGibItem3Joint = "Ruparm"
  15005.             dropGibItem4Joint = "Waist"
  15006.             dropGibItem5Joint = "Lupleg"
  15007.             dropGibItem6Joint = "Rupleg"
  15008.             dropGibItem7Joint = "Rloleg"
  15009.             dropGibItem8Joint = "Hips"
  15010.             eye_focus_rate = "0.5"
  15011.             eye_horizontal_offset = "-8"
  15012.             eye_turn_max = "20 30 0"
  15013.             eye_turn_min = "-20 -30 0"
  15014.             eye_verticle_offset = "5"
  15015.             gib = "1"
  15016.             head_focus_rate = "0.1"
  15017.             head_joint = "Shoulders"
  15018.             ik_ankle1 = "Lankle_r"
  15019.             ik_ankle2 = "Rankle_r"
  15020.             ik_dir1 = "Lknee"
  15021.             ik_dir2 = "Rknee"
  15022.             ik_foot1 = "Lball_r"
  15023.             ik_foot2 = "Rball_r"
  15024.             ik_footSize = "4"
  15025.             ik_hip1 = "Lupleg"
  15026.             ik_hip2 = "Rupleg"
  15027.             ik_knee1 = "Lloleg"
  15028.             ik_knee2 = "Rloleg"
  15029.             ik_numLegs = "2"
  15030.             ik_waist = "Body2"
  15031.             inherited = "character_default"
  15032.             look_joint Chest = "0.1333 0.1333 0"
  15033.             look_joint Luparm = "-0.4 0 0"
  15034.             look_joint Ruparm = "-0.4 0 0"
  15035.             look_joint Shoulders = "0.1333 0.1333 0"
  15036.             look_joint Waist = "0.1333 0.1333 0"
  15037.             look_joint headcontrol = "0.6 0.6 0"
  15038.             look_joint neckcontrol = "0.5 0.4 0"
  15039.             look_max = "25 125 0"
  15040.             look_min = "-90 -125 0"
  15041.             model = "npc_base"
  15042.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15043.             ragdoll = "char_npc_base"
  15044.             rank = "0"
  15045.             scriptobject = "character"
  15046.             size = "32 32 74"
  15047.             snd_death = "generic_npc_death"
  15048.             snd_footstep = "player_sounds_footstep"
  15049.             snd_gibbed = "sound_giblets"
  15050.             snd_talk_primary = "default_primary"
  15051.             snd_talk_secondary = "default_secondary"
  15052.             snd_talk_trigger = "default_trigger"
  15053.             talk0_blendin = "8"
  15054.             talk0_blendout = "8"
  15055.             talk1_blendin = "8"
  15056.             talk1_blendout = "8"
  15057.             talk2_blendin = "8"
  15058.             talk2_blendout = "8"
  15059.             talk_no_turn = "1"
  15060.             talktime = "1"
  15061.             team = "0"
  15062.             turn_rate = "0"
  15063.             use_aas = "aas48"
  15064.             origin = "0 0 0"
  15065.           }
  15066.           char_security_goggles_pistol:e =
  15067.           {
  15068.             bone_focus = "headcontrol"
  15069.             bone_leftEye = "Leyeaim"
  15070.             bone_orientation = "Body"
  15071.             bone_rightEye = "Reyeaim"
  15072.             copy_joint headcontrol = "headcontrol"
  15073.             copy_joint neckcontrol = "neckcontrol"
  15074.             copy_joint_world eyecontrol = "eyecontrol"
  15075.             damage_zone chest = "Waist"
  15076.             damage_zone head = "Loneckcontrol"
  15077.             damage_zone left_arm = "Luparm"
  15078.             damage_zone legs = "Body2"
  15079.             damage_zone right_arm = "Ruparm"
  15080.             def_attach = "prop_pistol"
  15081.             def_dropDeathItem = "moveable_item_pistol"
  15082.             def_dropGibItem1 = "moveable_item_head_pork"
  15083.             def_dropGibItem2 = "moveable_item_torso_pork"
  15084.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15085.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15086.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15087.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15088.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15089.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15090.             def_head = "head_security_goggles"
  15091.             dropDeathItemJoint = "pistol"
  15092.             dropGibItem1Joint = "headcontrol"
  15093.             dropGibItem2Joint = "Chest"
  15094.             dropGibItem3Joint = "Ruparm"
  15095.             dropGibItem4Joint = "Waist"
  15096.             dropGibItem5Joint = "Lupleg"
  15097.             dropGibItem6Joint = "Rupleg"
  15098.             dropGibItem7Joint = "Rloleg"
  15099.             dropGibItem8Joint = "Hips"
  15100.             eye_focus_rate = "0.5"
  15101.             eye_horizontal_offset = "-8"
  15102.             eye_turn_max = "20 30 0"
  15103.             eye_turn_min = "-20 -30 0"
  15104.             eye_verticle_offset = "5"
  15105.             gib = "1"
  15106.             head_focus_rate = "0.1"
  15107.             head_joint = "Shoulders"
  15108.             ik_ankle1 = "Lankle_r"
  15109.             ik_ankle2 = "Rankle_r"
  15110.             ik_dir1 = "Lknee"
  15111.             ik_dir2 = "Rknee"
  15112.             ik_foot1 = "Lball_r"
  15113.             ik_foot2 = "Rball_r"
  15114.             ik_footSize = "4"
  15115.             ik_hip1 = "Lupleg"
  15116.             ik_hip2 = "Rupleg"
  15117.             ik_knee1 = "Lloleg"
  15118.             ik_knee2 = "Rloleg"
  15119.             ik_numLegs = "2"
  15120.             ik_waist = "Body2"
  15121.             inherited = "character_default"
  15122.             look_joint Chest = "0.1333 0.1333 0"
  15123.             look_joint Luparm = "-0.4 0 0"
  15124.             look_joint Ruparm = "-0.4 0 0"
  15125.             look_joint Shoulders = "0.1333 0.1333 0"
  15126.             look_joint Waist = "0.1333 0.1333 0"
  15127.             look_joint headcontrol = "0.6 0.6 0"
  15128.             look_max = "25 125 0"
  15129.             look_min = "-90 -125 0"
  15130.             model = "npc_base"
  15131.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15132.             ragdoll = "char_npc_base"
  15133.             rank = "0"
  15134.             scriptobject = "character"
  15135.             size = "32 32 74"
  15136.             snd_death = "generic_npc_death"
  15137.             snd_footstep = "player_sounds_footstep"
  15138.             snd_gibbed = "sound_giblets"
  15139.             snd_talk_primary = "default_primary"
  15140.             snd_talk_secondary = "default_secondary"
  15141.             snd_talk_trigger = "default_trigger"
  15142.             team = "0"
  15143.             use_aas = "aas48"
  15144.             origin = "0 0 0"
  15145.           }
  15146.           marscity_char_maint_asian_pda:e =
  15147.           {
  15148.             bone_focus = "headcontrol"
  15149.             bone_leftEye = "Leyeaim"
  15150.             bone_orientation = "Body"
  15151.             bone_rightEye = "Reyeaim"
  15152.             copy_joint headcontrol = "headcontrol"
  15153.             copy_joint neckcontrol = "neckcontrol"
  15154.             copy_joint_world eyecontrol = "eyecontrol"
  15155.             damage_zone chest = "Waist"
  15156.             damage_zone head = "Loneckcontrol"
  15157.             damage_zone left_arm = "Luparm"
  15158.             damage_zone legs = "Body2"
  15159.             damage_zone right_arm = "Ruparm"
  15160.             def_attach = "pda_marscity_char_maint_asian_pda"
  15161.             def_dropDeathItem = "pda_marscity_char_maint_asian_pda"
  15162.             def_dropGibItem1 = "moveable_item_head_pork"
  15163.             def_dropGibItem2 = "moveable_item_torso_pork"
  15164.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15165.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15166.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15167.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15168.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15169.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15170.             def_head = "marscity_char_maint_asian_pda_head"
  15171.             dropDeathItemJoint = "pda"
  15172.             dropDeathItemRotation = "0 0 0"
  15173.             dropGibItem1Joint = "headcontrol"
  15174.             dropGibItem2Joint = "Chest"
  15175.             dropGibItem3Joint = "Ruparm"
  15176.             dropGibItem4Joint = "Waist"
  15177.             dropGibItem5Joint = "Lupleg"
  15178.             dropGibItem6Joint = "Rupleg"
  15179.             dropGibItem7Joint = "Rloleg"
  15180.             dropGibItem8Joint = "Hips"
  15181.             eye_focus_rate = "0.5"
  15182.             eye_horizontal_offset = "-8"
  15183.             eye_turn_max = "20 30 0"
  15184.             eye_turn_min = "-20 -30 0"
  15185.             eye_verticle_offset = "5"
  15186.             gib = "1"
  15187.             head_focus_rate = "0.1"
  15188.             head_joint = "Shoulders"
  15189.             ik_ankle1 = "Lankle_r"
  15190.             ik_ankle2 = "Rankle_r"
  15191.             ik_dir1 = "Lknee"
  15192.             ik_dir2 = "Rknee"
  15193.             ik_foot1 = "Lball_r"
  15194.             ik_foot2 = "Rball_r"
  15195.             ik_footSize = "4"
  15196.             ik_hip1 = "Lupleg"
  15197.             ik_hip2 = "Rupleg"
  15198.             ik_knee1 = "Lloleg"
  15199.             ik_knee2 = "Rloleg"
  15200.             ik_numLegs = "2"
  15201.             ik_waist = "Body2"
  15202.             inherited = "character_default"
  15203.             look_joint Chest = "0.1333 0.1333 0"
  15204.             look_joint Luparm = "-0.4 0 0"
  15205.             look_joint Ruparm = "-0.4 0 0"
  15206.             look_joint Shoulders = "0.1333 0.1333 0"
  15207.             look_joint Waist = "0.1333 0.1333 0"
  15208.             look_joint headcontrol = "0.6 0.6 0"
  15209.             look_max = "25 125 0"
  15210.             look_min = "-90 -125 0"
  15211.             model = "npc_base"
  15212.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15213.             ragdoll = "char_npc_base"
  15214.             rank = "0"
  15215.             scriptobject = "character"
  15216.             size = "32 32 74"
  15217.             snd_death = "generic_npc_death"
  15218.             snd_footstep = "player_sounds_footstep"
  15219.             snd_gibbed = "sound_giblets"
  15220.             snd_talk_excuse = "marscity_maint_tech_hallway_excuse"
  15221.             snd_talk_idle = "marscity_maint_tech_hallway_idle1"
  15222.             snd_talk_idle2 = "marscity_maint_tech_hallway_idle2"
  15223.             snd_talk_primary = "default_primary"
  15224.             snd_talk_secondary = "default_secondary"
  15225.             snd_talk_secondary2 = "marscity_maint_tech_hallway_secondary2"
  15226.             snd_talk_trigger = "default_trigger"
  15227.             talk0_blendin = "8"
  15228.             talk0_blendout = "8"
  15229.             talk1_blendin = "8"
  15230.             talk1_blendout = "8"
  15231.             talk2_blendin = "8"
  15232.             talk2_blendout = "8"
  15233.             talk_no_turn = "1"
  15234.             talkradius = "384"
  15235.             talktime = "1"
  15236.             team = "0"
  15237.             use_aas = "aas48"
  15238.             origin = "0 0 0"
  15239.           }
  15240.           marscity_cinematic_betruger:e =
  15241.           {
  15242.             anim = "betrugercin_a"
  15243.             bone_focus = "headcontrol"
  15244.             bone_leftEye = "Leyeaim"
  15245.             bone_orientation = "Body"
  15246.             bone_rightEye = "Reyeaim"
  15247.             cinematic = "1"
  15248.             copy_joint headcontrol = "headcontrol"
  15249.             copy_joint neckcontrol = "neckcontrol"
  15250.             copy_joint_world eyecontrol = "eyecontrol"
  15251.             damage_zone chest = "Waist"
  15252.             damage_zone head = "Loneckcontrol"
  15253.             damage_zone left_arm = "Luparm"
  15254.             damage_zone legs = "Body2"
  15255.             damage_zone right_arm = "Ruparm"
  15256.             def_dropGibItem1 = "moveable_item_head_pork"
  15257.             def_dropGibItem2 = "moveable_item_torso_pork"
  15258.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15259.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15260.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15261.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15262.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15263.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15264.             def_head = "marscity_betruger_head"
  15265.             dropGibItem1Joint = "headcontrol"
  15266.             dropGibItem2Joint = "Chest"
  15267.             dropGibItem3Joint = "Ruparm"
  15268.             dropGibItem4Joint = "Waist"
  15269.             dropGibItem5Joint = "Lupleg"
  15270.             dropGibItem6Joint = "Rupleg"
  15271.             dropGibItem7Joint = "Rloleg"
  15272.             dropGibItem8Joint = "Hips"
  15273.             eye_focus_rate = "0.5"
  15274.             eye_horizontal_offset = "-8"
  15275.             eye_turn_max = "20 30 0"
  15276.             eye_turn_min = "-20 -30 0"
  15277.             eye_verticle_offset = "5"
  15278.             gib = "1"
  15279.             head_focus_rate = "0.1"
  15280.             head_joint = "Shoulders"
  15281.             ik_ankle1 = "Lankle_r"
  15282.             ik_ankle2 = "Rankle_r"
  15283.             ik_dir1 = "Lknee"
  15284.             ik_dir2 = "Rknee"
  15285.             ik_foot1 = "Lball_r"
  15286.             ik_foot2 = "Rball_r"
  15287.             ik_footSize = "4"
  15288.             ik_hip1 = "Lupleg"
  15289.             ik_hip2 = "Rupleg"
  15290.             ik_knee1 = "Lloleg"
  15291.             ik_knee2 = "Rloleg"
  15292.             ik_numLegs = "2"
  15293.             ik_numlegs = "0"
  15294.             ik_waist = "Body2"
  15295.             inherited = "character_default"
  15296.             look_joint Chest = "0.1333 0.1333 0"
  15297.             look_joint Luparm = "-0.4 0 0"
  15298.             look_joint Ruparm = "-0.4 0 0"
  15299.             look_joint Shoulders = "0.1333 0.1333 0"
  15300.             look_joint Waist = "0.1333 0.1333 0"
  15301.             look_joint headcontrol = "0.6 0.6 0"
  15302.             look_max = "25 125 0"
  15303.             look_min = "-90 -125 0"
  15304.             model = "npc_base"
  15305.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15306.             ragdoll = "char_npc_base"
  15307.             rank = "0"
  15308.             scriptobject = "character"
  15309.             size = "32 32 74"
  15310.             snd_death = "generic_npc_death"
  15311.             snd_footstep = "player_sounds_footstep"
  15312.             snd_gibbed = "sound_giblets"
  15313.             snd_talk_primary = "default_primary"
  15314.             snd_talk_secondary = "default_secondary"
  15315.             snd_talk_trigger = "default_trigger"
  15316.             sound_bone = "headcontrol"
  15317.             team = "0"
  15318.             use_aas = "aas48"
  15319.             origin = "0 0 0"
  15320.           }
  15321.           marscity_cinematic_cam:e =
  15322.           {
  15323.             anim betrugercin1 = "models/md5/cinematics/marscity/betrugercin1_c"
  15324.              "am.camera"
  15325.             anim betrugercin1_a = "models/md5/cinematics/marscity/betrugercin1"
  15326.              "_cam_a.camera"
  15327.             anim betrugercin1_b = "models/md5/cinematics/marscity/betrugercin1"
  15328.              "_cam_b.camera"
  15329.             anim betrugercin1_c = "models/md5/cinematics/marscity/betrugercin1"
  15330.              "_cam_c.camera"
  15331.             anim betrugercin1_d = "models/md5/cinematics/marscity/betrugercin1"
  15332.              "_cam_d.camera"
  15333.             anim hangar_a = "models/md5/cinematics/marscity/hangar_cam_a.camer"
  15334.              "a"
  15335.             anim hangar_b = "models/md5/cinematics/marscity/hangar_cam_b.camer"
  15336.              "a"
  15337.             anim hangar_c = "models/md5/cinematics/marscity/hangar_cam_c.camer"
  15338.              "a"
  15339.             anim hangar_d = "models/md5/cinematics/marscity/hangar_cam_d.camer"
  15340.              "a"
  15341.             anim hangar_e = "models/md5/cinematics/marscity/hangar_cam_e.camer"
  15342.              "a"
  15343.             anim hangar_f = "models/md5/cinematics/marscity/hangar_cam_f.camer"
  15344.              "a"
  15345.             anim hangar_g = "models/md5/cinematics/marscity/hangar_cam_g.camer"
  15346.              "a"
  15347.             anim hangar_h = "models/md5/cinematics/marscity/hangar_cam_h.camer"
  15348.              "a"
  15349.             anim hangar_i = "models/md5/cinematics/marscity/hangar_cam_i.camer"
  15350.              "a"
  15351.             anim hangar_j = "models/md5/cinematics/marscity/hangar_cam_j.camer"
  15352.              "a"
  15353.             anim hangar_k = "models/md5/cinematics/marscity/hangar_cam_k.camer"
  15354.              "a"
  15355.             anim hangar_l = "models/md5/cinematics/marscity/hangar_cam_l.camer"
  15356.              "a"
  15357.             anim ipn_news = "models/md5/cinematics/marscity/ipn_news_cam.camer"
  15358.              "a"
  15359.             anim reception_a = "models/md5/cinematics/marscity/receptioncin1_c"
  15360.              "amera_a.camera"
  15361.             anim reception_b = "models/md5/cinematics/marscity/receptioncin1_c"
  15362.              "amera_b.camera"
  15363.             anim reception_c = "models/md5/cinematics/marscity/receptioncin1_c"
  15364.              "amera_c.camera"
  15365.             anim reception_d = "models/md5/cinematics/marscity/receptioncin1_c"
  15366.              "amera_d.camera"
  15367.             anim reception_e = "models/md5/cinematics/marscity/receptioncin1_c"
  15368.              "amera_e.camera"
  15369.             anim reception_f = "models/md5/cinematics/marscity/receptioncin1_c"
  15370.              "amera_f.camera"
  15371.             anim sargecin = "models/md5/cinematics/marscity/sargecin_cam.camer"
  15372.              "a"
  15373.             anim sargecin1 = "models/md5/cinematics/marscity/sargecin_cam1.cam"
  15374.              "era"
  15375.             anim sargecin2 = "models/md5/cinematics/marscity/sargecin_cam2.cam"
  15376.              "era"
  15377.             anim sargecin3 = "models/md5/cinematics/marscity/sargecin_cam3.cam"
  15378.              "era"
  15379.             anim sargecin4 = "models/md5/cinematics/marscity/sargecin_cam4.cam"
  15380.              "era"
  15381.             anim sargecin5 = "models/md5/cinematics/marscity/sargecin_cam5.cam"
  15382.              "era"
  15383.             anim sargecin6 = "models/md5/cinematics/marscity/sargecin_cam6.cam"
  15384.              "era"
  15385.             anim sargecin7 = "models/md5/cinematics/marscity/sargecin_cam7.cam"
  15386.              "era"
  15387.             anim window = "models/md5/cinematics/marscity/window_camera.camera"
  15388.             origin = "0 0 0"
  15389.           }
  15390.           marscity_cinematic_campbell:e =
  15391.           {
  15392.             anim1 = "betrugercin_a"
  15393.             anim2 = "betrugercin_b"
  15394.             anim3 = "betrugercin_c"
  15395.             anim4 = "betrugercin_d"
  15396.             attack_accuracy = "0"
  15397.             bone_focus = "headcontrol"
  15398.             bone_leftEye = "Leyeaim"
  15399.             bone_rightEye = "Reyeaim"
  15400.             cinematic = "1"
  15401.             damage_zone chest = "Waist"
  15402.             damage_zone head = "Loneckcontrol"
  15403.             damage_zone left_arm = "Luparm"
  15404.             damage_zone legs = "Body2"
  15405.             damage_zone right_arm = "Ruparm"
  15406.             def_attach = "env_bfgcase"
  15407.             def_dropDeathItem = "moveable_item_bfg"
  15408.             def_head = "head_campbell"
  15409.             def_projectile = "projectile_bfg_cinematic"
  15410.             dropDeathItemJoint = "BFG"
  15411.             eye_focus_rate = "0.5"
  15412.             eye_horizontal_offset = "-8"
  15413.             eye_turn_max = "20 30 0"
  15414.             eye_turn_min = "-20 -30 0"
  15415.             eye_verticle_offset = "5"
  15416.             head_focus_rate = "0.1"
  15417.             head_joint = "Shoulders"
  15418.             ik_ankle1 = "Lankle_r"
  15419.             ik_ankle2 = "Rankle_r"
  15420.             ik_dir1 = "Lknee"
  15421.             ik_dir2 = "Rknee"
  15422.             ik_foot1 = "Lball_r"
  15423.             ik_foot2 = "Rball_r"
  15424.             ik_footSize = "0"
  15425.             ik_hip1 = "Lupleg"
  15426.             ik_hip2 = "Rupleg"
  15427.             ik_knee1 = "Lloleg"
  15428.             ik_knee2 = "Rloleg"
  15429.             ik_numLegs = "2"
  15430.             ik_numlegs = "0"
  15431.             ik_waist = "Body2"
  15432.             inherited = "char_campbell_bfgcase"
  15433.             look_joint Chest = "0.1333 0.1333 0"
  15434.             look_joint Luparm = "-0.4 0 0"
  15435.             look_joint Ruparm = "-0.4 0 0"
  15436.             look_joint Shoulders = "0.1333 0.1333 0"
  15437.             look_joint Waist = "0.1333 0.1333 0"
  15438.             look_joint headcontrol = "0.6 0.6 0"
  15439.             look_max = "25 125 0"
  15440.             look_min = "-90 -125 0"
  15441.             mass = "2000"
  15442.             model = "char_campbell_bfg"
  15443.             num_cinematics = "4"
  15444.             num_projectiles = "1"
  15445.             projectile_spread = "0"
  15446.             ragdoll = "char_campbell_bfg"
  15447.             rank = "0"
  15448.             scriptobject = "character"
  15449.             size = "32 32 74"
  15450.             skin = "skins/characters/npcs/marine_campbell.skin"
  15451.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  15452.             snd_footstep = "npc_sounds_footstep"
  15453.             sound_bone = "Chest"
  15454.             team = "0"
  15455.             use_aas = "aas48"
  15456.             origin = "0 0 0"
  15457.           }
  15458.           marscity_cinematic_doctor:e =
  15459.           {
  15460.             anim = "doctor"
  15461.             bone_focus = "headcontrol"
  15462.             bone_leftEye = "Leyeaim"
  15463.             bone_orientation = "Body"
  15464.             bone_rightEye = "Reyeaim"
  15465.             copy_joint headcontrol = "headcontrol"
  15466.             copy_joint neckcontrol = "neckcontrol"
  15467.             copy_joint_world eyecontrol = "eyecontrol"
  15468.             damage_zone chest = "Waist"
  15469.             damage_zone head = "Loneckcontrol"
  15470.             damage_zone left_arm = "Luparm"
  15471.             damage_zone legs = "Body2"
  15472.             damage_zone right_arm = "Ruparm"
  15473.             def_attach = "prop_adrenaline"
  15474.             def_dropGibItem1 = "moveable_item_head_pork"
  15475.             def_dropGibItem2 = "moveable_item_torso_pork"
  15476.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15477.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15478.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15479.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15480.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15481.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15482.             def_head = "head_surgeon"
  15483.             dropGibItem1Joint = "headcontrol"
  15484.             dropGibItem2Joint = "Chest"
  15485.             dropGibItem3Joint = "Ruparm"
  15486.             dropGibItem4Joint = "Waist"
  15487.             dropGibItem5Joint = "Lupleg"
  15488.             dropGibItem6Joint = "Rupleg"
  15489.             dropGibItem7Joint = "Rloleg"
  15490.             dropGibItem8Joint = "Hips"
  15491.             eye_focus_rate = "0.5"
  15492.             eye_horizontal_offset = "-8"
  15493.             eye_turn_max = "20 30 0"
  15494.             eye_turn_min = "-20 -30 0"
  15495.             eye_verticle_offset = "5"
  15496.             gib = "1"
  15497.             head_focus_rate = "0.1"
  15498.             head_joint = "Shoulders"
  15499.             ik_ankle1 = "Lankle_r"
  15500.             ik_ankle2 = "Rankle_r"
  15501.             ik_dir1 = "Lknee"
  15502.             ik_dir2 = "Rknee"
  15503.             ik_foot1 = "Lball_r"
  15504.             ik_foot2 = "Rball_r"
  15505.             ik_footSize = "4"
  15506.             ik_hip1 = "Lupleg"
  15507.             ik_hip2 = "Rupleg"
  15508.             ik_knee1 = "Lloleg"
  15509.             ik_knee2 = "Rloleg"
  15510.             ik_numLegs = "2"
  15511.             ik_numlegs = "0"
  15512.             ik_waist = "Body2"
  15513.             inherited = "character_default"
  15514.             look_joint Chest = "0.1333 0.1333 0"
  15515.             look_joint Luparm = "-0.4 0 0"
  15516.             look_joint Ruparm = "-0.4 0 0"
  15517.             look_joint Shoulders = "0.1333 0.1333 0"
  15518.             look_joint Waist = "0.1333 0.1333 0"
  15519.             look_joint headcontrol = "0.6 0.6 0"
  15520.             look_max = "25 125 0"
  15521.             look_min = "-90 -125 0"
  15522.             model = "npc_base"
  15523.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15524.             ragdoll = "char_npc_base"
  15525.             rank = "0"
  15526.             scriptobject = "character"
  15527.             size = "32 32 74"
  15528.             snd_death = "generic_npc_death"
  15529.             snd_doc1 = "marscity_sci_hospital_1"
  15530.             snd_doc2 = "marscity_sci_hospital_2"
  15531.             snd_doc3 = "marscity_sci_hospital_3"
  15532.             snd_footstep = "player_sounds_footstep"
  15533.             snd_gibbed = "sound_giblets"
  15534.             snd_talk_primary = "default_primary"
  15535.             snd_talk_secondary = "default_secondary"
  15536.             snd_talk_trigger = "default_trigger"
  15537.             sound_bone = "headcontrol"
  15538.             team = "0"
  15539.             use_aas = "aas48"
  15540.             origin = "0 0 0"
  15541.           }
  15542.           marscity_cinematic_player:e =
  15543.           {
  15544.             anim = "betrugercin_a"
  15545.             bone_focus = "headcontrol"
  15546.             bone_leftEye = "Leyeaim"
  15547.             bone_orientation = "Body"
  15548.             bone_rightEye = "Reyeaim"
  15549.             cinematic = "1"
  15550.             copy_joint headcontrol = "headcontrol"
  15551.             copy_joint neckcontrol = "neckcontrol"
  15552.             copy_joint_world eyecontrol = "eyecontrol"
  15553.             damage_zone chest = "Waist"
  15554.             damage_zone head = "Loneckcontrol"
  15555.             damage_zone left_arm = "Luparm"
  15556.             damage_zone legs = "Body2"
  15557.             damage_zone right_arm = "Ruparm"
  15558.             def_dropGibItem1 = "moveable_item_head_pork"
  15559.             def_dropGibItem2 = "moveable_item_torso_pork"
  15560.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15561.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15562.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15563.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15564.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15565.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15566.             def_head = "marscity_head_player"
  15567.             dropGibItem1Joint = "headcontrol"
  15568.             dropGibItem2Joint = "Chest"
  15569.             dropGibItem3Joint = "Ruparm"
  15570.             dropGibItem4Joint = "Waist"
  15571.             dropGibItem5Joint = "Lupleg"
  15572.             dropGibItem6Joint = "Rupleg"
  15573.             dropGibItem7Joint = "Rloleg"
  15574.             dropGibItem8Joint = "Hips"
  15575.             eye_focus_rate = "0.5"
  15576.             eye_horizontal_offset = "-8"
  15577.             eye_turn_max = "20 30 0"
  15578.             eye_turn_min = "-20 -30 0"
  15579.             eye_verticle_offset = "5"
  15580.             gib = "1"
  15581.             head_focus_rate = "0.1"
  15582.             head_joint = "Shoulders"
  15583.             ik_ankle1 = "Lankle_r"
  15584.             ik_ankle2 = "Rankle_r"
  15585.             ik_dir1 = "Lknee"
  15586.             ik_dir2 = "Rknee"
  15587.             ik_foot1 = "Lball_r"
  15588.             ik_foot2 = "Rball_r"
  15589.             ik_footSize = "4"
  15590.             ik_hip1 = "Lupleg"
  15591.             ik_hip2 = "Rupleg"
  15592.             ik_knee1 = "Lloleg"
  15593.             ik_knee2 = "Rloleg"
  15594.             ik_numLegs = "2"
  15595.             ik_numlegs = "0"
  15596.             ik_waist = "Body2"
  15597.             inherited = "character_default"
  15598.             look_joint Chest = "0.1333 0.1333 0"
  15599.             look_joint Luparm = "-0.4 0 0"
  15600.             look_joint Ruparm = "-0.4 0 0"
  15601.             look_joint Shoulders = "0.1333 0.1333 0"
  15602.             look_joint Waist = "0.1333 0.1333 0"
  15603.             look_joint headcontrol = "0.6 0.6 0"
  15604.             look_max = "25 125 0"
  15605.             look_min = "-90 -125 0"
  15606.             model = "npc_base"
  15607.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15608.             ragdoll = "char_npc_base"
  15609.             rank = "0"
  15610.             scriptobject = "character"
  15611.             size = "32 32 74"
  15612.             snd_death = "generic_npc_death"
  15613.             snd_footstep = "player_sounds_footstep"
  15614.             snd_gibbed = "sound_giblets"
  15615.             snd_talk_primary = "default_primary"
  15616.             snd_talk_secondary = "default_secondary"
  15617.             snd_talk_trigger = "default_trigger"
  15618.             team = "0"
  15619.             use_aas = "aas48"
  15620.             origin = "0 0 0"
  15621.           }
  15622.           marscity_cinematic_sarge:e =
  15623.           {
  15624.             anim = "sargecin"
  15625.             anim1 = "sargecin1"
  15626.             anim2 = "sargecin2"
  15627.             anim3 = "sargecin3"
  15628.             anim4 = "sargecin4"
  15629.             anim5 = "sargecin5"
  15630.             anim6 = "sargecin6"
  15631.             anim7 = "sargecin7"
  15632.             bone_focus = "headcontrol"
  15633.             bone_leftEye = "Leyeaim"
  15634.             bone_orientation = "Body"
  15635.             bone_rightEye = "Reyeaim"
  15636.             cinematic = "1"
  15637.             copy_joint headcontrol = "headcontrol"
  15638.             copy_joint neckcontrol = "neckcontrol"
  15639.             copy_joint_world eyecontrol = "eyecontrol"
  15640.             damage_zone chest = "Waist"
  15641.             damage_zone head = "Loneckcontrol"
  15642.             damage_zone left_arm = "Luparm"
  15643.             damage_zone legs = "Body2"
  15644.             damage_zone right_arm = "Ruparm"
  15645.             def_dropGibItem1 = "moveable_item_head_pork"
  15646.             def_dropGibItem2 = "moveable_item_torso_pork"
  15647.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15648.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15649.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15650.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15651.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15652.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15653.             def_head = "marscity_head_sarge"
  15654.             dropGibItem1Joint = "headcontrol"
  15655.             dropGibItem2Joint = "Chest"
  15656.             dropGibItem3Joint = "Ruparm"
  15657.             dropGibItem4Joint = "Waist"
  15658.             dropGibItem5Joint = "Lupleg"
  15659.             dropGibItem6Joint = "Rupleg"
  15660.             dropGibItem7Joint = "Rloleg"
  15661.             dropGibItem8Joint = "Hips"
  15662.             eye_focus_rate = "0.5"
  15663.             eye_horizontal_offset = "-8"
  15664.             eye_turn_max = "20 30 0"
  15665.             eye_turn_min = "-20 -30 0"
  15666.             eye_verticle_offset = "5"
  15667.             gib = "1"
  15668.             head_focus_rate = "0.1"
  15669.             head_joint = "Shoulders"
  15670.             ik_ankle1 = "Lankle_r"
  15671.             ik_ankle2 = "Rankle_r"
  15672.             ik_dir1 = "Lknee"
  15673.             ik_dir2 = "Rknee"
  15674.             ik_foot1 = "Lball_r"
  15675.             ik_foot2 = "Rball_r"
  15676.             ik_footSize = "4"
  15677.             ik_hip1 = "Lupleg"
  15678.             ik_hip2 = "Rupleg"
  15679.             ik_knee1 = "Lloleg"
  15680.             ik_knee2 = "Rloleg"
  15681.             ik_numLegs = "2"
  15682.             ik_numlegs = "0"
  15683.             ik_waist = "Body2"
  15684.             inherited = "character_default"
  15685.             look_joint Chest = "0.1333 0.1333 0"
  15686.             look_joint Luparm = "-0.4 0 0"
  15687.             look_joint Ruparm = "-0.4 0 0"
  15688.             look_joint Shoulders = "0.1333 0.1333 0"
  15689.             look_joint Waist = "0.1333 0.1333 0"
  15690.             look_joint headcontrol = "0.6 0.6 0"
  15691.             look_max = "25 125 0"
  15692.             look_min = "-90 -125 0"
  15693.             model = "npc_base"
  15694.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15695.             num_cinematics = "7"
  15696.             ragdoll = "char_npc_base"
  15697.             rank = "0"
  15698.             scriptobject = "character"
  15699.             size = "32 32 74"
  15700.             snd_death = "generic_npc_death"
  15701.             snd_footstep = "player_sounds_footstep"
  15702.             snd_gibbed = "sound_giblets"
  15703.             snd_sargecin1 = "marscity_cin_sarge1"
  15704.             snd_sargecin2 = "marscity_cin_sarge2"
  15705.             snd_sargecin3 = "marscity_cin_sarge3"
  15706.             snd_sargecin4 = "marscity_cin_sarge4"
  15707.             snd_sargecin5 = "marscity_cin_sarge5"
  15708.             snd_sargecin6 = "marscity_cin_sarge6"
  15709.             snd_sargecin7 = "marscity_cin_sarge7"
  15710.             snd_talk_primary = "default_primary"
  15711.             snd_talk_secondary = "default_secondary"
  15712.             snd_talk_trigger = "default_trigger"
  15713.             sound_bone = "headcontrol"
  15714.             team = "0"
  15715.             use_aas = "aas48"
  15716.             origin = "0 0 0"
  15717.           }
  15718.           marscity_cinematic_sarge2:e =
  15719.           {
  15720.             blink_max = "8.0"
  15721.             blink_min = "2.5"
  15722.             bone_focus = "headcontrol"
  15723.             bone_leftEye = "Leyeaim"
  15724.             bone_orientation = "Body"
  15725.             bone_rightEye = "Reyeaim"
  15726.             copy_joint headcontrol = "headcontrol"
  15727.             copy_joint neckcontrol = "neckcontrol"
  15728.             copy_joint_world eyecontrol = "eyecontrol"
  15729.             damage_zone chest = "Waist"
  15730.             damage_zone head = "Loneckcontrol"
  15731.             damage_zone left_arm = "Luparm"
  15732.             damage_zone legs = "Body2"
  15733.             damage_zone right_arm = "Ruparm"
  15734.             def_dropGibItem1 = "moveable_item_head_pork"
  15735.             def_dropGibItem2 = "moveable_item_torso_pork"
  15736.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15737.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15738.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15739.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15740.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15741.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15742.             def_head = "marscity_cinematic_head_sarge2"
  15743.             dropGibItem1Joint = "headcontrol"
  15744.             dropGibItem2Joint = "Chest"
  15745.             dropGibItem3Joint = "Ruparm"
  15746.             dropGibItem4Joint = "Waist"
  15747.             dropGibItem5Joint = "Lupleg"
  15748.             dropGibItem6Joint = "Rupleg"
  15749.             dropGibItem7Joint = "Rloleg"
  15750.             dropGibItem8Joint = "Hips"
  15751.             eye_focus_rate = "0.5"
  15752.             eye_horizontal_offset = "-8"
  15753.             eye_turn_max = "20 30 0"
  15754.             eye_turn_min = "-20 -30 0"
  15755.             eye_verticle_offset = "5"
  15756.             follow_once = "1"
  15757.             gib = "1"
  15758.             head_focus_rate = "0.1"
  15759.             head_joint = "Shoulders"
  15760.             ik_ankle1 = "Lankle_r"
  15761.             ik_ankle2 = "Rankle_r"
  15762.             ik_dir1 = "Lknee"
  15763.             ik_dir2 = "Rknee"
  15764.             ik_foot1 = "Lball_r"
  15765.             ik_foot2 = "Rball_r"
  15766.             ik_footSize = "4"
  15767.             ik_hip1 = "Lupleg"
  15768.             ik_hip2 = "Rupleg"
  15769.             ik_knee1 = "Lloleg"
  15770.             ik_knee2 = "Rloleg"
  15771.             ik_numLegs = "2"
  15772.             ik_waist = "Body2"
  15773.             inherited = "character_default"
  15774.             look_joint Chest = "0.1333 0.1333 0"
  15775.             look_joint Luparm = "-0.4 0 0"
  15776.             look_joint Ruparm = "-0.4 0 0"
  15777.             look_joint Shoulders = "0.1333 0.1333 0"
  15778.             look_joint Waist = "0.1333 0.1333 0"
  15779.             look_joint headcontrol = "0.6 0.6 0"
  15780.             look_max = "25 125 0"
  15781.             look_min = "-90 -125 0"
  15782.             model = "npc_base"
  15783.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15784.             ragdoll = "char_npc_base"
  15785.             rank = "0"
  15786.             scriptobject = "character"
  15787.             size = "32 32 74"
  15788.             snd_death = "generic_npc_death"
  15789.             snd_footstep = "player_sounds_footstep"
  15790.             snd_gibbed = "sound_giblets"
  15791.             snd_talk_primary = "default_primary"
  15792.             snd_talk_secondary = "default_secondary"
  15793.             snd_talk_trigger = "default_trigger"
  15794.             sound_bone = "Chest"
  15795.             talk_no_turn = "1"
  15796.             talktime = "1"
  15797.             team = "0"
  15798.             use_aas = "aas48"
  15799.             origin = "0 0 0"
  15800.           }
  15801.           marscity_cinematic_security:e =
  15802.           {
  15803.             anim = "security"
  15804.             bone_focus = "headcontrol"
  15805.             bone_leftEye = "Leyeaim"
  15806.             bone_orientation = "Body"
  15807.             bone_rightEye = "Reyeaim"
  15808.             copy_joint headcontrol = "headcontrol"
  15809.             copy_joint neckcontrol = "neckcontrol"
  15810.             copy_joint_world eyecontrol = "eyecontrol"
  15811.             damage_zone chest = "Waist"
  15812.             damage_zone head = "Loneckcontrol"
  15813.             damage_zone left_arm = "Luparm"
  15814.             damage_zone legs = "Body2"
  15815.             damage_zone right_arm = "Ruparm"
  15816.             def_dropGibItem1 = "moveable_item_head_pork"
  15817.             def_dropGibItem2 = "moveable_item_torso_pork"
  15818.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15819.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15820.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15821.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15822.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15823.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15824.             def_head = "head_security_goggles"
  15825.             dropGibItem1Joint = "headcontrol"
  15826.             dropGibItem2Joint = "Chest"
  15827.             dropGibItem3Joint = "Ruparm"
  15828.             dropGibItem4Joint = "Waist"
  15829.             dropGibItem5Joint = "Lupleg"
  15830.             dropGibItem6Joint = "Rupleg"
  15831.             dropGibItem7Joint = "Rloleg"
  15832.             dropGibItem8Joint = "Hips"
  15833.             eye_focus_rate = "0.5"
  15834.             eye_horizontal_offset = "-8"
  15835.             eye_turn_max = "20 30 0"
  15836.             eye_turn_min = "-20 -30 0"
  15837.             eye_verticle_offset = "5"
  15838.             gib = "1"
  15839.             head_focus_rate = "0.1"
  15840.             head_joint = "Shoulders"
  15841.             ik_ankle1 = "Lankle_r"
  15842.             ik_ankle2 = "Rankle_r"
  15843.             ik_dir1 = "Lknee"
  15844.             ik_dir2 = "Rknee"
  15845.             ik_foot1 = "Lball_r"
  15846.             ik_foot2 = "Rball_r"
  15847.             ik_footSize = "4"
  15848.             ik_hip1 = "Lupleg"
  15849.             ik_hip2 = "Rupleg"
  15850.             ik_knee1 = "Lloleg"
  15851.             ik_knee2 = "Rloleg"
  15852.             ik_numLegs = "2"
  15853.             ik_numlegs = "0"
  15854.             ik_waist = "Body2"
  15855.             inherited = "character_default"
  15856.             look_joint Chest = "0.1333 0.1333 0"
  15857.             look_joint Luparm = "-0.4 0 0"
  15858.             look_joint Ruparm = "-0.4 0 0"
  15859.             look_joint Shoulders = "0.1333 0.1333 0"
  15860.             look_joint Waist = "0.1333 0.1333 0"
  15861.             look_joint headcontrol = "0.6 0.6 0"
  15862.             look_max = "25 125 0"
  15863.             look_min = "-90 -125 0"
  15864.             model = "npc_base"
  15865.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15866.             ragdoll = "char_npc_base"
  15867.             rank = "0"
  15868.             scriptobject = "character"
  15869.             size = "32 32 74"
  15870.             snd_death = "generic_npc_death"
  15871.             snd_footstep = "player_sounds_footstep"
  15872.             snd_gibbed = "sound_giblets"
  15873.             snd_guard1 = "marscity_guard_hospital_1"
  15874.             snd_guard2 = "marscity_guard_hospital_2"
  15875.             snd_talk_primary = "default_primary"
  15876.             snd_talk_secondary = "default_secondary"
  15877.             snd_talk_trigger = "default_trigger"
  15878.             sound_bone = "headcontrol"
  15879.             team = "0"
  15880.             use_aas = "aas48"
  15881.             origin = "0 0 0"
  15882.           }
  15883.           marscity_cinematic_swann:e =
  15884.           {
  15885.             anim = "betrugercin_a"
  15886.             anim1 = "betrugercin_a"
  15887.             anim2 = "betrugercin_b"
  15888.             anim3 = "betrugercin_c"
  15889.             anim4 = "betrugercin_d"
  15890.             bone_focus = "headcontrol"
  15891.             bone_leftEye = "Leyeaim"
  15892.             bone_orientation = "Body"
  15893.             bone_rightEye = "Reyeaim"
  15894.             cinematic = "1"
  15895.             copy_joint headcontrol = "headcontrol"
  15896.             copy_joint neckcontrol = "neckcontrol"
  15897.             copy_joint_world eyecontrol = "eyecontrol"
  15898.             damage_zone chest = "Waist"
  15899.             damage_zone head = "Loneckcontrol"
  15900.             damage_zone left_arm = "Luparm"
  15901.             damage_zone legs = "Body2"
  15902.             damage_zone right_arm = "Ruparm"
  15903.             def_dropGibItem1 = "moveable_item_head_pork"
  15904.             def_dropGibItem2 = "moveable_item_torso_pork"
  15905.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15906.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15907.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15908.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15909.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15910.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15911.             def_head = "marscity_head_swann"
  15912.             dropGibItem1Joint = "headcontrol"
  15913.             dropGibItem2Joint = "Chest"
  15914.             dropGibItem3Joint = "Ruparm"
  15915.             dropGibItem4Joint = "Waist"
  15916.             dropGibItem5Joint = "Lupleg"
  15917.             dropGibItem6Joint = "Rupleg"
  15918.             dropGibItem7Joint = "Rloleg"
  15919.             dropGibItem8Joint = "Hips"
  15920.             eye_focus_rate = "0.5"
  15921.             eye_horizontal_offset = "-8"
  15922.             eye_turn_max = "20 30 0"
  15923.             eye_turn_min = "-20 -30 0"
  15924.             eye_verticle_offset = "5"
  15925.             gib = "1"
  15926.             head_focus_rate = "0.1"
  15927.             head_joint = "Shoulders"
  15928.             ik_ankle1 = "Lankle_r"
  15929.             ik_ankle2 = "Rankle_r"
  15930.             ik_dir1 = "Lknee"
  15931.             ik_dir2 = "Rknee"
  15932.             ik_foot1 = "Lball_r"
  15933.             ik_foot2 = "Rball_r"
  15934.             ik_footSize = "4"
  15935.             ik_hip1 = "Lupleg"
  15936.             ik_hip2 = "Rupleg"
  15937.             ik_knee1 = "Lloleg"
  15938.             ik_knee2 = "Rloleg"
  15939.             ik_numLegs = "2"
  15940.             ik_numlegs = "0"
  15941.             ik_waist = "Body2"
  15942.             inherited = "character_default"
  15943.             look_joint Chest = "0.1333 0.1333 0"
  15944.             look_joint Luparm = "-0.4 0 0"
  15945.             look_joint Ruparm = "-0.4 0 0"
  15946.             look_joint Shoulders = "0.1333 0.1333 0"
  15947.             look_joint Waist = "0.1333 0.1333 0"
  15948.             look_joint headcontrol = "0.6 0.6 0"
  15949.             look_max = "25 125 0"
  15950.             look_min = "-90 -125 0"
  15951.             model = "npc_base"
  15952.             model_gib = "models/md5/chars/skeleton.md5mesh"
  15953.             num_cinematics = "4"
  15954.             ragdoll = "char_npc_base"
  15955.             rank = "0"
  15956.             scriptobject = "character"
  15957.             size = "32 32 74"
  15958.             snd_death = "generic_npc_death"
  15959.             snd_footstep = "player_sounds_footstep"
  15960.             snd_gibbed = "sound_giblets"
  15961.             snd_talk_primary = "default_primary"
  15962.             snd_talk_secondary = "default_secondary"
  15963.             snd_talk_trigger = "default_trigger"
  15964.             sound_bone = "headcontrol"
  15965.             team = "0"
  15966.             use_aas = "aas48"
  15967.             origin = "0 0 0"
  15968.           }
  15969.           marscity_cinematic_victim:e =
  15970.           {
  15971.             anim = "victim"
  15972.             bone_focus = "headcontrol"
  15973.             bone_leftEye = "Leyeaim"
  15974.             bone_orientation = "Body"
  15975.             bone_rightEye = "Reyeaim"
  15976.             copy_joint headcontrol = "headcontrol"
  15977.             copy_joint neckcontrol = "neckcontrol"
  15978.             copy_joint_world eyecontrol = "eyecontrol"
  15979.             damage_zone chest = "Waist"
  15980.             damage_zone head = "Loneckcontrol"
  15981.             damage_zone left_arm = "Luparm"
  15982.             damage_zone legs = "Body2"
  15983.             damage_zone right_arm = "Ruparm"
  15984.             def_dropGibItem1 = "moveable_item_head_pork"
  15985.             def_dropGibItem2 = "moveable_item_torso_pork"
  15986.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  15987.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  15988.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  15989.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  15990.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  15991.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  15992.             def_head = "head_zombie4"
  15993.             dropGibItem1Joint = "headcontrol"
  15994.             dropGibItem2Joint = "Chest"
  15995.             dropGibItem3Joint = "Ruparm"
  15996.             dropGibItem4Joint = "Waist"
  15997.             dropGibItem5Joint = "Lupleg"
  15998.             dropGibItem6Joint = "Rupleg"
  15999.             dropGibItem7Joint = "Rloleg"
  16000.             dropGibItem8Joint = "Hips"
  16001.             eye_focus_rate = "0.5"
  16002.             eye_horizontal_offset = "-8"
  16003.             eye_turn_max = "20 30 0"
  16004.             eye_turn_min = "-20 -30 0"
  16005.             eye_verticle_offset = "5"
  16006.             gib = "1"
  16007.             head_focus_rate = "0.1"
  16008.             head_joint = "Shoulders"
  16009.             ik_ankle1 = "Lankle_r"
  16010.             ik_ankle2 = "Rankle_r"
  16011.             ik_dir1 = "Lknee"
  16012.             ik_dir2 = "Rknee"
  16013.             ik_foot1 = "Lball_r"
  16014.             ik_foot2 = "Rball_r"
  16015.             ik_footSize = "4"
  16016.             ik_hip1 = "Lupleg"
  16017.             ik_hip2 = "Rupleg"
  16018.             ik_knee1 = "Lloleg"
  16019.             ik_knee2 = "Rloleg"
  16020.             ik_numLegs = "2"
  16021.             ik_numlegs = "0"
  16022.             ik_waist = "Body2"
  16023.             inherited = "character_default"
  16024.             look_joint Chest = "0.1333 0.1333 0"
  16025.             look_joint Luparm = "-0.4 0 0"
  16026.             look_joint Ruparm = "-0.4 0 0"
  16027.             look_joint Shoulders = "0.1333 0.1333 0"
  16028.             look_joint Waist = "0.1333 0.1333 0"
  16029.             look_joint headcontrol = "0.6 0.6 0"
  16030.             look_max = "25 125 0"
  16031.             look_min = "-90 -125 0"
  16032.             model = "npc_base"
  16033.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16034.             ragdoll = "char_npc_base"
  16035.             rank = "0"
  16036.             scriptobject = "character"
  16037.             size = "32 32 74"
  16038.             snd_death = "generic_npc_death"
  16039.             snd_footstep = "player_sounds_footstep"
  16040.             snd_gibbed = "sound_giblets"
  16041.             snd_injured = "marscity_injured_hospital_1"
  16042.             snd_talk_primary = "default_primary"
  16043.             snd_talk_secondary = "default_secondary"
  16044.             snd_talk_trigger = "default_trigger"
  16045.             sound_bone = "headcontrol"
  16046.             team = "0"
  16047.             use_aas = "aas48"
  16048.             origin = "0 0 0"
  16049.           }
  16050.           marscity_civilian1:e =
  16051.           {
  16052.             bone_focus = "headcontrol"
  16053.             bone_leftEye = "Leyeaim"
  16054.             bone_orientation = "Body"
  16055.             bone_rightEye = "Reyeaim"
  16056.             copy_joint headcontrol = "headcontrol"
  16057.             copy_joint neckcontrol = "neckcontrol"
  16058.             copy_joint_world eyecontrol = "eyecontrol"
  16059.             damage_zone chest = "Waist"
  16060.             damage_zone head = "Loneckcontrol"
  16061.             damage_zone left_arm = "Luparm"
  16062.             damage_zone legs = "Body2"
  16063.             damage_zone right_arm = "Ruparm"
  16064.             def_dropGibItem1 = "moveable_item_head_pork"
  16065.             def_dropGibItem2 = "moveable_item_torso_pork"
  16066.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16067.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16068.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16069.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16070.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16071.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16072.             def_head = "marscity_civilian1_head"
  16073.             dropGibItem1Joint = "headcontrol"
  16074.             dropGibItem2Joint = "Chest"
  16075.             dropGibItem3Joint = "Ruparm"
  16076.             dropGibItem4Joint = "Waist"
  16077.             dropGibItem5Joint = "Lupleg"
  16078.             dropGibItem6Joint = "Rupleg"
  16079.             dropGibItem7Joint = "Rloleg"
  16080.             dropGibItem8Joint = "Hips"
  16081.             eye_focus_rate = "0.5"
  16082.             eye_horizontal_offset = "-8"
  16083.             eye_turn_max = "20 30 0"
  16084.             eye_turn_min = "-20 -30 0"
  16085.             eye_verticle_offset = "5"
  16086.             gib = "1"
  16087.             head_focus_rate = "0.1"
  16088.             head_joint = "Shoulders"
  16089.             ignore_push = "1"
  16090.             ik_ankle1 = "Lankle_r"
  16091.             ik_ankle2 = "Rankle_r"
  16092.             ik_dir1 = "Lknee"
  16093.             ik_dir2 = "Rknee"
  16094.             ik_foot1 = "Lball_r"
  16095.             ik_foot2 = "Rball_r"
  16096.             ik_footSize = "4"
  16097.             ik_hip1 = "Lupleg"
  16098.             ik_hip2 = "Rupleg"
  16099.             ik_knee1 = "Lloleg"
  16100.             ik_knee2 = "Rloleg"
  16101.             ik_numLegs = "2"
  16102.             ik_waist = "Body2"
  16103.             inherited = "character_default"
  16104.             look_joint Chest = "0.1333 0.1333 0"
  16105.             look_joint Luparm = "-0.4 0 0"
  16106.             look_joint Ruparm = "-0.4 0 0"
  16107.             look_joint Shoulders = "0.1333 0.1333 0"
  16108.             look_joint Waist = "0.1333 0.1333 0"
  16109.             look_joint headcontrol = "0.6 0.6 0"
  16110.             look_max = "25 125 0"
  16111.             look_min = "-90 -125 0"
  16112.             model = "npc_base"
  16113.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16114.             no_cower = "1"
  16115.             ragdoll = "char_npc_base"
  16116.             rank = "0"
  16117.             scriptobject = "character"
  16118.             size = "32 32 74"
  16119.             snd_death = "generic_npc_death"
  16120.             snd_footstep = "player_sounds_footstep"
  16121.             snd_gibbed = "sound_giblets"
  16122.             snd_talk_primary = "default_primary"
  16123.             snd_talk_secondary = "default_secondary"
  16124.             snd_talk_secondary2 = "marscity_civilian1_secondary2"
  16125.             snd_talk_trigger = "default_trigger"
  16126.             talk0_blendin = "8"
  16127.             talk0_blendout = "8"
  16128.             talk1_blendin = "8"
  16129.             talk1_blendout = "8"
  16130.             talk2_blendin = "8"
  16131.             talk2_blendout = "8"
  16132.             talk_no_turn = "1"
  16133.             talkradius = "384"
  16134.             talktime = "0"
  16135.             team = "0"
  16136.             use_aas = "aas48"
  16137.             origin = "0 0 0"
  16138.           }
  16139.           marscity_civilian2:e =
  16140.           {
  16141.             bone_focus = "headcontrol"
  16142.             bone_leftEye = "Leyeaim"
  16143.             bone_orientation = "Body"
  16144.             bone_rightEye = "Reyeaim"
  16145.             copy_joint headcontrol = "headcontrol"
  16146.             copy_joint neckcontrol = "neckcontrol"
  16147.             copy_joint_world eyecontrol = "eyecontrol"
  16148.             damage_zone chest = "Waist"
  16149.             damage_zone head = "Loneckcontrol"
  16150.             damage_zone left_arm = "Luparm"
  16151.             damage_zone legs = "Body2"
  16152.             damage_zone right_arm = "Ruparm"
  16153.             def_dropGibItem1 = "moveable_item_head_pork"
  16154.             def_dropGibItem2 = "moveable_item_torso_pork"
  16155.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16156.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16157.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16158.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16159.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16160.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16161.             dropGibItem1Joint = "headcontrol"
  16162.             dropGibItem2Joint = "Chest"
  16163.             dropGibItem3Joint = "Ruparm"
  16164.             dropGibItem4Joint = "Waist"
  16165.             dropGibItem5Joint = "Lupleg"
  16166.             dropGibItem6Joint = "Rupleg"
  16167.             dropGibItem7Joint = "Rloleg"
  16168.             dropGibItem8Joint = "Hips"
  16169.             eye_focus_rate = "0.5"
  16170.             eye_horizontal_offset = "-8"
  16171.             eye_turn_max = "20 30 0"
  16172.             eye_turn_min = "-20 -30 0"
  16173.             eye_verticle_offset = "5"
  16174.             gib = "1"
  16175.             head_focus_rate = "0.1"
  16176.             ik_ankle1 = "Lankle_r"
  16177.             ik_ankle2 = "Rankle_r"
  16178.             ik_dir1 = "Lknee"
  16179.             ik_dir2 = "Rknee"
  16180.             ik_foot1 = "Lball_r"
  16181.             ik_foot2 = "Rball_r"
  16182.             ik_footSize = "4"
  16183.             ik_hip1 = "Lupleg"
  16184.             ik_hip2 = "Rupleg"
  16185.             ik_knee1 = "Lloleg"
  16186.             ik_knee2 = "Rloleg"
  16187.             ik_numLegs = "2"
  16188.             ik_waist = "Body2"
  16189.             inherited = "character_default"
  16190.             look_joint Chest = "0.1333 0.1333 0"
  16191.             look_joint Luparm = "-0.4 0 0"
  16192.             look_joint Ruparm = "-0.4 0 0"
  16193.             look_joint Shoulders = "0.1333 0.1333 0"
  16194.             look_joint Waist = "0.1333 0.1333 0"
  16195.             look_joint headcontrol = "0.6 0.6 0"
  16196.             look_max = "25 125 0"
  16197.             look_min = "-90 -125 0"
  16198.             model = "npc_base"
  16199.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16200.             ragdoll = "char_npc_base"
  16201.             rank = "0"
  16202.             scriptobject = "character"
  16203.             size = "32 32 74"
  16204.             snd_blocked = "marscity_maint1_blocked"
  16205.             snd_death = "generic_npc_death"
  16206.             snd_footstep = "player_sounds_footstep"
  16207.             snd_gibbed = "sound_giblets"
  16208.             snd_talk_primary = "default_primary"
  16209.             snd_talk_secondary = "default_secondary"
  16210.             snd_talk_trigger = "default_trigger"
  16211.             team = "0"
  16212.             use_aas = "aas48"
  16213.             origin = "0 0 0"
  16214.           }
  16215.           marscity_civilian_bathroom:e =
  16216.           {
  16217.             bone_focus = "headcontrol"
  16218.             bone_leftEye = "Leyeaim"
  16219.             bone_orientation = "Body"
  16220.             bone_rightEye = "Reyeaim"
  16221.             copy_joint headcontrol = "headcontrol"
  16222.             copy_joint neckcontrol = "neckcontrol"
  16223.             copy_joint_world eyecontrol = "eyecontrol"
  16224.             damage_zone chest = "Waist"
  16225.             damage_zone head = "Loneckcontrol"
  16226.             damage_zone left_arm = "Luparm"
  16227.             damage_zone legs = "Body2"
  16228.             damage_zone right_arm = "Ruparm"
  16229.             def_dropGibItem1 = "moveable_item_head_pork"
  16230.             def_dropGibItem2 = "moveable_item_torso_pork"
  16231.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16232.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16233.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16234.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16235.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16236.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16237.             def_head = "marscity_civilian_bathroom_head"
  16238.             dropGibItem1Joint = "headcontrol"
  16239.             dropGibItem2Joint = "Chest"
  16240.             dropGibItem3Joint = "Ruparm"
  16241.             dropGibItem4Joint = "Waist"
  16242.             dropGibItem5Joint = "Lupleg"
  16243.             dropGibItem6Joint = "Rupleg"
  16244.             dropGibItem7Joint = "Rloleg"
  16245.             dropGibItem8Joint = "Hips"
  16246.             eye_focus_rate = "0.5"
  16247.             eye_horizontal_offset = "-8"
  16248.             eye_turn_max = "20 30 0"
  16249.             eye_turn_min = "-20 -30 0"
  16250.             eye_verticle_offset = "5"
  16251.             gib = "1"
  16252.             head_focus_rate = "0.1"
  16253.             head_joint = "Shoulders"
  16254.             ik_ankle1 = "Lankle_r"
  16255.             ik_ankle2 = "Rankle_r"
  16256.             ik_dir1 = "Lknee"
  16257.             ik_dir2 = "Rknee"
  16258.             ik_foot1 = "Lball_r"
  16259.             ik_foot2 = "Rball_r"
  16260.             ik_footSize = "4"
  16261.             ik_hip1 = "Lupleg"
  16262.             ik_hip2 = "Rupleg"
  16263.             ik_knee1 = "Lloleg"
  16264.             ik_knee2 = "Rloleg"
  16265.             ik_numLegs = "2"
  16266.             ik_waist = "Body2"
  16267.             inherited = "character_default"
  16268.             look_joint Chest = "0.1333 0.1333 0"
  16269.             look_joint Luparm = "-0.4 0 0"
  16270.             look_joint Ruparm = "-0.4 0 0"
  16271.             look_joint Shoulders = "0.1333 0.1333 0"
  16272.             look_joint Waist = "0.1333 0.1333 0"
  16273.             look_joint headcontrol = "0.6 0.6 0"
  16274.             look_max = "25 125 0"
  16275.             look_min = "-90 -125 0"
  16276.             model = "npc_base"
  16277.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16278.             ragdoll = "char_npc_base"
  16279.             rank = "0"
  16280.             scriptobject = "character"
  16281.             size = "32 32 74"
  16282.             skin = "skins/characters/npcs/soldier_black"
  16283.             snd_death = "generic_npc_death"
  16284.             snd_footstep = "player_sounds_footstep"
  16285.             snd_gibbed = "sound_giblets"
  16286.             snd_talk_excuseme = "marscity_marine_bathroom_excuseme"
  16287.             snd_talk_primary = "default_primary"
  16288.             snd_talk_secondary = "default_secondary"
  16289.             snd_talk_secondary2 = "marscity_marine_bathroom_secondary2"
  16290.             snd_talk_trigger = "default_trigger"
  16291.             talk0_blendin = "8"
  16292.             talk0_blendout = "8"
  16293.             talk1_blendin = "8"
  16294.             talk1_blendout = "8"
  16295.             talk2_blendin = "8"
  16296.             talk2_blendout = "8"
  16297.             talk_no_turn = "1"
  16298.             talkradius = "384"
  16299.             talktime = ".5"
  16300.             team = "0"
  16301.             use_aas = "aas48"
  16302.             origin = "0 0 0"
  16303.           }
  16304.           marscity_civilian_hallway:e =
  16305.           {
  16306.             bone_focus = "headcontrol"
  16307.             bone_leftEye = "Leyeaim"
  16308.             bone_orientation = "Body"
  16309.             bone_rightEye = "Reyeaim"
  16310.             copy_joint headcontrol = "headcontrol"
  16311.             copy_joint neckcontrol = "neckcontrol"
  16312.             copy_joint_world eyecontrol = "eyecontrol"
  16313.             damage_zone chest = "Waist"
  16314.             damage_zone head = "Loneckcontrol"
  16315.             damage_zone left_arm = "Luparm"
  16316.             damage_zone legs = "Body2"
  16317.             damage_zone right_arm = "Ruparm"
  16318.             def_dropGibItem1 = "moveable_item_head_pork"
  16319.             def_dropGibItem2 = "moveable_item_torso_pork"
  16320.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16321.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16322.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16323.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16324.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16325.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16326.             def_head = "head_asian_young"
  16327.             dropGibItem1Joint = "headcontrol"
  16328.             dropGibItem2Joint = "Chest"
  16329.             dropGibItem3Joint = "Ruparm"
  16330.             dropGibItem4Joint = "Waist"
  16331.             dropGibItem5Joint = "Lupleg"
  16332.             dropGibItem6Joint = "Rupleg"
  16333.             dropGibItem7Joint = "Rloleg"
  16334.             dropGibItem8Joint = "Hips"
  16335.             eye_focus_rate = "0.5"
  16336.             eye_horizontal_offset = "-8"
  16337.             eye_turn_max = "20 30 0"
  16338.             eye_turn_min = "-20 -30 0"
  16339.             eye_verticle_offset = "5"
  16340.             gib = "1"
  16341.             head_focus_rate = "0.1"
  16342.             head_joint = "Shoulders"
  16343.             ik_ankle1 = "Lankle_r"
  16344.             ik_ankle2 = "Rankle_r"
  16345.             ik_dir1 = "Lknee"
  16346.             ik_dir2 = "Rknee"
  16347.             ik_foot1 = "Lball_r"
  16348.             ik_foot2 = "Rball_r"
  16349.             ik_footSize = "4"
  16350.             ik_hip1 = "Lupleg"
  16351.             ik_hip2 = "Rupleg"
  16352.             ik_knee1 = "Lloleg"
  16353.             ik_knee2 = "Rloleg"
  16354.             ik_numLegs = "2"
  16355.             ik_waist = "Body2"
  16356.             inherited = "character_default"
  16357.             look_joint Chest = "0.1333 0.1333 0"
  16358.             look_joint Luparm = "-0.4 0 0"
  16359.             look_joint Ruparm = "-0.4 0 0"
  16360.             look_joint Shoulders = "0.1333 0.1333 0"
  16361.             look_joint Waist = "0.1333 0.1333 0"
  16362.             look_joint headcontrol = "0.6 0.6 0"
  16363.             look_max = "25 125 0"
  16364.             look_min = "-90 -125 0"
  16365.             model = "npc_base"
  16366.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16367.             ragdoll = "char_npc_base"
  16368.             rank = "0"
  16369.             scriptobject = "character"
  16370.             size = "32 32 74"
  16371.             snd_death = "generic_npc_death"
  16372.             snd_footstep = "player_sounds_footstep"
  16373.             snd_gibbed = "sound_giblets"
  16374.             snd_talk_primary = "default_primary"
  16375.             snd_talk_secondary = "default_secondary"
  16376.             snd_talk_trigger = "default_trigger"
  16377.             team = "0"
  16378.             use_aas = "aas48"
  16379.             origin = "0 0 0"
  16380.           }
  16381.           marscity_civilian_kitchen:e =
  16382.           {
  16383.             bone_focus = "headcontrol"
  16384.             bone_leftEye = "Leyeaim"
  16385.             bone_orientation = "Body"
  16386.             bone_rightEye = "Reyeaim"
  16387.             copy_joint headcontrol = "headcontrol"
  16388.             copy_joint neckcontrol = "neckcontrol"
  16389.             copy_joint_world eyecontrol = "eyecontrol"
  16390.             damage_zone chest = "Waist"
  16391.             damage_zone head = "Loneckcontrol"
  16392.             damage_zone left_arm = "Luparm"
  16393.             damage_zone legs = "Body2"
  16394.             damage_zone right_arm = "Ruparm"
  16395.             def_attach = "prop_foamcup"
  16396.             def_dropGibItem1 = "moveable_item_head_pork"
  16397.             def_dropGibItem2 = "moveable_item_torso_pork"
  16398.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16399.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16400.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16401.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16402.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16403.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16404.             def_head = "marscity_civilian_kitchen_head"
  16405.             dropGibItem1Joint = "headcontrol"
  16406.             dropGibItem2Joint = "Chest"
  16407.             dropGibItem3Joint = "Ruparm"
  16408.             dropGibItem4Joint = "Waist"
  16409.             dropGibItem5Joint = "Lupleg"
  16410.             dropGibItem6Joint = "Rupleg"
  16411.             dropGibItem7Joint = "Rloleg"
  16412.             dropGibItem8Joint = "Hips"
  16413.             eye_focus_rate = "0.5"
  16414.             eye_horizontal_offset = "-8"
  16415.             eye_turn_max = "20 30 0"
  16416.             eye_turn_min = "-20 -30 0"
  16417.             eye_verticle_offset = "5"
  16418.             gib = "1"
  16419.             head_focus_rate = "0.1"
  16420.             head_joint = "Shoulders"
  16421.             ik_ankle1 = "Lankle_r"
  16422.             ik_ankle2 = "Rankle_r"
  16423.             ik_dir1 = "Lknee"
  16424.             ik_dir2 = "Rknee"
  16425.             ik_foot1 = "Lball_r"
  16426.             ik_foot2 = "Rball_r"
  16427.             ik_footSize = "4"
  16428.             ik_hip1 = "Lupleg"
  16429.             ik_hip2 = "Rupleg"
  16430.             ik_knee1 = "Lloleg"
  16431.             ik_knee2 = "Rloleg"
  16432.             ik_numLegs = "2"
  16433.             ik_waist = "Body2"
  16434.             inherited = "character_default"
  16435.             look_joint Chest = "0.1333 0.1333 0"
  16436.             look_joint Luparm = "-0.4 0 0"
  16437.             look_joint Ruparm = "-0.4 0 0"
  16438.             look_joint Shoulders = "0.1333 0.1333 0"
  16439.             look_joint Waist = "0.1333 0.1333 0"
  16440.             look_joint headcontrol = "0.6 0.6 0"
  16441.             look_max = "25 125 0"
  16442.             look_min = "-90 -125 0"
  16443.             model = "npc_base"
  16444.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16445.             ragdoll = "char_npc_base"
  16446.             rank = "0"
  16447.             scriptobject = "character"
  16448.             size = "32 32 74"
  16449.             snd_death = "generic_npc_death"
  16450.             snd_footstep = "player_sounds_footstep"
  16451.             snd_gibbed = "sound_giblets"
  16452.             snd_talk_primary = "default_primary"
  16453.             snd_talk_secondary = "default_secondary"
  16454.             snd_talk_secondary2 = "marscity_kitchen_maint_secondary2"
  16455.             snd_talk_trigger = "default_trigger"
  16456.             talkradius = "384"
  16457.             talktime = "0"
  16458.             team = "0"
  16459.             use_aas = "aas48"
  16460.             origin = "0 0 0"
  16461.           }
  16462.           marscity_dufflebag:e =
  16463.           {
  16464.             cinematic = "1"
  16465.             cycle = "1"
  16466.             inherited = "func_animate"
  16467.             model = "marscity_dufflebag"
  16468.             wait = "-1"
  16469.             origin = "0 0 0"
  16470.           }
  16471.           marscity_hangar:e =
  16472.           {
  16473.             anim = "hangar"
  16474.             cinematic = "1"
  16475.             cycle = "1"
  16476.             inherited = "func_animate"
  16477.             model = "marscity_hangar"
  16478.             wait = "-1"
  16479.             origin = "0 0 0"
  16480.           }
  16481.           marscity_hangar_campbell:e =
  16482.           {
  16483.             anim1 = "hangar_a"
  16484.             anim2 = "hangar_b"
  16485.             anim3 = "hangar_c"
  16486.             anim4 = "hangar_d"
  16487.             anim5 = "hangar_e"
  16488.             anim6 = "hangar_f"
  16489.             attack_accuracy = "0"
  16490.             bone_focus = "headcontrol"
  16491.             bone_leftEye = "Leyeaim"
  16492.             bone_rightEye = "Reyeaim"
  16493.             cinematic = "1"
  16494.             damage_zone chest = "Waist"
  16495.             damage_zone head = "Loneckcontrol"
  16496.             damage_zone left_arm = "Luparm"
  16497.             damage_zone legs = "Body2"
  16498.             damage_zone right_arm = "Ruparm"
  16499.             def_attach = "env_bfgcase"
  16500.             def_dropDeathItem = "moveable_item_bfg"
  16501.             def_head = "head_campbell"
  16502.             def_projectile = "projectile_bfg_cinematic"
  16503.             dropDeathItemJoint = "BFG"
  16504.             eye_focus_rate = "0.5"
  16505.             eye_horizontal_offset = "-8"
  16506.             eye_turn_max = "20 30 0"
  16507.             eye_turn_min = "-20 -30 0"
  16508.             eye_verticle_offset = "5"
  16509.             head_focus_rate = "0.1"
  16510.             head_joint = "Shoulders"
  16511.             ik_ankle1 = "Lankle_r"
  16512.             ik_ankle2 = "Rankle_r"
  16513.             ik_dir1 = "Lknee"
  16514.             ik_dir2 = "Rknee"
  16515.             ik_foot1 = "Lball_r"
  16516.             ik_foot2 = "Rball_r"
  16517.             ik_footSize = "0"
  16518.             ik_hip1 = "Lupleg"
  16519.             ik_hip2 = "Rupleg"
  16520.             ik_knee1 = "Lloleg"
  16521.             ik_knee2 = "Rloleg"
  16522.             ik_numLegs = "2"
  16523.             ik_numlegs = "0"
  16524.             ik_waist = "Body2"
  16525.             inherited = "char_campbell_bfgcase"
  16526.             look_joint Chest = "0.1333 0.1333 0"
  16527.             look_joint Luparm = "-0.4 0 0"
  16528.             look_joint Ruparm = "-0.4 0 0"
  16529.             look_joint Shoulders = "0.1333 0.1333 0"
  16530.             look_joint Waist = "0.1333 0.1333 0"
  16531.             look_joint headcontrol = "0.6 0.6 0"
  16532.             look_max = "25 125 0"
  16533.             look_min = "-90 -125 0"
  16534.             mass = "2000"
  16535.             model = "char_campbell_bfg"
  16536.             num_cinematics = "6"
  16537.             num_projectiles = "1"
  16538.             projectile_spread = "0"
  16539.             ragdoll = "char_campbell_bfg"
  16540.             rank = "0"
  16541.             scriptobject = "character"
  16542.             size = "32 32 74"
  16543.             skin = "skins/characters/npcs/marine_campbell.skin"
  16544.             skin_dropDeath = "skins/characters/npcs/marine_campbell.skin"
  16545.             snd_footstep = "npc_sounds_footstep"
  16546.             sound_bone = "Chest"
  16547.             team = "0"
  16548.             use_aas = "aas48"
  16549.             origin = "0 0 0"
  16550.           }
  16551.           marscity_hangar_player:e =
  16552.           {
  16553.             anim = "hangar_a"
  16554.             anim1 = "hangar_a"
  16555.             anim2 = "hangar_b"
  16556.             anim3 = "hangar_c"
  16557.             anim4 = "hangar_d"
  16558.             anim5 = "hangar_e"
  16559.             anim6 = "hangar_f"
  16560.             anim7 = "hangar_g"
  16561.             anim8 = "hangar_h"
  16562.             bone_focus = "headcontrol"
  16563.             bone_leftEye = "Leyeaim"
  16564.             bone_orientation = "Body"
  16565.             bone_rightEye = "Reyeaim"
  16566.             cinematic = "1"
  16567.             copy_joint headcontrol = "headcontrol"
  16568.             copy_joint neckcontrol = "neckcontrol"
  16569.             copy_joint_world eyecontrol = "eyecontrol"
  16570.             damage_zone chest = "Waist"
  16571.             damage_zone head = "Loneckcontrol"
  16572.             damage_zone left_arm = "Luparm"
  16573.             damage_zone legs = "Body2"
  16574.             damage_zone right_arm = "Ruparm"
  16575.             def_attach = "prop_dufflebag"
  16576.             def_dropGibItem1 = "moveable_item_head_pork"
  16577.             def_dropGibItem2 = "moveable_item_torso_pork"
  16578.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16579.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16580.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16581.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16582.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16583.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16584.             def_head = "marscity_head_player"
  16585.             dropGibItem1Joint = "headcontrol"
  16586.             dropGibItem2Joint = "Chest"
  16587.             dropGibItem3Joint = "Ruparm"
  16588.             dropGibItem4Joint = "Waist"
  16589.             dropGibItem5Joint = "Lupleg"
  16590.             dropGibItem6Joint = "Rupleg"
  16591.             dropGibItem7Joint = "Rloleg"
  16592.             dropGibItem8Joint = "Hips"
  16593.             eye_focus_rate = "0.5"
  16594.             eye_horizontal_offset = "-8"
  16595.             eye_turn_max = "20 30 0"
  16596.             eye_turn_min = "-20 -30 0"
  16597.             eye_verticle_offset = "5"
  16598.             gib = "1"
  16599.             head_focus_rate = "0.1"
  16600.             head_joint = "Shoulders"
  16601.             ik_ankle1 = "Lankle_r"
  16602.             ik_ankle2 = "Rankle_r"
  16603.             ik_dir1 = "Lknee"
  16604.             ik_dir2 = "Rknee"
  16605.             ik_foot1 = "Lball_r"
  16606.             ik_foot2 = "Rball_r"
  16607.             ik_footSize = "4"
  16608.             ik_hip1 = "Lupleg"
  16609.             ik_hip2 = "Rupleg"
  16610.             ik_knee1 = "Lloleg"
  16611.             ik_knee2 = "Rloleg"
  16612.             ik_numLegs = "2"
  16613.             ik_numlegs = "0"
  16614.             ik_waist = "Body2"
  16615.             inherited = "character_default"
  16616.             look_joint Chest = "0.1333 0.1333 0"
  16617.             look_joint Luparm = "-0.4 0 0"
  16618.             look_joint Ruparm = "-0.4 0 0"
  16619.             look_joint Shoulders = "0.1333 0.1333 0"
  16620.             look_joint Waist = "0.1333 0.1333 0"
  16621.             look_joint headcontrol = "0.6 0.6 0"
  16622.             look_max = "25 125 0"
  16623.             look_min = "-90 -125 0"
  16624.             model = "npc_base"
  16625.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16626.             num_cinematics = "8"
  16627.             ragdoll = "char_npc_base"
  16628.             rank = "0"
  16629.             scriptobject = "character"
  16630.             size = "32 32 74"
  16631.             snd_death = "generic_npc_death"
  16632.             snd_footstep = "player_sounds_footstep"
  16633.             snd_gibbed = "sound_giblets"
  16634.             snd_talk_primary = "default_primary"
  16635.             snd_talk_secondary = "default_secondary"
  16636.             snd_talk_trigger = "default_trigger"
  16637.             team = "0"
  16638.             use_aas = "aas48"
  16639.             origin = "0 0 0"
  16640.           }
  16641.           marscity_hangar_swann:e =
  16642.           {
  16643.             anim = "hangar_a"
  16644.             anim1 = "hangar_a"
  16645.             anim2 = "hangar_b"
  16646.             anim3 = "hangar_c"
  16647.             anim4 = "hangar_d"
  16648.             anim5 = "hangar_e"
  16649.             anim6 = "hangar_f"
  16650.             bone_focus = "headcontrol"
  16651.             bone_leftEye = "Leyeaim"
  16652.             bone_orientation = "Body"
  16653.             bone_rightEye = "Reyeaim"
  16654.             cinematic = "1"
  16655.             copy_joint headcontrol = "headcontrol"
  16656.             copy_joint neckcontrol = "neckcontrol"
  16657.             copy_joint_world eyecontrol = "eyecontrol"
  16658.             damage_zone chest = "Waist"
  16659.             damage_zone head = "Loneckcontrol"
  16660.             damage_zone left_arm = "Luparm"
  16661.             damage_zone legs = "Body2"
  16662.             damage_zone right_arm = "Ruparm"
  16663.             def_dropGibItem1 = "moveable_item_head_pork"
  16664.             def_dropGibItem2 = "moveable_item_torso_pork"
  16665.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16666.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16667.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16668.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16669.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16670.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16671.             def_head = "marscity_head_swann"
  16672.             dropGibItem1Joint = "headcontrol"
  16673.             dropGibItem2Joint = "Chest"
  16674.             dropGibItem3Joint = "Ruparm"
  16675.             dropGibItem4Joint = "Waist"
  16676.             dropGibItem5Joint = "Lupleg"
  16677.             dropGibItem6Joint = "Rupleg"
  16678.             dropGibItem7Joint = "Rloleg"
  16679.             dropGibItem8Joint = "Hips"
  16680.             eye_focus_rate = "0.5"
  16681.             eye_horizontal_offset = "-8"
  16682.             eye_turn_max = "20 30 0"
  16683.             eye_turn_min = "-20 -30 0"
  16684.             eye_verticle_offset = "5"
  16685.             gib = "1"
  16686.             head_focus_rate = "0.1"
  16687.             head_joint = "Shoulders"
  16688.             ik_ankle1 = "Lankle_r"
  16689.             ik_ankle2 = "Rankle_r"
  16690.             ik_dir1 = "Lknee"
  16691.             ik_dir2 = "Rknee"
  16692.             ik_foot1 = "Lball_r"
  16693.             ik_foot2 = "Rball_r"
  16694.             ik_footSize = "4"
  16695.             ik_hip1 = "Lupleg"
  16696.             ik_hip2 = "Rupleg"
  16697.             ik_knee1 = "Lloleg"
  16698.             ik_knee2 = "Rloleg"
  16699.             ik_numLegs = "2"
  16700.             ik_numlegs = "0"
  16701.             ik_waist = "Body2"
  16702.             inherited = "character_default"
  16703.             look_joint Chest = "0.1333 0.1333 0"
  16704.             look_joint Luparm = "-0.4 0 0"
  16705.             look_joint Ruparm = "-0.4 0 0"
  16706.             look_joint Shoulders = "0.1333 0.1333 0"
  16707.             look_joint Waist = "0.1333 0.1333 0"
  16708.             look_joint headcontrol = "0.6 0.6 0"
  16709.             look_max = "25 125 0"
  16710.             look_min = "-90 -125 0"
  16711.             model = "npc_base"
  16712.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16713.             num_cinematics = "6"
  16714.             ragdoll = "char_npc_base"
  16715.             rank = "0"
  16716.             scriptobject = "character"
  16717.             size = "32 32 74"
  16718.             snd_death = "generic_npc_death"
  16719.             snd_footstep = "player_sounds_footstep"
  16720.             snd_gibbed = "sound_giblets"
  16721.             snd_talk_primary = "default_primary"
  16722.             snd_talk_secondary = "default_secondary"
  16723.             snd_talk_trigger = "default_trigger"
  16724.             sound_bone = "headcontrol"
  16725.             team = "0"
  16726.             use_aas = "aas48"
  16727.             origin = "0 0 0"
  16728.           }
  16729.           marscity_ipn_news:e =
  16730.           {
  16731.             bone_focus = "headcontrol"
  16732.             bone_leftEye = "Leyeaim"
  16733.             bone_orientation = "Body"
  16734.             bone_rightEye = "Reyeaim"
  16735.             cinematic = "1"
  16736.             copy_joint headcontrol = "headcontrol"
  16737.             copy_joint neckcontrol = "neckcontrol"
  16738.             copy_joint_world eyecontrol = "eyecontrol"
  16739.             damage_zone chest = "Waist"
  16740.             damage_zone head = "Loneckcontrol"
  16741.             damage_zone left_arm = "Luparm"
  16742.             damage_zone legs = "Body2"
  16743.             damage_zone right_arm = "Ruparm"
  16744.             def_attach = "prop_soft_desk_chair2"
  16745.             def_dropGibItem1 = "moveable_item_head_pork"
  16746.             def_dropGibItem2 = "moveable_item_torso_pork"
  16747.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16748.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16749.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16750.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16751.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16752.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16753.             def_head = "marscity_ipn_news_head"
  16754.             dropGibItem1Joint = "headcontrol"
  16755.             dropGibItem2Joint = "Chest"
  16756.             dropGibItem3Joint = "Ruparm"
  16757.             dropGibItem4Joint = "Waist"
  16758.             dropGibItem5Joint = "Lupleg"
  16759.             dropGibItem6Joint = "Rupleg"
  16760.             dropGibItem7Joint = "Rloleg"
  16761.             dropGibItem8Joint = "Hips"
  16762.             eye_focus_rate = "0.5"
  16763.             eye_horizontal_offset = "-8"
  16764.             eye_turn_max = "20 30 0"
  16765.             eye_turn_min = "-20 -30 0"
  16766.             eye_verticle_offset = "5"
  16767.             gib = "1"
  16768.             head_focus_rate = "0.1"
  16769.             head_joint = "Shoulders"
  16770.             ik_ankle1 = "Lankle_r"
  16771.             ik_ankle2 = "Rankle_r"
  16772.             ik_dir1 = "Lknee"
  16773.             ik_dir2 = "Rknee"
  16774.             ik_foot1 = "Lball_r"
  16775.             ik_foot2 = "Rball_r"
  16776.             ik_footSize = "4"
  16777.             ik_hip1 = "Lupleg"
  16778.             ik_hip2 = "Rupleg"
  16779.             ik_knee1 = "Lloleg"
  16780.             ik_knee2 = "Rloleg"
  16781.             ik_numLegs = "2"
  16782.             ik_waist = "Body2"
  16783.             inherited = "character_default"
  16784.             look_joint Chest = "0.1333 0.1333 0"
  16785.             look_joint Luparm = "-0.4 0 0"
  16786.             look_joint Ruparm = "-0.4 0 0"
  16787.             look_joint Shoulders = "0.1333 0.1333 0"
  16788.             look_joint Waist = "0.1333 0.1333 0"
  16789.             look_joint headcontrol = "0.6 0.6 0"
  16790.             look_max = "25 125 0"
  16791.             look_min = "-90 -125 0"
  16792.             model = "npc_base"
  16793.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16794.             ragdoll = "char_npc_base"
  16795.             rank = "0"
  16796.             scriptobject = "character"
  16797.             size = "32 32 74"
  16798.             snd_death = "generic_npc_death"
  16799.             snd_footstep = "player_sounds_footstep"
  16800.             snd_gibbed = "sound_giblets"
  16801.             snd_talk_primary = "default_primary"
  16802.             snd_talk_secondary = "default_secondary"
  16803.             snd_talk_trigger = "default_trigger"
  16804.             sound_bone = "headcontrol"
  16805.             team = "0"
  16806.             use_aas = "aas48"
  16807.             origin = "0 0 0"
  16808.           }
  16809.           marscity_labcoat_black:e =
  16810.           {
  16811.             bone_focus = "headcontrol"
  16812.             bone_leftEye = "Leyeaim"
  16813.             bone_orientation = "Body"
  16814.             bone_rightEye = "Reyeaim"
  16815.             copy_joint headcontrol = "headcontrol"
  16816.             copy_joint neckcontrol = "neckcontrol"
  16817.             copy_joint_world eyecontrol = "eyecontrol"
  16818.             damage_zone chest = "Waist"
  16819.             damage_zone head = "Loneckcontrol"
  16820.             damage_zone left_arm = "Luparm"
  16821.             damage_zone legs = "Body2"
  16822.             damage_zone right_arm = "Ruparm"
  16823.             def_attach = "pda_marscity_labcoat_black"
  16824.             def_dropDeathItem = "pda_marscity_labcoat_black"
  16825.             def_dropGibItem1 = "moveable_item_head_pork"
  16826.             def_dropGibItem2 = "moveable_item_torso_pork"
  16827.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16828.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16829.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16830.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16831.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16832.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16833.             def_head = "head_black"
  16834.             dropDeathItemJoint = "pda"
  16835.             dropDeathItemRotation = "0 0 0"
  16836.             dropGibItem1Joint = "headcontrol"
  16837.             dropGibItem2Joint = "Chest"
  16838.             dropGibItem3Joint = "Ruparm"
  16839.             dropGibItem4Joint = "Waist"
  16840.             dropGibItem5Joint = "Lupleg"
  16841.             dropGibItem6Joint = "Rupleg"
  16842.             dropGibItem7Joint = "Rloleg"
  16843.             dropGibItem8Joint = "Hips"
  16844.             eye_focus_rate = "0.5"
  16845.             eye_horizontal_offset = "-8"
  16846.             eye_turn_max = "20 30 0"
  16847.             eye_turn_min = "-20 -30 0"
  16848.             eye_verticle_offset = "5"
  16849.             gib = "1"
  16850.             head_focus_rate = "0.1"
  16851.             head_joint = "Shoulders"
  16852.             ik_ankle1 = "Lankle_r"
  16853.             ik_ankle2 = "Rankle_r"
  16854.             ik_dir1 = "Lknee"
  16855.             ik_dir2 = "Rknee"
  16856.             ik_foot1 = "Lball_r"
  16857.             ik_foot2 = "Rball_r"
  16858.             ik_footSize = "4"
  16859.             ik_hip1 = "Lupleg"
  16860.             ik_hip2 = "Rupleg"
  16861.             ik_knee1 = "Lloleg"
  16862.             ik_knee2 = "Rloleg"
  16863.             ik_numLegs = "2"
  16864.             ik_waist = "Body2"
  16865.             inherited = "character_default"
  16866.             look_joint Chest = "0.1333 0.1333 0"
  16867.             look_joint Luparm = "-0.4 0 0"
  16868.             look_joint Ruparm = "-0.4 0 0"
  16869.             look_joint Shoulders = "0.1333 0.1333 0"
  16870.             look_joint Waist = "0.1333 0.1333 0"
  16871.             look_joint headcontrol = "0.6 0.6 0"
  16872.             look_max = "25 125 0"
  16873.             look_min = "-90 -125 0"
  16874.             model = "npc_base"
  16875.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16876.             ragdoll = "char_npc_base"
  16877.             rank = "0"
  16878.             scriptobject = "character"
  16879.             size = "32 32 74"
  16880.             skin = "skins/characters/npcs/soldier_black"
  16881.             snd_death = "generic_npc_death"
  16882.             snd_footstep = "player_sounds_footstep"
  16883.             snd_gibbed = "sound_giblets"
  16884.             snd_talk_primary = "default_primary"
  16885.             snd_talk_secondary = "default_secondary"
  16886.             snd_talk_trigger = "default_trigger"
  16887.             talk_no_turn = "1"
  16888.             talktime = ".5"
  16889.             team = "0"
  16890.             use_aas = "aas48"
  16891.             origin = "0 0 0"
  16892.           }
  16893.           marscity_labcoat_monitor:e =
  16894.           {
  16895.             bone_focus = "headcontrol"
  16896.             bone_leftEye = "Leyeaim"
  16897.             bone_orientation = "Body"
  16898.             bone_rightEye = "Reyeaim"
  16899.             copy_joint headcontrol = "headcontrol"
  16900.             copy_joint neckcontrol = "neckcontrol"
  16901.             copy_joint_world eyecontrol = "eyecontrol"
  16902.             damage_zone chest = "Waist"
  16903.             damage_zone head = "Loneckcontrol"
  16904.             damage_zone left_arm = "Luparm"
  16905.             damage_zone legs = "Body2"
  16906.             damage_zone right_arm = "Ruparm"
  16907.             def_dropGibItem1 = "moveable_item_head_pork"
  16908.             def_dropGibItem2 = "moveable_item_torso_pork"
  16909.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16910.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16911.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16912.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16913.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16914.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16915.             def_head = "marscity_labcoat_monitor_head"
  16916.             dropGibItem1Joint = "headcontrol"
  16917.             dropGibItem2Joint = "Chest"
  16918.             dropGibItem3Joint = "Ruparm"
  16919.             dropGibItem4Joint = "Waist"
  16920.             dropGibItem5Joint = "Lupleg"
  16921.             dropGibItem6Joint = "Rupleg"
  16922.             dropGibItem7Joint = "Rloleg"
  16923.             dropGibItem8Joint = "Hips"
  16924.             eye_focus_rate = "0.5"
  16925.             eye_horizontal_offset = "-8"
  16926.             eye_turn_max = "20 30 0"
  16927.             eye_turn_min = "-20 -30 0"
  16928.             eye_verticle_offset = "5"
  16929.             gib = "1"
  16930.             head_focus_rate = "0.1"
  16931.             head_joint = "Shoulders"
  16932.             ik_ankle1 = "Lankle_r"
  16933.             ik_ankle2 = "Rankle_r"
  16934.             ik_dir1 = "Lknee"
  16935.             ik_dir2 = "Rknee"
  16936.             ik_foot1 = "Lball_r"
  16937.             ik_foot2 = "Rball_r"
  16938.             ik_footSize = "4"
  16939.             ik_hip1 = "Lupleg"
  16940.             ik_hip2 = "Rupleg"
  16941.             ik_knee1 = "Lloleg"
  16942.             ik_knee2 = "Rloleg"
  16943.             ik_numLegs = "2"
  16944.             ik_waist = "Body2"
  16945.             inherited = "character_default"
  16946.             look_joint Chest = "0.1333 0.1333 0"
  16947.             look_joint Luparm = "-0.4 0 0"
  16948.             look_joint Ruparm = "-0.4 0 0"
  16949.             look_joint Shoulders = "0.1333 0.1333 0"
  16950.             look_joint Waist = "0.1333 0.1333 0"
  16951.             look_joint headcontrol = "0.6 0.6 0"
  16952.             look_max = "25 125 0"
  16953.             look_min = "-90 -125 0"
  16954.             model = "npc_base"
  16955.             model_gib = "models/md5/chars/skeleton.md5mesh"
  16956.             ragdoll = "char_npc_base"
  16957.             rank = "0"
  16958.             scriptobject = "character"
  16959.             size = "32 32 74"
  16960.             snd_death = "generic_npc_death"
  16961.             snd_footstep = "player_sounds_footstep"
  16962.             snd_gibbed = "sound_giblets"
  16963.             snd_talk_primary = "default_primary"
  16964.             snd_talk_secondary = "default_secondary"
  16965.             snd_talk_secondary2 = "marscity_sci_monitor_secondary2"
  16966.             snd_talk_trigger = "default_trigger"
  16967.             talk_no_turn = "1"
  16968.             talkradius = "384"
  16969.             talktime = "0"
  16970.             team = "0"
  16971.             turn_rate = "0"
  16972.             use_aas = "aas48"
  16973.             origin = "0 0 0"
  16974.           }
  16975.           marscity_labcoat_young:e =
  16976.           {
  16977.             bone_focus = "headcontrol"
  16978.             bone_leftEye = "Leyeaim"
  16979.             bone_orientation = "Body"
  16980.             bone_rightEye = "Reyeaim"
  16981.             copy_joint headcontrol = "headcontrol"
  16982.             copy_joint neckcontrol = "neckcontrol"
  16983.             copy_joint_world eyecontrol = "eyecontrol"
  16984.             damage_zone chest = "Waist"
  16985.             damage_zone head = "Loneckcontrol"
  16986.             damage_zone left_arm = "Luparm"
  16987.             damage_zone legs = "Body2"
  16988.             damage_zone right_arm = "Ruparm"
  16989.             def_dropGibItem1 = "moveable_item_head_pork"
  16990.             def_dropGibItem2 = "moveable_item_torso_pork"
  16991.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  16992.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  16993.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  16994.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  16995.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  16996.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  16997.             def_head = "head_young"
  16998.             dropGibItem1Joint = "headcontrol"
  16999.             dropGibItem2Joint = "Chest"
  17000.             dropGibItem3Joint = "Ruparm"
  17001.             dropGibItem4Joint = "Waist"
  17002.             dropGibItem5Joint = "Lupleg"
  17003.             dropGibItem6Joint = "Rupleg"
  17004.             dropGibItem7Joint = "Rloleg"
  17005.             dropGibItem8Joint = "Hips"
  17006.             eye_focus_rate = "0.5"
  17007.             eye_horizontal_offset = "-8"
  17008.             eye_turn_max = "20 30 0"
  17009.             eye_turn_min = "-20 -30 0"
  17010.             eye_verticle_offset = "5"
  17011.             gib = "1"
  17012.             head_focus_rate = "0.1"
  17013.             head_joint = "Shoulders"
  17014.             ik_ankle1 = "Lankle_r"
  17015.             ik_ankle2 = "Rankle_r"
  17016.             ik_dir1 = "Lknee"
  17017.             ik_dir2 = "Rknee"
  17018.             ik_foot1 = "Lball_r"
  17019.             ik_foot2 = "Rball_r"
  17020.             ik_footSize = "4"
  17021.             ik_hip1 = "Lupleg"
  17022.             ik_hip2 = "Rupleg"
  17023.             ik_knee1 = "Lloleg"
  17024.             ik_knee2 = "Rloleg"
  17025.             ik_numLegs = "2"
  17026.             ik_waist = "Body2"
  17027.             inherited = "character_default"
  17028.             look_joint Chest = "0.1333 0.1333 0"
  17029.             look_joint Luparm = "-0.4 0 0"
  17030.             look_joint Ruparm = "-0.4 0 0"
  17031.             look_joint Shoulders = "0.1333 0.1333 0"
  17032.             look_joint Waist = "0.1333 0.1333 0"
  17033.             look_joint headcontrol = "0.6 0.6 0"
  17034.             look_max = "25 125 0"
  17035.             look_min = "-90 -125 0"
  17036.             model = "npc_base"
  17037.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17038.             ragdoll = "char_npc_base"
  17039.             rank = "0"
  17040.             scriptobject = "character"
  17041.             size = "32 32 74"
  17042.             snd_death = "generic_npc_death"
  17043.             snd_footstep = "player_sounds_footstep"
  17044.             snd_gibbed = "sound_giblets"
  17045.             snd_talk_primary = "default_primary"
  17046.             snd_talk_secondary = "default_secondary"
  17047.             snd_talk_trigger = "default_trigger"
  17048.             talktime = "0"
  17049.             team = "0"
  17050.             turn_rate = "0"
  17051.             use_aas = "aas48"
  17052.             origin = "0 0 0"
  17053.           }
  17054.           marscity_maint1_hallway:e =
  17055.           {
  17056.             bone_focus = "headcontrol"
  17057.             bone_leftEye = "Leyeaim"
  17058.             bone_orientation = "Body"
  17059.             bone_rightEye = "Reyeaim"
  17060.             copy_joint headcontrol = "headcontrol"
  17061.             copy_joint neckcontrol = "neckcontrol"
  17062.             copy_joint_world eyecontrol = "eyecontrol"
  17063.             damage_zone chest = "Waist"
  17064.             damage_zone head = "Loneckcontrol"
  17065.             damage_zone left_arm = "Luparm"
  17066.             damage_zone legs = "Body2"
  17067.             damage_zone right_arm = "Ruparm"
  17068.             def_attach = "pda_marscity_maint1_hallway"
  17069.             def_dropDeathItem = "pda_marscity_maint1_hallway"
  17070.             def_dropGibItem1 = "moveable_item_head_pork"
  17071.             def_dropGibItem2 = "moveable_item_torso_pork"
  17072.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17073.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17074.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17075.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17076.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17077.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17078.             def_head = "marscity_maint1_hallway_head"
  17079.             dropDeathItemJoint = "pda"
  17080.             dropDeathItemRotation = "0 0 0"
  17081.             dropGibItem1Joint = "headcontrol"
  17082.             dropGibItem2Joint = "Chest"
  17083.             dropGibItem3Joint = "Ruparm"
  17084.             dropGibItem4Joint = "Waist"
  17085.             dropGibItem5Joint = "Lupleg"
  17086.             dropGibItem6Joint = "Rupleg"
  17087.             dropGibItem7Joint = "Rloleg"
  17088.             dropGibItem8Joint = "Hips"
  17089.             eye_focus_rate = "0.5"
  17090.             eye_horizontal_offset = "-8"
  17091.             eye_turn_max = "20 30 0"
  17092.             eye_turn_min = "-20 -30 0"
  17093.             eye_verticle_offset = "5"
  17094.             gib = "1"
  17095.             head_focus_rate = "0.1"
  17096.             head_joint = "Shoulders"
  17097.             ik_ankle1 = "Lankle_r"
  17098.             ik_ankle2 = "Rankle_r"
  17099.             ik_dir1 = "Lknee"
  17100.             ik_dir2 = "Rknee"
  17101.             ik_foot1 = "Lball_r"
  17102.             ik_foot2 = "Rball_r"
  17103.             ik_footSize = "4"
  17104.             ik_hip1 = "Lupleg"
  17105.             ik_hip2 = "Rupleg"
  17106.             ik_knee1 = "Lloleg"
  17107.             ik_knee2 = "Rloleg"
  17108.             ik_numLegs = "2"
  17109.             ik_waist = "Body2"
  17110.             inherited = "character_default"
  17111.             look_joint Chest = "0.1333 0.1333 0"
  17112.             look_joint Luparm = "-0.4 0 0"
  17113.             look_joint Ruparm = "-0.4 0 0"
  17114.             look_joint Shoulders = "0.1333 0.1333 0"
  17115.             look_joint Waist = "0.1333 0.1333 0"
  17116.             look_joint headcontrol = "0.6 0.6 0"
  17117.             look_max = "25 125 0"
  17118.             look_min = "-90 -125 0"
  17119.             model = "npc_base"
  17120.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17121.             ragdoll = "char_npc_base"
  17122.             rank = "0"
  17123.             scriptobject = "character"
  17124.             size = "32 32 74"
  17125.             snd_death = "generic_npc_death"
  17126.             snd_footstep = "player_sounds_footstep"
  17127.             snd_gibbed = "sound_giblets"
  17128.             snd_talk_primary = "default_primary"
  17129.             snd_talk_secondary = "default_secondary"
  17130.             snd_talk_trigger = "default_trigger"
  17131.             talk_no_turn = "1"
  17132.             talktime = "0"
  17133.             team = "0"
  17134.             use_aas = "aas48"
  17135.             origin = "0 0 0"
  17136.           }
  17137.           marscity_maint2_hallway:e =
  17138.           {
  17139.             bone_focus = "headcontrol"
  17140.             bone_leftEye = "Leyeaim"
  17141.             bone_orientation = "Body"
  17142.             bone_rightEye = "Reyeaim"
  17143.             copy_joint headcontrol = "headcontrol"
  17144.             copy_joint neckcontrol = "neckcontrol"
  17145.             copy_joint_world eyecontrol = "eyecontrol"
  17146.             damage_zone chest = "Waist"
  17147.             damage_zone head = "Loneckcontrol"
  17148.             damage_zone left_arm = "Luparm"
  17149.             damage_zone legs = "Body2"
  17150.             damage_zone right_arm = "Ruparm"
  17151.             def_attach = "prop_foamcup"
  17152.             def_dropGibItem1 = "moveable_item_head_pork"
  17153.             def_dropGibItem2 = "moveable_item_torso_pork"
  17154.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17155.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17156.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17157.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17158.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17159.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17160.             def_head = "marscity_maint2_hallway_head"
  17161.             dropGibItem1Joint = "headcontrol"
  17162.             dropGibItem2Joint = "Chest"
  17163.             dropGibItem3Joint = "Ruparm"
  17164.             dropGibItem4Joint = "Waist"
  17165.             dropGibItem5Joint = "Lupleg"
  17166.             dropGibItem6Joint = "Rupleg"
  17167.             dropGibItem7Joint = "Rloleg"
  17168.             dropGibItem8Joint = "Hips"
  17169.             eye_focus_rate = "0.5"
  17170.             eye_horizontal_offset = "-8"
  17171.             eye_turn_max = "20 30 0"
  17172.             eye_turn_min = "-20 -30 0"
  17173.             eye_verticle_offset = "5"
  17174.             gib = "1"
  17175.             head_focus_rate = "0.1"
  17176.             head_joint = "Shoulders"
  17177.             ik_ankle1 = "Lankle_r"
  17178.             ik_ankle2 = "Rankle_r"
  17179.             ik_dir1 = "Lknee"
  17180.             ik_dir2 = "Rknee"
  17181.             ik_foot1 = "Lball_r"
  17182.             ik_foot2 = "Rball_r"
  17183.             ik_footSize = "4"
  17184.             ik_hip1 = "Lupleg"
  17185.             ik_hip2 = "Rupleg"
  17186.             ik_knee1 = "Lloleg"
  17187.             ik_knee2 = "Rloleg"
  17188.             ik_numLegs = "2"
  17189.             ik_waist = "Body2"
  17190.             inherited = "character_default"
  17191.             look_joint Chest = "0.1333 0.1333 0"
  17192.             look_joint Luparm = "-0.4 0 0"
  17193.             look_joint Ruparm = "-0.4 0 0"
  17194.             look_joint Shoulders = "0.1333 0.1333 0"
  17195.             look_joint Waist = "0.1333 0.1333 0"
  17196.             look_joint headcontrol = "0.6 0.6 0"
  17197.             look_max = "25 125 0"
  17198.             look_min = "-90 -125 0"
  17199.             model = "npc_base"
  17200.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17201.             ragdoll = "char_npc_base"
  17202.             rank = "0"
  17203.             scriptobject = "character"
  17204.             size = "32 32 74"
  17205.             snd_death = "generic_npc_death"
  17206.             snd_footstep = "player_sounds_footstep"
  17207.             snd_gibbed = "sound_giblets"
  17208.             snd_talk_primary = "default_primary"
  17209.             snd_talk_secondary = "default_secondary"
  17210.             snd_talk_trigger = "default_trigger"
  17211.             talk_no_turn = "1"
  17212.             talktime = "0"
  17213.             team = "0"
  17214.             use_aas = "aas48"
  17215.             origin = "0 0 0"
  17216.           }
  17217.           marscity_meeting_betruger:e =
  17218.           {
  17219.             anim = "betrugercin_a"
  17220.             anim1 = "betrugercin_a"
  17221.             anim2 = "betrugercin_b"
  17222.             anim3 = "betrugercin_c"
  17223.             anim4 = "betrugercin_d"
  17224.             bone_focus = "headcontrol"
  17225.             bone_leftEye = "Leyeaim"
  17226.             bone_orientation = "Body"
  17227.             bone_rightEye = "Reyeaim"
  17228.             cinematic = "1"
  17229.             copy_joint headcontrol = "headcontrol"
  17230.             copy_joint neckcontrol = "neckcontrol"
  17231.             copy_joint_world eyecontrol = "eyecontrol"
  17232.             damage_zone chest = "Waist"
  17233.             damage_zone head = "Loneckcontrol"
  17234.             damage_zone left_arm = "Luparm"
  17235.             damage_zone legs = "Body2"
  17236.             damage_zone right_arm = "Ruparm"
  17237.             def_dropGibItem1 = "moveable_item_head_pork"
  17238.             def_dropGibItem2 = "moveable_item_torso_pork"
  17239.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17240.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17241.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17242.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17243.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17244.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17245.             def_head = "marscity_betruger_head"
  17246.             dropGibItem1Joint = "headcontrol"
  17247.             dropGibItem2Joint = "Chest"
  17248.             dropGibItem3Joint = "Ruparm"
  17249.             dropGibItem4Joint = "Waist"
  17250.             dropGibItem5Joint = "Lupleg"
  17251.             dropGibItem6Joint = "Rupleg"
  17252.             dropGibItem7Joint = "Rloleg"
  17253.             dropGibItem8Joint = "Hips"
  17254.             eye_focus_rate = "0.5"
  17255.             eye_horizontal_offset = "-8"
  17256.             eye_turn_max = "20 30 0"
  17257.             eye_turn_min = "-20 -30 0"
  17258.             eye_verticle_offset = "5"
  17259.             gib = "1"
  17260.             head_focus_rate = "0.1"
  17261.             head_joint = "Shoulders"
  17262.             ik_ankle1 = "Lankle_r"
  17263.             ik_ankle2 = "Rankle_r"
  17264.             ik_dir1 = "Lknee"
  17265.             ik_dir2 = "Rknee"
  17266.             ik_foot1 = "Lball_r"
  17267.             ik_foot2 = "Rball_r"
  17268.             ik_footSize = "4"
  17269.             ik_hip1 = "Lupleg"
  17270.             ik_hip2 = "Rupleg"
  17271.             ik_knee1 = "Lloleg"
  17272.             ik_knee2 = "Rloleg"
  17273.             ik_numLegs = "2"
  17274.             ik_numlegs = "0"
  17275.             ik_waist = "Body2"
  17276.             inherited = "character_default"
  17277.             look_joint Chest = "0.1333 0.1333 0"
  17278.             look_joint Luparm = "-0.4 0 0"
  17279.             look_joint Ruparm = "-0.4 0 0"
  17280.             look_joint Shoulders = "0.1333 0.1333 0"
  17281.             look_joint Waist = "0.1333 0.1333 0"
  17282.             look_joint headcontrol = "0.6 0.6 0"
  17283.             look_max = "25 125 0"
  17284.             look_min = "-90 -125 0"
  17285.             model = "npc_base"
  17286.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17287.             num_cinematics = "4"
  17288.             ragdoll = "char_npc_base"
  17289.             rank = "0"
  17290.             scriptobject = "character"
  17291.             size = "32 32 74"
  17292.             snd_death = "generic_npc_death"
  17293.             snd_footstep = "player_sounds_footstep"
  17294.             snd_gibbed = "sound_giblets"
  17295.             snd_talk_primary = "default_primary"
  17296.             snd_talk_secondary = "default_secondary"
  17297.             snd_talk_trigger = "default_trigger"
  17298.             sound_bone = "headcontrol"
  17299.             team = "0"
  17300.             use_aas = "aas48"
  17301.             origin = "0 0 0"
  17302.           }
  17303.           marscity_meeting_player:e =
  17304.           {
  17305.             anim = "betrugercin_a"
  17306.             anim1 = "betrugercin_a"
  17307.             anim2 = "betrugercin_b"
  17308.             anim3 = "betrugercin_c"
  17309.             anim4 = "betrugercin_d"
  17310.             bone_focus = "headcontrol"
  17311.             bone_leftEye = "Leyeaim"
  17312.             bone_orientation = "Body"
  17313.             bone_rightEye = "Reyeaim"
  17314.             cinematic = "1"
  17315.             copy_joint headcontrol = "headcontrol"
  17316.             copy_joint neckcontrol = "neckcontrol"
  17317.             copy_joint_world eyecontrol = "eyecontrol"
  17318.             damage_zone chest = "Waist"
  17319.             damage_zone head = "Loneckcontrol"
  17320.             damage_zone left_arm = "Luparm"
  17321.             damage_zone legs = "Body2"
  17322.             damage_zone right_arm = "Ruparm"
  17323.             def_dropGibItem1 = "moveable_item_head_pork"
  17324.             def_dropGibItem2 = "moveable_item_torso_pork"
  17325.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17326.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17327.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17328.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17329.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17330.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17331.             def_head = "marscity_head_player"
  17332.             dropGibItem1Joint = "headcontrol"
  17333.             dropGibItem2Joint = "Chest"
  17334.             dropGibItem3Joint = "Ruparm"
  17335.             dropGibItem4Joint = "Waist"
  17336.             dropGibItem5Joint = "Lupleg"
  17337.             dropGibItem6Joint = "Rupleg"
  17338.             dropGibItem7Joint = "Rloleg"
  17339.             dropGibItem8Joint = "Hips"
  17340.             eye_focus_rate = "0.5"
  17341.             eye_horizontal_offset = "-8"
  17342.             eye_turn_max = "20 30 0"
  17343.             eye_turn_min = "-20 -30 0"
  17344.             eye_verticle_offset = "5"
  17345.             gib = "1"
  17346.             head_focus_rate = "0.1"
  17347.             head_joint = "Shoulders"
  17348.             ik_ankle1 = "Lankle_r"
  17349.             ik_ankle2 = "Rankle_r"
  17350.             ik_dir1 = "Lknee"
  17351.             ik_dir2 = "Rknee"
  17352.             ik_foot1 = "Lball_r"
  17353.             ik_foot2 = "Rball_r"
  17354.             ik_footSize = "4"
  17355.             ik_hip1 = "Lupleg"
  17356.             ik_hip2 = "Rupleg"
  17357.             ik_knee1 = "Lloleg"
  17358.             ik_knee2 = "Rloleg"
  17359.             ik_numLegs = "2"
  17360.             ik_numlegs = "0"
  17361.             ik_waist = "Body2"
  17362.             inherited = "character_default"
  17363.             look_joint Chest = "0.1333 0.1333 0"
  17364.             look_joint Luparm = "-0.4 0 0"
  17365.             look_joint Ruparm = "-0.4 0 0"
  17366.             look_joint Shoulders = "0.1333 0.1333 0"
  17367.             look_joint Waist = "0.1333 0.1333 0"
  17368.             look_joint headcontrol = "0.6 0.6 0"
  17369.             look_max = "25 125 0"
  17370.             look_min = "-90 -125 0"
  17371.             model = "npc_base"
  17372.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17373.             num_cinematics = "4"
  17374.             ragdoll = "char_npc_base"
  17375.             rank = "0"
  17376.             scriptobject = "character"
  17377.             size = "32 32 74"
  17378.             snd_death = "generic_npc_death"
  17379.             snd_footstep = "player_sounds_footstep"
  17380.             snd_gibbed = "sound_giblets"
  17381.             snd_talk_primary = "default_primary"
  17382.             snd_talk_secondary = "default_secondary"
  17383.             snd_talk_trigger = "default_trigger"
  17384.             team = "0"
  17385.             use_aas = "aas48"
  17386.             origin = "0 0 0"
  17387.           }
  17388.           marscity_reception_player:e =
  17389.           {
  17390.             anim = "recep_a"
  17391.             anim1 = "recep_a"
  17392.             anim2 = "recep_b"
  17393.             anim3 = "recep_c"
  17394.             anim4 = "recep_d"
  17395.             anim5 = "recep_e"
  17396.             anim6 = "recep_f"
  17397.             bone_focus = "headcontrol"
  17398.             bone_leftEye = "Leyeaim"
  17399.             bone_orientation = "Body"
  17400.             bone_rightEye = "Reyeaim"
  17401.             cinematic = "1"
  17402.             copy_joint headcontrol = "headcontrol"
  17403.             copy_joint neckcontrol = "neckcontrol"
  17404.             copy_joint_world eyecontrol = "eyecontrol"
  17405.             damage_zone chest = "Waist"
  17406.             damage_zone head = "Loneckcontrol"
  17407.             damage_zone left_arm = "Luparm"
  17408.             damage_zone legs = "Body2"
  17409.             damage_zone right_arm = "Ruparm"
  17410.             def_dropGibItem1 = "moveable_item_head_pork"
  17411.             def_dropGibItem2 = "moveable_item_torso_pork"
  17412.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17413.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17414.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17415.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17416.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17417.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17418.             def_head = "marscity_head_player"
  17419.             dropGibItem1Joint = "headcontrol"
  17420.             dropGibItem2Joint = "Chest"
  17421.             dropGibItem3Joint = "Ruparm"
  17422.             dropGibItem4Joint = "Waist"
  17423.             dropGibItem5Joint = "Lupleg"
  17424.             dropGibItem6Joint = "Rupleg"
  17425.             dropGibItem7Joint = "Rloleg"
  17426.             dropGibItem8Joint = "Hips"
  17427.             eye_focus_rate = "0.5"
  17428.             eye_horizontal_offset = "-8"
  17429.             eye_turn_max = "20 30 0"
  17430.             eye_turn_min = "-20 -30 0"
  17431.             eye_verticle_offset = "5"
  17432.             gib = "1"
  17433.             head_focus_rate = "0.1"
  17434.             head_joint = "Shoulders"
  17435.             ik_ankle1 = "Lankle_r"
  17436.             ik_ankle2 = "Rankle_r"
  17437.             ik_dir1 = "Lknee"
  17438.             ik_dir2 = "Rknee"
  17439.             ik_foot1 = "Lball_r"
  17440.             ik_foot2 = "Rball_r"
  17441.             ik_footSize = "4"
  17442.             ik_hip1 = "Lupleg"
  17443.             ik_hip2 = "Rupleg"
  17444.             ik_knee1 = "Lloleg"
  17445.             ik_knee2 = "Rloleg"
  17446.             ik_numLegs = "2"
  17447.             ik_numlegs = "0"
  17448.             ik_waist = "Body2"
  17449.             inherited = "character_default"
  17450.             look_joint Chest = "0.1333 0.1333 0"
  17451.             look_joint Luparm = "-0.4 0 0"
  17452.             look_joint Ruparm = "-0.4 0 0"
  17453.             look_joint Shoulders = "0.1333 0.1333 0"
  17454.             look_joint Waist = "0.1333 0.1333 0"
  17455.             look_joint headcontrol = "0.6 0.6 0"
  17456.             look_max = "25 125 0"
  17457.             look_min = "-90 -125 0"
  17458.             model = "npc_base"
  17459.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17460.             num_cinematics = "6"
  17461.             ragdoll = "char_npc_base"
  17462.             rank = "0"
  17463.             scriptobject = "character"
  17464.             size = "32 32 74"
  17465.             snd_death = "generic_npc_death"
  17466.             snd_footstep = "player_sounds_footstep"
  17467.             snd_gibbed = "sound_giblets"
  17468.             snd_talk_primary = "default_primary"
  17469.             snd_talk_secondary = "default_secondary"
  17470.             snd_talk_trigger = "default_trigger"
  17471.             team = "0"
  17472.             use_aas = "aas48"
  17473.             origin = "0 0 0"
  17474.           }
  17475.           marscity_receptionist:e =
  17476.           {
  17477.             anim1 = "reception_a"
  17478.             anim2 = "reception_b"
  17479.             anim3 = "reception_c"
  17480.             anim4 = "reception_d"
  17481.             anim5 = "reception_e"
  17482.             anim6 = "reception_f"
  17483.             bone_focus = "headcontrol"
  17484.             bone_leftEye = "Leyeaim"
  17485.             bone_orientation = "Body"
  17486.             bone_rightEye = "Reyeaim"
  17487.             cinematic = "1"
  17488.             copy_joint headcontrol = "headcontrol"
  17489.             copy_joint neckcontrol = "neckcontrol"
  17490.             copy_joint_world eyecontrol = "eyecontrol"
  17491.             damage_zone chest = "Waist"
  17492.             damage_zone head = "Loneckcontrol"
  17493.             damage_zone left_arm = "Luparm"
  17494.             damage_zone legs = "Body2"
  17495.             damage_zone right_arm = "Ruparm"
  17496.             def_attach = "prop_soft_desk_chair2"
  17497.             def_dropGibItem1 = "moveable_item_head_pork"
  17498.             def_dropGibItem2 = "moveable_item_torso_pork"
  17499.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17500.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17501.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17502.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17503.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17504.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17505.             def_head = "marscity_receptionist_head"
  17506.             dropGibItem1Joint = "headcontrol"
  17507.             dropGibItem2Joint = "Chest"
  17508.             dropGibItem3Joint = "Ruparm"
  17509.             dropGibItem4Joint = "Waist"
  17510.             dropGibItem5Joint = "Lupleg"
  17511.             dropGibItem6Joint = "Rupleg"
  17512.             dropGibItem7Joint = "Rloleg"
  17513.             dropGibItem8Joint = "Hips"
  17514.             eye_focus_rate = "0.5"
  17515.             eye_horizontal_offset = "-8"
  17516.             eye_turn_max = "20 30 0"
  17517.             eye_turn_min = "-20 -30 0"
  17518.             eye_verticle_offset = "5"
  17519.             gib = "1"
  17520.             head_focus_rate = "0.1"
  17521.             head_joint = "Shoulders"
  17522.             ignore_push = "1"
  17523.             ik_ankle1 = "Lankle_r"
  17524.             ik_ankle2 = "Rankle_r"
  17525.             ik_dir1 = "Lknee"
  17526.             ik_dir2 = "Rknee"
  17527.             ik_foot1 = "Lball_r"
  17528.             ik_foot2 = "Rball_r"
  17529.             ik_footSize = "4"
  17530.             ik_hip1 = "Lupleg"
  17531.             ik_hip2 = "Rupleg"
  17532.             ik_knee1 = "Lloleg"
  17533.             ik_knee2 = "Rloleg"
  17534.             ik_numLegs = "2"
  17535.             ik_waist = "Body2"
  17536.             inherited = "character_default"
  17537.             look_joint Chest = "0.1333 0.1333 0"
  17538.             look_joint Luparm = "-0.4 0 0"
  17539.             look_joint Ruparm = "-0.4 0 0"
  17540.             look_joint Shoulders = "0.1333 0.1333 0"
  17541.             look_joint Waist = "0.1333 0.1333 0"
  17542.             look_joint headcontrol = "0.6 0.6 0"
  17543.             look_max = "25 125 0"
  17544.             look_min = "-90 -125 0"
  17545.             model = "npc_base"
  17546.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17547.             no_cower = "1"
  17548.             num_cinematics = "6"
  17549.             ragdoll = "char_npc_base"
  17550.             rank = "0"
  17551.             scriptobject = "character"
  17552.             size = "32 32 74"
  17553.             snd_death = "generic_npc_death"
  17554.             snd_footstep = "player_sounds_footstep"
  17555.             snd_gibbed = "sound_giblets"
  17556.             snd_talk_primary = "default_primary"
  17557.             snd_talk_secondary = "default_secondary"
  17558.             snd_talk_trigger = "default_trigger"
  17559.             sound_bone = "headcontrol"
  17560.             talktime = "0"
  17561.             team = "0"
  17562.             turn_rate = "0"
  17563.             use_aas = "aas48"
  17564.             origin = "0 0 0"
  17565.           }
  17566.           marscity_receptionist2:e =
  17567.           {
  17568.             bone_focus = "headcontrol"
  17569.             bone_leftEye = "Leyeaim"
  17570.             bone_orientation = "Body"
  17571.             bone_rightEye = "Reyeaim"
  17572.             copy_joint headcontrol = "headcontrol"
  17573.             copy_joint neckcontrol = "neckcontrol"
  17574.             copy_joint_world eyecontrol = "eyecontrol"
  17575.             damage_zone chest = "Waist"
  17576.             damage_zone head = "Loneckcontrol"
  17577.             damage_zone left_arm = "Luparm"
  17578.             damage_zone legs = "Body2"
  17579.             damage_zone right_arm = "Ruparm"
  17580.             def_attach = "prop_soft_desk_chair2"
  17581.             def_dropGibItem1 = "moveable_item_head_pork"
  17582.             def_dropGibItem2 = "moveable_item_torso_pork"
  17583.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17584.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17585.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17586.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17587.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17588.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17589.             def_head = "marscity_receptionist_head"
  17590.             dropGibItem1Joint = "headcontrol"
  17591.             dropGibItem2Joint = "Chest"
  17592.             dropGibItem3Joint = "Ruparm"
  17593.             dropGibItem4Joint = "Waist"
  17594.             dropGibItem5Joint = "Lupleg"
  17595.             dropGibItem6Joint = "Rupleg"
  17596.             dropGibItem7Joint = "Rloleg"
  17597.             dropGibItem8Joint = "Hips"
  17598.             eye_focus_rate = "0.5"
  17599.             eye_horizontal_offset = "-8"
  17600.             eye_turn_max = "20 30 0"
  17601.             eye_turn_min = "-20 -30 0"
  17602.             eye_verticle_offset = "5"
  17603.             gib = "1"
  17604.             head_focus_rate = "0.1"
  17605.             head_joint = "Shoulders"
  17606.             ik_ankle1 = "Lankle_r"
  17607.             ik_ankle2 = "Rankle_r"
  17608.             ik_dir1 = "Lknee"
  17609.             ik_dir2 = "Rknee"
  17610.             ik_foot1 = "Lball_r"
  17611.             ik_foot2 = "Rball_r"
  17612.             ik_footSize = "4"
  17613.             ik_hip1 = "Lupleg"
  17614.             ik_hip2 = "Rupleg"
  17615.             ik_knee1 = "Lloleg"
  17616.             ik_knee2 = "Rloleg"
  17617.             ik_numLegs = "2"
  17618.             ik_waist = "Body2"
  17619.             inherited = "character_default"
  17620.             look_joint Chest = "0.1333 0.1333 0"
  17621.             look_joint Luparm = "-0.4 0 0"
  17622.             look_joint Ruparm = "-0.4 0 0"
  17623.             look_joint Shoulders = "0.1333 0.1333 0"
  17624.             look_joint Waist = "0.1333 0.1333 0"
  17625.             look_joint headcontrol = "0.6 0.6 0"
  17626.             look_joint neckcontrol = "0.4 0.5 0"
  17627.             look_max = "25 125 0"
  17628.             look_min = "-90 -125 0"
  17629.             model = "npc_base"
  17630.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17631.             no_cower = "1"
  17632.             ragdoll = "char_npc_base"
  17633.             rank = "0"
  17634.             scriptobject = "character"
  17635.             size = "32 32 74"
  17636.             snd_death = "generic_npc_death"
  17637.             snd_footstep = "player_sounds_footstep"
  17638.             snd_gibbed = "sound_giblets"
  17639.             snd_talk_primary = "default_primary"
  17640.             snd_talk_secondary = "default_secondary"
  17641.             snd_talk_secondary1 = "marscity_receptionist_secondary1"
  17642.             snd_talk_secondary2 = "marscity_receptionist_secondary2"
  17643.             snd_talk_trigger = "default_trigger"
  17644.             sound_bone = "headcontrol"
  17645.             talk0_blendin = "8"
  17646.             talk0_blendout = "8"
  17647.             talk1_blendin = "8"
  17648.             talk1_blendout = "8"
  17649.             talk2_blendin = "8"
  17650.             talk2_blendout = "8"
  17651.             talk_time = "0"
  17652.             talktime = "0"
  17653.             team = "0"
  17654.             turn_rate = "0"
  17655.             use_aas = "aas48"
  17656.             origin = "0 0 0"
  17657.           }
  17658.           marscity_receptionist3:e =
  17659.           {
  17660.             bone_focus = "headcontrol"
  17661.             bone_leftEye = "Leyeaim"
  17662.             bone_orientation = "Body"
  17663.             bone_rightEye = "Reyeaim"
  17664.             copy_joint headcontrol = "headcontrol"
  17665.             copy_joint neckcontrol = "neckcontrol"
  17666.             copy_joint_world eyecontrol = "eyecontrol"
  17667.             damage_zone chest = "Waist"
  17668.             damage_zone head = "Loneckcontrol"
  17669.             damage_zone left_arm = "Luparm"
  17670.             damage_zone legs = "Body2"
  17671.             damage_zone right_arm = "Ruparm"
  17672.             def_attach = "prop_soft_desk_chair2"
  17673.             def_dropGibItem1 = "moveable_item_head_pork"
  17674.             def_dropGibItem2 = "moveable_item_torso_pork"
  17675.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17676.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17677.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17678.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17679.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17680.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17681.             def_head = "marscity_receptionist_head"
  17682.             dropGibItem1Joint = "headcontrol"
  17683.             dropGibItem2Joint = "Chest"
  17684.             dropGibItem3Joint = "Ruparm"
  17685.             dropGibItem4Joint = "Waist"
  17686.             dropGibItem5Joint = "Lupleg"
  17687.             dropGibItem6Joint = "Rupleg"
  17688.             dropGibItem7Joint = "Rloleg"
  17689.             dropGibItem8Joint = "Hips"
  17690.             eye_focus_rate = "0.5"
  17691.             eye_horizontal_offset = "-8"
  17692.             eye_turn_max = "20 30 0"
  17693.             eye_turn_min = "-20 -30 0"
  17694.             eye_verticle_offset = "5"
  17695.             gib = "1"
  17696.             head_focus_rate = "0.1"
  17697.             head_joint = "Shoulders"
  17698.             ik_ankle1 = "Lankle_r"
  17699.             ik_ankle2 = "Rankle_r"
  17700.             ik_dir1 = "Lknee"
  17701.             ik_dir2 = "Rknee"
  17702.             ik_foot1 = "Lball_r"
  17703.             ik_foot2 = "Rball_r"
  17704.             ik_footSize = "4"
  17705.             ik_hip1 = "Lupleg"
  17706.             ik_hip2 = "Rupleg"
  17707.             ik_knee1 = "Lloleg"
  17708.             ik_knee2 = "Rloleg"
  17709.             ik_numLegs = "2"
  17710.             ik_waist = "Body2"
  17711.             inherited = "marscity_receptionist2"
  17712.             look_joint Chest = "0.1333 0.1333 0"
  17713.             look_joint Luparm = "-0.4 0 0"
  17714.             look_joint Ruparm = "-0.4 0 0"
  17715.             look_joint Shoulders = "0.1333 0.1333 0"
  17716.             look_joint Waist = "0.1333 0.1333 0"
  17717.             look_joint headcontrol = "0.6 0.6 0"
  17718.             look_joint neckcontrol = "0.4 0.5 0"
  17719.             look_max = "25 125 0"
  17720.             look_min = "-90 -125 0"
  17721.             model = "npc_base"
  17722.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17723.             no_cower = "1"
  17724.             ragdoll = "char_npc_base"
  17725.             rank = "0"
  17726.             scriptobject = "character"
  17727.             size = "32 32 74"
  17728.             snd_death = "generic_npc_death"
  17729.             snd_footstep = "player_sounds_footstep"
  17730.             snd_gibbed = "sound_giblets"
  17731.             snd_talk_primary = "default_primary"
  17732.             snd_talk_secondary = "default_secondary"
  17733.             snd_talk_secondary1 = "marscity_receptionist_secondary1"
  17734.             snd_talk_secondary2 = "marscity_receptionist_secondary2"
  17735.             snd_talk_trigger = "default_trigger"
  17736.             sound_bone = "headcontrol"
  17737.             talk0_blendin = "8"
  17738.             talk0_blendout = "8"
  17739.             talk1_blendin = "8"
  17740.             talk1_blendout = "8"
  17741.             talk2_blendin = "8"
  17742.             talk2_blendout = "8"
  17743.             talk_time = "0"
  17744.             talktime = "0"
  17745.             team = "0"
  17746.             turn_rate = "0"
  17747.             use_aas = "aas48"
  17748.             origin = "0 0 0"
  17749.           }
  17750.           marscity_receptionist_start:e =
  17751.           {
  17752.             bone_focus = "headcontrol"
  17753.             bone_leftEye = "Leyeaim"
  17754.             bone_orientation = "Body"
  17755.             bone_rightEye = "Reyeaim"
  17756.             cinematic = "1"
  17757.             copy_joint headcontrol = "headcontrol"
  17758.             copy_joint neckcontrol = "neckcontrol"
  17759.             copy_joint_world eyecontrol = "eyecontrol"
  17760.             damage_zone chest = "Waist"
  17761.             damage_zone head = "Loneckcontrol"
  17762.             damage_zone left_arm = "Luparm"
  17763.             damage_zone legs = "Body2"
  17764.             damage_zone right_arm = "Ruparm"
  17765.             def_attach = "prop_soft_desk_chair2"
  17766.             def_dropGibItem1 = "moveable_item_head_pork"
  17767.             def_dropGibItem2 = "moveable_item_torso_pork"
  17768.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17769.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17770.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17771.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17772.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17773.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17774.             def_head = "marscity_receptionist_head"
  17775.             dropGibItem1Joint = "headcontrol"
  17776.             dropGibItem2Joint = "Chest"
  17777.             dropGibItem3Joint = "Ruparm"
  17778.             dropGibItem4Joint = "Waist"
  17779.             dropGibItem5Joint = "Lupleg"
  17780.             dropGibItem6Joint = "Rupleg"
  17781.             dropGibItem7Joint = "Rloleg"
  17782.             dropGibItem8Joint = "Hips"
  17783.             eye_focus_rate = "0.5"
  17784.             eye_horizontal_offset = "-8"
  17785.             eye_turn_max = "20 30 0"
  17786.             eye_turn_min = "-20 -30 0"
  17787.             eye_verticle_offset = "5"
  17788.             gib = "1"
  17789.             head_focus_rate = "0.1"
  17790.             head_joint = "Shoulders"
  17791.             ignore_push = "1"
  17792.             ik_ankle1 = "Lankle_r"
  17793.             ik_ankle2 = "Rankle_r"
  17794.             ik_dir1 = "Lknee"
  17795.             ik_dir2 = "Rknee"
  17796.             ik_foot1 = "Lball_r"
  17797.             ik_foot2 = "Rball_r"
  17798.             ik_footSize = "4"
  17799.             ik_hip1 = "Lupleg"
  17800.             ik_hip2 = "Rupleg"
  17801.             ik_knee1 = "Lloleg"
  17802.             ik_knee2 = "Rloleg"
  17803.             ik_numLegs = "2"
  17804.             ik_waist = "Body2"
  17805.             inherited = "character_default"
  17806.             look_joint Chest = "0.1333 0.1333 0"
  17807.             look_joint Luparm = "-0.4 0 0"
  17808.             look_joint Ruparm = "-0.4 0 0"
  17809.             look_joint Shoulders = "0.1333 0.1333 0"
  17810.             look_joint Waist = "0.1333 0.1333 0"
  17811.             look_joint headcontrol = "0.6 0.6 0"
  17812.             look_max = "25 125 0"
  17813.             look_min = "-90 -125 0"
  17814.             model = "npc_base"
  17815.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17816.             no_cower = "1"
  17817.             ragdoll = "char_npc_base"
  17818.             rank = "0"
  17819.             scriptobject = "character"
  17820.             size = "32 32 74"
  17821.             snd_death = "generic_npc_death"
  17822.             snd_footstep = "player_sounds_footstep"
  17823.             snd_gibbed = "sound_giblets"
  17824.             snd_talk_primary = "default_primary"
  17825.             snd_talk_secondary = "default_secondary"
  17826.             snd_talk_trigger = "default_trigger"
  17827.             sound_bone = "headcontrol"
  17828.             talktime = "0"
  17829.             team = "0"
  17830.             turn_rate = "0"
  17831.             use_aas = "aas48"
  17832.             origin = "0 0 0"
  17833.           }
  17834.           marscity_sci_team_request:e =
  17835.           {
  17836.             bone_focus = "headcontrol"
  17837.             bone_leftEye = "Leyeaim"
  17838.             bone_orientation = "Body"
  17839.             bone_rightEye = "Reyeaim"
  17840.             copy_joint headcontrol = "headcontrol"
  17841.             copy_joint neckcontrol = "neckcontrol"
  17842.             copy_joint_world eyecontrol = "eyecontrol"
  17843.             damage_zone chest = "Waist"
  17844.             damage_zone head = "Loneckcontrol"
  17845.             damage_zone left_arm = "Luparm"
  17846.             damage_zone legs = "Body2"
  17847.             damage_zone right_arm = "Ruparm"
  17848.             def_dropGibItem1 = "moveable_item_head_pork"
  17849.             def_dropGibItem2 = "moveable_item_torso_pork"
  17850.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17851.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17852.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17853.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17854.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17855.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17856.             def_head = "marscity_sci_team_request_head"
  17857.             dropGibItem1Joint = "headcontrol"
  17858.             dropGibItem2Joint = "Chest"
  17859.             dropGibItem3Joint = "Ruparm"
  17860.             dropGibItem4Joint = "Waist"
  17861.             dropGibItem5Joint = "Lupleg"
  17862.             dropGibItem6Joint = "Rupleg"
  17863.             dropGibItem7Joint = "Rloleg"
  17864.             dropGibItem8Joint = "Hips"
  17865.             eye_focus_rate = "0.5"
  17866.             eye_horizontal_offset = "-8"
  17867.             eye_turn_max = "20 30 0"
  17868.             eye_turn_min = "-20 -30 0"
  17869.             eye_verticle_offset = "5"
  17870.             gib = "1"
  17871.             head_focus_rate = "0.1"
  17872.             head_joint = "Shoulders"
  17873.             ik_ankle1 = "Lankle_r"
  17874.             ik_ankle2 = "Rankle_r"
  17875.             ik_dir1 = "Lknee"
  17876.             ik_dir2 = "Rknee"
  17877.             ik_foot1 = "Lball_r"
  17878.             ik_foot2 = "Rball_r"
  17879.             ik_footSize = "4"
  17880.             ik_hip1 = "Lupleg"
  17881.             ik_hip2 = "Rupleg"
  17882.             ik_knee1 = "Lloleg"
  17883.             ik_knee2 = "Rloleg"
  17884.             ik_numLegs = "2"
  17885.             ik_waist = "Body2"
  17886.             inherited = "character_default"
  17887.             look_joint Chest = "0.1333 0.1333 0"
  17888.             look_joint Luparm = "-0.4 0 0"
  17889.             look_joint Ruparm = "-0.4 0 0"
  17890.             look_joint Shoulders = "0.1333 0.1333 0"
  17891.             look_joint Waist = "0.1333 0.1333 0"
  17892.             look_joint headcontrol = "0.6 0.6 0"
  17893.             look_max = "25 125 0"
  17894.             look_min = "-90 -125 0"
  17895.             model = "npc_base"
  17896.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17897.             ragdoll = "char_npc_base"
  17898.             rank = "0"
  17899.             scriptobject = "character"
  17900.             size = "32 32 74"
  17901.             snd_death = "generic_npc_death"
  17902.             snd_footstep = "player_sounds_footstep"
  17903.             snd_gibbed = "sound_giblets"
  17904.             snd_talk_primary = "default_primary"
  17905.             snd_talk_secondary = "default_secondary"
  17906.             snd_talk_trigger = "default_trigger"
  17907.             sound_bone = "headcontrol"
  17908.             talk_no_turn = "1"
  17909.             team = "0"
  17910.             turn_rate = "0"
  17911.             use_aas = "aas48"
  17912.             origin = "0 0 0"
  17913.           }
  17914.           marscity_sci_team_request_cam:e =
  17915.           {
  17916.             anim sci_team_request = "models/md5/cinematics/marscity/sci_team_r"
  17917.              "equest_cam"
  17918.             origin = "0 0 0"
  17919.           }
  17920.           marscity_sec_checkin:e =
  17921.           {
  17922.             anim = "idle"
  17923.             bone_focus = "headcontrol"
  17924.             bone_leftEye = "Leyeaim"
  17925.             bone_orientation = "Body"
  17926.             bone_rightEye = "Reyeaim"
  17927.             copy_joint headcontrol = "headcontrol"
  17928.             copy_joint neckcontrol = "neckcontrol"
  17929.             copy_joint_world eyecontrol = "eyecontrol"
  17930.             damage_zone chest = "Waist"
  17931.             damage_zone head = "Loneckcontrol"
  17932.             damage_zone left_arm = "Luparm"
  17933.             damage_zone legs = "Body2"
  17934.             damage_zone right_arm = "Ruparm"
  17935.             def_attach = "prop_soft_desk_chair2"
  17936.             def_dropGibItem1 = "moveable_item_head_pork"
  17937.             def_dropGibItem2 = "moveable_item_torso_pork"
  17938.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  17939.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  17940.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  17941.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  17942.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  17943.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  17944.             def_head = "marscity_sec_checkin_head"
  17945.             dropGibItem1Joint = "headcontrol"
  17946.             dropGibItem2Joint = "Chest"
  17947.             dropGibItem3Joint = "Ruparm"
  17948.             dropGibItem4Joint = "Waist"
  17949.             dropGibItem5Joint = "Lupleg"
  17950.             dropGibItem6Joint = "Rupleg"
  17951.             dropGibItem7Joint = "Rloleg"
  17952.             dropGibItem8Joint = "Hips"
  17953.             eye_focus_rate = "0.5"
  17954.             eye_horizontal_offset = "-8"
  17955.             eye_turn_max = "20 30 0"
  17956.             eye_turn_min = "-20 -30 0"
  17957.             eye_verticle_offset = "5"
  17958.             gib = "1"
  17959.             head_focus_rate = "0.1"
  17960.             head_joint = "Shoulders"
  17961.             ik_ankle1 = "Lankle_r"
  17962.             ik_ankle2 = "Rankle_r"
  17963.             ik_dir1 = "Lknee"
  17964.             ik_dir2 = "Rknee"
  17965.             ik_foot1 = "Lball_r"
  17966.             ik_foot2 = "Rball_r"
  17967.             ik_footSize = "4"
  17968.             ik_hip1 = "Lupleg"
  17969.             ik_hip2 = "Rupleg"
  17970.             ik_knee1 = "Lloleg"
  17971.             ik_knee2 = "Rloleg"
  17972.             ik_numLegs = "2"
  17973.             ik_numlegs = "0"
  17974.             ik_waist = "Body2"
  17975.             inherited = "character_default"
  17976.             look_joint Chest = "0.1333 0.1333 0"
  17977.             look_joint Luparm = "-0.4 0 0"
  17978.             look_joint Ruparm = "-0.4 0 0"
  17979.             look_joint Shoulders = "0.1333 0.1333 0"
  17980.             look_joint Waist = "0.1333 0.1333 0"
  17981.             look_joint headcontrol = "0.6 0.6 0"
  17982.             look_max = "25 125 0"
  17983.             look_min = "-90 -125 0"
  17984.             model = "npc_base"
  17985.             model_gib = "models/md5/chars/skeleton.md5mesh"
  17986.             ragdoll = "char_npc_base"
  17987.             rank = "0"
  17988.             scriptobject = "character"
  17989.             size = "32 32 74"
  17990.             snd_cleared = "marscity_sec_checkin_cleared"
  17991.             snd_death = "generic_npc_death"
  17992.             snd_footstep = "player_sounds_footstep"
  17993.             snd_gibbed = "sound_giblets"
  17994.             snd_hold = "marscity_sec_checkin_hold"
  17995.             snd_letmeget = "marscity_sec_checkin_letmeget"
  17996.             snd_need = "marscity_sec_checkin_need"
  17997.             snd_talk_primary = "default_primary"
  17998.             snd_talk_secondary = "default_secondary"
  17999.             snd_talk_trigger = "default_trigger"
  18000.             snd_waisting = "marscity_sec_checkin_waisting"
  18001.             snd_welcome = "marscity_sec_checkin_welcome"
  18002.             sound_bone = "headcontrol"
  18003.             team = "0"
  18004.             use_aas = "aas48"
  18005.             origin = "0 0 0"
  18006.           }
  18007.           marscity_sec_window:e =
  18008.           {
  18009.             anim = "window"
  18010.             bone_focus = "headcontrol"
  18011.             bone_leftEye = "Leyeaim"
  18012.             bone_orientation = "Body"
  18013.             bone_rightEye = "Reyeaim"
  18014.             cinematic = "1"
  18015.             copy_joint headcontrol = "headcontrol"
  18016.             copy_joint neckcontrol = "neckcontrol"
  18017.             copy_joint_world eyecontrol = "eyecontrol"
  18018.             damage_zone chest = "Waist"
  18019.             damage_zone head = "Loneckcontrol"
  18020.             damage_zone left_arm = "Luparm"
  18021.             damage_zone legs = "Body2"
  18022.             damage_zone right_arm = "Ruparm"
  18023.             def_attach = "prop_soft_desk_chair2"
  18024.             def_dropGibItem1 = "moveable_item_head_pork"
  18025.             def_dropGibItem2 = "moveable_item_torso_pork"
  18026.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18027.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18028.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18029.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18030.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18031.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18032.             def_head = "marscity_sec_window2_head"
  18033.             dropGibItem1Joint = "headcontrol"
  18034.             dropGibItem2Joint = "Chest"
  18035.             dropGibItem3Joint = "Ruparm"
  18036.             dropGibItem4Joint = "Waist"
  18037.             dropGibItem5Joint = "Lupleg"
  18038.             dropGibItem6Joint = "Rupleg"
  18039.             dropGibItem7Joint = "Rloleg"
  18040.             dropGibItem8Joint = "Hips"
  18041.             eye_focus_rate = "0.5"
  18042.             eye_horizontal_offset = "-8"
  18043.             eye_turn_max = "20 30 0"
  18044.             eye_turn_min = "-20 -30 0"
  18045.             eye_verticle_offset = "5"
  18046.             gib = "1"
  18047.             head_focus_rate = "0.1"
  18048.             head_joint = "Shoulders"
  18049.             ik_ankle1 = "Lankle_r"
  18050.             ik_ankle2 = "Rankle_r"
  18051.             ik_dir1 = "Lknee"
  18052.             ik_dir2 = "Rknee"
  18053.             ik_foot1 = "Lball_r"
  18054.             ik_foot2 = "Rball_r"
  18055.             ik_footSize = "4"
  18056.             ik_hip1 = "Lupleg"
  18057.             ik_hip2 = "Rupleg"
  18058.             ik_knee1 = "Lloleg"
  18059.             ik_knee2 = "Rloleg"
  18060.             ik_numLegs = "2"
  18061.             ik_numlegs = "0"
  18062.             ik_waist = "Body2"
  18063.             inherited = "character_default"
  18064.             look_joint Chest = "0.1333 0.1333 0"
  18065.             look_joint Luparm = "-0.4 0 0"
  18066.             look_joint Ruparm = "-0.4 0 0"
  18067.             look_joint Shoulders = "0.1333 0.1333 0"
  18068.             look_joint Waist = "0.1333 0.1333 0"
  18069.             look_joint headcontrol = "0.6 0.6 0"
  18070.             look_max = "25 125 0"
  18071.             look_min = "-90 -125 0"
  18072.             model = "npc_base"
  18073.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18074.             ragdoll = "char_npc_base"
  18075.             rank = "0"
  18076.             scriptobject = "character"
  18077.             size = "32 32 74"
  18078.             snd_death = "generic_npc_death"
  18079.             snd_footstep = "player_sounds_footstep"
  18080.             snd_gibbed = "sound_giblets"
  18081.             snd_talk_primary = "default_primary"
  18082.             snd_talk_secondary = "default_secondary"
  18083.             snd_talk_trigger = "default_trigger"
  18084.             sound_bone = "headcontrol"
  18085.             team = "0"
  18086.             use_aas = "aas48"
  18087.             origin = "0 0 0"
  18088.           }
  18089.           marscity_sec_window2:e =
  18090.           {
  18091.             anim = "idle"
  18092.             bone_focus = "headcontrol"
  18093.             bone_leftEye = "Leyeaim"
  18094.             bone_orientation = "Body"
  18095.             bone_rightEye = "Reyeaim"
  18096.             copy_joint headcontrol = "headcontrol"
  18097.             copy_joint neckcontrol = "neckcontrol"
  18098.             copy_joint_world eyecontrol = "eyecontrol"
  18099.             damage_zone chest = "Waist"
  18100.             damage_zone head = "Loneckcontrol"
  18101.             damage_zone left_arm = "Luparm"
  18102.             damage_zone legs = "Body2"
  18103.             damage_zone right_arm = "Ruparm"
  18104.             def_attach = "prop_soft_desk_chair2"
  18105.             def_dropDeathItem = "moveable_chair2"
  18106.             def_dropGibItem1 = "moveable_item_head_pork"
  18107.             def_dropGibItem2 = "moveable_item_torso_pork"
  18108.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18109.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18110.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18111.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18112.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18113.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18114.             def_head = "marscity_sec_window2_head"
  18115.             dropDeathItemJoint = "chair"
  18116.             dropDeathItemRotation = "-90 0 0"
  18117.             dropGibItem1Joint = "headcontrol"
  18118.             dropGibItem2Joint = "Chest"
  18119.             dropGibItem3Joint = "Ruparm"
  18120.             dropGibItem4Joint = "Waist"
  18121.             dropGibItem5Joint = "Lupleg"
  18122.             dropGibItem6Joint = "Rupleg"
  18123.             dropGibItem7Joint = "Rloleg"
  18124.             dropGibItem8Joint = "Hips"
  18125.             eye_focus_rate = "0.5"
  18126.             eye_horizontal_offset = "-8"
  18127.             eye_turn_max = "20 30 0"
  18128.             eye_turn_min = "-20 -30 0"
  18129.             eye_verticle_offset = "5"
  18130.             gib = "1"
  18131.             head_focus_rate = "0.1"
  18132.             head_joint = "Shoulders"
  18133.             ignore_push = "1"
  18134.             ik_ankle1 = "Lankle_r"
  18135.             ik_ankle2 = "Rankle_r"
  18136.             ik_dir1 = "Lknee"
  18137.             ik_dir2 = "Rknee"
  18138.             ik_foot1 = "Lball_r"
  18139.             ik_foot2 = "Rball_r"
  18140.             ik_footSize = "4"
  18141.             ik_hip1 = "Lupleg"
  18142.             ik_hip2 = "Rupleg"
  18143.             ik_knee1 = "Lloleg"
  18144.             ik_knee2 = "Rloleg"
  18145.             ik_numLegs = "2"
  18146.             ik_numlegs = "0"
  18147.             ik_waist = "Body2"
  18148.             inherited = "character_default"
  18149.             look_joint Chest = "0.1333 0.1333 0"
  18150.             look_joint Luparm = "-0.4 0 0"
  18151.             look_joint Ruparm = "-0.4 0 0"
  18152.             look_joint Shoulders = "0.1333 0.1333 0"
  18153.             look_joint Waist = "0.1333 0.1333 0"
  18154.             look_joint headcontrol = "0.6 0.6 0"
  18155.             look_joint neckcontrol = "0.8 0.8 0"
  18156.             look_max = "25 125 0"
  18157.             look_min = "-90 -125 0"
  18158.             model = "npc_base"
  18159.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18160.             ragdoll = "char_npc_base"
  18161.             rank = "0"
  18162.             scriptobject = "character"
  18163.             size = "32 32 74"
  18164.             snd_death = "generic_npc_death"
  18165.             snd_footstep = "player_sounds_footstep"
  18166.             snd_gibbed = "sound_giblets"
  18167.             snd_talk_primary = "default_primary"
  18168.             snd_talk_secondary = "default_secondary"
  18169.             snd_talk_secondary2 = "marscity_marine6_hq_secondary2"
  18170.             snd_talk_trigger = "default_trigger"
  18171.             talk0_blendin = "8"
  18172.             talk0_blendout = "8"
  18173.             talk1_blendin = "8"
  18174.             talk1_blendout = "8"
  18175.             talk2_blendin = "8"
  18176.             talk2_blendout = "8"
  18177.             talk_no_turn = "1"
  18178.             talk_time = "0"
  18179.             talktime = "0"
  18180.             team = "0"
  18181.             use_aas = "aas48"
  18182.             origin = "0 0 0"
  18183.           }
  18184.           marscity_security_goggles_pda:e =
  18185.           {
  18186.             bone_focus = "headcontrol"
  18187.             bone_leftEye = "Leyeaim"
  18188.             bone_orientation = "Body"
  18189.             bone_rightEye = "Reyeaim"
  18190.             copy_joint headcontrol = "headcontrol"
  18191.             copy_joint neckcontrol = "neckcontrol"
  18192.             copy_joint_world eyecontrol = "eyecontrol"
  18193.             damage_zone chest = "Waist"
  18194.             damage_zone head = "Loneckcontrol"
  18195.             damage_zone left_arm = "Luparm"
  18196.             damage_zone legs = "Body2"
  18197.             damage_zone right_arm = "Ruparm"
  18198.             def_attach = "pda_marscity_security_goggles_pda"
  18199.             def_dropDeathItem = "pda_marscity_security_goggles_pda"
  18200.             def_dropGibItem1 = "moveable_item_head_pork"
  18201.             def_dropGibItem2 = "moveable_item_torso_pork"
  18202.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18203.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18204.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18205.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18206.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18207.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18208.             def_head = "marscity_security_goggles_pda_head"
  18209.             dropDeathItemJoint = "pda"
  18210.             dropDeathItemRotation = "0 0 0"
  18211.             dropGibItem1Joint = "headcontrol"
  18212.             dropGibItem2Joint = "Chest"
  18213.             dropGibItem3Joint = "Ruparm"
  18214.             dropGibItem4Joint = "Waist"
  18215.             dropGibItem5Joint = "Lupleg"
  18216.             dropGibItem6Joint = "Rupleg"
  18217.             dropGibItem7Joint = "Rloleg"
  18218.             dropGibItem8Joint = "Hips"
  18219.             eye_focus_rate = "0.5"
  18220.             eye_horizontal_offset = "-8"
  18221.             eye_turn_max = "20 30 0"
  18222.             eye_turn_min = "-20 -30 0"
  18223.             eye_verticle_offset = "5"
  18224.             gib = "1"
  18225.             head_focus_rate = "0.1"
  18226.             head_joint = "Shoulders"
  18227.             ik_ankle1 = "Lankle_r"
  18228.             ik_ankle2 = "Rankle_r"
  18229.             ik_dir1 = "Lknee"
  18230.             ik_dir2 = "Rknee"
  18231.             ik_foot1 = "Lball_r"
  18232.             ik_foot2 = "Rball_r"
  18233.             ik_footSize = "4"
  18234.             ik_hip1 = "Lupleg"
  18235.             ik_hip2 = "Rupleg"
  18236.             ik_knee1 = "Lloleg"
  18237.             ik_knee2 = "Rloleg"
  18238.             ik_numLegs = "2"
  18239.             ik_waist = "Body2"
  18240.             inherited = "character_default"
  18241.             look_joint Chest = "0.1333 0.1333 0"
  18242.             look_joint Luparm = "-0.4 0 0"
  18243.             look_joint Ruparm = "-0.4 0 0"
  18244.             look_joint Shoulders = "0.1333 0.1333 0"
  18245.             look_joint Waist = "0.1333 0.1333 0"
  18246.             look_joint headcontrol = "0.6 0.6 0"
  18247.             look_max = "25 125 0"
  18248.             look_min = "-90 -125 0"
  18249.             model = "npc_base"
  18250.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18251.             ragdoll = "char_npc_base"
  18252.             rank = "0"
  18253.             scriptobject = "character"
  18254.             size = "32 32 74"
  18255.             snd_death = "generic_npc_death"
  18256.             snd_footstep = "player_sounds_footstep"
  18257.             snd_gibbed = "sound_giblets"
  18258.             snd_talk_primary = "default_primary"
  18259.             snd_talk_secondary = "default_secondary"
  18260.             snd_talk_secondary2 = "marscity_sec_hangar_secondary2"
  18261.             snd_talk_trigger = "default_trigger"
  18262.             talk0_blendin = "8"
  18263.             talk0_blendout = "8"
  18264.             talk1_blendin = "8"
  18265.             talk1_blendout = "8"
  18266.             talk2_blendin = "8"
  18267.             talk2_blendout = "8"
  18268.             talk_no_turn = "1"
  18269.             talkradius = "384"
  18270.             talktime = "0"
  18271.             team = "0"
  18272.             use_aas = "aas48"
  18273.             origin = "0 0 0"
  18274.           }
  18275.           marscity_security_machinegun:e =
  18276.           {
  18277.             bone_focus = "headcontrol"
  18278.             bone_leftEye = "Leyeaim"
  18279.             bone_orientation = "Body"
  18280.             bone_rightEye = "Reyeaim"
  18281.             copy_joint headcontrol = "headcontrol"
  18282.             copy_joint neckcontrol = "neckcontrol"
  18283.             copy_joint_world eyecontrol = "eyecontrol"
  18284.             damage_zone chest = "Waist"
  18285.             damage_zone head = "Loneckcontrol"
  18286.             damage_zone left_arm = "Luparm"
  18287.             damage_zone legs = "Body2"
  18288.             damage_zone right_arm = "Ruparm"
  18289.             def_attach = "prop_machinegun"
  18290.             def_dropGibItem1 = "moveable_item_head_pork"
  18291.             def_dropGibItem2 = "moveable_item_torso_pork"
  18292.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18293.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18294.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18295.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18296.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18297.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18298.             def_head = "head_security_helmet"
  18299.             dropGibItem1Joint = "headcontrol"
  18300.             dropGibItem2Joint = "Chest"
  18301.             dropGibItem3Joint = "Ruparm"
  18302.             dropGibItem4Joint = "Waist"
  18303.             dropGibItem5Joint = "Lupleg"
  18304.             dropGibItem6Joint = "Rupleg"
  18305.             dropGibItem7Joint = "Rloleg"
  18306.             dropGibItem8Joint = "Hips"
  18307.             eye_focus_rate = "0.5"
  18308.             eye_horizontal_offset = "-8"
  18309.             eye_turn_max = "20 30 0"
  18310.             eye_turn_min = "-20 -30 0"
  18311.             eye_verticle_offset = "5"
  18312.             gib = "1"
  18313.             head_focus_rate = "0.1"
  18314.             head_joint = "Shoulders"
  18315.             ik_ankle1 = "Lankle_r"
  18316.             ik_ankle2 = "Rankle_r"
  18317.             ik_dir1 = "Lknee"
  18318.             ik_dir2 = "Rknee"
  18319.             ik_foot1 = "Lball_r"
  18320.             ik_foot2 = "Rball_r"
  18321.             ik_footSize = "4"
  18322.             ik_hip1 = "Lupleg"
  18323.             ik_hip2 = "Rupleg"
  18324.             ik_knee1 = "Lloleg"
  18325.             ik_knee2 = "Rloleg"
  18326.             ik_numLegs = "2"
  18327.             ik_waist = "Body2"
  18328.             inherited = "character_default"
  18329.             look_joint Chest = "0.1333 0.1333 0"
  18330.             look_joint Luparm = "-0.4 0 0"
  18331.             look_joint Ruparm = "-0.4 0 0"
  18332.             look_joint Shoulders = "0.1333 0.1333 0"
  18333.             look_joint Waist = "0.1333 0.1333 0"
  18334.             look_joint headcontrol = "0.6 0.6 0"
  18335.             look_max = "25 125 0"
  18336.             look_min = "-90 -125 0"
  18337.             model = "npc_base"
  18338.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18339.             ragdoll = "char_npc_base"
  18340.             rank = "0"
  18341.             scriptobject = "character"
  18342.             size = "32 32 74"
  18343.             snd_death = "generic_npc_death"
  18344.             snd_footstep = "player_sounds_footstep"
  18345.             snd_gibbed = "sound_giblets"
  18346.             snd_talk_primary = "default_primary"
  18347.             snd_talk_secondary = "default_secondary"
  18348.             snd_talk_secondary2 = "marscity_security_guard_admin_secondary2"
  18349.             snd_talk_trigger = "default_trigger"
  18350.             talkradius = "420"
  18351.             talktime = ".6"
  18352.             team = "0"
  18353.             use_aas = "aas48"
  18354.             origin = "0 0 0"
  18355.           }
  18356.           marscity_ship:e =
  18357.           {
  18358.             anim = "window"
  18359.             cinematic = "1"
  18360.             cycle = "1"
  18361.             inherited = "func_animate"
  18362.             model = "marscity_ship"
  18363.             wait = "-1"
  18364.             origin = "0 0 0"
  18365.           }
  18366.           marscity_ship2:e =
  18367.           {
  18368.             anim = "hangar_a"
  18369.             anim1 = "hangar_a"
  18370.             anim2 = "hangar_b"
  18371.             anim3 = "hangar_c"
  18372.             anim4 = "hangar_d"
  18373.             cinematic = "1"
  18374.             cycle = "1"
  18375.             inherited = "func_animate"
  18376.             model = "marscity_ship2"
  18377.             num_anims = "4"
  18378.             wait = "-1"
  18379.             origin = "0 0 0"
  18380.           }
  18381.           marscity_ship3:e =
  18382.           {
  18383.             anim = "hangarend"
  18384.             anim1 = "hangarend"
  18385.             anim2 = "hangarloop"
  18386.             auto_advance = "1"
  18387.             cinematic = "1"
  18388.             cycle = "1"
  18389.             inherited = "func_animate"
  18390.             loop_last_anim = "1"
  18391.             model = "marscity_ship3"
  18392.             num_anims = "2"
  18393.             wait = "-1"
  18394.             origin = "0 0 0"
  18395.           }
  18396.           marscity_smallpda:e =
  18397.           {
  18398.             anim1 = "recep_a"
  18399.             anim2 = "recep_b"
  18400.             anim3 = "recep_c"
  18401.             auto_advance = "1"
  18402.             cinematic = "1"
  18403.             cycle = "1"
  18404.             inherited = "func_animate"
  18405.             model = "marscity_smallpda"
  18406.             num_anims = "3"
  18407.             wait = "-1"
  18408.             origin = "0 0 0"
  18409.           }
  18410.           marscity_soldier_bald_pda:e =
  18411.           {
  18412.             bone_focus = "headcontrol"
  18413.             bone_leftEye = "Leyeaim"
  18414.             bone_orientation = "Body"
  18415.             bone_rightEye = "Reyeaim"
  18416.             copy_joint headcontrol = "headcontrol"
  18417.             copy_joint neckcontrol = "neckcontrol"
  18418.             copy_joint_world eyecontrol = "eyecontrol"
  18419.             damage_zone chest = "Waist"
  18420.             damage_zone head = "Loneckcontrol"
  18421.             damage_zone left_arm = "Luparm"
  18422.             damage_zone legs = "Body2"
  18423.             damage_zone right_arm = "Ruparm"
  18424.             def_attach = "pda_marscity_soldier_bald_pda"
  18425.             def_dropDeathItem = "pda_marscity_soldier_bald_pda"
  18426.             def_dropGibItem1 = "moveable_item_head_pork"
  18427.             def_dropGibItem2 = "moveable_item_torso_pork"
  18428.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18429.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18430.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18431.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18432.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18433.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18434.             def_head = "marscity_soldier_bald_pda_head"
  18435.             dropDeathItemJoint = "pda"
  18436.             dropDeathItemRotation = "0 0 0"
  18437.             dropGibItem1Joint = "headcontrol"
  18438.             dropGibItem2Joint = "Chest"
  18439.             dropGibItem3Joint = "Ruparm"
  18440.             dropGibItem4Joint = "Waist"
  18441.             dropGibItem5Joint = "Lupleg"
  18442.             dropGibItem6Joint = "Rupleg"
  18443.             dropGibItem7Joint = "Rloleg"
  18444.             dropGibItem8Joint = "Hips"
  18445.             eye_focus_rate = "0.5"
  18446.             eye_horizontal_offset = "-8"
  18447.             eye_turn_max = "20 30 0"
  18448.             eye_turn_min = "-20 -30 0"
  18449.             eye_verticle_offset = "5"
  18450.             gib = "1"
  18451.             head_focus_rate = "0.1"
  18452.             head_joint = "Shoulders"
  18453.             ik_ankle1 = "Lankle_r"
  18454.             ik_ankle2 = "Rankle_r"
  18455.             ik_dir1 = "Lknee"
  18456.             ik_dir2 = "Rknee"
  18457.             ik_foot1 = "Lball_r"
  18458.             ik_foot2 = "Rball_r"
  18459.             ik_footSize = "4"
  18460.             ik_hip1 = "Lupleg"
  18461.             ik_hip2 = "Rupleg"
  18462.             ik_knee1 = "Lloleg"
  18463.             ik_knee2 = "Rloleg"
  18464.             ik_numLegs = "2"
  18465.             ik_waist = "Body2"
  18466.             inherited = "character_default"
  18467.             look_joint Chest = "0.1333 0.1333 0"
  18468.             look_joint Luparm = "-0.4 0 0"
  18469.             look_joint Ruparm = "-0.4 0 0"
  18470.             look_joint Shoulders = "0.1333 0.1333 0"
  18471.             look_joint Waist = "0.1333 0.1333 0"
  18472.             look_joint headcontrol = "0.6 0.6 0"
  18473.             look_max = "25 125 0"
  18474.             look_min = "-90 -125 0"
  18475.             model = "npc_base"
  18476.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18477.             ragdoll = "char_npc_base"
  18478.             rank = "0"
  18479.             scriptobject = "character"
  18480.             size = "32 32 74"
  18481.             snd_death = "generic_npc_death"
  18482.             snd_footstep = "player_sounds_footstep"
  18483.             snd_gibbed = "sound_giblets"
  18484.             snd_talk_primary = "default_primary"
  18485.             snd_talk_secondary = "default_secondary"
  18486.             snd_talk_secondary2 = "marscity_marine5_hq_secondary2"
  18487.             snd_talk_trigger = "default_trigger"
  18488.             talk_no_turn = "1"
  18489.             talktime = "0"
  18490.             team = "0"
  18491.             use_aas = "aas48"
  18492.             origin = "0 0 0"
  18493.           }
  18494.           marscity_soldier_black:e =
  18495.           {
  18496.             bone_focus = "headcontrol"
  18497.             bone_leftEye = "Leyeaim"
  18498.             bone_orientation = "Body"
  18499.             bone_rightEye = "Reyeaim"
  18500.             copy_joint headcontrol = "headcontrol"
  18501.             copy_joint neckcontrol = "neckcontrol"
  18502.             copy_joint_world eyecontrol = "eyecontrol"
  18503.             damage_zone chest = "Waist"
  18504.             damage_zone head = "Loneckcontrol"
  18505.             damage_zone left_arm = "Luparm"
  18506.             damage_zone legs = "Body2"
  18507.             damage_zone right_arm = "Ruparm"
  18508.             def_attach = "pda_marscity_soldier_black"
  18509.             def_dropDeathItem = "pda_marscity_soldier_black"
  18510.             def_dropGibItem1 = "moveable_item_head_pork"
  18511.             def_dropGibItem2 = "moveable_item_torso_pork"
  18512.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18513.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18514.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18515.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18516.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18517.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18518.             def_head = "marscity_soldier_black_head"
  18519.             dropDeathItemJoint = "pda"
  18520.             dropDeathItemRotation = "0 0 0"
  18521.             dropGibItem1Joint = "headcontrol"
  18522.             dropGibItem2Joint = "Chest"
  18523.             dropGibItem3Joint = "Ruparm"
  18524.             dropGibItem4Joint = "Waist"
  18525.             dropGibItem5Joint = "Lupleg"
  18526.             dropGibItem6Joint = "Rupleg"
  18527.             dropGibItem7Joint = "Rloleg"
  18528.             dropGibItem8Joint = "Hips"
  18529.             eye_focus_rate = "0.5"
  18530.             eye_horizontal_offset = "-8"
  18531.             eye_turn_max = "20 30 0"
  18532.             eye_turn_min = "-20 -30 0"
  18533.             eye_verticle_offset = "5"
  18534.             gib = "1"
  18535.             head_focus_rate = "0.1"
  18536.             head_joint = "Shoulders"
  18537.             ik_ankle1 = "Lankle_r"
  18538.             ik_ankle2 = "Rankle_r"
  18539.             ik_dir1 = "Lknee"
  18540.             ik_dir2 = "Rknee"
  18541.             ik_foot1 = "Lball_r"
  18542.             ik_foot2 = "Rball_r"
  18543.             ik_footSize = "4"
  18544.             ik_hip1 = "Lupleg"
  18545.             ik_hip2 = "Rupleg"
  18546.             ik_knee1 = "Lloleg"
  18547.             ik_knee2 = "Rloleg"
  18548.             ik_numLegs = "2"
  18549.             ik_waist = "Body2"
  18550.             inherited = "character_default"
  18551.             look_joint Chest = "0.1333 0.1333 0"
  18552.             look_joint Luparm = "-0.4 0 0"
  18553.             look_joint Ruparm = "-0.4 0 0"
  18554.             look_joint Shoulders = "0.1333 0.1333 0"
  18555.             look_joint Waist = "0.1333 0.1333 0"
  18556.             look_joint headcontrol = "0.6 0.6 0"
  18557.             look_max = "25 125 0"
  18558.             look_min = "-90 -125 0"
  18559.             model = "npc_base"
  18560.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18561.             ragdoll = "char_npc_base"
  18562.             rank = "0"
  18563.             scriptobject = "character"
  18564.             size = "32 32 74"
  18565.             skin = "skins/characters/npcs/soldier_black"
  18566.             snd_death = "generic_npc_death"
  18567.             snd_footstep = "player_sounds_footstep"
  18568.             snd_gibbed = "sound_giblets"
  18569.             snd_talk_primary = "default_primary"
  18570.             snd_talk_secondary = "default_secondary"
  18571.             snd_talk_secondary2 = "marscity_marine5_hq_secondary2"
  18572.             snd_talk_trigger = "default_trigger"
  18573.             talk0_blendin = "8"
  18574.             talk0_blendout = "8"
  18575.             talk1_blendin = "8"
  18576.             talk1_blendout = "8"
  18577.             talk2_blendin = "8"
  18578.             talk2_blendout = "8"
  18579.             talk_no_turn = "1"
  18580.             talkradius = "384"
  18581.             talktime = "0"
  18582.             team = "0"
  18583.             use_aas = "aas48"
  18584.             origin = "0 0 0"
  18585.           }
  18586.           marscity_soldier_young_pda:e =
  18587.           {
  18588.             bone_focus = "headcontrol"
  18589.             bone_leftEye = "Leyeaim"
  18590.             bone_orientation = "Body"
  18591.             bone_rightEye = "Reyeaim"
  18592.             copy_joint headcontrol = "headcontrol"
  18593.             copy_joint neckcontrol = "neckcontrol"
  18594.             copy_joint_world eyecontrol = "eyecontrol"
  18595.             damage_zone chest = "Waist"
  18596.             damage_zone head = "Loneckcontrol"
  18597.             damage_zone left_arm = "Luparm"
  18598.             damage_zone legs = "Body2"
  18599.             damage_zone right_arm = "Ruparm"
  18600.             def_attach = "pda_marscity_soldier_young_pda"
  18601.             def_dropDeathItem = "pda_marscity_soldier_young_pda"
  18602.             def_dropGibItem1 = "moveable_item_head_pork"
  18603.             def_dropGibItem2 = "moveable_item_torso_pork"
  18604.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18605.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18606.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18607.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18608.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18609.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18610.             def_head = "marscity_soldier_young_pda_head"
  18611.             dropDeathItemJoint = "pda"
  18612.             dropDeathItemRotation = "0 0 0"
  18613.             dropGibItem1Joint = "headcontrol"
  18614.             dropGibItem2Joint = "Chest"
  18615.             dropGibItem3Joint = "Ruparm"
  18616.             dropGibItem4Joint = "Waist"
  18617.             dropGibItem5Joint = "Lupleg"
  18618.             dropGibItem6Joint = "Rupleg"
  18619.             dropGibItem7Joint = "Rloleg"
  18620.             dropGibItem8Joint = "Hips"
  18621.             eye_focus_rate = "0.5"
  18622.             eye_horizontal_offset = "-8"
  18623.             eye_turn_max = "20 30 0"
  18624.             eye_turn_min = "-20 -30 0"
  18625.             eye_verticle_offset = "5"
  18626.             gib = "1"
  18627.             head_focus_rate = "0.1"
  18628.             head_joint = "Shoulders"
  18629.             ignore_push = "1"
  18630.             ik_ankle1 = "Lankle_r"
  18631.             ik_ankle2 = "Rankle_r"
  18632.             ik_dir1 = "Lknee"
  18633.             ik_dir2 = "Rknee"
  18634.             ik_foot1 = "Lball_r"
  18635.             ik_foot2 = "Rball_r"
  18636.             ik_footSize = "4"
  18637.             ik_hip1 = "Lupleg"
  18638.             ik_hip2 = "Rupleg"
  18639.             ik_knee1 = "Lloleg"
  18640.             ik_knee2 = "Rloleg"
  18641.             ik_numLegs = "2"
  18642.             ik_waist = "Body2"
  18643.             inherited = "character_default"
  18644.             look_joint Chest = "0.1333 0.1333 0"
  18645.             look_joint Luparm = "-0.4 0 0"
  18646.             look_joint Ruparm = "-0.4 0 0"
  18647.             look_joint Shoulders = "0.1333 0.1333 0"
  18648.             look_joint Waist = "0.1333 0.1333 0"
  18649.             look_joint headcontrol = "0.6 0.6 0"
  18650.             look_max = "25 125 0"
  18651.             look_min = "-90 -125 0"
  18652.             model = "npc_base"
  18653.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18654.             ragdoll = "char_npc_base"
  18655.             rank = "0"
  18656.             scriptobject = "character"
  18657.             size = "32 32 74"
  18658.             snd_death = "generic_npc_death"
  18659.             snd_footstep = "player_sounds_footstep"
  18660.             snd_gibbed = "sound_giblets"
  18661.             snd_talk_primary = "default_primary"
  18662.             snd_talk_secondary = "default_secondary"
  18663.             snd_talk_secondary2 = "marscity_marine2_hq_secondary2"
  18664.             snd_talk_trigger = "default_trigger"
  18665.             talk_no_turn = "1"
  18666.             talktime = "0"
  18667.             team = "0"
  18668.             use_aas = "aas48"
  18669.             origin = "0 0 0"
  18670.           }
  18671.           marscity_suit_asian_chair:e =
  18672.           {
  18673.             anim = "stand"
  18674.             bone_focus = "headcontrol"
  18675.             bone_leftEye = "Leyeaim"
  18676.             bone_orientation = "Body"
  18677.             bone_rightEye = "Reyeaim"
  18678.             copy_joint headcontrol = "headcontrol"
  18679.             copy_joint neckcontrol = "neckcontrol"
  18680.             copy_joint_world eyecontrol = "eyecontrol"
  18681.             damage_zone chest = "Waist"
  18682.             damage_zone head = "Loneckcontrol"
  18683.             damage_zone left_arm = "Luparm"
  18684.             damage_zone legs = "Body2"
  18685.             damage_zone right_arm = "Ruparm"
  18686.             def_attach = "prop_soft_desk_chair2"
  18687.             def_dropDeathItem = "moveable_chair2"
  18688.             def_dropGibItem1 = "moveable_item_head_pork"
  18689.             def_dropGibItem2 = "moveable_item_torso_pork"
  18690.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18691.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18692.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18693.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18694.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18695.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18696.             def_head = "marscity_suit_asian_chair_head"
  18697.             dropDeathItemJoint = "chair"
  18698.             dropDeathItemRotation = "-90 0 0"
  18699.             dropGibItem1Joint = "headcontrol"
  18700.             dropGibItem2Joint = "Chest"
  18701.             dropGibItem3Joint = "Ruparm"
  18702.             dropGibItem4Joint = "Waist"
  18703.             dropGibItem5Joint = "Lupleg"
  18704.             dropGibItem6Joint = "Rupleg"
  18705.             dropGibItem7Joint = "Rloleg"
  18706.             dropGibItem8Joint = "Hips"
  18707.             eye_focus_rate = "0.5"
  18708.             eye_horizontal_offset = "-8"
  18709.             eye_turn_max = "20 30 0"
  18710.             eye_turn_min = "-20 -30 0"
  18711.             eye_verticle_offset = "5"
  18712.             gib = "1"
  18713.             head_focus_rate = "0.1"
  18714.             head_joint = "Shoulders"
  18715.             ignore_push = "1"
  18716.             ik_ankle1 = "Lankle_r"
  18717.             ik_ankle2 = "Rankle_r"
  18718.             ik_dir1 = "Lknee"
  18719.             ik_dir2 = "Rknee"
  18720.             ik_foot1 = "Lball_r"
  18721.             ik_foot2 = "Rball_r"
  18722.             ik_footSize = "4"
  18723.             ik_hip1 = "Lupleg"
  18724.             ik_hip2 = "Rupleg"
  18725.             ik_knee1 = "Lloleg"
  18726.             ik_knee2 = "Rloleg"
  18727.             ik_numLegs = "2"
  18728.             ik_waist = "Body2"
  18729.             inherited = "character_default"
  18730.             look_joint Chest = "0.1333 0.1333 0"
  18731.             look_joint Luparm = "-0.4 0 0"
  18732.             look_joint Ruparm = "-0.4 0 0"
  18733.             look_joint Shoulders = "0.1333 0.1333 0"
  18734.             look_joint Waist = "0.1333 0.1333 0"
  18735.             look_joint headcontrol = "0.6 0.6 0"
  18736.             look_joint neckcontrol = "0.8 0.8 0"
  18737.             look_max = "25 125 0"
  18738.             look_min = "-90 -125 0"
  18739.             model = "npc_base"
  18740.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18741.             ragdoll = "char_npc_base"
  18742.             rank = "0"
  18743.             scriptobject = "character"
  18744.             size = "32 32 74"
  18745.             snd_death = "generic_npc_death"
  18746.             snd_footstep = "player_sounds_footstep"
  18747.             snd_gibbed = "sound_giblets"
  18748.             snd_respond = "marscity_marine3_hq_respond"
  18749.             snd_talk_primary = "default_primary"
  18750.             snd_talk_secondary = "default_secondary"
  18751.             snd_talk_secondary2 = "marscity_marine3_hq_secondary2"
  18752.             snd_talk_trigger = "default_trigger"
  18753.             talk0_blendin = "8"
  18754.             talk0_blendout = "8"
  18755.             talk1_blendin = "8"
  18756.             talk1_blendout = "8"
  18757.             talk2_blendin = "8"
  18758.             talk2_blendout = "8"
  18759.             talk_no_turn = "1"
  18760.             talk_time = "0"
  18761.             talktime = "0"
  18762.             team = "0"
  18763.             use_aas = "aas48"
  18764.             origin = "0 0 0"
  18765.           }
  18766.           marscity_suit_asian_chair2:e =
  18767.           {
  18768.             anim = "stand"
  18769.             bone_focus = "headcontrol"
  18770.             bone_leftEye = "Leyeaim"
  18771.             bone_orientation = "Body"
  18772.             bone_rightEye = "Reyeaim"
  18773.             copy_joint headcontrol = "headcontrol"
  18774.             copy_joint neckcontrol = "neckcontrol"
  18775.             copy_joint_world eyecontrol = "eyecontrol"
  18776.             damage_zone chest = "Waist"
  18777.             damage_zone head = "Loneckcontrol"
  18778.             damage_zone left_arm = "Luparm"
  18779.             damage_zone legs = "Body2"
  18780.             damage_zone right_arm = "Ruparm"
  18781.             def_attach = "prop_soft_desk_chair2"
  18782.             def_dropDeathItem = "moveable_chair2"
  18783.             def_dropGibItem1 = "moveable_item_head_pork"
  18784.             def_dropGibItem2 = "moveable_item_torso_pork"
  18785.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18786.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18787.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18788.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18789.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18790.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18791.             def_head = "marscity_suit_asian_chair_head2"
  18792.             dropDeathItemJoint = "chair"
  18793.             dropDeathItemRotation = "-90 0 0"
  18794.             dropGibItem1Joint = "headcontrol"
  18795.             dropGibItem2Joint = "Chest"
  18796.             dropGibItem3Joint = "Ruparm"
  18797.             dropGibItem4Joint = "Waist"
  18798.             dropGibItem5Joint = "Lupleg"
  18799.             dropGibItem6Joint = "Rupleg"
  18800.             dropGibItem7Joint = "Rloleg"
  18801.             dropGibItem8Joint = "Hips"
  18802.             eye_focus_rate = "0.5"
  18803.             eye_horizontal_offset = "-8"
  18804.             eye_turn_max = "20 30 0"
  18805.             eye_turn_min = "-20 -30 0"
  18806.             eye_verticle_offset = "5"
  18807.             gib = "1"
  18808.             head_focus_rate = "0.1"
  18809.             head_joint = "Shoulders"
  18810.             ignore_push = "1"
  18811.             ik_ankle1 = "Lankle_r"
  18812.             ik_ankle2 = "Rankle_r"
  18813.             ik_dir1 = "Lknee"
  18814.             ik_dir2 = "Rknee"
  18815.             ik_foot1 = "Lball_r"
  18816.             ik_foot2 = "Rball_r"
  18817.             ik_footSize = "4"
  18818.             ik_hip1 = "Lupleg"
  18819.             ik_hip2 = "Rupleg"
  18820.             ik_knee1 = "Lloleg"
  18821.             ik_knee2 = "Rloleg"
  18822.             ik_numLegs = "2"
  18823.             ik_waist = "Body2"
  18824.             inherited = "character_default"
  18825.             look_joint Chest = "0.1333 0.1333 0"
  18826.             look_joint Luparm = "-0.4 0 0"
  18827.             look_joint Ruparm = "-0.4 0 0"
  18828.             look_joint Shoulders = "0.1333 0.1333 0"
  18829.             look_joint Waist = "0.1333 0.1333 0"
  18830.             look_joint headcontrol = "0.6 0.6 0"
  18831.             look_joint neckcontrol = "0.8 0.8 0"
  18832.             look_max = "25 125 0"
  18833.             look_min = "-90 -125 0"
  18834.             model = "npc_base"
  18835.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18836.             ragdoll = "char_npc_base"
  18837.             rank = "0"
  18838.             scriptobject = "character"
  18839.             size = "32 32 74"
  18840.             snd_death = "generic_npc_death"
  18841.             snd_footstep = "player_sounds_footstep"
  18842.             snd_gibbed = "sound_giblets"
  18843.             snd_respond = "marscity_marine3_hq_respond"
  18844.             snd_talk_primary = "default_primary"
  18845.             snd_talk_secondary = "default_secondary"
  18846.             snd_talk_secondary2 = "marscity_marine3_hq_secondary2"
  18847.             snd_talk_trigger = "default_trigger"
  18848.             talk0_blendin = "8"
  18849.             talk0_blendout = "8"
  18850.             talk1_blendin = "8"
  18851.             talk1_blendout = "8"
  18852.             talk2_blendin = "8"
  18853.             talk2_blendout = "8"
  18854.             talk_no_turn = "1"
  18855.             talk_time = "0"
  18856.             talktime = "0"
  18857.             team = "0"
  18858.             use_aas = "aas48"
  18859.             origin = "0 0 0"
  18860.           }
  18861.           marscity_suit_chair:e =
  18862.           {
  18863.             anim = "office"
  18864.             cycle = "1"
  18865.             inherited = "func_animate"
  18866.             model = "marscity_suit_chair"
  18867.             wait = "-1"
  18868.             origin = "0 0 0"
  18869.           }
  18870.           marscity_suit_officeguy1:e =
  18871.           {
  18872.             anim = "office"
  18873.             bone_focus = "headcontrol"
  18874.             bone_leftEye = "Leyeaim"
  18875.             bone_orientation = "Body"
  18876.             bone_rightEye = "Reyeaim"
  18877.             copy_joint headcontrol = "headcontrol"
  18878.             copy_joint neckcontrol = "neckcontrol"
  18879.             copy_joint_world eyecontrol = "eyecontrol"
  18880.             damage_zone chest = "Waist"
  18881.             damage_zone head = "Loneckcontrol"
  18882.             damage_zone left_arm = "Luparm"
  18883.             damage_zone legs = "Body2"
  18884.             damage_zone right_arm = "Ruparm"
  18885.             def_dropGibItem1 = "moveable_item_head_pork"
  18886.             def_dropGibItem2 = "moveable_item_torso_pork"
  18887.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18888.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18889.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18890.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18891.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18892.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18893.             def_head = "head_young"
  18894.             dropGibItem1Joint = "headcontrol"
  18895.             dropGibItem2Joint = "Chest"
  18896.             dropGibItem3Joint = "Ruparm"
  18897.             dropGibItem4Joint = "Waist"
  18898.             dropGibItem5Joint = "Lupleg"
  18899.             dropGibItem6Joint = "Rupleg"
  18900.             dropGibItem7Joint = "Rloleg"
  18901.             dropGibItem8Joint = "Hips"
  18902.             eye_focus_rate = "0.5"
  18903.             eye_horizontal_offset = "-8"
  18904.             eye_turn_max = "20 30 0"
  18905.             eye_turn_min = "-20 -30 0"
  18906.             eye_verticle_offset = "5"
  18907.             gib = "1"
  18908.             head_focus_rate = "0.1"
  18909.             head_joint = "Shoulders"
  18910.             ik_ankle1 = "Lankle_r"
  18911.             ik_ankle2 = "Rankle_r"
  18912.             ik_dir1 = "Lknee"
  18913.             ik_dir2 = "Rknee"
  18914.             ik_foot1 = "Lball_r"
  18915.             ik_foot2 = "Rball_r"
  18916.             ik_footSize = "4"
  18917.             ik_hip1 = "Lupleg"
  18918.             ik_hip2 = "Rupleg"
  18919.             ik_knee1 = "Lloleg"
  18920.             ik_knee2 = "Rloleg"
  18921.             ik_numLegs = "2"
  18922.             ik_waist = "Body2"
  18923.             inherited = "character_default"
  18924.             look_joint Chest = "0.1333 0.1333 0"
  18925.             look_joint Luparm = "-0.4 0 0"
  18926.             look_joint Ruparm = "-0.4 0 0"
  18927.             look_joint Shoulders = "0.1333 0.1333 0"
  18928.             look_joint Waist = "0.1333 0.1333 0"
  18929.             look_joint headcontrol = "0.6 0.6 0"
  18930.             look_max = "25 125 0"
  18931.             look_min = "-90 -125 0"
  18932.             model = "npc_base"
  18933.             model_gib = "models/md5/chars/skeleton.md5mesh"
  18934.             ragdoll = "char_npc_base"
  18935.             rank = "0"
  18936.             scriptobject = "character"
  18937.             size = "32 32 74"
  18938.             snd_death = "generic_npc_death"
  18939.             snd_footstep = "player_sounds_footstep"
  18940.             snd_gibbed = "sound_giblets"
  18941.             snd_talk_primary = "default_primary"
  18942.             snd_talk_secondary = "default_secondary"
  18943.             snd_talk_trigger = "default_trigger"
  18944.             team = "0"
  18945.             use_aas = "aas48"
  18946.             origin = "0 0 0"
  18947.           }
  18948.           marscity_suit_young2:e =
  18949.           {
  18950.             bone_focus = "headcontrol"
  18951.             bone_leftEye = "Leyeaim"
  18952.             bone_orientation = "Body"
  18953.             bone_rightEye = "Reyeaim"
  18954.             copy_joint headcontrol = "headcontrol"
  18955.             copy_joint neckcontrol = "neckcontrol"
  18956.             copy_joint_world eyecontrol = "eyecontrol"
  18957.             damage_zone chest = "Waist"
  18958.             damage_zone head = "Loneckcontrol"
  18959.             damage_zone left_arm = "Luparm"
  18960.             damage_zone legs = "Body2"
  18961.             damage_zone right_arm = "Ruparm"
  18962.             def_dropGibItem1 = "moveable_item_head_pork"
  18963.             def_dropGibItem2 = "moveable_item_torso_pork"
  18964.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  18965.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  18966.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  18967.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  18968.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  18969.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  18970.             def_head = "head_young"
  18971.             dropGibItem1Joint = "headcontrol"
  18972.             dropGibItem2Joint = "Chest"
  18973.             dropGibItem3Joint = "Ruparm"
  18974.             dropGibItem4Joint = "Waist"
  18975.             dropGibItem5Joint = "Lupleg"
  18976.             dropGibItem6Joint = "Rupleg"
  18977.             dropGibItem7Joint = "Rloleg"
  18978.             dropGibItem8Joint = "Hips"
  18979.             eye_focus_rate = "0.5"
  18980.             eye_horizontal_offset = "-8"
  18981.             eye_turn_max = "20 30 0"
  18982.             eye_turn_min = "-20 -30 0"
  18983.             eye_verticle_offset = "5"
  18984.             gib = "1"
  18985.             head_focus_rate = "0.1"
  18986.             head_joint = "Shoulders"
  18987.             ik_ankle1 = "Lankle_r"
  18988.             ik_ankle2 = "Rankle_r"
  18989.             ik_dir1 = "Lknee"
  18990.             ik_dir2 = "Rknee"
  18991.             ik_foot1 = "Lball_r"
  18992.             ik_foot2 = "Rball_r"
  18993.             ik_footSize = "4"
  18994.             ik_hip1 = "Lupleg"
  18995.             ik_hip2 = "Rupleg"
  18996.             ik_knee1 = "Lloleg"
  18997.             ik_knee2 = "Rloleg"
  18998.             ik_numLegs = "2"
  18999.             ik_waist = "Body2"
  19000.             inherited = "character_default"
  19001.             look_joint Chest = "0.1333 0.1333 0"
  19002.             look_joint Luparm = "-0.4 0 0"
  19003.             look_joint Ruparm = "-0.4 0 0"
  19004.             look_joint Shoulders = "0.1333 0.1333 0"
  19005.             look_joint Waist = "0.1333 0.1333 0"
  19006.             look_joint headcontrol = "0.6 0.6 0"
  19007.             look_max = "25 125 0"
  19008.             look_min = "-90 -125 0"
  19009.             model = "npc_base"
  19010.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19011.             ragdoll = "char_npc_base"
  19012.             rank = "0"
  19013.             scriptobject = "character"
  19014.             size = "32 32 74"
  19015.             snd_death = "generic_npc_death"
  19016.             snd_footstep = "player_sounds_footstep"
  19017.             snd_gibbed = "sound_giblets"
  19018.             snd_talk_primary = "default_primary"
  19019.             snd_talk_secondary = "default_secondary"
  19020.             snd_talk_trigger = "default_trigger"
  19021.             team = "0"
  19022.             use_aas = "aas48"
  19023.             origin = "0 0 0"
  19024.           }
  19025.           marscity_suit_young_chair:e =
  19026.           {
  19027.             anim = "idle"
  19028.             bone_focus = "headcontrol"
  19029.             bone_leftEye = "Leyeaim"
  19030.             bone_orientation = "Body"
  19031.             bone_rightEye = "Reyeaim"
  19032.             copy_joint headcontrol = "headcontrol"
  19033.             copy_joint neckcontrol = "neckcontrol"
  19034.             copy_joint_world eyecontrol = "eyecontrol"
  19035.             damage_zone chest = "Waist"
  19036.             damage_zone head = "Loneckcontrol"
  19037.             damage_zone left_arm = "Luparm"
  19038.             damage_zone legs = "Body2"
  19039.             damage_zone right_arm = "Ruparm"
  19040.             def_attach = "prop_soft_desk_chair2"
  19041.             def_dropDeathItem = "moveable_chair2"
  19042.             def_dropGibItem1 = "moveable_item_head_pork"
  19043.             def_dropGibItem2 = "moveable_item_torso_pork"
  19044.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19045.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19046.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19047.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19048.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19049.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19050.             def_head = "head_young"
  19051.             dropDeathItemJoint = "chair"
  19052.             dropDeathItemRotation = "-90 0 0"
  19053.             dropGibItem1Joint = "headcontrol"
  19054.             dropGibItem2Joint = "Chest"
  19055.             dropGibItem3Joint = "Ruparm"
  19056.             dropGibItem4Joint = "Waist"
  19057.             dropGibItem5Joint = "Lupleg"
  19058.             dropGibItem6Joint = "Rupleg"
  19059.             dropGibItem7Joint = "Rloleg"
  19060.             dropGibItem8Joint = "Hips"
  19061.             eye_focus_rate = "0.5"
  19062.             eye_horizontal_offset = "-8"
  19063.             eye_turn_max = "20 30 0"
  19064.             eye_turn_min = "-20 -30 0"
  19065.             eye_verticle_offset = "5"
  19066.             gib = "1"
  19067.             head_focus_rate = "0.1"
  19068.             head_joint = "Shoulders"
  19069.             ignore_push = "1"
  19070.             ik_ankle1 = "Lankle_r"
  19071.             ik_ankle2 = "Rankle_r"
  19072.             ik_dir1 = "Lknee"
  19073.             ik_dir2 = "Rknee"
  19074.             ik_foot1 = "Lball_r"
  19075.             ik_foot2 = "Rball_r"
  19076.             ik_footSize = "4"
  19077.             ik_hip1 = "Lupleg"
  19078.             ik_hip2 = "Rupleg"
  19079.             ik_knee1 = "Lloleg"
  19080.             ik_knee2 = "Rloleg"
  19081.             ik_numLegs = "2"
  19082.             ik_waist = "Body2"
  19083.             inherited = "character_default"
  19084.             look_joint Chest = "0.1333 0.1333 0"
  19085.             look_joint Luparm = "-0.4 0 0"
  19086.             look_joint Ruparm = "-0.4 0 0"
  19087.             look_joint Shoulders = "0.1333 0.1333 0"
  19088.             look_joint Waist = "0.1333 0.1333 0"
  19089.             look_joint headcontrol = "0.6 0.6 0"
  19090.             look_joint neckcontrol = "0.4 0.5 0"
  19091.             look_max = "25 125 0"
  19092.             look_min = "-90 -125 0"
  19093.             model = "npc_base"
  19094.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19095.             ragdoll = "char_npc_base"
  19096.             rank = "0"
  19097.             scriptobject = "character"
  19098.             size = "32 32 74"
  19099.             snd_death = "generic_npc_death"
  19100.             snd_footstep = "player_sounds_footstep"
  19101.             snd_gibbed = "sound_giblets"
  19102.             snd_talk_primary = "default_primary"
  19103.             snd_talk_secondary = "default_secondary"
  19104.             snd_talk_trigger = "default_trigger"
  19105.             talk0_blendin = "8"
  19106.             talk0_blendout = "8"
  19107.             talk1_blendin = "8"
  19108.             talk1_blendout = "8"
  19109.             talk2_blendin = "8"
  19110.             talk2_blendout = "8"
  19111.             talk_no_turn = "1"
  19112.             talk_time = "0"
  19113.             talktime = "0"
  19114.             team = "0"
  19115.             use_aas = "aas48"
  19116.             origin = "0 0 0"
  19117.           }
  19118.           marscity_walking_swann:e =
  19119.           {
  19120.             bone_focus = "headcontrol"
  19121.             bone_leftEye = "Leyeaim"
  19122.             bone_orientation = "Body"
  19123.             bone_rightEye = "Reyeaim"
  19124.             copy_joint headcontrol = "headcontrol"
  19125.             copy_joint neckcontrol = "neckcontrol"
  19126.             copy_joint_world eyecontrol = "eyecontrol"
  19127.             damage_zone chest = "Waist"
  19128.             damage_zone head = "Loneckcontrol"
  19129.             damage_zone left_arm = "Luparm"
  19130.             damage_zone legs = "Body2"
  19131.             damage_zone right_arm = "Ruparm"
  19132.             def_dropGibItem1 = "moveable_item_head_pork"
  19133.             def_dropGibItem2 = "moveable_item_torso_pork"
  19134.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19135.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19136.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19137.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19138.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19139.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19140.             def_head = "head_swann"
  19141.             dropGibItem1Joint = "headcontrol"
  19142.             dropGibItem2Joint = "Chest"
  19143.             dropGibItem3Joint = "Ruparm"
  19144.             dropGibItem4Joint = "Waist"
  19145.             dropGibItem5Joint = "Lupleg"
  19146.             dropGibItem6Joint = "Rupleg"
  19147.             dropGibItem7Joint = "Rloleg"
  19148.             dropGibItem8Joint = "Hips"
  19149.             eye_focus_rate = "0.5"
  19150.             eye_horizontal_offset = "-8"
  19151.             eye_turn_max = "20 30 0"
  19152.             eye_turn_min = "-20 -30 0"
  19153.             eye_verticle_offset = "5"
  19154.             gib = "1"
  19155.             head_focus_rate = "0.1"
  19156.             head_joint = "Shoulders"
  19157.             ik_ankle1 = "Lankle_r"
  19158.             ik_ankle2 = "Rankle_r"
  19159.             ik_dir1 = "Lknee"
  19160.             ik_dir2 = "Rknee"
  19161.             ik_foot1 = "Lball_r"
  19162.             ik_foot2 = "Rball_r"
  19163.             ik_footSize = "4"
  19164.             ik_hip1 = "Lupleg"
  19165.             ik_hip2 = "Rupleg"
  19166.             ik_knee1 = "Lloleg"
  19167.             ik_knee2 = "Rloleg"
  19168.             ik_numLegs = "2"
  19169.             ik_waist = "Body2"
  19170.             inherited = "character_default"
  19171.             look_joint Chest = "0.1333 0.1333 0"
  19172.             look_joint Luparm = "-0.4 0 0"
  19173.             look_joint Ruparm = "-0.4 0 0"
  19174.             look_joint Shoulders = "0.1333 0.1333 0"
  19175.             look_joint Waist = "0.1333 0.1333 0"
  19176.             look_joint headcontrol = "0.6 0.6 0"
  19177.             look_max = "25 125 0"
  19178.             look_min = "-90 -125 0"
  19179.             model = "npc_base"
  19180.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19181.             ragdoll = "char_npc_base"
  19182.             rank = "0"
  19183.             scriptobject = "character"
  19184.             size = "32 32 74"
  19185.             snd_death = "generic_npc_death"
  19186.             snd_footstep = "player_sounds_footstep"
  19187.             snd_gibbed = "sound_giblets"
  19188.             snd_talk_primary = "default_primary"
  19189.             snd_talk_secondary = "default_secondary"
  19190.             snd_talk_trigger = "default_trigger"
  19191.             team = "0"
  19192.             use_aas = "aas48"
  19193.             origin = "0 0 0"
  19194.           }
  19195.         }
  19196.         map_marscity2 Entities.qtxfolder =
  19197.         {
  19198.           marscity2_cin_fatty:e =
  19199.           {
  19200.             anim = "impfeast_loop"
  19201.             cycle = "1"
  19202.             inherited = "func_animate"
  19203.             model = "marscity2_cin_fatty"
  19204.             skin = "skins/monsters/zombies/zfatwrench.skin"
  19205.             wait = "-1"
  19206.             origin = "0 0 0"
  19207.           }
  19208.           marscity2_cin_imp:e =
  19209.           {
  19210.             anim = "impfeast_loop"
  19211.             cycle = "1"
  19212.             inherited = "func_animate"
  19213.             model = "marscity2_cin_imp"
  19214.             wait = "-1"
  19215.             origin = "0 0 0"
  19216.           }
  19217.           marscity2_hallway_marine:e =
  19218.           {
  19219.             anim = "idle"
  19220.             bleed = "1"
  19221.             blink_max = "8.0"
  19222.             blink_min = "2.5"
  19223.             bone_focus = "head"
  19224.             bone_leftEye = "Lfteye_Focus"
  19225.             bone_orientation = "Body"
  19226.             bone_rightEye = "Rteye_Focus"
  19227.             chatter_max = "10"
  19228.             chatter_min = "5"
  19229.             copy_joint headcontrol = "headcontrol"
  19230.             copy_joint neckcontrol = "neckcontrol"
  19231.             copy_joint_world eyecontrol = "eyecontrol"
  19232.             damage_zone chest = "Waist"
  19233.             damage_zone head = "Loneckcontrol"
  19234.             damage_zone left_arm = "Luparm"
  19235.             damage_zone legs = "Body2"
  19236.             damage_zone right_arm = "Ruparm"
  19237.             def_dropGibItem1 = "moveable_item_head_pork"
  19238.             def_dropGibItem2 = "moveable_item_torso_pork"
  19239.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19240.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19241.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19242.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19243.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19244.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19245.             def_head = "head_bloodybald"
  19246.             dropDeathItemJoint = "RHANDCONNECTOR"
  19247.             dropGibItem1Joint = "headcontrol"
  19248.             dropGibItem2Joint = "Chest"
  19249.             dropGibItem3Joint = "Ruparm"
  19250.             dropGibItem4Joint = "Waist"
  19251.             dropGibItem5Joint = "Lupleg"
  19252.             dropGibItem6Joint = "Rupleg"
  19253.             dropGibItem7Joint = "Rloleg"
  19254.             dropGibItem8Joint = "Hips"
  19255.             eye_focus_rate = "0.5"
  19256.             eye_horizontal_offset = "-8"
  19257.             eye_turn_max = "20 30 0"
  19258.             eye_turn_min = "-20 -30 0"
  19259.             eye_verticle_offset = "5"
  19260.             focus_align_time = "0"
  19261.             gib = "1"
  19262.             head_focus_rate = "0.1"
  19263.             head_joint = "Shoulders"
  19264.             head_look = "1"
  19265.             health = "1"
  19266.             ik_ankle1 = "Lankle_r"
  19267.             ik_ankle2 = "Rankle_r"
  19268.             ik_dir1 = "Lknee"
  19269.             ik_dir2 = "Rknee"
  19270.             ik_foot1 = "Lball_r"
  19271.             ik_foot2 = "Rball_r"
  19272.             ik_footSize = "4"
  19273.             ik_hip1 = "Lupleg"
  19274.             ik_hip2 = "Rupleg"
  19275.             ik_knee1 = "Lloleg"
  19276.             ik_knee2 = "Rloleg"
  19277.             ik_numLegs = "2"
  19278.             ik_waist = "Body2"
  19279.             inherited = "npc_base"
  19280.             kick_force = "60"
  19281.             look_joint Chest = "0.1333 0.1333 0"
  19282.             look_joint Luparm = "-0.4 0 0"
  19283.             look_joint Ruparm = "-0.4 0 0"
  19284.             look_joint Shoulders = "0.1333 0.1333 0"
  19285.             look_joint Waist = "0.1333 0.1333 0"
  19286.             look_joint headcontrol = "0.6 0.6 0"
  19287.             model = "npc_base"
  19288.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19289.             on_activate = "sight"
  19290.             rank = "0"
  19291.             scriptobject = "character"
  19292.             size = "32 32 74"
  19293.             snd_bounce = "ragdoll_impact"
  19294.             snd_death = "generic_npc_death"
  19295.             snd_footstep = "player_sounds_footstep"
  19296.             snd_gibbed = "sound_giblets"
  19297.             snd_talk_primary = "default_primary"
  19298.             snd_talk_secondary = "default_secondary"
  19299.             snd_talk_trigger = "default_trigger"
  19300.             state = "state_Inactive"
  19301.             talk0_blendin = "8"
  19302.             talk0_blendout = "8"
  19303.             talk1_blendin = "8"
  19304.             talk1_blendout = "8"
  19305.             talk2_blendin = "8"
  19306.             talk2_blendout = "8"
  19307.             talkradius = "300"
  19308.             talks = "1"
  19309.             talktime = "10"
  19310.             team = "0"
  19311.             turn_rate = "360"
  19312.             velocityTime = "200"
  19313.             origin = "0 0 0"
  19314.           }
  19315.           marscity2_hallway_zombie:e =
  19316.           {
  19317.             anim = "hallway"
  19318.             bleed = "1"
  19319.             bone_focus = "headcontrol"
  19320.             bone_leftEye = "Leyeaim"
  19321.             bone_rightEye = "Reyeaim"
  19322.             burnaway = "1.5"
  19323.             damage_scale head = "2"
  19324.             damage_zone chest = "Waist"
  19325.             damage_zone head = "Loneckcontrol"
  19326.             damage_zone left_arm = "Lshldr"
  19327.             damage_zone legs = "Hips"
  19328.             damage_zone right_arm = "Rshldr"
  19329.             def_head = "head_zombie1"
  19330.             head_joint = "Shoulders"
  19331.             health = "80"
  19332.             ik_ankle1 = "Lankle_r"
  19333.             ik_ankle2 = "Rankle_r"
  19334.             ik_dir1 = "Lknee"
  19335.             ik_dir2 = "Rknee"
  19336.             ik_foot1 = "Lball_r"
  19337.             ik_foot2 = "Rball_r"
  19338.             ik_footSize = "4"
  19339.             ik_hip1 = "Lupleg"
  19340.             ik_hip2 = "Rupleg"
  19341.             ik_knee1 = "Lloleg"
  19342.             ik_knee2 = "Rloleg"
  19343.             ik_numLegs = "2"
  19344.             ik_waist = "Body2"
  19345.             inherited = "monster_zombie_suit_skinny"
  19346.             look_joint Chest = "0.1333 0.1333 0"
  19347.             look_joint Luparm = "-0.4 0 0"
  19348.             look_joint Ruparm = "-0.4 0 0"
  19349.             look_joint Shoulders = "0.1333 0.1333 0"
  19350.             look_joint Waist = "0.1333 0.1333 0"
  19351.             look_joint headcontrol = "0.6 0.6 0"
  19352.             look_max = "25 125 0"
  19353.             look_min = "-90 -125 0"
  19354.             mass = "150"
  19355.             melee_range = "32"
  19356.             model = "model_monster_zombie"
  19357.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19358.             ragdoll = "monster_zombie_base"
  19359.             rank = "0"
  19360.             scriptobject = "monster_zombie"
  19361.             size = "40 40 72"
  19362.             skin = "skins/monsters/zombies/suit.skin"
  19363.             snd_chatter = "monster_zombie_maint_chatter"
  19364.             snd_chatter_combat = "monster_zombie_maint_chatter_combat"
  19365.             snd_death = "monster_zombie_maint_die"
  19366.             snd_footstep = "monster_zombie_security_footstep"
  19367.             snd_idle = "monster_zombie_chainsaw_idle"
  19368.             snd_melee_attack = "monster_zombie_maint_attackmelee_1"
  19369.             snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
  19370.             snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
  19371.             snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
  19372.             snd_pain = "monster_zombie_maint_pain"
  19373.             snd_sight1 = "monster_zombie_maint_sight"
  19374.             snd_thud = "monster_zombie_maint_thud"
  19375.             team = "1"
  19376.             turn_rate = "360"
  19377.             use_aas = "aas48"
  19378.             origin = "0 0 0"
  19379.           }
  19380.           marscity2_imp:e =
  19381.           {
  19382.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  19383.              "_on_trigger' when using 'trigger'."
  19384.             ambush = "0"
  19385.             anim = "idle"
  19386.             attack_accuracy = "0"
  19387.             attack_cone = "70"
  19388.             bleed = "1"
  19389.             blink_max = "8.0"
  19390.             blink_min = "2.5"
  19391.             blockedAttackTime = "750"
  19392.             blockedMoveTime = "750"
  19393.             blockedRadius = "10"
  19394.             burnaway = ".5"
  19395.             chatter_combat_max = "7"
  19396.             chatter_combat_min = "3"
  19397.             chatter_max = "10"
  19398.             chatter_min = "5"
  19399.             damage_scale head = "2"
  19400.             damage_zone chest = "Waist"
  19401.             damage_zone head = "Neck"
  19402.             damage_zone left_arm = "Lshldr"
  19403.             damage_zone legs = "Hips"
  19404.             damage_zone right_arm = "Rshldr"
  19405.             eye_focus_rate = "0.5"
  19406.             eye_horizontal_offset = "-8"
  19407.             eye_verticle_offset = "5"
  19408.             fov = "170"
  19409.             fx_teleport = "fx/teleporter.fx"
  19410.             fx_teleport1 = "fx/teleporter1.fx"
  19411.             fx_teleport2 = "fx/teleporter2.fx"
  19412.             fx_teleport3 = "fx/teleporter3.fx"
  19413.             head_focus_rate = "0.1"
  19414.             health = "130"
  19415.             ik_ankle1 = "Lankle_r"
  19416.             ik_ankle2 = "Rankle_r"
  19417.             ik_dir1 = "Lknee"
  19418.             ik_dir2 = "Rknee"
  19419.             ik_foot1 = "Lball_r"
  19420.             ik_foot2 = "Rball_r"
  19421.             ik_footSize = "4"
  19422.             ik_hip1 = "Lupleg"
  19423.             ik_hip2 = "Rupleg"
  19424.             ik_knee1 = "Lloleg"
  19425.             ik_knee2 = "Rloleg"
  19426.             ik_numLegs = "2"
  19427.             ik_waist = "Body"
  19428.             inherited = "monster_demon_imp"
  19429.             kick_force = "60"
  19430.             look_max = "80 75 0"
  19431.             look_min = "-80 -75 0"
  19432.             melee_damage = "35"
  19433.             melee_range = "0"
  19434.             model = "monster_demon_imp"
  19435.             on_activate = "sight"
  19436.             pain_threshold = "1"
  19437.             projectile_height_to_distance_ratio = "0.9"
  19438.             rank = "0"
  19439.             scriptobject = "monster_demon_imp"
  19440.             size = "48 48 72"
  19441.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  19442.             snd_alert_idle = "monster_demon_imp_alert_idle"
  19443.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  19444.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  19445.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  19446.             snd_burn = "monster_demon_archvile_burn"
  19447.             snd_createmissile = "monster_demon_imp_fireball_create"
  19448.             snd_death = "monster_demon_imp_die"
  19449.             snd_footstep = "monster_demon_imp_footstep"
  19450.             snd_pain = "monster_demon_imp_pain"
  19451.             snd_sight = "monster_demon_imp_sight"
  19452.             snd_sight2 = "monster_demon_imp_sight2"
  19453.             snd_sight8 = "monster_demon_imp_sight8"
  19454.             snd_thud = "monster_demon_imp_thud"
  19455.             talks = "0"
  19456.             team = "1"
  19457.             turn_rate = "360"
  19458.             wait = "0"
  19459.             walk_on_sight = "0"
  19460.             origin = "0 0 0"
  19461.           }
  19462.           marscity2_maint_ceiling:e =
  19463.           {
  19464.             anim = "idle"
  19465.             bleed = "1"
  19466.             blink_max = "8.0"
  19467.             blink_min = "2.5"
  19468.             bone_focus = "head"
  19469.             bone_leftEye = "Lfteye_Focus"
  19470.             bone_orientation = "Body"
  19471.             bone_rightEye = "Rteye_Focus"
  19472.             chatter_max = "10"
  19473.             chatter_min = "5"
  19474.             copy_joint headcontrol = "headcontrol"
  19475.             copy_joint neckcontrol = "neckcontrol"
  19476.             copy_joint_world eyecontrol = "eyecontrol"
  19477.             damage_zone chest = "Waist"
  19478.             damage_zone head = "Loneckcontrol"
  19479.             damage_zone left_arm = "Luparm"
  19480.             damage_zone legs = "Body2"
  19481.             damage_zone right_arm = "Ruparm"
  19482.             def_dropGibItem1 = "moveable_item_head_pork"
  19483.             def_dropGibItem2 = "moveable_item_torso_pork"
  19484.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19485.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19486.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19487.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19488.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19489.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19490.             def_head = "marscity2_ceiling_head"
  19491.             dropGibItem1Joint = "headcontrol"
  19492.             dropGibItem2Joint = "Chest"
  19493.             dropGibItem3Joint = "Ruparm"
  19494.             dropGibItem4Joint = "Waist"
  19495.             dropGibItem5Joint = "Lupleg"
  19496.             dropGibItem6Joint = "Rupleg"
  19497.             dropGibItem7Joint = "Rloleg"
  19498.             dropGibItem8Joint = "Hips"
  19499.             eye_focus_rate = "0.5"
  19500.             eye_horizontal_offset = "-8"
  19501.             eye_turn_max = "20 30 0"
  19502.             eye_turn_min = "-20 -30 0"
  19503.             eye_verticle_offset = "5"
  19504.             focus_align_time = "0"
  19505.             gib = "1"
  19506.             head_focus_rate = "0.1"
  19507.             head_joint = "Shoulders"
  19508.             head_look = "1"
  19509.             health = "1"
  19510.             ik_ankle1 = "Lankle_r"
  19511.             ik_ankle2 = "Rankle_r"
  19512.             ik_dir1 = "Lknee"
  19513.             ik_dir2 = "Rknee"
  19514.             ik_foot1 = "Lball_r"
  19515.             ik_foot2 = "Rball_r"
  19516.             ik_footSize = "4"
  19517.             ik_hip1 = "Lupleg"
  19518.             ik_hip2 = "Rupleg"
  19519.             ik_knee1 = "Lloleg"
  19520.             ik_knee2 = "Rloleg"
  19521.             ik_numLegs = "2"
  19522.             ik_numlegs = "0"
  19523.             ik_waist = "Body2"
  19524.             inherited = "npc_base"
  19525.             kick_force = "60"
  19526.             look_joint Chest = "0.1333 0.1333 0"
  19527.             look_joint Luparm = "-0.4 0 0"
  19528.             look_joint Ruparm = "-0.4 0 0"
  19529.             look_joint Shoulders = "0.1333 0.1333 0"
  19530.             look_joint Waist = "0.1333 0.1333 0"
  19531.             look_joint headcontrol = "0.6 0.6 0"
  19532.             model = "npc_base"
  19533.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19534.             on_activate = "sight"
  19535.             rank = "0"
  19536.             scriptobject = "character"
  19537.             size = "32 32 74"
  19538.             snd_bounce = "ragdoll_impact"
  19539.             snd_death = "generic_npc_death"
  19540.             snd_footstep = "player_sounds_footstep"
  19541.             snd_gibbed = "sound_giblets"
  19542.             snd_primary = "marscity2_ceiling_primary"
  19543.             snd_secondary1 = "marscity2_ceiling_secondary1"
  19544.             snd_secondary2 = "marscity2_ceiling_secondary2"
  19545.             snd_talk_primary = "default_primary"
  19546.             snd_talk_secondary = "default_secondary"
  19547.             snd_talk_trigger = "default_trigger"
  19548.             snd_trigger = "marscity2_ceiling_trigger"
  19549.             sound_bone = "headcontrol"
  19550.             state = "state_Inactive"
  19551.             talk0_blendin = "8"
  19552.             talk0_blendout = "8"
  19553.             talk1_blendin = "8"
  19554.             talk1_blendout = "8"
  19555.             talk2_blendin = "8"
  19556.             talk2_blendout = "8"
  19557.             talk3_blendin = "8"
  19558.             talk3_blendout = "8"
  19559.             talkradius = "300"
  19560.             talks = "1"
  19561.             talktime = "10"
  19562.             team = "0"
  19563.             turn_rate = "360"
  19564.             origin = "0 0 0"
  19565.           }
  19566.           marscity2_sarge_cam:e =
  19567.           {
  19568.             anim sarge_brief_cam = "models/md5/cinematics/marscity_2/sarge_bri"
  19569.              "ef_cam.md5camera"
  19570.             origin = "0 0 0"
  19571.           }
  19572.           marscity2_video_sarge:e =
  19573.           {
  19574.             anim = "idle"
  19575.             bleed = "1"
  19576.             blink_max = "8.0"
  19577.             blink_min = "2.5"
  19578.             bone_focus = "head"
  19579.             bone_leftEye = "Lfteye_Focus"
  19580.             bone_orientation = "Body"
  19581.             bone_rightEye = "Rteye_Focus"
  19582.             chatter_max = "10"
  19583.             chatter_min = "5"
  19584.             copy_joint headcontrol = "headcontrol"
  19585.             copy_joint neckcontrol = "neckcontrol"
  19586.             copy_joint_world eyecontrol = "eyecontrol"
  19587.             damage_zone chest = "Waist"
  19588.             damage_zone head = "Loneckcontrol"
  19589.             damage_zone left_arm = "Luparm"
  19590.             damage_zone legs = "Body2"
  19591.             damage_zone right_arm = "Ruparm"
  19592.             def_dropGibItem1 = "moveable_item_head_pork"
  19593.             def_dropGibItem2 = "moveable_item_torso_pork"
  19594.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19595.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19596.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19597.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19598.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19599.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19600.             def_head = "marscity2_video_head_sarge"
  19601.             dropGibItem1Joint = "headcontrol"
  19602.             dropGibItem2Joint = "Chest"
  19603.             dropGibItem3Joint = "Ruparm"
  19604.             dropGibItem4Joint = "Waist"
  19605.             dropGibItem5Joint = "Lupleg"
  19606.             dropGibItem6Joint = "Rupleg"
  19607.             dropGibItem7Joint = "Rloleg"
  19608.             dropGibItem8Joint = "Hips"
  19609.             eye_focus_rate = "0.5"
  19610.             eye_horizontal_offset = "-8"
  19611.             eye_turn_max = "20 30 0"
  19612.             eye_turn_min = "-20 -30 0"
  19613.             eye_verticle_offset = "5"
  19614.             focus_align_time = "0"
  19615.             gib = "1"
  19616.             head_focus_rate = "0.1"
  19617.             head_joint = "Shoulders"
  19618.             head_look = "1"
  19619.             health = "1"
  19620.             ik_ankle1 = "Lankle_r"
  19621.             ik_ankle2 = "Rankle_r"
  19622.             ik_dir1 = "Lknee"
  19623.             ik_dir2 = "Rknee"
  19624.             ik_foot1 = "Lball_r"
  19625.             ik_foot2 = "Rball_r"
  19626.             ik_footSize = "4"
  19627.             ik_hip1 = "Lupleg"
  19628.             ik_hip2 = "Rupleg"
  19629.             ik_knee1 = "Lloleg"
  19630.             ik_knee2 = "Rloleg"
  19631.             ik_numLegs = "2"
  19632.             ik_numlegs = "0"
  19633.             ik_waist = "Body2"
  19634.             inherited = "npc_base"
  19635.             kick_force = "60"
  19636.             look_joint Chest = "0.1333 0.1333 0"
  19637.             look_joint Luparm = "-0.4 0 0"
  19638.             look_joint Ruparm = "-0.4 0 0"
  19639.             look_joint Shoulders = "0.1333 0.1333 0"
  19640.             look_joint Waist = "0.1333 0.1333 0"
  19641.             look_joint headcontrol = "0.6 0.6 0"
  19642.             model = "npc_base"
  19643.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19644.             on_activate = "sight"
  19645.             rank = "0"
  19646.             scriptobject = "character"
  19647.             size = "32 32 74"
  19648.             snd_bounce = "ragdoll_impact"
  19649.             snd_death = "generic_npc_death"
  19650.             snd_footstep = "player_sounds_footstep"
  19651.             snd_gibbed = "sound_giblets"
  19652.             snd_sargevid = "marscity2_sarge_briefing"
  19653.             snd_talk_primary = "default_primary"
  19654.             snd_talk_secondary = "default_secondary"
  19655.             snd_talk_trigger = "default_trigger"
  19656.             sound_bone = "headcontrol"
  19657.             state = "state_Inactive"
  19658.             talk0_blendin = "8"
  19659.             talk0_blendout = "8"
  19660.             talk1_blendin = "8"
  19661.             talk1_blendout = "8"
  19662.             talk2_blendin = "8"
  19663.             talk2_blendout = "8"
  19664.             talkradius = "300"
  19665.             talks = "1"
  19666.             talktime = "10"
  19667.             team = "0"
  19668.             turn_rate = "360"
  19669.             origin = "0 0 0"
  19670.           }
  19671.           marscity2_zombie_morgue:e =
  19672.           {
  19673.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  19674.              "_on_trigger' when using 'trigger'."
  19675.             ambush = "0"
  19676.             anim = "idle"
  19677.             attack_accuracy = "0"
  19678.             attack_cone = "70"
  19679.             bleed = "1"
  19680.             blink_max = "8.0"
  19681.             blink_min = "2.5"
  19682.             blockedAttackTime = "750"
  19683.             blockedMoveTime = "750"
  19684.             blockedRadius = "10"
  19685.             burnaway = "0.50"
  19686.             channel legs = "*origin -*Waist"
  19687.             channel torso = "*Waist"
  19688.             chatter_combat_max = "7"
  19689.             chatter_combat_min = "3"
  19690.             chatter_max = "10"
  19691.             chatter_min = "5"
  19692.             copy_joint headcontrol = "headcontrol"
  19693.             copy_joint neckcontrol = "neckcontrol"
  19694.             damage_scale head = "1.25"
  19695.             damage_zone chest = "Waist"
  19696.             damage_zone head = "Neck"
  19697.             damage_zone left_arm = "Luparm"
  19698.             damage_zone legs = "Hips"
  19699.             damage_zone right_arm = "Ruparm"
  19700.             def_dropGibItem1 = "moveable_item_head_pork"
  19701.             def_dropGibItem2 = "moveable_item_torso_pork"
  19702.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19703.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19704.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19705.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19706.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19707.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19708.             def_dropGibItem9 = "moveable_item_skull_pork"
  19709.             dropGibItem1Joint = "Chest"
  19710.             dropGibItem1Offset = "0 0 16"
  19711.             dropGibItem2Joint = "Chest"
  19712.             dropGibItem3Joint = "Ruparm"
  19713.             dropGibItem4Joint = "Waist"
  19714.             dropGibItem5Joint = "Lupleg"
  19715.             dropGibItem6Joint = "Rupleg"
  19716.             dropGibItem7Joint = "Rloleg"
  19717.             dropGibItem8Joint = "Hips"
  19718.             dropGibItem9Joint = "Headcontrol"
  19719.             dropGibItem9Offset = "0 0 16"
  19720.             eye_focus_rate = "0.5"
  19721.             eye_horizontal_offset = "-8"
  19722.             eye_verticle_offset = "5"
  19723.             fov = "170"
  19724.             fx_teleport = "fx/teleporter.fx"
  19725.             fx_teleport1 = "fx/teleporter1.fx"
  19726.             fx_teleport2 = "fx/teleporter2.fx"
  19727.             fx_teleport3 = "fx/teleporter3.fx"
  19728.             gib = "1"
  19729.             head_focus_rate = "0.1"
  19730.             head_look = "1"
  19731.             health = "100"
  19732.             ik_ankle1 = "Lankle"
  19733.             ik_ankle2 = "Rankle"
  19734.             ik_dir1 = "Lknee"
  19735.             ik_dir2 = "Rknee"
  19736.             ik_foot1 = "Lball"
  19737.             ik_foot2 = "Rball"
  19738.             ik_footSize = "4"
  19739.             ik_hip1 = "Lupleg"
  19740.             ik_hip2 = "Rupleg"
  19741.             ik_knee1 = "Lloleg"
  19742.             ik_knee2 = "Rloleg"
  19743.             ik_numLegs = "2"
  19744.             ik_waist = "Body"
  19745.             inherited = "monster_zombie_morgue"
  19746.             kick_force = "60"
  19747.             look_max = "80 75 0"
  19748.             look_min = "-80 -75 0"
  19749.             melee_range = "0"
  19750.             model = "model_monster_zombie_morgue"
  19751.             on_activate = "sight"
  19752.             pain_threshold = "1"
  19753.             projectile_height_to_distance_ratio = "0.9"
  19754.             rank = "0"
  19755.             scriptobject = "monster_zombie_morgue"
  19756.             size = "48 48 68"
  19757.             skin = "skins/monsters/zombies/morgue.skin"
  19758.             skin_dropGib = "skins/monsters/zombies/morguegib.skin"
  19759.             snd_bounce = "ragdoll_impact"
  19760.             snd_death = "zombie_morgue_death"
  19761.             snd_footstep = "zombie_morgue_footstep"
  19762.             snd_gibbed = "sound_giblets"
  19763.             snd_melee_attack_1 = "zombie_morgue_melee"
  19764.             snd_melee_attack_2 = "zombie_morgue_melee"
  19765.             snd_melee_attack_3 = "zombie_morgue_melee"
  19766.             snd_pain = "zombie_morgue_pain"
  19767.             snd_sight = "zombie_morgue_sight"
  19768.             snd_swipe = "monster_zombie_maint_swipe"
  19769.             snd_thud = "monster_zombie_maint_thud"
  19770.             talks = "0"
  19771.             team = "1"
  19772.             turn_rate = "360"
  19773.             wait = "0"
  19774.             walk_on_sight = "0"
  19775.             origin = "0 0 0"
  19776.           }
  19777.         }
  19778.         map_monorail Entities.qtxfolder =
  19779.         {
  19780.           monorail_crash_cam:e =
  19781.           {
  19782.             anim crash = "models/md5/cinematics/monorail/crash_cam.md5camera"
  19783.             cinematic = "1"
  19784.             origin = "0 0 0"
  19785.           }
  19786.           monorail_crash_debris:e =
  19787.           {
  19788.             anim = "raise"
  19789.             cinematic = "1"
  19790.             cycle = "1"
  19791.             inherited = "func_animate"
  19792.             model = "monorail_crash_debris"
  19793.             wait = "-1"
  19794.             origin = "0 0 0"
  19795.           }
  19796.           monorail_crashsight_player:e =
  19797.           {
  19798.             anim = "crash"
  19799.             cinematic = "1"
  19800.             cycle = "1"
  19801.             inherited = "func_animate"
  19802.             model = "monorail_crashsight_player"
  19803.             wait = "-1"
  19804.             origin = "0 0 0"
  19805.           }
  19806.           monorail_raisecommando_betruger:e =
  19807.           {
  19808.             anim = "raise"
  19809.             bone_focus = "headcontrol"
  19810.             bone_leftEye = "Leyeaim"
  19811.             bone_orientation = "Body"
  19812.             bone_rightEye = "Reyeaim"
  19813.             cinematic = "1"
  19814.             copy_joint headcontrol = "headcontrol"
  19815.             copy_joint neckcontrol = "neckcontrol"
  19816.             copy_joint_world eyecontrol = "eyecontrol"
  19817.             damage_zone chest = "Waist"
  19818.             damage_zone head = "Loneckcontrol"
  19819.             damage_zone left_arm = "Luparm"
  19820.             damage_zone legs = "Body2"
  19821.             damage_zone right_arm = "Ruparm"
  19822.             def_dropGibItem1 = "moveable_item_head_pork"
  19823.             def_dropGibItem2 = "moveable_item_torso_pork"
  19824.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19825.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19826.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19827.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19828.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19829.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19830.             def_head = "monorail_raisecommando_betrugerhead"
  19831.             dropGibItem1Joint = "headcontrol"
  19832.             dropGibItem2Joint = "Chest"
  19833.             dropGibItem3Joint = "Ruparm"
  19834.             dropGibItem4Joint = "Waist"
  19835.             dropGibItem5Joint = "Lupleg"
  19836.             dropGibItem6Joint = "Rupleg"
  19837.             dropGibItem7Joint = "Rloleg"
  19838.             dropGibItem8Joint = "Hips"
  19839.             eye_focus_rate = "0.5"
  19840.             eye_horizontal_offset = "-8"
  19841.             eye_turn_max = "20 30 0"
  19842.             eye_turn_min = "-20 -30 0"
  19843.             eye_verticle_offset = "5"
  19844.             gib = "1"
  19845.             head_focus_rate = "0.1"
  19846.             head_joint = "Shoulders"
  19847.             ik_ankle1 = "Lankle_r"
  19848.             ik_ankle2 = "Rankle_r"
  19849.             ik_dir1 = "Lknee"
  19850.             ik_dir2 = "Rknee"
  19851.             ik_foot1 = "Lball_r"
  19852.             ik_foot2 = "Rball_r"
  19853.             ik_footSize = "4"
  19854.             ik_hip1 = "Lupleg"
  19855.             ik_hip2 = "Rupleg"
  19856.             ik_knee1 = "Lloleg"
  19857.             ik_knee2 = "Rloleg"
  19858.             ik_numLegs = "2"
  19859.             ik_waist = "Body2"
  19860.             inherited = "character_default"
  19861.             look_joint Chest = "0.1333 0.1333 0"
  19862.             look_joint Luparm = "-0.4 0 0"
  19863.             look_joint Ruparm = "-0.4 0 0"
  19864.             look_joint Shoulders = "0.1333 0.1333 0"
  19865.             look_joint Waist = "0.1333 0.1333 0"
  19866.             look_joint headcontrol = "0.6 0.6 0"
  19867.             look_max = "25 125 0"
  19868.             look_min = "-90 -125 0"
  19869.             model = "npc_base"
  19870.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19871.             ragdoll = "char_npc_base"
  19872.             rank = "0"
  19873.             scriptobject = "character"
  19874.             size = "32 32 74"
  19875.             snd_death = "generic_npc_death"
  19876.             snd_footstep = "player_sounds_footstep"
  19877.             snd_gibbed = "sound_giblets"
  19878.             snd_one = "monorail_betruger_one"
  19879.             snd_talk_primary = "default_primary"
  19880.             snd_talk_secondary = "default_secondary"
  19881.             snd_talk_trigger = "default_trigger"
  19882.             snd_three = "monorail_betruger_three"
  19883.             snd_two = "monorail_betruger_two"
  19884.             team = "0"
  19885.             use_aas = "aas48"
  19886.             origin = "0 0 0"
  19887.           }
  19888.           monorail_raisecommando_cam:e =
  19889.           {
  19890.             anim raise = "models/md5/cinematics/monorail/raisecommando_cam.md5"
  19891.              "camera"
  19892.             cinematic = "1"
  19893.             origin = "0 0 0"
  19894.           }
  19895.           monorail_raisecommando_changer:e =
  19896.           {
  19897.             anim = "raise"
  19898.             bone_focus = "headcontrol"
  19899.             bone_leftEye = "Leyeaim"
  19900.             bone_orientation = "Body"
  19901.             bone_rightEye = "Reyeaim"
  19902.             cinematic = "1"
  19903.             copy_joint headcontrol = "headcontrol"
  19904.             copy_joint neckcontrol = "neckcontrol"
  19905.             copy_joint_world eyecontrol = "eyecontrol"
  19906.             damage_zone chest = "Waist -*loneckcontrol"
  19907.             damage_zone head = "Loneckcontrol"
  19908.             damage_zone left_arm = "Luparm"
  19909.             damage_zone legs = "Body2"
  19910.             damage_zone right_arm = "Ruparm"
  19911.             def_dropGibItem1 = "moveable_item_head_pork"
  19912.             def_dropGibItem2 = "moveable_item_torso_pork"
  19913.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19914.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19915.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19916.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19917.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19918.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19919.             def_head = "head_bald"
  19920.             dropGibItem1Joint = "headcontrol"
  19921.             dropGibItem2Joint = "Chest"
  19922.             dropGibItem3Joint = "Ruparm"
  19923.             dropGibItem4Joint = "Waist"
  19924.             dropGibItem5Joint = "Lupleg"
  19925.             dropGibItem6Joint = "Rupleg"
  19926.             dropGibItem7Joint = "Rloleg"
  19927.             dropGibItem8Joint = "Hips"
  19928.             eye_focus_rate = "0.5"
  19929.             eye_horizontal_offset = "-8"
  19930.             eye_turn_max = "20 30 0"
  19931.             eye_turn_min = "-20 -30 0"
  19932.             eye_verticle_offset = "5"
  19933.             gib = "1"
  19934.             head_focus_rate = "0.1"
  19935.             head_joint = "Shoulders"
  19936.             ik_ankle1 = "Lankle_r"
  19937.             ik_ankle2 = "Rankle_r"
  19938.             ik_dir1 = "Lknee"
  19939.             ik_dir2 = "Rknee"
  19940.             ik_foot1 = "Lball_r"
  19941.             ik_foot2 = "Rball_r"
  19942.             ik_footSize = "4"
  19943.             ik_hip1 = "Lupleg"
  19944.             ik_hip2 = "Rupleg"
  19945.             ik_knee1 = "Lloleg"
  19946.             ik_knee2 = "Rloleg"
  19947.             ik_numLegs = "2"
  19948.             ik_waist = "Body2"
  19949.             inherited = "character_default"
  19950.             look_joint Chest = "0.1333 0.1333 0"
  19951.             look_joint Luparm = "-0.4 0 0"
  19952.             look_joint Ruparm = "-0.4 0 0"
  19953.             look_joint Shoulders = "0.1333 0.1333 0"
  19954.             look_joint Waist = "0.1333 0.1333 0"
  19955.             look_joint headcontrol = "0.6 0.6 0"
  19956.             look_max = "25 125 0"
  19957.             look_min = "-90 -125 0"
  19958.             model = "npc_base"
  19959.             model_gib = "models/md5/chars/skeleton.md5mesh"
  19960.             ragdoll = "char_npc_base"
  19961.             rank = "0"
  19962.             scriptobject = "character"
  19963.             size = "32 32 74"
  19964.             snd_death = "generic_npc_death"
  19965.             snd_footstep = "player_sounds_footstep"
  19966.             snd_gibbed = "sound_giblets"
  19967.             snd_talk_primary = "default_primary"
  19968.             snd_talk_secondary = "default_secondary"
  19969.             snd_talk_trigger = "default_trigger"
  19970.             team = "0"
  19971.             use_aas = "aas48"
  19972.             origin = "0 0 0"
  19973.           }
  19974.           monorail_raisecommando_marine1:e =
  19975.           {
  19976.             anim = "raise"
  19977.             bone_focus = "headcontrol"
  19978.             bone_leftEye = "Leyeaim"
  19979.             bone_orientation = "Body"
  19980.             bone_rightEye = "Reyeaim"
  19981.             cinematic = "1"
  19982.             copy_joint headcontrol = "headcontrol"
  19983.             copy_joint neckcontrol = "neckcontrol"
  19984.             copy_joint_world eyecontrol = "eyecontrol"
  19985.             damage_zone chest = "Waist"
  19986.             damage_zone head = "Loneckcontrol"
  19987.             damage_zone left_arm = "Luparm"
  19988.             damage_zone legs = "Body2"
  19989.             damage_zone right_arm = "Ruparm"
  19990.             def_dropGibItem1 = "moveable_item_head_pork"
  19991.             def_dropGibItem2 = "moveable_item_torso_pork"
  19992.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  19993.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  19994.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  19995.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  19996.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  19997.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  19998.             def_head = "head_bald"
  19999.             dropGibItem1Joint = "headcontrol"
  20000.             dropGibItem2Joint = "Chest"
  20001.             dropGibItem3Joint = "Ruparm"
  20002.             dropGibItem4Joint = "Waist"
  20003.             dropGibItem5Joint = "Lupleg"
  20004.             dropGibItem6Joint = "Rupleg"
  20005.             dropGibItem7Joint = "Rloleg"
  20006.             dropGibItem8Joint = "Hips"
  20007.             eye_focus_rate = "0.5"
  20008.             eye_horizontal_offset = "-8"
  20009.             eye_turn_max = "20 30 0"
  20010.             eye_turn_min = "-20 -30 0"
  20011.             eye_verticle_offset = "5"
  20012.             gib = "1"
  20013.             head_focus_rate = "0.1"
  20014.             head_joint = "Shoulders"
  20015.             ik_ankle1 = "Lankle_r"
  20016.             ik_ankle2 = "Rankle_r"
  20017.             ik_dir1 = "Lknee"
  20018.             ik_dir2 = "Rknee"
  20019.             ik_foot1 = "Lball_r"
  20020.             ik_foot2 = "Rball_r"
  20021.             ik_footSize = "4"
  20022.             ik_hip1 = "Lupleg"
  20023.             ik_hip2 = "Rupleg"
  20024.             ik_knee1 = "Lloleg"
  20025.             ik_knee2 = "Rloleg"
  20026.             ik_numLegs = "2"
  20027.             ik_numlegs = "0"
  20028.             ik_waist = "Body2"
  20029.             inherited = "character_default"
  20030.             look_joint Chest = "0.1333 0.1333 0"
  20031.             look_joint Luparm = "-0.4 0 0"
  20032.             look_joint Ruparm = "-0.4 0 0"
  20033.             look_joint Shoulders = "0.1333 0.1333 0"
  20034.             look_joint Waist = "0.1333 0.1333 0"
  20035.             look_joint headcontrol = "0.6 0.6 0"
  20036.             look_max = "25 125 0"
  20037.             look_min = "-90 -125 0"
  20038.             model = "npc_base"
  20039.             model_gib = "models/md5/chars/skeleton.md5mesh"
  20040.             ragdoll = "char_npc_base"
  20041.             rank = "0"
  20042.             scriptobject = "character"
  20043.             size = "32 32 74"
  20044.             snd_death = "generic_npc_death"
  20045.             snd_footstep = "player_sounds_footstep"
  20046.             snd_gibbed = "sound_giblets"
  20047.             snd_talk_primary = "default_primary"
  20048.             snd_talk_secondary = "default_secondary"
  20049.             snd_talk_trigger = "default_trigger"
  20050.             team = "0"
  20051.             use_aas = "aas48"
  20052.             origin = "0 0 0"
  20053.           }
  20054.           monorail_raisecommando_zct:e =
  20055.           {
  20056.             anim = "raise"
  20057.             cinematic = "1"
  20058.             cycle = "1"
  20059.             inherited = "func_animate"
  20060.             model = "monorail_raisecommando_zct"
  20061.             wait = "-1"
  20062.             origin = "0 0 0"
  20063.           }
  20064.           monorail_rider:e =
  20065.           {
  20066.             bone_focus = "headcontrol"
  20067.             bone_leftEye = "Leyeaim"
  20068.             bone_orientation = "Body"
  20069.             bone_rightEye = "Reyeaim"
  20070.             copy_joint headcontrol = "headcontrol"
  20071.             copy_joint neckcontrol = "neckcontrol"
  20072.             copy_joint_world eyecontrol = "eyecontrol"
  20073.             damage_zone chest = "Waist"
  20074.             damage_zone head = "Loneckcontrol"
  20075.             damage_zone left_arm = "Luparm"
  20076.             damage_zone legs = "Body2"
  20077.             damage_zone right_arm = "Ruparm"
  20078.             def_dropGibItem1 = "moveable_item_head_pork"
  20079.             def_dropGibItem2 = "moveable_item_torso_pork"
  20080.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  20081.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  20082.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  20083.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  20084.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  20085.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  20086.             def_head = "monorail_riderhead"
  20087.             dropGibItem1Joint = "headcontrol"
  20088.             dropGibItem2Joint = "Chest"
  20089.             dropGibItem3Joint = "Ruparm"
  20090.             dropGibItem4Joint = "Waist"
  20091.             dropGibItem5Joint = "Lupleg"
  20092.             dropGibItem6Joint = "Rupleg"
  20093.             dropGibItem7Joint = "Rloleg"
  20094.             dropGibItem8Joint = "Hips"
  20095.             eye_focus_rate = "0.5"
  20096.             eye_horizontal_offset = "-8"
  20097.             eye_turn_max = "20 30 0"
  20098.             eye_turn_min = "-20 -30 0"
  20099.             eye_verticle_offset = "5"
  20100.             follow_once = "1"
  20101.             gib = "1"
  20102.             head_focus_rate = "0.1"
  20103.             head_joint = "Shoulders"
  20104.             ik_ankle1 = "Lankle_r"
  20105.             ik_ankle2 = "Rankle_r"
  20106.             ik_dir1 = "Lknee"
  20107.             ik_dir2 = "Rknee"
  20108.             ik_foot1 = "Lball_r"
  20109.             ik_foot2 = "Rball_r"
  20110.             ik_footSize = "4"
  20111.             ik_hip1 = "Lupleg"
  20112.             ik_hip2 = "Rupleg"
  20113.             ik_knee1 = "Lloleg"
  20114.             ik_knee2 = "Rloleg"
  20115.             ik_numLegs = "2"
  20116.             ik_waist = "Body2"
  20117.             inherited = "character_default"
  20118.             look_joint Chest = "0.1333 0.1333 0"
  20119.             look_joint Luparm = "-0.4 0 0"
  20120.             look_joint Ruparm = "-0.4 0 0"
  20121.             look_joint Shoulders = "0.1333 0.1333 0"
  20122.             look_joint Waist = "0.1333 0.1333 0"
  20123.             look_joint headcontrol = "0.6 0.6 0"
  20124.             look_max = "25 125 0"
  20125.             look_min = "-90 -125 0"
  20126.             model = "npc_base"
  20127.             model_gib = "models/md5/chars/skeleton.md5mesh"
  20128.             ragdoll = "char_npc_base"
  20129.             rank = "0"
  20130.             scriptobject = "character"
  20131.             size = "32 32 74"
  20132.             snd_death = "generic_npc_death"
  20133.             snd_footstep = "player_sounds_footstep"
  20134.             snd_gibbed = "sound_giblets"
  20135.             snd_talk_primary = "default_primary"
  20136.             snd_talk_secondary = "default_secondary"
  20137.             snd_talk_secondary1 = "monorail_suitguy_secondary1"
  20138.             snd_talk_secondary2 = "monorail_suitguy_secondary2"
  20139.             snd_talk_trigger = "default_trigger"
  20140.             sound_bone = "Chest"
  20141.             talk0_blendin = "0"
  20142.             talk0_blendout = "0"
  20143.             talk1_blendin = "0"
  20144.             talk1_blendout = "0"
  20145.             talk2_blendin = "6"
  20146.             talk2_blendout = "6"
  20147.             talkradius = "512"
  20148.             talktime = "1"
  20149.             team = "0"
  20150.             turn_rate = "0"
  20151.             use_aas = "aas48"
  20152.             origin = "0 0 0"
  20153.           }
  20154.         }
  20155.         map_recycling Entities.qtxfolder =
  20156.         {
  20157.           recycling1_revintro_cam:e =
  20158.           {
  20159.             anim = "revintro"
  20160.             anim revintro = "models/md5/cinematics/revenant/revintro_cam.md5ca"
  20161.              "mera"
  20162.             cinematic = "1"
  20163.             origin = "0 0 0"
  20164.           }
  20165.           recycling1_revintro_impact:e =
  20166.           {
  20167.             anim = "revintro"
  20168.             cinematic = "1"
  20169.             cycle = "1"
  20170.             inherited = "func_animate"
  20171.             model = "recycling1_revintro_impact"
  20172.             wait = "-1"
  20173.             origin = "0 0 0"
  20174.           }
  20175.           recycling1_revintro_player:e =
  20176.           {
  20177.             anim = "revintro"
  20178.             cinematic = "1"
  20179.             cycle = "1"
  20180.             inherited = "func_animate"
  20181.             model = "recycling1_revintro_player"
  20182.             snd_footstep = "monster_demon_revenant_footstep"
  20183.             wait = "-1"
  20184.             origin = "0 0 0"
  20185.           }
  20186.           recycling1_revintro_player2:e =
  20187.           {
  20188.             anim = "revintro"
  20189.             cinematic = "1"
  20190.             cycle = "1"
  20191.             inherited = "func_animate"
  20192.             model = "recycling1_revintro_player2"
  20193.             wait = "-1"
  20194.             origin = "0 0 0"
  20195.           }
  20196.           recycling1_revintro_rev:e =
  20197.           {
  20198.             anim = "revintro"
  20199.             cinematic = "1"
  20200.             cycle = "1"
  20201.             inherited = "func_animate"
  20202.             model = "recycling1_revintro_rev"
  20203.             snd_footstep = "monster_demon_revenant_footstep"
  20204.             wait = "-1"
  20205.             origin = "0 0 0"
  20206.           }
  20207.         }
  20208.         map_recycling2 Entities.qtxfolder =
  20209.         {
  20210.           recycling2_imp1_cin:e =
  20211.           {
  20212.             anim = "crawl"
  20213.             cycle = "1"
  20214.             inherited = "func_animate"
  20215.             model = "recycling2_imp1_cin"
  20216.             wait = "-1"
  20217.             origin = "0 0 0"
  20218.           }
  20219.           recycling2_imp2_cin:e =
  20220.           {
  20221.             anim = "crawl"
  20222.             cycle = "1"
  20223.             inherited = "func_animate"
  20224.             model = "recycling2_imp2_cin"
  20225.             wait = "-1"
  20226.             origin = "0 0 0"
  20227.           }
  20228.           recycling2_imp3_cin:e =
  20229.           {
  20230.             anim = "crawl"
  20231.             cycle = "1"
  20232.             inherited = "func_animate"
  20233.             model = "recycling2_imp3_cin"
  20234.             wait = "-1"
  20235.             origin = "0 0 0"
  20236.           }
  20237.           recycling2_mancintro_cam:e =
  20238.           {
  20239.             anim = "mancintro"
  20240.             anim mancintro = "models/md5/cinematics/recycling2/mancintro_cam.m"
  20241.              "d5camera"
  20242.             cinematic = "1"
  20243.             origin = "0 0 0"
  20244.           }
  20245.           recycling2_mancintro_manc:e =
  20246.           {
  20247.             anim = "mancintro"
  20248.             cinematic = "1"
  20249.             model = "recycling2_mancintro_manc"
  20250.             origin = "0 0 0"
  20251.           }
  20252.           recycling2_mancintro_pipes:e =
  20253.           {
  20254.             anim = "mancintro"
  20255.             cinematic = "1"
  20256.             model = "recycling2_mancintro_pipes"
  20257.             origin = "0 0 0"
  20258.           }
  20259.           recycling2_mancintro_player:e =
  20260.           {
  20261.             anim = "mancintro"
  20262.             cinematic = "1"
  20263.             cycle = "1"
  20264.             inherited = "func_animate"
  20265.             model = "recycling2_mancintro_player"
  20266.             wait = "-1"
  20267.             origin = "0 0 0"
  20268.           }
  20269.           recycling2_video_betruger:e =
  20270.           {
  20271.             anim = "idle"
  20272.             bleed = "1"
  20273.             blink_max = "8.0"
  20274.             blink_min = "2.5"
  20275.             bone_focus = "head"
  20276.             bone_leftEye = "Lfteye_Focus"
  20277.             bone_rightEye = "Rteye_Focus"
  20278.             chatter_max = "10"
  20279.             chatter_min = "5"
  20280.             copy_joint headcontrol = "headcontrol"
  20281.             copy_joint neckcontrol = "neckcontrol"
  20282.             copy_joint_world eyecontrol = "eyecontrol"
  20283.             def_head = "recycling2_video_bethead"
  20284.             eye_focus_rate = "0.5"
  20285.             eye_horizontal_offset = "-8"
  20286.             eye_turn_max = "20 30 0"
  20287.             eye_turn_min = "-20 -30 0"
  20288.             eye_verticle_offset = "5"
  20289.             focus_align_time = "0"
  20290.             head_focus_rate = "0.1"
  20291.             head_joint = "Shoulders"
  20292.             head_look = "1"
  20293.             health = "1"
  20294.             inherited = "character_default"
  20295.             kick_force = "60"
  20296.             model = "recycling2_video_betruger"
  20297.             on_activate = "sight"
  20298.             rank = "0"
  20299.             scriptobject = "character"
  20300.             size = "1 1 1"
  20301.             snd_bounce = "ragdoll_impact"
  20302.             sound_bone = "Chest"
  20303.             state = "state_Inactive"
  20304.             talk0_blendin = "8"
  20305.             talk0_blendout = "8"
  20306.             talk1_blendin = "8"
  20307.             talk1_blendout = "8"
  20308.             talk2_blendin = "8"
  20309.             talk2_blendout = "8"
  20310.             talkradius = "300"
  20311.             talks = "1"
  20312.             talktime = "10"
  20313.             team = "0"
  20314.             turn_rate = "360"
  20315.             origin = "0 0 0"
  20316.           }
  20317.           recycling2_video_cam:e =
  20318.           {
  20319.             anim betruger_cam_a = "models/md5/cinematics/recycling/betruger_vi"
  20320.              "d_camera.md5camera"
  20321.             anim betruger_cam_b = "models/md5/cinematics/recycling/betruger_vi"
  20322.              "d_camera2.md5camera"
  20323.             origin = "0 0 0"
  20324.           }
  20325.         }
  20326.         map_site3 Entities.qtxfolder =
  20327.         {
  20328.           site3_floor:e =
  20329.           {
  20330.             anim = "floor"
  20331.             model = "site3_floor"
  20332.             origin = "0 0 0"
  20333.           }
  20334.           site3_hellknight:e =
  20335.           {
  20336.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  20337.              "_on_trigger' when using 'trigger'."
  20338.             ambush = "0"
  20339.             anim = "idle"
  20340.             attack_accuracy = "0"
  20341.             attack_cone = "70"
  20342.             bleed = "1"
  20343.             blink_max = "8.0"
  20344.             blink_min = "2.5"
  20345.             blockedAttackTime = "750"
  20346.             blockedMoveTime = "750"
  20347.             blockedRadius = "10"
  20348.             burnaway = "0.50"
  20349.             chatter_combat_max = "7"
  20350.             chatter_combat_min = "3"
  20351.             chatter_max = "10"
  20352.             chatter_min = "5"
  20353.             damage_scale head = "2"
  20354.             damage_zone chest = "Waist"
  20355.             damage_zone head = "Neck"
  20356.             damage_zone left_arm = "Luparm"
  20357.             damage_zone legs = "Hips"
  20358.             damage_zone right_arm = "Ruparm"
  20359.             eye_focus_rate = "0.5"
  20360.             eye_horizontal_offset = "-8"
  20361.             eye_verticle_offset = "5"
  20362.             fov = "170"
  20363.             fx_teleport = "fx/teleporter.fx"
  20364.             fx_teleport1 = "fx/teleporter1.fx"
  20365.             fx_teleport2 = "fx/teleporter2.fx"
  20366.             fx_teleport3 = "fx/teleporter3.fx"
  20367.             head_focus_rate = "0.1"
  20368.             health = "900"
  20369.             ik_ankle1 = "lankle"
  20370.             ik_ankle2 = "rankle"
  20371.             ik_dir1 = "lknee1"
  20372.             ik_dir2 = "rknee1"
  20373.             ik_foot1 = "lfoot"
  20374.             ik_foot2 = "rfoot"
  20375.             ik_footDownTrace = "64"
  20376.             ik_footSize = "8"
  20377.             ik_footUpTrace = "32"
  20378.             ik_hip1 = "lupleg"
  20379.             ik_hip2 = "rupleg"
  20380.             ik_knee1 = "lloleg"
  20381.             ik_knee2 = "rloleg"
  20382.             ik_minWaistAnkleDist = "30"
  20383.             ik_numLegs = "2"
  20384.             ik_waist = "body"
  20385.             inherited = "monster_demon_hellknight"
  20386.             kick_force = "60"
  20387.             look_joint Head = "0.4 0.4 0"
  20388.             look_joint LoNeck = "0.6 0.6 0"
  20389.             look_max = "80 75 0"
  20390.             look_min = "-80 -75 0"
  20391.             melee_range = "0"
  20392.             model = "monster_demon_hellknight"
  20393.             on_activate = "sight"
  20394.             pain_threshold = "1"
  20395.             projectile_height_to_distance_ratio = "0.9"
  20396.             rank = "0"
  20397.             scriptobject = "monster_demon_hellknight"
  20398.             size = "94 94 96"
  20399.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  20400.             snd_attackmissile = "monster_demon_hellknight_attackmissile"
  20401.             snd_burn = "monster_demon_hellknight_burn"
  20402.             snd_death = "monster_demon_hellknight_die"
  20403.             snd_deepfs = "hellknight_deepfs"
  20404.             snd_footstep = "monster_demon_hellknight_footstep"
  20405.             snd_pain = "monster_demon_hellknight_pain"
  20406.             snd_sight1 = "monster_demon_hellknight_sight1"
  20407.             snd_sight2 = "monster_demon_hellknight_sight2"
  20408.             snd_sight3 = "monster_demon_hellknight_sight3"
  20409.             talks = "0"
  20410.             team = "1"
  20411.             turn_rate = "360"
  20412.             wait = "0"
  20413.             walk_on_sight = "0"
  20414.             origin = "0 0 0"
  20415.           }
  20416.           site3_roq_cam:e =
  20417.           {
  20418.             anim site3_roq_cam = "models/md5/cinematics/site3/site3_roq_camera"
  20419.              ".md5camera "
  20420.             cinematic = "1"
  20421.             origin = "0 0 0"
  20422.           }
  20423.           site3_sci:e =
  20424.           {
  20425.             anim = "idle"
  20426.             bleed = "1"
  20427.             blink_max = "8.0"
  20428.             blink_min = "2.5"
  20429.             bone_focus = "head"
  20430.             bone_leftEye = "Lfteye_Focus"
  20431.             bone_orientation = "Body"
  20432.             bone_rightEye = "Rteye_Focus"
  20433.             chatter_max = "10"
  20434.             chatter_min = "5"
  20435.             copy_joint headcontrol = "headcontrol"
  20436.             copy_joint neckcontrol = "neckcontrol"
  20437.             copy_joint_world eyecontrol = "eyecontrol"
  20438.             damage_zone chest = "Waist"
  20439.             damage_zone head = "Loneckcontrol"
  20440.             damage_zone left_arm = "Luparm"
  20441.             damage_zone legs = "Body2"
  20442.             damage_zone right_arm = "Ruparm"
  20443.             def_dropGibItem1 = "moveable_item_head_pork"
  20444.             def_dropGibItem2 = "moveable_item_torso_pork"
  20445.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  20446.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  20447.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  20448.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  20449.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  20450.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  20451.             def_head = "site3_sci_head"
  20452.             dropGibItem1Joint = "headcontrol"
  20453.             dropGibItem2Joint = "Chest"
  20454.             dropGibItem3Joint = "Ruparm"
  20455.             dropGibItem4Joint = "Waist"
  20456.             dropGibItem5Joint = "Lupleg"
  20457.             dropGibItem6Joint = "Rupleg"
  20458.             dropGibItem7Joint = "Rloleg"
  20459.             dropGibItem8Joint = "Hips"
  20460.             eye_focus_rate = "0.5"
  20461.             eye_horizontal_offset = "-8"
  20462.             eye_turn_max = "20 30 0"
  20463.             eye_turn_min = "-20 -30 0"
  20464.             eye_verticle_offset = "5"
  20465.             focus_align_time = "0"
  20466.             gib = "1"
  20467.             head_focus_rate = "0.1"
  20468.             head_joint = "Shoulders"
  20469.             head_look = "1"
  20470.             health = "1"
  20471.             ik_ankle1 = "Lankle_r"
  20472.             ik_ankle2 = "Rankle_r"
  20473.             ik_dir1 = "Lknee"
  20474.             ik_dir2 = "Rknee"
  20475.             ik_foot1 = "Lball_r"
  20476.             ik_foot2 = "Rball_r"
  20477.             ik_footSize = "4"
  20478.             ik_hip1 = "Lupleg"
  20479.             ik_hip2 = "Rupleg"
  20480.             ik_knee1 = "Lloleg"
  20481.             ik_knee2 = "Rloleg"
  20482.             ik_numLegs = "2"
  20483.             ik_waist = "Body2"
  20484.             inherited = "npc_base"
  20485.             kick_force = "60"
  20486.             look_joint Chest = "0.1333 0.1333 0"
  20487.             look_joint Luparm = "-0.4 0 0"
  20488.             look_joint Ruparm = "-0.4 0 0"
  20489.             look_joint Shoulders = "0.1333 0.1333 0"
  20490.             look_joint Waist = "0.1333 0.1333 0"
  20491.             look_joint headcontrol = "0.6 0.6 0"
  20492.             look_joint neckcontrol = "0 0 0"
  20493.             model = "npc_base"
  20494.             model_gib = "models/md5/chars/skeleton.md5mesh"
  20495.             on_activate = "sight"
  20496.             rank = "0"
  20497.             scriptobject = "character"
  20498.             size = "32 32 74"
  20499.             snd_bounce = "ragdoll_impact"
  20500.             snd_death = "generic_npc_death"
  20501.             snd_footstep = "player_sounds_footstep"
  20502.             snd_gibbed = "sound_giblets"
  20503.             snd_primary = "site3_sci_primary"
  20504.             snd_secondary1 = "site3_sci_secondary1"
  20505.             snd_secondary2 = "site3_sci_secondary2"
  20506.             snd_talk_primary = "default_primary"
  20507.             snd_talk_secondary = "default_secondary"
  20508.             snd_talk_trigger = "default_trigger"
  20509.             snd_trigger = "site3_sci_trigger"
  20510.             sound_bone = "headcontrol"
  20511.             state = "state_Inactive"
  20512.             talk0_blendin = "8"
  20513.             talk0_blendout = "8"
  20514.             talk1_blendin = "8"
  20515.             talk1_blendout = "8"
  20516.             talk2_blendin = "8"
  20517.             talk2_blendout = "8"
  20518.             talkradius = "300"
  20519.             talks = "1"
  20520.             talktime = "10"
  20521.             team = "0"
  20522.             turn_rate = "360"
  20523.             origin = "0 0 0"
  20524.           }
  20525.         }
  20526.         map_space Entities.qtxfolder =
  20527.         {
  20528.           space_cam:e =
  20529.           {
  20530.             anim mono = "models/md5/cinematics/marscity/spacemonocam.camera"
  20531.             anim space1 = "models/md5/cinematics/marscity/spacecam1.camera"
  20532.             anim space2 = "models/md5/cinematics/marscity/spacecam2.camera"
  20533.             anim space3 = "models/md5/cinematics/marscity/spacecam3.camera"
  20534.             origin = "0 0 0"
  20535.           }
  20536.           space_planet:e =
  20537.           {
  20538.             anim = "space"
  20539.             anim1 = "space_a"
  20540.             anim2 = "space_b"
  20541.             anim3 = "space_c"
  20542.             cycle = "1"
  20543.             inherited = "func_animate"
  20544.             model = "space_planet"
  20545.             num_anims = "3"
  20546.             wait = "-1"
  20547.             origin = "0 0 0"
  20548.           }
  20549.           space_ship:e =
  20550.           {
  20551.             anim = "space"
  20552.             anim1 = "space_a"
  20553.             anim2 = "space_b"
  20554.             anim3 = "space_c"
  20555.             cycle = "1"
  20556.             inherited = "func_animate"
  20557.             model = "space_ship"
  20558.             num_anims = "3"
  20559.             smokeParticleSystem1 = "dropship_top1R"
  20560.             smokeParticleSystem10 = "dropship3L"
  20561.             smokeParticleSystem2 = "dropship_top1L"
  20562.             smokeParticleSystem3 = "dropship_top2R"
  20563.             smokeParticleSystem4 = "dropship_top2L"
  20564.             smokeParticleSystem5 = "dropship1R"
  20565.             smokeParticleSystem6 = "dropship1L"
  20566.             smokeParticleSystem7 = "dropship2R"
  20567.             smokeParticleSystem8 = "dropship2L"
  20568.             smokeParticleSystem9 = "dropship3R"
  20569.             snd_entry = "mc_ship_reentry"
  20570.             snd_flyby = "mc_ship_flyby"
  20571.             snd_flyby2 = "mc_ship_flyby2"
  20572.             wait = "-1"
  20573.             origin = "0 0 0"
  20574.           }
  20575.           space_stars:e =
  20576.           {
  20577.             anim = "space"
  20578.             anim1 = "space_a"
  20579.             anim2 = "space_b"
  20580.             anim3 = "space_c"
  20581.             cycle = "1"
  20582.             inherited = "func_animate"
  20583.             model = "space_stars"
  20584.             num_anims = "3"
  20585.             wait = "-1"
  20586.             origin = "0 0 0"
  20587.           }
  20588.         }
  20589.         map_underground Entities.qtxfolder =
  20590.         {
  20591.           underground_choke_victim:e =
  20592.           {
  20593.             anim = "choke_a"
  20594.             bone_focus = "headcontrol"
  20595.             bone_leftEye = "Leyeaim"
  20596.             bone_orientation = "Body"
  20597.             bone_rightEye = "Reyeaim"
  20598.             cinematic = "1"
  20599.             copy_joint headcontrol = "headcontrol"
  20600.             copy_joint neckcontrol = "neckcontrol"
  20601.             copy_joint_world eyecontrol = "eyecontrol"
  20602.             damage_zone chest = "Waist"
  20603.             damage_zone head = "Loneckcontrol"
  20604.             damage_zone left_arm = "Luparm"
  20605.             damage_zone legs = "Body2"
  20606.             damage_zone right_arm = "Ruparm"
  20607.             def_dropGibItem1 = "moveable_item_head_pork"
  20608.             def_dropGibItem2 = "moveable_item_torso_pork"
  20609.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  20610.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  20611.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  20612.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  20613.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  20614.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  20615.             def_head = "head_bald"
  20616.             dropGibItem1Joint = "headcontrol"
  20617.             dropGibItem2Joint = "Chest"
  20618.             dropGibItem3Joint = "Ruparm"
  20619.             dropGibItem4Joint = "Waist"
  20620.             dropGibItem5Joint = "Lupleg"
  20621.             dropGibItem6Joint = "Rupleg"
  20622.             dropGibItem7Joint = "Rloleg"
  20623.             dropGibItem8Joint = "Hips"
  20624.             eye_focus_rate = "0.5"
  20625.             eye_horizontal_offset = "-8"
  20626.             eye_turn_max = "20 30 0"
  20627.             eye_turn_min = "-20 -30 0"
  20628.             eye_verticle_offset = "5"
  20629.             gib = "1"
  20630.             head_focus_rate = "0.1"
  20631.             head_joint = "Shoulders"
  20632.             ik_ankle1 = "Lankle_r"
  20633.             ik_ankle2 = "Rankle_r"
  20634.             ik_dir1 = "Lknee"
  20635.             ik_dir2 = "Rknee"
  20636.             ik_foot1 = "Lball_r"
  20637.             ik_foot2 = "Rball_r"
  20638.             ik_footSize = "4"
  20639.             ik_hip1 = "Lupleg"
  20640.             ik_hip2 = "Rupleg"
  20641.             ik_knee1 = "Lloleg"
  20642.             ik_knee2 = "Rloleg"
  20643.             ik_numLegs = "2"
  20644.             ik_numlegs = "0"
  20645.             ik_waist = "Body2"
  20646.             inherited = "character_default"
  20647.             look_joint Chest = "0.1333 0.1333 0"
  20648.             look_joint Luparm = "-0.4 0 0"
  20649.             look_joint Ruparm = "-0.4 0 0"
  20650.             look_joint Shoulders = "0.1333 0.1333 0"
  20651.             look_joint Waist = "0.1333 0.1333 0"
  20652.             look_joint headcontrol = "0.6 0.6 0"
  20653.             look_max = "25 125 0"
  20654.             look_min = "-90 -125 0"
  20655.             model = "npc_base"
  20656.             model_gib = "models/md5/chars/skeleton.md5mesh"
  20657.             ragdoll = "char_npc_base"
  20658.             rank = "0"
  20659.             scriptobject = "character"
  20660.             size = "32 32 74"
  20661.             snd_death = "generic_npc_death"
  20662.             snd_footstep = "player_sounds_footstep"
  20663.             snd_gibbed = "sound_giblets"
  20664.             snd_talk_primary = "default_primary"
  20665.             snd_talk_secondary = "default_secondary"
  20666.             snd_talk_trigger = "default_trigger"
  20667.             sound_bone = "Chest"
  20668.             talks = "0"
  20669.             team = "0"
  20670.             use_aas = "aas48"
  20671.             origin = "0 0 0"
  20672.           }
  20673.           underground_choke_zombie:e =
  20674.           {
  20675.             anim = "choke_a"
  20676.             bone_focus = "headcontrol"
  20677.             bone_leftEye = "Leyeaim"
  20678.             bone_orientation = "Body"
  20679.             bone_rightEye = "Reyeaim"
  20680.             cinematic = "1"
  20681.             copy_joint headcontrol = "headcontrol"
  20682.             copy_joint neckcontrol = "neckcontrol"
  20683.             copy_joint_world eyecontrol = "eyecontrol"
  20684.             damage_zone chest = "Waist"
  20685.             damage_zone head = "Loneckcontrol"
  20686.             damage_zone left_arm = "Luparm"
  20687.             damage_zone legs = "Body2"
  20688.             damage_zone right_arm = "Ruparm"
  20689.             def_dropGibItem1 = "moveable_item_head_pork"
  20690.             def_dropGibItem2 = "moveable_item_torso_pork"
  20691.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  20692.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  20693.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  20694.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  20695.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  20696.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  20697.             def_head = "underground_choke_zsechead"
  20698.             dropGibItem1Joint = "headcontrol"
  20699.             dropGibItem2Joint = "Chest"
  20700.             dropGibItem3Joint = "Ruparm"
  20701.             dropGibItem4Joint = "Waist"
  20702.             dropGibItem5Joint = "Lupleg"
  20703.             dropGibItem6Joint = "Rupleg"
  20704.             dropGibItem7Joint = "Rloleg"
  20705.             dropGibItem8Joint = "Hips"
  20706.             eye_focus_rate = "0.5"
  20707.             eye_horizontal_offset = "-8"
  20708.             eye_turn_max = "20 30 0"
  20709.             eye_turn_min = "-20 -30 0"
  20710.             eye_verticle_offset = "5"
  20711.             gib = "1"
  20712.             head_focus_rate = "0.1"
  20713.             head_joint = "Shoulders"
  20714.             ik_ankle1 = "Lankle_r"
  20715.             ik_ankle2 = "Rankle_r"
  20716.             ik_dir1 = "Lknee"
  20717.             ik_dir2 = "Rknee"
  20718.             ik_foot1 = "Lball_r"
  20719.             ik_foot2 = "Rball_r"
  20720.             ik_footSize = "4"
  20721.             ik_hip1 = "Lupleg"
  20722.             ik_hip2 = "Rupleg"
  20723.             ik_knee1 = "Lloleg"
  20724.             ik_knee2 = "Rloleg"
  20725.             ik_numLegs = "2"
  20726.             ik_numlegs = "0"
  20727.             ik_waist = "Body2"
  20728.             inherited = "character_default"
  20729.             look_joint Chest = "0.1333 0.1333 0"
  20730.             look_joint Luparm = "-0.4 0 0"
  20731.             look_joint Ruparm = "-0.4 0 0"
  20732.             look_joint Shoulders = "0.1333 0.1333 0"
  20733.             look_joint Waist = "0.1333 0.1333 0"
  20734.             look_joint headcontrol = "0.6 0.6 0"
  20735.             look_max = "25 125 0"
  20736.             look_min = "-90 -125 0"
  20737.             model = "npc_base"
  20738.             model_gib = "models/md5/chars/skeleton.md5mesh"
  20739.             ragdoll = "char_npc_base"
  20740.             rank = "0"
  20741.             scriptobject = "character"
  20742.             size = "32 32 74"
  20743.             snd_death = "generic_npc_death"
  20744.             snd_footstep = "player_sounds_footstep"
  20745.             snd_gibbed = "sound_giblets"
  20746.             snd_talk_primary = "default_primary"
  20747.             snd_talk_secondary = "default_secondary"
  20748.             snd_talk_trigger = "default_trigger"
  20749.             sound_bone = "Chest"
  20750.             talks = "0"
  20751.             team = "0"
  20752.             use_aas = "aas48"
  20753.             origin = "0 0 0"
  20754.           }
  20755.           underground_cin_pistol:e =
  20756.           {
  20757.             angles = "0 0 0"
  20758.             anim = "idle"
  20759.             cycle = "1"
  20760.             inherited = "func_animate"
  20761.             joint = "PISTOL_ATTACHER"
  20762.             model = "underground_cin_pistol"
  20763.             origin = "0 0 0"
  20764.             wait = "-1"
  20765.           }
  20766.           underground_cin_player:e =
  20767.           {
  20768.             anim = "idle"
  20769.             bleed = "1"
  20770.             blink_max = "8.0"
  20771.             blink_min = "2.5"
  20772.             bone_focus = "head"
  20773.             bone_leftEye = "Lfteye_Focus"
  20774.             bone_rightEye = "Rteye_Focus"
  20775.             chatter_max = "10"
  20776.             chatter_min = "5"
  20777.             copy_joint headcontrol = "headcontrol"
  20778.             copy_joint neckcontrol = "neckcontrol"
  20779.             copy_joint_world eyecontrol = "eyecontrol"
  20780.             eye_focus_rate = "0.5"
  20781.             eye_horizontal_offset = "-8"
  20782.             eye_turn_max = "20 30 0"
  20783.             eye_turn_min = "-20 -30 0"
  20784.             eye_verticle_offset = "5"
  20785.             focus_align_time = "0"
  20786.             head_focus_rate = "0.1"
  20787.             head_look = "1"
  20788.             health = "1"
  20789.             inherited = "character_default"
  20790.             kick_force = "60"
  20791.             model = "underground_cin_player"
  20792.             on_activate = "sight"
  20793.             rank = "0"
  20794.             scriptobject = "character"
  20795.             snd_bounce = "ragdoll_impact"
  20796.             state = "state_Inactive"
  20797.             talk0_blendin = "8"
  20798.             talk0_blendout = "8"
  20799.             talk1_blendin = "8"
  20800.             talk1_blendout = "8"
  20801.             talk2_blendin = "8"
  20802.             talk2_blendout = "8"
  20803.             talkradius = "300"
  20804.             talks = "1"
  20805.             talktime = "10"
  20806.             team = "0"
  20807.             turn_rate = "360"
  20808.             origin = "0 0 0"
  20809.           }
  20810.           underground_cin_player2:e =
  20811.           {
  20812.             anim = "impintro"
  20813.             cycle = "1"
  20814.             inherited = "func_animate"
  20815.             model = "underground_cin_player2"
  20816.             wait = "-1"
  20817.             origin = "0 0 0"
  20818.           }
  20819.           underground_cin_player3:e =
  20820.           {
  20821.             anim = "idle"
  20822.             anim1 = "crazy_a"
  20823.             anim2 = "crazy_b"
  20824.             anim3 = "crazy_c"
  20825.             bleed = "1"
  20826.             blink_max = "8.0"
  20827.             blink_min = "2.5"
  20828.             bone_focus = "head"
  20829.             bone_leftEye = "Lfteye_Focus"
  20830.             bone_rightEye = "Rteye_Focus"
  20831.             chatter_max = "10"
  20832.             chatter_min = "5"
  20833.             copy_joint headcontrol = "headcontrol"
  20834.             copy_joint neckcontrol = "neckcontrol"
  20835.             copy_joint_world eyecontrol = "eyecontrol"
  20836.             eye_focus_rate = "0.5"
  20837.             eye_horizontal_offset = "-8"
  20838.             eye_turn_max = "20 30 0"
  20839.             eye_turn_min = "-20 -30 0"
  20840.             eye_verticle_offset = "5"
  20841.             focus_align_time = "0"
  20842.             head_focus_rate = "0.1"
  20843.             head_look = "1"
  20844.             health = "1"
  20845.             inherited = "character_default"
  20846.             kick_force = "60"
  20847.             model = "underground_cin_player"
  20848.             on_activate = "sight"
  20849.             rank = "0"
  20850.             scriptobject = "character"
  20851.             snd_bounce = "ragdoll_impact"
  20852.             state = "state_Inactive"
  20853.             talk0_blendin = "8"
  20854.             talk0_blendout = "8"
  20855.             talk1_blendin = "8"
  20856.             talk1_blendout = "8"
  20857.             talk2_blendin = "8"
  20858.             talk2_blendout = "8"
  20859.             talkradius = "300"
  20860.             talks = "1"
  20861.             talktime = "10"
  20862.             team = "0"
  20863.             turn_rate = "360"
  20864.             origin = "0 0 0"
  20865.           }
  20866.           underground_crazy_sci:e =
  20867.           {
  20868.             bone_focus = "headcontrol"
  20869.             bone_leftEye = "Leyeaim"
  20870.             bone_orientation = "Body"
  20871.             bone_rightEye = "Reyeaim"
  20872.             copy_joint headcontrol = "headcontrol"
  20873.             copy_joint neckcontrol = "neckcontrol"
  20874.             copy_joint_world eyecontrol = "eyecontrol"
  20875.             damage_zone chest = "Waist"
  20876.             damage_zone head = "Loneckcontrol"
  20877.             damage_zone left_arm = "Luparm"
  20878.             damage_zone legs = "Body2"
  20879.             damage_zone right_arm = "Ruparm"
  20880.             def_dropGibItem1 = "moveable_item_head_pork"
  20881.             def_dropGibItem2 = "moveable_item_torso_pork"
  20882.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  20883.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  20884.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  20885.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  20886.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  20887.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  20888.             def_head = "underground_crazy_scihead"
  20889.             dropGibItem1Joint = "headcontrol"
  20890.             dropGibItem2Joint = "Chest"
  20891.             dropGibItem3Joint = "Ruparm"
  20892.             dropGibItem4Joint = "Waist"
  20893.             dropGibItem5Joint = "Lupleg"
  20894.             dropGibItem6Joint = "Rupleg"
  20895.             dropGibItem7Joint = "Rloleg"
  20896.             dropGibItem8Joint = "Hips"
  20897.             eye_focus_rate = "0.5"
  20898.             eye_horizontal_offset = "-8"
  20899.             eye_turn_max = "20 30 0"
  20900.             eye_turn_min = "-20 -30 0"
  20901.             eye_verticle_offset = "5"
  20902.             gib = "1"
  20903.             head_focus_rate = "0.1"
  20904.             head_joint = "Shoulders"
  20905.             ik_ankle1 = "Lankle_r"
  20906.             ik_ankle2 = "Rankle_r"
  20907.             ik_dir1 = "Lknee"
  20908.             ik_dir2 = "Rknee"
  20909.             ik_foot1 = "Lball_r"
  20910.             ik_foot2 = "Rball_r"
  20911.             ik_footSize = "4"
  20912.             ik_hip1 = "Lupleg"
  20913.             ik_hip2 = "Rupleg"
  20914.             ik_knee1 = "Lloleg"
  20915.             ik_knee2 = "Rloleg"
  20916.             ik_numLegs = "2"
  20917.             ik_numlegs = "0"
  20918.             ik_waist = "Body2"
  20919.             inherited = "character_default"
  20920.             look_joint Chest = "0.1333 0.1333 0"
  20921.             look_joint Luparm = "-0.4 0 0"
  20922.             look_joint Ruparm = "-0.4 0 0"
  20923.             look_joint Shoulders = "0.1333 0.1333 0"
  20924.             look_joint Waist = "0.1333 0.1333 0"
  20925.             look_joint headcontrol = "0.6 0.6 0"
  20926.             look_max = "25 125 0"
  20927.             look_min = "-90 -125 0"
  20928.             mass = "5000"
  20929.             model = "npc_base"
  20930.             model_gib = "models/md5/chars/skeleton.md5mesh"
  20931.             ragdoll = "char_npc_base"
  20932.             rank = "0"
  20933.             scriptobject = "character"
  20934.             size = "32 32 74"
  20935.             snd_crazy1 = "scinuts1a"
  20936.             snd_crazy2 = "scinuts2a"
  20937.             snd_crazy3 = "scinuts3a"
  20938.             snd_crazy4 = "scinuts4a"
  20939.             snd_crazy5 = "scinuts5a"
  20940.             snd_crazy6 = "scinutsend"
  20941.             snd_death = "generic_npc_death"
  20942.             snd_footstep = "player_sounds_footstep"
  20943.             snd_gibbed = "sound_giblets"
  20944.             snd_talk_primary = "default_primary"
  20945.             snd_talk_secondary = "default_secondary"
  20946.             snd_talk_trigger = "default_trigger"
  20947.             sound_bone = "Chest"
  20948.             team = "0"
  20949.             use_aas = "aas48"
  20950.             origin = "0 0 0"
  20951.           }
  20952.           underground_crazy_sci_cin:e =
  20953.           {
  20954.             anim1 = "crazy_a"
  20955.             anim2 = "crazy_b"
  20956.             anim3 = "crazy_c"
  20957.             bone_focus = "headcontrol"
  20958.             bone_leftEye = "Leyeaim"
  20959.             bone_orientation = "Body"
  20960.             bone_rightEye = "Reyeaim"
  20961.             copy_joint headcontrol = "headcontrol"
  20962.             copy_joint neckcontrol = "neckcontrol"
  20963.             copy_joint_world eyecontrol = "eyecontrol"
  20964.             damage_zone chest = "Waist"
  20965.             damage_zone head = "Loneckcontrol"
  20966.             damage_zone left_arm = "Luparm"
  20967.             damage_zone legs = "Body2"
  20968.             damage_zone right_arm = "Ruparm"
  20969.             def_dropGibItem1 = "moveable_item_head_pork"
  20970.             def_dropGibItem2 = "moveable_item_torso_pork"
  20971.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  20972.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  20973.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  20974.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  20975.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  20976.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  20977.             def_head = "underground_crazy_scihead"
  20978.             dropGibItem1Joint = "headcontrol"
  20979.             dropGibItem2Joint = "Chest"
  20980.             dropGibItem3Joint = "Ruparm"
  20981.             dropGibItem4Joint = "Waist"
  20982.             dropGibItem5Joint = "Lupleg"
  20983.             dropGibItem6Joint = "Rupleg"
  20984.             dropGibItem7Joint = "Rloleg"
  20985.             dropGibItem8Joint = "Hips"
  20986.             eye_focus_rate = "0.5"
  20987.             eye_horizontal_offset = "-8"
  20988.             eye_turn_max = "20 30 0"
  20989.             eye_turn_min = "-20 -30 0"
  20990.             eye_verticle_offset = "5"
  20991.             gib = "1"
  20992.             head_focus_rate = "0.1"
  20993.             head_joint = "Shoulders"
  20994.             ik_ankle1 = "Lankle_r"
  20995.             ik_ankle2 = "Rankle_r"
  20996.             ik_dir1 = "Lknee"
  20997.             ik_dir2 = "Rknee"
  20998.             ik_foot1 = "Lball_r"
  20999.             ik_foot2 = "Rball_r"
  21000.             ik_footSize = "4"
  21001.             ik_hip1 = "Lupleg"
  21002.             ik_hip2 = "Rupleg"
  21003.             ik_knee1 = "Lloleg"
  21004.             ik_knee2 = "Rloleg"
  21005.             ik_numLegs = "2"
  21006.             ik_numlegs = "0"
  21007.             ik_waist = "Body2"
  21008.             inherited = "character_default"
  21009.             look_joint Chest = "0.1333 0.1333 0"
  21010.             look_joint Luparm = "-0.4 0 0"
  21011.             look_joint Ruparm = "-0.4 0 0"
  21012.             look_joint Shoulders = "0.1333 0.1333 0"
  21013.             look_joint Waist = "0.1333 0.1333 0"
  21014.             look_joint headcontrol = "0.6 0.6 0"
  21015.             look_max = "25 125 0"
  21016.             look_min = "-90 -125 0"
  21017.             mass = "5000"
  21018.             model = "npc_base"
  21019.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21020.             num_cinematics = "3"
  21021.             ragdoll = "char_npc_base"
  21022.             rank = "0"
  21023.             scriptobject = "character"
  21024.             size = "32 32 74"
  21025.             snd_crazy1 = "scinuts1a"
  21026.             snd_crazy2 = "scinuts2a"
  21027.             snd_crazy3 = "scinuts3a"
  21028.             snd_crazy4 = "scinuts4a"
  21029.             snd_crazy5 = "scinuts5a"
  21030.             snd_crazy6 = "scinutsend"
  21031.             snd_death = "generic_npc_death"
  21032.             snd_footstep = "player_sounds_footstep"
  21033.             snd_gibbed = "sound_giblets"
  21034.             snd_talk_primary = "default_primary"
  21035.             snd_talk_secondary = "default_secondary"
  21036.             snd_talk_trigger = "default_trigger"
  21037.             sound_bone = "Chest"
  21038.             team = "0"
  21039.             use_aas = "aas48"
  21040.             origin = "0 0 0"
  21041.           }
  21042.           underground_crazy_zombie:e =
  21043.           {
  21044.             def_head = "head_bloodybald"
  21045.             head_joint = "Shoulders"
  21046.             health = "1"
  21047.             inherited = "monster_zombie_base"
  21048.             model = "monster_zombie_jumpy"
  21049.             normal_health = "80"
  21050.             snd_chatter_combat_precache = "monster_zombie_fat_chatter_combat"
  21051.             stay_on_attackpath = "1"
  21052.             origin = "0 0 0"
  21053.           }
  21054.           underground_fatty:e =
  21055.           {
  21056.             anim = "airlockdrag"
  21057.             def_head = "head_bloodybald"
  21058.             head_joint = "Shoulders"
  21059.             inherited = "monster_zombie_base"
  21060.             model = "monster_zombie_jumpy"
  21061.             origin = "0 0 0"
  21062.           }
  21063.           underground_hallway_skulls:e =
  21064.           {
  21065.             anim = "newone"
  21066.             cycle = "1"
  21067.             inherited = "func_animate"
  21068.             model = "underground_invasion_chestskull"
  21069.             wait = "-1"
  21070.             origin = "0 0 0"
  21071.           }
  21072.           underground_impcrawl_door:e =
  21073.           {
  21074.             anim = "underground_impcrawl_door"
  21075.             cycle = "1"
  21076.             inherited = "func_animate"
  21077.             model = "underground_impcrawl_door"
  21078.             snd_tear1 = "mcu_impdoor_tear1"
  21079.             snd_tear2 = "mcu_impdoor_tear2"
  21080.             snd_tear3 = "mcu_impdoor_tear3"
  21081.             snd_tear4 = "mcu_impdoor_tear4"
  21082.             wait = "-1"
  21083.             origin = "0 0 0"
  21084.           }
  21085.           underground_impintro_cam:e =
  21086.           {
  21087.             anim headache = "models/md5/cinematics/underground/headache_cam.md"
  21088.              "5camera"
  21089.             anim impintro = "models/md5/cinematics/underground/impintro_cam.md"
  21090.              "5camera"
  21091.             origin = "0 0 0"
  21092.           }
  21093.           underground_impintro_imp:e =
  21094.           {
  21095.             anim = "impintro"
  21096.             model = "underground_impintro_imp"
  21097.             snd_chatter = "monster_demon_imp_chatter_cin"
  21098.             snd_footstep = "monster_demon_imp_footstep_cin"
  21099.             snd_sight = "monster_demon_imp_sight_cin"
  21100.             snd_thud = "monster_demon_imp_thud_cin"
  21101.             origin = "0 0 0"
  21102.           }
  21103.           underground_impstairs:e =
  21104.           {
  21105.             anim = "stairs"
  21106.             cycle = "1"
  21107.             inherited = "func_animate"
  21108.             model = "underground_impstairs"
  21109.             wait = "-1"
  21110.             origin = "0 0 0"
  21111.           }
  21112.           underground_invasion_bigskull:e =
  21113.           {
  21114.             anim = "teleportskull"
  21115.             cycle = "1"
  21116.             inherited = "func_animate"
  21117.             model = "underground_invasion_bigskull"
  21118.             wait = "-1"
  21119.             origin = "0 0 0"
  21120.           }
  21121.           underground_invasion_cam:e =
  21122.           {
  21123.             anim bathroom = "models/md5/cinematics/underground/invasion_bathro"
  21124.              "om.md5camera"
  21125.             anim choke_a = "models/md5/cinematics/underground/invasion_choke_c"
  21126.              "am_a.md5camera"
  21127.             anim choke_b = "models/md5/cinematics/underground/invasion_choke_c"
  21128.              "am_b.md5camera"
  21129.             anim choke_c = "models/md5/cinematics/underground/invasion_choke_c"
  21130.              "am_c.md5camera"
  21131.             anim crazy = "models/md5/cinematics/underground/crazy_cam.md5camer"
  21132.              "a"
  21133.             anim crazy1 = "models/md5/cinematics/underground/crazy_cam1.md5cam"
  21134.              "era"
  21135.             anim crazy2 = "models/md5/cinematics/underground/crazy_cam2.md5cam"
  21136.              "era"
  21137.             anim crazy3 = "models/md5/cinematics/underground/crazy_cam3.md5cam"
  21138.              "era"
  21139.             anim end = "models/md5/cinematics/underground/crazy_cam_end.md5cam"
  21140.              "era"
  21141.             anim hallway = "models/md5/cinematics/underground/hallway_invasion"
  21142.              "cam.md5camera"
  21143.             anim hallway2 = "models/md5/cinematics/underground/hallway_invasio"
  21144.              "n2cam.md5camera"
  21145.             anim hallway3 = "models/md5/cinematics/underground/hallway_invasio"
  21146.              "n3cam.md5camera"
  21147.             anim hallway4 = "models/md5/cinematics/underground/hallway_invasio"
  21148.              "n4cam.md5camera"
  21149.             anim hallway5 = "models/md5/cinematics/underground/hallway_invasio"
  21150.              "n5cam.md5camera"
  21151.             anim hallway6 = "models/md5/cinematics/underground/hallway_invasio"
  21152.              "n6cam.md5camera"
  21153.             anim hallway7 = "models/md5/cinematics/underground/hallway_invasio"
  21154.              "n7cam.md5camera"
  21155.             anim pentagram_a = "models/md5/cinematics/underground/pentagram_ca"
  21156.              "m_a.md5camera"
  21157.             anim pentagram_b = "models/md5/cinematics/underground/pentagram_ca"
  21158.              "m_b.md5camera"
  21159.             anim pentagram_c = "models/md5/cinematics/underground/pentagram_ca"
  21160.              "m_c.md5camera"
  21161.             anim pentagram_d = "models/md5/cinematics/underground/pentagram_ca"
  21162.              "m_d.md5camera"
  21163.             anim teleporter = "models/md5/cinematics/underground/invasion_tele"
  21164.              "porter_cam.md5camera"
  21165.             anim zintro_a = "models/md5/cinematics/underground/invasion_zintro"
  21166.              "_cam1.md5camera"
  21167.             anim zintro_b = "models/md5/cinematics/underground/invasion_zintro"
  21168.              "_cam2.md5camera"
  21169.             origin = "0 0 0"
  21170.           }
  21171.           underground_invasion_chestskull:e =
  21172.           {
  21173.             anim = "newone"
  21174.             cycle = "1"
  21175.             inherited = "func_animate"
  21176.             model = "underground_invasion_chestskull"
  21177.             wait = "-1"
  21178.             origin = "0 0 0"
  21179.           }
  21180.           underground_invasion_labcoat:e =
  21181.           {
  21182.             anim = "rungetcover"
  21183.             bone_focus = "headcontrol"
  21184.             bone_leftEye = "Leyeaim"
  21185.             bone_orientation = "Body"
  21186.             bone_rightEye = "Reyeaim"
  21187.             cinematic = "1"
  21188.             copy_joint headcontrol = "headcontrol"
  21189.             copy_joint neckcontrol = "neckcontrol"
  21190.             copy_joint_world eyecontrol = "eyecontrol"
  21191.             damage_zone chest = "Waist"
  21192.             damage_zone head = "Loneckcontrol"
  21193.             damage_zone left_arm = "Luparm"
  21194.             damage_zone legs = "Body2"
  21195.             damage_zone right_arm = "Ruparm"
  21196.             def_dropGibItem1 = "moveable_item_head_pork"
  21197.             def_dropGibItem2 = "moveable_item_torso_pork"
  21198.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21199.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21200.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21201.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21202.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21203.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21204.             def_head = "underground_invasion_labcoat_head"
  21205.             dropGibItem1Joint = "headcontrol"
  21206.             dropGibItem2Joint = "Chest"
  21207.             dropGibItem3Joint = "Ruparm"
  21208.             dropGibItem4Joint = "Waist"
  21209.             dropGibItem5Joint = "Lupleg"
  21210.             dropGibItem6Joint = "Rupleg"
  21211.             dropGibItem7Joint = "Rloleg"
  21212.             dropGibItem8Joint = "Hips"
  21213.             eye_focus_rate = "0.5"
  21214.             eye_horizontal_offset = "-8"
  21215.             eye_turn_max = "20 30 0"
  21216.             eye_turn_min = "-20 -30 0"
  21217.             eye_verticle_offset = "5"
  21218.             gib = "1"
  21219.             head_focus_rate = "0.1"
  21220.             head_joint = "Shoulders"
  21221.             ik_ankle1 = "Lankle_r"
  21222.             ik_ankle2 = "Rankle_r"
  21223.             ik_dir1 = "Lknee"
  21224.             ik_dir2 = "Rknee"
  21225.             ik_foot1 = "Lball_r"
  21226.             ik_foot2 = "Rball_r"
  21227.             ik_footSize = "4"
  21228.             ik_hip1 = "Lupleg"
  21229.             ik_hip2 = "Rupleg"
  21230.             ik_knee1 = "Lloleg"
  21231.             ik_knee2 = "Rloleg"
  21232.             ik_numLegs = "2"
  21233.             ik_waist = "Body2"
  21234.             inherited = "character_default"
  21235.             look_joint Chest = "0.1333 0.1333 0"
  21236.             look_joint Luparm = "-0.4 0 0"
  21237.             look_joint Ruparm = "-0.4 0 0"
  21238.             look_joint Shoulders = "0.1333 0.1333 0"
  21239.             look_joint Waist = "0.1333 0.1333 0"
  21240.             look_joint headcontrol = "0.6 0.6 0"
  21241.             look_max = "25 125 0"
  21242.             look_min = "-90 -125 0"
  21243.             mass = "500"
  21244.             model = "npc_base"
  21245.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21246.             ragdoll = "char_npc_base"
  21247.             rank = "0"
  21248.             scriptobject = "character"
  21249.             size = "32 32 74"
  21250.             snd_death = "generic_npc_death"
  21251.             snd_footstep = "player_sounds_footstep"
  21252.             snd_gibbed = "sound_giblets"
  21253.             snd_talk_primary = "default_primary"
  21254.             snd_talk_secondary = "default_secondary"
  21255.             snd_talk_trigger = "default_trigger"
  21256.             talkradius = "400"
  21257.             talktime = "0"
  21258.             team = "0"
  21259.             turn_rate = "0"
  21260.             use_aas = "aas48"
  21261.             origin = "0 0 0"
  21262.           }
  21263.           underground_invasion_labzombie:e =
  21264.           {
  21265.             bone_focus = "headcontrol"
  21266.             bone_leftEye = "Leyeaim"
  21267.             bone_rightEye = "Reyeaim"
  21268.             burnaway = "1.5"
  21269.             damage_scale head = "2"
  21270.             damage_zone chest = "Waist"
  21271.             damage_zone head = "Loneckcontrol"
  21272.             damage_zone left_arm = "Lshldr"
  21273.             damage_zone legs = "Hips"
  21274.             damage_zone right_arm = "Rshldr"
  21275.             def_head = "head_zombie4"
  21276.             head_joint = "Shoulders"
  21277.             health = "80"
  21278.             ik_ankle1 = "Lankle_r"
  21279.             ik_ankle2 = "Rankle_r"
  21280.             ik_dir1 = "Lknee"
  21281.             ik_dir2 = "Rknee"
  21282.             ik_foot1 = "Lball_r"
  21283.             ik_foot2 = "Rball_r"
  21284.             ik_footSize = "4"
  21285.             ik_hip1 = "Lupleg"
  21286.             ik_hip2 = "Rupleg"
  21287.             ik_knee1 = "Lloleg"
  21288.             ik_knee2 = "Rloleg"
  21289.             ik_numLegs = "2"
  21290.             ik_numlegs = "0"
  21291.             ik_waist = "Body2"
  21292.             inherited = "zombie_default"
  21293.             look_joint Chest = "0.1333 0.1333 0"
  21294.             look_joint Luparm = "-0.4 0 0"
  21295.             look_joint Ruparm = "-0.4 0 0"
  21296.             look_joint Shoulders = "0.1333 0.1333 0"
  21297.             look_joint Waist = "0.1333 0.1333 0"
  21298.             look_joint headcontrol = "0.6 0.6 0"
  21299.             look_max = "25 125 0"
  21300.             look_min = "-90 -125 0"
  21301.             mass = "150"
  21302.             melee_range = "32"
  21303.             model = "model_monster_zombie"
  21304.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21305.             ragdoll = "monster_zombie_base"
  21306.             rank = "0"
  21307.             scriptobject = "monster_zombie"
  21308.             size = "40 40 72"
  21309.             skin = "skins/monsters/zombies/labcoat.skin"
  21310.             snd_chatter = "monster_zombie_maint_chatter"
  21311.             snd_chatter_combat = "monster_zombie_maint_chatter_combat"
  21312.             snd_death = "monster_zombie_maint_die"
  21313.             snd_footstep = "monster_zombie_security_footstep"
  21314.             snd_idle = "monster_zombie_chainsaw_idle"
  21315.             snd_melee_attack = "monster_zombie_maint_attackmelee_1"
  21316.             snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
  21317.             snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
  21318.             snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
  21319.             snd_pain = "monster_zombie_maint_pain"
  21320.             snd_sight1 = "monster_zombie_maint_sight"
  21321.             snd_thud = "monster_zombie_maint_thud"
  21322.             team = "1"
  21323.             turn_rate = "360"
  21324.             use_aas = "aas48"
  21325.             origin = "0 0 0"
  21326.           }
  21327.           underground_invasion_ledge:e =
  21328.           {
  21329.             anim = "fall"
  21330.             cycle = "1"
  21331.             inherited = "func_animate"
  21332.             model = "underground_invasion_ledge"
  21333.             wait = "-1"
  21334.             origin = "0 0 0"
  21335.           }
  21336.           underground_invasion_lightattacher:e =
  21337.           {
  21338.             anim = "move"
  21339.             cycle = "1"
  21340.             inherited = "func_animate"
  21341.             model = "underground_invasion_lightattacher"
  21342.             wait = "-1"
  21343.             origin = "0 0 0"
  21344.           }
  21345.           underground_invasion_littleskulls:e =
  21346.           {
  21347.             anim = "skullone"
  21348.             cycle = "1"
  21349.             inherited = "func_animate"
  21350.             model = "underground_invasion_littleskulls"
  21351.             wait = "-1"
  21352.             origin = "0 0 0"
  21353.           }
  21354.           underground_invasion_maintzombie:e =
  21355.           {
  21356.             def_head = "head_zombie2"
  21357.             head_joint = "Shoulders"
  21358.             ik_numlegs = "0"
  21359.             inherited = "monster_zombie_base"
  21360.             model = "monster_zombie_jumpy"
  21361.             skin = "skins/monsters/zombies/jumpsuit.skin"
  21362.             origin = "0 0 0"
  21363.           }
  21364.           underground_invasion_pentagram:e =
  21365.           {
  21366.             anim = "pentagram_a"
  21367.             cycle = "1"
  21368.             inherited = "func_animate"
  21369.             model = "underground_invasion_pentagram"
  21370.             wait = "-1"
  21371.             origin = "0 0 0"
  21372.           }
  21373.           underground_invasion_security:e =
  21374.           {
  21375.             anim = "runbackshoot"
  21376.             bone_focus = "headcontrol"
  21377.             bone_leftEye = "Leyeaim"
  21378.             bone_orientation = "Body"
  21379.             bone_rightEye = "Reyeaim"
  21380.             cinematic = "1"
  21381.             copy_joint headcontrol = "headcontrol"
  21382.             copy_joint neckcontrol = "neckcontrol"
  21383.             copy_joint_world eyecontrol = "eyecontrol"
  21384.             damage_zone chest = "Waist"
  21385.             damage_zone head = "Loneckcontrol"
  21386.             damage_zone left_arm = "Luparm"
  21387.             damage_zone legs = "Body2"
  21388.             damage_zone right_arm = "Ruparm"
  21389.             def_dropGibItem1 = "moveable_item_head_pork"
  21390.             def_dropGibItem2 = "moveable_item_torso_pork"
  21391.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21392.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21393.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21394.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21395.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21396.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21397.             def_head = "underground_invasion_sechead"
  21398.             def_projectile = "projectile_bullet_zsec_pistol"
  21399.             dropGibItem1Joint = "headcontrol"
  21400.             dropGibItem2Joint = "Chest"
  21401.             dropGibItem3Joint = "Ruparm"
  21402.             dropGibItem4Joint = "Waist"
  21403.             dropGibItem5Joint = "Lupleg"
  21404.             dropGibItem6Joint = "Rupleg"
  21405.             dropGibItem7Joint = "Rloleg"
  21406.             dropGibItem8Joint = "Hips"
  21407.             eye_focus_rate = "0.5"
  21408.             eye_horizontal_offset = "-8"
  21409.             eye_turn_max = "20 30 0"
  21410.             eye_turn_min = "-20 -30 0"
  21411.             eye_verticle_offset = "5"
  21412.             gib = "1"
  21413.             head_focus_rate = "0.1"
  21414.             head_joint = "Shoulders"
  21415.             ik_ankle1 = "Lankle_r"
  21416.             ik_ankle2 = "Rankle_r"
  21417.             ik_dir1 = "Lknee"
  21418.             ik_dir2 = "Rknee"
  21419.             ik_foot1 = "Lball_r"
  21420.             ik_foot2 = "Rball_r"
  21421.             ik_footSize = "4"
  21422.             ik_hip1 = "Lupleg"
  21423.             ik_hip2 = "Rupleg"
  21424.             ik_knee1 = "Lloleg"
  21425.             ik_knee2 = "Rloleg"
  21426.             ik_numLegs = "2"
  21427.             ik_waist = "Body2"
  21428.             inherited = "character_default"
  21429.             look_joint Chest = "0.1333 0.1333 0"
  21430.             look_joint Luparm = "-0.4 0 0"
  21431.             look_joint Ruparm = "-0.4 0 0"
  21432.             look_joint Shoulders = "0.1333 0.1333 0"
  21433.             look_joint Waist = "0.1333 0.1333 0"
  21434.             look_joint headcontrol = "0.6 0.6 0"
  21435.             look_max = "25 125 0"
  21436.             look_min = "-90 -125 0"
  21437.             model = "npc_base"
  21438.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21439.             num_projectiles = "1"
  21440.             projectile_spread = "0"
  21441.             ragdoll = "char_npc_base"
  21442.             rank = "0"
  21443.             scriptobject = "character"
  21444.             size = "32 32 74"
  21445.             smoke_weapon = "cgsmoke.smoke"
  21446.             snd_death = "generic_npc_death"
  21447.             snd_footstep = "player_sounds_footstep"
  21448.             snd_gibbed = "sound_giblets"
  21449.             snd_talk_primary = "default_primary"
  21450.             snd_talk_secondary = "default_secondary"
  21451.             snd_talk_trigger = "default_trigger"
  21452.             team = "0"
  21453.             use_aas = "aas48"
  21454.             origin = "0 0 0"
  21455.           }
  21456.           underground_invasion_smallerskulls:e =
  21457.           {
  21458.             anim = "newtwo"
  21459.             cycle = "1"
  21460.             inherited = "func_animate"
  21461.             model = "underground_invasion_smallerskulls"
  21462.             wait = "-1"
  21463.             origin = "0 0 0"
  21464.           }
  21465.           underground_invasion_suit:e =
  21466.           {
  21467.             anim = "window"
  21468.             bone_focus = "headcontrol"
  21469.             bone_leftEye = "Leyeaim"
  21470.             bone_orientation = "Body"
  21471.             bone_rightEye = "Reyeaim"
  21472.             cinematic = "1"
  21473.             copy_joint headcontrol = "headcontrol"
  21474.             copy_joint neckcontrol = "neckcontrol"
  21475.             copy_joint_world eyecontrol = "eyecontrol"
  21476.             damage_zone chest = "Waist"
  21477.             damage_zone head = "Loneckcontrol"
  21478.             damage_zone left_arm = "Luparm"
  21479.             damage_zone legs = "Body2"
  21480.             damage_zone right_arm = "Ruparm"
  21481.             def_dropGibItem1 = "moveable_item_head_pork"
  21482.             def_dropGibItem2 = "moveable_item_torso_pork"
  21483.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21484.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21485.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21486.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21487.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21488.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21489.             def_head = "head_old"
  21490.             dropGibItem1Joint = "headcontrol"
  21491.             dropGibItem2Joint = "Chest"
  21492.             dropGibItem3Joint = "Ruparm"
  21493.             dropGibItem4Joint = "Waist"
  21494.             dropGibItem5Joint = "Lupleg"
  21495.             dropGibItem6Joint = "Rupleg"
  21496.             dropGibItem7Joint = "Rloleg"
  21497.             dropGibItem8Joint = "Hips"
  21498.             eye_focus_rate = "0.5"
  21499.             eye_horizontal_offset = "-8"
  21500.             eye_turn_max = "20 30 0"
  21501.             eye_turn_min = "-20 -30 0"
  21502.             eye_verticle_offset = "5"
  21503.             gib = "1"
  21504.             head_focus_rate = "0.1"
  21505.             head_joint = "Shoulders"
  21506.             ik_ankle1 = "Lankle_r"
  21507.             ik_ankle2 = "Rankle_r"
  21508.             ik_dir1 = "Lknee"
  21509.             ik_dir2 = "Rknee"
  21510.             ik_foot1 = "Lball_r"
  21511.             ik_foot2 = "Rball_r"
  21512.             ik_footSize = "4"
  21513.             ik_hip1 = "Lupleg"
  21514.             ik_hip2 = "Rupleg"
  21515.             ik_knee1 = "Lloleg"
  21516.             ik_knee2 = "Rloleg"
  21517.             ik_numLegs = "2"
  21518.             ik_numlegs = "0"
  21519.             ik_waist = "Body2"
  21520.             inherited = "character_default"
  21521.             look_joint Chest = "0.1333 0.1333 0"
  21522.             look_joint Luparm = "-0.4 0 0"
  21523.             look_joint Ruparm = "-0.4 0 0"
  21524.             look_joint Shoulders = "0.1333 0.1333 0"
  21525.             look_joint Waist = "0.1333 0.1333 0"
  21526.             look_joint headcontrol = "0.6 0.6 0"
  21527.             look_max = "25 125 0"
  21528.             look_min = "-90 -125 0"
  21529.             model = "npc_base"
  21530.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21531.             ragdoll = "char_npc_base"
  21532.             rank = "0"
  21533.             scriptobject = "character"
  21534.             size = "32 32 74"
  21535.             snd_death = "generic_npc_death"
  21536.             snd_footstep = "player_sounds_footstep"
  21537.             snd_gibbed = "sound_giblets"
  21538.             snd_talk_primary = "default_primary"
  21539.             snd_talk_secondary = "default_secondary"
  21540.             snd_talk_trigger = "default_trigger"
  21541.             team = "0"
  21542.             use_aas = "aas48"
  21543.             origin = "0 0 0"
  21544.           }
  21545.           underground_labcoat_young_todd:e =
  21546.           {
  21547.             bone_focus = "headcontrol"
  21548.             bone_leftEye = "Leyeaim"
  21549.             bone_orientation = "Body"
  21550.             bone_rightEye = "Reyeaim"
  21551.             copy_joint headcontrol = "headcontrol"
  21552.             copy_joint neckcontrol = "neckcontrol"
  21553.             copy_joint_world eyecontrol = "eyecontrol"
  21554.             damage_zone chest = "Waist"
  21555.             damage_zone head = "Loneckcontrol"
  21556.             damage_zone left_arm = "Luparm"
  21557.             damage_zone legs = "Body2"
  21558.             damage_zone right_arm = "Ruparm"
  21559.             def_dropGibItem1 = "moveable_item_head_pork"
  21560.             def_dropGibItem2 = "moveable_item_torso_pork"
  21561.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21562.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21563.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21564.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21565.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21566.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21567.             def_head = "head_young"
  21568.             dropGibItem1Joint = "headcontrol"
  21569.             dropGibItem2Joint = "Chest"
  21570.             dropGibItem3Joint = "Ruparm"
  21571.             dropGibItem4Joint = "Waist"
  21572.             dropGibItem5Joint = "Lupleg"
  21573.             dropGibItem6Joint = "Rupleg"
  21574.             dropGibItem7Joint = "Rloleg"
  21575.             dropGibItem8Joint = "Hips"
  21576.             eye_focus_rate = "0.5"
  21577.             eye_horizontal_offset = "-8"
  21578.             eye_turn_max = "20 30 0"
  21579.             eye_turn_min = "-20 -30 0"
  21580.             eye_verticle_offset = "5"
  21581.             gib = "1"
  21582.             head_focus_rate = "0.1"
  21583.             head_joint = "Shoulders"
  21584.             ik_ankle1 = "Lankle_r"
  21585.             ik_ankle2 = "Rankle_r"
  21586.             ik_dir1 = "Lknee"
  21587.             ik_dir2 = "Rknee"
  21588.             ik_foot1 = "Lball_r"
  21589.             ik_foot2 = "Rball_r"
  21590.             ik_footSize = "4"
  21591.             ik_hip1 = "Lupleg"
  21592.             ik_hip2 = "Rupleg"
  21593.             ik_knee1 = "Lloleg"
  21594.             ik_knee2 = "Rloleg"
  21595.             ik_numLegs = "2"
  21596.             ik_waist = "Body2"
  21597.             inherited = "character_default"
  21598.             look_joint Chest = "0.1333 0.1333 0"
  21599.             look_joint Luparm = "-0.4 0 0"
  21600.             look_joint Ruparm = "-0.4 0 0"
  21601.             look_joint Shoulders = "0.1333 0.1333 0"
  21602.             look_joint Waist = "0.1333 0.1333 0"
  21603.             look_joint headcontrol = "0.6 0.6 0"
  21604.             look_max = "25 125 0"
  21605.             look_min = "-90 -125 0"
  21606.             model = "npc_base"
  21607.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21608.             ragdoll = "char_npc_base"
  21609.             rank = "0"
  21610.             scriptobject = "character"
  21611.             size = "32 32 74"
  21612.             snd_death = "generic_npc_death"
  21613.             snd_footstep = "player_sounds_footstep"
  21614.             snd_gibbed = "sound_giblets"
  21615.             snd_talk_primary = "default_primary"
  21616.             snd_talk_secondary = "default_secondary"
  21617.             snd_talk_trigger = "default_trigger"
  21618.             snd_toddtalk1 = "todd_mcu_talk1"
  21619.             snd_toddtalk2 = "todd_mcu_talk2"
  21620.             snd_toddtalk3 = "todd_mcu_talk3"
  21621.             team = "0"
  21622.             use_aas = "aas48"
  21623.             origin = "0 0 0"
  21624.           }
  21625.           underground_maint_asian_eric:e =
  21626.           {
  21627.             bone_focus = "headcontrol"
  21628.             bone_leftEye = "Leyeaim"
  21629.             bone_orientation = "Body"
  21630.             bone_rightEye = "Reyeaim"
  21631.             copy_joint headcontrol = "headcontrol"
  21632.             copy_joint neckcontrol = "neckcontrol"
  21633.             copy_joint_world eyecontrol = "eyecontrol"
  21634.             damage_zone chest = "Waist"
  21635.             damage_zone head = "Loneckcontrol"
  21636.             damage_zone left_arm = "Luparm"
  21637.             damage_zone legs = "Body2"
  21638.             damage_zone right_arm = "Ruparm"
  21639.             def_dropGibItem1 = "moveable_item_head_pork"
  21640.             def_dropGibItem2 = "moveable_item_torso_pork"
  21641.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21642.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21643.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21644.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21645.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21646.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21647.             def_head = "head_asian_young"
  21648.             dropGibItem1Joint = "headcontrol"
  21649.             dropGibItem2Joint = "Chest"
  21650.             dropGibItem3Joint = "Ruparm"
  21651.             dropGibItem4Joint = "Waist"
  21652.             dropGibItem5Joint = "Lupleg"
  21653.             dropGibItem6Joint = "Rupleg"
  21654.             dropGibItem7Joint = "Rloleg"
  21655.             dropGibItem8Joint = "Hips"
  21656.             eye_focus_rate = "0.5"
  21657.             eye_horizontal_offset = "-8"
  21658.             eye_turn_max = "20 30 0"
  21659.             eye_turn_min = "-20 -30 0"
  21660.             eye_verticle_offset = "5"
  21661.             gib = "1"
  21662.             head_focus_rate = "0.1"
  21663.             head_joint = "Shoulders"
  21664.             ik_ankle1 = "Lankle_r"
  21665.             ik_ankle2 = "Rankle_r"
  21666.             ik_dir1 = "Lknee"
  21667.             ik_dir2 = "Rknee"
  21668.             ik_foot1 = "Lball_r"
  21669.             ik_foot2 = "Rball_r"
  21670.             ik_footSize = "4"
  21671.             ik_hip1 = "Lupleg"
  21672.             ik_hip2 = "Rupleg"
  21673.             ik_knee1 = "Lloleg"
  21674.             ik_knee2 = "Rloleg"
  21675.             ik_numLegs = "2"
  21676.             ik_numlegs = "0"
  21677.             ik_waist = "Body2"
  21678.             inherited = "character_default"
  21679.             look_joint Chest = "0.1333 0.1333 0"
  21680.             look_joint Luparm = "-0.4 0 0"
  21681.             look_joint Ruparm = "-0.4 0 0"
  21682.             look_joint Shoulders = "0.1333 0.1333 0"
  21683.             look_joint Waist = "0.1333 0.1333 0"
  21684.             look_joint headcontrol = "0.6 0.6 0"
  21685.             look_max = "25 125 0"
  21686.             look_min = "-90 -125 0"
  21687.             model = "npc_base"
  21688.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21689.             no_cower = "1"
  21690.             ragdoll = "char_npc_base"
  21691.             rank = "0"
  21692.             scriptobject = "character"
  21693.             size = "32 32 74"
  21694.             snd_death = "generic_npc_death"
  21695.             snd_ericworktalk1 = "eric_mcu_worktalk1"
  21696.             snd_ericworktalk2 = "eric_mcu_worktalk2"
  21697.             snd_footstep = "player_sounds_footstep"
  21698.             snd_gibbed = "sound_giblets"
  21699.             snd_talk_primary = "default_primary"
  21700.             snd_talk_secondary = "default_secondary"
  21701.             snd_talk_trigger = "default_trigger"
  21702.             talks = "0"
  21703.             team = "0"
  21704.             use_aas = "aas48"
  21705.             origin = "0 0 0"
  21706.           }
  21707.           underground_maint_asian_eric2:e =
  21708.           {
  21709.             bone_focus = "headcontrol"
  21710.             bone_leftEye = "Leyeaim"
  21711.             bone_orientation = "Body"
  21712.             bone_rightEye = "Reyeaim"
  21713.             copy_joint headcontrol = "headcontrol"
  21714.             copy_joint neckcontrol = "neckcontrol"
  21715.             copy_joint_world eyecontrol = "eyecontrol"
  21716.             damage_zone chest = "Waist"
  21717.             damage_zone head = "Loneckcontrol"
  21718.             damage_zone left_arm = "Luparm"
  21719.             damage_zone legs = "Body2"
  21720.             damage_zone right_arm = "Ruparm"
  21721.             def_dropGibItem1 = "moveable_item_head_pork"
  21722.             def_dropGibItem2 = "moveable_item_torso_pork"
  21723.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21724.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21725.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21726.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21727.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21728.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21729.             def_head = "underground_maint_asian_eric_head"
  21730.             dropGibItem1Joint = "headcontrol"
  21731.             dropGibItem2Joint = "Chest"
  21732.             dropGibItem3Joint = "Ruparm"
  21733.             dropGibItem4Joint = "Waist"
  21734.             dropGibItem5Joint = "Lupleg"
  21735.             dropGibItem6Joint = "Rupleg"
  21736.             dropGibItem7Joint = "Rloleg"
  21737.             dropGibItem8Joint = "Hips"
  21738.             eye_focus_rate = "0.5"
  21739.             eye_horizontal_offset = "-8"
  21740.             eye_turn_max = "20 30 0"
  21741.             eye_turn_min = "-20 -30 0"
  21742.             eye_verticle_offset = "5"
  21743.             gib = "1"
  21744.             head_focus_rate = "0.1"
  21745.             head_joint = "Shoulders"
  21746.             ik_ankle1 = "Lankle_r"
  21747.             ik_ankle2 = "Rankle_r"
  21748.             ik_dir1 = "Lknee"
  21749.             ik_dir2 = "Rknee"
  21750.             ik_foot1 = "Lball_r"
  21751.             ik_foot2 = "Rball_r"
  21752.             ik_footSize = "4"
  21753.             ik_hip1 = "Lupleg"
  21754.             ik_hip2 = "Rupleg"
  21755.             ik_knee1 = "Lloleg"
  21756.             ik_knee2 = "Rloleg"
  21757.             ik_numLegs = "2"
  21758.             ik_numlegs = "0"
  21759.             ik_waist = "Body2"
  21760.             inherited = "character_default"
  21761.             look_joint Chest = "0.1333 0.1333 0"
  21762.             look_joint Luparm = "-0.4 0 0"
  21763.             look_joint Ruparm = "-0.4 0 0"
  21764.             look_joint Shoulders = "0.1333 0.1333 0"
  21765.             look_joint Waist = "0.1333 0.1333 0"
  21766.             look_joint headcontrol = "0.6 0.6 0"
  21767.             look_max = "25 125 0"
  21768.             look_min = "-90 -125 0"
  21769.             model = "npc_base"
  21770.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21771.             no_cower = "1"
  21772.             ragdoll = "char_npc_base"
  21773.             rank = "0"
  21774.             scriptobject = "character"
  21775.             size = "32 32 74"
  21776.             snd_death = "generic_npc_death"
  21777.             snd_erichelp = "eric_mcu_zombieattack"
  21778.             snd_ericthankyou = "eric_mcu_thankyou"
  21779.             snd_footstep = "player_sounds_footstep"
  21780.             snd_gibbed = "sound_giblets"
  21781.             snd_talk_primary = "default_primary"
  21782.             snd_talk_secondary = "default_secondary"
  21783.             snd_talk_trigger = "default_trigger"
  21784.             talks = "0"
  21785.             talktime = "0"
  21786.             team = "0"
  21787.             use_aas = "aas48"
  21788.             velocityTime = "10"
  21789.             origin = "0 0 0"
  21790.           }
  21791.           underground_maint_bald_ross:e =
  21792.           {
  21793.             bone_focus = "headcontrol"
  21794.             bone_leftEye = "Leyeaim"
  21795.             bone_orientation = "Body"
  21796.             bone_rightEye = "Reyeaim"
  21797.             copy_joint headcontrol = "headcontrol"
  21798.             copy_joint neckcontrol = "neckcontrol"
  21799.             copy_joint_world eyecontrol = "eyecontrol"
  21800.             damage_zone chest = "Waist"
  21801.             damage_zone head = "Loneckcontrol"
  21802.             damage_zone left_arm = "Luparm"
  21803.             damage_zone legs = "Body2"
  21804.             damage_zone right_arm = "Ruparm"
  21805.             def_dropGibItem1 = "moveable_item_head_pork"
  21806.             def_dropGibItem2 = "moveable_item_torso_pork"
  21807.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21808.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21809.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21810.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21811.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21812.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21813.             def_head = "underground_maint_bald_ross_head"
  21814.             dropGibItem1Joint = "headcontrol"
  21815.             dropGibItem2Joint = "Chest"
  21816.             dropGibItem3Joint = "Ruparm"
  21817.             dropGibItem4Joint = "Waist"
  21818.             dropGibItem5Joint = "Lupleg"
  21819.             dropGibItem6Joint = "Rupleg"
  21820.             dropGibItem7Joint = "Rloleg"
  21821.             dropGibItem8Joint = "Hips"
  21822.             eye_focus_rate = "0.5"
  21823.             eye_horizontal_offset = "-8"
  21824.             eye_turn_max = "20 30 0"
  21825.             eye_turn_min = "-20 -30 0"
  21826.             eye_verticle_offset = "5"
  21827.             gib = "1"
  21828.             head_focus_rate = "0.1"
  21829.             head_joint = "Shoulders"
  21830.             ik_ankle1 = "Lankle_r"
  21831.             ik_ankle2 = "Rankle_r"
  21832.             ik_dir1 = "Lknee"
  21833.             ik_dir2 = "Rknee"
  21834.             ik_foot1 = "Lball_r"
  21835.             ik_foot2 = "Rball_r"
  21836.             ik_footSize = "4"
  21837.             ik_hip1 = "Lupleg"
  21838.             ik_hip2 = "Rupleg"
  21839.             ik_knee1 = "Lloleg"
  21840.             ik_knee2 = "Rloleg"
  21841.             ik_numLegs = "2"
  21842.             ik_waist = "Body2"
  21843.             inherited = "character_default"
  21844.             look_joint Chest = "0.1333 0.1333 0"
  21845.             look_joint Luparm = "-0.4 0 0"
  21846.             look_joint Ruparm = "-0.4 0 0"
  21847.             look_joint Shoulders = "0.1333 0.1333 0"
  21848.             look_joint Waist = "0.1333 0.1333 0"
  21849.             look_joint headcontrol = "0.6 0.6 0"
  21850.             look_max = "25 125 0"
  21851.             look_min = "-90 -125 0"
  21852.             model = "npc_base"
  21853.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21854.             ragdoll = "char_npc_base"
  21855.             rank = "0"
  21856.             scriptobject = "character"
  21857.             size = "32 32 74"
  21858.             snd_death = "generic_npc_death"
  21859.             snd_footstep = "player_sounds_footstep"
  21860.             snd_gibbed = "sound_giblets"
  21861.             snd_rosstalk1 = "ross_mcu_listenscotty"
  21862.             snd_rosstalk2 = "ross_mcu_because"
  21863.             snd_rosstalk3 = "ross_mcu_justfinish"
  21864.             snd_talk_primary = "default_primary"
  21865.             snd_talk_secondary = "default_secondary"
  21866.             snd_talk_secondary1 = "ross_mcu_secondary1"
  21867.             snd_talk_secondary2 = "ross_mcu_secondary2"
  21868.             snd_talk_trigger = "default_trigger"
  21869.             talk0_blendin = "8"
  21870.             talk0_blendout = "8"
  21871.             talk1_blendin = "8"
  21872.             talk1_blendout = "8"
  21873.             talk2_blendin = "8"
  21874.             talk2_blendout = "8"
  21875.             talk_no_turn = "1"
  21876.             talkradius = "384"
  21877.             talktime = "0"
  21878.             team = "0"
  21879.             use_aas = "aas48"
  21880.             origin = "0 0 0"
  21881.           }
  21882.           underground_maint_old_charles:e =
  21883.           {
  21884.             bone_focus = "headcontrol"
  21885.             bone_leftEye = "Leyeaim"
  21886.             bone_orientation = "Body"
  21887.             bone_rightEye = "Reyeaim"
  21888.             copy_joint headcontrol = "headcontrol"
  21889.             copy_joint neckcontrol = "neckcontrol"
  21890.             copy_joint_world eyecontrol = "eyecontrol"
  21891.             damage_zone chest = "Waist"
  21892.             damage_zone head = "Loneckcontrol"
  21893.             damage_zone left_arm = "Luparm"
  21894.             damage_zone legs = "Body2"
  21895.             damage_zone right_arm = "Ruparm"
  21896.             def_dropGibItem1 = "moveable_item_head_pork"
  21897.             def_dropGibItem2 = "moveable_item_torso_pork"
  21898.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21899.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21900.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21901.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21902.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21903.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21904.             def_head = "underground_maint_old_charles_head"
  21905.             dropGibItem1Joint = "headcontrol"
  21906.             dropGibItem2Joint = "Chest"
  21907.             dropGibItem3Joint = "Ruparm"
  21908.             dropGibItem4Joint = "Waist"
  21909.             dropGibItem5Joint = "Lupleg"
  21910.             dropGibItem6Joint = "Rupleg"
  21911.             dropGibItem7Joint = "Rloleg"
  21912.             dropGibItem8Joint = "Hips"
  21913.             eye_focus_rate = "0.5"
  21914.             eye_horizontal_offset = "-8"
  21915.             eye_turn_max = "20 30 0"
  21916.             eye_turn_min = "-20 -30 0"
  21917.             eye_verticle_offset = "5"
  21918.             gib = "1"
  21919.             head_focus_rate = "0.1"
  21920.             head_joint = "Shoulders"
  21921.             ik_ankle1 = "Lankle_r"
  21922.             ik_ankle2 = "Rankle_r"
  21923.             ik_dir1 = "Lknee"
  21924.             ik_dir2 = "Rknee"
  21925.             ik_foot1 = "Lball_r"
  21926.             ik_foot2 = "Rball_r"
  21927.             ik_footSize = "4"
  21928.             ik_hip1 = "Lupleg"
  21929.             ik_hip2 = "Rupleg"
  21930.             ik_knee1 = "Lloleg"
  21931.             ik_knee2 = "Rloleg"
  21932.             ik_numLegs = "2"
  21933.             ik_waist = "Body2"
  21934.             inherited = "character_default"
  21935.             look_joint Chest = "0.1333 0.1333 0"
  21936.             look_joint Luparm = "-0.4 0 0"
  21937.             look_joint Ruparm = "-0.4 0 0"
  21938.             look_joint Shoulders = "0.1333 0.1333 0"
  21939.             look_joint Waist = "0.1333 0.1333 0"
  21940.             look_joint headcontrol = "0.6 0.6 0"
  21941.             look_max = "25 125 0"
  21942.             look_min = "-90 -125 0"
  21943.             model = "npc_base"
  21944.             model_gib = "models/md5/chars/skeleton.md5mesh"
  21945.             ragdoll = "char_npc_base"
  21946.             rank = "0"
  21947.             scriptobject = "character"
  21948.             size = "32 32 74"
  21949.             snd_charleshey = "charles_mcu_hey"
  21950.             snd_death = "generic_npc_death"
  21951.             snd_footstep = "player_sounds_footstep"
  21952.             snd_gibbed = "sound_giblets"
  21953.             snd_notsure = "charles_mcu_notsure"
  21954.             snd_talk_primary = "default_primary"
  21955.             snd_talk_secondary = "default_secondary"
  21956.             snd_talk_secondary1 = "charles_mcu_secondary1"
  21957.             snd_talk_secondary2 = "charles_mcu_secondary2"
  21958.             snd_talk_trigger = "default_trigger"
  21959.             talk0_blendin = "8"
  21960.             talk0_blendout = "8"
  21961.             talk1_blendin = "8"
  21962.             talk1_blendout = "8"
  21963.             talk2_blendin = "8"
  21964.             talk2_blendout = "8"
  21965.             talk_no_turn = "1"
  21966.             talkradius = "384"
  21967.             talktime = "0"
  21968.             team = "0"
  21969.             use_aas = "aas48"
  21970.             origin = "0 0 0"
  21971.           }
  21972.           underground_maint_young_daniel:e =
  21973.           {
  21974.             bone_focus = "headcontrol"
  21975.             bone_leftEye = "Leyeaim"
  21976.             bone_orientation = "Body"
  21977.             bone_rightEye = "Reyeaim"
  21978.             copy_joint headcontrol = "headcontrol"
  21979.             copy_joint neckcontrol = "neckcontrol"
  21980.             copy_joint_world eyecontrol = "eyecontrol"
  21981.             damage_zone chest = "Waist"
  21982.             damage_zone head = "Loneckcontrol"
  21983.             damage_zone left_arm = "Luparm"
  21984.             damage_zone legs = "Body2"
  21985.             damage_zone right_arm = "Ruparm"
  21986.             def_attach = "pda_underground_maint_young_daniel"
  21987.             def_dropDeathItem = "pda_underground_maint_young_daniel"
  21988.             def_dropGibItem1 = "moveable_item_head_pork"
  21989.             def_dropGibItem2 = "moveable_item_torso_pork"
  21990.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  21991.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  21992.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  21993.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  21994.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  21995.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  21996.             def_head = "underground_maint_young_daniel_head"
  21997.             dropDeathItemJoint = "RHANDCONNECTOR"
  21998.             dropDeathItemRotation = "-90 0 0"
  21999.             dropGibItem1Joint = "headcontrol"
  22000.             dropGibItem2Joint = "Chest"
  22001.             dropGibItem3Joint = "Ruparm"
  22002.             dropGibItem4Joint = "Waist"
  22003.             dropGibItem5Joint = "Lupleg"
  22004.             dropGibItem6Joint = "Rupleg"
  22005.             dropGibItem7Joint = "Rloleg"
  22006.             dropGibItem8Joint = "Hips"
  22007.             eye_focus_rate = "0.5"
  22008.             eye_horizontal_offset = "-8"
  22009.             eye_turn_max = "20 30 0"
  22010.             eye_turn_min = "-20 -30 0"
  22011.             eye_verticle_offset = "5"
  22012.             gib = "1"
  22013.             head_focus_rate = "0.1"
  22014.             head_joint = "Shoulders"
  22015.             ik_ankle1 = "Lankle_r"
  22016.             ik_ankle2 = "Rankle_r"
  22017.             ik_dir1 = "Lknee"
  22018.             ik_dir2 = "Rknee"
  22019.             ik_foot1 = "Lball_r"
  22020.             ik_foot2 = "Rball_r"
  22021.             ik_footSize = "4"
  22022.             ik_hip1 = "Lupleg"
  22023.             ik_hip2 = "Rupleg"
  22024.             ik_knee1 = "Lloleg"
  22025.             ik_knee2 = "Rloleg"
  22026.             ik_numLegs = "2"
  22027.             ik_waist = "Body2"
  22028.             inherited = "character_default"
  22029.             look_joint Chest = "0.1333 0.1333 0"
  22030.             look_joint Luparm = "-0.4 0 0"
  22031.             look_joint Ruparm = "-0.4 0 0"
  22032.             look_joint Shoulders = "0.1333 0.1333 0"
  22033.             look_joint Waist = "0.1333 0.1333 0"
  22034.             look_joint headcontrol = "0.6 0.6 0"
  22035.             look_max = "25 125 0"
  22036.             look_min = "-90 -125 0"
  22037.             model = "npc_base"
  22038.             model_gib = "models/md5/chars/skeleton.md5mesh"
  22039.             ragdoll = "char_npc_base"
  22040.             rank = "0"
  22041.             scriptobject = "character"
  22042.             size = "32 32 74"
  22043.             snd_death = "generic_npc_death"
  22044.             snd_footstep = "player_sounds_footstep"
  22045.             snd_gibbed = "sound_giblets"
  22046.             snd_talk_donttouchthat = "daniel_mcu_donttouchthat"
  22047.             snd_talk_excuseme = "daniel_mcu_excuseme"
  22048.             snd_talk_primary = "default_primary"
  22049.             snd_talk_secondary = "default_secondary"
  22050.             snd_talk_secondary1 = "daniel_mcu_secondary1"
  22051.             snd_talk_secondary2 = "daniel_mcu_secondary2"
  22052.             snd_talk_trigger = "default_trigger"
  22053.             talk0_blendin = "8"
  22054.             talk0_blendout = "8"
  22055.             talk1_blendin = "8"
  22056.             talk1_blendout = "8"
  22057.             talk2_blendin = "8"
  22058.             talk2_blendout = "8"
  22059.             talk_no_turn = "1"
  22060.             talkradius = "384"
  22061.             talktime = "0"
  22062.             team = "0"
  22063.             use_aas = "aas48"
  22064.             origin = "0 0 0"
  22065.           }
  22066.           underground_mcu_pipes:e =
  22067.           {
  22068.             anim = "mcu_pipes"
  22069.             cinematic = "1"
  22070.             model = "underground_mcu_pipes"
  22071.             origin = "0 0 0"
  22072.           }
  22073.           underground_security_helmet_mark:e =
  22074.           {
  22075.             bone_focus = "headcontrol"
  22076.             bone_leftEye = "Leyeaim"
  22077.             bone_orientation = "Body"
  22078.             bone_rightEye = "Reyeaim"
  22079.             copy_joint headcontrol = "headcontrol"
  22080.             copy_joint neckcontrol = "neckcontrol"
  22081.             copy_joint_world eyecontrol = "eyecontrol"
  22082.             damage_zone chest = "Waist"
  22083.             damage_zone head = "Loneckcontrol"
  22084.             damage_zone left_arm = "Luparm"
  22085.             damage_zone legs = "Body2"
  22086.             damage_zone right_arm = "Ruparm"
  22087.             def_attach = "pda_underground_security_helmet_mark"
  22088.             def_dropDeathItem = "pda_underground_security_helmet_mark"
  22089.             def_dropGibItem1 = "moveable_item_head_pork"
  22090.             def_dropGibItem2 = "moveable_item_torso_pork"
  22091.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  22092.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  22093.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  22094.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  22095.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  22096.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  22097.             def_head = "head_security_helmet"
  22098.             dropDeathItemJoint = "RHANDCONNECTOR"
  22099.             dropDeathItemRotation = "-90 0 0"
  22100.             dropGibItem1Joint = "headcontrol"
  22101.             dropGibItem2Joint = "Chest"
  22102.             dropGibItem3Joint = "Ruparm"
  22103.             dropGibItem4Joint = "Waist"
  22104.             dropGibItem5Joint = "Lupleg"
  22105.             dropGibItem6Joint = "Rupleg"
  22106.             dropGibItem7Joint = "Rloleg"
  22107.             dropGibItem8Joint = "Hips"
  22108.             eye_focus_rate = "0.5"
  22109.             eye_horizontal_offset = "-8"
  22110.             eye_turn_max = "20 30 0"
  22111.             eye_turn_min = "-20 -30 0"
  22112.             eye_verticle_offset = "5"
  22113.             gib = "1"
  22114.             head_focus_rate = "0.1"
  22115.             head_joint = "Shoulders"
  22116.             ik_ankle1 = "Lankle_r"
  22117.             ik_ankle2 = "Rankle_r"
  22118.             ik_dir1 = "Lknee"
  22119.             ik_dir2 = "Rknee"
  22120.             ik_foot1 = "Lball_r"
  22121.             ik_foot2 = "Rball_r"
  22122.             ik_footSize = "4"
  22123.             ik_hip1 = "Lupleg"
  22124.             ik_hip2 = "Rupleg"
  22125.             ik_knee1 = "Lloleg"
  22126.             ik_knee2 = "Rloleg"
  22127.             ik_numLegs = "2"
  22128.             ik_waist = "Body2"
  22129.             inherited = "character_default"
  22130.             look_joint Chest = "0.1333 0.1333 0"
  22131.             look_joint Luparm = "-0.4 0 0"
  22132.             look_joint Ruparm = "-0.4 0 0"
  22133.             look_joint Shoulders = "0.1333 0.1333 0"
  22134.             look_joint Waist = "0.1333 0.1333 0"
  22135.             look_joint headcontrol = "0.6 0.6 0"
  22136.             look_max = "25 125 0"
  22137.             look_min = "-90 -125 0"
  22138.             model = "npc_base"
  22139.             model_gib = "models/md5/chars/skeleton.md5mesh"
  22140.             ragdoll = "char_npc_base"
  22141.             rank = "0"
  22142.             scriptobject = "character"
  22143.             size = "32 32 74"
  22144.             snd_death = "generic_npc_death"
  22145.             snd_footstep = "player_sounds_footstep"
  22146.             snd_gibbed = "sound_giblets"
  22147.             snd_talk_primary = "default_primary"
  22148.             snd_talk_secondary = "default_secondary"
  22149.             snd_talk_secondary1 = "mark_mcu_secondary1"
  22150.             snd_talk_secondary2 = "mark_mcu_secondary2"
  22151.             snd_talk_trigger = "default_trigger"
  22152.             talk0_blendin = "8"
  22153.             talk0_blendout = "8"
  22154.             talk1_blendin = "8"
  22155.             talk1_blendout = "8"
  22156.             talk2_blendin = "8"
  22157.             talk2_blendout = "8"
  22158.             talk_no_turn = "1"
  22159.             talkradius = "400"
  22160.             talktime = "0"
  22161.             team = "0"
  22162.             use_aas = "aas48"
  22163.             origin = "0 0 0"
  22164.           }
  22165.           underground_tunnel_imp:e =
  22166.           {
  22167.             anim = "idle1"
  22168.             attack_accuracy = "0"
  22169.             attack_cone = "70"
  22170.             burnaway = ".5"
  22171.             damage_scale head = "2"
  22172.             damage_zone chest = "Waist"
  22173.             damage_zone head = "Neck"
  22174.             damage_zone left_arm = "Lshldr"
  22175.             damage_zone legs = "Hips"
  22176.             damage_zone right_arm = "Rshldr"
  22177.             def_projectile = "projectile_impfireball"
  22178.             health = "130"
  22179.             ik_ankle1 = "Lankle_r"
  22180.             ik_ankle2 = "Rankle_r"
  22181.             ik_dir1 = "Lknee"
  22182.             ik_dir2 = "Rknee"
  22183.             ik_foot1 = "Lball_r"
  22184.             ik_foot2 = "Rball_r"
  22185.             ik_footSize = "4"
  22186.             ik_hip1 = "Lupleg"
  22187.             ik_hip2 = "Rupleg"
  22188.             ik_knee1 = "Lloleg"
  22189.             ik_knee2 = "Rloleg"
  22190.             ik_numLegs = "2"
  22191.             ik_waist = "Body"
  22192.             inherited = "monster_default"
  22193.             mass = "200"
  22194.             melee_damage = "35"
  22195.             melee_range = "40"
  22196.             model = "monster_demon_imp"
  22197.             offsetModel = "-8 0 0"
  22198.             ragdoll = "monster_demon_imp"
  22199.             ragdoll_slomoEnd = "0"
  22200.             ragdoll_slomoStart = "0"
  22201.             rank = "1"
  22202.             scriptobject = "monster_demon_imp"
  22203.             size = "48 48 72"
  22204.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  22205.             snd_alert_idle = "monster_demon_imp_alert_idle"
  22206.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  22207.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  22208.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  22209.             snd_burn = "monster_demon_archvile_burn"
  22210.             snd_chatter = "monster_demon_imp_chatter"
  22211.             snd_chatter_combat = "monster_demon_imp_chatter_combat"
  22212.             snd_createmissile = "monster_demon_imp_fireball_create"
  22213.             snd_death = "monster_demon_imp_die"
  22214.             snd_footstep = "monster_demon_imp_footstep"
  22215.             snd_pain = "monster_demon_imp_pain"
  22216.             snd_sight = "monster_demon_imp_sight"
  22217.             snd_sight2 = "monster_demon_imp_sight2"
  22218.             snd_sight8 = "monster_demon_imp_sight8"
  22219.             snd_thud = "monster_demon_imp_thud"
  22220.             team = "1"
  22221.             use_aas = "aas48"
  22222.             origin = "0 0 0"
  22223.           }
  22224.           underground_window_security:e =
  22225.           {
  22226.             bone_focus = "headcontrol"
  22227.             bone_leftEye = "Leyeaim"
  22228.             bone_orientation = "Body"
  22229.             bone_rightEye = "Reyeaim"
  22230.             copy_joint headcontrol = "headcontrol"
  22231.             copy_joint neckcontrol = "neckcontrol"
  22232.             copy_joint_world eyecontrol = "eyecontrol"
  22233.             damage_zone chest = "Waist"
  22234.             damage_zone head = "Loneckcontrol"
  22235.             damage_zone left_arm = "Luparm"
  22236.             damage_zone legs = "Body2"
  22237.             damage_zone right_arm = "Ruparm"
  22238.             def_dropGibItem1 = "moveable_item_head_pork"
  22239.             def_dropGibItem2 = "moveable_item_torso_pork"
  22240.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  22241.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  22242.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  22243.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  22244.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  22245.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  22246.             def_head = "underground_brooks_head"
  22247.             dropGibItem1Joint = "headcontrol"
  22248.             dropGibItem2Joint = "Chest"
  22249.             dropGibItem3Joint = "Ruparm"
  22250.             dropGibItem4Joint = "Waist"
  22251.             dropGibItem5Joint = "Lupleg"
  22252.             dropGibItem6Joint = "Rupleg"
  22253.             dropGibItem7Joint = "Rloleg"
  22254.             dropGibItem8Joint = "Hips"
  22255.             eye_focus_rate = "0.5"
  22256.             eye_horizontal_offset = "-8"
  22257.             eye_turn_max = "20 30 0"
  22258.             eye_turn_min = "-20 -30 0"
  22259.             eye_verticle_offset = "5"
  22260.             gib = "1"
  22261.             head_focus_rate = "0.1"
  22262.             head_joint = "Shoulders"
  22263.             ik_ankle1 = "Lankle_r"
  22264.             ik_ankle2 = "Rankle_r"
  22265.             ik_dir1 = "Lknee"
  22266.             ik_dir2 = "Rknee"
  22267.             ik_foot1 = "Lball_r"
  22268.             ik_foot2 = "Rball_r"
  22269.             ik_footSize = "4"
  22270.             ik_hip1 = "Lupleg"
  22271.             ik_hip2 = "Rupleg"
  22272.             ik_knee1 = "Lloleg"
  22273.             ik_knee2 = "Rloleg"
  22274.             ik_numLegs = "2"
  22275.             ik_waist = "Body2"
  22276.             inherited = "character_default"
  22277.             look_joint Chest = "0.1333 0.1333 0"
  22278.             look_joint Luparm = "-0.4 0 0"
  22279.             look_joint Ruparm = "-0.4 0 0"
  22280.             look_joint Shoulders = "0.1333 0.1333 0"
  22281.             look_joint Waist = "0.1333 0.1333 0"
  22282.             look_joint headcontrol = "0.6 0.6 0"
  22283.             look_max = "25 125 0"
  22284.             look_min = "-90 -125 0"
  22285.             model = "npc_base"
  22286.             model_gib = "models/md5/chars/skeleton.md5mesh"
  22287.             ragdoll = "char_npc_base"
  22288.             rank = "0"
  22289.             scriptobject = "character"
  22290.             size = "32 32 74"
  22291.             snd_cower1 = "brooks_cowerwatch"
  22292.             snd_cower2 = "brooks_cowerdontfire"
  22293.             snd_death = "generic_npc_death"
  22294.             snd_footstep = "player_sounds_footstep"
  22295.             snd_gibbed = "sound_giblets"
  22296.             snd_talk_primary = "default_primary"
  22297.             snd_talk_secondary = "default_secondary"
  22298.             snd_talk_trigger = "default_trigger"
  22299.             snd_window1 = "brooks01welcome"
  22300.             snd_window10 = "brooks13re_storagecabinet"
  22301.             snd_window11 = "brooks14readyforcombat"
  22302.             snd_window12 = "brooks18re_moveout"
  22303.             snd_window2 = "brooks02imgonnaneed"
  22304.             snd_window3 = "brooks03grabyourgear"
  22305.             snd_window4 = "brooks04letmeradiotest"
  22306.             snd_window9 = "brooks09re_secureyourgear"
  22307.             talk_no_turn = "1"
  22308.             talktime = "0.5"
  22309.             team = "0"
  22310.             use_aas = "aas48"
  22311.             origin = "0 0 0"
  22312.           }
  22313.           underground_zintro_victim:e =
  22314.           {
  22315.             anim = "zbeat_a"
  22316.             bone_focus = "headcontrol"
  22317.             bone_leftEye = "Leyeaim"
  22318.             bone_orientation = "Body"
  22319.             bone_rightEye = "Reyeaim"
  22320.             cinematic = "1"
  22321.             copy_joint headcontrol = "headcontrol"
  22322.             copy_joint neckcontrol = "neckcontrol"
  22323.             copy_joint_world eyecontrol = "eyecontrol"
  22324.             damage_zone chest = "Waist"
  22325.             damage_zone head = "Loneckcontrol"
  22326.             damage_zone left_arm = "Luparm"
  22327.             damage_zone legs = "Body2"
  22328.             damage_zone right_arm = "Ruparm"
  22329.             def_dropGibItem1 = "moveable_item_head_pork"
  22330.             def_dropGibItem2 = "moveable_item_torso_pork"
  22331.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  22332.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  22333.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  22334.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  22335.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  22336.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  22337.             def_head = "underground_zintro_pop"
  22338.             dropGibItem1Joint = "headcontrol"
  22339.             dropGibItem2Joint = "Chest"
  22340.             dropGibItem3Joint = "Ruparm"
  22341.             dropGibItem4Joint = "Waist"
  22342.             dropGibItem5Joint = "Lupleg"
  22343.             dropGibItem6Joint = "Rupleg"
  22344.             dropGibItem7Joint = "Rloleg"
  22345.             dropGibItem8Joint = "Hips"
  22346.             eye_focus_rate = "0.5"
  22347.             eye_horizontal_offset = "-8"
  22348.             eye_turn_max = "20 30 0"
  22349.             eye_turn_min = "-20 -30 0"
  22350.             eye_verticle_offset = "5"
  22351.             gib = "1"
  22352.             head_focus_rate = "0.1"
  22353.             head_joint = "Shoulders"
  22354.             ik_ankle1 = "Lankle_r"
  22355.             ik_ankle2 = "Rankle_r"
  22356.             ik_dir1 = "Lknee"
  22357.             ik_dir2 = "Rknee"
  22358.             ik_foot1 = "Lball_r"
  22359.             ik_foot2 = "Rball_r"
  22360.             ik_footSize = "4"
  22361.             ik_hip1 = "Lupleg"
  22362.             ik_hip2 = "Rupleg"
  22363.             ik_knee1 = "Lloleg"
  22364.             ik_knee2 = "Rloleg"
  22365.             ik_numLegs = "2"
  22366.             ik_numlegs = "0"
  22367.             ik_waist = "Body2"
  22368.             inherited = "character_default"
  22369.             look_joint Chest = "0.1333 0.1333 0"
  22370.             look_joint Luparm = "-0.4 0 0"
  22371.             look_joint Ruparm = "-0.4 0 0"
  22372.             look_joint Shoulders = "0.1333 0.1333 0"
  22373.             look_joint Waist = "0.1333 0.1333 0"
  22374.             look_joint headcontrol = "0.6 0.6 0"
  22375.             look_max = "25 125 0"
  22376.             look_min = "-90 -125 0"
  22377.             model = "npc_base"
  22378.             model_gib = "models/md5/chars/skeleton.md5mesh"
  22379.             ragdoll = "char_npc_base"
  22380.             rank = "0"
  22381.             scriptobject = "character"
  22382.             size = "32 32 74"
  22383.             skin = "skins/monsters/zombies/jumpsuit.skin"
  22384.             snd_death = "generic_npc_death"
  22385.             snd_footstep = "player_sounds_footstep"
  22386.             snd_gibbed = "sound_giblets"
  22387.             snd_talk_primary = "default_primary"
  22388.             snd_talk_secondary = "default_secondary"
  22389.             snd_talk_trigger = "default_trigger"
  22390.             sound_bone = "Chest"
  22391.             team = "0"
  22392.             use_aas = "aas48"
  22393.             origin = "0 0 0"
  22394.           }
  22395.           underground_zintro_zombie:e =
  22396.           {
  22397.             anim = "zbeat_a"
  22398.             bone_focus = "headcontrol"
  22399.             bone_leftEye = "Leyeaim"
  22400.             bone_orientation = "Body"
  22401.             bone_rightEye = "Reyeaim"
  22402.             cinematic = "1"
  22403.             copy_joint headcontrol = "headcontrol"
  22404.             copy_joint neckcontrol = "neckcontrol"
  22405.             copy_joint_world eyecontrol = "eyecontrol"
  22406.             damage_zone chest = "Waist"
  22407.             damage_zone head = "Loneckcontrol"
  22408.             damage_zone left_arm = "Luparm"
  22409.             damage_zone legs = "Body2"
  22410.             damage_zone right_arm = "Ruparm"
  22411.             def_attach = "prop_machinegun"
  22412.             def_dropGibItem1 = "moveable_item_head_pork"
  22413.             def_dropGibItem2 = "moveable_item_torso_pork"
  22414.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  22415.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  22416.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  22417.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  22418.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  22419.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  22420.             def_head = "head_marine_helmet"
  22421.             def_projectile = "projectile_bullet_zsec_machinegun"
  22422.             dropGibItem1Joint = "headcontrol"
  22423.             dropGibItem2Joint = "Chest"
  22424.             dropGibItem3Joint = "Ruparm"
  22425.             dropGibItem4Joint = "Waist"
  22426.             dropGibItem5Joint = "Lupleg"
  22427.             dropGibItem6Joint = "Rupleg"
  22428.             dropGibItem7Joint = "Rloleg"
  22429.             dropGibItem8Joint = "Hips"
  22430.             eye_focus_rate = "0.5"
  22431.             eye_horizontal_offset = "-8"
  22432.             eye_turn_max = "20 30 0"
  22433.             eye_turn_min = "-20 -30 0"
  22434.             eye_verticle_offset = "5"
  22435.             gib = "1"
  22436.             head_focus_rate = "0.1"
  22437.             head_joint = "Shoulders"
  22438.             ik_ankle1 = "Lankle_r"
  22439.             ik_ankle2 = "Rankle_r"
  22440.             ik_dir1 = "Lknee"
  22441.             ik_dir2 = "Rknee"
  22442.             ik_foot1 = "Lball_r"
  22443.             ik_foot2 = "Rball_r"
  22444.             ik_footSize = "4"
  22445.             ik_hip1 = "Lupleg"
  22446.             ik_hip2 = "Rupleg"
  22447.             ik_knee1 = "Lloleg"
  22448.             ik_knee2 = "Rloleg"
  22449.             ik_numLegs = "2"
  22450.             ik_numlegs = "0"
  22451.             ik_waist = "Body2"
  22452.             inherited = "character_default"
  22453.             look_joint Chest = "0.1333 0.1333 0"
  22454.             look_joint Luparm = "-0.4 0 0"
  22455.             look_joint Ruparm = "-0.4 0 0"
  22456.             look_joint Shoulders = "0.1333 0.1333 0"
  22457.             look_joint Waist = "0.1333 0.1333 0"
  22458.             look_joint headcontrol = "0.6 0.6 0"
  22459.             look_max = "25 125 0"
  22460.             look_min = "-90 -125 0"
  22461.             model = "npc_base"
  22462.             model_gib = "models/md5/chars/skeleton.md5mesh"
  22463.             num_projectiles = "1"
  22464.             projectile_spread = "0"
  22465.             ragdoll = "char_npc_base"
  22466.             rank = "0"
  22467.             scriptobject = "character"
  22468.             size = "32 32 74"
  22469.             smoke_weapon = "cgsmoke.smoke"
  22470.             snd_death = "generic_npc_death"
  22471.             snd_footstep = "player_sounds_footstep"
  22472.             snd_gibbed = "sound_giblets"
  22473.             snd_talk_primary = "default_primary"
  22474.             snd_talk_secondary = "default_secondary"
  22475.             snd_talk_trigger = "default_trigger"
  22476.             sound_bone = "Chest"
  22477.             talks = "0"
  22478.             team = "0"
  22479.             use_aas = "aas48"
  22480.             origin = "0 0 0"
  22481.           }
  22482.           underground_zombie_maint_bald:e =
  22483.           {
  22484.             bone_focus = "headcontrol"
  22485.             bone_leftEye = "Leyeaim"
  22486.             bone_rightEye = "Reyeaim"
  22487.             burnaway = "1.5"
  22488.             damage_scale head = "2"
  22489.             damage_zone chest = "Waist"
  22490.             damage_zone head = "Loneckcontrol"
  22491.             damage_zone left_arm = "Lshldr"
  22492.             damage_zone legs = "Hips"
  22493.             damage_zone right_arm = "Rshldr"
  22494.             def_head = "head_bloodybald"
  22495.             head_joint = "Shoulders"
  22496.             health = "80"
  22497.             ik_ankle1 = "Lankle_r"
  22498.             ik_ankle2 = "Rankle_r"
  22499.             ik_dir1 = "Lknee"
  22500.             ik_dir2 = "Rknee"
  22501.             ik_foot1 = "Lball_r"
  22502.             ik_foot2 = "Rball_r"
  22503.             ik_footSize = "4"
  22504.             ik_hip1 = "Lupleg"
  22505.             ik_hip2 = "Rupleg"
  22506.             ik_knee1 = "Lloleg"
  22507.             ik_knee2 = "Rloleg"
  22508.             ik_numLegs = "2"
  22509.             ik_waist = "Body2"
  22510.             inherited = "zombie_default"
  22511.             look_joint Chest = "0.1333 0.1333 0"
  22512.             look_joint Luparm = "-0.4 0 0"
  22513.             look_joint Ruparm = "-0.4 0 0"
  22514.             look_joint Shoulders = "0.1333 0.1333 0"
  22515.             look_joint Waist = "0.1333 0.1333 0"
  22516.             look_joint headcontrol = "0.6 0.6 0"
  22517.             look_max = "25 125 0"
  22518.             look_min = "-90 -125 0"
  22519.             mass = "150"
  22520.             melee_range = "32"
  22521.             model = "model_monster_zombie"
  22522.             model_gib = "models/md5/chars/skeleton.md5mesh"
  22523.             ragdoll = "monster_zombie_base"
  22524.             rank = "0"
  22525.             scriptobject = "monster_zombie"
  22526.             size = "40 40 72"
  22527.             snd_chatter = "monster_zombie_maint_chatter"
  22528.             snd_chatter_combat = "monster_zombie_maint_chatter_combat"
  22529.             snd_death = "monster_zombie_maint_die"
  22530.             snd_footstep = "monster_zombie_security_footstep"
  22531.             snd_idle = "monster_zombie_chainsaw_idle"
  22532.             snd_melee_attack = "monster_zombie_maint_attackmelee_1"
  22533.             snd_melee_attack_1 = "monster_zombie_maint_attackmelee_1"
  22534.             snd_melee_attack_2 = "monster_zombie_maint_attackmelee_2"
  22535.             snd_melee_attack_3 = "monster_zombie_maint_attackmelee_3"
  22536.             snd_pain = "monster_zombie_maint_pain"
  22537.             snd_sight1 = "monster_zombie_maint_sight"
  22538.             snd_thud = "monster_zombie_maint_thud"
  22539.             team = "1"
  22540.             turn_rate = "360"
  22541.             use_aas = "aas48"
  22542.             origin = "0 0 0"
  22543.           }
  22544.           underground_zsecshotgun:e =
  22545.           {
  22546.             anim = "windowstart"
  22547.             attack_accuracy = "3"
  22548.             attack_cone = "70"
  22549.             bone_focus = "headcontrol"
  22550.             bone_leftEye = "Leyeaim"
  22551.             bone_rightEye = "Reyeaim"
  22552.             damage_scale head = "1.25"
  22553.             damage_zone chest = "Waist"
  22554.             damage_zone head = "Loneckcontrol"
  22555.             damage_zone left_arm = "Lshldr"
  22556.             damage_zone legs = "Hips"
  22557.             damage_zone right_arm = "Rshldr"
  22558.             def_dropDeathItem9 = "moveable_item_pistol"
  22559.             def_dropGibItem1 = "moveable_item_head_pork"
  22560.             def_dropGibItem2 = "moveable_item_torso_pork"
  22561.             def_dropGibItem3 = "moveable_item_rup_arm_pork"
  22562.             def_dropGibItem4 = "moveable_item_left_waist_pork"
  22563.             def_dropGibItem5 = "moveable_item_lup_leg_pork"
  22564.             def_dropGibItem6 = "moveable_item_rup_leg_pork"
  22565.             def_dropGibItem7 = "moveable_item_rup2_leg_pork"
  22566.             def_dropGibItem8 = "moveable_item_pelvis_pork"
  22567.             def_head = "head_zombie6"
  22568.             def_projectile = "projectile_bullet_zsec_pistol"
  22569.             dropDeathItem9Joint = "pistol"
  22570.             dropGibItem1Joint = "headcontrol"
  22571.             dropGibItem2Joint = "Chest"
  22572.             dropGibItem3Joint = "Ruparm"
  22573.             dropGibItem4Joint = "Waist"
  22574.             dropGibItem5Joint = "Lupleg"
  22575.             dropGibItem6Joint = "Rupleg"
  22576.             dropGibItem7Joint = "Rloleg"
  22577.             dropGibItem8Joint = "Hips"
  22578.             flashColor = "1 0.8 0.4"
  22579.             flashRadius = "120"
  22580.             flashTime = "0.15"
  22581.             head_joint = "Shoulders"
  22582.             health = "55"
  22583.             ik_ankle1 = "Lankle_r"
  22584.             ik_ankle2 = "Rankle_r"
  22585.             ik_dir1 = "Lknee"
  22586.             ik_dir2 = "Rknee"
  22587.             ik_foot1 = "Lball_r"
  22588.             ik_foot2 = "Rball_r"
  22589.             ik_footSize = "4"
  22590.             ik_hip1 = "Lupleg"
  22591.             ik_hip2 = "Rupleg"
  22592.             ik_knee1 = "Lloleg"
  22593.             ik_knee2 = "Rloleg"
  22594.             ik_numLegs = "2"
  22595.             ik_waist = "Body2"
  22596.             inherited = "monster_zsec_shotgun"
  22597.             look_joint Chest = "0.1333 0.1333 0"
  22598.             look_joint Luparm = "-0.4 0 0"
  22599.             look_joint Ruparm = "-0.4 0 0"
  22600.             look_joint Shoulders = "0.1333 0.1333 0"
  22601.             look_joint Waist = "0.1333 0.1333 0"
  22602.             look_joint headcontrol = "0.6 0.6 0"
  22603.             look_max = "25 125 0"
  22604.             look_min = "-90 -125 0"
  22605.             mass = "150"
  22606.             model = "model_monster_zsec_pistol"
  22607.             mtr_flashShader = "muzzleflash"
  22608.             num_projectiles = "7"
  22609.             projectile_spread = "2"
  22610.             ragdoll = "monster_zombie_security_pistol"
  22611.             rank = "1"
  22612.             scriptobject = "monster_zombie_security_pistol"
  22613.             size = "40 40 72"
  22614.             skin_dropDeath = "skins/monsters/zombies/zsecurity.skin"
  22615.             skin_dropGib = "skins/monsters/zombies/securitygib.skin"
  22616.             smoke_weapon = "cgsmoke.smoke"
  22617.             smoke_wound_metal = "bulletricochet.prt"
  22618.             smoke_wound_ricochet = "bulletricochet.prt"
  22619.             snd_bounce = "ragdoll_impact"
  22620.             snd_chatter = "monster_zombie_security_chatter"
  22621.             snd_chatter_combat = "monster_zombie_security_chatter_combat"
  22622.             snd_death = "monster_zombie_security_die"
  22623.             snd_footstep = "monster_zombie_security_footstep"
  22624.             team = "1"
  22625.             turn_rate = "360"
  22626.             use_aas = "aas48"
  22627.             origin = "0 0 0"
  22628.           }
  22629.         }
  22630.       }
  22631.       misc Entities.qtxfolder =
  22632.       {
  22633.         info_location:e =
  22634.         {
  22635.           origin = "0 0 0"
  22636.         }
  22637.         info_locationSeparator:e =
  22638.         {
  22639.           origin = "0 0 0"
  22640.         }
  22641.         info_vacuum:e =
  22642.         {
  22643.           origin = "0 0 0"
  22644.         }
  22645.         info_vacuumSeparator:e =
  22646.         {
  22647.           origin = "0 0 0"
  22648.         }
  22649.         light:e =
  22650.         {
  22651.           break = "0"
  22652.           count = "1"
  22653.           health = "0"
  22654.           levels = "1"
  22655.           start_off = "0"
  22656.           origin = "0 0 0"
  22657.         }
  22658.         speaker:e =
  22659.         {
  22660.           origin = "0 0 0"
  22661.         }
  22662.         text:e =
  22663.         {
  22664.           origin = "0 0 0"
  22665.         }
  22666.         worldspawn:e =
  22667.         {
  22668.           gravity = "1066"
  22669.           name = "world"
  22670.           origin = "0 0 0"
  22671.         }
  22672.       }
  22673.       monster Entities.qtxfolder =
  22674.       {
  22675.         monster_boss_cyberdemon Entities.qtxfolder =
  22676.         {
  22677.           damage_CyberRocketSplash:e =
  22678.           {
  22679.             damage = "40"
  22680.             dv_time = "500"
  22681.             gib = "1"
  22682.             kick_amplitude = "4"
  22683.             kick_time = "600"
  22684.             knockback = "0"
  22685.             push = "5000"
  22686.             radius = "40"
  22687.             smoke_wound_flesh = "bloodwound.smoke"
  22688.             origin = "0 0 0"
  22689.           }
  22690.           damage_CyberrocketDirect:e =
  22691.           {
  22692.             damage = "40"
  22693.             dv_time = "500"
  22694.             gib = "1"
  22695.             kickDir = "1 0 0"
  22696.             kick_amplitude = "4"
  22697.             kick_time = "600"
  22698.             knockback = "0"
  22699.             mtr_wound_flesh = "textures/decals/hurt02"
  22700.             push = "2000"
  22701.             smoke_wound_flesh = "bloodwound.smoke"
  22702.             origin = "0 0 0"
  22703.           }
  22704.           melee_cyberdemon_kick:e =
  22705.           {
  22706.             blob_height = "650"
  22707.             blob_time = "300"
  22708.             blob_width = "650"
  22709.             blob_x = "0"
  22710.             blob_y = "-50"
  22711.             damage = "400"
  22712.             dv_time = "100"
  22713.             gib = "1"
  22714.             kickDir = "1 0 1"
  22715.             kick_amplitude = "1"
  22716.             kick_time = "400"
  22717.             knockback = "100"
  22718.             mtr_blob = "leftSmack"
  22719.             push = "2000"
  22720.             origin = "0 0 0"
  22721.           }
  22722.           monster_boss_cyberdemon:e =
  22723.           {
  22724.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  22725.              "_on_trigger' when using 'trigger'."
  22726.             ambush = "0"
  22727.             anim = "idle"
  22728.             attack_accuracy = "0"
  22729.             attack_cone = "70"
  22730.             big_monster = "1"
  22731.             bleed = "1"
  22732.             blink_max = "8.0"
  22733.             blink_min = "2.5"
  22734.             blockedAttackTime = "750"
  22735.             blockedMoveTime = "750"
  22736.             blockedRadius = "10"
  22737.             chatter_combat_max = "7"
  22738.             chatter_combat_min = "3"
  22739.             chatter_max = "10"
  22740.             chatter_min = "5"
  22741.             combat_chatter_max = "4"
  22742.             combat_chatter_min = "2"
  22743.             damage_scale head = "1"
  22744.             damage_zone chest = "Waist"
  22745.             damage_zone head = "Neck"
  22746.             damage_zone left_arm = "Lshldr"
  22747.             damage_zone right_arm = "Rshldr"
  22748.             def_kickdamage = "melee_cyberdemon_kick"
  22749.             eye_focus_rate = "0.5"
  22750.             eye_horizontal_offset = "-8"
  22751.             eye_verticle_offset = "5"
  22752.             finalBoss = "1"
  22753.             fov = "170"
  22754.             fx_teleport = "fx/teleporter.fx"
  22755.             fx_teleport1 = "fx/teleporter1.fx"
  22756.             fx_teleport2 = "fx/teleporter2.fx"
  22757.             fx_teleport3 = "fx/teleporter3.fx"
  22758.             head_focus_rate = "0.1"
  22759.             head_look = "1"
  22760.             health = "4000"
  22761.             ik_ankle1 = "Lankle_r"
  22762.             ik_ankle2 = "Rankle_r"
  22763.             ik_dir1 = "Lknee"
  22764.             ik_dir2 = "Rknee"
  22765.             ik_foot1 = "cyber_lfoot_dust"
  22766.             ik_foot2 = "cyber_rfoot_dust"
  22767.             ik_footDownTrace = "128"
  22768.             ik_footSize = "20"
  22769.             ik_footUpTrace = "32"
  22770.             ik_hip1 = "Lupleg"
  22771.             ik_hip2 = "Rupleg"
  22772.             ik_knee1 = "Lloleg"
  22773.             ik_knee2 = "Rloleg"
  22774.             ik_minWaistAnkleDist = "50"
  22775.             ik_numLegs = "2"
  22776.             ik_waist = "Body"
  22777.             inherited = "monster_default"
  22778.             kick_force = "60"
  22779.             look_joint Chest = "0.4 0.4 0.4"
  22780.             look_joint Head = "0.2 0.2 0.2"
  22781.             look_joint Relbow = "0.1 0.2 0.1"
  22782.             look_joint Rshldr = "0.1 0.2 0.1"
  22783.             look_joint Waist = "0.4 0.4 0.4"
  22784.             look_max = "80 75 0"
  22785.             look_min = "-80 -75 0"
  22786.             melee_range = "0"
  22787.             model = "monster_boss_cyberdemon"
  22788.             on_activate = "sight"
  22789.             pain_threshold = "1"
  22790.             projectile_height_to_distance_ratio = "0.9"
  22791.             rank = "0"
  22792.             scriptobject = "monster_boss_cyberdemon"
  22793.             size = "100 100 300"
  22794.             smokeParticleSystem1 = "cyber_barrel_smoke"
  22795.             smokeParticleSystem2 = "cyber_backfire1"
  22796.             smokeParticleSystem3 = "cyber_backfire2"
  22797.             smokeParticleSystem4 = "cyber_backfire3"
  22798.             smokeParticleSystem5 = "cyber_mouth_fire"
  22799.             smokeParticleSystem6 = "cyber_mouth_fire_L"
  22800.             smokeParticleSystem7 = "cyber_mouth_fire_R"
  22801.             smokeParticleSystem8 = "cyber_rfoot_dust"
  22802.             smokeParticleSystem9 = "cyber_lfoot_dust"
  22803.             snd_attackmissile = "monster_boss_cyberdemon_attackmissile"
  22804.             snd_footstep = "monster_boss_cyberdemon_step"
  22805.             snd_pain = "monster_boss_cyberdemon_pain"
  22806.             snd_sight1 = "monster_boss_cyberdemon_sight1"
  22807.             talks = "0"
  22808.             team = "1"
  22809.             turn_rate = "360"
  22810.             wait = "0"
  22811.             walk_on_sight = "0"
  22812.             origin = "0 0 0"
  22813.           }
  22814.           projectile_cyber_rocket:e =
  22815.           {
  22816.             angular_friction = "0"
  22817.             angular_velocity = "0 0 0"
  22818.             bounce = "0"
  22819.             cone = "3"
  22820.             contact_friction = "0"
  22821.             debris_count = "6"
  22822.             decal_size = "75"
  22823.             def_damage = "damage_CyberrocketDirect"
  22824.             def_debris = "debris_largeshrapnel"
  22825.             def_shrapnel = "debris_shrapnel"
  22826.             def_splash_damage = "damage_CyberRocketSplash"
  22827.             detonate_on_actor = "1"
  22828.             detonate_on_death = "1"
  22829.             detonate_on_fuse = "0"
  22830.             detonate_on_world = "1"
  22831.             explode_light_color = "2 1.6 0.8"
  22832.             explode_light_fadetime = "0.5"
  22833.             explode_light_radius = "320"
  22834.             fuse = "10"
  22835.             gravity = "0"
  22836.             health = "5"
  22837.             impact_damage_effect = "1"
  22838.             impact_gib = "1"
  22839.             launchFromBarrel = "1"
  22840.             light_color = "1 0.8 0.4"
  22841.             light_offset = "0 0 0"
  22842.             light_radius = "160"
  22843.             linear_friction = "0"
  22844.             mass = "300"
  22845.             maxs = "6 6 9"
  22846.             mins = "-6 -6 -9"
  22847.             model = "models/monsters/cyberdemon/cdrocket.lwo"
  22848.             model_detonate = "rocketExplosion.prt"
  22849.             mtr_detonate = "textures/decals/ballburn01"
  22850.             mtr_explode_light_shader = "muzzleflash"
  22851.             smoke_fly = "rockettrail.prt"
  22852.             snd_explode = "rocket_impact"
  22853.             snd_fly = "rocket_flight"
  22854.             thrust = "0"
  22855.             thrust_end = "4"
  22856.             thrust_start = "0"
  22857.             velocity = "900 0 0"
  22858.             origin = "0 0 0"
  22859.           }
  22860.         }
  22861.         monster_boss_guardian Entities.qtxfolder =
  22862.         {
  22863.           damage_guardianCharge:e =
  22864.           {
  22865.             blob_height = "600"
  22866.             blob_time = "300"
  22867.             blob_width = "600"
  22868.             blob_x = "-100"
  22869.             blob_y = "-100"
  22870.             damage = "30"
  22871.             dv_time = "100"
  22872.             kickDir = "1 0 0"
  22873.             kick_amplitude = "2"
  22874.             kick_time = "400"
  22875.             knockback = "200"
  22876.             mtr_blob = "rightSlash"
  22877.             snd_hit = "monster_demon_imp_melee_hit"
  22878.             snd_miss = "monster_demon_imp_melee_miss"
  22879.             origin = "0 0 0"
  22880.           }
  22881.           damage_guardianHeadButt:e =
  22882.           {
  22883.             blob_height = "600"
  22884.             blob_time = "300"
  22885.             blob_width = "600"
  22886.             blob_x = "-100"
  22887.             blob_y = "-100"
  22888.             damage = "30"
  22889.             dv_time = "100"
  22890.             kickDir = "0 1 0"
  22891.             kick_amplitude = "2"
  22892.             kick_time = "400"
  22893.             knockback = "140"
  22894.             mtr_blob = "rightSlash"
  22895.             snd_hit = "monster_demon_imp_melee_hit"
  22896.             snd_miss = "monster_demon_imp_melee_miss"
  22897.             origin = "0 0 0"
  22898.           }
  22899.           damage_guardianPoundGround:e =
  22900.           {
  22901.             damage = "20"
  22902.             knockback = "40"
  22903.             push = "5000"
  22904.             radius = "130"
  22905.             origin = "0 0 0"
  22906.           }
  22907.           damage_guardian_smash_direct:e =
  22908.           {
  22909.             damage = "20"
  22910.             mtr_wound_flesh = "textures/decals/hurt02"
  22911.             push = "1000"
  22912.             smoke_wound_flesh = "bloodwound.smoke"
  22913.             origin = "0 0 0"
  22914.           }
  22915.           damage_guardian_smash_splash:e =
  22916.           {
  22917.             damage = "20"
  22918.             knockback = "80"
  22919.             push = "5000"
  22920.             radius = "100"
  22921.             smoke_wound_flesh = "bloodwound.smoke"
  22922.             origin = "0 0 0"
  22923.           }
  22924.           guardian_poundground_explosion:e =
  22925.           {
  22926.             model = "guardian_poundground_b.prt"
  22927.             origin = "0 0 0"
  22928.           }
  22929.           monster_boss_guardian:e =
  22930.           {
  22931.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  22932.              "_on_trigger' when using 'trigger'."
  22933.             ambush = "0"
  22934.             anim = "idle"
  22935.             attack_accuracy = "0"
  22936.             attack_cone = "70"
  22937.             bleed = "1"
  22938.             blink_max = "8.0"
  22939.             blink_min = "2.5"
  22940.             blockedAttackTime = "750"
  22941.             blockedMoveTime = "750"
  22942.             blockedRadius = "10"
  22943.             chatter_combat_max = "7"
  22944.             chatter_combat_min = "3"
  22945.             chatter_max = "10"
  22946.             chatter_min = "5"
  22947.             def_poundground = "guardian_poundground_explosion"
  22948.             def_poundgrounddamage = "damage_guardianPoundGround"
  22949.             eye_focus_rate = "0.5"
  22950.             eye_horizontal_offset = "-8"
  22951.             eye_verticle_offset = "5"
  22952.             fov = "170"
  22953.             fx_teleport = "fx/teleporter.fx"
  22954.             fx_teleport1 = "fx/teleporter1.fx"
  22955.             fx_teleport2 = "fx/teleporter2.fx"
  22956.             fx_teleport3 = "fx/teleporter3.fx"
  22957.             head_focus_rate = "0.1"
  22958.             health = "800"
  22959.             ik_ankle1 = "lleg"
  22960.             ik_ankle2 = "rleg"
  22961.             ik_dir1 = "Lknee"
  22962.             ik_dir2 = "Rknee"
  22963.             ik_foot1 = "ik_foot1"
  22964.             ik_foot2 = "ik_foot2"
  22965.             ik_footDownTrace = "64"
  22966.             ik_footSize = "8"
  22967.             ik_hip1 = "lupleg"
  22968.             ik_hip2 = "rupleg"
  22969.             ik_knee1 = "lloleg"
  22970.             ik_knee2 = "rloleg"
  22971.             ik_numLegs = "2"
  22972.             ik_waist = "Body"
  22973.             inherited = "monster_default"
  22974.             kick_force = "60"
  22975.             light_color = "1 0.2 0"
  22976.             light_offset_left = "0 32 -32"
  22977.             light_offset_right = "0 32 32"
  22978.             light_radius = "200"
  22979.             look_joint neck_2 = "0.6 0.6 0"
  22980.             look_joint spine_4 = "0.4 0.4 0"
  22981.             look_max = "80 75 0"
  22982.             look_min = "-80 -75 0"
  22983.             melee_range = "0"
  22984.             model = "monster_boss_guardian"
  22985.             mtr_light_shader = "lights/lanternglow"
  22986.             on_activate = "sight"
  22987.             pain_threshold = "1"
  22988.             projectile_height_to_distance_ratio = "0.9"
  22989.             rank = "0"
  22990.             scriptobject = "monster_boss_guardian"
  22991.             size = "200 200 200"
  22992.             smokeParticleSystem2 = "GflameRhand"
  22993.             smokeParticleSystem3 = "head"
  22994.             smokeParticleSystem4 = "GflameLHand"
  22995.             smokeParticleSystem5 = "tail_12"
  22996.             smokeParticleSystem6 = "GflameReye"
  22997.             smokeParticleSystem7 = "GflameLeye"
  22998.             smokeParticleSystem8 = "GflameNose"
  22999.             smokeParticleSystem9 = "tounge_2"
  23000.             snd_attack = "monster_demon_guardian_attack"
  23001.             snd_death = "monster_demon_guardian_die"
  23002.             snd_footstep = "monster_demon_guardian_footstep"
  23003.             snd_kablam = "monster_demon_guardian_death_impact"
  23004.             snd_pain = "monster_demon_guardian_pain"
  23005.             snd_sight = "monster_demon_guardian_sight"
  23006.             snd_spawn_seeker = "monster_demon_guardian_spawn"
  23007.             talks = "0"
  23008.             team = "1"
  23009.             turn_rate = "360"
  23010.             wait = "0"
  23011.             walk_on_sight = "0"
  23012.             origin = "0 0 0"
  23013.           }
  23014.           monster_boss_guardian_spawner:e =
  23015.           {
  23016.             beam_color = "0.1 0.7 1"
  23017.             beam_offset = "0 0 -96"
  23018.             beam_pain_color = "1 0.0 0.0"
  23019.             health = "1360"
  23020.             lightning_color = "0.5 0.5 1"
  23021.             lightning_model = "models/monsters/spawn/spawnlightning.lwo"
  23022.             lightning_pain_color = "1 0.5 0.2"
  23023.             maxs = "32 32 32"
  23024.             mins = "-32 -32 -32"
  23025.             model = "models/monsters/spawn/spawn.lwo"
  23026.             model_pain = "models/monsters/spawn/redspawn.lwo"
  23027.             mtr_beam_light_shader = "lights/lanternglow"
  23028.             mtr_beam_skin = "textures/sfx/flare"
  23029.             offset = "0 0 236"
  23030.             rank = "0"
  23031.             rotate = "0 70 0"
  23032.             scriptobject = "monster_boss_guardian_spawner"
  23033.             team = "1"
  23034.             use_combat_bbox = "1"
  23035.             origin = "0 0 0"
  23036.           }
  23037.           projectile_guardian_smash:e =
  23038.           {
  23039.             angular_friction = "0"
  23040.             angular_velocity = "0 0 0"
  23041.             bounce = "0.9"
  23042.             contact_friction = "0"
  23043.             debris_count = "3"
  23044.             decal_size = "75"
  23045.             def_damage = "damage_guardian_smash_direct"
  23046.             def_debris = "debris_largeshrapnel"
  23047.             def_shrapnel = "debris_shrapnel"
  23048.             def_splash_damage = "damage_guardian_smash_splash"
  23049.             detonate_on_actor = "1"
  23050.             detonate_on_death = "0"
  23051.             detonate_on_fuse = "0"
  23052.             detonate_on_world = "1"
  23053.             explode_light_color = "3.6 3.0 0.5"
  23054.             explode_light_fadetime = "1.0"
  23055.             explode_light_radius = "320"
  23056.             fuse = "4"
  23057.             gravity = "0"
  23058.             health = "10000"
  23059.             impact_damage_effect = "0"
  23060.             impact_gib = "1"
  23061.             linear_friction = "0"
  23062.             mass = "500"
  23063.             maxs = "16 16 16"
  23064.             mins = "-16 -16 -16"
  23065.             model = "guardian_fireball_b.prt"
  23066.             model_detonate = "rocketexplosion.prt"
  23067.             mtr_detonate = "textures/decals/ballburn01"
  23068.             mtr_explode_light_shader = "lights/impflash"
  23069.             noFloorCollision = "1"
  23070.             smoke_fly = "spark_atom_c.prt"
  23071.             snd_explode = "monster_demon_imp_fireball_explode"
  23072.             snd_fly = "monster_guardian_fireball_flight"
  23073.             thrust = "0"
  23074.             thrust_end = "0"
  23075.             thrust_start = "0"
  23076.             velocity = "450 0 0"
  23077.             origin = "0 0 0"
  23078.           }
  23079.         }
  23080.         monster_boss_guardian_seeker Entities.qtxfolder =
  23081.         {
  23082.           monster_boss_guardian_seeker:e =
  23083.           {
  23084.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  23085.              "_on_trigger' when using 'trigger'."
  23086.             ambush = "0"
  23087.             anim = "idle"
  23088.             attack_accuracy = "0"
  23089.             attack_cone = "70"
  23090.             bleed = "1"
  23091.             blink_max = "8.0"
  23092.             blink_min = "2.5"
  23093.             blockedAttackTime = "750"
  23094.             blockedMoveTime = "750"
  23095.             blockedRadius = "10"
  23096.             bone_flytilt = "body"
  23097.             burnaway = "0.25"
  23098.             chatter_combat_max = "7"
  23099.             chatter_combat_min = "3"
  23100.             chatter_max = "10"
  23101.             chatter_min = "5"
  23102.             def_light1 = "seeker_light1"
  23103.             def_light2 = "seeker_light2"
  23104.             eye_focus_rate = "0.5"
  23105.             eye_horizontal_offset = "-8"
  23106.             eye_verticle_offset = "5"
  23107.             fov = "170"
  23108.             fx_teleport = "fx/teleporter.fx"
  23109.             fx_teleport1 = "fx/teleporter1.fx"
  23110.             fx_teleport2 = "fx/teleporter2.fx"
  23111.             fx_teleport3 = "fx/teleporter3.fx"
  23112.             head_focus_rate = "0.1"
  23113.             health = "70"
  23114.             inherited = "monster_default"
  23115.             kick_force = "60"
  23116.             look_max = "80 75 0"
  23117.             look_min = "-80 -75 0"
  23118.             melee_range = "0"
  23119.             model = "monster_boss_guardian_seeker"
  23120.             model_lightbeam = "models/monsters/gseeker/gseeker_flare_on_orig.l"
  23121.              "wo"
  23122.             on_activate = "sight"
  23123.             pain_threshold = "1"
  23124.             projectile_height_to_distance_ratio = "0.9"
  23125.             rank = "0"
  23126.             scriptobject = "monster_boss_guardian_seeker"
  23127.             size = "48 48 82"
  23128.             snd_death = "monster_boss_guardian_seeker_die"
  23129.             snd_sight = "monster_boss_guardian_seeker_sight"
  23130.             talks = "0"
  23131.             team = "1"
  23132.             turn_rate = "360"
  23133.             wait = "0"
  23134.             walk_on_sight = "0"
  23135.             origin = "0 0 0"
  23136.           }
  23137.           seeker_light1:e =
  23138.           {
  23139.             break = "0"
  23140.             count = "1"
  23141.             health = "0"
  23142.             inherited = "light"
  23143.             levels = "1"
  23144.             radius = "64"
  23145.             start_off = "0"
  23146.             origin = "0 0 0"
  23147.           }
  23148.           seeker_light2:e =
  23149.           {
  23150.             break = "0"
  23151.             count = "1"
  23152.             health = "0"
  23153.             inherited = "light"
  23154.             levels = "1"
  23155.             start_off = "0"
  23156.             origin = "0 0 0"
  23157.           }
  23158.         }
  23159.         monster_boss_maledict Entities.qtxfolder =
  23160.         {
  23161.           ending_cam:e =
  23162.           {
  23163.             anim ending = "models/md5/monsters/maledict/endingcam.md5camera"
  23164.             anim ending_b = "models/md5/monsters/maledict/endingcam2.md5camera"
  23165.             origin = "0 0 0"
  23166.           }
  23167.           ending_debris:e =
  23168.           {
  23169.             anim = "inhell"
  23170.             cycle = "1"
  23171.             inherited = "func_animate"
  23172.             model = "ending_debris"
  23173.             wait = "-1"
  23174.             origin = "0 0 0"
  23175.           }
  23176.           monster_boss_maledict_cinematic:e =
  23177.           {
  23178.             anim = "inhell"
  23179.             cycle = "1"
  23180.             inherited = "func_animate"
  23181.             model = "monster_boss_maledict_cinematic"
  23182.             wait = "-1"
  23183.             origin = "0 0 0"
  23184.           }
  23185.         }
  23186.         monster_boss_sabaoth Entities.qtxfolder =
  23187.         {
  23188.           melee_sabaoth:e =
  23189.           {
  23190.             blob_height = "600"
  23191.             blob_time = "300"
  23192.             blob_width = "600"
  23193.             blob_x = "-100"
  23194.             blob_y = "-100"
  23195.             damage = "40"
  23196.             dv_time = "200"
  23197.             kickDir = "0 1 0"
  23198.             kick_amplitude = "2"
  23199.             kick_time = "400"
  23200.             knockback = "70"
  23201.             mtr_blob = "rightSlash"
  23202.             snd_hit = "monster_demon_imp_melee_hit"
  23203.             snd_miss = "monster_demon_imp_melee_miss"
  23204.             origin = "0 0 0"
  23205.           }
  23206.           monster_boss_sabaoth:e =
  23207.           {
  23208.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  23209.              "_on_trigger' when using 'trigger'."
  23210.             ambush = "0"
  23211.             anim = "idle"
  23212.             attack_accuracy = "0"
  23213.             attack_cone = "70"
  23214.             bleed = "1"
  23215.             blink_max = "8.0"
  23216.             blink_min = "2.5"
  23217.             blockedAttackTime = "750"
  23218.             blockedMoveTime = "750"
  23219.             blockedRadius = "10"
  23220.             chatter_combat_max = "7"
  23221.             chatter_combat_min = "3"
  23222.             chatter_max = "10"
  23223.             chatter_min = "5"
  23224.             damage_scale legs = "0.75"
  23225.             damage_zone chest = "Organic_spine_1"
  23226.              "lavicle -*organic_neck_1"
  23227.             damage_zone head = "Organic_neck_1"
  23228.             damage_zone left_arm = "Organic_clavicle"
  23229.             damage_zone legs = "*Origin"
  23230.             damage_zone right_arm = "Organic_stub_1"
  23231.             eye_focus_rate = "0.5"
  23232.             eye_horizontal_offset = "-8"
  23233.             eye_verticle_offset = "5"
  23234.             fov = "170"
  23235.             fx_teleport = "fx/teleporter.fx"
  23236.             fx_teleport1 = "fx/teleporter1.fx"
  23237.             fx_teleport2 = "fx/teleporter2.fx"
  23238.             fx_teleport3 = "fx/teleporter3.fx"
  23239.             head_focus_rate = "0.1"
  23240.             health = "1750"
  23241.             inherited = "monster_default"
  23242.             kick_force = "60"
  23243.             look_joint mech_spine_1 = "0 1 0"
  23244.             look_max = "80 75 0"
  23245.             look_min = "-80 -75 0"
  23246.             melee_range = "0"
  23247.             model = "monster_boss_sabaoth"
  23248.             on_activate = "sight"
  23249.             pain_threshold = "1"
  23250.             projectile_height_to_distance_ratio = "0.9"
  23251.             rank = "0"
  23252.             scriptobject = "monster_boss_sabaoth"
  23253.             size = "172 172 144"
  23254.             snd_death = "sabaoth_death"
  23255.             snd_move = "sabaoth_move"
  23256.             snd_move_start = "sabaoth_move_start"
  23257.             snd_move_stop = "sabaoth_move_stop"
  23258.             talks = "0"
  23259.             team = "1"
  23260.             turn_rate = "360"
  23261.             wait = "0"
  23262.             walk_on_sight = "0"
  23263.             origin = "0 0 0"
  23264.           }
  23265.           projectile_sabaoth_bfg:e =
  23266.           {
  23267.             angular_friction = "0"
  23268.             angular_velocity = "0 0 0"
  23269.             beam_WidthExplode = "128"
  23270.             beam_WidthFly = "24"
  23271.             bounce = "0"
  23272.             cone = "3"
  23273.             contact_friction = "0"
  23274.             damageRadius = "2048"
  23275.             debris_count = "6"
  23276.             decal_size = "72"
  23277.             def_damage = "damage_bfg"
  23278.             def_damageFreq = "damage_bfgFreq"
  23279.             def_debris = "debris_largeshrapnel"
  23280.             def_shrapnel = "debris_shrapnel"
  23281.             def_splash_damage = "damage_bfgSplash"
  23282.             detonate_on_actor = "1"
  23283.             detonate_on_death = "1"
  23284.             detonate_on_fuse = "1"
  23285.             detonate_on_world = "1"
  23286.             explode_light_color = "0 1 0"
  23287.             explode_light_fadetime = "0.25"
  23288.             explode_light_radius = "300"
  23289.             fuse = "4.5"
  23290.             gravity = "0"
  23291.             health = "5"
  23292.             impact_damage_effect = "1"
  23293.             impact_gib = "1"
  23294.             inherited = "projectile_bfg"
  23295.             launchFromBarrel = "1"
  23296.             light_color = "1 1 1"
  23297.             light_offset = "0 0 -16"
  23298.             light_radius = "160"
  23299.             linear_friction = "0"
  23300.             mass = "50"
  23301.             maxs = "10 10 10"
  23302.             mins = "-10 -10 -10"
  23303.             model = "models/particles/bfg_bolt/bfg_bolt.lwo"
  23304.             model_detonate = "bfgExplosion.prt"
  23305.             model_two = "models/particles/bfg_bolt/bfg_bolt2.lwo"
  23306.             mtr_detonate = "textures/decals/bfg_wallmark"
  23307.             mtr_explode_light_shader = "muzzleflash"
  23308.             mtr_light_shader = "lights/baronflash"
  23309.             no_contents = "1"
  23310.             remove_time = "7000"
  23311.             skin_beam = "skins/duffybolt"
  23312.             snd_beam = "player_bfg_arc"
  23313.             snd_explode = "player_bfg_explode"
  23314.             snd_explode2 = "player_bfg_2explode"
  23315.             snd_explode3 = "player_bfg_3explode"
  23316.             snd_explode4 = "player_bfg_4explode"
  23317.             snd_fly = "player_bfg_fly"
  23318.             thrust = "0"
  23319.             thrust_end = "0"
  23320.             thrust_start = "0"
  23321.             velocity = "350 0 0"
  23322.             origin = "0 0 0"
  23323.           }
  23324.         }
  23325.         monster_boss_vagary Entities.qtxfolder =
  23326.         {
  23327.           melee_vagLeftClaw:e =
  23328.           {
  23329.             blob_height = "600"
  23330.             blob_time = "300"
  23331.             blob_width = "600"
  23332.             blob_x = "140"
  23333.             blob_y = "-100"
  23334.             damage = "12"
  23335.             dv_time = "100"
  23336.             kickDir = "0 -1 0"
  23337.             kick_amplitude = "2"
  23338.             kick_time = "400"
  23339.             knockback = "40"
  23340.             mtr_blob = "leftSlash"
  23341.             snd_hit = "monster_demon_imp_melee_hit"
  23342.             snd_miss = "monster_demon_imp_melee_miss"
  23343.             origin = "0 0 0"
  23344.           }
  23345.           melee_vagRightClaw:e =
  23346.           {
  23347.             blob_height = "600"
  23348.             blob_time = "300"
  23349.             blob_width = "600"
  23350.             blob_x = "-100"
  23351.             blob_y = "-100"
  23352.             damage = "12"
  23353.             dv_time = "100"
  23354.             kickDir = "0 1 0"
  23355.             kick_amplitude = "2"
  23356.             kick_time = "400"
  23357.             knockback = "30"
  23358.             mtr_blob = "rightSlash"
  23359.             snd_hit = "monster_demon_imp_melee_hit"
  23360.             snd_miss = "monster_demon_imp_melee_miss"
  23361.             origin = "0 0 0"
  23362.           }
  23363.           monster_boss_vagary:e =
  23364.           {
  23365.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  23366.              "_on_trigger' when using 'trigger'."
  23367.             ambush = "0"
  23368.             anim = "idle"
  23369.             attack_accuracy = "0"
  23370.             attack_cone = "70"
  23371.             bleed = "1"
  23372.             blink_max = "8.0"
  23373.             blink_min = "2.5"
  23374.             blockedAttackTime = "750"
  23375.             blockedMoveTime = "750"
  23376.             blockedRadius = "10"
  23377.             burnaway = "0.50"
  23378.             chatter_combat_max = "7"
  23379.             chatter_combat_min = "3"
  23380.             chatter_max = "10"
  23381.             chatter_min = "5"
  23382.             damage_scale head = "2"
  23383.             damage_zone chest = "Waist"
  23384.             damage_zone head = "Neck"
  23385.             damage_zone left_arm = "Luparm"
  23386.             damage_zone legs = "Tail"
  23387.             damage_zone right_arm = "Ruparm"
  23388.             eye_focus_rate = "0.5"
  23389.             eye_horizontal_offset = "-8"
  23390.             eye_verticle_offset = "5"
  23391.             fov = "170"
  23392.             fx_teleport = "fx/teleporter.fx"
  23393.             fx_teleport1 = "fx/teleporter1.fx"
  23394.             fx_teleport2 = "fx/teleporter2.fx"
  23395.             fx_teleport3 = "fx/teleporter3.fx"
  23396.             head_focus_rate = "0.1"
  23397.             health = "1300"
  23398.             ik_ankle1 = "Lclaw5b"
  23399.             ik_ankle2 = "Rclaw5b"
  23400.             ik_ankle3 = "Lclaw5c"
  23401.             ik_ankle4 = "Rclaw5c"
  23402.             ik_ankle5 = "Lclaw5d"
  23403.             ik_ankle6 = "Rclaw5d"
  23404.             ik_dir1 = "Lknee1"
  23405.             ik_dir2 = "Rknee1"
  23406.             ik_dir3 = "Lknee2"
  23407.             ik_dir4 = "Rknee2"
  23408.             ik_dir5 = "Lknee3"
  23409.             ik_dir6 = "Rknee3"
  23410.             ik_foot1 = "Lclaw7b"
  23411.             ik_foot2 = "Lclaw7c"
  23412.             ik_foot3 = "Lclaw7d"
  23413.             ik_foot4 = "Rclaw7b"
  23414.             ik_foot5 = "Rclaw7c"
  23415.             ik_foot6 = "Rclaw7d"
  23416.             ik_footSize = "0"
  23417.             ik_hip1 = "Lclaw3b"
  23418.             ik_hip2 = "Rclaw3b"
  23419.             ik_hip3 = "Lclaw3c"
  23420.             ik_hip4 = "Rclaw3c"
  23421.             ik_hip5 = "Lclaw3d"
  23422.             ik_hip6 = "Rclaw3d"
  23423.             ik_knee1 = "Lclaw4b"
  23424.             ik_knee2 = "Rclaw4b"
  23425.             ik_knee3 = "Lclaw4c"
  23426.             ik_knee4 = "Rclaw4c"
  23427.             ik_knee5 = "Lclaw4d"
  23428.             ik_knee6 = "Rclaw4d"
  23429.             ik_numLegs = "6"
  23430.             ik_waist = "Body"
  23431.             inherited = "monster_default"
  23432.             kick_force = "60"
  23433.             look_joint Chest = "0.1333 0.1333 0"
  23434.             look_joint Head = "0.6 0.6 0"
  23435.             look_joint Luparm = "-0.4 0 0"
  23436.             look_joint Ruparm = "-0.4 0 0"
  23437.             look_joint Shoulders = "0.1333 0.1333 0"
  23438.             look_joint Torso = "0.1333 0.1333 0"
  23439.             look_max = "80 75 0"
  23440.             look_min = "-80 -75 0"
  23441.             melee_range = "0"
  23442.             model = "monster_boss_vagary"
  23443.             on_activate = "sight"
  23444.             pain_threshold = "1"
  23445.             projectile_height_to_distance_ratio = "0.9"
  23446.             rank = "0"
  23447.             scriptobject = "monster_boss_vagary"
  23448.             size = "80 80 96"
  23449.             smoke_burnParticleSystem = "burn_manc.prt-body"
  23450.             snd_burn = "monster_demon_tick_burn"
  23451.             snd_death = "monster_boss_vagary_death"
  23452.             snd_melee = "monster_zombie_commando_melee_miss"
  23453.             snd_pain = "monster_boss_vagary_pain"
  23454.             snd_pickup = "monster_boss_vagary_pickup"
  23455.             snd_sight = "monster_boss_vagary_sight"
  23456.             snd_step = "monster_demon_vagary_step"
  23457.             talks = "0"
  23458.             team = "1"
  23459.             turn_rate = "360"
  23460.             wait = "0"
  23461.             walk_on_sight = "0"
  23462.             origin = "0 0 0"
  23463.           }
  23464.         }
  23465.         monster_default Entities.qtxfolder =
  23466.         {
  23467.           monster_default:e =
  23468.           {
  23469.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  23470.              "_on_trigger' when using 'trigger'."
  23471.             ambush = "0"
  23472.             anim = "idle"
  23473.             attack_accuracy = "0"
  23474.             attack_cone = "70"
  23475.             bleed = "1"
  23476.             blink_max = "8.0"
  23477.             blink_min = "2.5"
  23478.             blockedAttackTime = "750"
  23479.             blockedMoveTime = "750"
  23480.             blockedRadius = "10"
  23481.             chatter_combat_max = "7"
  23482.             chatter_combat_min = "3"
  23483.             chatter_max = "10"
  23484.             chatter_min = "5"
  23485.             eye_focus_rate = "0.5"
  23486.             eye_horizontal_offset = "-8"
  23487.             eye_verticle_offset = "5"
  23488.             fov = "170"
  23489.             fx_teleport = "fx/teleporter.fx"
  23490.             fx_teleport1 = "fx/teleporter1.fx"
  23491.             fx_teleport2 = "fx/teleporter2.fx"
  23492.             fx_teleport3 = "fx/teleporter3.fx"
  23493.             head_focus_rate = "0.1"
  23494.             kick_force = "60"
  23495.             look_max = "80 75 0"
  23496.             look_min = "-80 -75 0"
  23497.             melee_range = "0"
  23498.             on_activate = "sight"
  23499.             pain_threshold = "1"
  23500.             projectile_height_to_distance_ratio = "0.9"
  23501.             rank = "0"
  23502.             talks = "0"
  23503.             team = "1"
  23504.             turn_rate = "360"
  23505.             wait = "0"
  23506.             walk_on_sight = "0"
  23507.             origin = "0 0 0"
  23508.           }
  23509.         }
  23510.         monster_demon_archvile Entities.qtxfolder =
  23511.         {
  23512.           archvile_flamewall:e =
  23513.           {
  23514.             cylinder = "6"
  23515.             def_damage = "damage_archvilefirewall"
  23516.             model = "archvile_flamewall.prt"
  23517.             size = "48 48 128"
  23518.             snd_fly = "archvile_fireloop"
  23519.             origin = "0 0 0"
  23520.           }
  23521.           archvile_incinerate:e =
  23522.           {
  23523.             cylinder = "6"
  23524.             def_damage = "damage_archvileincinerate"
  23525.             model = "archvile_flamewall_2b.prt"
  23526.             size = "48 48 128"
  23527.             origin = "0 0 0"
  23528.           }
  23529.           damage_archvilefirewall:e =
  23530.           {
  23531.             blob_offset_x = "400"
  23532.             blob_size = "400"
  23533.             blob_time = "300"
  23534.             damage = "20"
  23535.             dv_time = "100"
  23536.             kickDir = "1 0 0"
  23537.             kick_amplitude = "1"
  23538.             kick_time = "400"
  23539.             knockback = "10"
  23540.             mtr_blob = "genericDamage"
  23541.             smoke_wound_flesh = "bloodwound.smoke"
  23542.             origin = "0 0 0"
  23543.           }
  23544.           damage_archvileincinerate:e =
  23545.           {
  23546.             blob_offset_x = "400"
  23547.             blob_size = "400"
  23548.             blob_time = "300"
  23549.             damage = "20"
  23550.             dv_time = "100"
  23551.             kickDir = "1 0 0"
  23552.             kick_amplitude = "1"
  23553.             kick_time = "400"
  23554.             knockback = "10"
  23555.             mtr_blob = "genericDamage"
  23556.             smoke_wound_flesh = "bloodwound.smoke"
  23557.             origin = "0 0 0"
  23558.           }
  23559.           melee_archLeftClaw:e =
  23560.           {
  23561.             blob_height = "600"
  23562.             blob_time = "300"
  23563.             blob_width = "600"
  23564.             blob_x = "140"
  23565.             blob_y = "-100"
  23566.             damage = "12"
  23567.             dv_time = "100"
  23568.             kickDir = "0 -1 0"
  23569.             kick_amplitude = "2"
  23570.             kick_time = "400"
  23571.             knockback = "40"
  23572.             mtr_blob = "leftSlash"
  23573.             snd_hit = "monster_demon_imp_melee_hit"
  23574.             snd_miss = "monster_demon_imp_melee_miss"
  23575.             origin = "0 0 0"
  23576.           }
  23577.           melee_archRightClaw:e =
  23578.           {
  23579.             blob_height = "600"
  23580.             blob_time = "300"
  23581.             blob_width = "600"
  23582.             blob_x = "-100"
  23583.             blob_y = "-100"
  23584.             damage = "12"
  23585.             dv_time = "100"
  23586.             kickDir = "0 1 0"
  23587.             kick_amplitude = "2"
  23588.             kick_time = "400"
  23589.             knockback = "30"
  23590.             mtr_blob = "rightSlash"
  23591.             snd_hit = "monster_demon_imp_melee_hit"
  23592.             snd_miss = "monster_demon_imp_melee_miss"
  23593.             origin = "0 0 0"
  23594.           }
  23595.           monster_demon_archvile:e =
  23596.           {
  23597.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  23598.              "_on_trigger' when using 'trigger'."
  23599.             ambush = "0"
  23600.             anim = "idle"
  23601.             attack_accuracy = "0"
  23602.             attack_cone = "70"
  23603.             bleed = "1"
  23604.             blink_max = "8.0"
  23605.             blink_min = "2.5"
  23606.             blockedAttackTime = "750"
  23607.             blockedMoveTime = "750"
  23608.             blockedRadius = "10"
  23609.             burnaway = "0.50"
  23610.             chatter_combat_max = "7"
  23611.             chatter_combat_min = "3"
  23612.             chatter_max = "10"
  23613.             chatter_min = "5"
  23614.             damage_scale head = "2"
  23615.             damage_zone chest = "Waist"
  23616.             damage_zone head = "Neck"
  23617.             damage_zone left_arm = "Lshldr"
  23618.             damage_zone right_arm = "Rshldr"
  23619.             def_attack1 = "archvile_incinerate"
  23620.             def_attack2 = "archvile_flamewall_2.prt"
  23621.             delay = "2"
  23622.             eye_focus_rate = "0.5"
  23623.             eye_horizontal_offset = "-8"
  23624.             eye_verticle_offset = "5"
  23625.             fov = "170"
  23626.             fx_teleport = "fx/teleporter.fx"
  23627.             fx_teleport1 = "fx/teleporter1.fx"
  23628.             fx_teleport2 = "fx/teleporter2.fx"
  23629.             fx_teleport3 = "fx/teleporter3.fx"
  23630.             head_focus_rate = "0.1"
  23631.             health = "425"
  23632.             ik_ankle1 = "Lankle_r"
  23633.             ik_ankle2 = "Rankle_r"
  23634.             ik_dir1 = "Lknee"
  23635.             ik_dir2 = "Rknee"
  23636.             ik_foot1 = "Ltoe_r"
  23637.             ik_foot2 = "Rtoe_r"
  23638.             ik_footSize = "4"
  23639.             ik_hip1 = "Lupleg"
  23640.             ik_hip2 = "Rupleg"
  23641.             ik_knee1 = "Lloleg"
  23642.             ik_knee2 = "Rloleg"
  23643.             ik_numLegs = "2"
  23644.             ik_waist = "Body"
  23645.             inherited = "monster_default"
  23646.             kick_force = "60"
  23647.             look_joint Head = "0.6 0.6 0"
  23648.             look_joint Waist = "0.4 0.4 0"
  23649.             look_max = "80 75 0"
  23650.             look_min = "-80 -75 0"
  23651.             melee_range = "0"
  23652.             model = "monster_demon_archvile"
  23653.             on_activate = "sight"
  23654.             pain_threshold = "1"
  23655.             projectile_height_to_distance_ratio = "0.9"
  23656.             rank = "0"
  23657.             scriptobject = "monster_demon_archvile"
  23658.             size = "48 48 68"
  23659.             smokeParticleSystem2 = "larchhand"
  23660.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  23661.             snd_attack = "monster_demon_archvile_attack"
  23662.             snd_burn = "monster_demon_archvile_burn"
  23663.             snd_createmissile = "monster_demon_imp_fireball_create"
  23664.             snd_death = "monster_demon_archvile_die"
  23665.             snd_footstep = "monster_demon_archvile_footstep"
  23666.             snd_melee = "monster_demon_archvile_melee"
  23667.             snd_pain = "monster_demon_archvile_pain"
  23668.             snd_resurrection = "monster_demon_archvile_resurrection"
  23669.             snd_sight = "monster_demon_archvile_sight"
  23670.             snd_sight2 = "monster_demon_archvile_sight2"
  23671.             talks = "0"
  23672.             team = "1"
  23673.             turn_rate = "360"
  23674.             wait = "0"
  23675.             walk_on_sight = "0"
  23676.             origin = "0 0 0"
  23677.           }
  23678.         }
  23679.         monster_demon_cherub Entities.qtxfolder =
  23680.         {
  23681.           melee_cherubLeapAttack:e =
  23682.           {
  23683.             blob_height = "600"
  23684.             blob_time = "300"
  23685.             blob_width = "600"
  23686.             blob_x = "140"
  23687.             blob_y = "-100"
  23688.             damage = "12"
  23689.             dv_time = "350"
  23690.             kickDir = "1 0 0"
  23691.             kick_amplitude = "2"
  23692.             kick_time = "500"
  23693.             knockback = "80"
  23694.             mtr_blob = "triteSmack"
  23695.             snd_hit = "monster_demon_imp_melee_hit"
  23696.             origin = "0 0 0"
  23697.           }
  23698.           melee_cherubLeftClaw:e =
  23699.           {
  23700.             blob_height = "600"
  23701.             blob_time = "300"
  23702.             blob_width = "600"
  23703.             blob_x = "140"
  23704.             blob_y = "-100"
  23705.             damage = "5"
  23706.             dv_time = "100"
  23707.             kickDir = "0 -1 0"
  23708.             kick_amplitude = "2"
  23709.             kick_time = "400"
  23710.             knockback = "40"
  23711.             mtr_blob = "leftSlash"
  23712.             snd_hit = "monster_demon_imp_melee_hit"
  23713.             snd_miss = "monster_demon_imp_melee_miss"
  23714.             origin = "0 0 0"
  23715.           }
  23716.           melee_cherubRightClaw:e =
  23717.           {
  23718.             blob_height = "600"
  23719.             blob_time = "300"
  23720.             blob_width = "600"
  23721.             blob_x = "-100"
  23722.             blob_y = "-100"
  23723.             damage = "5"
  23724.             dv_time = "100"
  23725.             kickDir = "0 1 0"
  23726.             kick_amplitude = "2"
  23727.             kick_time = "400"
  23728.             knockback = "30"
  23729.             mtr_blob = "rightSlash"
  23730.             snd_hit = "monster_demon_imp_melee_hit"
  23731.             snd_miss = "monster_demon_imp_melee_miss"
  23732.             origin = "0 0 0"
  23733.           }
  23734.           monster_demon_cherub:e =
  23735.           {
  23736.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  23737.              "_on_trigger' when using 'trigger'."
  23738.             ambush = "0"
  23739.             anim = "idle"
  23740.             attack_accuracy = "0"
  23741.             attack_cone = "70"
  23742.             bleed = "1"
  23743.             blink_max = "8.0"
  23744.             blink_min = "2.5"
  23745.             blockedAttackTime = "750"
  23746.             blockedMoveTime = "750"
  23747.             blockedRadius = "10"
  23748.             burnaway = "0.50"
  23749.             chatter_combat_max = "7"
  23750.             chatter_combat_min = "3"
  23751.             chatter_max = "10"
  23752.             chatter_min = "5"
  23753.             damage_scale head = "1.25"
  23754.             damage_zone chest = "Waist"
  23755.             damage_zone head = "Neck"
  23756.             damage_zone left_arm = "Luparm"
  23757.             damage_zone legs = "Tail1"
  23758.             damage_zone right_arm = "Ruparm"
  23759.             evade_rate = "5"
  23760.             eye_focus_rate = "0.5"
  23761.             eye_horizontal_offset = "-8"
  23762.             eye_verticle_offset = "5"
  23763.             fov = "170"
  23764.             fx_teleport = "fx/teleporter.fx"
  23765.             fx_teleport1 = "fx/teleporter1.fx"
  23766.             fx_teleport2 = "fx/teleporter2.fx"
  23767.             fx_teleport3 = "fx/teleporter3.fx"
  23768.             group legs = "*Tail1 origin Body Body2"
  23769.             group torso = "*Waist"
  23770.             head_focus_rate = "0.1"
  23771.             health = "50"
  23772.             inherited = "monster_default"
  23773.             kick_force = "60"
  23774.             look_max = "80 75 0"
  23775.             look_min = "-80 -75 0"
  23776.             melee_range = "0"
  23777.             model = "monster_demon_cherub"
  23778.             on_activate = "sight"
  23779.             pain_threshold = "1"
  23780.             projectile_height_to_distance_ratio = "0.9"
  23781.             rank = "0"
  23782.             scriptobject = "monster_demon_cherub"
  23783.             size = "48 48 48"
  23784.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  23785.             snd_ambient = "monster_demon_cherub_ambient"
  23786.             snd_attack = "monster_demon_cherub_attack"
  23787.             snd_burn = "monster_demon_tick_burn"
  23788.             snd_death = "monster_demon_cherub_death"
  23789.             snd_flutter = "monster_demon_cherub_flutter"
  23790.             snd_pain = "monster_demon_cherub_pain"
  23791.             snd_sight = "monster_demon_cherub_sight"
  23792.             snd_step = "monster_demon_cherub_step"
  23793.             talks = "0"
  23794.             team = "1"
  23795.             turn_rate = "360"
  23796.             wait = "0"
  23797.             walk_on_sight = "0"
  23798.             origin = "0 0 0"
  23799.           }
  23800.         }
  23801.         monster_demon_d3xp_bruiser Entities.qtxfolder =
  23802.         {
  23803.           monster_demon_d3xp_bruiser:e =
  23804.           {
  23805.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  23806.              "_on_trigger' when using 'trigger'."
  23807.             ambush = "0"
  23808.             anim = "idle"
  23809.             attack_accuracy = "0"
  23810.             attack_cone = "70"
  23811.             bleed = "1"
  23812.             blink_max = "8.0"
  23813.             blink_min = "2.5"
  23814.             blockedAttackTime = "750"
  23815.             blockedMoveTime = "750"
  23816.             blockedRadius = "10"
  23817.             burnaway = "0.50"
  23818.             chatter_combat_max = "7"
  23819.             chatter_combat_min = "3"
  23820.             chatter_max = "10"
  23821.             chatter_min = "5"
  23822.             damage_scale head = "2"
  23823.             damage_zone chest = "Spine_1"
  23824.             damage_zone head = "Neck_2"
  23825.             damage_zone left_arm = "R_clav"
  23826.             damage_zone right_arm = "L_clav"
  23827.             delay = "2"
  23828.             eye_focus_rate = "0.5"
  23829.             eye_horizontal_offset = "-8"
  23830.             eye_verticle_offset = "5"
  23831.             fov = "170"
  23832.             fx_teleport = "fx/teleporter.fx"
  23833.             fx_teleport1 = "fx/teleporter1.fx"
  23834.             fx_teleport2 = "fx/teleporter2.fx"
  23835.             fx_teleport3 = "fx/teleporter3.fx"
  23836.             head_focus_rate = "0.1"
  23837.             health = "425"
  23838.             ik_ankle1 = "l_leg"
  23839.             ik_ankle2 = "r_leg"
  23840.             ik_dir1 = "Lknee"
  23841.             ik_dir2 = "Rknee"
  23842.             ik_foot1 = "ik_foot1"
  23843.             ik_foot2 = "ik_foot2"
  23844.             ik_footDownTrace = "64"
  23845.             ik_footSize = "8"
  23846.             ik_hip1 = "l_upleg"
  23847.             ik_hip2 = "r_upleg"
  23848.             ik_knee1 = "l_loleg"
  23849.             ik_knee2 = "r_loleg"
  23850.             ik_numLegs = "2"
  23851.             ik_waist = "body"
  23852.             inherited = "monster_default"
  23853.             kick_force = "60"
  23854.             look_joint Head = "0.6 0.6 0"
  23855.             look_joint Waist = "0.4 0.4 0"
  23856.             look_max = "80 75 0"
  23857.             look_min = "-80 -75 0"
  23858.             melee_range = "0"
  23859.             model = "monster_demon_d3xp_bruiser"
  23860.             on_activate = "sight"
  23861.             pain_threshold = "1"
  23862.             projectile_height_to_distance_ratio = "0.9"
  23863.             rank = "0"
  23864.             size = "48 48 68"
  23865.             smokeParticleSystem2 = "flame_l"
  23866.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  23867.             snd_attack = "monster_demon_archvile_attack"
  23868.             snd_burn = "monster_demon_archvile_burn"
  23869.             snd_createmissile = "monster_demon_imp_fireball_create"
  23870.             snd_death = "monster_demon_archvile_die"
  23871.             snd_footstep = "monster_demon_archvile_footstep"
  23872.             snd_melee = "monster_demon_archvile_melee"
  23873.             snd_pain = "monster_demon_archvile_pain"
  23874.             snd_resurrection = "monster_demon_archvile_resurrection"
  23875.             snd_sight = "monster_demon_archvile_sight"
  23876.             snd_sight2 = "monster_demon_archvile_sight2"
  23877.             talks = "0"
  23878.             team = "1"
  23879.             turn_rate = "360"
  23880.             wait = "0"
  23881.             walk_on_sight = "0"
  23882.             origin = "0 0 0"
  23883.           }
  23884.         }
  23885.         monster_demon_hellknight Entities.qtxfolder =
  23886.         {
  23887.           damage_fireball_hellknight:e =
  23888.           {
  23889.             blob_offset_x = "400"
  23890.             blob_size = "400"
  23891.             blob_time = "300"
  23892.             damage = "30"
  23893.             dv_time = "100"
  23894.             kickDir = "1 0 0"
  23895.             kick_amplitude = "1"
  23896.             kick_time = "400"
  23897.             knockback = "10"
  23898.             mtr_blob = "genericDamage"
  23899.             smoke_wound_flesh = "bloodwound.smoke"
  23900.             origin = "0 0 0"
  23901.           }
  23902.           damage_fireball_hellknight_splash:e =
  23903.           {
  23904.             damage = "45"
  23905.             radius = "120"
  23906.             origin = "0 0 0"
  23907.           }
  23908.           delta1_hellknight:e =
  23909.           {
  23910.             anim = "idle"
  23911.             attack_accuracy = "0"
  23912.             attack_cone = "70"
  23913.             burnaway = "0.50"
  23914.             damage_scale head = "2"
  23915.             damage_zone chest = "Waist"
  23916.             damage_zone head = "Neck"
  23917.             damage_zone left_arm = "Luparm"
  23918.             damage_zone legs = "Hips"
  23919.             damage_zone right_arm = "Ruparm"
  23920.             def_projectile = "projectile_fireball_hellknight"
  23921.             health = "900"
  23922.             ik_ankle1 = "lankle"
  23923.             ik_ankle2 = "rankle"
  23924.             ik_dir1 = "lknee1"
  23925.             ik_dir2 = "rknee1"
  23926.             ik_foot1 = "lfoot"
  23927.             ik_foot2 = "rfoot"
  23928.             ik_footDownTrace = "64"
  23929.             ik_footSize = "8"
  23930.             ik_footUpTrace = "32"
  23931.             ik_hip1 = "lupleg"
  23932.             ik_hip2 = "rupleg"
  23933.             ik_knee1 = "lloleg"
  23934.             ik_knee2 = "rloleg"
  23935.             ik_minWaistAnkleDist = "30"
  23936.             ik_numLegs = "2"
  23937.             ik_waist = "body"
  23938.             inherited = "monster_default"
  23939.             look_joint Head = "0.4 0.4 0"
  23940.             look_joint LoNeck = "0.6 0.6 0"
  23941.             look_max = "25 125 0"
  23942.             look_min = "-90 -125 0"
  23943.             mass = "600"
  23944.             melee_range = "75"
  23945.             model = "monster_demon_hellknight"
  23946.             pain_threshold = "25"
  23947.             ragdoll = "monster_demon_hellknight"
  23948.             rank = "2"
  23949.             scriptobject = "monster_demon_hellknight"
  23950.             size = "94 94 96"
  23951.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  23952.             snd_attackmissile = "monster_demon_hellknight_attackmissile"
  23953.             snd_burn = "monster_demon_hellknight_burn"
  23954.             snd_chatter = "monster_demon_hellknight_chatter"
  23955.             snd_chatter_combat = "monster_demon_hellknight_chatter_combat"
  23956.             snd_death = "monster_demon_hellknight_die"
  23957.             snd_deepfs = "hellknight_deepfs"
  23958.             snd_footstep = "monster_demon_hellknight_footstep"
  23959.             snd_pain = "monster_demon_hellknight_pain"
  23960.             snd_sight1 = "monster_demon_hellknight_sight1"
  23961.             snd_sight2 = "monster_demon_hellknight_sight2"
  23962.             snd_sight3 = "monster_demon_hellknight_sight3"
  23963.             team = "1"
  23964.             turn_rate = "100"
  23965.             use_aas = "aas96"
  23966.             origin = "0 0 0"
  23967.           }
  23968.           melee_hellknightLeftClaw:e =
  23969.           {
  23970.             blob_height = "600"
  23971.             blob_time = "300"
  23972.             blob_width = "600"
  23973.             blob_x = "140"
  23974.             blob_y = "-100"
  23975.             damage = "25"
  23976.             dv_time = "100"
  23977.             kickDir = "0 -1 0"
  23978.             kick_amplitude = "2"
  23979.             kick_time = "400"
  23980.             knockback = "240"
  23981.             mtr_blob = "leftSlash"
  23982.             snd_hit = "monster_demon_imp_melee_hit"
  23983.             snd_miss = "monster_demon_imp_melee_miss"
  23984.             origin = "0 0 0"
  23985.           }
  23986.           melee_hellknightRightClaw:e =
  23987.           {
  23988.             blob_height = "600"
  23989.             blob_time = "300"
  23990.             blob_width = "600"
  23991.             blob_x = "-100"
  23992.             blob_y = "-100"
  23993.             damage = "25"
  23994.             dv_time = "100"
  23995.             kickDir = "0 1 0"
  23996.             kick_amplitude = "2"
  23997.             kick_time = "400"
  23998.             knockback = "120"
  23999.             mtr_blob = "rightSlash"
  24000.             snd_hit = "monster_demon_imp_melee_hit"
  24001.             snd_miss = "monster_demon_imp_melee_miss"
  24002.             origin = "0 0 0"
  24003.           }
  24004.           melee_hellknight_bite:e =
  24005.           {
  24006.             blob_height = "650"
  24007.             blob_time = "600"
  24008.             blob_width = "650"
  24009.             blob_x = "0"
  24010.             blob_y = "-125"
  24011.             damage = "30"
  24012.             dv_time = "100"
  24013.             kickDir = "1 0 0"
  24014.             kick_amplitude = "1"
  24015.             kick_time = "400"
  24016.             knockback = "100"
  24017.             mtr_blob = "bite"
  24018.             snd_hit = "monster_demon_hellknight_melee_2"
  24019.             snd_miss = "monster_demon_hellknight_melee_2"
  24020.             origin = "0 0 0"
  24021.           }
  24022.           monster_demon_hellknight:e =
  24023.           {
  24024.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  24025.              "_on_trigger' when using 'trigger'."
  24026.             ambush = "0"
  24027.             anim = "idle"
  24028.             attack_accuracy = "0"
  24029.             attack_cone = "70"
  24030.             bleed = "1"
  24031.             blink_max = "8.0"
  24032.             blink_min = "2.5"
  24033.             blockedAttackTime = "750"
  24034.             blockedMoveTime = "750"
  24035.             blockedRadius = "10"
  24036.             burnaway = "0.50"
  24037.             chatter_combat_max = "7"
  24038.             chatter_combat_min = "3"
  24039.             chatter_max = "10"
  24040.             chatter_min = "5"
  24041.             damage_scale head = "2"
  24042.             damage_zone chest = "Waist"
  24043.             damage_zone head = "Neck"
  24044.             damage_zone left_arm = "Luparm"
  24045.             damage_zone legs = "Hips"
  24046.             damage_zone right_arm = "Ruparm"
  24047.             eye_focus_rate = "0.5"
  24048.             eye_horizontal_offset = "-8"
  24049.             eye_verticle_offset = "5"
  24050.             fov = "170"
  24051.             fx_teleport = "fx/teleporter.fx"
  24052.             fx_teleport1 = "fx/teleporter1.fx"
  24053.             fx_teleport2 = "fx/teleporter2.fx"
  24054.             fx_teleport3 = "fx/teleporter3.fx"
  24055.             head_focus_rate = "0.1"
  24056.             health = "900"
  24057.             ik_ankle1 = "lankle"
  24058.             ik_ankle2 = "rankle"
  24059.             ik_dir1 = "lknee1"
  24060.             ik_dir2 = "rknee1"
  24061.             ik_foot1 = "lfoot"
  24062.             ik_foot2 = "rfoot"
  24063.             ik_footDownTrace = "64"
  24064.             ik_footSize = "8"
  24065.             ik_footUpTrace = "32"
  24066.             ik_hip1 = "lupleg"
  24067.             ik_hip2 = "rupleg"
  24068.             ik_knee1 = "lloleg"
  24069.             ik_knee2 = "rloleg"
  24070.             ik_minWaistAnkleDist = "30"
  24071.             ik_numLegs = "2"
  24072.             ik_waist = "body"
  24073.             inherited = "monster_default"
  24074.             kick_force = "60"
  24075.             look_joint Head = "0.4 0.4 0"
  24076.             look_joint LoNeck = "0.6 0.6 0"
  24077.             look_max = "80 75 0"
  24078.             look_min = "-80 -75 0"
  24079.             melee_range = "0"
  24080.             model = "monster_demon_hellknight"
  24081.             on_activate = "sight"
  24082.             pain_threshold = "1"
  24083.             projectile_height_to_distance_ratio = "0.9"
  24084.             rank = "0"
  24085.             scriptobject = "monster_demon_hellknight"
  24086.             size = "94 94 96"
  24087.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  24088.             snd_attackmissile = "monster_demon_hellknight_attackmissile"
  24089.             snd_burn = "monster_demon_hellknight_burn"
  24090.             snd_death = "monster_demon_hellknight_die"
  24091.             snd_deepfs = "hellknight_deepfs"
  24092.             snd_footstep = "monster_demon_hellknight_footstep"
  24093.             snd_pain = "monster_demon_hellknight_pain"
  24094.             snd_sight1 = "monster_demon_hellknight_sight1"
  24095.             snd_sight2 = "monster_demon_hellknight_sight2"
  24096.             snd_sight3 = "monster_demon_hellknight_sight3"
  24097.             talks = "0"
  24098.             team = "1"
  24099.             turn_rate = "360"
  24100.             wait = "0"
  24101.             walk_on_sight = "0"
  24102.             origin = "0 0 0"
  24103.           }
  24104.           projectile_fireball_hellknight:e =
  24105.           {
  24106.             angular_friction = "0"
  24107.             angular_velocity = "0 0 0"
  24108.             bounce = "0"
  24109.             cone = "3"
  24110.             contact_friction = "0"
  24111.             debris_count = "3"
  24112.             decal_size = "75"
  24113.             def_damage = "damage_fireball_hellknight"
  24114.             def_debris = "debris_largeshrapnel"
  24115.             def_shrapnel = "debris_shrapnel"
  24116.             def_splash_damage = "damage_fireball_hellknight_splash"
  24117.             detonate_on_actor = "1"
  24118.             detonate_on_death = "1"
  24119.             detonate_on_fuse = "0"
  24120.             detonate_on_world = "1"
  24121.             explode_light_color = "0.1 0.6 0.9"
  24122.             explode_light_fadetime = "1"
  24123.             explode_light_radius = "320"
  24124.             fuse = "20"
  24125.             gravity = "250"
  24126.             health = "5"
  24127.             impact_damage_effect = "0"
  24128.             impact_gib = "1"
  24129.             launchFromBarrel = "1"
  24130.             light_color = "0.1 0.6 0.9"
  24131.             light_offset = "0 0 0"
  24132.             light_radius = "160"
  24133.             linear_friction = "0"
  24134.             mass = "5"
  24135.             maxs = "4 4 4"
  24136.             mins = "-4 -4 -4"
  24137.             model = "hellknight_fireball2.prt"
  24138.             model_detonate = "hellknight_explosion.prt"
  24139.             mtr_detonate = "textures/decals/ballburn_plasma"
  24140.             mtr_explode_light_shader = "lights/spawnflash"
  24141.             mtr_light_shader = "lights/impflyflash"
  24142.             smoke_fly = "hellknight_trail.prt"
  24143.             snd_explode = "monster_demon_imp_fireball_explode"
  24144.             snd_fly = "monster_demon_imp_fireball_flight"
  24145.             thrust = "0"
  24146.             thrust_end = "0"
  24147.             thrust_start = "0"
  24148.             velocity = "475 0 -150"
  24149.             origin = "0 0 0"
  24150.           }
  24151.         }
  24152.         monster_demon_imp Entities.qtxfolder =
  24153.         {
  24154.           damage_impfireball:e =
  24155.           {
  24156.             blob_offset_x = "400"
  24157.             blob_size = "400"
  24158.             blob_time = "300"
  24159.             damage = "12"
  24160.             dv_time = "100"
  24161.             kickDir = "1 0 0"
  24162.             kick_amplitude = "1"
  24163.             kick_time = "400"
  24164.             knockback = "10"
  24165.             mtr_blob = "genericDamage"
  24166.             push = "500"
  24167.             smoke_wound_flesh = "bloodwound.smoke"
  24168.             origin = "0 0 0"
  24169.           }
  24170.           damage_impfireball_splash:e =
  24171.           {
  24172.             damage = "5"
  24173.             push = "5000"
  24174.             radius = "50"
  24175.             origin = "0 0 0"
  24176.           }
  24177.           melee_impLeapAttack:e =
  24178.           {
  24179.             blob_height = "600"
  24180.             blob_time = "300"
  24181.             blob_width = "600"
  24182.             blob_x = "140"
  24183.             blob_y = "-100"
  24184.             damage = "8"
  24185.             dv_time = "400"
  24186.             kickDir = "1 0 0"
  24187.             kick_amplitude = "2"
  24188.             kick_time = "800"
  24189.             knockback = "100"
  24190.             mtr_blob = "leftSlash"
  24191.             snd_hit = "monster_demon_imp_melee_hit"
  24192.             origin = "0 0 0"
  24193.           }
  24194.           melee_impLeftClaw:e =
  24195.           {
  24196.             blob_height = "600"
  24197.             blob_time = "300"
  24198.             blob_width = "600"
  24199.             blob_x = "140"
  24200.             blob_y = "-100"
  24201.             damage = "8"
  24202.             dv_time = "100"
  24203.             kickDir = "0 -1 0"
  24204.             kick_amplitude = "2"
  24205.             kick_time = "400"
  24206.             knockback = "40"
  24207.             mtr_blob = "leftSlash"
  24208.             snd_hit = "monster_demon_imp_melee_hit"
  24209.             snd_miss = "monster_demon_imp_melee_miss"
  24210.             origin = "0 0 0"
  24211.           }
  24212.           melee_impRightClaw:e =
  24213.           {
  24214.             blob_height = "600"
  24215.             blob_time = "300"
  24216.             blob_width = "600"
  24217.             blob_x = "-100"
  24218.             blob_y = "-100"
  24219.             damage = "8"
  24220.             dv_time = "100"
  24221.             kickDir = "0 1 0"
  24222.             kick_amplitude = "2"
  24223.             kick_time = "400"
  24224.             knockback = "30"
  24225.             mtr_blob = "rightSlash"
  24226.             snd_hit = "monster_demon_imp_melee_hit"
  24227.             snd_miss = "monster_demon_imp_melee_miss"
  24228.             origin = "0 0 0"
  24229.           }
  24230.           monster_demon_imp:e =
  24231.           {
  24232.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  24233.              "_on_trigger' when using 'trigger'."
  24234.             ambush = "0"
  24235.             anim = "idle"
  24236.             attack_accuracy = "0"
  24237.             attack_cone = "70"
  24238.             bleed = "1"
  24239.             blink_max = "8.0"
  24240.             blink_min = "2.5"
  24241.             blockedAttackTime = "750"
  24242.             blockedMoveTime = "750"
  24243.             blockedRadius = "10"
  24244.             burnaway = ".5"
  24245.             chatter_combat_max = "7"
  24246.             chatter_combat_min = "3"
  24247.             chatter_max = "10"
  24248.             chatter_min = "5"
  24249.             damage_scale head = "2"
  24250.             damage_zone chest = "Waist"
  24251.             damage_zone head = "Neck"
  24252.             damage_zone left_arm = "Lshldr"
  24253.             damage_zone legs = "Hips"
  24254.             damage_zone right_arm = "Rshldr"
  24255.             eye_focus_rate = "0.5"
  24256.             eye_horizontal_offset = "-8"
  24257.             eye_verticle_offset = "5"
  24258.             fov = "170"
  24259.             fx_teleport = "fx/teleporter.fx"
  24260.             fx_teleport1 = "fx/teleporter1.fx"
  24261.             fx_teleport2 = "fx/teleporter2.fx"
  24262.             fx_teleport3 = "fx/teleporter3.fx"
  24263.             head_focus_rate = "0.1"
  24264.             health = "130"
  24265.             ik_ankle1 = "Lankle_r"
  24266.             ik_ankle2 = "Rankle_r"
  24267.             ik_dir1 = "Lknee"
  24268.             ik_dir2 = "Rknee"
  24269.             ik_foot1 = "Lball_r"
  24270.             ik_foot2 = "Rball_r"
  24271.             ik_footSize = "4"
  24272.             ik_hip1 = "Lupleg"
  24273.             ik_hip2 = "Rupleg"
  24274.             ik_knee1 = "Lloleg"
  24275.             ik_knee2 = "Rloleg"
  24276.             ik_numLegs = "2"
  24277.             ik_waist = "Body"
  24278.             inherited = "monster_default"
  24279.             kick_force = "60"
  24280.             look_max = "80 75 0"
  24281.             look_min = "-80 -75 0"
  24282.             melee_damage = "35"
  24283.             melee_range = "0"
  24284.             model = "monster_demon_imp"
  24285.             on_activate = "sight"
  24286.             pain_threshold = "1"
  24287.             projectile_height_to_distance_ratio = "0.9"
  24288.             rank = "0"
  24289.             scriptobject = "monster_demon_imp"
  24290.             size = "48 48 72"
  24291.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  24292.             snd_alert_idle = "monster_demon_imp_alert_idle"
  24293.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  24294.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  24295.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  24296.             snd_burn = "monster_demon_archvile_burn"
  24297.             snd_createmissile = "monster_demon_imp_fireball_create"
  24298.             snd_death = "monster_demon_imp_die"
  24299.             snd_footstep = "monster_demon_imp_footstep"
  24300.             snd_pain = "monster_demon_imp_pain"
  24301.             snd_sight = "monster_demon_imp_sight"
  24302.             snd_sight2 = "monster_demon_imp_sight2"
  24303.             snd_sight8 = "monster_demon_imp_sight8"
  24304.             snd_thud = "monster_demon_imp_thud"
  24305.             talks = "0"
  24306.             team = "1"
  24307.             turn_rate = "360"
  24308.             wait = "0"
  24309.             walk_on_sight = "0"
  24310.             origin = "0 0 0"
  24311.           }
  24312.           monster_demon_imp_crawl_armdoor:e =
  24313.           {
  24314.             anim = "underground_impcrawl_arm"
  24315.             cycle = "1"
  24316.             inherited = "func_animate"
  24317.             model = "monster_demon_imp_crawl_armdoor"
  24318.             snd_sight = "mcu_imp_teh_angar"
  24319.             snd_sight2 = "mcu_imp_teh_angar2"
  24320.             snd_sight3 = "mcu_imp_teh_angar3"
  24321.             snd_sight4 = "mcu_imp_skulkaway"
  24322.             snd_sight5 = "monster_demon_imp_sight2_loud"
  24323.             wait = "-1"
  24324.             origin = "0 0 0"
  24325.           }
  24326.           monster_demon_imp_crawler:e =
  24327.           {
  24328.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  24329.              "_on_trigger' when using 'trigger'."
  24330.             ambush = "0"
  24331.             anim = "idle"
  24332.             attack_accuracy = "0"
  24333.             attack_cone = "70"
  24334.             bleed = "1"
  24335.             blink_max = "8.0"
  24336.             blink_min = "2.5"
  24337.             blockedAttackTime = "750"
  24338.             blockedMoveTime = "750"
  24339.             blockedRadius = "10"
  24340.             burnaway = "0.50"
  24341.             chatter_combat_max = "7"
  24342.             chatter_combat_min = "3"
  24343.             chatter_max = "10"
  24344.             chatter_min = "5"
  24345.             damage_scale head = "1.25"
  24346.             damage_zone chest = "Waist"
  24347.             damage_zone head = "Neck"
  24348.             damage_zone left_arm = "Lshldr"
  24349.             damage_zone legs = "Hips"
  24350.             damage_zone right_arm = "Rshldr"
  24351.             eye_focus_rate = "0.5"
  24352.             eye_horizontal_offset = "-8"
  24353.             eye_verticle_offset = "5"
  24354.             fov = "170"
  24355.             fx_teleport = "fx/teleporter.fx"
  24356.             fx_teleport1 = "fx/teleporter1.fx"
  24357.             fx_teleport2 = "fx/teleporter2.fx"
  24358.             fx_teleport3 = "fx/teleporter3.fx"
  24359.             head_focus_rate = "0.1"
  24360.             health = "130"
  24361.             ik_ankle1 = "Lankle_r"
  24362.             ik_ankle2 = "Rankle_r"
  24363.             ik_ankle3 = "Lhand"
  24364.             ik_ankle4 = "Rhand"
  24365.             ik_dir1 = "Lknee"
  24366.             ik_dir2 = "Rknee"
  24367.             ik_dir3 = "Lelbow"
  24368.             ik_dir4 = "Relbow"
  24369.             ik_foot1 = "Lball_r"
  24370.             ik_foot2 = "Rball_r"
  24371.             ik_foot3 = "Lhand"
  24372.             ik_foot4 = "Rhand"
  24373.             ik_footSize = "4"
  24374.             ik_hip1 = "Lupleg"
  24375.             ik_hip2 = "Rupleg"
  24376.             ik_hip3 = "Luparm"
  24377.             ik_hip4 = "Ruparm"
  24378.             ik_knee1 = "Lloleg"
  24379.             ik_knee2 = "Rloleg"
  24380.             ik_knee3 = "Lloarm"
  24381.             ik_knee4 = "Rloarm"
  24382.             ik_numLegs = "2"
  24383.             ik_waist = "Body"
  24384.             inherited = "monster_default"
  24385.             kick_force = "60"
  24386.             look_max = "80 75 0"
  24387.             look_min = "-80 -75 0"
  24388.             melee_damage = "35"
  24389.             melee_range = "0"
  24390.             model = "monster_demon_imp_crawler"
  24391.             on_activate = "sight"
  24392.             pain_threshold = "1"
  24393.             projectile_height_to_distance_ratio = "0.9"
  24394.             rank = "0"
  24395.             scriptobject = "monster_demon_imp"
  24396.             size = "48 48 72"
  24397.             snd_alert_idle = "monster_demon_imp_alert_idle"
  24398.             snd_attackmelee_1 = "monster_demon_imp_attackmelee_1"
  24399.             snd_attackmelee_2 = "monster_demon_imp_attackmelee_2"
  24400.             snd_attackmissile = "monster_demon_imp_fireball_throw"
  24401.             snd_burn = "monster_demon_tick_burn"
  24402.             snd_createmissile = "monster_demon_imp_fireball_create"
  24403.             snd_death = "monster_demon_imp_die"
  24404.             snd_footstep = "monster_demon_imp_footstep"
  24405.             snd_pain = "monster_demon_imp_pain"
  24406.             snd_sight = "monster_demon_imp_sight"
  24407.             snd_sight2 = "monster_demon_imp_sight2"
  24408.             snd_sight8 = "monster_demon_imp_sight8"
  24409.             snd_thud = "monster_demon_imp_thud"
  24410.             talks = "0"
  24411.             team = "1"
  24412.             turn_rate = "360"
  24413.             wait = "0"
  24414.             walk_on_sight = "0"
  24415.             origin = "0 0 0"
  24416.           }
  24417.           projectile_impfireball:e =
  24418.           {
  24419.             angular_friction = "0"
  24420.             angular_velocity = "0 0 0"
  24421.             bounce = "0"
  24422.             cone = "3"
  24423.             contact_friction = "0"
  24424.             debris_count = "3"
  24425.             decal_size = "75"
  24426.             def_damage = "damage_impfireball"
  24427.             def_debris = "debris_largeshrapnel"
  24428.             def_shrapnel = "debris_shrapnel"
  24429.             def_splash_damage = "damage_impfireball_splash"
  24430.             detonate_on_actor = "1"
  24431.             detonate_on_death = "1"
  24432.             detonate_on_fuse = "0"
  24433.             detonate_on_world = "1"
  24434.             explode_light_color = "3.6 3.0 0.5"
  24435.             explode_light_fadetime = "1.0"
  24436.             explode_light_radius = "320"
  24437.             fuse = "20"
  24438.             gravity = "250"
  24439.             health = "5"
  24440.             impact_damage_effect = "0"
  24441.             impact_gib = "1"
  24442.             launchFromBarrel = "1"
  24443.             light_color = "0.9 0.7 0.05"
  24444.             light_offset = "0 0 0"
  24445.             light_radius = "160"
  24446.             linear_friction = "0"
  24447.             mass = "5"
  24448.             maxs = "4 4 4"
  24449.             mins = "-4 -4 -4"
  24450.             model = "impfireball2.prt"
  24451.             model_detonate = "imp_explosion.prt"
  24452.             mtr_detonate = "textures/decals/ballburn01"
  24453.             mtr_explode_light_shader = "lights/impflash"
  24454.             mtr_light_shader = "lights/impflyflash"
  24455.             smoke_fly = "imp_trail2.prt"
  24456.             snd_explode = "monster_demon_imp_fireball_explode"
  24457.             snd_fly = "monster_demon_imp_fireball_flight"
  24458.             thrust = "0"
  24459.             thrust_end = "0"
  24460.             thrust_start = "0"
  24461.             velocity = "475 0 -150"
  24462.             origin = "0 0 0"
  24463.           }
  24464.         }
  24465.         monster_demon_maggot Entities.qtxfolder =
  24466.         {
  24467.           melee_magLeftClaw:e =
  24468.           {
  24469.             blob_height = "600"
  24470.             blob_time = "300"
  24471.             blob_width = "600"
  24472.             blob_x = "140"
  24473.             blob_y = "-100"
  24474.             damage = "6"
  24475.             dv_time = "100"
  24476.             kickDir = "0 -1 0"
  24477.             kick_amplitude = "2"
  24478.             kick_time = "400"
  24479.             knockback = "40"
  24480.             mtr_blob = "leftSlash"
  24481.             snd_hit = "monster_demon_imp_melee_hit"
  24482.             snd_miss = "monster_demon_imp_melee_miss"
  24483.             origin = "0 0 0"
  24484.           }
  24485.           melee_magRightClaw:e =
  24486.           {
  24487.             blob_height = "600"
  24488.             blob_time = "300"
  24489.             blob_width = "600"
  24490.             blob_x = "-100"
  24491.             blob_y = "-100"
  24492.             damage = "6"
  24493.             dv_time = "100"
  24494.             kickDir = "0 1 0"
  24495.             kick_amplitude = "2"
  24496.             kick_time = "400"
  24497.             knockback = "30"
  24498.             mtr_blob = "rightSlash"
  24499.             snd_hit = "monster_demon_imp_melee_hit"
  24500.             snd_miss = "monster_demon_imp_melee_miss"
  24501.             origin = "0 0 0"
  24502.           }
  24503.           melee_maggotLeapAttack:e =
  24504.           {
  24505.             blob_height = "600"
  24506.             blob_time = "300"
  24507.             blob_width = "600"
  24508.             blob_x = "50"
  24509.             blob_y = "-100"
  24510.             damage = "16"
  24511.             dv_time = "400"
  24512.             kickDir = "1 0 0"
  24513.             kick_amplitude = "2"
  24514.             kick_time = "800"
  24515.             knockback = "100"
  24516.             mtr_blob = "leftSmack"
  24517.             snd_hit = "monster_demon_maggot_melee_hit"
  24518.             origin = "0 0 0"
  24519.           }
  24520.           monster_demon_maggot:e =
  24521.           {
  24522.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  24523.              "_on_trigger' when using 'trigger'."
  24524.             ambush = "0"
  24525.             anim = "idle"
  24526.             attack_accuracy = "0"
  24527.             attack_cone = "70"
  24528.             bleed = "1"
  24529.             blink_max = "8.0"
  24530.             blink_min = "2.5"
  24531.             blockedAttackTime = "750"
  24532.             blockedMoveTime = "750"
  24533.             blockedRadius = "10"
  24534.             burnaway = "0.50"
  24535.             chatter_combat_max = "7"
  24536.             chatter_combat_min = "3"
  24537.             chatter_max = "10"
  24538.             chatter_min = "5"
  24539.             damage_scale head = "1.5"
  24540.             damage_zone chest = "Waist"
  24541.             damage_zone head = "Shoulders"
  24542.             damage_zone left_arm = "Lshldr"
  24543.             damage_zone legs = "Hips"
  24544.             damage_zone right_arm = "Rshldr"
  24545.             eye_focus_rate = "0.5"
  24546.             eye_horizontal_offset = "-8"
  24547.             eye_verticle_offset = "5"
  24548.             fov = "170"
  24549.             fx_teleport = "fx/teleporter.fx"
  24550.             fx_teleport1 = "fx/teleporter1.fx"
  24551.             fx_teleport2 = "fx/teleporter2.fx"
  24552.             fx_teleport3 = "fx/teleporter3.fx"
  24553.             head_focus_rate = "0.1"
  24554.             health = "80"
  24555.             inherited = "monster_default"
  24556.             kick_force = "60"
  24557.             look_max = "80 75 0"
  24558.             look_min = "-80 -75 0"
  24559.             melee_range = "0"
  24560.             model = "monster_demon_maggot"
  24561.             on_activate = "sight"
  24562.             pain_threshold = "1"
  24563.             projectile_height_to_distance_ratio = "0.9"
  24564.             rank = "0"
  24565.             scriptobject = "monster_demon_maggot"
  24566.             size = "48 48 68"
  24567.             skin_dropDeath = "skins/models/monsters/magnospikes.skin"
  24568.             smoke_burnParticleSystem = "burn_imp.prt-chest"
  24569.             snd_attack_1 = "monster_demon_maggot_attack1"
  24570.             snd_attack_3 = "monster_demon_maggot_attack3"
  24571.             snd_attack_4 = "monster_demon_maggot_attack4"
  24572.             snd_burn = "monster_demon_tick_burn"
  24573.             snd_death = "monster_demon_maggot_die"
  24574.             snd_evade_left = "monster_demon_maggot_evade_left"
  24575.             snd_evade_right = "monster_demon_maggot_evade_right"
  24576.             snd_footstep = "monster_demon_maggot_footstep"
  24577.             snd_melee = "monster_demon_maggot_melee"
  24578.             snd_melee2 = "monster_demon_maggot_melee2"
  24579.             snd_pain = "monster_demon_maggot_pain"
  24580.             snd_sight = "monster_demon_maggot_sight"
  24581.             snd_sight2 = "monster_demon_maggot_sight"
  24582.             talks = "0"
  24583.             team = "1"
  24584.             turn_rate = "360"
  24585.             wait = "0"
  24586.             walk_on_sight = "0"
  24587.             origin = "0 0 0"
  24588.           }
  24589.         }
  24590.         monster_demon_mancubus Entities.qtxfolder =
  24591.         {
  24592.           damage_mancubusSplash:e =
  24593.           {
  24594.             damage = "20"
  24595.             knockback = "30"
  24596.             push = "200"
  24597.             radius = "40"
  24598.             origin = "0 0 0"
  24599.           }
  24600.           damage_mancubusblast:e =
  24601.           {
  24602.             damage = "20"
  24603.             smoke_wound_flesh = "bloodwound.smoke"
  24604.             snd_flesh = "bullet_impact_flesh"
  24605.             origin = "0 0 0"
  24606.           }
  24607.           melee_mancubus_stomp:e =
  24608.           {
  24609.             blob_height = "600"
  24610.             blob_time = "600"
  24611.             blob_width = "600"
  24612.             blob_x = "50"
  24613.             blob_y = "-100"
  24614.             damage = "40"
  24615.             dv_time = "100"
  24616.             kickDir = "1 0 -1"
  24617.             kick_amplitude = "1"
  24618.             kick_time = "400"
  24619.             knockback = "80"
  24620.             mtr_blob = "leftSmack"
  24621.             origin = "0 0 0"
  24622.           }
  24623.           monster_demon_mancubus:e =
  24624.           {
  24625.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  24626.              "_on_trigger' when using 'trigger'."
  24627.             ambush = "0"
  24628.             anim = "idle"
  24629.             attack_accuracy = "0"
  24630.             attack_cone = "70"
  24631.             bleed = "1"
  24632.             blink_max = "8.0"
  24633.             blink_min = "2.5"
  24634.             blockedAttackTime = "750"
  24635.             blockedMoveTime = "750"
  24636.             blockedRadius = "10"
  24637.             burnaway = "0.50"
  24638.             chatter_combat_max = "7"
  24639.             chatter_combat_min = "3"
  24640.             chatter_max = "10"
  24641.             chatter_min = "5"
  24642.             damage_scale head = "1.5"
  24643.             damage_zone chest = "Waist"
  24644.             damage_zone head = "Loneck"
  24645.             damage_zone left_arm = "Luparm"
  24646.             damage_zone legs = "Lupleg"
  24647.             damage_zone right_arm = "Ruparm"
  24648.             eye_focus_rate = "0.5"
  24649.             eye_horizontal_offset = "-8"
  24650.             eye_verticle_offset = "5"
  24651.             fov = "170"
  24652.             fx_teleport = "fx/teleporter.fx"
  24653.             fx_teleport1 = "fx/teleporter1.fx"
  24654.             fx_teleport2 = "fx/teleporter2.fx"
  24655.             fx_teleport3 = "fx/teleporter3.fx"
  24656.             head_focus_rate = "0.1"
  24657.             health = "1000"
  24658.             ik_ankle1 = "Lfoot"
  24659.             ik_ankle2 = "Rfoot"
  24660.             ik_dir1 = "Lknee"
  24661.             ik_dir2 = "Rknee"
  24662.             ik_foot1 = "Lfoot"
  24663.             ik_foot2 = "Rfoot"
  24664.             ik_footSize = "4"
  24665.             ik_hip1 = "Lupleg"
  24666.             ik_hip2 = "Rupleg"
  24667.             ik_knee1 = "Lloleg"
  24668.             ik_knee2 = "Rloleg"
  24669.             ik_numLegs = "2"
  24670.             ik_waist = "Body"
  24671.             inherited = "monster_default"
  24672.             kick_force = "60"
  24673.             look_max = "80 75 0"
  24674.             look_min = "-80 -75 0"
  24675.             melee_range = "0"
  24676.             model = "monster_demon_mancubus"
  24677.             on_activate = "sight"
  24678.             pain_threshold = "1"
  24679.             projectile_height_to_distance_ratio = "0.9"
  24680.             rank = "0"
  24681.             scriptobject = "monster_demon_mancubus"
  24682.             size = "122 122 96"
  24683.             smoke_burnParticleSystem = "burn_manc.prt-waist"
  24684.             smoke_weapon = "cgsmoke.smoke"
  24685.             smoke_wound_metal = "bulletricochet.prt"
  24686.             smoke_wound_ricochet = "bulletricochet.prt"
  24687.             snd_attackmissile = "monster_demon_mancubus_attackmissle"
  24688.             snd_burn = "monster_demon_mancubus_burn"
  24689.             snd_death = "monster_demon_mancubus_die"
  24690.             snd_footstep = "monster_demon_mancubus_step"
  24691.             snd_pain = "monster_demon_mancubus_pain"
  24692.             snd_sight = "monster_demon_mancubus_sight"
  24693.             talks = "0"
  24694.             team = "1"
  24695.             turn_rate = "360"
  24696.             wait = "0"
  24697.             walk_on_sight = "0"
  24698.             origin = "0 0 0"
  24699.           }
  24700.           projectile_mancubus_rocket:e =
  24701.           {
  24702.             angular_friction = "0"
  24703.             angular_velocity = "0 0 0"
  24704.             bindOnImpact = "0"
  24705.             bounce = "0"
  24706.             cone = "3"
  24707.             contact_friction = "0"
  24708.             decal_size = "70"
  24709.             def_damage = "damage_mancubusblast"
  24710.             def_splash_damage = "damage_mancubusSplash"
  24711.             detonate_on_actor = "1"
  24712.             detonate_on_death = "1"
  24713.             detonate_on_fuse = "0"
  24714.             detonate_on_world = "1"
  24715.             fuse = "10"
  24716.             gravity = "0"
  24717.             health = "0"
  24718.             impact_damage_effect = "1"
  24719.             impact_gib = "1"
  24720.             launchFromBarrel = "1"
  24721.             linear_friction = "0"
  24722.             mass = "100"
  24723.             maxs = "8 8 8"
  24724.             mins = "-8 -8 -8"
  24725.             model = "manc_fireball.prt"
  24726.             model_detonate = "manc_explosion.prt"
  24727.             mtr_detonate = "textures/decals/ballburn01"
  24728.             random_shader_spin = "1"
  24729.             snd_explode = "monster_demon_imp_fireball_explode"
  24730.             snd_fly = "monster_demon_imp_fireball_flight"
  24731.             thrust = "0"
  24732.             thrust_end = "0"
  24733.             thrust_start = "0"
  24734.             velocity = "700 0 0"
  24735.             origin = "0 0 0"
  24736.           }
  24737.         }
  24738.         monster_demon_pinky Entities.qtxfolder =
  24739.         {
  24740.           melee_pinky_back:e =
  24741.           {
  24742.             blob_height = "650"
  24743.             blob_time = "300"
  24744.             blob_width = "650"
  24745.             blob_x = "0"
  24746.             blob_y = "-125"
  24747.             damage = "10"
  24748.             dv_time = "400"
  24749.             kickDir = "1 0 0"
  24750.             kick_amplitude = "2"
  24751.             kick_time = "800"
  24752.             knockback = "100"
  24753.             mtr_blob = "bite"
  24754.             snd_hit = "monster_demon_pinky_melee_hit"
  24755.             snd_miss = "monster_demon_pinky_melee_miss"
  24756.             origin = "0 0 0"
  24757.           }
  24758.           melee_pinky_left:e =
  24759.           {
  24760.             blob_height = "600"
  24761.             blob_time = "600"
  24762.             blob_width = "600"
  24763.             blob_x = "140"
  24764.             blob_y = "-100"
  24765.             damage = "10"
  24766.             dv_time = "150"
  24767.             kickDir = "0 -1 0"
  24768.             kick_amplitude = "2"
  24769.             kick_time = "400"
  24770.             knockback = "60"
  24771.             mtr_blob = "leftSmack"
  24772.             snd_hit = "monster_demon_pinky_melee_hit"
  24773.             snd_miss = "monster_demon_pinky_melee_miss"
  24774.             origin = "0 0 0"
  24775.           }
  24776.           melee_pinky_right:e =
  24777.           {
  24778.             blob_height = "600"
  24779.             blob_time = "600"
  24780.             blob_width = "600"
  24781.             blob_x = "-140"
  24782.             blob_y = "-100"
  24783.             damage = "10"
  24784.             dv_time = "150"
  24785.             kickDir = "0 1 0"
  24786.             kick_amplitude = "2"
  24787.             kick_time = "400"
  24788.             knockback = "60"
  24789.             mtr_blob = "rightSmack"
  24790.             snd_hit = "monster_demon_pinky_melee_hit"
  24791.             snd_miss = "monster_demon_pinky_melee_miss"
  24792.             origin = "0 0 0"
  24793.           }
  24794.           monster_demon_pinky:e =
  24795.           {
  24796.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  24797.              "_on_trigger' when using 'trigger'."
  24798.             ambush = "0"
  24799.             anim = "idle"
  24800.             attack_accuracy = "0"
  24801.             attack_cone = "70"
  24802.             bleed = "1"
  24803.             blink_max = "8.0"
  24804.             blink_min = "2.5"
  24805.             blockedAttackTime = "750"
  24806.             blockedMoveTime = "750"
  24807.             blockedRadius = "10"
  24808.             burnaway = "0.50"
  24809.             chatter_combat_max = "7"
  24810.             chatter_combat_min = "3"
  24811.             chatter_max = "10"
  24812.             chatter_min = "5"
  24813.             damage_scale head = "1"
  24814.             damage_zone chest = "Chest"
  24815.             damage_zone head = "Chest"
  24816.             damage_zone left_arm = "Lshldr"
  24817.             damage_zone legs = "Waist1"
  24818.             damage_zone right_arm = "Rshldr"
  24819.             eye_focus_rate = "0.5"
  24820.             eye_horizontal_offset = "-8"
  24821.             eye_verticle_offset = "5"
  24822.             fov = "170"
  24823.             fx_teleport = "fx/teleporter.fx"
  24824.             fx_teleport1 = "fx/teleporter1.fx"
  24825.             fx_teleport2 = "fx/teleporter2.fx"
  24826.             fx_teleport3 = "fx/teleporter3.fx"
  24827.             head_focus_rate = "0.1"
  24828.             health = "220"
  24829.             inherited = "monster_default"
  24830.             kick_force = "60"
  24831.             look_joint Head = "0.4 0.4 0"
  24832.             look_joint Waist = "0.1 0.1 0"
  24833.             look_max = "80 75 0"
  24834.             look_min = "-80 -75 0"
  24835.             melee_range = "0"
  24836.             model = "monster_demon_pinky"
  24837.             on_activate = "sight"
  24838.             pain_threshold = "1"
  24839.             particleBone = "Waist3"
  24840.             projectile_height_to_distance_ratio = "0.9"
  24841.             rank = "0"
  24842.             scriptobject = "monster_demon_pinky"
  24843.             size = "74 74 78"
  24844.             smoke_burnParticleSystem = "burn_imp_large.prt-waist"
  24845.             smoke_pain = "pinkysmokepain.smoke"
  24846.             smoke_particleSystem = "pinkysmoke.prt"
  24847.             smoke_wound_metal = "bulletricochet.prt"
  24848.             smoke_wound_ricochet = "bulletricochet.prt"
  24849.             snd_admin_handstep = "admin_monster_demon_pinky_hand"
  24850.             snd_bounce = "monster_demon_pinky_thud"
  24851.             snd_breath = "monster_demon_pinky_breath"
  24852.             snd_burn = "monster_demon_tick_burn"
  24853.             snd_death = "monster_demon_pinky_die"
  24854.             snd_footstep = "monster_demon_pinky_foot"
  24855.             snd_gear = "pinky_gears"
  24856.             snd_handstep = "pinky_hand"
  24857.             snd_idle = "monster_demon_pinky_idle"
  24858.             snd_melee_1 = "monster_demon_pinky_attackmelee_1"
  24859.             snd_melee_4 = "monster_demon_pinky_attackmelee_4"
  24860.             snd_pain = "monster_demon_pinky_pain"
  24861.             snd_sight1 = "monster_demon_pinky_sight1"
  24862.             snd_sight2 = "monster_demon_pinky_sight2"
  24863.             snd_sight3 = "monster_demon_pinky_sight3"
  24864.             talks = "0"
  24865.             team = "1"
  24866.             turn_rate = "360"
  24867.             wait = "0"
  24868.             walk_on_sight = "0"
  24869.             origin = "0 0 0"
  24870.           }
  24871.         }
  24872.         monster_demon_revenant Entities.qtxfolder =
  24873.         {
  24874.           damage_RevRocket:e =
  24875.           {
  24876.             blob_offset_x = "400"
  24877.             blob_size = "400"
  24878.             blob_time = "300"
  24879.             damage = "10"
  24880.             dv_time = "100"
  24881.             kickDir = "1 0 0"
  24882.             kick_amplitude = "1"
  24883.             kick_time = "400"
  24884.             knockback = "10"
  24885.             mtr_blob = "genericDamage"
  24886.             snd_flesh = "bullet_impact_flesh"
  24887.             origin = "0 0 0"
  24888.           }
  24889.           damage_RevRocketSplash:e =
  24890.           {
  24891.             damage = "10"
  24892.             radius = "30"
  24893.             origin = "0 0 0"
  24894.           }
  24895.           melee_revLeftClaw:e =
  24896.           {
  24897.             blob_height = "600"
  24898.             blob_time = "300"
  24899.             blob_width = "600"
  24900.             blob_x = "140"
  24901.             blob_y = "-100"
  24902.             damage = "16"
  24903.             dv_time = "100"
  24904.             kickDir = "0 -1 0"
  24905.             kick_amplitude = "2"
  24906.             kick_time = "400"
  24907.             knockback = "40"
  24908.             mtr_blob = "leftSlash"
  24909.             snd_hit = "monster_demon_imp_melee_hit"
  24910.             snd_miss = "monster_demon_imp_melee_miss"
  24911.             origin = "0 0 0"
  24912.           }
  24913.           melee_revRightClaw:e =
  24914.           {
  24915.             blob_height = "600"
  24916.             blob_time = "300"
  24917.             blob_width = "600"
  24918.             blob_x = "-100"
  24919.             blob_y = "-100"
  24920.             damage = "16"
  24921.             dv_time = "100"
  24922.             kickDir = "0 1 0"
  24923.             kick_amplitude = "2"
  24924.             kick_time = "400"
  24925.             knockback = "30"
  24926.             mtr_blob = "rightSlash"
  24927.             snd_hit = "monster_demon_imp_melee_hit"
  24928.             snd_miss = "monster_demon_imp_melee_miss"
  24929.             origin = "0 0 0"
  24930.           }
  24931.           melee_revenant:e =
  24932.           {
  24933.             blob_offset_x = "400"
  24934.             blob_size = "400"
  24935.             blob_time = "300"
  24936.             damage = "16"
  24937.             dv_time = "100"
  24938.             kickDir = ".5 0 0"
  24939.             kick_amplitude = "1"
  24940.             kick_time = "400"
  24941.             knockback = "40"
  24942.             mtr_blob = "genericDamage"
  24943.             snd_hit = "fist_impact"
  24944.             snd_miss = "fist_whoosh"
  24945.             origin = "0 0 0"
  24946.           }
  24947.           melee_revenant_left:e =
  24948.           {
  24949.             blob_height = "600"
  24950.             blob_time = "600"
  24951.             blob_width = "600"
  24952.             blob_x = "-140"
  24953.             blob_y = "-100"
  24954.             damage = "16"
  24955.             dv_time = "100"
  24956.             kickDir = "0 -1 0"
  24957.             kick_amplitude = "1"
  24958.             kick_time = "400"
  24959.             knockback = "40"
  24960.             mtr_blob = "leftSmack"
  24961.             snd_hit = "fist_impact"
  24962.             snd_miss = "fist_whoosh"
  24963.             origin = "0 0 0"
  24964.           }
  24965.           melee_revenant_left_down:e =
  24966.           {
  24967.             blob_height = "600"
  24968.             blob_time = "600"
  24969.             blob_width = "600"
  24970.             blob_x = "-140"
  24971.             blob_y = "-100"
  24972.             damage = "16"
  24973.             dv_time = "100"
  24974.             kickDir = "0 -1 0"
  24975.             kick_amplitude = "1"
  24976.             kick_time = "400"
  24977.             knockback = "40"
  24978.             mtr_blob = "leftSmack"
  24979.             snd_hit = "fist_impact"
  24980.             snd_miss = "fist_whoosh"
  24981.             origin = "0 0 0"
  24982.           }
  24983.           melee_revenant_right:e =
  24984.           {
  24985.             blob_height = "600"
  24986.             blob_time = "600"
  24987.             blob_width = "600"
  24988.             blob_x = "140"
  24989.             blob_y = "-100"
  24990.             damage = "16"
  24991.             dv_time = "100"
  24992.             kickDir = "0 1 0"
  24993.             kick_amplitude = "1"
  24994.             kick_time = "400"
  24995.             knockback = "60"
  24996.             mtr_blob = "rightSmack"
  24997.             snd_hit = "fist_impact"
  24998.             snd_miss = "fist_whoosh"
  24999.             origin = "0 0 0"
  25000.           }
  25001.           melee_revenant_right_down:e =
  25002.           {
  25003.             blob_height = "600"
  25004.             blob_time = "600"
  25005.             blob_width = "600"
  25006.             blob_x = "140"
  25007.             blob_y = "-100"
  25008.             damage = "16"
  25009.             dv_time = "100"
  25010.             kickDir = ".5 0 -1"
  25011.             kick_amplitude = "1"
  25012.             kick_time = "400"
  25013.             knockback = "70"
  25014.             mtr_blob = "rightSmack"
  25015.             snd_hit = "fist_impact"
  25016.             snd_miss = "fist_whoosh"
  25017.             origin = "0 0 0"
  25018.           }
  25019.           monster_demon_revenant:e =
  25020.           {
  25021.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  25022.              "_on_trigger' when using 'trigger'."
  25023.             ambush = "0"
  25024.             anim = "idle"
  25025.             attack_accuracy = "0"
  25026.             attack_cone = "70"
  25027.             bleed = "1"
  25028.             blink_max = "8.0"
  25029.             blink_min = "2.5"
  25030.             blockedAttackTime = "750"
  25031.             blockedMoveTime = "750"
  25032.             blockedRadius = "10"
  25033.             burnaway = "0.50"
  25034.             chatter_combat_max = "7"
  25035.             chatter_combat_min = "3"
  25036.             chatter_max = "10"
  25037.             chatter_min = "5"
  25038.             damage_scale head = "2"
  25039.             damage_zone chest = "Waist1"
  25040.             damage_zone head = "Shldrs"
  25041.             damage_zone left_arm = "Lshldr"
  25042.             damage_zone legs = "Hips"
  25043.             damage_zone right_arm = "Rshldr"
  25044.             eye_focus_rate = "0.5"
  25045.             eye_horizontal_offset = "-8"
  25046.             eye_verticle_offset = "5"
  25047.             fov = "170"
  25048.             fx_teleport = "fx/teleporter.fx"
  25049.             fx_teleport1 = "fx/teleporter1.fx"
  25050.             fx_teleport2 = "fx/teleporter2.fx"
  25051.             fx_teleport3 = "fx/teleporter3.fx"
  25052.             head_focus_rate = "0.1"
  25053.             health = "272"
  25054.             ik_ankle1 = "Lankle"
  25055.             ik_ankle2 = "Rankle"
  25056.             ik_dir1 = "Lknee"
  25057.             ik_dir2 = "Rknee"
  25058.             ik_foot1 = "Ltoe"
  25059.             ik_foot2 = "Rtoe"
  25060.             ik_footSize = "4"
  25061.             ik_hip1 = "Lupleg"
  25062.             ik_hip2 = "Rupleg"
  25063.             ik_knee1 = "Lloleg"
  25064.             ik_knee2 = "Rloleg"
  25065.             ik_numLegs = "2"
  25066.             ik_waist = "Body"
  25067.             inherited = "monster_default"
  25068.             kick_force = "60"
  25069.             look_joint Head = "0.6 0.6 0"
  25070.             look_joint Waist1 = "0.4 0.4 0"
  25071.             look_max = "80 75 0"
  25072.             look_min = "-80 -75 0"
  25073.             melee_range = "0"
  25074.             model = "monster_demon_revenant"
  25075.             on_activate = "sight"
  25076.             pain_threshold = "1"
  25077.             projectile_height_to_distance_ratio = "0.9"
  25078.             rank = "0"
  25079.             scriptobject = "monster_demon_revenant"
  25080.             size = "48 48 82"
  25081.             smoke_burnParticleSystem = "burn_imp.prt-waist"
  25082.             snd_attackmelee_1 = "monster_demon_revenant_attackmelee"
  25083.             snd_attackmissile = "monster_demon_revenant_attackmissile"
  25084.             snd_burn = "monster_demon_revenant_burn"
  25085.             snd_death = "monster_demon_revenant_die"
  25086.             snd_footstep = "monster_demon_revenant_footstep"
  25087.             snd_pain = "monster_demon_revenant_pain"
  25088.             snd_sight = "monster_demon_revenant_sight"
  25089.             snd_sight2 = "monster_demon_revenant_sight2"
  25090.             talks = "0"
  25091.             team = "1"
  25092.             turn_rate = "360"
  25093.             wait = "0"
  25094.             walk_on_sight = "0"
  25095.             origin = "0 0 0"
  25096.           }
  25097.           projectile_rev_rocket:e =
  25098.           {
  25099.             angular_friction = "0"
  25100.             angular_velocity = "0 0 0"
  25101.             bounce = "0"
  25102.             burstDist = "32"
  25103.             burstMode = "1"
  25104.             burstVelocity = "1.25"
  25105.             clamp_dist = "256"
  25106.             cone = "3"
  25107.             contact_friction = "0"
  25108.             debris_count = "3"
  25109.             decal_size = "75"
  25110.             def_damage = "damage_RevRocket"
  25111.             def_debris = "debris_largeshrapnel"
  25112.             def_shrapnel = "debris_shrapnel"
  25113.             def_splash_damage = "damage_RevRocketSplash"
  25114.             detonate_on_actor = "1"
  25115.             detonate_on_death = "1"
  25116.             detonate_on_fuse = "0"
  25117.             detonate_on_world = "1"
  25118.             explode_light_color = "1 0.8 0.4"
  25119.             explode_light_fadetime = "0.25"
  25120.             explode_light_radius = "160"
  25121.             fuse = "7"
  25122.             gravity = "0"
  25123.             health = "5"
  25124.             impact_damage_effect = "0"
  25125.             impact_gib = "1"
  25126.             launchFromBarrel = "1"
  25127.             light_color = "0.9 0.6 0.05"
  25128.             light_offset = "0 0 -16"
  25129.             light_radius = "160"
  25130.             linear_friction = "0"
  25131.             mass = "10"
  25132.             maxs = "2 2 5"
  25133.             mins = "-2 -2 -5"
  25134.             model = "models/weapons/rocketlauncher/rocket.lwo"
  25135.             model_detonate = "rocketExplosion.prt"
  25136.             mtr_explode_light_shader = "muzzleflash"
  25137.             random = "15 15 0"
  25138.             smoke_fly = "revrockettrail.prt"
  25139.             snd_explode = "monster_demon_revenant_rocket_explode"
  25140.             snd_fly = "monster_demon_revenant_rocket_flight"
  25141.             snd_havetone = "monster_demon_revenant_rocket_tone"
  25142.             thrust_end = "4"
  25143.             thrust_start = "0"
  25144.             turn_max = "180"
  25145.             velocity = "300 0 0"
  25146.             origin = "0 0 0"
  25147.           }
  25148.           projectile_rev_rocket_cinematic:e =
  25149.           {
  25150.             angular_friction = "0"
  25151.             angular_velocity = "0 0 0"
  25152.             bounce = "0"
  25153.             burstDist = "32"
  25154.             burstMode = "1"
  25155.             burstVelocity = "1.25"
  25156.             clamp_dist = "256"
  25157.             cone = "3"
  25158.             contact_friction = "0"
  25159.             debris_count = "3"
  25160.             decal_size = "75"
  25161.             def_damage = "damage_RevRocket"
  25162.             def_debris = "debris_largeshrapnel"
  25163.             def_shrapnel = "debris_shrapnel"
  25164.             def_splash_damage = "damage_RevRocketSplash"
  25165.             detonate_on_actor = "1"
  25166.             detonate_on_death = "1"
  25167.             detonate_on_fuse = "0"
  25168.             detonate_on_world = "1"
  25169.             explode_light_color = "1 0.8 0.4"
  25170.             explode_light_fadetime = "0.25"
  25171.             explode_light_radius = "160"
  25172.             fuse = "7"
  25173.             gravity = "0"
  25174.             health = "5"
  25175.             impact_damage_effect = "0"
  25176.             impact_gib = "1"
  25177.             inherited = "projectile_rev_rocket"
  25178.             launchFromBarrel = "1"
  25179.             light_color = "0.9 0.6 0.05"
  25180.             light_offset = "0 0 -16"
  25181.             light_radius = "160"
  25182.             linear_friction = "0"
  25183.             mass = "10"
  25184.             maxs = "2 2 5"
  25185.             mins = "-2 -2 -5"
  25186.             model = "models/weapons/rocketlauncher/rocket.lwo"
  25187.             model_detonate = "rocketExplosion.prt"
  25188.             mtr_explode_light_shader = "muzzleflash"
  25189.             random = "15 15 0"
  25190.             smoke_fly = "revrockettrail.prt"
  25191.             snd_explode = "monster_demon_revenant_rocket_explode"
  25192.             snd_fly = "monster_demon_revenant_rocket_flight"
  25193.             snd_havetone = "monster_demon_revenant_rocket_tone"
  25194.             thrust_end = "4"
  25195.             thrust_start = "0"
  25196.             turn_max = "180"
  25197.             velocity = "300 0 0"
  25198.             origin = "0 0 0"
  25199.           }
  25200.         }
  25201.         monster_demon_sentry Entities.qtxfolder =
  25202.         {
  25203.           damage_plasmatracer:e =
  25204.           {
  25205.             damage = "40"
  25206.             smoke_wound_flesh = "bloodwound.smoke"
  25207.             snd_flesh = "bullet_impact_flesh"
  25208.             origin = "0 0 0"
  25209.           }
  25210.           monster_demon_sentry:e =
  25211.           {
  25212.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  25213.              "_on_trigger' when using 'trigger'."
  25214.             ambush = "0"
  25215.             anim = "idle"
  25216.             attack_accuracy = "0"
  25217.             attack_cone = "70"
  25218.             bleed = "1"
  25219.             blink_max = "8.0"
  25220.             blink_min = "2.5"
  25221.             blockedAttackTime = "750"
  25222.             blockedMoveTime = "750"
  25223.             blockedRadius = "10"
  25224.             burnaway = "0.50"
  25225.             chatter_combat_max = "7"
  25226.             chatter_combat_min = "3"
  25227.             chatter_max = "10"
  25228.             chatter_min = "5"
  25229.             damage_scale head = "1.25"
  25230.             damage_zone chest = "Hips"
  25231.             damage_zone head = "Loneck"
  25232.             damage_zone left_arm = "L1_upleg"
  25233.             damage_zone legs = "L2_upleg"
  25234.             damage_zone right_arm = "R1_upleg"
  25235.             eye_focus_rate = "0.5"
  25236.             eye_horizontal_offset = "-8"
  25237.             eye_verticle_offset = "5"
  25238.             fov = "170"
  25239.             fx_teleport = "fx/teleporter.fx"
  25240.             fx_teleport1 = "fx/teleporter1.fx"
  25241.             fx_teleport2 = "fx/teleporter2.fx"
  25242.             fx_teleport3 = "fx/teleporter3.fx"
  25243.             head_focus_rate = "0.1"
  25244.             health = "185"
  25245.             ik_ankle1 = "L1_loleg"
  25246.             ik_ankle2 = "R1_loleg"
  25247.             ik_ankle3 = "L2_loleg"
  25248.             ik_ankle4 = "R2_loleg"
  25249.             ik_dir1 = "Lelbow"
  25250.             ik_dir2 = "Relbow"
  25251.             ik_dir3 = "Lknee"
  25252.             ik_dir4 = "Rknee"
  25253.             ik_foot1 = "L1toe"
  25254.             ik_foot2 = "R1toe"
  25255.             ik_foot3 = "L2toe"
  25256.             ik_foot4 = "R2toe"
  25257.             ik_footSize = "0"
  25258.             ik_hip1 = "L1_upleg"
  25259.             ik_hip2 = "R1_upleg"
  25260.             ik_hip3 = "L2_upleg"
  25261.             ik_hip4 = "R2_upleg"
  25262.             ik_knee1 = "L1_midleg"
  25263.             ik_knee2 = "R1_midleg"
  25264.             ik_knee3 = "L2_midleg"
  25265.             ik_knee4 = "R2_midleg"
  25266.             ik_minWaistFloorDist = "20"
  25267.             ik_numLegs = "4"
  25268.             ik_waist = "Hips"
  25269.             inherited = "monster_default"
  25270.             kick_force = "60"
  25271.             look_max = "80 75 0"
  25272.             look_min = "-80 -75 0"
  25273.             melee_range = "0"
  25274.             model = "monster_demon_sentry"
  25275.             on_activate = "sight"
  25276.             pain_threshold = "1"
  25277.             projectile_height_to_distance_ratio = "0.9"
  25278.             rank = "0"
  25279.             scriptobject = "monster_demon_sentry"
  25280.             size = "48 48 48"
  25281.             smoke_burnParticleSystem = "burn_imp.prt-hips"
  25282.             smoke_weapon = "cgsmoke.smoke"
  25283.             smoke_wound_metal = "bulletricochet.prt"
  25284.             snd_attackmissile = "monster_sentry1_attackmissile"
  25285.             snd_pain = "monster_sentry1_pain"
  25286.             snd_sight = "monster_sentry1_sight"
  25287.             talks = "0"
  25288.             team = "1"
  25289.             turn_rate = "360"
  25290.             wait = "0"
  25291.             walk_on_sight = "0"
  25292.             origin = "0 0 0"
  25293.           }
  25294.           projectile_plasmatracer:e =
  25295.           {
  25296.             angular_friction = "0"
  25297.             angular_velocity = "0 0 0"
  25298.             bounce = "0"
  25299.             contact_friction = "0"
  25300.             decal_size = "75"
  25301.             def_damage = "damage_plasmatracer"
  25302.             detonate_on_actor = "1"
  25303.             detonate_on_death = "1"
  25304.             detonate_on_fuse = "0"
  25305.             detonate_on_world = "1"
  25306.             fuse = "10"
  25307.             gravity = "0"
  25308.             health = "0"
  25309.             impact_damage_effect = "0"
  25310.             impact_gib = "1"
  25311.             linear_friction = "0"
  25312.             mass = "5"
  25313.             maxs = "3 3 3"
  25314.             mins = "-3 -3 -3"
  25315.             model = "models/monsters/sentry/plasmatracer.lwo"
  25316.             mtr_detonate = "textures/decals/ballburn01"
  25317.             snd_explode = "sound/zaphod/plasmaexplode.wav"
  25318.             snd_fly = "sound/zaphod/plasmafly.wav"
  25319.             thrust = "0"
  25320.             thrust_end = "0"
  25321.             thrust_start = "0"
  25322.             velocity = "700 0 0"
  25323.             origin = "0 0 0"
  25324.           }
  25325.         }
  25326.         monster_demon_tick Entities.qtxfolder =
  25327.         {
  25328.           damage_tick_explode:e =
  25329.           {
  25330.             damage = "50"
  25331.             gib = "0"
  25332.             knockback = "80"
  25333.             push = "1000"
  25334.             radius = "100"
  25335.             origin = "0 0 0"
  25336.           }
  25337.           monster_demon_tick:e =
  25338.           {
  25339.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  25340.              "_on_trigger' when using 'trigger'."
  25341.             ambush = "0"
  25342.             anim = "idle"
  25343.             attack_accuracy = "0"
  25344.             attack_cone = "70"
  25345.             bleed = "1"
  25346.             blink_max = "8.0"
  25347.             blink_min = "2.5"
  25348.             blockedAttackTime = "750"
  25349.             blockedMoveTime = "750"
  25350.             blockedRadius = "10"
  25351.             burnaway = "0.50"
  25352.             chatter_combat_max = "7"
  25353.             chatter_combat_min = "3"
  25354.             chatter_max = "10"
  25355.             chatter_min = "5"
  25356.             damage_scale head = "1"
  25357.             damage_zone head = "Body2"
  25358.             damage_zone left_arm = "Luparm1"
  25359.             damage_zone right_arm = "Ruparm1"
  25360.             def_explode_damage = "damage_tick_explode"
  25361.             eye_focus_rate = "0.5"
  25362.             eye_horizontal_offset = "-8"
  25363.             eye_verticle_offset = "5"
  25364.             fov = "170"
  25365.             fx_teleport = "fx/teleporter.fx"
  25366.             fx_teleport1 = "fx/teleporter1.fx"
  25367.             fx_teleport2 = "fx/teleporter2.fx"
  25368.             fx_teleport3 = "fx/teleporter3.fx"
  25369.             head_focus_rate = "0.1"
  25370.             health = "20"
  25371.             ik_ankle1 = "Lwrist1"
  25372.             ik_ankle2 = "Rwrist1"
  25373.             ik_ankle3 = "Lwrist2"
  25374.             ik_ankle4 = "Rwrist2"
  25375.             ik_ankle5 = "Lwrist3"
  25376.             ik_ankle6 = "Rwrist3"
  25377.             ik_dir1 = "Lknee1"
  25378.             ik_dir2 = "Rknee1"
  25379.             ik_dir3 = "Lknee2"
  25380.             ik_dir4 = "Rknee2"
  25381.             ik_dir5 = "Lknee3"
  25382.             ik_dir6 = "Rknee3"
  25383.             ik_foot1 = "Ltip1"
  25384.             ik_foot2 = "Rtip1"
  25385.             ik_foot3 = "Ltip2"
  25386.             ik_foot4 = "Rtip2"
  25387.             ik_foot5 = "Ltip3"
  25388.             ik_foot6 = "Rtip3"
  25389.             ik_footSize = "0"
  25390.             ik_hip1 = "Luparm1"
  25391.             ik_hip2 = "Ruparm1"
  25392.             ik_hip3 = "Luparm2"
  25393.             ik_hip4 = "Ruparm2"
  25394.             ik_hip5 = "Luparm3"
  25395.             ik_hip6 = "Ruparm3"
  25396.             ik_knee1 = "Lloarm1"
  25397.             ik_knee2 = "Rloarm1"
  25398.             ik_knee3 = "Lloarm2"
  25399.             ik_knee4 = "Rloarm2"
  25400.             ik_knee5 = "Lloarm3"
  25401.             ik_knee6 = "Rloarm3"
  25402.             ik_numLegs = "0"
  25403.             ik_waist = "Body2"
  25404.             inherited = "monster_default"
  25405.             kick_force = "60"
  25406.             look_max = "80 75 0"
  25407.             look_min = "-80 -75 0"
  25408.             melee_range = "0"
  25409.             model = "monster_demon_tick"
  25410.             model_explode = "trite_boomboom.prt"
  25411.             on_activate = "sight"
  25412.             pain_threshold = "1"
  25413.             projectile_height_to_distance_ratio = "0.9"
  25414.             rank = "0"
  25415.             scriptobject = "monster_demon_trite"
  25416.             size = "48 48 40"
  25417.             smoke_burnParticleSystem = "burn_imp.prt-body2"
  25418.             snd_burn = "monster_demon_tick_burn"
  25419.             snd_chirp = "monster_demon_tick_chirp"
  25420.             snd_chomp = "monster_demon_tick_chomp"
  25421.             snd_death = "monster_demon_tick_death"
  25422.             snd_evade = "monster_demon_tick_evade"
  25423.             snd_footstep = "monster_demon_tick_footstep"
  25424.             snd_melee = "monster_demon_tick_melee"
  25425.             snd_pain = "monster_demon_tick_pain"
  25426.             snd_sight = "monster_demon_tick_sight"
  25427.             talks = "0"
  25428.             team = "1"
  25429.             turn_rate = "360"
  25430.             wait = "0"
  25431.             walk_on_sight = "0"
  25432.             origin = "0 0 0"
  25433.           }
  25434.         }
  25435.         monster_demon_trite Entities.qtxfolder =
  25436.         {
  25437.           damage_trite_explode:e =
  25438.           {
  25439.             damage = "50"
  25440.             gib = "0"
  25441.             knockback = "80"
  25442.             push = "1000"
  25443.             radius = "100"
  25444.             origin = "0 0 0"
  25445.           }
  25446.           melee_triteLeapAttack:e =
  25447.           {
  25448.             blob_height = "500"
  25449.             blob_time = "300"
  25450.             blob_width = "500"
  25451.             blob_x = "100"
  25452.             blob_y = "50"
  25453.             damage = "12"
  25454.             dv_time = "350"
  25455.             kickDir = "1 0 0"
  25456.             kick_amplitude = "2"
  25457.             kick_time = "500"
  25458.             knockback = "80"
  25459.             mtr_blob = "bite"
  25460.             snd_hit = "monster_demon_imp_melee_hit"
  25461.             origin = "0 0 0"
  25462.           }
  25463.           melee_tritebite1:e =
  25464.           {
  25465.             blob_height = "500"
  25466.             blob_time = "300"
  25467.             blob_width = "500"
  25468.             blob_x = "100"
  25469.             blob_y = "50"
  25470.             damage = "8"
  25471.             dv_time = "200"
  25472.             kickDir = "1 0 0"
  25473.             kick_amplitude = "2"
  25474.             kick_time = "500"
  25475.             knockback = "40"
  25476.             mtr_blob = "bite"
  25477.             snd_hit = "monster_demon_imp_melee_hit"
  25478.             origin = "0 0 0"
  25479.           }
  25480.           monster_demon_trite:e =
  25481.           {
  25482.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  25483.              "_on_trigger' when using 'trigger'."
  25484.             ambush = "0"
  25485.             anim = "idle"
  25486.             attack_accuracy = "0"
  25487.             attack_cone = "70"
  25488.             bleed = "1"
  25489.             blink_max = "8.0"
  25490.             blink_min = "2.5"
  25491.             blockedAttackTime = "750"
  25492.             blockedMoveTime = "750"
  25493.             blockedRadius = "10"
  25494.             burnaway = ".01"
  25495.             chatter_combat_max = "7"
  25496.             chatter_combat_min = "3"
  25497.             chatter_max = "10"
  25498.             chatter_min = "5"
  25499.             damage_scale head = "1"
  25500.             damage_zone head = "Body2"
  25501.             damage_zone left_arm = "Luparm1"
  25502.             damage_zone right_arm = "Ruparm1"
  25503.             def_explode_damage = "damage_trite_explode"
  25504.             eye_focus_rate = "0.5"
  25505.             eye_horizontal_offset = "-8"
  25506.             eye_verticle_offset = "5"
  25507.             fov = "170"
  25508.             fx_teleport = "fx/teleporter.fx"
  25509.             fx_teleport1 = "fx/teleporter1.fx"
  25510.             fx_teleport2 = "fx/teleporter2.fx"
  25511.             fx_teleport3 = "fx/teleporter3.fx"
  25512.             head_focus_rate = "0.1"
  25513.             health = "20"
  25514.             ik_ankle1 = "Lwrist1"
  25515.             ik_ankle2 = "Rwrist1"
  25516.             ik_ankle3 = "Lwrist2"
  25517.             ik_ankle4 = "Rwrist2"
  25518.             ik_ankle5 = "Lwrist3"
  25519.             ik_ankle6 = "Rwrist3"
  25520.             ik_dir1 = "Lknee1"
  25521.             ik_dir2 = "Rknee1"
  25522.             ik_dir3 = "Lknee2"
  25523.             ik_dir4 = "Rknee2"
  25524.             ik_dir5 = "Lknee3"
  25525.             ik_dir6 = "Rknee3"
  25526.             ik_foot1 = "Ltip1"
  25527.             ik_foot2 = "Rtip1"
  25528.             ik_foot3 = "Ltip2"
  25529.             ik_foot4 = "Rtip2"
  25530.             ik_foot5 = "Ltip3"
  25531.             ik_foot6 = "Rtip3"
  25532.             ik_footSize = "0"
  25533.             ik_hip1 = "Luparm1"
  25534.             ik_hip2 = "Ruparm1"
  25535.             ik_hip3 = "Luparm2"
  25536.             ik_hip4 = "Ruparm2"
  25537.             ik_hip5 = "Luparm3"
  25538.             ik_hip6 = "Ruparm3"
  25539.             ik_knee1 = "Lloarm1"
  25540.             ik_knee2 = "Rloarm1"
  25541.             ik_knee3 = "Lloarm2"
  25542.             ik_knee4 = "Rloarm2"
  25543.             ik_knee5 = "Lloarm3"
  25544.             ik_knee6 = "Rloarm3"
  25545.             ik_minWaistFloorDist = "16"
  25546.             ik_numLegs = "6"
  25547.             ik_waist = "Body2"
  25548.             inherited = "monster_default"
  25549.             kick_force = "60"
  25550.             look_max = "80 75 0"
  25551.             look_min = "-80 -75 0"
  25552.             melee_range = "0"
  25553.             model = "monster_demon_trite"
  25554.             model_explode = "trite_boomboom.prt"
  25555.             on_activate = "sight"
  25556.             pain_threshold = "1"
  25557.             projectile_height_to_distance_ratio = "0.9"
  25558.             rank = "0"
  25559.             scriptobject = "monster_demon_trite"
  25560.             size = "48 48 40"
  25561.             smoke_burnParticleSystem = "trite_burst.prt-mouth"
  25562.             snd_burn = "trite_deathsplat"
  25563.             snd_chomp = "monster_demon_trite_chomp"
  25564.             snd_death = "monster_demon_trite_death"
  25565.             snd_enddrop = "monster_demon_trite_enddrop"
  25566.             snd_explode = "rocket_impact"
  25567.             snd_footstep = "monster_demon_trite_footstep"
  25568.             snd_melee = "monster_demon_trite_melee"
  25569.             snd_pain = "monster_demon_trite_pain"
  25570.             snd_sight = "monster_demon_trite_sight"
  25571.             snd_startdrop = "monster_demon_trite_startdrop"
  25572.             talks = "0"
  25573.             team = "1"
  25574.             turn_rate = "360"
  25575.             wait = "0"
  25576.             walk_on_sight = "0"
  25577.             origin = "0 0 0"
  25578.           }
  25579.         }
  25580.         monster_demon_vulgar Entities.qtxfolder =
  25581.         {
  25582.           damage_vulgar_fireball:e =
  25583.           {
  25584.             blob_offset_x = "400"
  25585.             blob_size = "400"
  25586.             blob_time = "300"
  25587.             damage = "12"
  25588.             dv_time = "100"
  25589.             kickDir = "1 0 0"
  25590.             kick_amplitude = "1"
  25591.             kick_time = "400"
  25592.             knockback = "10"
  25593.             mtr_blob = "genericDamage"
  25594.             smoke_wound_flesh = "bloodwound.smoke"
  25595.             origin = "0 0 0"
  25596.           }
  25597.           damage_vulgar_fireball_splash:e =
  25598.           {
  25599.             damage = "5"
  25600.             radius = "50"
  25601.             origin = "0 0 0"
  25602.           }
  25603.           melee_vulgarLeapAttack:e =
  25604.           {
  25605.             blob_height = "600"
  25606.             blob_time = "300"
  25607.             blob_width = "600"
  25608.             blob_x = "140"
  25609.             blob_y = "-100"
  25610.             damage = "20"
  25611.             dv_time = "400"
  25612.             kickDir = "1 0 0"
  25613.             kick_amplitude = "2"
  25614.             kick_time = "800"
  25615.             knockback = "100"
  25616.             mtr_blob = "leftSlash"
  25617.             snd_hit = "monster_demon_imp_melee_hit"
  25618.             origin = "0 0 0"
  25619.           }
  25620.           melee_vulgarLeftClaw:e =
  25621.           {
  25622.             blob_height = "600"
  25623.             blob_time = "300"
  25624.             blob_width = "600"
  25625.             blob_x = "140"
  25626.             blob_y = "-100"
  25627.             damage = "12"
  25628.             dv_time = "100"
  25629.             kickDir = "0 -1 0"
  25630.             kick_amplitude = "2"
  25631.             kick_time = "400"
  25632.             knockback = "40"
  25633.             mtr_blob = "leftSlash"
  25634.             snd_hit = "monster_demon_imp_melee_hit"
  25635.             snd_miss = "monster_demon_imp_melee_miss"
  25636.             origin = "0 0 0"
  25637.           }
  25638.           melee_vulgarRightClaw:e =
  25639.           {
  25640.             blob_height = "600"
  25641.             blob_time = "300"
  25642.             blob_width = "600"
  25643.             blob_x = "-100"
  25644.             blob_y = "-100"
  25645.             damage = "12"
  25646.             dv_time = "100"
  25647.             kickDir = "0 1 0"
  25648.             kick_amplitude = "2"
  25649.             kick_time = "400"
  25650.             knockback = "30"
  25651.             mtr_blob = "rightSlash"
  25652.             snd_hit = "monster_demon_imp_melee_hit"
  25653.             snd_miss = "monster_demon_imp_melee_miss"
  25654.             origin = "0 0 0"
  25655.           }
  25656.           monster_demon_vulgar:e =
  25657.           {
  25658.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  25659.              "_on_trigger' when using 'trigger'."
  25660.             ambush = "0"
  25661.             anim = "idle"
  25662.             attack_accuracy = "0"
  25663.             attack_cone = "70"
  25664.             bleed = "1"
  25665.             blink_max = "8.0"
  25666.             blink_min = "2.5"
  25667.             blockedAttackTime = "750"
  25668.             blockedMoveTime = "750"
  25669.             blockedRadius = "10"
  25670.             burnaway = "0.50"
  25671.             chatter_combat_max = "7"
  25672.             chatter_combat_min = "3"
  25673.             chatter_max = "10"
  25674.             chatter_min = "5"
  25675.             damage_scale head = "2"
  25676.             damage_zone chest = "Spine_1"
  25677.             damage_zone head = "Spine_6"
  25678.             damage_zone left_arm = "Lshldr"
  25679.             damage_zone legs = "Hips"
  25680.             damage_zone right_arm = "Rshldr"
  25681.             eye_focus_rate = "0.5"
  25682.             eye_horizontal_offset = "-8"
  25683.             eye_verticle_offset = "5"
  25684.             fov = "170"
  25685.             fx_teleport = "fx/teleporter.fx"
  25686.             fx_teleport1 = "fx/teleporter1.fx"
  25687.             fx_teleport2 = "fx/teleporter2.fx"
  25688.             fx_teleport3 = "fx/teleporter3.fx"
  25689.             head_focus_rate = "0.1"
  25690.             health = "400"
  25691.             ik_ankle1 = "Lankle"
  25692.             ik_ankle2 = "Rankle"
  25693.             ik_dir1 = "Lknee"
  25694.             ik_dir2 = "Rknee"
  25695.             ik_foot1 = "Lball"
  25696.             ik_foot2 = "Rtoe"
  25697.             ik_footSize = "4"
  25698.             ik_hip1 = "Lupleg"
  25699.             ik_hip2 = "Rupleg"
  25700.             ik_knee1 = "Lloleg"
  25701.             ik_knee2 = "Rloleg"
  25702.             ik_numLegs = "2"
  25703.             ik_waist = "root"
  25704.             inherited = "monster_default"
  25705.             kick_force = "60"
  25706.             look_joint head_FK = "0.6 0.6 0"
  25707.             look_joint spine_1 = "0.4 0.4 0"
  25708.             look_max = "80 75 0"
  25709.             look_min = "-80 -75 0"
  25710.             melee_range = "0"
  25711.             model = "monster_demon_vulgar"
  25712.             on_activate = "sight"
  25713.             pain_threshold = "1"
  25714.             projectile_height_to_distance_ratio = "0.9"
  25715.             rank = "0"
  25716.             scriptobject = "monster_demon_vulgar"
  25717.             size = "48 48 68"
  25718.             smoke_burnParticleSystem = "burn_imp.prt-root"
  25719.             talks = "0"
  25720.             team = "1"
  25721.             turn_rate = "360"
  25722.             wait = "0"
  25723.             walk_on_sight = "0"
  25724.             origin = "0 0 0"
  25725.           }
  25726.           projectile_vulgar_fireball:e =
  25727.           {
  25728.             angular_friction = "0"
  25729.             angular_velocity = "0 0 0"
  25730.             bounce = "0"
  25731.             cone = "3"
  25732.             contact_friction = "0"
  25733.             debris_count = "3"
  25734.             decal_size = "75"
  25735.             def_damage = "damage_vulgar_fireball"
  25736.             def_debris = "debris_largeshrapnel"
  25737.             def_shrapnel = "debris_shrapnel"
  25738.             def_splash_damage = "damage_vulgar_fireball_splash"
  25739.             detonate_on_actor = "1"
  25740.             detonate_on_death = "1"
  25741.             detonate_on_fuse = "0"
  25742.             detonate_on_world = "1"
  25743.             explode_light_color = "3.6 3.0 0.5"
  25744.             explode_light_fadetime = "1"
  25745.             explode_light_radius = "320"
  25746.             fuse = "20"
  25747.             gravity = "250"
  25748.             health = "5"
  25749.             impact_damage_effect = "0"
  25750.             impact_gib = "1"
  25751.             launchFromBarrel = "1"
  25752.             light_color = "0.9 0.7 0.05"
  25753.             light_offset = "0 0 0"
  25754.             light_radius = "160"
  25755.             linear_friction = "0"
  25756.             mass = "5"
  25757.             maxs = "4 4 4"
  25758.             mins = "-4 -4 -4"
  25759.             model = "models/weapons/impfireball/impfireball2.lwo"
  25760.             model_detonate = "bigExplosion.ips"
  25761.             mtr_detonate = "textures/decals/ballburn01"
  25762.             mtr_explode_light_shader = "lights/impflash"
  25763.             mtr_light_shader = "lights/impflyflash"
  25764.             smoke_fly = "impsparks.smoke"
  25765.             snd_explode = "monster_demon_imp_fireball_explode"
  25766.             snd_fly = "monster_demon_imp_fireball_flight"
  25767.             thrust = "0"
  25768.             thrust_end = "0"
  25769.             thrust_start = "0"
  25770.             velocity = "475 0 -150"
  25771.             origin = "0 0 0"
  25772.           }
  25773.         }
  25774.         monster_demon_wraith Entities.qtxfolder =
  25775.         {
  25776.           melee_wraithCenterAttack:e =
  25777.           {
  25778.             blob_height = "600"
  25779.             blob_time = "300"
  25780.             blob_width = "600"
  25781.             blob_x = "-100"
  25782.             blob_y = "-100"
  25783.             damage = "8"
  25784.             dv_time = "100"
  25785.             kickDir = "1 0 0"
  25786.             kick_amplitude = "2"
  25787.             kick_time = "400"
  25788.             knockback = "30"
  25789.             mtr_blob = "leftSlash"
  25790.             snd_hit = "monster_demon_imp_melee_hit"
  25791.             snd_miss = "monster_demon_imp_melee_miss"
  25792.             origin = "0 0 0"
  25793.           }
  25794.           melee_wraithLeftClaw:e =
  25795.           {
  25796.             blob_height = "600"
  25797.             blob_time = "300"
  25798.             blob_width = "600"
  25799.             blob_x = "140"
  25800.             blob_y = "-100"
  25801.             damage = "8"
  25802.             dv_time = "100"
  25803.             kickDir = "0 -1 0"
  25804.             kick_amplitude = "2"
  25805.             kick_time = "400"
  25806.             knockback = "40"
  25807.             mtr_blob = "leftSlash"
  25808.             snd_hit = "monster_demon_imp_melee_hit"
  25809.             snd_miss = "monster_demon_imp_melee_miss"
  25810.             origin = "0 0 0"
  25811.           }
  25812.           melee_wraithRightClaw:e =
  25813.           {
  25814.             blob_height = "600"
  25815.             blob_time = "300"
  25816.             blob_width = "600"
  25817.             blob_x = "-100"
  25818.             blob_y = "-100"
  25819.             damage = "8"
  25820.             dv_time = "100"
  25821.             kickDir = "0 1 0"
  25822.             kick_amplitude = "2"
  25823.             kick_time = "400"
  25824.             knockback = "30"
  25825.             mtr_blob = "leftSlash"
  25826.             snd_hit = "monster_demon_imp_melee_hit"
  25827.             snd_miss = "monster_demon_imp_melee_miss"
  25828.             origin = "0 0 0"
  25829.           }
  25830.           monster_demon_wraith:e =
  25831.           {
  25832.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  25833.              "_on_trigger' when using 'trigger'."
  25834.             ambush = "0"
  25835.             anim = "idle"
  25836.             attack_accuracy = "0"
  25837.             attack_cone = "70"
  25838.             bleed = "1"
  25839.             blink_max = "8.0"
  25840.             blink_min = "2.5"
  25841.             blockedAttackTime = "750"
  25842.             blockedMoveTime = "750"
  25843.             blockedRadius = "10"
  25844.             burnaway = "0.50"
  25845.             chatter_combat_max = "7"
  25846.             chatter_combat_min = "3"
  25847.             chatter_max = "10"
  25848.             chatter_min = "5"
  25849.             damage_scale head = "2"
  25850.             damage_zone chest = "Spine_1"
  25851.             damage_zone head = "Spine_7"
  25852.             damage_zone left_arm = "Lshldr"
  25853.             damage_zone right_arm = "Rshldr"
  25854.             def_spawneffect_precache = "wraith_spawneffect"
  25855.             eye_focus_rate = "0.5"
  25856.             eye_horizontal_offset = "-8"
  25857.             eye_verticle_offset = "5"
  25858.             fov = "170"
  25859.             fx_teleport = "fx/teleporter.fx"
  25860.             fx_teleport1 = "fx/teleporter1.fx"
  25861.             fx_teleport2 = "fx/teleporter2.fx"
  25862.             fx_teleport3 = "fx/teleporter3.fx"
  25863.             head_focus_rate = "0.1"
  25864.             health = "130"
  25865.             inherited = "monster_default"
  25866.             kick_force = "60"
  25867.             look_joint head_FK = "0.6 0.6 0"
  25868.             look_joint spine_1 = "0.4 0.4 0"
  25869.             look_max = "80 75 0"
  25870.             look_min = "-80 -75 0"
  25871.             melee_range = "0"
  25872.             model = "monster_demon_wraith"
  25873.             on_activate = "sight"
  25874.             pain_threshold = "1"
  25875.             projectile_height_to_distance_ratio = "0.9"
  25876.             rank = "0"
  25877.             scriptobject = "monster_demon_wraith"
  25878.             size = "48 48 68"
  25879.             smoke_burnParticleSystem = "burn_imp.prt-root"
  25880.             snd_attackmelee_1 = "monster_demon_wraith_attackmelee_1"
  25881.             snd_attackmelee_2 = "monster_demon_wraith_attackmelee_2"
  25882.             snd_burn = "monster_demon_tick_burn"
  25883.             snd_death = "monster_demon_wraith_die"
  25884.             snd_fade_in = "monster_demon_wraith_fade_in"
  25885.             snd_fade_out = "monster_demon_wraith_fade_out"
  25886.             snd_footstep = "monster_demon_wraith_footstep"
  25887.             snd_pain = "monster_demon_wraith_pain"
  25888.             snd_sight = "monster_demon_wraith_sight"
  25889.             snd_sight2 = "monster_demon_wraith_sight2"
  25890.             snd_thud = "monster_demon_imp_thud"
  25891.             talks = "0"
  25892.             team = "1"
  25893.             turn_rate = "360"
  25894.             wait = "0"
  25895.             walk_on_sight = "0"
  25896.             origin = "0 0 0"
  25897.           }
  25898.           wraith_spawneffect:e =
  25899.           {
  25900.             cinematic_remove = "1"
  25901.             model = "wraithfade.prt"
  25902.             origin = "0 0 0"
  25903.           }
  25904.         }
  25905.         monster_flying_cacodemon Entities.qtxfolder =
  25906.         {
  25907.           damage_cacodemon_fireball:e =
  25908.           {
  25909.             blob_offset_x = "400"
  25910.             blob_size = "400"
  25911.             blob_time = "300"
  25912.             damage = "12"
  25913.             dv_time = "100"
  25914.             kickDir = "1 0 0"
  25915.             kick_amplitude = "1"
  25916.             kick_time = "400"
  25917.             knockback = "10"
  25918.             mtr_blob = "genericDamage"
  25919.             smoke_wound_flesh = "bloodwound.smoke"
  25920.             origin = "0 0 0"
  25921.           }
  25922.           damage_cacodemon_fireball_splash:e =
  25923.           {
  25924.             damage = "5"
  25925.             radius = "48"
  25926.             origin = "0 0 0"
  25927.           }
  25928.           melee_cacodemon:e =
  25929.           {
  25930.             blob_height = "650"
  25931.             blob_time = "300"
  25932.             blob_width = "650"
  25933.             blob_x = "0"
  25934.             blob_y = "-90"
  25935.             damage = "20"
  25936.             dv_time = "100"
  25937.             kickDir = "1 0 0"
  25938.             kick_amplitude = "1"
  25939.             kick_time = "400"
  25940.             knockback = "100"
  25941.             mtr_blob = "bite"
  25942.             snd_hit = "monster_demon_pinky_melee_hit"
  25943.             snd_miss = "monster_demon_pinky_melee_miss"
  25944.             origin = "0 0 0"
  25945.           }
  25946.           monster_flying_cacodemon:e =
  25947.           {
  25948.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  25949.              "_on_trigger' when using 'trigger'."
  25950.             ambush = "0"
  25951.             anim = "idle"
  25952.             attack_accuracy = "0"
  25953.             attack_cone = "70"
  25954.             bleed = "1"
  25955.             blink_max = "8.0"
  25956.             blink_min = "2.5"
  25957.             blockedAttackTime = "750"
  25958.             blockedMoveTime = "750"
  25959.             blockedRadius = "10"
  25960.             bone_flytilt = "Body2"
  25961.             burnaway = "0.25"
  25962.             chatter_combat_max = "7"
  25963.             chatter_combat_min = "3"
  25964.             chatter_max = "10"
  25965.             chatter_min = "5"
  25966.             damage_zone head = "Head"
  25967.             damage_zone left_arm = "LeftSide"
  25968.             damage_zone legs = "Tail1"
  25969.             damage_zone right_arm = "RightSide"
  25970.             eye_focus_rate = "0.5"
  25971.             eye_horizontal_offset = "-8"
  25972.             eye_verticle_offset = "5"
  25973.             fly_pitch_max = "15"
  25974.             fly_pitch_scale = "45"
  25975.             fly_roll_max = "60"
  25976.             fly_roll_scale = "100"
  25977.             fly_seek_scale = "4"
  25978.             fov = "170"
  25979.             fx_teleport = "fx/teleporter.fx"
  25980.             fx_teleport1 = "fx/teleporter1.fx"
  25981.             fx_teleport2 = "fx/teleporter2.fx"
  25982.             fx_teleport3 = "fx/teleporter3.fx"
  25983.             head_focus_rate = "0.1"
  25984.             health = "200"
  25985.             inherited = "monster_default"
  25986.             kick_force = "60"
  25987.             look_max = "80 75 0"
  25988.             look_min = "-80 -75 0"
  25989.             melee_range = "0"
  25990.             model = "monster_flying_cacodemon"
  25991.             on_activate = "sight"
  25992.             pain_threshold = "1"
  25993.             projectile_height_to_distance_ratio = "0.9"
  25994.             rank = "0"
  25995.             scriptobject = "monster_flying_cacodemon"
  25996.             size = "48 48 80"
  25997.             smokeParticleSystem2 = "caco_mouthfire"
  25998.             smokeParticleSystem3 = "caco_mouthfire2"
  25999.             smokeParticleSystem4 = "caco_mouthfire2a"
  26000.             smoke_burnParticleSystem = "burn_imp.prt-Head"
  26001.             snd_ambient = "monster_demon_cacodemon_walk"
  26002.             snd_attackmissile = "monster_demon_cacodemon_attackmissile"
  26003.             snd_burn = "monster_demon_cacodemon_burn"
  26004.             snd_death = "monster_demon_cacodemon_die"
  26005.             snd_melee = "monster_demon_cacodemon_melee"
  26006.             snd_pain = "monster_demon_cacodemon_pain"
  26007.             snd_sight = "monster_demon_cacodemon_sight"
  26008.             snd_sight2 = "monster_demon_cacodemon_sight2"
  26009.             talks = "0"
  26010.             team = "1"
  26011.             turn_rate = "360"
  26012.             useBoneAxis = "1"
  26013.             wait = "0"
  26014.             walk_on_sight = "0"
  26015.             origin = "0 0 0"
  26016.           }
  26017.           projectile_cacodemon_fireball:e =
  26018.           {
  26019.             angular_friction = "0"
  26020.             angular_velocity = "0 0 0"
  26021.             bounce = "0"
  26022.             contact_friction = "0"
  26023.             debris_count = "3"
  26024.             decal_size = "75"
  26025.             def_damage = "damage_cacodemon_fireball"
  26026.             def_debris = "debris_largeshrapnel"
  26027.             def_shrapnel = "debris_shrapnel"
  26028.             def_splash_damage = "damage_cacodemon_fireball_splash"
  26029.             detonate_on_actor = "1"
  26030.             detonate_on_death = "1"
  26031.             detonate_on_fuse = "0"
  26032.             detonate_on_world = "1"
  26033.             explode_light_color = "3.6 3.0 0.5"
  26034.             explode_light_fadetime = "1"
  26035.             explode_light_radius = "320"
  26036.             fuse = "20"
  26037.             gravity = "0"
  26038.             health = "5"
  26039.             impact_damage_effect = "0"
  26040.             impact_gib = "1"
  26041.             launchFromBarrel = "1"
  26042.             light_color = "0.9 0.7 0.05"
  26043.             light_offset = "0 0 0"
  26044.             light_radius = "160"
  26045.             linear_friction = "0"
  26046.             mass = "500"
  26047.             maxs = "6 6 6"
  26048.             mins = "-6 -6 -6"
  26049.             model = "caco_lightningball.prt"
  26050.             model_detonate = "caco_lightninghit.prt"
  26051.             mtr_detonate = "textures/decals/ballburn01"
  26052.             mtr_explode_light_shader = "lights/impflash"
  26053.             mtr_light_shader = "lights/impflyflash"
  26054.             snd_explode = "caco_projectile_impact"
  26055.             snd_fly = "caco_projectile"
  26056.             thrust = "0"
  26057.             thrust_end = "0"
  26058.             thrust_start = "0"
  26059.             velocity = "325 0 -350"
  26060.             origin = "0 0 0"
  26061.           }
  26062.         }
  26063.         monster_flying_lostsoul Entities.qtxfolder =
  26064.         {
  26065.           melee_lostsoul:e =
  26066.           {
  26067.             blob_height = "600"
  26068.             blob_time = "300"
  26069.             blob_width = "600"
  26070.             blob_x = "0"
  26071.             blob_y = "-100"
  26072.             damage = "12"
  26073.             dv_time = "200"
  26074.             kickDir = "1 0 0"
  26075.             kick_amplitude = "2"
  26076.             kick_time = "500"
  26077.             knockback = "30"
  26078.             mtr_blob = "bite"
  26079.             snd_hit = "monster_demon_lostsoul_chomp"
  26080.             snd_miss = "monster_demon_lostsoul_chomp"
  26081.             origin = "0 0 0"
  26082.           }
  26083.           melee_lostsoul_charge:e =
  26084.           {
  26085.             blob_height = "600"
  26086.             blob_time = "300"
  26087.             blob_width = "600"
  26088.             blob_x = "0"
  26089.             blob_y = "-100"
  26090.             damage = "12"
  26091.             dv_time = "200"
  26092.             kickDir = "1 0 0"
  26093.             kick_amplitude = "4"
  26094.             kick_time = "500"
  26095.             knockback = "80"
  26096.             mtr_blob = "leftSmack"
  26097.             snd_hit = "monster_demon_lostsoul_chomp"
  26098.             snd_miss = "monster_demon_lostsoul_chomp"
  26099.             origin = "0 0 0"
  26100.           }
  26101.           monster_flying_lostsoul:e =
  26102.           {
  26103.             \ = "monster waits until triggered to follow it.  Do not set 'walk"
  26104.              "_on_trigger' when using 'trigger'."
  26105.             ambush = "0"
  26106.             anim = "idle"
  26107.             attack_accuracy = "0"
  26108.             attack_cone = "70"
  26109.             bleed = "1"
  26110.             blink_max = "8.0"
  26111.             blink_min = "2.5"
  26112.             blockedAttackTime = "750"
  26113.             blockedMoveTime = "750"
  26114.             blockedRadius = "10"
  26115.             bone_flytilt = "Head"
  26116.             chatter_combat_max = "7"
  26117.             chatter_combat_min = "3"
  26118.             chatter_max = "10"
  26119.             chatter_min = "5"
  26120.             damage_zone head = "Head"
  26121.             eye_focus_rate = "0.5"
  26122.             eye_horizontal_offset = "-8"
  26123.             eye_verticle_offset = "5"
  26124.             fly_pitch_max = "30"
  26125.             fly_pitch_scale = "45"
  26126.             fly_roll_max = "45"
  26127.             fly_roll_scale = "90"
  26128.             fly_seek_scale = "4"
  26129.             fov = "170"
  26130.             fx_teleport = "fx/teleporter.fx"
  26131.             fx_teleport1 = "fx/teleporter1.fx"
  26132.             fx_teleport2 = "fx/teleporter2.fx"
  26133.             fx_teleport3 = "fx/teleporter3.fx"
  26134.             head_focus_rate = "0.1"
  26135.             health = "20"
  26136.             inherited = "monster_default"
  26137.             kick_force = "60"
  26138.             look_max = "80 75 0"
  26139.             look_min = "-80 -75 0"
  26140.             melee_range = "0"
  26141.             model = "monster_flying_lostsoul"
  26142.             model_death = "lostsoul_pop.prt"
  26143.             on_activate = "sight"
  26144.             pain_threshold = "1"
  26145.             projectile_height_to_distance_ratio = "0.9"
  26146.             rank = "0"
  26147.             scriptobject = "monster_flying_lostsoul"
  26148.             size = "24 24 24"
  26149.             smoke_death = "lostsouldeath